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View Full Version : Some Scenarios I am thinking of trying in tournaments


Puuka
03/09/2003, 10:53
Scenarios

1. Marvel/DC Knights

Team size: 25/50/75/100 point teams
Special Rules: No damage for pushing, willpower would get a 3rd “Push” action, only get one move action per turn. Leadership counts
Number of players on a Map: 2 or more
Winning Conditions: last man standing

2. Mob Fight

Team size: 1 Figure, all players must have the same figure.
Special Rules: No counters or pushing, only get one move action per turn.
Number of players on a Map: 2 or more (this is made for more than 2 players ideally)
Winning Conditions: last man standing

For the Mob Fight, I'm thinking mainly thugs, lackies, henchmen and criminal. and anything new in XP that may apply. But to also have a modding contest. this way, with so many of the same figure on the board, each player can tell thier pieces apart. and have additional prize support (Might get a sentinal or some booster with my judging points)

spartan89
03/09/2003, 10:57
that sounds really good...:)

Puuka
03/09/2003, 11:01
Oh, any feedback would be good (Powers that might not work as I have it)

I originaly had no tokens with no damage for a push, this meant Incapacitate did nothing and will power was a useless power, so I brought back in the counters, meaning you can push, not take damage, but could do nothing the next turn (unless you have WP, then you get a third turn)

Puuka
03/09/2003, 12:44
Another one me and my buddy played

3. Cops and Robbers

Team Size: 100 to 200
Special Rules: One side plays “Cops” (Goth. Police, Met. SCU, SWAT Officer/ Specialist) the other plays “Robbers” (Thugs, Lackeys, Henchmen, Criminals, and Con Artists) Each side can use a figure with Leadership, Leader must be 50 points or under. Cops cannot open fire until the Robbers attack But a Cop in Base to Base can make an attack roll and capture a Robber for half points until a Robber makes an attack. Once Robbers make an attack, the capture rule is canceled (Police can shoot to subdue)
Number of players on a map: 2
Winning Conditions: Last man standing