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View Full Version : Character WS #023 - Norman Osborn


normalview
02/19/2011, 17:02
:star: Unbalanced: Once at the beginning of the game roll a d6. On a roll of 3-4, put a sanity token on this card. On a roll of 5-6, you may choose to put a sanity token on this card.

:m-boot: Alter Ego: Patriot or Goblin?: Give this character a power action. If this card has a sanity token, replace this character with a WS #039 Iron Patriot. If this card does not have a sanity token, replace this character with a WS #058 Green Goblin instead. Begin the replacement on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement. If replaced, no victory points are awarded for this character and the replacement is considered to be its orange point value for all game effects.

normalview
02/19/2011, 17:03
See Alter Ego powers (http://www.hcrealms.com/forum/showthread.php?t=304421)for common questions.

If I build my force with Norman Osborn using a Thunderbolts keyword for a themed team, do I lose my bonus if I use Alter-Ego to change to Iron Patriot (who does not have the Thunderbolts keyword)?
You would not lose your bonus. A themed team is determined when forces are revealed. As long as the team was themed at that point, it remains a themed team (with all bonuses) throughout the game.

However, if you are using the Thunderbolts Alternate Team Ability, while you would pay the points for it with Norman Osborn, once he changed to Iron Patriot, the character would not be able to use the team ability.