PDA

View Full Version : Best DC Teams you can think of(300 pts)


Shadowgt
03/10/2003, 22:28
Please, list the best 300 pt DC teams you have. I have a tournament in a few days and I can borrow pretty much any DC figs. So please post some successful teams for me to tweak or use.

Thanks,
-Shadowgt/Rob Molinaro

(I've only played Marvel, not DC before)

genesis5020
03/11/2003, 00:31
TRY THIS!!! I'm UNdefeated with these guys!

Okay, I have never been in a tourney, but I've been extremely successful with this gang:

Nightwing (V) - Leap/Climb; Incapacitate; Outwit; 3 clix Damage (for 1st click); 8 Range, targeting 2 opponents

Blue Beetle (E) - Toughness; Smoke Cloud; 2 clix Damage (1st 2 clix); 8 Range, targeting 2 opponents

T.O. Morrow (R) - Ranged Combat Expert; Energy Explosion; Super Senses

Arthur Curry [Aquaman] (LE) - Super Strength; Willpower; 3 clix Damage (1st 2 clix); Close Combat Expert (last 3 clix); Toughness (last 3 clix)

Michael Jon Carter [Booster Gold] (LE) - Super Strength; Toughness; Flight (taxi!; starts @ 10 squares!); 10 Range (targeting 2 opponents)

Checkmate Medic (V) - Support (with a moderate Attack of 8, making it easier to heal your crew; also has a Range of 6, so you don't have to throw him in the Front Lines, and his Defense is 15, making it tough to take serious hits without some high-rollers or major toughies); does 2 clix Damage (1st click only)

Now, I haven't seen anything saying you CAN'T use LEs in tourneys, so hopefully that will work. The team tallies up to exactly 300pts. The only real regret I have is that no one has Leadership, but at least you get your full 3 actions per turn. I've played with these guys about 10 times now, and haven't lost (yet). Three times I didn't lose a single fighter...!

G5020

Good Luck!!!

irweasel
03/11/2003, 07:56
I say odds are if you know someone who has Arthur Currie he will want to use it himself in the tournament.

Anyhow I have a very similar team with figures that you can reasonably get.

http://www.hcrealms.com/cgi-bin/quickviewteam.cgi?teamname=NightwingsJLA&username=irweasel&action=graphic


When I place my three object tokens I place them in a sort of hopscotch pattern to my opponet. I will then move Nightwing into the first object, so NW can shoot out without being targeted. My first target with Nightwing is usually the opponet's big gun who I ususally use the outwit on. I move Plastic Man on the first turn then push him to tie someone up on his second (ususally a ranged combatant) therefore giving him perplex. I use the Perplex on either NW's AV or damage value. I use Booster to taxi Blue Beetle around. And you will be suprised how may people forget BB has force blast on his dial and I can usually knock away medics or taxis and sometimes knock my opponet of a roof or into a wall getting easy clicks without the roll. I will, ironically, use Hawkman to Taxi Aquaman up to my opponet for an attack. If I get in the right situation I think I could use HM for charge and taxi. Therefore potentially delivering a good one two punch.

But If you can get all the figures genesis listed, I say go for his team.

Terman8er
03/15/2003, 02:49
V Nightwing (72) Stealthed sniper w/Outwit

R Hawkman (32) Free JLA move...and he can taxi...

V Swampthing (93) into battle...one bad mama-jama (or throw V Bane(85) in if you want serious smackdown...then you can add another Medic...a R Checkmate Medic for 300 exactly)

E Boostergold (38) Free JLA move...and he can taxi...

V Aquaman (41) a very good brawler with Leadership and free JLA move too.

V Checkmate Medic (19) Best medic out...so far...the Paramedic will rule supreme.

So you have 295 w/V Swampy or 300 w/V Bane and an extra Medic. I would play the Bane/Medic version myself. Two Medics ROCK!!!

genesis5020
03/15/2003, 23:50
Tres Fantastique!

Well, that is quite an impressive non-LE lineup! I might have to give that one a go!

:-)

Thanks!
G5020