PDA

View Full Version : Has the game become too challenging?


KillerSavage
02/11/2011, 20:10
Just thought I would do a poll on how people felt about the evolution of heroclix. Have you found that the difficulty has gone up to an uncomfortable level or it's just fine as it is.

Neff
02/11/2011, 20:15
The difficulty of the game is based mostly on the skill of your opponent; HeroClix is not a video game. There are more powerful figures than there used to be, but there are also more ways to deal with such figures as there was before.

Unless you're talking about difficulty in understanding the rules, in which case yes, HeroClix has become more difficult.

theavengerthor
02/11/2011, 20:15
I think as long as you don't play games that have a point value over 600-800 points, and keep feat cards out of the mix, then things are fine. If you let the point values get too high, and add in feats, the chances for ridiculous power interactions start to crop up and get things muddled more than I like.

dengar69
02/11/2011, 20:20
i think its too easy too build cheese and win and i love cheese

KillerSavage
02/11/2011, 20:22
I voted no. Though I will admit there are elements that take a second look for me. Once I have a good grasp on them they aren't any problem.

maddragon13
02/11/2011, 20:29
Is the game itself a challenge? Heck no.

Has collecting all the figures we want become a challenge? Absolutely.

;)

brevard321
02/11/2011, 20:44
Yeah, collecting the wanted figures is a HUGE challenge.

The game itself has some silly rules/rulings, but it's not too challenging.

The good thing about it is that if it is challenging to you, you can play 100 point simple games to get into the groove.

Dynamic duo (2 figures on a 100 point team) is a great way to learn the game and the not so obvious rules. :)

KillerSavage
02/11/2011, 20:48
If yes ends up with the same # as "it's too easy" I think there are some people that need separated.

Trump
02/11/2011, 20:51
Just thought I would do a poll on how people felt about the evolution of heroclix. Have you found that the difficulty has gone up to an uncomfortable level or it's just fine as it is.

I said, yes. It's getting too complicated keeping up with the rules and errata.

Don't get me wrong, I love this game. I've been playing it since the begining. But, it's gotten very complicated over the years.

JDKenada
02/11/2011, 20:54
Is the game tough to learn? Not really. So I voted no.

However, if you want to know if there's a lot of fine tooth comb and situational wording to learn...um, that's an entirely different poll and answer.

thanosstar
02/11/2011, 20:58
i dont think its to complicated but some new player s i know have quit immediatly when getting ther behinds handed to them by cheese teams.

spider_ham
02/11/2011, 20:59
No. However, a player will fare much better with certain characters in his/her collection.

mkweaver
02/11/2011, 21:11
I actually went with "other." I think the rules themselves are easy enough to figure out, but I can see where some folks find it too challenging to go to a tournament and take on a bunch of "cheese" teams using the errata to their maximum benefit that a casual player may not even look up... so for those people it may make it much more of a challenge to have fun, and if they are not having fun, they are not going to want to continue to play.

Thanks for reading!

Saint Evil
02/11/2011, 21:16
Dodging 200 lightning bolts on Final Fantasy X is difficult.

Bouncing a quarter off of a table into a water jug is difficult.

Singing good enough to please Simon Cowell on American Idol is difficult.

Balancing on a unicycle while juggling 10 knives and dodging paintballs is difficult.

Heroclix is probably the easiest game in the world. Its just fun to make new teams and see who you can beat with the combination.

Can't wait to use Sauron, Akuma, and Darkseid together on a team.

JayThor
02/11/2011, 22:50
Those 11 yes's should play with a ball of yarn, so they don't hurt themselves.......;)

Glen Quagmire
02/11/2011, 23:39
i dont think its to complicated but some new players i know have quit immediatly when getting ther behinds handed to them by cheese teams.

This doesn't sound like a cheese issue, though. If you have a new player who plays like most new players do (leaving figures out in the open, forgetting certain abilities, repeating mistakes that have been pointed out), a veteran player doesn't need a TK'd Firelord to make it a rough game. It's going to depend mostly on the new player's patience for the game and interest in learning.

Partially, too, it depends on the veteran player across from them and how well that player can balance providing instruction during tournament play. If the numbers work out right, we try to pair the new player with the judge for the full night.

JDKenada
02/12/2011, 09:23
This doesn't sound like a cheese issue, though. If you have a new player who plays like most new players do (leaving figures out in the open, forgetting certain abilities, repeating mistakes that have been pointed out), a veteran player doesn't need a TK'd Firelord to make it a rough game. It's going to depend mostly on the new player's patience for the game and interest in learning.

Partially, too, it depends on the veteran player across from them and how well that player can balance providing instruction during tournament play. If the numbers work out right, we try to pair the new player with the judge for the full night.

The last time I taught two brand new players how to play, here's what I did.

"You guys make 400 points of whatever you want."

This way, they played characters they were familiar with, and thus could begin to relate and understand the power colors.

"I'll be playing this team of Swamp Thing...and the PD. Yes, that's the old Commissioner Gordon."

That's right, I played a poor team. However, I played it to its very best. That way, they learned the game and I didn't have to let up at all. Of course they ended up winning, but that's not the point. The game was fun. I learned a long time ago new players tend to come back if the game is fun, rather than if you kick the #### out of them in six turns.

thanosstar
02/12/2011, 10:06
This doesn't sound like a cheese issue, though. If you have a new player who plays like most new players do (leaving figures out in the open, forgetting certain abilities, repeating mistakes that have been pointed out), a veteran player doesn't need a TK'd Firelord to make it a rough game. It's going to depend mostly on the new player's patience for the game and interest in learning.

Partially, too, it depends on the veteran player across from them and how well that player can balance providing instruction during tournament play. If the numbers work out right, we try to pair the new player with the judge for the full night.

those guys were familiar with game . they were hardcore mtg players. but beating cheese as a new plyer is difficukt and turns a lot o people away

Glen Quagmire
02/12/2011, 10:51
The last time I taught two brand new players how to play, here's what I did.

"You guys make 400 points of whatever you want."

This way, they played characters they were familiar with, and thus could begin to relate and understand the power colors.

"I'll be playing this team of Swamp Thing...and the PD. Yes, that's the old Commissioner Gordon."

That's right, I played a poor team. However, I played it to its very best. That way, they learned the game and I didn't have to let up at all. Of course they ended up winning, but that's not the point. The game was fun. I learned a long time ago new players tend to come back if the game is fun, rather than if you kick the #### out of them in six turns.

Yep, and this sounds like an out-of-tournament scenario. Certainly the best way to learn how to play. Most people I know simply come to a tournament and want to learn from there; sometimes they haven't even purchased a rulebook.


those guys were familiar with game . they were hardcore mtg players. but beating cheese as a new plyer is difficukt and turns a lot o people away

Would they recognize Clix cheese if they're new? Some new players who have done other gaming have been taken aback by the range dominance in Clix, or even something as simple as stealth or movement ("I can move diagonally?").

cabernathy351
02/12/2011, 11:27
Finding a place to store all my figs AND the CARDS is Challenging. I hate the powers card! Especially when the figure in question has NO special powers. Just too much to carry around and keep track of. I'd rather see a print off version for each set to cover the characters special abilities. Plus it would cut the cost to make them and hopefully keep the price the same, cause you know they are going to raise the price on packs right? The new click base they are moving to cost more to make so Prices I bet hit 15 bucks a pack minimum, So lets drop the cardboard and keep the price where it is. Plus I also HATE retirement, but thats just me.

Glen Quagmire
02/12/2011, 12:25
Finding a place to store all my figs AND the CARDS is Challenging. I hate the powers card! Especially when the figure in question has NO special powers. Just too much to carry around and keep track of. I'd rather see a print off version for each set to cover the characters special abilities. Plus it would cut the cost to make them and hopefully keep the price the same, cause you know they are going to raise the price on packs right?

Check the Player's Guide. They compile all the Special Powers there, though I don't think they do it by set. Also, check the stickied Storage thread in General Discussion for your storage needs.

I wouldn't favor WK switching to a printout for all the figures. Eventually, I'd need to start carting around a folder as well as the figures.

sstralkowski
02/13/2011, 08:07
I voted "Other". Not too challenging, but too complicated. The idea of clix was that everything you need to look at is on the map and on the dial (once you've memorized the PAC). Adding cards and special powers has essentially made it impossible for me to get any new players into the game due to lack of simplicity. *shrug* It is what it is though. Nothing I can do to change it. So instead of beating them, I'm joining them.

veritas610349
02/13/2011, 08:48
I vote other because it is a yes and no. If you really want to win it has become very easy to make a real cheese team and run all over everyone else. On the other hand, those of us that like to make theme teams or fun teams are challenged in ways a point and shoot figure like cosmic spiderman or capt. america would circumvent. The rules are the same which ever way you choose, but you have to take into consideration that a new player with a fun team will be crushed by a vet with a cheese team. I have seen vet players cheese team a new player to the point that they dont want to learn to play right, they just dont want to play anymore. So yes, the game rules have expanded to the point that you have to take heroclix 101 at a community college first to learn to play right but once you learn, you have the option to have fun the challenging way or cheese it the easy way.

Crazy Bee
02/15/2011, 17:00
I don't think the new additions to clix rules have really added to the difficulty.

However Clix have always been more difficult to grasp than other games like say Uno.

Fortunately there are different levels to play at. Choosing to omit feats or playing with the older figures only or even in extreme cases omiting all powers and abilities and playing stats only (recommended in casual settings only) lets you set the difficulty level at a place comfortable for you and your group.