PDA

View Full Version : Character SI #061 - Super Skrull: Illuminati


nbperp
02/19/2011, 20:40
:star: Infiltrator: Super-Skrull: Illuminati is a wild card on your turns; on opponent’s turns, he can use only the Skrulls team ability.
:m-wing: Avenging Fury: Super-Skrull: Illuminati can use Charge, Flurry, and Plasticity. Once per turn before making a close combat attack roll for Super-Skrull: Illuminati, you can declare that damage from the attack will be penetrating damage.

:a-fist: Elastic Entanglements and Black Bolts: Super-Skrull: Illuminati can use Quake. When Super-Skrull: Illuminati succeeds at an attack, roll a d6. On a result of 4 or 5, if a target of the attack has no action tokens, give the target an action token after the attack is resolved. On a result of 6, damage from the attack is penetrating damage.

:d-normal: Iron Defense: Damage dealt to Super-Skrull: Illuminati is reduced to 1.

:g-starburst: Strange Magicks: Super-Skrull: Illuminati can use Perplex. He can use it normally, or he can modify any one of his own combat values by +2 or –2 until the beginning of your next turn.

nbperp
02/19/2011, 20:53
If Super-Skrull: Illuminati is assigned Brilliant Tactician, can he bump up his own combat value by +2 while modifying other characters (through BT) by +1?
No, he has 2 choices. He can use Perplex normally (in which case, his use of BT would be normal) or he can use it to modify his own combat values by +2 (in which case his use of BT is limited to himself).