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View Full Version : Anti-Superman Outwit and real Outwit


lancelot
03/06/2003, 23:56
i understand that the highest pointed figure gets outwit, but what if they are of equal values? take this for example...

both my vet intergang agents are adjacdent and i choose the one on the left to get outwit and i outwit someone's defensive super strength...my opponent then outwits my left agent's outwit, can i then on my turn choose the right one to have outwit now instead, because they both share the same value?

thanks!

Thor665
03/07/2003, 00:11
Greetings,

When two equal point Superman Enemy team figures are together you get to choose which one is granted outwit.

As for your second question... Please don't take this as gospel but as I recall;

You're granted the power for being together. If you seperate then you lose the power. If you move back together then you get it again.

Thus; If one of them is outwitted all you should have to do is step away with one figure and then move back into base to base. That will remove the original outwit (which was outwitted) and give you a new outwit which you may give to either figure (if equal costed).

My recollections,
Thor.

lancelot
03/07/2003, 00:17
heh now that s nasty, opens all kinds of scenarios, flying in doomsday with brainiac 13, departing brainiac 13 to lose outwit and move up an agent to doomsday gaining it back and so on if applicable heh

Nickel97
03/07/2003, 00:25
Originally posted by Thor665
Greetings,




Thus; If one of them is outwitted all you should have to do is step away with one figure and then move back into base to base. That will remove the original outwit (which was outwitted) and give you a new outwit which you may give to either figure (if equal costed).


It's not as simple as move away, move back. Separation is checked for at the end of the action. Basically it takes more than one action to do. example:
So if you had two intergang agent rookies (named X and Y, and "_" meaning an empty square) like so

_XY

you could give Y outwit and use it. Then X moves like so

X_Y

which takes away Y's outwit and returns whatever power was outwitted. Then Y could move like this

XY_

and then X could be given outwit for being adjacent to Y.

If Y had outwit, and X used it's move action to move one square away and then back, it would not reset the outwit.

Did that make any sense?

lancelot
03/07/2003, 00:32
no no i meant...

_XY_

X 's outwit power is outwitted by say his The Key...

i then do...

_X_Y then...

__XY wouldnt i have lost it the gained it back? :-)

Nickel97
03/07/2003, 00:37
Yeah if you move them like that, using two actions, you'd get outwit back. It wouldn't be the exact same outwit as before (what ever you had outwitted would not suddenly become re-outwitted).

Shade
03/07/2003, 07:45
In response to the very first post, Your outwit cannot be outwitted in the first place. You can't outwit team abilities.

WFUnDina
03/07/2003, 08:09
Shade YOUR ABSOLUTELY CORRECT!!!!!

Tsannik
03/07/2003, 08:49
Alrighty....

Superman Enemy Team ability *grants* the Outwit power as if the figure actually had it on its dial.

That ability cannot be Outwitted.

However, the Outwit granted by the Superman Enemy Team ability CAN be Outwitted itself because it is considered to be an actual power on the figure's dial.

If the two Superman Enemy figures adjacent are of an equal point value, then the controlling player can choose which figure receives the granted Outwit.

That figure will have the Outwit power for however long the Superman Enemy team members stay adjacent.

Once separated, the Outwit power is also lost.

Figure A and B are Superman Enemy members...

If figure A Outwits opposing Toughness.... then figure A moves away from figure B.... The opposing figure will regain Toughness because the Outwit power no longer exists on Figure A.

If figure A and B become adjacent in that same turn, then Outwit has to be reassigned:

1) If figure A is reassigned the Outwit, the opopsing figure's Toughness does not become re-Outwitted. Figure A won't be able to use the reassigned Outwit. Since he used Outwit earlier in the turn to Outwit Toughness, he cannot use it again. This is because a single figure cannot Outwit more than once in a turn (there is one exception).

2) Figure B can be reassigned the Outwit instead of Figure A. Since Figure B had not used Outwit this turn, he is free to Outwit any opposing figure within Range.


Does this make sense?

purposemaker
03/07/2003, 08:58
Yeah Shade, your right. Even if the power is granted, it is in this instance a team ability in addition to being a power. You can't outwit a team ability of any kind.

Tsannik
03/07/2003, 09:02
However, the Outwit granted by the Superman Enemy Team ability CAN be Outwitted because it is considered to be an actual power on the figure's dial.


As per the DC FAQ 14FEB03:
· The ability grants the Outwit power, so if the above conditions are met, it would be possible for an opposing character to Outwit this newly granted Outwit power.

WFUnDina
03/07/2003, 09:23
You statement from the FAQ was
That Superman enemy team ability grants the outwit power.

It doesn't it say it grants the outwit power on the higher priced character.

Also you cannot outwith that which is not on the characters dial!

Tsannik
03/07/2003, 09:26
Okay... I'm understanding that there is much confusion on this.

From the PAC
Superman Enemy: If two Superman Enemies are adjacent, the figure with the highest point value has the Outwit super power. If that figure already has Outwit, this special ability does not work.
Then a follow up from the FAQ gives:
The ability grants the Outwit power, so if the above conditions are met, it would be possible for an opposing character to Outwit this newly granted Outwit power.
It was later clarified that this team ability basically puts the Outwit on the figure's dial. This Outwit can co-exist with Damage powers already on the dial. If the figure already has Outwit, then this team ability basically has no effect.

Shade
03/07/2003, 09:42
Thankyou Tsannik. I had been previously going by this in tournies and had encountered no problems. They must have clarified the rule recently. Too bad eh? heh...

Shade
03/07/2003, 09:45
But what if this... I haven't read the PAC lately, so tell me if I'm wrong as all hell or correct somewhat. If the character already has outwit, and gets that outwitted, does he still have it assuming there is an anti super nearby and he is anti super too? Case two. Character has outwit. Gets it outwitted. On his turn, anti super runs up adjacent. Does he regain outwit?

Tsannik
03/07/2003, 09:49
If the figure already has Outwit on the dial, then Superman Enemy will not work on that figure. So, he will not gain any benefit (or Outwit) from the Superman Enemy team ability...even if his Outwit were Outwitted.

Does that make sense?

Shade
03/07/2003, 09:53
####. So not even running up to him once he's lost outwit to let him regain it will work? That sucks.