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Arthur Wynne
01/19/2011, 16:34
My team:

bb016 Batman
Team: Batman Ally
Range: 0 :bolt:
Points: 74
Keywords: Celebrity, Gotham City, Trinity
m-boota-fistd-shieldg-starburst1010163109162991719101729111728101728916289161KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

bb020 E Damian Wayne
Team: No Affiliation
Range: 0 :bolt:
Points: 42
Keywords: Kid, League of Assassins, Martial Artist
m-boota-fistd-shieldg-starburst88152881618816299171910171KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Damage) Son of the Bat : Damian Wayne can use Exploit Weakness and Outwit.

cr001 R Robin
Team: Titans
Range: 6 :bolt:
Points: 35
Keywords: Gotham City, Teen, Teen Titans
m-boota-fistd-shieldg-starburst8917279162781527815167141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Attack) Fisticuffs: Robin can use Flurry.

(Defense) Gotham Acrobatics: Robin can use Energy Shield/Deflection and Stealth.

cr013 V Robin
Team: Batman Ally
Range: 6 :bolt::bolt:
Points: 79
Keywords: Detective, Gotham City, Martial Artist, Teen, Teen Titans, Young Justice
m-boota-fistd-shieldg-starburst81017281017279172791627916178151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

cr014 E Batgirl
Team: Batman Ally
Range: 6 :bolt:
Points: 70
Keywords: Gotham City, Justice League Elite, League of Assassins, Martial Artist, Teen
m-boota-fistd-shieldg-starburst91117291016299162812152891528815278142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Speed) Trained from Birth: Batgirl can use Flurry and Leap/Climb.

(Defense) Cain's Daughter: Batgirl can use Combat Reflexes and Willpower.

Build total -300

I wanted a Batman Allies team, but one that was a little more interesting than your typical Stealth/LC/Outwit cavalcade. I also really wanted to try out the B&B Batman. Thus, the above. Because Damien is a prat and doesn't have the keyword, it's not a theme team -but that's comic accurate in itself. :laugh:

Map roll: 2d6=10 (http://invisiblecastle.com/roller/view/2847311/)

SpartanRS3416
01/19/2011, 18:26
Alright, let's do this...

My team:
mu001 R Marvel Girl
Team: X-Men
Range: 4 :bolt:
Points: 40
Keywords: Mutant, Psychic, X-Men
m-boota-fistd-shieldg-starburst7915278152681516814157141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

mu002 R Cyclops
Team: X-Men
Range: 8 :bolt:
Points: 50
Keywords: Mutant, X-Men
m-boota-fistd-shieldg-starburst89173810162710162791527814167131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Speed) Concussive Blast: When Cyclops makes a ranged combat attack and deals damage to an opposing character, the character is knocked back equal to the damage dealt.

mu003 R Beast
Team: X-Men
Range: 0 :bolt:
Points: 50
Keywords: Mutant, X-Men
m-boota-fistd-shieldg-starburst891628916288153881437814277131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Speed) Bouncing Beast: Beast can use Charge and Leap/Climb. When using Charge, he breaks away automatically and can continue to use the rest of his halved movement (if any) after making the attack.

mu004 R Iceman
Team: X-Men
Range: 6 :bolt:
Points: 60
Keywords: Mutant, X-Men
m-boota-fistd-shieldg-starburst10916288152881427715277162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO


mu014 V Bishop
Team: X-Men
Range: 8 :bolt:
Points: 100
Keywords: Future, Police, X-Men
m-boota-fistd-shieldg-starburst8111738101738101727916278162781526814167131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Build Total: 300
Themed Keyword: X-Men
Number of Themed Characters: 5
Number of PC rolls: 2
Theme Bonus to Roll: +5
Map Roll (before bonuses): 2d6=9 (http://invisiblecastle.com/roller/view/2847431/)

I'll choose the DC75 Airport map as I've been wanting to play a game on it.

I was in the mood to run the X-Men again as they've only played one game.

I've only played 2 games myself thus far so I'm liable to get slammed but I'm still willing to have fun lol.

Arthur Wynne
01/20/2011, 07:03
Since you won the map roll, I'll pick my side. I'll take the top of the map.
Setup: Batman J2, Damien I2, R Robin F2, V Robin G2, Batgirl H2

I don't care to use any objects.

SpartanRS3416
01/20/2011, 12:29
K, Marvel Girl I23, Beast H23, Ice G23, Cyc E23, Bishop F23 is my setup.

No objects.

Arthur Wynne
01/20/2011, 14:05
First turn is yours, since you won the map roll.

SpartanRS3416
01/20/2011, 16:27
Ok, Bishop leadership roll: 5 (http://invisiblecastle.com/roller/view/2848930/)

So that gives me 4 actions this turn...

Power Action:
Marvel Girl TK Beast to H16

Move Actions:
Iceman to D13, Cyclops to E15, Bishop to F15

You're up

Arthur Wynne
01/20/2011, 17:21
Robin's Leadership: 1d6=1 (http://invisiblecastle.com/roller/view/2848980/)
Only 3 actions.
Move actions: Batman to G11, R Robin to G 9, V Robin to I9. V Robin Outwits Beast's Bouncing Beast SP.

You're up.

SpartanRS3416
01/20/2011, 19:59
Pass this turn

Arthur Wynne
01/21/2011, 05:17
Leadership: 1d6=4 (http://invisiblecastle.com/roller/view/2849759/)
Not that it matters: Batgirl moves to D11, V Robin Outwits Bishop's Running Shot, Damien moves to H 10. V Robin, Batman and R Robin clear.

SpartanRS3416
01/21/2011, 13:40
Bishop leadership: 5 (http://invisiblecastle.com/roller/view/2850052/)

Power Actions:

Iceman uses Barrier on - E11, F11, G12, H13

Marvel Girl TK Beast to C13

Move Actions:
Bishop to F12 (lol chess pbmail flashback)

End Turn

Arthur Wynne
01/21/2011, 14:09
Erm. Marvel Girl can't TK Beast to C13, because C13 is more than 8 squares away from her.

SpartanRS3416
01/21/2011, 17:53
Erm. Marvel Girl can't TK Beast to C13, because C13 is more than 8 squares away from her.

Sorry, you're right, for some reason I was thinking TK had a range of 10 lol ok, to C15 then. My bad.

Arthur Wynne
01/21/2011, 18:53
V Robin to I 15, Outwit Cyclops' Running Shot. Push Batgirl to shoot Iceman, 2d6=5 (http://invisiblecastle.com/roller/view/2850799/) plus her 11 AV barely hit. Batgirl is now on her second click. Iceman takes 2. Damien clears.


Forgot to roll leadership, but it doesn't matter.

SpartanRS3416
01/22/2011, 00:11
Beast takes a ride up a square on the belt to C14 then Bouncing Beast's to charge against Batgirl on D12 I roll 8 (http://invisiblecastle.com/roller/view/2851113/) for a hit...

What's the result for super senses?

Rest of my turn pending this answer...

Arthur Wynne
01/22/2011, 05:35
Shape Change: 1d6=3 (http://invisiblecastle.com/roller/view/2851293/)
Super Senses: 1d6=1 (http://invisiblecastle.com/roller/view/2851294/)

So that's a hit. Batgirl is now on her 4th click.

SpartanRS3416
02/02/2011, 13:29
To all who have watched this game so far & to my opponent, I apologize for my lack of activity here lately, I've been in the process of moving & as such my whole house is a shambles, as soon as I get it all put into its proper places I'll be able to resume this game, I hope to have my hobby portion back assembled & organized by the end of this weekend & be back to finish our game shortly thereafter.

Thanks for your patience, Arthur.

Arthur Wynne
02/07/2011, 07:40
No worries. How's the moving in coming along?

SpartanRS3416
02/10/2011, 13:21
No worries. How's the moving in coming along?

Ugh, how does it EVER go? To top it off, I've been off work this whole week now due to the economy & so between trying to find a different job (hard) & my fiancee doubling my honey-do list cause she figures I don't have anything else to do ANYWAY :rolleyes: I'm like a dadgum gopher in a field full of landmines.

Arthur Wynne
02/13/2011, 06:35
Man, that sucks. Hope it blows over, and good luck job-hunting.
When you feel up for HeroClix again, I'll still be here.