View Full Version : A Range Of Q's
Deadpoolie
03/10/2003, 17:13
If I make an attack using Hypersonic speed, and I miss critically, can I still move away?
I play that Leap/Climb isn't affected my Plasticity, even though it is supposed to affect breakaway to some extent. Is this correct?
Can I Phase or Fly with an object? What about Phasing with another character? (as Vision for instance)
Is splash damage from EE modified by hindering terrain?
If I attack a piece of blocking terrain, what happens to a figure in an opposing square? Any damage from flying bricks? If I attack the wall with Flurry, can I then attack the character on the oppisite side with my second attack?
Psychic Blast is affected by Invulnerabilit/Tough/etc. but can I use Defend against it? How does hindering/blocking terrain and Energy Shield affect it? Shouldn't I be able to make an PB attack even if I don't have LOS, at least with some figures, Prof X as an example, even if he doesn't have it yet.
DS-00-0, FSD
03/10/2003, 17:22
If I make an attack using Hypersonic speed, and I miss critically, can I still move away?
As long as you still have Hypersonic.
I play that Leap/Climb isn't affected my Plasticity, even though it is supposed to affect breakaway to some extent. Is this correct?
Correct. L/C, Phasing and Hypersonic Speed never have to roll breakaway.
Can I Phase or Fly with an object? What about Phasing with another character? (as Vision for instance)
Yes (as long as you have superstrength). Yes, which is why Shadowcat is going to rock.
Is splash damage from EE modified by hindering terrain?
Huh?
If I attack a piece of blocking terrain, what happens to a figure in an opposing square? Any damage from flying bricks? If I attack the wall with Flurry, can I then attack the character on the oppisite side with my second attack?
I'd say yes.
Psychic Blast is affected by Invulnerabilit/Tough/etc. but can I use Defend against it? How does hindering/blocking terrain and Energy Shield affect it? Shouldn't I be able to make an PB attack even if I don't have LOS, at least with some figures, Prof X as an example, even if he doesn't have it yet.
Re-read Psychic Blast. It avoids damage reducing powers.
Ok, here goes:
1. No, any critical miss ends an attack, even Hypersonic.
2. Figures with Leap/Climb NEVER need to break away.
3. Yes, to both.
4. NO
5. If you destroy terrain, there is no damage from flying bricks, etc. If you destroy an object someone is standing on, it becomes hindering terrain that they are on, movement reduced by 1/2 coming out, unless they have Leap/Climb/Phasing/or are a flyer. As long as you can do at least 3 damage with both Flurry attacks, and the opponent becomes adjacent after the wall is destroyed, yes, you can bust through a wall with the first attack, and bust through their head with the second.
6. I don't see how defend would come into play against Psychic Blast, other than to make the number needed to hit higher. Hindering Terrain adds 1 to the number needed to hit, Blocking terrain negates it, as there is no LOS. You need LOS to make any attack. You DO NOT need LOS to erect a Barrier.
TheSpirit
03/10/2003, 17:27
Originally posted by Deadpoolie
If I make an attack using Hypersonic speed, and I miss critically, can I still move away?
I believe you can, as long as you didn't lose hypersonic speed.
I play that Leap/Climb isn't affected my Plasticity, even though it is supposed to affect breakaway to some extent. Is this correct?
Yes, leap/climb supercedes plasticity.
Can I Phase or Fly with an object? What about Phasing with another character? (as Vision for instance)
Yes, as long as you have super strength in either case involving the object, and both phasing and flying in the case of a character.
Is splash damage from EE modified by hindering terrain?
Not 100% sure I understand this one... Damage is never affected by terrain, only the attack roll, and you never check for attack values with splash - if the main attack succeeds, adjacent figures are automatically splashed.
If I attack a piece of blocking terrain, what happens to a figure in an opposing square? Any damage from flying bricks?
Nope, but interesting thought, though.
If I attack the wall with Flurry, can I then attack the character on the oppisite side with my second attack?
Flurry technically allows two attacks against adjacent figures, not objects, so a narrow reading of the PAC would rule against this.
Psychic Blast is affected by Invulnerabilit/Tough/etc. but can I use Defend against it? How does hindering/blocking terrain and Energy Shield affect it? Shouldn't I be able to make an PB attack even if I don't have LOS, at least with some figures, Prof X as an example, even if he doesn't have it yet.
1) Yes; 2) Psychic Blast only ignores damage reducing powers - changes to the attack roll are handled normally; 3) Every ranged attack needs LoF. No exceptions. Sure, Xavier doesn't have to see his target in the comics, but this is a game, and in the game you need to see your target.
Hope this helps. I'm not a judge, so there's no guarantee I'm right in any of this.
TheSpirit
03/10/2003, 17:33
Originally posted by jklass1
As long as you can do at least 3 damage with both Flurry attacks, and the opponent becomes adjacent after the wall is destroyed, yes, you can bust through a wall with the first attack, and bust through their head with the second.
Are you sure about this?
Flurry: This character can make two attacks (making two separate attack rolls) targetting either a single figure or two adjacent figures.
Has there been a ruling saying Flurry can be used against objects/terrain? The PAC is rather explicit on it just being figures.
Deadpoolie
03/10/2003, 17:38
I had intended to write "isn't affected by" for the PB question and apparently forgot. I also had it in my mind that it avoided defensive superpowers, not sure where it came from, but I've gotten rid of it now.
The EE question was meant to be this. I make my roll and hit the target. If there is one of his buddies sitting in a bush beside him, does the bush give him that +1 to defense that it would if he was my target?
And does splash damage hit a Stealthed character? One in hindering terrain.
Just to settle as dispute I'm right in the middle of - AV is how often or accurate a character is when making an attack, DaV would be how strong that attack is, and DeV is how well a character can avoid an attack where as Tough/Inv, would be how well they stand up to getting hit. This about right?
Originally posted by jklass1
If you destroy an object someone is standing on, it becomes hindering terrain that they are on, movement reduced by 1/2 coming out, unless they have Leap/Climb/Phasing/or are a flyer.
So leap/climb figs move at full speen in hindering terrain? For some reason I thought that was true, but wasn't able to prove it so we play at half speed.
Deadpoolie
03/10/2003, 17:45
So no flying bricks, eh? How about punching through the wall, and hitting the person on the other side, that'd be fun. Even slicing someone on the opposite side with Wolvie. I'm sure there is no power for this, but it just popped into my head.
Can I attack two pieces of wall, or no on that too?
HeroComplex
03/10/2003, 17:54
TheSpirit---
All characters being affected by EE have a comparison against their defense. You may be able to hit Thug with EE, but it won't splash onto the adjacent U Wasp unless your attack + dice value is at least 19.
Deadpoolie
03/10/2003, 17:56
And if she's in a bush, do I have to have a 20 combo?
jedigeof
03/10/2003, 18:00
It took me longer to read this thread than the rule book.
HeroComplex
03/10/2003, 18:02
Originally posted by Deadpoolie
And if she's in a bush, do I have to have a 20 combo? Hindering terrain only helps when LoF is being drawn to the character, which is not the case when dealing with splash damage. You'd just need the 19...but good luck.
Deadpoolie
03/10/2003, 18:07
Glad to hear that it. Was the way I thought, so it makes me that much happier. Don't happen to know the answers to my Flurry questions do you, everyone else seems to have left me hanging.
HeroComplex
03/10/2003, 23:00
I put it to Chapeau earlier tonight---Flurry can work against walls...in the text of flurry, walls can be interchanged with figure(s) as long as the requirements for attacking a wall are met.
Deadpoolie
03/10/2003, 23:32
You asked a hat about Flurry? Doesn't matter as long as it's ok to smack the wall, then smack the figure. Or another wall, two walls was ok, right? How about Hypersonic speed attacking a wall, the damage is cumilative is it not, so if I hit it, and keep hitting it until it breaks, that should be ok. Guess that would mean I'd really only have to announce I was doing it since the wall isn't known for it's great defense.
Can I use suped up splash damage to hit a wall, and if I can, can I then use it on a figure on the oppisite side in an adjacent square? Or targeting a wall and another figure, or two, with multiple ranged attacks, suped up of course. Or what about targetting a wall with EE, and letting the splash damage hit some adjacent characters.
scowlingone
03/10/2003, 23:39
Originally posted by Deadpoolie
Can I use suped up splash damage to hit a wall, and if I can, can I then use it on a figure on the oppisite side in an adjacent square? Or targeting a wall and another figure, or two, with multiple ranged attacks, suped up of course. Or what about targetting a wall with EE, and letting the splash damage hit some adjacent characters.
No, yes and no.
Energy Explosion only affects models, not objects or terrain, including walls.
You may target a wall or object as one target for a multiple ranged attack. However, multiple attacks always drops the damage value to 1, so you'd need some sort of pump-up to destroy the wall (say, 2 Shield Agents, 2 models with Enhancement, or a combination of the above).
Deadpoolie
03/10/2003, 23:41
Pumping it up, suping it up. Same thing, at least where I'm from, but thanks for the clarification. Pretty much what I figured, but doesn't hurt to ask, or so I've been told.
HeroComplex
03/10/2003, 23:52
Walls are legal targets for Flurry attacks, so your first two situations are fine.
For HSS, you are capable of knocking down the wall, but it isn't automatic when using HSS to pummel. Because HSS is contingent upon successful attacks, you would need to roll 3 successive sets of non-snake eyes to successfully destroy blocking terrain or an object.
Scowlingone's correct on the counts he addressed.
Deadpoolie
03/10/2003, 23:56
Wasn't even thinking of the Critical Miss, thanks.
TheSpirit
03/11/2003, 07:00
Originally posted by HeroComplex
I put it to Chapeau earlier tonight---
Flurry works against walls? Even though the PAC mentions only figures? Wow. That's a rather broad interpretation of that rule. How odd. So why the distinction with Flurry and not Energy Explosion? Both only target figures according to the PAC, but now they're allowing an exception to one but not both powers?
I've really got to question these rulings. They're inconsistent to say the least. You can't defend one ruling (PW) on the basis of a narrow interpretation of the PAC, and support another on a broad interpretation.
Both Flurry and EE should be treated the same. Either walls/objects can be substituted for figures in both, or in neither case. And considering the rules abuse possible with EE targetting walls, I'd opt for the latter.
HeroComplex
03/11/2003, 08:21
In terms of liberal vs. literal reads on the PAC, I think what you may be overlooking is that in an extreme case they could actually change the text of the PAC. The original Errata has gone by the wayside, so they like having FAQ entries instead of outright corrections, but it's still not unheard of. And by the way Chapeau phrased it, he seems to be implying that this isn't a read of the PAC, but a tweak.
As for why one was changed and one not, I can only guess it's just intent. Flurry was meant to be two straight close combat attacks from all indications---the PAC wasn't meant to alter how the close combat attack could work, and I think the use of "figure" was an oversight. EE, on the other hand, is by it's very nature altering how the ranged combat attack works, and so is meant to change how the attack works. Having it affect terrain would bring up issues of the attack roll, and using it to flush out Stealth characters. And though Stealth is often considered over-powered, attacking the object under someone automatically so as to hurt them might have been considered too much a negation of Stealth entirely. So whereas Flurry requires a quick word substitution to correct an oversight (IMO), EE would require that same word substitution as well as a group of rulings in the FAQ to determine how to resolve that word substitution and it would make things inevitably more and more complicated.
I'm glad EE can't affect terrain, as you are, but on the other hand I don't think the two powers have to share an answer.
TheSpirit
03/11/2003, 09:01
Well, I wish they *would* change the text of the PAC in several instances... but the problem I see is, they tend to change the wording very easily when the mood strikes them, but become incredibly defensive regarding the purity of the word at other times. The only consistency is in their inconsistency.
I'm a little tired of arguments of "you can't alter X power because it'll unbalance the points of current figures", especially since they certainly seem willing to do so on occassion. And while I'm willing to accept flurry was *meant* to simply be two CC attacks, I'd expect others to accept that PW (for instance) was *meant* to hit all figures in half range. If the wording has to be altered to properly express that, good.
And you're not kidding regarding a rewrite on EE - how the heck could you account for a three bolt EE attack with SHIELD/Enhancement targetting a wall with a figure behind it, an object with a figure on it, and a square of EBT? Yikes.
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