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AZS
03/15/2011, 22:24
Giant Sized X-Men

Primer Review
Part 1:Commons
Madrox (001) through Aaron Stack (016)

Do not change the channel, do not adjust your laptop… it is not April 1st, and you have not accidentally clicked on a past Primer for DC Legacy.
Anonym0use and AZS have teamed up to give you a Giant Sized review for Giant Sized X-Men!


Click "full story" below to find out how the Commons rate!

AZS
03/15/2011, 22:31
Standard disclaimers…

Welcome to a Sealed Primer review of [Giant Sized X-Men.]

As many long time HCRealms members know AZS has had a long history of providing Primer Reviews. I was asked to take over the Primers with Hammer of Thor, and like a clown's understudy, I know I have some pretty big shoes to fill. (http://www.hcrealms.com/forum/showpost.php?p=4418979&postcount=18) I can only hope I continue to do the series some justice.

I'm continuing with AZS's format, specifically:
Please Read:

* These figures are compared only within the [GSX] set, only for sealed play at 300 points.

* There are only a few 1 or 5 ratings, based on their sealed play strength.
So even though your favorite character didn’t get five like you think it should, the ratings are only my recommendation. If you really like a fig, by all means play it.

* Everything written here is intended to be very broad in order to give a general idea of what may or may not work - These are not specific suggestions “you must play this!”
These are just my recommendations, and the combination of figures on a team can drastically affect a specific fig’s overall effectiveness.

*!!* Lastly, this review is just my opinion, and these are a lot of work to write - so I ask you very kindly, please don’t get angry at me for my ratings. I give reasonable explanations for each choice.
If you disagree (and you are welcome to do so), please try to do the same.


I'll be using shields to rate the figures.

:d-normal::d-normal::d-normal::d-normal::d-normal: - Unplayable in a 300 point format.
:d-indomitable::d-normal::d-normal::d-normal::d-normal: - Think twice before committing to this figure.
:d-indomitable::d-indomitable::d-normal::d-normal::d-normal: - There might be a better choice.
:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal: - an all around average figure
:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-normal: - a good figure to build a team around
:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-indomitable: - a winning figure!

Finally, the review is based on the initial dials spoiled here on HCR and posted in the Units section. Please let us know of any discrepancies and I will correct them.

=========================================================

It's mentioned above, but it bears repeating - these reviews are based on the Wizkids standard 300 point build. I recognize some of you play 400, or even 500 point sealed games - adding 100+ points to a build total drastically changes the balance of some figures, like tentpoles who could otherwise be out-actioned or overrun by a smaller force.

Any figure can be great backed up with enough support. It's fine if you want to disagree with the rating, I encourage talking about how good a figure did for you - just be sure to clarify the circumstances behind your victory. What was your build total? How many people showed up at your venue? It's not saying much if you pop on and tell us you went undefeated with [Phoenix], leaving out that you only faced one opponent.


Now, without further ado, the reviews…


gx001 E Madrox
Team: X-Men
Range: 0 :bolt:
Points: 44
Keywords: Detective, Fallen Angels, S.H.I.E.L.D., X-Factor
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(Attack) The More the Merrier: Madrox can use Flurry, but only if a friendly character whose name includes "Madrox" or "Multiple Man" is adjacent to the target of his first attack using Flurry.
(Special) The Multiple Man: Whenever Madrox takes damage from an opposing character's attack but is not KO'd, roll a d6. On a roll of 5 or 6, you may place a (X) Madrox or (X) Jamie Madrox on the same click number on the map adjacent to this character.

Anonym0use - Madrox gets revisited with a dial combining all 3 of his Sinister REV
progression - in other words cheap support. James has to push off his
best defense to get Perplex leaving him extremely vulnerable to a
one-shot. Good luck using that SP or trait in sealed where he
otherwise becomes a glorified back row click swapper. Bump his rating
up if you can pull off an X-men TA swap, or can pull and play two, but
otherwise Madrox will wait for constructed to shine.
:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:

AZS - As cheap fodder, Madrox is fine. He also has the added bonus of Perplex and Outwit just a few pushes away. This easily makes his 44 points worthwhile, especially if you consider using his X-men TA to heal a teammate in order to get onto his Perp or Outwit click. But don’t put too much stock in his Trait or SP – even though he’s #001, being able to field multiples will be rare. And considering you’ll push off his best defense click to get to Perplex, don’t count on Madrox surviving the game.
:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-normal:


gx002 R Purifier
Team: No Affiliation
Range: 6 :bolt:
Points: 25
Keywords: Purifier
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(Damage) Minion: Fanatic: If a friendly character named William Stryker is within 8 squares, Purifier can use Willpower and modifies Purifier's attack value by +2.

Anonym0use - The Purifier is basic point filler that may be useful in tying up a
brute like the Hulk for a round, forcing bricks to waste an object, or
otherwise luring opponents into attack range. In other words, don't
expect this zealot to perform miracles.
:d-indomitable::d-indomitable::d-normal::d-normal::d-normal:

AZS - These are great filler pieces, and excellent for the price. Sure they’re only 3 clicks deep, but toughness will help them not get one-shotted (mostly). If they can get off a couple attacks or even block LoF to your main fig for a turn or two, they’ve served their purpose. Heck, several figs in this set average a cost of 25 points per click!
Regarding their SP, consider playing Purifier without Stryker, even if you pull him. Stryker is better suited for constructed play than for sealed, but that’ll be expounded on in his review.
:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:


gx003 R Omega Prime Sentinel
Team: No Affiliation
Range: 6 :bolt:
Points: 59
Keywords: Robot
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Omega Prime Sentinel is, in 4E D&D terms, a Defender - someone who can
waste an opponent's actions. Outwit her Invulnerability and she may
avoid the attack with Shape Change, vice versa and she absorbs damage.
One solid hit and she can Regenerate the next turn, and with 3 damage
+ Super Strength she can't be ignored on the map. Omac's kid sister is
a good, low cost taxi that rounds out a team but can't carry much
weight on her own.
:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:

More filler, but this time with a little more ‘oomph.’ Good stats and powers for a pretty low cost. At around 60 points, the OPS isn’t an automatic ‘add’ to your team, but should be heavily considered after you’ve picked your primary pieces and may still have a couple figure options left and a point gap to fill. There are a *lot* of playable low-to-mid cost figs in the common and uncommon slots, so you’ll probably have a least a couple options.
:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:


gx004 R Hellfire Club Guard
Team: No Affiliation
Range: 6 :bolt:
Points: 37
Keywords: Hellfire Club
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(Damage) Minion: True Pawns: If a friendly character of a higher point value with the Hellfire Club Keyword is within 8 squares, that character can use Mastermind, if they can't already, but only to deal damage to characters with the Hellfire Club keyword.

Hellfire Club Guard simply a must play with that Mastermind SP but
only if you pull one of the many HFC keyword figures. Otherwise this
point filler translates to easy points for an opponent. Rear dial BCF
may surprise a few, but this pawn will take it more often than dishing
it out.
:d-indomitable::d-indomitable::d-normal::d-normal::d-normal:

Ok, we’re looking at more filler than a hotdog factory at this point. The HF Club Guard is similarly fine for the points, but not so awesome you have to make a point to fit him in. If anything, all these filler pieces will make it so you don’t end up with a lopsided team as was the case in some recent sealed games.
:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:


gx005 E Mindless One
Team: Mystics
Range: 8 :bolt:
Points: 100
Keywords: Black Hole Sons, Brute, Monster, Mystical
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Mindless One might give a few figures some trouble, but nowadays
everyone packs Psychic Blast (7 commons in GSX alone) and with no move
and attack to help get out of the way it won't take much to put this
'One in the ground. 20 points less would have been a shield more.
:d-indomitable::d-indomitable::d-normal::d-normal::d-normal:

A nice, solid brick of a figure for a common, thanks to strong defense and good attack powers. Nothing spectacular, but certainly enough to justify the 100 point cost. As for justifying a third of your team, it will depend on what else you pull. Without move/attach powers, the Mindless Ones will lumber into battle, presenting themselves as targets before then can get off an attack. They at least won’t push thanks to Indomitable, but they still have to stand for a turn before attacking. PsyBlast and 8 range is probably their biggest asset, and will make them more dangerous than you might expect from a ‘generic’ type figure. If you have some other good move&attack pieces on your team, or some TK, and want a strong silent type to round out the roster, MO is a good option.
:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:


gx006 R Skullbuster
Team: No Affiliation
Range: 6 :bolt:
Points: 84
Keywords: Reavers, Robot
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Skullbuster is like a discount knockoff version of GSX's Cyclops.
Unlike slim, this killer robot is easily shut down when based.
Indomitable gives 'Buster first strike potential, while Steal Energy
keeps him in the fight. Psychic Blast is the big sale point, but so
many figures in the set have it and do it better. Left in the back row
with a little Perplex or Enhancement and this Reaver will earn rave
reviews.
:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:

This is a strong figure for a modest point investment. AV and defense are good, and Running Shot plus PsyBlast are very good. He’s only 6 clicks deep, and only has a 6 range, so don’t expect him to last through the end of the game. But it is at least nice that he won’t give up clicks to pushing thanks to Indomitable.
If at the end of the day, he can knock an opponent’s big gun down a few pegs with PsyBlast, then soak up a bunch of attacks, he’ll have done his part.
:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-normal:


(continued in next post...)

AZS
03/15/2011, 22:35
gx007 R Pretty Boy
Team: No Affiliation
Range: 6 :bolt:
Points: 60
Keywords: Reavers, Robot
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Pretty Boy packs a little surprise in the way of mid dial Mind
Control, handy considering his low damage output on click 4.
Indomitable makes up for lack of move and attack, and this 'Boy's
mobility and dial layout should earn his 60 point cost as a glorified
mop up piece.
:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:

This is a good offensive tie-up piece. Pick up an object and then go base an opponent, forcing them to deal with Pretty Boy. Decent defense will keep him from getting ko’d too quickly, and Leap/Climb on is last clicks might help you deny your opponent the points. Mind Control mid dial (with a corresponding AV bump) is something you shouldn’t forget about if it comes up. Particularly if he’s teamed with a Horseman. But keep in mind the MC feedback might cost him a click or two. Still might be worth it for a decent sneak attack.
:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:


gx008 V Cyclops
Team: X-Men
Range: 8 :bolt:
Points: 110
Keywords: X-Factor, X-Men
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(Attack) Concussive Blast: Cyclops can use Force Blast. When he uses Force Blast after actions resolve, if his target's defense value is now 16 or less, he deals damage to his target equal to half of his d6 roll for Force Blast.
(Special) The X-Leader: Cyclops can use Leadership. When any friendly character uses the X-Men team ability, heal 2 damage instead of 1.

With Willpower as his only defense Cyclops is in every sense a glass
cannon capable of one shotting Purifiers and putting big dents in the
Hulk's hide but Mr. Summers is incapable of taking a hit on his own
(as it should be). Range gives him great first strike ability, and his
trait begs him to be played with fellow X-Men. Consider his 110 point
cost and then note that if Scott turns his one eye on himself, he'll
be KO'd in two rounds. Feel free to bump the rating up if you can use
him alongside his X-men TA'd friends.
:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:

Just… just wow. For pure offense, there aren’t many figures in this set as solid or efficient as Cyke. His SP in particular is fun. I’ve always liked FB, largely because it doesn’t require an attack roll! Here, it’s an attack guaranteed to hit, and now has potential to deal damage without even having to roll.
However, when it comes to Cyclops’ defense, well, that’s another issue. I’d love to just rank Cyclops high for his unbridled attack and ability to deal damage. I mean, he’s got long range, Running Shot and natural 4 damage, plus Sharpshooter! It’s great. Unfortunately he’s also not well protected at all, so he’s going to take a lot of unmodified damage and won’t be terribly difficult to KO. If you have a way to defend him, or some strategy to heal him (his trait may help a bit in that regard), he’s a great asset to a team and well worth the points. But that is probably easier to pull off in a constructed game.
If you’re unsure of your team and are hoping Cyclops will make it great, it might be like building on sand; Be careful. With that in mind, he has to rate middle of the road.
:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:


gx009 V Wolverine
Team: X-Men and Avengers
Range: 0 :bolt:
Points: 103
Keywords: Avengers, S.H.I.E.L.D., The Hand, X-Men
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(Special) Healing Factor: At the beginning of your turn, you may heal Wolverine of 1 damage.

I'll try and make this simple: if you figured out how to play WoS
Wolverine as a nigh unstoppable force, then this is an A-list figure
is for you. If you always get X-Force Wolverine KO'd despite the
healing trait, avoid this one. Logan will prove a brute in sealed
events by those that know he's not a hammer, using that TA to heal
friends while outputting solid damage to opponents.
EDIT: I thought he had Toughness to soak that initial hit, so I dropped a shield
:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-normal:

Wolverine may not be the berserker uber-figure that some people were expecting/hoping for, but he’s no slouch either. Combat Values are reasonably good all around, and his powers are what we’ve come to expect from Wolverine. His SP is pretty much what Wolverine should have had ever since SP’s were introduced, and it’s a nice asset here. If your opponent ignores Wolvie for a turn or two, his SP will undo some of the damage they’ve inflicted on him. He may have a short dial, but it’s playable to the end, and his SP may help prevent him from getting KO’d.
Even with all that said, 100 points for 6 clicks is a bit rich, and there is a lot of competition in the common/uncommon slot – making it so Wolverine isn’t necessarily a ‘must play’ piece.
:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:


gx010 V Beast
Team: X-Men and Avengers
Range: 0 :bolt:
Points: 95
Keywords: Avengers, Scientist, S.W.O.R.D., X-Club, X-Factor, X-Men
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(Special) Leaps and Bounds: Beast can use Leap/Climb and Super Senses.

Oh my stars and garters - it's a Beast remake that I can't find any
reason to complain about! The Leaps and Bounds trait proves this is
the real McCoy, an agile, defensive secondary attacker bounding around
the back lines of battle dismantling the opposition with Outwit. A
little pricey perhaps, but sure to win MVP awards in many games.
:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-normal:

Beast’s dial is a bit… conflicted. On the one hand, you want to keep him back and mobile to use his Outwit most effectively. On the other hand, you want to get him up in your opponent’s face so that Combat Reflexes give him the best defense. Ultimately you’ll need to balance both. Keep him moving to use Outwit and set up for a Charge attack. Then Outwit, Charge, and knock the stars and garters out of your target. With his versatility, Beast is a well rounded figure. 3 closing clicks of Stealth will also help him be harder to kill after he’s taken a few hits. But don’t take him entirely out of the fight; higher AV and CCE will allow him to go down swinging.
However, Beast isn’t great enough in any one area to be the tentpole of a figure. So you’ll have to see if you can fit him on a team after you’ve decided on your big guns. Sure, Outwit is great, but it’s not one-third-of-your-team-great.
:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:


gx011 E Emma Frost
Team: The Brotherhood and X-Men
Range: 8 :bolt:
Points: 81
Keywords: Dark X-men, Generation X, Hellfire Club, Hellions, X-men
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Emma Frost might take exception that she's just another "Common"
Psychic Blaster, but thankfully what sets her apart is her cost and
power combination. Lots of ranged attackers in this set with 2 & 3
damage will love to make use of her *ahem* Enhancements, critical for
taking down some of this set's damage reducing bricks.
:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-normal:

White Queen Emma Frost has a very strong mix of offense and support. Running shot with good AV and PsyBlast will make her a threat to figures twice her cost. But it’s the Enhancement that really stands out. In game design, this is meant to be played with Cyclops, but in this set there are plenty of rangers that can make good use of a boost in ranged damage. A couple clicks in, Emma shifts to Outwit, which is a little more obvious than Enhancement, but also a little more dangerous in the right hands. A dash of Mind Control and more Enhancement round her out and make her mere 6 clicks seem to have more depth than they really do. With a soft defense, White Queen can get KO’d in just a couple of shots, so keep her safe. But don’t be afraid to use her when needed. For depth of playability, Emma gets a higher rating than I’d normally give a soft-defense 6 click fig.
:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-normal:


gx012 E Cypher
Team: No Affiliation
Range: 0 :bolt:
Points: 38
Keywords: Excalibur, Hellions, New Mutants
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(Special) Crack Enemy Comunications: At the beginning of the game, choose a team ability that an opposing character can use that isn't a Wild Card team ability or a team ability a Wild Card can't use. Friendly characters can use that team ability this game in addition to their other team abilities as long as Cypher is on the map.

Cypher is one of many new types of "not really combat oriented"
figures introduced in GSX (along with Harry Leland and Elixir), a
glorified click swapping support piece that should see plenty of use
as the set's cheapest form of Perplex. You'll want to count the clicks
when you play him (and play against him) because that final click is a
dark horse game changer. As an opponent always deal enough to KO the
codebreaker. As a player be ready to push him to that sweet spot.
:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:

For only 38 points, most people are going to play Cypher for the Perplex alone without much deeper consideration. Cypher’s Trait is going to be the stuff of legend in constructed games, but in this sealed event you’ll have all the choices your want, as long as you want X-Men or Brotherhood (Avengers too, but that’s the same at Brotherhood.) Giving some teammates the X-Men TA could be useful, if you remember to use it and have clicks to shift around. There’s a fair bit of healing/regen in this set, so it could be worthwhile. And of course Perplex is always useful.
Cypher’s last click, his ‘Techno-virus’ form, is pretty solid and a nice way to round out his dial. But bear in mind; you’ll be pushing him to click #2 for his Perplex, and then he’s a soft target. A savvy opponent will hit him for either 1 or 3 damage, to specifically avoid putting him on that good final click. If you think he’s in danger, try to push him onto that final click yourself, rather than risk a KO.
:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:


gx013 R Empath
Team: The Brotherhood
Range: 8 :bolt::bolt:
Points: 47
Keywords: Hellions
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Empath packs great design into a teeny dial. With 2 targets and Mind
Control it's likely that he'll take enough feedback to push onto
useful Perplex clicks. The only problem is, he's about 50 easy points
for an opponent. Players who know how to use Mind Control will make
the best of him, sacrificing the Hellion to wreak havoc on an
opponent's positioning and tearing up the enemies ranks from within.
:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-normal:

There’s some interesting things going on here, considering there’s only 4 clicks to work with. Double target MC is kinda neat, if only he could afford to take the feedback damage from such a task. 8 range is also solid, backed by a good 10 AV, and brought down by a weak 2 damage. Mastermind would be good, if A) you have anyone on your team less than the already low 47 points, and B) you actually want to keep Empath alive more than the sad sap you’re shirking damage off to. And without Mastermind, Empath is an easy kill.
It’s hard to say Empath ‘sucks’ for his points, but it’s harder still to say he’s tremendously useful in this format.
:d-indomitable::d-indomitable::d-normal::d-normal::d-normal:

AZS
03/15/2011, 22:36
gx014 R Roullette
Team: The Brotherhood
Range: 0 :bolt:
Points: 35
Keywords: Hellions
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Roulette fills the token mutant PC'er that costs 35 points spot for
GSX (see: FF Scarlet Witch, Av Scarlet Witch, R Domino), and that's
about all she does, with no Stealth, no Barrier and no range. PC will
turn the odds in your favor, and for 35 points you can't afford to
pass this lady's luck up.
:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-normal:

People love their Probability Control. It lets you build a team with mediocre stats, but now you get to roll for that 9 to hit twice! That means you have double the likelihood, right! Sigh.
Roulette is good for 4 clicks of PC, and that’s it. Pretty much an update of the old Destiny figure, only with slight attack and damage value improvements.
If PC is your thing, 35 points should be easy to fit. But I wouldn’t build a team around her.
:d-indomitable::d-indomitable::d-normal::d-normal::d-normal:


gx015 V Tabitha Smith
Team: No Affiliation
Range: 6 :bolt::bolt:
Points: 58
Keywords: Fallen Angels, Nextwave, New Mutants, X-Factor, X-Force
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(Damage) Timebomb: Give Tabitha Smith a power action and place up to two hindering terrain markers in non-adjacent squares, that aren't blocking terrain, within range and line of fire. At the beginning of your next turn, remove them from the game and deal 2 damage to each character occupying one of those squares and 1 damage to each other character adjacent to one or more of those squares.

Tabitha Smith arrives with a Bang! as a crowd controller that
looks like a cheaper version of MuMo's Arcade. Note that Timebomb can
blow up in your face as it affects all characters, friendly and
opposing. Also note that she can't push on her top click to use it
without losing it. Timebomb is a wonderful board control piece forcing
opponents to push and get out of the way, while offering a potential
foil to otherwise hard to hit defenses.
:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-normal:

Tabitha Smith seems at first to be a lot like the other low cost filler at the top of the roster. But its’ her Special Power that gives her an advantage. The simple beauty of her SP is a rare thing in this game, an attack that can automatically deal damage, and which does not require an attack roll. This will be particularly nice in her later clicks when she has only 8 AV. Up front you have to decide between that, and dealing 3 damage straight (but rolling to do so). Mid dial Running shot keeps her useful, and double target EE has always been pretty fun.
There is not a click on her dial that doesn’t have useful offense, and with ES/D, she even has a fair defense. For only 58 points, Tabby is a boomer of an offensive piece.
:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-normal:


gx016 V Aaron Stack
Team: No Affiliation
Range: 0 :bolt:
Points: 106
Keywords: Avengers, Heavy Metal, Nextwave, Robot, S.H.I.E.L.D., West Coast Avengers
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(Speed) Extendable Body Parts: Aaron Stack possesses a range value equal to his click number, and 2 targets.

Machine Man is a Swiss Army Knife that starts as a close combat
attacker and ends with ranged flair. Aaron stacks up nicely to the
competition providing an array of useful powers letting him bypass
damage reducing defenses on most clicks. The 16 Defend makes me
shudder in the age where 17 feels like the new average. Hint: turn off
Indomitable and Leap/Climb to a ranged attack position on that 16
Defend click to make good use of that Psychic Blast when he finally
clears. My biggest problem with this walking "slapchop" (It slices! It
dices!) is that I can't really control what powers I'm going to get
and use, the way X-men can be wiggled around to a sweet spot with
their TA.
:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:

At 106 points and a third of your build, a figure has to offer a fair bit of usefulness to your team to justify the investment. Aaron Stack does that with grace. The dial starts off simply enough with charge and super strength. But once he’s up close he adjusts with Combat Reflexes (correction: Defend) and Exploit Weakness.
Blades then keep his damage potential high. After he’s done mixing it up close, back him off a bit and use range with PsyBlast. Then finish it off with Regen to maybe keep him from the scrap heap. Strong offense and solid defense through and through make Aaron a good choice for nearly any team.
:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-normal:

That’s all for the Commons. Check back tomorrow for the Uncommons.

Quebbster
03/16/2011, 04:47
Two problems pop out: First, you have the wrong dial for Wolverine - he has Super Senses on all three top clicks, not Toughness.
Secondly, Aaron Stack has Defend, not Combat Reflexes as AZS claims.

Bat-Phreak
03/16/2011, 08:45
Nice job, a Siskel-and-Ebert-style review without the rough edges of a Dan Akroyd and Jane Curtain Weekend Review!!

Athough it would be funny to "hear" 'Mouse state: "AZS, you ignorant sl*t." :laugh:

daedalus25
03/16/2011, 08:54
Isn't Domino also a common?

edit: After double checking, Domino is also a common and should be here.

MercOfTheMap
03/16/2011, 09:03
Nicely done. Well founded opinions, and some good insight. Gratz guys.

fearofanubis
03/16/2011, 09:09
Wow double the advice interesting.


Update: After reading it I feel like I know who to play and who not to play. I thank you both for taking time to write these articles, becasue I always look forward to this with every release. I wonder if you will do this with the fast forces packs. Thank you.

Ouchmaker
03/16/2011, 09:25
Loving the double opinions, and usually they really show what is good and what it bad about the figure.

Kilowag
03/16/2011, 09:33
I personally think Cyclops is worth a bit more in this set than in most others. Look at the rest of the commons. they ALL have short dials. This means that there aren't alot of figures that can get hit by him and not be completely devestated. And his leadership power means he's easy to heal if you pull any one of the other xmen figures if he does get shot. just my two cents.

areswarfather
03/16/2011, 09:33
Wolverine has super senses, not toughness. Making even easier to kill when you fail that roll. 5/5...I always like to start my morning with a good laugh. That must be a joke right?

AZS
03/16/2011, 09:44
Wolverine has super senses, not toughness. Making even easier to kill when you fail that roll. 5/5...I always like to start my morning with a good laugh. That must be a joke right?No need to be rude about it.


And thanks to Quebbster for fixing Wolvie's dial.

AZS
03/16/2011, 09:46
I personally think Cyclops is worth a bit more in this set than in most others. Look at the rest of the commons. they ALL have short dials. This means that there aren't alot of figures that can get hit by him and not be completely devestated. And his leadership power means he's easy to heal if you pull any one of the other xmen figures if he does get shot. just my two cents.


The thing is though, Cyke's rating isn't just against the other commons, it's against all the figures likely to be played. In which case he does have a soft defense. Even with the boost to the X-men TA.

Not saying *I* won't play him, but rather that neither of us can strongly recommend him.

WhoaDirty
03/16/2011, 10:00
Love the new double opinion format!

Ghost_Rider
03/16/2011, 10:07
I think Azs hasn't been playing the game recently, and I'm basing that observation on his review for Roulette. I mean, PC *is* exceptionally useful (no sighing necessary). Back in the day, Destiny and old Domino were assets to many a team, and at only 35 points, nobody is going to "build a team around her"... she's just going to round out a team. Now if she was 50 or 60 points, then I'd understand the low two star rating. But she's really cheap and could easily turn the tables in a fight.

SevenFeathers
03/16/2011, 10:18
i really enjoed the double opinon on this one...very informative. i still have mixed feelings about this set...i am mainly a DC player, but this set does offer up some fun. cant wait to see the rest

traitorarmor
03/16/2011, 10:24
Thanks for the review guys..............liking the double-take style.

I think that the commons in this set will make it very difficult to pull a compleatly useless team............which is always a good thing.

A few notes...............

- Wolverine........ I can see why M0use said what he did about Wolverine. If you figured out how to use the WoS version he can be deadly more often then not........if not, he probably doesn't even rate :d-indomitable::d-normal::d-normal::d-normal::d-normal: for you. There is little middle ground on him.

- Cyclops............I agree with the review. His offence upside is great. His willpower with a 17 is not. All of you people who are looking at Wolverine as a 103 pt gift to your opponent......at least he has SS and his :star:. Cyclops is a figure I would put aside from my sealed pulls as a 'really try to get him on the team if I can' which is a :d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal: to me.

- Emma.............. her :d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-normal: is exactly right. She is as close to a 5:d-indomitable: figure as I see in the common slot and if you pull a HFG I would start with those two and see how my team can work from there.

Looking forward to the rest of the review............and thanks for sharing with us. :classic:


Nice job, a Siskel-and-Ebert-style review without the rough edges of a Dan Akroyd and Jane Curtain Weekend Review!!

Athough it would be funny to "hear" 'Mouse state: "AZS, you ignorant sl*t." :laugh:

This. Exactly this. :laugh:

AZS
03/16/2011, 10:42
I think Azs hasn't been playing the game recently, and I'm basing that observation on his review for Roulette. I mean, PC *is* exceptionally useful (no sighing necessary). Back in the day, Destiny and old Domino were assets to many a team, and at only 35 points, nobody is going to "build a team around her"... she's just going to round out a team. Now if she was 50 or 60 points, then I'd understand the low two star rating. But she's really cheap and could easily turn the tables in a fight.

I still play, but not 3 games every week like I used to.

This is one of those things that is colored by personal opinion, I've never been a big fan of using PC as a crutch, which is how I see a lot of people play it. And why I won't recommend it.
I don't think Roulette is a bad figure, but as I'm building my team I make 4 piles:
- Definitely playing this.
- Serious consideration
- Will put on the team if it fits
- Junk

For me, Roulette falls into the 'will play if she fits' pile. But I'm not leaving off an actual useful fig to make her fit.

Hope that makes sense.

HappyTrain
03/16/2011, 10:52
These primers continue to be my favorite regular feature on this site. Thanks for that.

The DC Explorer
03/16/2011, 10:53
Excited for my comic shop to open!!! Pick up my brick and probably buy a few packs from the other brick in the case.

Hidasaurus
03/16/2011, 11:05
Thanks guys, I really enjoy these previews!!

cdunn100
03/16/2011, 11:10
Indeed, these were helpful reviews, especially for good ol' Wolvie. I've had a game where WoS has done great when I used him correctly, and 2 where I didn't know how to use him. He was a beast in the used correctly game, and got knocked out fast in the other two games. The other figs' dials look great, and I look forward to the next reviews!

SLVRSR4
03/16/2011, 11:18
I only got to the first figure in the review before I had to comment on this review. I absolutely love the dual commentary. It's awesome, and I hope you guys continue on this path for every set. It's nice to have multiple points of view on a figure. WELL DONE!

Big Rick Clix
03/16/2011, 11:20
Thank you huys these reviews were pretty good anf helpful. I have to wait 40 more min for the comic shop to open to get mine!!!!!!!:grin:

Jeremster
03/16/2011, 11:24
I still play, but not 3 games every week like I used to.

This is one of those things that is colored by personal opinion, I've never been a big fan of using PC as a crutch, which is how I see a lot of people play it. And why I won't recommend it.
I don't think Roulette is a bad figure, but as I'm building my team I make 4 piles:
- Definitely playing this.
- Serious consideration
- Will put on the team if it fits
- Junk

For me, Roulette falls into the 'will play if she fits' pile. But I'm not leaving off an actual useful fig to make her fit.

Hope that makes sense.

I have to agree with Ghost_Rider here.
2 stars for a 35 point PC is crazy. Calling Prob control a crutch is like calling outwit or perplex a crutch. They are all very useful support powers, and if you ignore them you're gonna lose.
He's also right that in the last few sets probability control has become all the more valuable since less and less figures are getting it, and when they do they cost a heck of lot more than 35 points.
Roulette should at least be 4 stars. Right up there with Jason Blood.

Still, thanks for the great reviews.

Uniquist
03/16/2011, 11:27
Love the format guys!

Roulette is a must-play. I would put her in my "only don't play her is you've got a much better offensive option" pile. And there's not too many of those for 35 pts. Saying PC is a crutch misses the point of this game. It's a dice game with strategy, not vice-versa. In the land of dice, re-rolling is king!
I mean, yeah, you can't build a team around 35 pts, but she is worth double her points as long as you've got at least 2 other decent offensive options.

Agree with 1 commenter's analysis for Wolverine - 1 :d-indomitable: or :d-indomitable::d-indomitable::d-indomitable::d-indomitable:

Uncommons review Prediction: Psylocke gets a 5 as there's no Common with TK (and she's the only Uncommon?).

pineapplerobot
03/16/2011, 11:29
Thanks for the review, kinda hoping we would get reviews before the release for the midnight release events, I'm sure plenty of places had these. This set almost seemed to secretive. Not as much revealing and hype as other sets. But I freaking love it.

Questions
03/16/2011, 11:40
I've always enjoyed the reviews and love the double format even more. Way to go!

raphael76
03/16/2011, 11:44
Great reviews, glad to see you back at these AZS. The double review, Siskel & Ebert style is very cool, and I hope you guys continue that in future reviews.

DucksFlying81
03/16/2011, 11:45
Can't wait to read the rest of your reviews! These are so helpful!

DemonRS
03/16/2011, 12:04
gx014 R Roullette

People love their Probability Control. It lets you build a team with mediocre stats, but now you get to roll for that 9 to hit twice! That means you have double the likelihood, right! Sigh.
Roulette is good for 4 clicks of PC, and that’s it. Pretty much an update of the old Destiny figure, only with slight attack and damage value improvements.
If PC is your thing, 35 points should be easy to fit. But I wouldn’t build a team around her.
:d-indomitable::d-indomitable::d-normal::d-normal::d-normal:


In all fairness.. a 9 attack is leaps and bounds better than destiny's 0.
a 1 is also an infinitely better damage value than destiny's 0.. :)

Mr. Cranberry
03/16/2011, 12:10
As more and more of the GSX figures have been revealed those Mindless Ones are becoming worse and worse. They're like the WoS Spidey 007. Everyone talked about the accuracy and playability of that dial...then he's released and six months later no one plays him.

The trait was nice, and the dial was ok, but it was missing things like natural range, OW, Perplex, move and attack...etc. Just like the Mindless Ones. Decent enough dial IF they were around 60-70pts. These guys were meant to swarm in the comics and this dial is too many points for too limited a use. When will you use them when you can always find a better figure to do the job. Only if you're playing Sons of Black Hole keyword.

jackstar7
03/16/2011, 12:21
Giant-Size Primer?! Wonderful work guys.

Always glad to read your analysis and then completely forget it when I crack open those boosters and "ooo" and "aaaahhhh" over the new pieces.

:)



Also, once all things have settled, I'll be getting at least 20 of the Mindless Ones for a new scenario I'm thinking of... they're going to be brutal!

disguy
03/16/2011, 12:24
As more and more of the GSX figures have been revealed those Mindless Ones are becoming worse and worse. They're like the WoS Spidey 007. Everyone talked about the accuracy and playability of that dial...then he's released and six months later no one plays him.

The trait was nice, and the dial was ok, but it was missing things like natural range, OW, Perplex, move and attack...etc. Just like the Mindless Ones. Decent enough dial IF they were around 60-70pts. These guys were meant to swarm in the comics and this dial is too many points for too limited a use. When will you use them when you can always find a better figure to do the job. Only if you're playing Sons of Black Hole keyword.

Mindless Ones are great for larger point value games where you have a tentpole to distract your opponents.

The Darkstone
03/16/2011, 12:48
I have to echo other opinions here and disagree with Azs review on Roulette. 35 point PC is just golden. In constructed its golden and even better in sealed.

Mr. Cranberry
03/16/2011, 12:50
Mindless Ones are great for larger point value games where you have a tentpole to distract your opponents.

In larger point games I'll have many more options to deal with all those MOs you'd be running. If they don't work in 300pts they won't be bringing much at 1,000pts. The Tentpole won't be a problem as the MOs won't be able to keep up.

Oh yeah, Agent Brand is Boss! I've kept three of her since she's so good.

traitorarmor
03/16/2011, 13:02
As more and more of the GSX figures have been revealed those Mindless Ones are becoming worse and worse. They're like the WoS Spidey 007. Everyone talked about the accuracy and playability of that dial...then he's released and six months later no one plays him.

I agree that the Mindless Ones suffer but to be fair they are in the set mostly to oppose NEXTWAVE........if they had all had PC TA and 6 damage NEXTWAVE would still own them. :hyprebole:

But in regard to R&B Spidey, he is still awesome. He might not get play around you but around here he see lots of Map time. He's not the Alpha or the Omega of what Spiderman can do but he is a very good figure for a number of teams.

But enought about looking back............GSX!
Any one else like Elsa Bloodstone's chances of being the first :d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-indomitable: rank figure from both of the reviewers? :classic:

I can see Betsy making it close but I think she might get a 4:d-indomitable:&5:d-indomitable:

superflyMP
03/16/2011, 13:04
Thanks for this! As a new player going to his first sealed event tonight I find it very helpful. I've been looking at the figures spoiled with this type of focus in mind. But I appreciate reading veteran's take on it.

DrZero
03/16/2011, 13:08
They're like the WoS Spidey 007. Everyone talked about the accuracy and playability of that dial...then he's released and six months later no one plays him.

I still use him.

And I have to add my voice to the chorus of people disagreeing with the low rting for Roullette. Probability Control is always useful, but in a sealed event it's invaluable. The lack of defensive powers after her second click hurts her rating a bit, but she deserves at least :d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:.

Slade Wilson
03/16/2011, 14:03
Wolverine has super senses, not toughness. Making even easier to kill when you fail that roll. 5/5...I always like to start my morning with a good laugh. That must be a joke right?

I have it on good word that he has toughness from somone who has 2 of them...

Mr. Cranberry
03/16/2011, 14:12
I still use him.

Can't see why when there's the SI & AV Iron Spideys available.

But as for GSX...I'm wondering if we'll get booster like 75th had with Beast Boy and at least two animal versions. In that folks may pull a Nextwave pack & others a Reavers pack. If that's the case some of these ratings will be higher.

SwatThatFly
03/16/2011, 15:43
I'm a Newbie and like the review, it spells things out a bit for me...
Thanks guys...

Swat

Soul
03/16/2011, 16:55
Agree with 1 commenter's analysis for Wolverine - 1 :d-indomitable: or :d-indomitable::d-indomitable::d-indomitable::d-indomitable:


So HOW actually do you put these Wolvies to good use?

For me personally both are zero-ranking figures, as I don't/won't get any mileage out of them.

A pure close combat figure at over 100 pts with no real defense. I just don't see how he doesn't get picked apart in one turn, unless you just refuse to use him on any worthwhile target (i.e. a target that is "protected" by the rest of its team). Sure he can play clean up or support-hunter. But not in a 300 pts setting. I'd want more offense of 1/3 of my team than that...

So, obviously I don't get it and could sleep much better if I got a few pointers here...


Btw: Great format for the Primer! Love the double opinions and look forward to the rest of it!

neutralmarkhot
03/16/2011, 16:56
Re: Tabitha

Another good thing about her is that she is as close to Stealth busting as we get in this set. There are at least 5 Stealthy figs in the set (all playable, all X-force I think) and Tabitha can make them push out of hiding.

Sigdr
03/16/2011, 17:26
I'll come out in support of a low rating for Roulette. AV Scarlet Witch was nice because she could do things other than PC - she could taxi people around, and had a ranged attack that could actually some threaten opposing figures. Roulette has better defenses and keeps PC longer than the witch, but PC is ultimately all she does. I wouldn't pay 35 points for just PC when there are so many competent attackers in this set that I could be using instead - unless I happened not to pull the right attackers. That seems like a 2 out of 5 to me.

spider_ham
03/16/2011, 17:56
I would imagine that a remade version of Destiny would be very similar to Roulette, and find it interesting that Destiny (and Toad) was passed over in favor of the Hellions.

That said, many of the Commons are cheap and effective.

DrZero
03/16/2011, 18:54
Can't see why when there's the SI & AV Iron Spideys available.

It's his trait.

KirbyPunch
03/16/2011, 19:21
Can somebody PM how I would do that?:grin:

anonym0use
03/16/2011, 19:59
Wolverine has super senses, not toughness. Making even easier to kill when you fail that roll. 5/5...I always like to start my morning with a good laugh. That must be a joke right?

Two problems pop out: First, you have the wrong dial for Wolverine - he has Super Senses on all three top clicks, not Toughness.
Secondly, Aaron Stack has Defend, not Combat Reflexes as AZS claims.

Not having ALL the information in a timely manner, I was unable to make an informed decision. :disappointed: I edited my rating.

anonym0use
03/16/2011, 20:03
Not saying *I* won't play him, but rather that neither of us can strongly recommend him.

Azs, you ignorant ....:p

Oh wait, we both agreed on Cyke. That really does say something.

DrugSex
03/16/2011, 20:07
Cypher, Roullette, Beast & Cyclops are very good. The rest, big meh.

anonym0use
03/16/2011, 20:09
So HOW actually do you put these Wolvies to good use?

For me personally both are zero-ranking figures, as I don't/won't get any mileage out of them.

A pure close combat figure at over 100 pts with no real defense. I just don't see how he doesn't get picked apart in one turn, unless you just refuse to use him on any worthwhile target (i.e. a target that is "protected" by the rest of its team). Sure he can play clean up or support-hunter. But not in a 300 pts setting. I'd want more offense of 1/3 of my team than that...

So, obviously I don't get it and could sleep much better if I got a few pointers here...


Btw: Great format for the Primer! Love the double opinions and look forward to the rest of it!

CHALLENGE ACCEPTED!!!!

Look for a spotlight on infinite click Wolverine in the future!

anonym0use
03/16/2011, 20:12
I'll come out in support of a low rating for Roulette. AV Scarlet Witch was nice because she could do things other than PC - she could taxi people around, and had a ranged attack that could actually some threaten opposing figures. Roulette has better defenses and keeps PC longer than the witch, but PC is ultimately all she does. I wouldn't pay 35 points for just PC when there are so many competent attackers in this set that I could be using instead - unless I happened not to pull the right attackers. That seems like a 2 out of 5 to me.

Outside of sealed, and outside of a Hellions team Roulette is disappointing compared to all the other 35 point PC in the game. That said, I *always* miss, so having her as an ace in my sleeve will be nice.

DrugSex
03/16/2011, 20:13
Wolvie it's a big dissapointment, he just suck for the points, Puma & Elsa are way better. He will be ok if he was like 75 o 85 points. If you want a big price close combat figure, choose SI Elektra.

YoungTG
03/16/2011, 20:20
Agree on the Wolvie comments. When it looked like toughness, he had a shot at taking Sabertooth 1 on 1. With that being Senses, he doesn't have a prayer.

And, why we're discussing it, someone tell me why the 'tooth is so much better than Wolverine AGAIN!? It's like a running joke in clix to make Sabertooth, not simply marginally better than Wolverine, but considerably so.

traitorarmor
03/16/2011, 20:23
Wolvie it's a big dissapointment, he just suck for the points, Puma & Elsa are way better. He will be ok if he was like 75 o 85 points. If you want a big price close combat figure, choose SI Elektra.

So you think he would be better is his TA(s!) didn't cost as much. Interesting.


For those that are wanting a Wolverine who isn't bogged down by the XM TA maybe we should be hoping for a Spider Ally TA version..........could be more versitle and possibly shave some points.

CHALLENGE ACCEPTED!!!!

Look for a spotlight on infinite click Wolverine in the future!

That might be the best thing to come out of this primer......and I love the primers! I will eagerly await the digging in of heels when you write that up M0use! :p

Agree on the Wolvie comments. When it looked like toughness, he had a shot at taking Sabertooth 1 on 1. With that being Senses, he doesn't have a prayer.

And, why we're discussing it, someone tell me why the 'tooth is so much better than Wolverine AGAIN!? It's like a running joke in clix to make Sabertooth, not simply marginally better than Wolverine, but considerably so.

Because good is dumb. ;) Also see the TA costs.

STUimus Prime
03/16/2011, 20:39
CHALLENGE ACCEPTED!!!!

Look for a spotlight on infinite click Wolverine in the future!

Awesome! Thanks for the advice, love the duo-review:a-duo:. Looking forward to the rest of them.
Exclixior!

DrugSex
03/16/2011, 20:40
So you think he would be better is his TA(s!) didn't cost as much. Interesting.


For those that are wanting a Wolverine who isn't bogged down by the XM TA maybe we should be hoping for a Spider Ally TA version..........could be more versitle and possibly shave some points.


Also see the TA costs.

You want a Wolverine with TA(s) or a fighting cheap Wolverine?
I will go for the fighting Wolverine. Don't care too much about the Av TA.

traitorarmor
03/16/2011, 20:52
You want a Wolverine with TA(s) or a fighting cheap Wolverine?
I will go for the fighting Wolverine. Don't care too much about the Av TA.

Ok.....so what's wrong with the SR Horseman in this set? :confused:

He is both a fighter and has no TAs.

WakandaMan
03/16/2011, 21:44
Love the double POV guys! Brilliant!

I have it on good word that he has toughness from somone who has 2 of them...

As dissappointed as I am, I've seen the dial first hand and it was definitely red not orange.

Unless we're seeing some miscolouration on the labels. But I'm told that the card doesn't list Toughness either, so if it's miscolouration then it's still bad news. :(

traitorarmor
03/16/2011, 21:53
Unless we're seeing some miscolouration on the labels. But I'm told that the card doesn't list Toughness either, so if it's miscolouration then it's still bad news. :(

I still haven't seen the dial first hand...............and I am well aware that Cards are not the be all and end all but Steelmage2000 has a pic in his Album of Wolverine's Card (http://www.hcrealms.com/forum/album.php?albumid=326&pictureid=14991).

Ro-gan
03/16/2011, 22:31
These reviews make me wish I still had time to play.

tyroclix
03/16/2011, 23:02
I'll probably post this somewhere else but I will say, if you are playing on the new map, reduce every figure's shield rating by 1 (except, ironically Wolverine) if you play on the Krakoa map.

It will impact games where there are less damage reducers. My team took 6 clicks of damage just from Krakoa. Brutal with these shorter (on average) dials.

Toughness or better is the way to go, I think.

Common Experience:
Skullbuster is a nice little piece. Cyclops got tore up fairly quickly. He needs a bigger team to really shine. Roulette does what Scarlet Witch and Destiny have done prior. Domino is a fair figure - nothing amazing. Tabitha Smith is awesome - 4 stars from me - Timebomb can alter games. Too bad Krakoa will wreck her.

That reminds me:

How did DOMINO get upgraded to an Uncommon? She is a Common, folks. Add her!

rowdyoctopus
03/16/2011, 23:12
You missed a TA in your list of TAs Cypher could see in a sealed event. Despite probably being a bad investment of points, 2 of the 6 people who played tonight at my venue played the Mindless One with his Mystics TA. My first round my whole team became Mystics. I didn't get to play the other guy with one.

I used Cyclops and Cypher. Cypher worked as a great X-Men TA battery for Cyclops. I also ran Empath and utilized his Mind Control to keep people away. I completely forgot about the feedback damage though, which he would have taken twice during the whole night (not sure how crucial it was as the one game as he wasn't attacked and the other game he was KO'd in one hit).

One of my opponents played two Roulettes. It took a couple turns, but Cyclops blasted them. In the end, it only delayed my opponent's demise. If you were wondering, I played:

Cyclops 110
Sabretooth 93
Empath 47
Cypher 38

spworldtour
03/16/2011, 23:23
I do have to say, all the Wolvie hate amuses me to no end.

Comparing Wolvie to Sabertooth is a joke. He's A COMMON! Leave him be. He's got the trait that is great. We got the SR Wolvie who's a bad a$$ and everyone's excited about.

Great job on the review guys. Keep up the good work.

And everyone whining, if you don't like their review, you try writing up your thoughts and opinions of every character in the set, and see who throws stones at your house.

rowdyoctopus
03/16/2011, 23:50
I do have to say, all the Wolvie hate amuses me to no end.

Comparing Wolvie to Sabertooth is a joke. He's A COMMON! Leave him be. He's got the trait that is great. We got the SR Wolvie who's a bad a$$ and everyone's excited about.

Great job on the review guys. Keep up the good work.

And everyone whining, if you don't like their review, you try writing up your thoughts and opinions of every character in the set, and see who throws stones at your house.

WoS Iron Man is a common, does that mean he can't be one of the more powerful offensive figures in the set?

Lucy in the sky
03/17/2011, 03:45
Just want to let you guys know how much I enjoy reading these articles. I am liking how you both bring unique points to the same figs.:)

Thunderwebs
03/17/2011, 08:46
Cypher, Roullette, Beast & Cyclops are very good. The rest, big meh.

Actually, my team yesterday (Wed) was Cyclops, Beast, Roulette, and Tarot. Was the only one to go 3-0 and scored 792pts combined. Didn't lose anybody first round, lost only Roulette second round, and lost only Tarot third round. Oh yeah, and Cyclops KO'd everybody. :grin: (Well, except for Pyro, who was KO'd by Krakoa. :laugh: )
Cyclops' KO list:
Siryn
Rogue
Gatecrasher
Cyclops (damn Skrulls!)
Domino (twice)
Sabretooth
Madrox

Finally a great Cyclops that plays like Cyclops! :classic:

Thunderwebs
03/17/2011, 09:23
I'll probably post this somewhere else but I will say, if you are playing on the new map, reduce every figure's shield rating by 1 (except, ironically Wolverine) if you play on the Krakoa map.

It will impact games where there are less damage reducers. My team took 6 clicks of damage just from Krakoa. Brutal with these shorter (on average) dials.

Toughness or better is the way to go, I think.

Common Experience:
Skullbuster is a nice little piece. Cyclops got tore up fairly quickly. He needs a bigger team to really shine. Roulette does what Scarlet Witch and Destiny have done prior. Domino is a fair figure - nothing amazing. Tabitha Smith is awesome - 4 stars from me - Timebomb can alter games. Too bad Krakoa will wreck her.

That reminds me:

How did DOMINO get upgraded to an Uncommon? She is a Common, folks. Add her!

Have to agree about the Krakoa map. In the first round alone my team took 12 clicks of damage (3 earthquakes!!! :eek:). I was fortunate that no one was KO'd, but devastating nonetheless.
And in the third round my opponent picked Krakoa because my team had no damage reducers. (Fortunately only one earthquake that round.)

DrugSex
03/17/2011, 10:12
Ok.....so what's wrong with the SR Horseman in this set? :confused:

He is both a fighter and has no TAs.

Well, maybe it's just me, but between the SR Horseman Wolverine (99) agaisnt SI Elektra (80)... I will choose Elektra... and not to pay $27 for a clix who barely do the same as a $5 figure just for the novelty.

I mean, he's not bad, he's awesome but no $27 awesome.

tidge
03/17/2011, 22:05
I say common Wolverine has proven himself to be a :d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-normal: figure in sealed.

There aren't many of figures likely to be pulled that can KO him in a single attack (even if he misses super-senses) and those that can are probably going to be raare and have very little backup.


The only thing that keeps him from :d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-indomitable: is that players may have a hard time deciding how to spend the other 197 points and opt to overlook him.

ccadvocate.sask
03/18/2011, 20:53
gx009 V Wolverine
my favorite fig from this set (so far). Be warned - he went down to his last click on one turn, so do not leave him where he can be ganged up on. He has not fallen in four rounds. Combined with Archangel and Siryn, we went four and Oh and only lost 99 points the whole night. I intentionally did not heal him one turn just to keep him on that click with the 11 attack.

archmage78
03/20/2011, 16:45
Love the format guys!

Roulette is a must-play. I would put her in my "only don't play her is you've got a much better offensive option" pile. And there's not too many of those for 35 pts. Saying PC is a crutch misses the point of this game. It's a dice game with strategy, not vice-versa. In the land of dice, re-rolling is king!
I mean, yeah, you can't build a team around 35 pts, but she is worth double her points as long as you've got at least 2 other decent offensive options.

Agree with 1 commenter's analysis for Wolverine - 1 :d-indomitable: or :d-indomitable::d-indomitable::d-indomitable::d-indomitable:

Uncommons review Prediction: Psylocke gets a 5 as there's no Common with TK (and she's the only Uncommon?).

Acually, you got it wrong, it is a strategy game with dice. Great strategy wins far more games then dice rolls. It's not that dice can't win you a game, it is just far more common that a good strategy wins. It is much like a well rounded team beats a one man monster team. I regularly destroy our bad players, even when they roll really well. They rarely beat me, unless I make some catestrophic mistake in strategy. All of our best players win on strategy, not dice rolls.

I'm not going to argue against a 35 point PC character though, it should have been a 3 or four shield figure.

WakandaMan
03/21/2011, 00:03
Acually, you got it wrong, it is a strategy game with dice. Great strategy wins far more games then dice rolls. It's not that dice can't win you a game, it is just far more common that a good strategy wins. It is much like a well rounded team beats a one man monster team. I regularly destroy our bad players, even when they roll really well. They rarely beat me, unless I make some catestrophic mistake in strategy. All of our best players win on strategy, not dice rolls.

I've always said that winning Heroclix is one third your in game strategies, one third the strength of your team build, and one third the luck of your dice rolls. Evenly matched opponents with equally strong teams will win or lose based on the dice.

I'm not going to argue against a 35 point PC character though, it should have been a 3 or four shield figure.

I would have put her as 5 shields. Seriously, there's a good reason Destiny saw a lot of play back in the day.

iceman243
03/21/2011, 10:49
I like the two reviewers - provides for even more good insight and the differing opinions are fun to read. So far, the biggest difference between reviews of any figures is 2, which is a fair difference.

Moving on to the Uncommons review now!

Soul
04/13/2011, 14:34
CHALLENGE ACCEPTED!!!!

Look for a spotlight on infinite click Wolverine in the future!


Btw, I'm still curious (read: waiting) ... ;)