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GarganisScorpion
02/20/2011, 15:12
Heroes For Hire #6 - "Crusaders"
Written by Rollinsolo
Edited by GarganisScorpion

Then…

The Heroes for Hire, Iron Fist, Power Man, Shang-Chi, and Paladin, have been flung backwards through time, caught in the explosion of a device built by the nefarious Dr. Doom. They arrived hundreds of years in the past, but not alone. Somehow, along the way they had gathered another time passenger from World War II. Jim Hammond known as the Human Torch had been caught up in the time stream and had joined the H4H, in the hope of finding a way home, or at least finding a future where he could survive. Since arriving in the past, the H4H had been thrown into a holy war. Their first encounter in the past had led them to join together with the presumed dead Black Knight. Sir Eobar, The Black Knight, had found them and lead them to the famous King Richard the Lionheart and his forces. Richard was leading his Christian army to conquer the holy lands but had been rebuffed by an Ahl-i-Batin mage in service of the Muslim forces. With the help of the H4H and their companions the King's forces prevailed, breaking through the alchemical defenses that had previously halted their crusade.

Now….

Four men stood in the dark dusty room of a building within the corner of a courtyard of a medieval castle. A great battle had just been fought outside the walls of this giant structure, spilling over into the courtyard and finally into this tiny room. The fight had been lead by the historical figure King Richard the Lionheart. One of the King's champions, the Black Knight, had fallen. Knocked unconscious just outside the walls in a valiant effort to stop a giant magical rock golem. The other three had managed to destroy the magicians personal guard force, and had trapped the sorcerous Ahl-i-Batin in this very room. Just as they were about to take the wizard, however, he escaped using a vanishing spell.

Iron Fist, Shang-Chi, and Human Torch moved back and forth along the solid stone wall, searching for a way through, or any sign of passage to the depths of the castle beyond. They tapped, scrapped, scratched, and felt their way along the stone, but found nothing. King Richard sat at the crumbling table in the center of the room, gripping his wounds, barely wincing each time one of the healers touched his bruised body to apply healing salves and potions. He was stoic, wishing to give chase despite his injuries so that he could put an end to this mystical threat to his crusade.

“Danny,” Shang said, “ummm, sorry,” he said glancing at the King and then grinning slyly at his friend, “I meant to say, Sir Daniel. This isn’t working. The magician could have ported anywhere.”

Iron Fists face hardened at the sound of the new unasked for title that had just been bestowed upon him. They had fought as a unit, together and he wondered why he had been singled out by Richard for the title of Knighthood. It made him slightly uncomfortable, but there were more pressing matters at hand.

“I don’t think he has gone far,” Danny replied, “King Richard had bottled this wizard up here for who knows how long, laying siege to this castle but unable to breach it until we arrived. There must be more to this castle than meets the eye.”

“There is!” Paladin stepped out of the shadows startling the King, Jim, and his healers. His armor had the ability to blend him perfectly with his surrounding, giving him the illusion of invisibility, at least for a little while.

“You have to stop doing that,” Danny said, “these people are jumpy enough as it is, and they don’t have the heightened senses the come with advanced martial arts training. It makes me think you do it just for your own amusement. I‘m surprised one of them hasn‘t stuck you with a sword yet.”

Paladin let himself enjoy a wide smile under his helmet, knowing that no one could see. He was trapped in the dark ages, he might as well get what little enjoyment he could as long he could.

“Luke will be here in a second, he was searching the opposite side of this hole for another entrance.” Paladin continued. “Any-who, you are right about there being more to this than you can see. My sensors are picking up large gaps throughout this place. These gaps indicate that there are many hidden, or sealed off rooms throughout this castle. I am picking up heat signatures through the back of this wall, but I can’t track any way through. This wall is solid!”

At that precise moment Power Man came storming into the cramped room. Luke was angry. Healers, and even the King shied away from his scowl. He had missed the fight, and one of his favorite things in the world was smashing his enemies. He was also instilled with a rare strength of loyalty to his friends, and was disappointed that he hadn’t been able to help stand up to the now crumbled piles of rocks that were living and moving a short while ago. He moved across the small room, shoving healers to the side and grabbed a large boulder on his way towards the wall.

“No way through?” he yelled, “LET’S SEE WHAT I CAN DO ABOUT THAT!”

musical accommodations (http://www.youtube.com/watch?v=sO_QntXc-c4)
 
He charged straight at the three foot thick wall slamming the boulder into it with the force of an elephant. The wall couldn’t withstand the onslaught of Luke’s anger and it exploded backward into a large hidden room beyond, sending up a shower of dust. Luke headed through his new “door” kicking large pieces of broken boulders aside like tiny bits of annoying paper, not even slowing down as he continued into the secret room. Iron Fist and Shang smiled at each other, leaping into the room behind the furious Power Man and Paladin followed disappearing once again into the shadows.

What the men saw in the room was startling. In the back of the room next to the magus, shimmering and hanging suspended in the air was what could only be described as portal. It was oval shaped and discharges of energy surged across the surface, starting in the center and rippling out towards the edges like when a pebble hit the surface of a calm pond. Through the portal was a murky uninviting darkness. The portal wasn’t the most surprising thing in the room though. Danny and Shang looked in open surprise and Luke just growled like an animal when they saw the other people who were gathered around the chanting magician.

“What the hell is going on here?” Iron Fist said, shocked at the sight before him.

The unnamed Ahl-i-Batin mystic glared at them, irritated by the interruption. The other figures turned towards the H4H as one. Hydro-Man, The Trapster, and Medusa; three of the Frightful Four, though looking a bit different than the heroes remembered.

“Well, well, well,” Trapster sneered, his familiar helmet replaced by purple turban and his battlesuit by dusty purple and orange robes. Reaching into those robes he pulled out a thoroughly modern looking epoxy-gun and trained it on Luke. “here they come to save the day. You fools think we didn’t know about your little attack?“

“We've been here for months,“ said Hydro-Man, water dripping from him forming small puddles on the ground. Morrie Bench's face was only faintly visible in the flowing and shifting mass of water, hiding the fact that he was once human. "These superstitious desert-folk think they summoned us to save their lands from the crusaders. They think I'm some sort of magical water genie!"

“Undine,“ corrected Medusa. The heroes only realized it was her by her long writhing locks of hair that could not be hidden by the gauzy veils that the inhuman criminal was enshrouded with. Abiding by the customary fashions of the Muslim culture they had been living in hadn't stopped the three from continuing their criminal ways, judging by the many pieces of jewelry that Medusa was adorned with. “We were aware of your presence here from the time you first interfered in our attempt to capture the Black Knight! We‘ve been waiting for you, and preparing.”

“You can't stop us now though,” laughed Trapster. “By the time we've finished beating you, this time portal will be complete and we'll make our way back to the future, to where we belong, stranding you here forever and leaving us with a few heroes less to stand in our way!” 

“YOU!” Luke’s voice was still booming. “You dumb ###, hippie robe wearing, chanting like a hyena, getting on my bad side, Harry Potter wannabe! I’ve fought Dooms minions, been thrown through time, been beaten, battered and bruised. I’ve been battling men with swords, and haven’t had a decent meal in weeks. I would break your leg for a pizza. Everywhere I go, there’s always some fool that wants to try me. I’m glad you frightful chumps are here, because now, I don’t have to go looking for someone to PUNCH IN THE MOUTH!!”

Luke slammed his clenched fist into his hand started towards the wizard and the three supervillains.

“Maybe, if we get back to New York,” Shang whispered to Iron Fist, “we should invest in some anger management for Luke?”

“Why,” replied Danny, “It’s part of what makes him so freaking fun! What I’m wondering is how the hell does Luke know who Harry Potter is?”

The two men grinned at each other, and turned towards the fight followed by the shadow-cloaked Paladin.

Heroes for Hire
1) Iron Fist 39 (6/6)
w/ Knightly Vestments *
2) Power Man 72 (7/7)
w/unstoppable
3) Shang-Chi 58(6/6)
4) Paladin 30 (5/5)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (8/8) O13
w/ Entangle and Stunning Blow
2) V Trapster 59 (5/5) O15
w/ Takedown
3) U Medusa 57 (6/6) O17
w/ Charms of Damascus **
Total: 212

Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.

Map: Secret Ritual Chamber (http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-505y330&d1=x-501y-107)

Setup: The H4H starting zone is the area between A8 and B16. The Villains begin as marked.

Goal: The heroes must make it back to their own time! The 3X3 area within the bank vault (N9 to P11) represents the open portal. The heroes can take an action while in one of these spaces to leave the map and go home. If a character is KO'ed, they remain on the board as an unconscious body that another character can pick up (-2 movement and attack while carrying another character) and can potentially be carried through the portal as well.

Both teams should attempt to KO each other to gain the tactical advantage, but at the end of the day it won't matter much if you punched out Trapster if you're still stuck in the 12th century. Keep your priorities straight!

WakandaMan
02/20/2011, 17:36
Looks great!

rollinsolo
02/21/2011, 00:48
Int: 2,6=8

rollinsolo
02/21/2011, 00:56
Heroes for Hire
1) Iron Fist 39 (6/6) B-10
w/ Knightly Vestments *
2) Power Man 72 (7/7)B-11
w/unstoppable
3) Shang-Chi 58(6/6)B-9
4) Paladin 30 (5/5)B-8
Squad total: 204

Frightful Three
1) V Hydro Man 72 (8/8) O13
w/ Entangle and Stunning Blow
2) V Trapster 59 (5/5) O15
w/ Takedown
3) U Medusa 57 (6/6) O17
w/ Charms of Damascus **


HO: C-12, H-6
LO: J-6


http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-564y251&H2=x-442y64&L1=x-348y28&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-505y330&d1=x-502y-106&f1p1=x-190y43&f2p1=x-226y107&f3p1=x-260y168&f1p2=x-595y-118&f2p2=x-629y-56&f3p2=x-666y-86&f4p2=x-696y-149

Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.

eagletsi
02/23/2011, 20:26
Dude, if you want i can villain. I just figured you might want to play someone else for a change. But if you want I'm in.

Init Roll: 3,3=6

rollinsolo
02/24/2011, 12:20
Dude, if you want i can villain. I just figured you might want to play someone else for a change. But if you want I'm in.

Init Roll: 3,3=6

Cool, looks like I get first turn, you just have to put objects out. Thanks

eagletsi
02/24/2011, 18:22
Team Thread:

Heroes for Hire:

1) ff046 R Iron Fist
Team: No Affiliation
Range: 0 :bolt:
Points: 39
Keywords: Heroes for Hire, Martial Artist
m-boota-fistd-shieldg-starburst8101628916389153781517814277142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

--*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.



2) ff049 R Power Man
Team: No Affiliation
Range: 0 :bolt:
Points: 72
Keywords: Defenders, Martial Artist, Fantastic Four
m-boota-fistd-shieldg-starburst89163791637816378153681526714267142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

-- ffF006 Unstoppable

Prerequisites: Super Strength
Choose a character.

The character treats hindering terrain features as clear terrain for movement purposes. Once when given a move action, if the character is adjacent to a blocking terrain feature, it may make a close combat attack as a free action targeting that feature. The character may move both before and after making this attack.

3) av012 E Shang-Chi
Team: Spider-Man
Range: 4 :bolt:
Points: 58
Keywords: Heroes for Hire, Martial Artist, Marvel Knights
m-boota-fistd-shieldg-starburst811162810163710162791526915269142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

4) aw004 R Paladin
Team: No Affiliation
Range: 6 :bolt:
Points: 30
Keywords: Soldier
m-boota-fistd-shieldg-starburst7815268142671325612256111KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Frightful Three:

1) sn012 V Hydro Man
Team: No Affiliation
Range: 4 :bolt:
Points: 72
Keywords: Frightful Four, Masters of Evil, Sinister Syndicate
m-dolphina-fistd-shieldg-starburst9917389162781626815267151671417714186131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

-- snF003 Entangle

Prerequisites: Plasticity
Choose a character.

Opposing characters attempting to target the character with a close combat attack must roll one six-sided die before making the attack. On a result of 1 or 2, the opposing character cannot attack the character. It is not given an action token, but it cannot be given another action or make another attack that turn.

-- avF001 Stunning Blow

Prerequisites: Incapacitate
Choose a character.

When the character makes a successful attack using Incapacitate, in addition to the normal effect of Incapacitate the character may deal damage equal to its unmodified damage value. The attacker may choose how to divide damage dealt among the successfully hit targets.

2) sn015 V Trapster
Team: No Affiliation
Range: 8 :bolt::bolt:
Points: 59
Keywords: Frightful Four, Scientist
m-boota-fistd-shieldg-starburst8917288162781627815167141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

-- muF006 Takedown

Prerequisites: Incapacitate or Plasticity
Choose a character.

If an opposing character makes an unsuccessful close combat attack against the character, after the action is resolved give the opposing character an extra action token if it has zero or one action token. If the opposing character already had one action token on it, giving it a second action token deals pushing damage normally.

3) ct095 U Medusa
Team: Fantastic Four
Range: 2 :bolt::bolt:
Points: 57
Keywords: Fantastic Four, Frightful Four, Inhumans, Ruler
m-boota-fistd-shieldg-starburst691526814258142571314712146111KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

-- **Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.

eagletsi
02/24/2011, 18:40
Deployment Frightful Three:

"So, the Heroes for Hire want to get back to their own time. Well then, they are gonna have to go through us to do it" says Trapster.


Heroes for Hire
1) Iron Fist 39 (6/6) B-10
w/ Knightly Vestments *
2) Power Man 72 (7/7)B-11
w/unstoppable
3) Shang-Chi 58(6/6)B-9
4) Paladin 30 (5/5)B-8
Squad total: 204

Frightful Three
1) V Hydro Man 72 (8/8) O13
w/ Entangle and Stunning Blow
2) V Trapster 59 (5/5) O15
w/ Takedown
3) U Medusa 57 (6/6) O17
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.

Setup: The H4H starting zone is the area between A8 and B16. The Villains begin as marked.

Goal: The heroes must make it back to their own time! The 3X3 area within the bank vault (N9 to P11) represents the open portal. The heroes can take an action while in one of these spaces to leave the map and go home. If a character is KO'ed, they remain on the board as an unconscious body that another character can pick up (-2 movement and attack while carrying another character) and can potentially be carried through the portal as well.

Both teams should attempt to KO each other to gain the tactical advantage, but at the end of the day it won't matter much if you punched out Trapster if you're still stuck in the 12th century. Keep your priorities straight!

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-564y251&H2=x-442y64&H3=x-325y189&L1=x-348y28&L2=x-441y434&L3=x-353y155&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-505y330&d1=x-502y-106&f1p1=x-190y43&f2p1=x-226y107&f3p1=x-260y168&f1p2=x-595y-118&f2p2=x-629y-56&f3p2=x-666y-86&f4p2=x-696y-149

rollinsolo
02/25/2011, 10:13
It looks like my placement was one square off, B-8 is a blocking terrain.
Paladin in B-9
Shang in B-10
Iron Fist in B-11
Power Man in B-12

posting move in a min

rollinsolo
02/25/2011, 11:08
I will get together some story line stuff when I'm more mentally awake.

1A:
1) Paladin moves to H-5
2) Shang moves to H-4


Heroes for Hire
1) Iron Fist 39 (6/6) B-11
w/ Knightly Vestments *
2) Power Man 72 (7/7)B-12
w/unstoppable
3) Shang-Chi 58(6/6)H-4@
4) Paladin 30 (5/5)H-5@
Squad total: 204

Frightful Three
1) V Hydro Man 72 (8/8) O13
w/ Entangle and Stunning Blow
2) V Trapster 59 (5/5) O15
w/ Takedown
3) U Medusa 57 (6/6) O17
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.

Setup: The H4H starting zone is the area between A8 and B16. The Villains begin as marked.

Goal: The heroes must make it back to their own time! The 3X3 area within the bank vault (N9 to P11) represents the open portal. The heroes can take an action while in one of these spaces to leave the map and go home. If a character is KO'ed, they remain on the board as an unconscious body that another character can pick up (-2 movement and attack while carrying another character) and can potentially be carried through the portal as well.

Both teams should attempt to KO each other to gain the tactical advantage, but at the end of the day it won't matter much if you punched out Trapster if you're still stuck in the 12th century. Keep your priorities straight!

Map:


http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-564y251&H2=x-442y64&H3=x-325y189&L1=x-348y28&L2=x-441y434&L3=x-353y155&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&d1=x-501y-111&f1p1=x-194y37&f2p1=x-226y100&f3p1=x-263y158&f1p2=x-596y-94&f2p2=x-632y-64&f3p2=x-479y-314&f4p2=x-512y-281&t1=x-375y-363&t2=x-389y-402

eagletsi
02/25/2011, 19:30
Turn 1B:

Hydro man sploshes his body over to protect the entrance to the portal. Trapster moves out and swings behind a small crate


1) Hydra Man moves to M10
2) Trapster moves to H19


Heroes for Hire
1) Iron Fist 39 (6/6) B-11
w/ Knightly Vestments *
2) Power Man 72 (7/7)B-12
w/unstoppable
3) Shang-Chi 58(6/6)H-4@
4) Paladin 30 (5/5)H-5@
Squad total: 204

Frightful Three
1) V Hydro Man 72 (8/8) M10 @
w/ Entangle and Stunning Blow
2) V Trapster 59 (5/5) H19 @
w/ Takedown
3) U Medusa 57 (6/6) O17
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.

Setup: The H4H starting zone is the area between A8 and B16. The Villains begin as marked.

Goal: The heroes must make it back to their own time! The 3X3 area within the bank vault (N9 to P11) represents the open portal. The heroes can take an action while in one of these spaces to leave the map and go home. If a character is KO'ed, they remain on the board as an unconscious body that another character can pick up (-2 movement and attack while carrying another character) and can potentially be carried through the portal as well.

Both teams should attempt to KO each other to gain the tactical advantage, but at the end of the day it won't matter much if you punched out Trapster if you're still stuck in the 12th century. Keep your priorities straight!

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-564y251&H2=x-442y64&H3=x-325y189&L1=x-348y28&L2=x-441y434&L3=x-353y155&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&d1=x-501y-111&f1p1=x-256y-52&f2p1=x-445y231&f3p1=x-263y158&f1p2=x-596y-94&f2p2=x-632y-64&f3p2=x-479y-314&f4p2=x-512y-281&t1=x-375y-363&t2=x-389y-402&t3=x-257y-187&u1=x-392y86

rollinsolo
02/26/2011, 10:26
Power Man let out an unintelligible sound when Trapster appeared from around the corner. He snatched up another piece of rubble and turned towards the villain.
“Hey Luke,” Danny said grabbing his shoulder. “ I know you want to get in there and bust some heads, but we need to be smart about this. We have to get to that portal and get home. Follow me and we will do this together, like always.”
Luke glared at his friend, but he realized Danny was right. He followed his friend across the open room to where Shang and Paladin were already waiting.

2A:
1) Iron Fist leaps to J-3.
2) Power Man grabs HO from C-12, moves to J-4.



Heroes for Hire
1) Iron Fist 39 (6/6) J-3@
w/ Knightly Vestments *
2) Power Man 72 (7/7)J-4@
w/unstoppable
3) Shang-Chi 58(6/6)H-4
4) Paladin 30 (5/5)H-5
Squad total: 204

Frightful Three
1) V Hydro Man 72 (8/8) M10 @
w/ Entangle and Stunning Blow
2) V Trapster 59 (5/5) H19 @
w/ Takedown
3) U Medusa 57 (6/6) O17
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.




Map:


http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-345y3&H2=x-442y64&H3=x-325y189&L1=x-348y28&L2=x-441y434&L3=x-353y155&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&d1=x-501y-111&f1p1=x-256y-52&f2p1=x-445y231&f3p1=x-263y158&f1p2=x-346y-346&f2p2=x-381y-313&f3p2=x-479y-314&f4p2=x-512y-281&t1=x-312y-373&t2=x-327y-407&t3=x-257y-187&u1=x-392y86

eagletsi
02/27/2011, 00:00
Frightful Three Turn 2B:

Trapster yells "There not going for it, they ignored me and went around the other side!" Medusa signaled using her Long lock of Hair, then moved to protect the portal.



1) Medusa move forward standing next Hydro Man and blocking the entrance to the portal.


Heroes for Hire
1) Iron Fist 39 (6/6) J-3@
w/ Knightly Vestments *
2) Power Man 72 (7/7)J-4@
w/unstoppable
3) Shang-Chi 58(6/6)H-4
4) Paladin 30 (5/5)H-5
Squad total: 204

Frightful Three
1) V Hydro Man 72 (8/8) M10
w/ Entangle and Stunning Blow
2) V Trapster 59 (5/5) H19
w/ Takedown
3) U Medusa 57 (6/6) L10 @
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-345y3&H2=x-442y64&H3=x-325y189&L1=x-348y28&L2=x-441y434&L3=x-353y155&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&d1=x-501y-111&f1p1=x-256y-52&f2p1=x-445y231&f3p1=x-354y-49&f1p2=x-346y-346&f2p2=x-381y-313&f3p2=x-479y-314&f4p2=x-512y-281&t1=x-312y-373&t2=x-327y-407&t3=x-300y-171

rollinsolo
02/27/2011, 16:06
3A:
1) Paladin moves to O-7 snatching up the LO from O-7.
2) Shang follows to N-6.


Heroes for Hire
1) Iron Fist 39 (6/6) J-3
w/ Knightly Vestments *
2) Power Man 72 (7/7)J-4 (w/HO)
w/unstoppable
3) Shang-Chi 58(6/6)N-6@
4) Paladin 30 (5/5)O-7@ (w/LO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (8/8) M10
w/ Entangle and Stunning Blow
2) V Trapster 59 (5/5) H19
w/ Takedown
3) U Medusa 57 (6/6) L10 @
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-345y3&H2=x-442y64&H3=x-325y189&L1=x-191y59&L2=x-441y434&L3=x-353y155&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&c2=x-538y-76&f1p1=x-254y-55&f2p1=x-443y224&f3p1=x-353y-53&f1p2=x-346y-346&f2p2=x-381y-313&f3p2=x-292y-253&f4p2=x-294y-221&t1=x-216y-349&t2=x-184y-308&t3=x-313y-169

eagletsi
02/28/2011, 09:19
Hey man,

If you were thinking about breaking the wall. I just checked with the rules guys,

'If the square of the other side of a destroyed wall contains blocking terrain, you do not place a debris token in that square. Yes, it is that simple.'

Just incase you didn't know that and you wanted to redo your turn.

rollinsolo
02/28/2011, 10:17
Hey man,

If you were thinking about breaking the wall. I just checked with the rules guys,

'If the square of the other side of a destroyed wall contains blocking terrain, you do not place a debris token in that square. Yes, it is that simple.'

Just incase you didn't know that and you wanted to redo your turn.

I just moved in that room so I have to wait a turn to break the wall down. Thanks!

eagletsi
02/28/2011, 14:01
I understand, but did you know that the debris will not be placed in that square, so you will not be able to enter it until you break walls in both spaces? Just checking

rollinsolo
02/28/2011, 17:26
I understand, but did you know that the debris will not be placed in that square, so you will not be able to enter it until you break walls in both spaces? Just checking

I asked Gargan and he said I just have to go with the map, so would have to break one square of blocking terrain then I should be ok. When I break the blocking terrain, I just put hindering in that square and it would open up a new doorway to the room of doom.

If I break N, O or P 8, I put a debris token in that square, then I'm good.

eagletsi
02/28/2011, 18:13
Ok. If that's what he ruled I'll accept that, even though it's not the correct rule. I just wanted to confirm how your guys were playing it, since I know a lot of people that play both ways.

Take my turn sometime tonight.

GarganisScorpion
02/28/2011, 18:26
Ok. If that's what he ruled I'll accept that, even though it's not the correct rule. I just wanted to confirm how your guys were playing it, since I know a lot of people that play both ways.

Take my turn sometime tonight.

It's the correct rule when there is no wall surrounding the blocking terrain, as is the case with this electronic map that you're playing on.

If there was a wall surrounding the blocking terrain, like the physical map produced by Wizkids, then you would be correct.

eagletsi
02/28/2011, 18:43
Oh. But I thought went you break a wall with blocking terrain behind it, no debris is placed.

that's what the orange told me today.

it's fine with me, i just want to make sure I know the rule for latter games.

GarganisScorpion
02/28/2011, 18:46
I'm saying that in this case, there is no wall being broken. Just a square of blocking terrain.

eagletsi
02/28/2011, 18:56
Oh. Got ya!

eagletsi
02/28/2011, 19:11
Frightful Three Turn 3b:

Hydro man saw both Paladin and Shang-Chi run into the room next to the room they are protecting. We've got to stop them, they are trying to create a back door to the portal.
Hydro man sploshes forward and run through the doorway after him erecting a small water wall hoping it will protect the entrance.


1) Trapster moves to H11.
2) Hydro Man moves to M6.


Heroes for Hire
1) Iron Fist 39 (6/6) J-3
w/ Knightly Vestments *
2) Power Man 72 (7/7)J-4 (w/HO)
w/unstoppable
3) Shang-Chi 58(6/6)N-6@
4) Paladin 30 (5/5)O-7@ (w/LO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (8/8) M6 @
w/ Entangle and Stunning Blow
2) V Trapster 59 (5/5) H11 @
w/ Takedown
3) U Medusa 57 (6/6) L10
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-345y3&H2=x-442y64&H3=x-325y189&L1=x-191y59&L2=x-441y434&L3=x-353y155&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&c2=x-538y-76&f1p1=x-253y-177&f2p1=x-443y-23&f3p1=x-353y-53&f1p2=x-346y-346&f2p2=x-381y-313&f3p2=x-292y-253&f4p2=x-294y-221&t1=x-216y-349&t2=x-184y-308&t4=x-444y-143&t5=x-313y-319

rollinsolo
02/28/2011, 22:18
I would love to charge in there swinging, but it’s too critical to get into that stinking room! :)



“Luke, are you listening?” Iron Fist was nearly shouting in his friends ear. Luke was still furious with rage when he saw Trapster bouncing across the room. “You have to listen to me, If we don’t find a way into that portal room, we will be trapped here forever, that has to be our first priority.”

For the first time in the last few moments, a hint of calm passed through Luke’s eyes. He was determined to crush some bad guys, but even he knew he didn’t want to get trapped in the past forever. He begrudgingly turned around the corner, following the wall nearly to the end. He turned suddenly slamming his boulder into the wall on his right leaving rubble and dust in his wake as he charged into the small room where Paladin and Shang were being confronted by Hydro-man. Luke ran across the room next to the wall.

“My suit is picking up a lot of energy from the room past this wall, but Medusa is back there too,” Paladin informed Luke.

Danny flipped a rude gesture toward Trapster and followed Luke, leaping through the new hole and into the room with his friends and regrouping with Shang.

4A:
1) Luke Cage uses Unstoppable moving and smashing the wall between O-3/O-4, leaving rubble in O-3/O, and stopping in P-7.
2) Iron Fist leaps through landing in M-5.



Heroes for Hire
1) Iron Fist 39 (6/6) M-5@
w/ Knightly Vestments *
2) Power Man 72 (7/7)P-7@
w/unstoppable
3) Shang-Chi 58(6/6)N-6
4) Paladin 30 (5/5)O-7 (w/LO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (8/8) M6 @
w/ Entangle and Stunning Blow
2) V Trapster 59 (5/5) H11 @
w/ Takedown
3) U Medusa 57 (6/6) L10
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19
Rubble: O-3, O-4


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


Map:

\http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-406y63&H3=x-325y189&L1=x-191y59&L2=x-441y434&L3=x-353y155&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&c2=x-538y-76&f1p1=x-251y-181&f2p1=x-443y-23&f3p1=x-353y-53&f1p2=x-252y-282&f2p2=x-195y-220&f3p2=x-292y-253&f4p2=x-294y-221&t1=x-152y-381&t2=x-163y-313&t4=x-444y-143&t5=x-329y-371&cv1=x-328y-657]

eagletsi
03/01/2011, 08:47
Frightful Three turn 4B:

Hydro Man was being surrounded on all sides, he had to act quickly as he knew he didn't have much time. He transformed his watery body into a fist and swung it towards Shang-Chi. Shang easily blocked the punch. Medusa moved next to Hydro Man and yelled "Trapster, they are trying bust a hole through the wall!" Get in here! Trapster leaps over to the doorway of the portal, and prepares to blast those who come through the wall.


1) Hydro Man pushes and close combat attacks Shang-Chi. Att 9 vs Df 16 needs a 7+. Rolls a (2,2)=4 miss. Takes a click
2) Medusa moves to M7
3) Trapster pushes and moves to M10. Takes a click





Heroes for Hire
1) Iron Fist 39 (6/6) M-5@
w/ Knightly Vestments *
2) Power Man 72 (7/7)P-7@
w/unstoppable
3) Shang-Chi 58(6/6)N-6
4) Paladin 30 (5/5)O-7 (w/LO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (7/8) M6 @@
w/ Entangle and Stunning Blow
2) V Trapster 59 (4/5) M10 @@
w/ Takedown
3) U Medusa 57 (6/6) M7 @
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19
Rubble: O-3, O-4


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-406y63&H3=x-323y188&L1=x-191y59&L2=x-441y434&L3=x-353y155&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&c2=x-538y-76&c3=x-67y-14&c4=x-72y-13&f1p1=x-251y-181&f2p1=x-288y-50&f3p1=x-320y-145&f1p2=x-252y-282&f2p2=x-195y-220&f3p2=x-288y-246&f4p2=x-294y-221&t1=x-250y-300&t2=x-163y-313&t3=x-266y-267&t4=x-293y-161&t5=x-319y-363&u1=x-233y-189&cv2=x-362y-633

rollinsolo
03/01/2011, 09:56
Edit: I don't think Medusa could make it into that room as she only has a 6 move and has to halve it coming out of hindering. If that is the case, Paladin will stay clear.

Hah, for the record, the dice I rolled here didn't miss, for Shang at least.

5A:
1) Shang attacks Hydro-Man 11 vs 17, roll is 1,2=3, miss.


Heroes for Hire
1) Iron Fist 39 (6/6) M-5
w/ Knightly Vestments *
2) Power Man 72 (7/7)P-7
w/unstoppable
3) Shang-Chi 58(6/6)N-6@
4) Paladin 30 (5/5)O-7@ (w/LO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (7/8) M6 @@
w/ Entangle and Stunning Blow
2) V Trapster 59 (4/5) M10 @@
w/ Takedown
3) U Medusa 57 (6/6) L7@
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19
Rubble: O-3, O-4


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.

Map:


http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-406y63&H3=x-323y188&L1=x-191y59&L2=x-441y434&L3=x-353y155&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&c2=x-538y-76&c3=x-67y-14&c4=x-72y-13&f1p1=x-253y-184&f2p1=x-286y-55&f3p1=x-353y-150&f1p2=x-252y-282&f2p2=x-195y-220&f3p2=x-291y-253&f4p2=x-294y-221&t1=x-265y-321&t2=x-316y-286&t3=x-4y5&t4=x-293y-161&t5=x-269y-341&u1=x-233y-189&cv2=x-366y-658

rollinsolo
03/01/2011, 10:00
Shang swung his foot strait at Hydro-Man’s face. He was disappointed when he connected with only water. Hydro-Man laughed in his face.
“You think you can hurt me?” Hydro-Man screamed. “I have the power to become untouchable!”

eagletsi
03/01/2011, 11:20
Frightful Three Turn 5B:

Note: Actually you are correct about Medusa, in my haste to take a turn, forgot about the Hindering Rule, so Paladin will clear then, and Medusa will be moved one square back to L7
As for Attacking Hydro Man, you forgot to roll his entangle, but you missed anyway.



Hydro Man summoned more water from the aquaduct and covered both Iron Fist and Shang- with water, causing them to lose their balance, as the Room filled up. Trapster saw Medusa and Hydro Man trying to hold their enemies in the Room. He pondered his next decision, but decided to cover the wall.

1) All Clear



Heroes for Hire
1) Iron Fist 39 (6/6) M-5
w/ Knightly Vestments *
2) Power Man 72 (7/7)P-7
w/unstoppable
3) Shang-Chi 58(6/6)N-6@
4) Paladin 30 (5/5)O-7 (w/LO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (7/8) M6
w/ Entangle and Stunning Blow
2) V Trapster 59 (4/5) M10
w/ Takedown
3) U Medusa 57 (6/6) L7
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19
Rubble: O-3, O-4


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-406y63&H3=x-323y188&L1=x-191y59&L2=x-441y434&L3=x-353y155&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&c2=x-538y-76&c3=x-67y-14&c4=x-72y-13&f1p1=x-253y-179&f2p1=x-286y-55&f3p1=x-354y-145&f1p2=x-252y-282&f2p2=x-195y-220&f3p2=x-291y-253&f4p2=x-294y-221&t4=x-18y-110&t5=x-269y-341&t6=x-63y-125&cv2=x-366y-658

rollinsolo
03/01/2011, 11:22
Actually you are correct about Medusa, forgot about the Hindering Rule, so Paladin will clear then and Medusa will be moved one square back to L7

As for Attacking Hydro Man, you forgot to roll his entangle, but you missed anyway.

Forgot about Entangle, thanks, I will be hot on that now.

Ok, fixed the map and the tokens and such.

rollinsolo
03/01/2011, 11:54
“Hey, Water Boy!” Iron Fist planted his feet and grabbed the wall to keep his balance. “Your mama was an ice glacier!”
A face appeared floating in the water right next to Danny, sneering up at him.

“SHUT UP!” was the gurgled reply from the pool. "You won't be laughing when you're trapped here forever!"

The distraction worked. Shang quickly scanned the water and attacked. His fist slammed into the water just where the coalesced face of Hydro Man was, focusing on Iron Fist. The blow caught Hydro-Man off guard and stunned him. The pool of water subsided automatically rejoining into the form of a man.

“Now Luke!” yelled Rand.

Luke charged forward slipping past Paladin right next to Hydro Man.

“Suck this!” he shouted as he slammed both fists down into Hydro Mans chest.


"I hope this means bonuses when we get back" Paladin said.


5A:
1) Shang pushes to attack Hydromatic, AV 11 vs. DV 16, Entangle roll is 5. Roll is 3,4=7, hit for 2+2=4-1=3 total. 1 push damage to Shang.
2) Power Man charges to N-7 to attack Hydro-Power-Plant, AV 9 vs. DV 15, roll is 5,6=11, hit for 3.



Heroes for Hire
1) Iron Fist 39 (6/6) M-5 ()
w/ Knightly Vestments *
2) Power Man 72 (7/7)N-7@ (3,3)
w/unstoppable
3) Shang-Chi 58(5/6)N-6@@ (4,4)
4) Paladin 30 (5/5)O-7 (w/LO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (1/8)
w/ Entangle and Stunning Blow
2) V Trapster 59 (4/5) M10
w/ Takedown
3) U Medusa 57 (6/6) L7
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19
Rubble: O-3, O-4


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.

Map:


http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-406y63&H3=x-323y188&L1=x-191y59&L2=x-441y434&L3=x-353y155&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&c2=x-538y-76&c3=x-67y-14&c4=x-72y-13&f1p1=x-254y-179&f2p1=x-286y-55&f3p1=x-354y-148&f1p2=x-252y-282&f2p2=x-254y-219&f3p2=x-291y-253&f4p2=x-294y-221&t5=x-269y-341&t6=x-295y-264&t9=x-327y-332&t10=x-11y2&cv2=x-366y-658

rollinsolo
03/01/2011, 11:57
Man, I should have rolled for entangle with Shang, could have avoided the push. Oh well.

GarganisScorpion
03/01/2011, 13:12
only 2 actions per turn there Rollin. You wouldn't have enough actions for Shang, Luke, and Danny to all attack in a single round.

eagletsi
03/01/2011, 13:13
Great. I fixed the map in my last link too.

We should be good to continue.

rollinsolo
03/01/2011, 13:14
only 2 actions per turn there Rollin. You wouldn't have enough actions for Shang, Luke, and Danny to all attack in a single round.

Ok, I will rework the last turn.

I hope that missed super senses roll dosen't come back to bite me right in the hind quarters.

eagletsi
03/01/2011, 19:50
Rollin. Did you change your action? Is it my turn?

rollinsolo
03/01/2011, 20:32
Rollin. Did you change your action? Is it my turn?

Yup, I put Hydroman back out there, he is on his last click. I just nixed my attack with Iron Fist. :)

eagletsi
03/01/2011, 22:02
Frightful Three Turn 5B:


Hydro is hurt badly. Medusa yells "Move so i can get a shot." Hydro turns in a puddle of water and moves next to Paladin and then reforms next to him. Medusa's hair lashes out and strikes ironfist, but at the last moment he twist away, still getting hit, but no being hurt as badly.



1) Hydro Man moves to P7
2) Medusa range attacks Iron Fist. Att 9+1=10 vs Df 16 needs a 6+. Rolls a (5,4)=9. Super Senses Roll: 2. Iron Fist takes 2-1(toughness)=1 click.



Heroes for Hire
1) Iron Fist 39 (6/6) M-5 ()
w/ Knightly Vestments *
2) Power Man 72 (7/7)N-7@ (3,3)
w/unstoppable
3) Shang-Chi 58(5/6)N-6@@ (4,4)
4) Paladin 30 (5/5)O-7 (w/LO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (1/8) p7 @
w/ Entangle and Stunning Blow
2) V Trapster 59 (4/5) M10
w/ Takedown
3) U Medusa 57 (6/6) L7 @
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19
Rubble: O-3, O-4


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-406y63&H3=x-323y188&L1=x-191y59&L2=x-441y434&L3=x-353y155&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&c2=x-538y-76&c3=x-67y-14&c4=x-72y-13&f1p1=x-161y-144&f2p1=x-286y-55&f3p1=x-354y-148&f1p2=x-252y-282&f2p2=x-254y-219&f3p2=x-291y-253&f4p2=x-294y-221&t1=x-148y-281&t2=x-301y-283&t5=x-269y-341&t6=x-295y-264&t9=x-327y-332&t10=x-11y2&cv2=x-366y-658

rollinsolo
03/01/2011, 22:32
Story to follow

6A:
1) Paladin attacks Hydro-Man, AV 8 vs. DV 13, roll is 2,2=4, miss.
2) Iron Fist charge to M-6 to attack Medusa. AV 9 vs. DV 15+1=16. Roll is 3,6=9 hit for 3.


Heroes for Hire
1) Iron Fist 39 (6/6) M-5@ (3,3)
w/ Knightly Vestments *
2) Power Man 72 (7/7)N-7@ (3,3)
w/unstoppable
3) Shang-Chi 58(5/6)N-6 (4,4)
4) Paladin 30 (5/5)O-7@
Squad total: 204

Frightful Three
1) V Hydro Man 72 (1/8) p7 @
w/ Entangle and Stunning Blow
2) V Trapster 59 (4/5) M10
w/ Takedown
3) U Medusa 57 (3/6)@ L7 @
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19
Rubble: O-3, O-4


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-406y63&H3=x-323y188&L2=x-441y434&L3=x-353y155&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&c2=x-538y-76&c3=x-67y-14&c4=x-72y-13&f1p1=x-160y-151&f2p1=x-286y-55&f3p1=x-354y-148&f1p2=x-253y-252&f2p2=x-259y-222&f3p2=x-291y-253&f4p2=x-297y-221&t1=x-127y-276&t2=x-301y-283&t5=x-1y-1&t6=x-4y0&t9=x-316y-311&t10=x-393y-345&cv2=x-366y-658

rollinsolo
03/01/2011, 22:39
Iron Fist watched as Hydro-Man slid under them all to the back end of the room. He was distracted when Medusa’s hair came whipping into the room strait at him. He received a glancing blow, but was relatively uninjured. Normally, Danny would never think of hitting a woman, but this was no ordinary woman, she had a criminal record a mile long and was as tough as nails. He ran strait at her, dipping his shoulder and bringing the palm of his hand up under her chin, throwing her head back. Drips of blood trickled from her lips when she turned her head back towards him in furious anger.

eagletsi
03/02/2011, 08:44
Frightful Three Turn 6B:

Everyone rested. The Three had been taken a beating. Trapster had thought that the Wizard had reinforced the wall, but now it was coming down.

1) All clear



Heroes for Hire
1) Iron Fist 39 (6/6) M-5@ (3,3)
w/ Knightly Vestments *
2) Power Man 72 (7/7)N-7@ (3,3)
w/unstoppable
3) Shang-Chi 58(5/6)N-6 (4,4)
4) Paladin 30 (5/5)O-7@
Squad total: 204

Frightful Three
1) V Hydro Man 72 (1/8) p7
w/ Entangle and Stunning Blow
2) V Trapster 59 (4/5) M10
w/ Takedown
3) U Medusa 57 (3/6)@ L7
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19
Rubble: O-3, O-4


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-406y63&H3=x-323y188&L2=x-441y434&L3=x-353y155&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&c2=x-538y-76&c3=x-67y-14&c4=x-72y-13&f1p1=x-160y-151&f2p1=x-288y-52&f3p1=x-354y-148&f1p2=x-253y-244&f2p2=x-259y-222&f3p2=x-291y-253&f4p2=x-297y-221&t3=x-12y0&t5=x-1y-1&t6=x-4y0&t9=x-316y-311&t10=x-393y-323&cv2=x-366y-658

rollinsolo
03/02/2011, 10:32
The shock of seeing Hydro-Man appear right next to him, had worn off Paladin. His initial attack had connected with only water, frying a couple of the circuits in his suit. In a nanosecond, Paladin reflected back upon the past few battles he had fought with the H4H. His participation had been minimal, and when he was able to participate, his aim had been off and his failure left a bitter palpable taste in his mouth. Anger swelled in his chest as he aimed a kick at the water man. Letting all his frustration out, he let his boot fly connecting with Hydro Man. Hydro Man has used up too much energy trying to fight off all 4 of the heroes at once, he wasn’t able to muster the energy to even try and avoid the blow, he collapsed into a heap on the floor.
Power Man flashed a thumbs up to Paladin and then turned his attention back to Danny. Danny motioned through the wall and Luke knew the plan. Luke charged forward, smashing through yet another wall leaving rubble around the feet of a surprised Medusa.
“You’re next hair spray!” Luke growled, happy to let his frustrations out.
He grabbed two giant fistfuls of hair and lifted Medusa completely up off the ground slamming her sideways into the wall, leaving a human body print crushed into the surface of the stone. Medusa groaned and fell to his feet defeated.
“Chumpeter!” Luke yelled, “You’re cronies are down, we’re coming fool!”


7A:
1) Paladin attacks Hydro-Man AV 8 vs. DV 13, roll is 6,5=11 (great, now I get the good roll) hit. Super Senses is a 3. 2 damage and KO. Willpower absorbs the push.
2) Power Man charges to M-7 uses unstoppable to break the wall from L-7/M-7, rubble in L-7/M-7, attacks Medusa, 9 vs. 13+1=14. Roll is 3,4=7, hit for 3 and KO.

Heroes for Hire
1) Iron Fist 39 (6/6) M-5 (3,3)
w/ Knightly Vestments *
2) Power Man 72 (7/7)M-7@ (8,8)
w/unstoppable
3) Shang-Chi 58(5/6)N-6 (4,4)
4) Paladin 30 (5/5)O-7@@
Squad total: 204

Frightful Three
1) V Hydro Man 72 (1/8) p7
w/ Entangle and Stunning Blow
2) V Trapster 59 (4/5) M10
w/ Takedown
3) U Medusa 57 (0/6) KOed
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19
Rubble: O-3, O-4, L-7, M-7


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-406y63&H3=x-323y188&L2=x-441y434&L3=x-353y155&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&c2=x-538y-76&c3=x-67y-14&c4=x-72y-13&f1p1=x-1y2&f2p1=x-288y-55&f3p1=x-1y1&f1p2=x-253y-251&f2p2=x-290y-222&f3p2=x-291y-253&f4p2=x-297y-221&t3=x-196y-296&t5=x-1y-1&t6=x-4y0&t9=x-308y-308&t10=x-377y-291&ch1=x-286y-566&cv2=x-366y-658

eagletsi
03/03/2011, 08:19
Frightfull One Turn 7B:


Note: You pretty much have this one won, I didn't think I would have to worry about the wall since blocking is behind it, and after I did, I really had to take a risk with Hydro, or you could just bust the wall and jump through, but Trapster won't go down without a fight. Nice move with Powerman, love that unstoppable

Trapster sees his team members down, and swings over to some debris using it for cover.


1) Trapster moves to O2




Heroes for Hire
1) Iron Fist 39 (6/6) M-5 (3,3)
w/ Knightly Vestments *
2) Power Man 72 (7/7)M-7@ (8,8)
w/unstoppable
3) Shang-Chi 58(5/6)N-6 (4,4)
4) Paladin 30 (5/5)O-7@@
Squad total: 204

Frightful Three
1) V Hydro Man 72 (1/8) p7
w/ Entangle and Stunning Blow
2) V Trapster 59 (4/5) O2 @
w/ Takedown
3) U Medusa 57 (0/6) KOed
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19
Rubble: O-3, O-4, L-7, M-7


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-406y63&H3=x-323y188&L2=x-441y434&L3=x-353y155&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&c2=x-538y-76&c3=x-67y-14&c4=x-72y-13&f1p1=x-1y2&f2p1=x-228y-287&f3p1=x-1y1&f1p2=x-253y-251&f2p2=x-290y-222&f3p2=x-291y-253&f4p2=x-297y-221&t2=x-191y-431&t3=x-196y-296&t5=x-1y-1&t6=x-4y0&t9=x-308y-308&t10=x-377y-291&ch1=x-286y-566&cv2=x-366y-658

rollinsolo
03/03/2011, 10:36
If it makes you feel any better, I had sent a message to Gargan asking about that wall, because no matter which way it was ruled, I planned on sitting there and breaking down blocking until I got in. I notice there is some missing hindering lines on the electronic map as well. I find myself in the unique position of being able to choose who I want to try and gain some experience. Paladin has been an epic failure for me since the beginning so this may be one of my only opportunities to give him some exp. Crossing fingers now.


Iron Fist reached out to grab Trapster as he leapt past the group, grabbing a piece of his shirt, but it ripped away. He turned and followed the villain through the Power Man custom doorway. As Trapster turned to regain his bearings, he caught a knee to the stomach, causing him to cripple over in pain.

Shang, who had been studying the wall between him and where the portal waited, suddenly whipped into action. He grabbed 4 rocks from the ground around him and sent them flying into the wall in 4 precise locations.
“Why don’t you leave the wall breaking to the professionals.” Power Man laughed
Shang just pointed to the wall and grinned as it came tumbling down around their feet.


8A:
1) Iron Fist charges to O-3 attacking Trapster, AV 9 vs. DV 16, roll is 5,6=11, hit for 3.
2) Shang knocks down the wall at N-8.


Heroes for Hire
1) Iron Fist 39 (6/6) O-3@ (6,6)
w/ Knightly Vestments *
2) Power Man 72 (7/7)M-7 (8,8)
w/unstoppable
3) Shang-Chi 58(5/6)N-6@ (4,4)
4) Paladin 30 (5/5)O-7
Squad total: 204

Frightful Three
1) V Hydro Man 72 (1/8) p7
w/ Entangle and Stunning Blow
2) V Trapster 59 (1/5) O2 @
w/ Takedown
3) U Medusa 57 (0/6) KOed
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19
Rubble: O-3, O-4, L-7, M-7, N-8


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-406y63&H3=x-323y188&L2=x-441y434&L3=x-353y155&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&c2=x-538y-76&c3=x-67y-14&c4=x-324y-10&f1p1=x-1y2&f2p1=x-226y-296&f3p1=x-1y1&f1p2=x-192y-334&f2p2=x-289y-212&f3p2=x-289y-243&f4p2=x-294y-214&t2=x-178y-428&t3=x-18y0&t5=x-1y-1&t6=x-4y0&t9=x-350y-328&t10=x-304y-392&ch1=x-287y-545&cv2=x-363y-632

eagletsi
03/03/2011, 22:18
Frightful One Turn 8B:

Note: Yea, I know. I panicked when I realized what you were doing and it really made me take a beating. I should have relaxed and thought it threw, live and learn.



Trapster falls to one knew from the blow. "I guess we won't be able to stop you, but we will meet again, and with you gone. We will be able to change history and start our own dynasty now!"


All Clear



8A:
1) Iron Fist charges to O-3 attacking Trapster, AV 9 vs. DV 16, roll is 5,6=11, hit for 3.
2) Shang knocks down the wall at N-8.


Heroes for Hire
1) Iron Fist 39 (6/6) O-3@ (6,6)
w/ Knightly Vestments *
2) Power Man 72 (7/7)M-7 (8,8)
w/unstoppable
3) Shang-Chi 58(5/6)N-6@ (4,4)
4) Paladin 30 (5/5)O-7
Squad total: 204

Frightful Three
1) V Hydro Man 72 (1/8) p7
w/ Entangle and Stunning Blow
2) V Trapster 59 (1/5) O2
w/ Takedown
3) U Medusa 57 (0/6) KOed
w/ Charms of Damascus **


HO: C-12, H-6, M-10
LO: J-6, L-10, H-19
Rubble: O-3, O-4, L-7, M-7, N-8


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-406y63&H3=x-323y188&L2=x-441y434&L3=x-353y155&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&c2=x-538y-76&c3=x-67y-14&c4=x-324y-10&f1p1=x-1y2&f2p1=x-226y-296&f3p1=x-1y1&f1p2=x-192y-334&f2p2=x-289y-212&f3p2=x-289y-243&f4p2=x-294y-214&t3=x-18y0&t5=x-1y-1&t6=x-4y0&t9=x-350y-328&t10=x-304y-392&ch1=x-287y-545&cv2=x-363y-632

rollinsolo
03/04/2011, 10:13
"Luke, guard the Portal!"

9A:
1) Paladin moves grabbing HO from H-6, ends in J-4.
2) Power Man moves, breaks wall in O-8, grabs LO from L-10, ends in O-10




Heroes for Hire
1) Iron Fist 39 (6/6) O-3 (6,6)
w/ Knightly Vestments *
2) Power Man 72 (7/7)O-10 (w/LO) (8,8)
w/unstoppable
3) Shang-Chi 58(5/6)N-6 (4,4)
4) Paladin 30 (5/5)J-4 @(w/HO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (1/8) p7
w/ Entangle and Stunning Blow
2) V Trapster 59 (1/5) O2
w/ Takedown
3) U Medusa 57 (0/6) KOed
w/ Charms of Damascus **


HO: Paladin, M-10
LO: L-10, H-19
Rubble: O-3, O-4, L-7, M-7, N-8


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-348y4&H3=x-319y190&L2=x-441y434&L3=x-260y154&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&c2=x-538y-76&c3=x-261y-9&c4=x-324y-10&f1p1=x-1y2&f2p1=x-226y-296&f3p1=x-1y1&f1p2=x-192y-334&f2p2=x-227y-118&f3p2=x-289y-243&f4p2=x-450y-304&t3=x-18y0&t5=x-1y-1&t6=x-4y0&t9=x-448y-379&t10=x-311y-204&ch1=x-287y-545&cv2=x-363y-632

eagletsi
03/04/2011, 23:33
9B:

Trapster attempts to entagle Iron fist with his glue gun, but Iron Fist easily dodge the attack.

free) Trapster perplexes his damage +1
1) Trapster close combat attacks Ironfist. Att 7 vs Df16 needs an 11+. Rolls an (5,5)=10 a miss


Heroes for Hire
1) Iron Fist 39 (6/6) O-3 (6,6)
w/ Knightly Vestments *
2) Power Man 72 (7/7)O-10 (w/LO) (8,8)
w/unstoppable
3) Shang-Chi 58(5/6)N-6 (4,4)
4) Paladin 30 (5/5)J-4 @(w/HO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (1/8) KOed
w/ Entangle and Stunning Blow
2) V Trapster 59 (1/5) O2 @
w/ Takedown
3) U Medusa 57 (0/6) KOed
w/ Charms of Damascus **


HO: Paladin, M-10
LO: L-10, H-19
Rubble: O-3, O-4, L-7, M-7, N-8


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-348y4&H3=x-319y190&L2=x-441y434&L3=x-260y154&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&c2=x-538y-76&c3=x-261y-9&c4=x-324y-10&f1p1=x-1y2&f2p1=x-226y-296&f3p1=x-1y1&f1p2=x-192y-334&f2p2=x-227y-118&f3p2=x-289y-243&f4p2=x-450y-304&t1=x-171y-435&t3=x-18y0&t5=x-1y-1&t6=x-4y0&t9=x-448y-379&t10=x-311y-204&ch1=x-287y-545&cv2=x-363y-632

rollinsolo
03/05/2011, 01:14
I'm only dragging this out because I hope to get some exp for paladin.

10A:
all clear

Heroes for Hire
1) Iron Fist 39 (6/6) O-3 (6,6)
w/ Knightly Vestments *
2) Power Man 72 (7/7)O-10 (w/LO) (8,8)
w/unstoppable
3) Shang-Chi 58(5/6)N-6 (4,4)
4) Paladin 30 (5/5)J-4 (w/HO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (1/8) KOed
w/ Entangle and Stunning Blow
2) V Trapster 59 (1/5) O2 @
w/ Takedown
3) U Medusa 57 (0/6) KOed
w/ Charms of Damascus **


HO: Paladin, M-10
LO: L-10, H-19
Rubble: O-3, O-4, L-7, M-7, N-8


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-348y4&H3=x-319y190&L2=x-441y434&L3=x-260y154&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&c2=x-538y-76&c3=x-261y-9&c4=x-324y-10&d4=x-1y2&f1p1=x-1y2&f2p1=x-226y-296&f3p1=x-1y1&f1p2=x-192y-334&f2p2=x-227y-118&f3p2=x-289y-243&f4p2=x-450y-304&t1=x-171y-435&t3=x-18y0&t5=x-1y-1&t6=x-4y0&t9=x-1y0&t10=x-3y-1&ch1=x-287y-545&cv2=x-363y-633

eagletsi
03/05/2011, 09:53
No problem. I understand completely. I really played poorly this game, I'm sorry I didn't give you a better game.

10B:
all clear

Heroes for Hire
1) Iron Fist 39 (6/6) O-3 (6,6)
w/ Knightly Vestments *
2) Power Man 72 (7/7)O-10 (w/LO) (8,8)
w/unstoppable
3) Shang-Chi 58(5/6)N-6 (4,4)
4) Paladin 30 (5/5)J-4 (w/HO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (1/8) KOed
w/ Entangle and Stunning Blow
2) V Trapster 59 (1/5) O2
w/ Takedown
3) U Medusa 57 (0/6) KOed
w/ Charms of Damascus **


HO: Paladin, M-10
LO: L-10, H-19
Rubble: O-3, O-4, L-7, M-7, N-8


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-348y4&H3=x-319y190&L2=x-441y434&L3=x-260y154&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&c2=x-538y-76&c3=x-261y-9&c4=x-324y-10&d4=x-1y2&f1p1=x-1y2&f2p1=x-226y-296&f3p1=x-1y1&f1p2=x-192y-334&f2p2=x-227y-118&f3p2=x-289y-243&f4p2=x-450y-304&t1=x-171y-435&t3=x-18y0&t5=x-1y-1&t6=x-4y0&t9=x-1y0&t10=x-3y-1&ch1=x-287y-545&cv2=x-363y-633

rollinsolo
03/05/2011, 10:17
No biggie to me, I'm still having fun. I'm having a great time using the hell out of unstoppable! Look at all those walls I've knocked over, I'll never get another chance to do that again. If you want to see a travasty, go look at my game vs. Lightsheer. I picked the side of the map I'm on based on there being a wall there, but it turns out it is just a long line of hindering terrain. I wouldn't have even picked that side!

11A:
1) Shang destroys wall in P-3/P-4
2) Luke moves, uses unstoppable to destroy M-9, grabs HO from M-10, ends in P-3.


Heroes for Hire
1) Iron Fist 39 (6/6) O-3 (6,6)
w/ Knightly Vestments *
2) Power Man 72 (7/7)P-3@ (w/HO) (8,8)
w/unstoppable
3) Shang-Chi 58(5/6)N-6@ (4,4)
4) Paladin 30 (5/5)J-4 (w/HO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (-1/8) KOed
w/ Entangle and Stunning Blow
2) V Trapster 59 (1/5) O2
w/ Takedown
3) U Medusa 57 (0/6) KOed
w/ Charms of Damascus **


HO: Paladin, M-10
LO: L-10, H-19
Rubble: O-3, O-4, L-7, M-7, N-8. P-3, P-4, M-9


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


Map:


http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-348y4&H3=x-229y-29&L2=x-441y434&L3=x-34y2&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&c2=x-538y-76&c3=x-261y-9&c4=x-324y-10&d1=x-161y-44&d2=x-288y-13&d4=x-1y2&f1p1=x-1y2&f2p1=x-226y-296&f3p1=x-1y1&f1p2=x-192y-334&f2p2=x-194y-334&f3p2=x-289y-243&f4p2=x-450y-304&t3=x-18y0&t5=x-1y-1&t6=x-4y0&t9=x-263y-415&t10=x-333y-314&ch1=x-287y-545&cv1=x-295y-633&cv2=x-363y-633

eagletsi
03/05/2011, 10:51
I have to agree. That unstoppable is well, Unstoppable to those walls. It was a great move when you hit Medusa with it.

11B:

free) Trapster perplexes his damage +1
1) Trapster close combat attacks Ironfist. Att 7 vs Df16 needs an 11+. Rolls an (2,2)=4 a miss


Heroes for Hire
1) Iron Fist 39 (6/6) O-3 (6,6)
w/ Knightly Vestments *
2) Power Man 72 (7/7)P-3@ (w/HO) (8,8)
w/unstoppable
3) Shang-Chi 58(5/6)N-6@ (4,4)
4) Paladin 30 (5/5)J-4 (w/HO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (-1/8) KOed
w/ Entangle and Stunning Blow
2) V Trapster 59 (1/5) O2 @
w/ Takedown
3) U Medusa 57 (0/6) KOed
w/ Charms of Damascus **


HO: Paladin, M-10
LO: L-10, H-19
Rubble: O-3, O-4, L-7, M-7, N-8. P-3, P-4, M-9


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


Map:


http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-348y4&H3=x-229y-29&L2=x-441y434&L3=x-34y2&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&c2=x-538y-76&c3=x-261y-9&c4=x-324y-10&d1=x-161y-44&d2=x-288y-13&d4=x-1y2&f1p1=x-1y2&f2p1=x-226y-296&f3p1=x-1y1&f1p2=x-192y-334&f2p2=x-194y-334&f3p2=x-289y-243&f4p2=x-450y-304&t1=x-179y-438&t3=x-18y0&t5=x-1y-1&t6=x-4y0&t9=x-263y-415&t10=x-333y-314&ch1=x-287y-545&cv1=x-295y-633&cv2=x-363y-633

rollinsolo
03/05/2011, 10:54
12A:
1) Paladin to N-3

Heroes for Hire
1) Iron Fist 39 (6/6) O-3 (6,6)
w/ Knightly Vestments *
2) Power Man 72 (7/7)P-3 (w/HO) (8,8)
w/unstoppable
3) Shang-Chi 58(5/6)N-6 (4,4)
4) Paladin 30 (5/5)N-3@ (w/HO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (-1/8) KOed
w/ Entangle and Stunning Blow
2) V Trapster 59 (1/5) O2 @
w/ Takedown
3) U Medusa 57 (0/6) KOed
w/ Charms of Damascus **


HO: Paladin, M-10
LO: L-10, H-19
Rubble: O-3, O-4, L-7, M-7, N-8. P-3, P-4, M-9


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-223y-29&H3=x-229y-29&L2=x-441y434&L3=x-34y2&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&c2=x-538y-76&c3=x-261y-9&c4=x-324y-10&d1=x-161y-44&d2=x-288y-13&d4=x-1y2&f1p1=x-1y2&f2p1=x-226y-296&f3p1=x-1y1&f1p2=x-192y-334&f2p2=x-194y-334&f3p2=x-289y-243&f4p2=x-324y-334&t1=x-179y-438&t3=x-18y0&t5=x-1y-1&t6=x-4y0&t9=x-370y-395&t10=x-2y-2&ch1=x-287y-545&cv1=x-295y-633&cv2=x-363y-633

eagletsi
03/05/2011, 17:55
12B:
1) All Clear

Heroes for Hire
1) Iron Fist 39 (6/6) O-3 (6,6)
w/ Knightly Vestments *
2) Power Man 72 (7/7)P-3 (w/HO) (8,8)
w/unstoppable
3) Shang-Chi 58(5/6)N-6 (4,4)
4) Paladin 30 (5/5)N-3@ (w/HO)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (-1/8) KOed
w/ Entangle and Stunning Blow
2) V Trapster 59 (1/5) O2
w/ Takedown
3) U Medusa 57 (0/6) KOed
w/ Charms of Damascus **


HO: Paladin, M-10
LO: L-10, H-19
Rubble: O-3, O-4, L-7, M-7, N-8. P-3, P-4, M-9


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-223y-29&H3=x-229y-29&L2=x-441y434&L3=x-34y2&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&c2=x-538y-76&c3=x-261y-9&c4=x-324y-10&d1=x-161y-44&d2=x-288y-13&d4=x-1y2&f1p1=x-1y2&f2p1=x-226y-296&f3p1=x-1y1&f1p2=x-192y-334&f2p2=x-194y-334&f3p2=x-289y-243&f4p2=x-324y-334&t3=x-18y0&t5=x-1y-1&t6=x-4y0&t9=x-370y-395&t10=x-2y-2&ch1=x-287y-545&cv1=x-295y-633&cv2=x-363y-633

rollinsolo
03/05/2011, 18:15
Edit: forgot to add 2 iap tap for KO for Paladin.

Do I still have to get over to the portal room? Story to follow.

13A:
1) Paladin attacks Trapster, AV 8 vs. DV 14, roll is 4,6=10, hit for 2+2=4 and KO. Finally some points for Paladin.
2) Luke moves to O-10 using unstoppable to destroy N-3/N-4.


Heroes for Hire
1) Iron Fist 39 (6/6) O-3 (6,6)
w/ Knightly Vestments *
2) Power Man 72 (7/7)O-10@ (8,8)
w/unstoppable
3) Shang-Chi 58(5/6)N-6 (4,4)
4) Paladin 30 (5/5)N-3@@ (6,6)
Squad total: 204

Frightful Three
1) V Hydro Man 72 (-1/8) KOed
w/ Entangle and Stunning Blow
2) V Trapster 59 (-3/5) KOed
w/ Takedown
3) U Medusa 57 (0/6) KOed
w/ Charms of Damascus **


HO: Paladin, M-10
LO: L-10, H-19
Rubble: O-3, O-4, L-7, M-7, N-8. P-3, P-4, M-9. N-3, N-4


Custom Feats:
*Knightly Vestments: Iron Fist can use Toughness on his first three clicks, and Blades/Claws/Fangs on his last three clicks.

**Charms of Damascus: Medusa gains +2 to her range value, and gains +1 to her attack and defense values.


Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=BK&H1=x-2y-4&L2=x-441y434&L3=x-34y2&a1=x-596y303&a2=x-660y303&a3=x-695y24&a4=x-698y23&c1=x-501y328&c2=x-538y-76&c3=x-261y-9&c4=x-324y-10&d1=x-161y-44&d2=x-288y-13&d3=x-292y-197&d4=x-326y-166&f1p1=x-1y2&f3p1=x-1y1&f1p2=x-191y-331&f2p2=x-225y-119&f3p2=x-286y-244&f4p2=x-327y-335&t3=x-274y-384&t5=x-1y-1&t6=x-4y0&t9=x-370y-395&t10=x-339y-157&ch1=x-287y-545&cv1=x-296y-632&cv2=x-363y-633

rollinsolo
03/06/2011, 10:58
Game Exp:

Heroes for Hire
1) Iron Fist 39 (IAP/TAP) earned =(6,6) IXP = [1,2] TXP = [1,2]
w/ Knightly Vestments *
2) Power Man 72 (IAP/TAP) earned =(8,8) IXP = [2,0] TXP = [2,0]
w/unstoppable
3) Shang-Chi (IAP/TAP) earned =(4,4) IXP [1,0] TXP = [1,0]
4) Paladin (IAP/TAP) earned =(6,6) IXP = [1,2] TXP = [1,2]
Character earned TXP = [6,0]
Total KO points = 212, KO TAP = 212/4 = 53, KO TXP = 53/4= [13,1]
KO TXP [13,1] + TXP earned by characters [6,0] = Total TXP earned [19,1]



End of Arc Extra Rolls
Paladin Point Gap = 16, 2D6, roll is 1,4=5 = [1,1]
Power Man Point Gap = 15, 1D6, roll is 2 = [0,2]
Black Knight Point Gap = 10, 1D6, roll is 4 = [1,0]
Shang-Chi Point Gap = 0, 1D6, roll is 3 = [0,3]
Colleen Wing Point Gap = 5, 1D6, roll is 6 = [1,2]
Misty Knight Point Gap = 6, 1D6, roll is 4 = [1,0]
Black Cat Point Gap = 13, 1D6, roll is 5 = [1,1]
Paladin Point Gap = 18, 2D6, roll is 2,5=7 =[1,3]
Human Torch Point Gap = 0, 1D6, roll is 4 = [1,0]

Heroes for Hire Arc 2 Game 2 End Totals + Game 3 End Totals + End of Arc Rolls
Iron Fist 39 (6/6) [12,0] + [1,2] = [13,2] = [1,1] = [14,3]
(R FF-46)
Power Man 72 (7/7) [17,3] + [2,0] = [19,3] + [0,2] = [20,1]
(R FF-49)
W/ Unstoppable 5
Black Knight 54 (6/6) [9,2] +[1,0] = [10,2]
(R FF-04)
Shang-Chi 58 (6/6) [7,1] + [1,0] = [8,1] + [0,3] = [9,0]
(E AV-012)
Colleen Wing 10 (1/1) [1,2] + [1,2] = [3,0]
(FF B005)
Misty Knight 12 (1/1) [2,1] + [1,0] = [3,1]
(FF B004)
Black Cat 16 (5/5) [5,2] + [1,1] = [6,2]
(R CT-022)
w/ pounce 15
Paladin 30 (5/5) [5,2] + [1,0] = [6,2] + [1,3] = [8,1]
(R AW-004)
Human Torch (7/7) [7,0] + [1,0] = [8,0]
(E SI-017)
TXP [183,2] + [19,1] = [202,3]
Team Total 376
Squad Size 250



R Power Man 72pts will upgrade to Avengers V Luke Cage 85pts, costing [15,0] IXP and [15,0] TXP
TXP [202,3] - [15,0] = [187,3]

(can I upgrade x2 in between Arcs? If I do can I still use cheaper versions of characters?)

AV V Luke Cage will upgrade to E Power Man 87pts, costing [2,0] IXP and [2,0]
TXP [187,3] - [2,0] = [185,3]

R Black Knight 54pts will upgrade to E Black Knight 64pts, costing [10,0] IXP and [10,0] TXP
TXP [185,3] - [10,0] = [175,3]

Request to Purchase Retired V Hercules 83pts at a cost of [166,0] TXP
TXP [175,3] - [166,0] = [9,3]


Heroes for Hire Arc 2 Game 3 End Totals: Arc 3 Game 1 Start Totals
R Iron Fist 39 (6/6) [14,3]
(R FF-046)
V Luke Cage 85 (8/8) [3,3]
(R FF-49, V AV-016, E FF-50)
W/ Unstoppable 5
E Black Knight 64 (6/6) [0,2]
(R FF-004, E FF-005)
E Shang-Chi 58 (6/6) [9,0]
(E AV-012)
R Black Cat 16 (5/5) [6,2]
(R CT-022)
w/ pounce 15
R Paladin 30 (5/5) [8,1]
(R AW-004 )
E Human Torch (7/7) [8,0]
(E SI-017)
V Hercules 83 (9/9) [0,0]
(R IC-118, E IC-119, V IC-120)
Colleen Wing 10 (1/1) [3,0]
(FF B005)
Misty Knight 12 (1/1) [3,1]
(FF B004)

TXP [9,3]

Team Total 459
Squad Size 275

Next Squad:
1) Luke Cage 85 (8/8)
w/Unstoppable
2) Iron Fist 39 (6/6)
*knightly vestments?
3) Human Torch 85 (7/7)
4) Black Cat 16 (5/5)
5) Paladin 30 (5/5)
6) Misty Knight 12 (1/1)
Squad Total: 267
Squad Total w/feats: 272

rollinsolo
03/06/2011, 11:10
Paladin moved around the corner. He used his suits enhanced strength to grab another of the statues. Luke and Danny had cornered Trapster inside another small room and were questioning him vigorously about what they had been doing since arriving here, in the past. He crept up right next to his teammates, appearing almost before they knew he was there. After a few more questions, Danny realized he wasn’t going to get any information from the man.
“Paladin, finish this chump off and you get a bonus when we get back.” Iron said.
The statue came crashing down on top of Trapster, burying him under a pile of rubble and dust.

WakandaMan
05/04/2011, 03:30
Epilogue:
Written by rollinsolo
Edited by WakandaMan

Rubble and dust fell from Power Man's shoulders. The Trapster, the last standing member of the Frightful Four had fallen to a crushing blow delivered by Paladin but Luke wasn’t satisfied. With a growl, he smashed his powerful fist into the wall sending a pile of rubble crashing down on Trapster's broken body.

“That’s what happens when you mess with us @#@%$#@#!” said Luke as he grabbed Trapster by the ankle and started dragging him through the room towards the shimmering portal.

Shang had moved to the portal, taking the magician by surprise and easily subduing him. He was guarding the portal when Luke, Danny, and Paladin made their way into the tiny room, each with a criminal in tow. The three were dumped unceremoniously in the corner while the men huddled to discuss their situation. Jim Hammond had found Black Knight and was helping him into the small room also, followed closely by King Richard.
“What is this magic!” the King demanded to know.

“Sire, to the best we can tell, this is a time portal, devised by the nefarious magician, and intended to send these evil people,” at this point Danny aimed a kick at the pile of criminals eliciting a grunt from Medusa, “back to where we come from, the future.”
“And what do we do with it?” asked the King.
“Look,” Luke started in, “we just wanna go home. You all been great to us, but we don‘t belong here.”
“These people cannot be allowed to remain here either,” added Shang, “their presence in this time period will continue to corrupt the time stream further endangering our future.”

Danny shot a surprised glance at Shang, who clearly had a better grasp of the precariousness of their situation than he had been letting on.

“I agree Shang,” Danny added, “We will take these criminals with us to our own time to face the punishment they deserve.”
“I will allow that,” said Richard. “These people clearly have powers beyond the scope of what we are capable of dealing with. You will take them with you, and we will keep the sorcerer for punishment.”

Sir Eobar, the Black Knight stepped forward. “King Richard, you have been kind to me and I believe I have rewarded your kindness with loyalty and devotion. However, now is the time of my departure. I wish to return to my own time as well. I wish to travel with these men to face whatever adventures await.”
“Indeed you have Sir Eobar, I release you from my service to follow your path. Be well.” The men grasped hands. Nothing else needed to be said between them.

“Let’s get the hell outta here then!” said Luke as he grabbed Hydro-Man and hoisted him up over his shoulder. He looked at Danny with trepidation. “I hope this works man, I can’t spend anymore nights curled up with a rock.” He turned and jumped into the shimmering portal, disappearing into it’s murky darkness.
Jim and Shang were next, carrying Trapster and Medusa and finally the Black Knight and Paladin. Danny looked over at King Richard the Lionheart. This journey had been one of the most exciting things that had happened in his life, traveling back and viewing history first hand, but he was excited to get back.

“Make sure that man closes the portal behind us sir,” Danny implored, “the ramifications of having someone from this time period transported into ours would be just as dangerous as it was having us here in yours.”
The two men, warrior and king, clasped hands in farewell, and Danny turned and moved into the portal.

The power of the transportation washed over Iron Fist as he fell forward into the blackness of the magical portal. He felt like he was swimming in a pool filled with honey. He was able to move, but it was slow motion and he couldn’t keep himself from slowly spinning around. Suddenly there was a jolt as he dropped onto a hard surface of sand and rock. He struggled to his feet and looked around. Luke, Shang, Paladin, Jim, and the Black Knight were standing together, the frightful three roped together around a stunted tree. The small tree was growing in the center of what used to be a small room, the rock walls around it crumbling. Behind the enclosure they were in Danny could see what used to be the walls of huge parapets, barely visible over the shrubs and growth that had clearly been growing here for centuries.
“So, we are exactly where we were.” Danny started.
“That’s right Dan,” Luke finished. “It looks like we’re in the same damned castle we just left, and we didn’t know where the hell that was then, so we sure as hell don’t know where we are now!”

“Calm down friend, there's no need to be crude.” Jim said. “I will take a quick scout around and see if there is anyone near.” The Human Torch's body was suddenly engulfed in flame as he shot up into the air. A few seconds later he drifted back to earth and landed, looking confused. “It seems we are surrounded by civilization. There are many houses less than a mile away, and many people wander about the outside of this place, holding devices to their heads, as if in a trance.”
“We must be somewhere in the middle east,” said Shang. “There are many sites like this one that are highly visited tourist sites.”
Suddenly sirens blared in the background, coming closer and closer.
“I guess that’s fer us then.” Luke sighed.
The local police came screaming into the castle boundaries and charged into the courtyard pistols waving and screaming orders in some language foreign to the heroes. The men put their hands up and tried motioning to the unconscious villains in the corner, but the language barrier was difficult to overcome.
“Perhaps I can be of assistance, I acted as a translator recently.” Jim began speaking with the officers in their language. After a few moments, the police seemed to calm down and started moving in and taking the frightful three into custody. They motioned to Jim and gave him a few instructions.
“They said they recognize these criminals from news broadcasts from the United States. They are going to take them back to their local powered human detention center, but since they don’t seem to have committed any crimes in this country, they are unsure if they will be able to hold them. I have explained to them who you are, and they have agreed to give us an escort to the local U.S. embassy.”
Danny and his men were relieved to be avoiding a fight with local authorities, and were anxious to get to some point of communication back to their homeland. The police drove them to the embassy as promised, and after a long discussion with the marines, they were finally let in. Danny made arrangements to have a private jet take them home and after a long grueling couple of weeks, they were all happy to have some much needed rest time. The group arrived back in New York and headed back to Danny’s building to get some rest.

Jim Hammond was a man out of time. He had hoped that the time stream would somehow drop him back in the war so he could rejoin his friends and companions, but it seemed as if the travel arrangements could only take them to a single point in time. He stayed with the Heroes for Hire, the group he had been fighting with in silence, drinking in all the new sights and sounds. He knew what airplanes were, but traveling across the entire Atlantic ocean in less than one day, on a “jet” was simply amazing. He had always wondered if he could have flown himself that far, but had never dared to try lest he get lost in the vast ocean. He waited until they had arrived back in the States and pulled Mr. Rand aside, explaining his desire to explore this new world. Danny understood his position and provided him with a communication device so they could contact him. The advancement in automobile technology was amazing. Cars were zooming so fast across long thin black lines of highway that stretched across the horizon that they looked like and endless stream of segments from the same snake crossing an endless ribbon of black pavement. Communication in this time seemed to be out of control. It appeared as if every man, woman, and child had their own personal “cell phone” and were constantly talking every second of every day, those that weren‘t talking on their devices were constantly typing messages to be sent through the airwaves. Every time Jim saw a child of 10 or 12 years old blabbering away into their phone, he would unconsciously grab his own and scowl with disgust. These children should be playing baseball, or building forts, instead they were totally wrapped up, oblivious to the world that was passing them by. This new world was strange and new, and it would take him awhile to become accustomed to the new culture. He would try and make the best of things and realizing that America had won the war made it a little easier for him to submerge himself into this place and time.

Danny had been so caught up in being back in the present that he hadn’t thought of how the time change would affect Jim, so he was at first surprised when Jim had asked him to have some time to explore this world, but realized that it would be best to help that happen to try and get him integrated with this modern time as quickly as possible. He supplied Jim with a phone and explained how to use it. Jim was very bright and picked up on any new technology very quickly, almost as if he could communicate with electronic devices. Rand decided to file that tidbit in the back of his mind to be delved upon later, and turned his attention to another throwback from the past. Even though Dane had come from this time, he had been trapped in the past for a long time and probably needed some adjustment just like Jim. Danny found him sulking in his company provided suite and explained what Jim had done and asked if he wanted some time as well. Dane agreed on accepting a phone as well and promised to be in contact soon. Dane wanted to try and decipher what had happened in the world since he had been gone, and try to regain some sense of his previous life and what occurred since he had been gone.

WakandaMan
05/22/2011, 21:37
(can I upgrade x2 in between Arcs? If I do can I still use cheaper versions of characters?)

Absolutely!

Request to Purchase Retired V Hercules 83pts at a cost of [166,0] TXP
TXP [175,3] - [166,0] = [9,3]

Nice recruitment! One of my favourite characters. :)

2) Iron Fist 39 (6/6)
*knightly vestments?

Sadly that was a once off feat.