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fineberg
03/07/2003, 16:52
What about a power called Rejeuvinate that would work similar to Support, but instead of healing clix it could remove action tokens from friendly figures.

It's OK if you tell me it's dumb, just wanted to hear what you think about it.

bizarrome
03/07/2003, 16:58
Not a bad idea... But it would have to be a situational thing. If you just allowed it all the time then a powerhouse character in a high point game would get 5 out of 10 moves, 4 out of 8, etc. He would hit and be "Rejuvinated" and hit again, etc. I think it is an overall unplayable idea but there are situations where I am sure it could work. Do you have thoughts of what situations you would use it in??

malchyor
03/07/2003, 17:02
yeah, thought of this one myself awhile ago. thought they may come out with something new with indyclix or something, but according to a recent interview, they said only that there'd be new team abilities, not new powers.

was hoping for the one you mentioned, a "coordiate" power (allowing two characters within line of sight of each other to share attack values.....the kind of power Sage might have) and also something like "disorient" (which would take away a team ability within line of sight....making the team ability of the target character cancelled....kinda like an outwit that only works on team abilities).

but oh well....nothing new is gonna happen for awhile...

fineberg
03/07/2003, 17:04
you're right, it could be unplayable. there should be some limits. a figure could still only use one action per round, of course. also, it could be given to figures with relatively low AVs (like medics w/Support), so that it is not always successful.

Jean_genie
03/07/2003, 20:59
The Rejuvinate ability I don't think I'm a huge fan of, just because if a taxi ever got it, it'd be brutal. I suppose it could work like this: "Make a close-cobmbt attack roll on target figure, and add 2 to the result. If the attack is successful, you may remove an action token. Figures that have been affected in this way are NOT allowed a second action.A figure may not be affected by this power more than once a turn." I figure making it hit a little easier sort of makes it balanced without totally killing it.

I love Malchyor's idea. It could be something like "Expert Tactician: Once during your turn, you may (A) Give target figure without line of sight/10 spaces any team ability that your team has when this power is declared. Or, (B) Remove a team ability from a figure in range/line of sight. Either effect lasts until the beginning of your nect turn." So basically, hands out or kills team abilities. This would be a great compliment to Leadership, and basically screams "Captain America and Nick Fury", but I don't know where it'd go on the dial, other than the damage slot.

bizarrome
03/08/2003, 11:18
Well that's a good approach to the concept Jean_Genie. I think it would be a good thing that would remove an action token in certain situations from a figure hit more than once in a turn. What do you all think of that??