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ookook
03/07/2003, 14:48
had a couple of questions come up last night regarding the Skrull Team Ability...

first of all, is the Skrull Team ability able to be affected by Probablility Control? i.e., can Probablity Control be used to force a re-roll of the Skrull Ability(or for that matter, Shape Change)?

next, what about Hypersonic Attacks? if a Skrull or ShapeChanger fails the roll on the first hit, does he get a chance to roll again on further attacks? i.e., the Flash performs a Hypersonic attack on a Skrull(or Changeling or whoever), the Skrull fails his team ability roll...Flash succeeds with his first HS Attack...does the Skrull get to roll his team ability again?

i suppose this same question applies to Flurry and Super-Senses as well...

dan

shin-goji
03/07/2003, 14:53
EVERY time a sucessful attack hits a skrull, you get to roll for his special ability. Since the Skrull ability requires a roll, you can use probability control re reroll a failed result. The attacker then has to choose a new action.

Tsannik
03/07/2003, 14:53
You can use Probability Control for the Skrull team ability or Shapechange.

EDITED: Original statement retracted
Skrull team ability doest activate on all attacks where this figure is declared as the target. So, if someone with Hypersonic wants to attack you, you roll once... If successful.. no attack can be made on him.

If failed, then the HSS would get to roll attack. He would then declare his next attack at +1 Defense, upon which I'd get a Skrull roll to avoid everything.
If failed, then the HSS would get to roll attack. He would then declare his next attack at +2 Defense, upon which I'd get a Skrull roll to avoid everything.
If failed, then the HSS would get to roll attack. He would then declare his next attack at +3 Defense, upon which I'd get a Skrull roll to avoid everything.

Until his attack ends or I roll a successful Skrull roll.
If the Skrull roll is successful... this attack never happened. The HSS would have to retract this action and choose a different one.


Flurry would be the same way..


Now for Super Senses... If someone with hypersonic attacks... you wait until his full attack is over... After all the damage is tallied, then the Super Senses roll happens You only roll Super Senses once, not for every hit.

For Flurry vs. Super Senses, you would get to use Super Senses on both attacks.

Make sense?

shin-goji
03/07/2003, 14:54
Tsannik is right as usual. I forgot to roll on the attack declaration.

Tsannik
03/07/2003, 15:04
Sho you right!
Yeah.. Skrull/Shapeshift roll happens before the attack dice are rolled.

Super Senses happens after the attack dice are rolled.

Hack-n-slash
03/07/2003, 15:14
Skrull team ability doesn't activate on attacks... it activates on the declaration of the attack.... So, if someone with Hypersonic wants to attack you, you roll once... If successful.. no attack can be made on him. If failed, that is treated as normal.

Flurry would be the same way..

The PAC says that flurry allows *two* close combat attacks (with one action). I assume that includes declaration, so why wouldn't you roll for each?

HeroComplex
03/07/2003, 15:34
A Skrull would get to roll against either Flurry attack which was directed towards him. I'm sure it was just a fluke typo.

Tsannik
03/07/2003, 15:39
Well....

If I'm the only figure that your Flurry figure is adjacent to...

If you declare a Flurry attack against me...

then I would declare Skrull ability...

If I roll successful, then you do not have a valid target for your 1st Flurry attack.... In fact, you cannot do a Flurry attack. There would be no 2nd Flurry roll.... You would have to choose another action.

Seems I might be thinking wrongly... reading the PAC literally....

If I fail, you'd get to attack as normal with the first attack. then you'd have to dec;are the target of the 2nd Flurry attack... upon which I would get to roll Skrull ability again...

Tsannik
03/07/2003, 15:47
I modified my previous opst.. maybe HeroComplex will tell me if I'm correct...

Skrull team ability does activate on all Hypersonic Speed attacks where this figure is declared as the target. So, if someone with Hypersonic wants to attack you, you roll once... If successful.. no attack can be made on him.

If failed, then the HSS would get to roll attack. He would then declare his next attack at +1 Defense, upon which I'd get a Skrull roll to avoid everything.
If failed, then the HSS would get to roll attack. He would then declare his next attack at +2 Defense, upon which I'd get a Skrull roll to avoid everything.
If failed, then the HSS would get to roll attack. He would then declare his next attack at +3 Defense, upon which I'd get a Skrull roll to avoid everything.

Until his attack ends or I roll a successful Skrull roll.
If the Skrull roll is successful... this attack never happened. The HSS would have to retract this action and choose a different one.


Is this the basic jist?

HeroComplex
03/07/2003, 16:33
Eeg. What have I wrought. (Eeg is a HeroComplex CopyWritten Syllable)

I just meant that the Skrull ability would be like Super Senses in how it dealt with the multi-attack-al nature of Flurry and HSS. HSS is considered one attack for powers dealing with the attack---Super Senses and damage-reduction only apply once, and the same is true for the Skrull. If the Skrull is attacked by Flash, he rolls once at the beginning, just as Daredevil only rolls once at the end.

But for Flurry, each attack resolves separately and targeting occurs before each one, so the Skrull ability activates at each Flurry declaration.

Tsannik
03/07/2003, 16:41
I really hate it when I PM you to look at a thread you are already looking at.... :p

Alrighty... So

Skrull can be used at the beginning of the 1st Flurry attack.
If successful, the Flurry figure must choose another action (either a different target for Flurry or a different action altogether).

If failed, Flurry will be done normal. Then Skrull can be used at the beginning of the 2nd Flurry attack.

.....If successful, the Flurry figure must choose another action (either a different target for Flurry or end his action).

.....If failed, Flurry will be done as normal.


Skrull can be used at the beginning of the Hypersonic Speed attack. If successful, the HSS figure must choose a different action (either a differnt target for HSS of a different action altogether).

If failed, HSS will be done as normal.


SUPERSENSES:
Super Senses can be used for both Flurry attacks.

For Hypersonic Speed multi-hit: The attack would continue rolling until he fails at his attack. Damage is tallied up. Then the Super Senses can be rolled....


If successful, the Hypersonic Speed would be dodged (no damage what-so-ever)

If failed, then damage is resolved normally.


There... that should do it.

HeroComplex
03/07/2003, 16:45
*STAMP*

That was the HeroComplex Stamp of Approval. :D

I really hate it when I PM you to look at a thread you are already looking at.... I'm everywhere...I'm right behind you!

A_Higher_Level
03/07/2003, 16:46
Basically, the roll for the Skrull Team ability is done BEFORE your opponent rolls to attack (it's done after he declares his intent to attack you). The roll for Super Senses is done AFTER the successful attack has been made.

If someone rolls for the Skrull Team ability after they've been successfully hit, they are wrong (and too late). It must be done when the attacker declares their action.

Tsannik
03/07/2003, 16:52
*STAMP*

That was the HeroComplex Stamp of Approval.
If the last thing was copywrited. Is this trademarked?

ookook
03/07/2003, 17:14
ok, but can my opponent use Probablility to force a reroll of the Skrull Ability?

if you answered this above, i didn't catch it...

dan

HeroComplex
03/07/2003, 23:20
Provided you have LOF to the Skrull and he is within 10 squares of the PC figure, yes.