View Full Version : RPSC: SHIELD #3 - "The Roots of Conspiracy Run Deep"
GarganisScorpion
03/19/2011, 01:20
SHIELD #3 - "The Roots of Conspiracy Run Deep"
Written by Eagletsi
Edited by GarganisScorpion
Captain America and the rest of his team cautiously continued down the tunnel beneath the castle. Bucky went on to scout ahead. While they walked, Agent-13 was busy administering all of the stimulant shots that Tia has given to her before the last battle. Her mind began to race. “Poor Tia, Brown and everyone else they left back there.” She wondered if they were still alive or if she would ever see home again. “War is hell!”
Captain America looked at her and saw the pain in her face. “Don’t worry! After this is taken care of, we will go back and rescue them.” As she went to give Namor a shot, he said “Save it for the others I have already begun to regenerate the damage. It will not help me as much as the others. I need salt water to replenish my strength. Captain America put up his hand to signal stop, then Bucky returned. “The tunnel opens up into an underground lair. Three armed SS agents are blocking our entrance and a big group of dignitaries are in the middle of the lair around a large Nazi Insignia shaped table.”
Captain America said, “Wait here, Bucky and I will deal with them, then you can move in” Captain America and Bucky ran ahead of the team. Bucky gave Captain America the signal that they were nearing the guards. Bucky leaped out and stuck the nearest SS agent in the throat with a knife hand punch, putting him down, and then spun around and hit the other guard with a kidney punch, following up with another throat strike. At the same time, Captain America leaped from the shadows and grabbed the remaining guard in a choke hold, shutting down his oxygen causing him to pass out. However, there was another guard, which Bucky didn’t see. This guard was about to raise his gun to fire, when Captain America saw him fall to the ground, with two darts stuck in his back. He turned and saw Clay Quartermain, Nick Fury, and the Golden Robot Agent, standing in another tunnel entrance on the far wall. Fury gave a thumbs up signal, and Captain America knew they were not alone. Help has arrived!
Bucky quickly ran down the tunnel and told the others “Move in, but remain silent until the signal is given for the attack. “ Everyone moved down the tunnel, to the lair entrance. As they neared the entrance they could clearly hear voices, as they echoed off the lair ceiling. Everyone stopped and listened.
“Barons! Barons! The Allies are soon going to take Berlin! The Nazi Regime will fall!” yelled Baron Strucker. “I am looking towards the future, and have called you here to rededicate our vision to an ancient organization that will help us reignite our dominance. With your help, we’ll take the fight for global domination underground, and regain strength until we surpass the power of the Third Reich. Our mandarin ally brings with him technology which he will share with our armies. I have seen this technology put to use; properly assembled it will shake the foundations of this world.”
As they listened and watched, all of the S.H.I.E.L.D Agents and the Invaders were stunned to be faced with a veritable who's-who of military geniuses that had made Hitler's regime a reality. Baron Von Strucker, Baron Heinrich Zemo, the inhuman Baron Blood, Baron Von Blitzchlag, the Chinese warlord Gene Khan and worst of all Baron Schmidt: better known as infamous war criminal the Red Skull. All six were arranged around the table discussing their strategies and future plans for world domination. In their own ways, both past and future Allies knew who these men were. The Invaders had battled them on many occasions throughout the war and had seen the atrocities they committed, while the S.H.I.E.L.D agents knew the roles these men played in the future.
In the future, Baron Strucker and Hydra would assassinate the first S.H.I.E.L.D. director, Rick Stoner, while Hydra was responsible for the creation of the Overkill horn and many other weapons and plots for World Domination. All of which took the lives of many S.H.I.E.L.D Agents, soldiers and heroes.
Finally, Baron Strucker paused and pulled six small boxes from his satchel and gave one to each man. “Each of you has been given one of these Hydra rings. You will wear it to symbolize your allegiance. We six, will become the arms of Hydra. If one is cut off then another will sprout in its place.” All of the Barons, raised their rings in the air and shouted “Hail Hydra! Hail Hydra!”
Captain America had heard enough. All of the memories of his fallen allies came rushing to his head as he listened to the ravings of these mad men. Even though he wanted to proceed cautiously, he was unable to contain himself. He leaped into the lair entrance from his hiding spot and yelled, “Your dreams of world domination are just that, dreams! Perhaps we should just skip the arms, and go right for the heads!” The rest of the allies showed themselves, following Captain America’s brash example.
Though vastly outnumbered in the heart of the Nazi stronghold, it was the conspiratorial Barons that looked apprehensive.
"We cannot allow our plans to die in their infancy." stressed Zemo.
"I knew we would have to abandon this keep eventually, but so early?" asked Blitzschlag.
"It matters not. Today is a victory so long as the six of us escape capture, and remain loyal to the plan!" commanded Baron Schmidt. "Let them take the keep, if they can!"
"I'll not make it easy." hissed Baron Blood, striding confidently in the opposite direction that the others were fleeing with their escorts. A half dozen soldiers converged under his lead, heading straight for the Invaders. One other remained with the vampiric Nazi nobleman, the mysterious Asian Khan that had attended the meeting. Passing a subtle nod to Blood, he spoke "我將由您的旁邊,老朋友戰鬥。" and turned to face the Invaders.
SHIELD and Invaders
72 AW079 Captain America
30 AV035 Bucky (Counts as Falcon)
17 SN004 SHIELD Trooper (Agent-13)
-- Alias
28 CT007 Mandroid Armor (Agent Bealieu)
11 CT001 S.H.I.E.L.D. Trooper (Clay Quatermain)
40 CJ021 Sgt. Rock (Nick Fury)
122 FF203 Namor
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) 100 pts
2) R Mandarin 107 pts
3) R HYDRA Footsoldier 14 pts
4) R HYDRA Footsoldier 14 pts
5) R HYDRA Footsoldier 14 pts
6) R HYDRA Footsoldier 14 pts
7) R HYDRA Footsoldier 14 pts
8) V HYDRA Officer 24 pts
9) V HYDRA Officer 24 pts
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Map: Grand Meeting Hall (http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM)
eagletsi
03/20/2011, 09:17
I'm looking forward to this one!
Init (4,3)=7
theanalogkid
03/29/2011, 08:56
I'll step up for you, eagletsi.
Int= 5,1
Do you want me to set up first, the go after you set up?
eagletsi
03/29/2011, 09:28
Thanks,
Well since I won and I can't choose the map. I have to choose the starting area and deploy then you can Deploy. Then, I will go first
I will be doing that sometime today.
theanalogkid
03/29/2011, 10:40
Thanks,
Well since I won and I can't choose the map. I have to choose the starting area and deploy then you can Deploy. Then, I will go first
I will be doing that sometime today.
Isn't the map "already" chosen, thus you get to decide who sets up first and goes first?
eagletsi
03/29/2011, 10:42
Well if that's the case you set up first and I will set up second. Then I will take the first turn.
Do you want to exchange emails for dice rolls? It's up to you, I'm good either way?
theanalogkid
03/30/2011, 08:03
Hail Hydra!:a-fist: Set Up:
SHIELD and Invaders
72 AW079 Captain America
30 AV035 Bucky (Counts as Falcon)
17 SN004 SHIELD Trooper (Agent-13)
-- Alias
28 CT007 Mandroid Armor (Agent Bealieu)
11 CT001 S.H.I.E.L.D. Trooper (Clay Quatermain)
40 CJ021 Sgt. Rock (Nick Fury)
122 FF203 Namor
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) 100 pts H-22
2) R Mandarin 107 pts L-24
3) R HYDRA Footsoldier # 555 14 pts M-22
4) R HYDRA Footsoldier #888 14 pts N-22
5) R HYDRA Footsoldier # 444 14 pts M-23
6) R HYDRA Footsoldier # 222 14 pts N-23
7) R HYDRA Footsoldier # 999 14 pts N-24
8) V HYDRA Officer (Bob) 24 pts G-23
9) V HYDRA Officer (Larry) 24 pts K-24
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15
LO: M-6, L-15
Map:http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&H1=x-408y343&L1=x-256y32&L2=x-319y310&f1p1=x-410y324&f2p1=x-321y384&f3p1=x-320y324&f4p1=x-323y323&f5p1=x-388y353&f6p1=x-394y353&f7p1=x-226y351&f8p1=x-474y318&f9p1=x-388y353
My e-mail (which is the wife's, hence the un-manly name) is catherfina@msn.com. Good game to you as well. Go Joe! Erm...I mean Forward, S.H.I.E.L.D.! (I know that S.H.I.E.L.D. and Hydra/A.I.M pre-datehe Joes/Cobra thing, but What can I say? I'm a teenager of the 80's.:))
eagletsi
03/30/2011, 09:01
Team Thread:
Hydra:
1) ff089 U Baron Blood
Team: Hydra
Range: 0 :bolt:
Points: 95
Keywords: Monster, Mystical
m-winga-fistd-shieldg-starburst1010162891628915288152781427714267132KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
-- siF004 Loner
Prerequisites: Point value 100 points or less.
Choose a character.
If no other friendly character shares any of the character's keywords (or this character has no keywords), modify this character's defense value by +1 when this character has a clear line of fire to an opposing character 6 or fewer squares away.
Only one character on a force can be assigned this feat.
2) xp073 R Mandarin
Team: No Affiliation
Range: 10 :bolt:
Points: 107
Archenemy: Iron Man (Yellow)
Keywords: Martial Artist, Ruler, Scientist
m-winga-fistd-shieldg-starburst89152891427814278132671316712166121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
3) sn001 R HYDRA Footsoldier #555
Team: Hydra
Range: 6 :bolt:
Points: 14
Keywords: Hydra, Soldier
m-boota-fistd-shieldg-starburst78152671416713156131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
4) sn001 R HYDRA Footsoldier #888
Team: Hydra
Range: 6 :bolt:
Points: 14
Keywords: Hydra, Soldier
m-boota-fistd-shieldg-starburst78152671416713156131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
5) sn001 R HYDRA Footsoldier #444
Team: Hydra
Range: 6 :bolt:
Points: 14
Keywords: Hydra, Soldier
m-boota-fistd-shieldg-starburst78152671416713156131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
6) sn001 R HYDRA Footsoldier #222
Team: Hydra
Range: 6 :bolt:
Points: 14
Keywords: Hydra, Soldier
m-boota-fistd-shieldg-starburst78152671416713156131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
7) sn001 R HYDRA Footsoldier #999
Team: Hydra
Range: 6 :bolt:
Points: 14
Keywords: Hydra, Soldier
m-boota-fistd-shieldg-starburst78152671416713156131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
8) sn003 V HYDRA Officer BOB
Team: Hydra
Range: 6 :bolt:
Points: 24
Keywords: Hydra
m-boota-fistd-shieldg-starburst8816278152671426714157131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
9) sn003 V HYDRA Officer Larry
Team: Hydra
Range: 6 :bolt:
Points: 24
Keywords: Hydra
m-boota-fistd-shieldg-starburst8816278152671426714157131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
S.H.I.E.L.D
1) aw079 R Captain America
Team: No Affiliation
Range: 4 :bolt:
Points: 72
Keywords: Avengers, Invaders, Past, Soldier
m-boota-fistd-shieldg-starburst891628916278152781426716267162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
2) av035 R Bucky (Counts as Falcon)
Team: Defenders
Range: 6 :bolt:
Points: 30
Keywords: Invaders, Soldier, Teen, Young Allies
m-boota-fistd-shieldg-starburst891618916278162781526715266141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
3) sn004 R SHIELD (Trooper Agent-13)
Team: S.H.I.E.L.D.
Range: 6 :bolt:
Points: 17
Keywords: S.H.I.E.L.D., Soldier
m-boota-fistd-shieldg-starburst8814278131671315712157121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
-- siF006 Alias
Prerequisites: {fist} and {starburst}
Choose a character.
(Optional) This character can use Shape Change, if it cannot already.
After this Feat is used, remove it from the game.
4) ct007 R Mandroid Armor (Agent Bealieu)
Team: S.H.I.E.L.D.
Range: 6 :bolt:
Points: 28
Keywords: Armor, Police, S.H.I.E.L.D.
m-boota-fistd-shieldg-starburst67151561415514245132KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
5) ct001 R S.H.I.E.L.D. Trooper (Clay Quartermain)
Team: S.H.I.E.L.D.
Range: 6 :bolt:
Points: 11
Keywords: S.H.I.E.L.D., Soldier
m-boota-fistd-shieldg-starburst671415713146121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
6) cj021 V Sgt. Rock (Nick Fury)
Team: Police
Range: 8 :bolt:
Points: 40
Keywords: Past, Politician, Soldier, Suicide Squad
m-boota-fistd-shieldg-starburst8101527914279142681325713159121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
7) ff203 LE Namor
Team: No Affiliation
Range: 0 :bolt:
Points: 122
Keywords: All-Winners Squad, Atlantis, Invaders, Ruler
m-winga-fistd-shieldg-starburst101016489163891637815371015271015279142691426814268132KOKOKOKOKOKOKOKO
eagletsi
03/30/2011, 09:24
I have never played on this map. Some questions on the Map:
1) Are we on the upper level to start?
2) So the only way a person on foot could move down would be by stairs, correct?
3) If I put someone in I3 they could see I8, correct?
Let me know,
Thanks,
eagletsi
03/30/2011, 11:08
Replies from Garg:
Re: Shield #3 Map Questions
Quote : Originally Posted by eagletsi 1) Are we on the upper level to start?
No, both teams begin in the purple starting zones.
Quote : Originally Posted by eagletsi 2) So the only way a person on foot could move down would be by stairs, correct?
Yes, those with the boot symbol can only move onto or off of the elevated terrain by using the stairs. Or by being carried by a flier.
Quote : Originally Posted by eagletsi 3) If I put someone in I3 they could see I8, correct?
No, there is a square of blocking terrain in I4. Also, I8 is not on the edge of the elevated terrain, so cannot be seen from the ground level (which includes I3).
You might want to redeploy, let me know.
theanalogkid
03/30/2011, 11:33
I'm good. Blood and Mandarin can carry people directly up because they fly. Namor can do the same. Everyone else is hoofing it!
eagletsi
03/30/2011, 15:39
Shield and Invaders Deployment:
SHIELD and Invaders
1) AW079 Captain America N-2
2) AV035 Bucky (Counts as Falcon) H-2
3) SN004 SHIELD Trooper (Agent-13) M-2
-- Alias
4) CT007 Mandroid Armor (Agent Bealieu) N-3
5) CT001 S.H.I.E.L.D. Trooper (Clay Quatermain) M-1
6) CJ021 Sgt. Rock (Nick Fury) M-3
7) FF203 Namor I-3
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) 100 pts H-22
2) R Mandarin 107 pts L-24
3) R HYDRA Footsoldier # 555 14 pts M-22
4) R HYDRA Footsoldier #888 14 pts N-22
5) R HYDRA Footsoldier # 444 14 pts M-23
6) R HYDRA Footsoldier # 222 14 pts N-23
7) R HYDRA Footsoldier # 999 14 pts N-24
8) V HYDRA Officer (Bob) 24 pts G-23
9) V HYDRA Officer (Larry) 24 pts K-24
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, H-5, L-11
LO: M-6, L-15, G-11
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&H1=x-408y343&H2=x-320y217&H3=x-475y35&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-410y324&f2p1=x-321y384&f3p1=x-320y324&f4p1=x-323y323&f5p1=x-388y353&f6p1=x-394y353&f7p1=x-226y351&f8p1=x-474y318&f9p1=x-388y353&f1p2=x-224y-366&f2p2=x-440y-365&f3p2=x-322y-366&f4p2=x-326y-335&f5p2=x-393y-396&f6p2=x-423y-334&f7p2=x-374y-370
Turn coming soon!!
WakandaMan
03/30/2011, 18:22
Looking forward to seeing what happens in this game.
eagletsi
03/30/2011, 21:49
SHIELD and Invaders Turn 1:
Story:
Captain America says "Move out! Let's take down this Nazi Huns and and get to their leaders" Namor picks up Bucky and flies to the roof of the building grabbing a stone chair from the ground on the way.
Bealieu activates his magnetic propulsion beam and lifts Nick Fury placing him in cover, to wait for the enemy to show themselves. Captain America and Clay both moved up behind Nick.
Actions:
free) Captain America Leadership Roll: 4 (+1 Action - 4 Actions total)
1) Namor picks up Bucky moves to H5 and picks up HO and flies to H10 dropping Bucky in G11
2) Agent Bealieu uses TK on Nick Fury and moves him to L11
3) Captain America moves to L10
4) Clay moves to L7
1) AW079 Captain America (6,6) L-10 @
2) AV035 Bucky (Counts as Falcon) (6,6) G-11 (Stealth)
3) SN004 SHIELD Trooper (Agent-13) (5,5) M-2
-- Alias
4) CT007 Mandroid Armor (Agent Bealieu) (4,4) N-3 @
5) CT001 S.H.I.E.L.D. Trooper (Clay Quartermain) (3,3) L-7 @
6) CJ021 Sgt. Rock (Nick Fury) (6,6) L-11
7) FF203 Namor G-10 (10,10) (HO) @
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (7,7) 100 pts H-22
2) R Mandarin (7,7) 107 pts L-24
3) R HYDRA Footsoldier # 555 (4,4) 14 pts M-22
4) R HYDRA Footsoldier #888 (4,4) 14 pts N-22
5) R HYDRA Footsoldier # 444 (4,4) 14 pts M-23
6) R HYDRA Footsoldier # 222 (4,4) 14 pts N-23
7) R HYDRA Footsoldier # 999 (4,4) 14 pts N-24
8) V HYDRA Officer (Bob) (5,5) 24 pts G-23
9) V HYDRA Officer (Larry) (5,5) 24 pts K-24
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, Namor, L-11
LO: M-6, L-15, G-11
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&H1=x-408y343&H2=x-320y217&H3=x-475y35&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-410y324&f2p1=x-321y384&f3p1=x-320y324&f4p1=x-323y323&f5p1=x-388y353&f6p1=x-394y353&f7p1=x-226y351&f8p1=x-474y318&f9p1=x-388y353&f1p2=x-286y-119&f2p2=x-470y-89&f3p2=x-322y-359&f4p2=x-326y-335&f5p2=x-420y-213&f6p2=x-458y-87&f7p2=x-441y-153&t1=x-415y-190&t2=x-220y-388&t3=x-297y-192&t4=x-335y-282
theanalogkid
03/31/2011, 08:48
Hail Hydra! :a-fist: Turn 1
{Your leaders promised me no interference from these costumed vermin!} the Mandarin spoke in his native language, one only Baron Blood understood (having been alive for a very long time, and sent all over the world by the Furhur during his War of Conquests).
{Yes, they did. So why blame me for them being here?} the Baron almost hissed. {Do you think I want to face the remenents of the Invaders again?}
{Hmmm, I see your point.} the Mandarin said. {Still, if they couldn't fulfill even this minor detail, how am I to trust that they can provide the manpower and weapontry I need against the Yellow Claw?}
{Stand with me here, Mandarin, and I will personally come back to assist you in any way I can, and to cement this alliance.} the Baron smiled, revealing his vampiric nature. {Plus, I love Chinese takeout almost as much as this American fast food!} And with that, the Baron picked a senior Hydra Officer and flew off.
Outwardly, the Mandarin smiled at the Baron's crude humour, but inwardly he wondered if these monsters (and as the Baron showed, some were literal monsters) were the allies he should be looking for. The Mandarin shook his head. Bah, such weakness of character is for women, not a direct desendent of Genghis Khan. He would do what was necessary to rid his beloved China of the scourge of the Yellow Claw. He actived his vortex ring, picked up the other senior Hydra officer, and flew toward the fray.
=======================================================
1) Free Hydra Officer Bob (Yup, that one. He had to start somewhere!) will try to exert some order to the chaos going on amonst the Rookie troops left behind (because he knows the other 2 aren't goint to listen to him). Roll is a 6 and surprisingly, they do.
2) Baron Blood will pick up Blood and fly to I-17, dropping Bob off at J-17. "Why not any further?" asked Bob. "Unless you want to get shot by the Falcon, who I can smell in the other room along with the hated Namor, I think it best to wait here." answered the Baron. "Um...yeah." Bob tightened his grip on his gun. Falcon and Namor? Yikes...
3) Utilizing his vortex ring, the Mandarin will scoop up Larry and will fly to L-21, dropping Larry at M-20.
4) Free The Mandarin will shoot Nick Fury with his Mento-Instensifier Ring, using it to send waves of self-doubt and lethaergy to the combat vet. (Mandarin will Outwit Nick's Leadership).
5) "Alright guys!" Bob's voice came through the radios in the ear pieces in the masks the Hydra Soldiers wore. "Tis is where you prove to Hydra high command you deserve to have yor name back! Those that evade capture (as superheroes and S.H.I.E.L.D. don't kill as a rule) will be assigned double digit numbers, thus getting one step closer to becoming full fleded Hydra members! Now, # 999, show us what you got!" "Hail Hydra!" #999 will move to L-18.
6) Bob voice came through the radio. "Back him up, #222. But not to close. Fury like to use scattershot ammo to hit large groups, spead out so he can only has a chance at one target." "Hail Hydra!" # 222 moved into the shallow lake at N-18, glad that Namor chose to move up to the dias.
1) AW079 Captain America (6,6) L-10 @
2) AV035 Bucky (Counts as Falcon) (6,6) G-11 (Stealth)
3) SN004 SHIELD Trooper (Agent-13) (5,5) M-2
-- Alias
4) CT007 Mandroid Armor (Agent Bealieu) (4,4) N-3 @
5) CT001 S.H.I.E.L.D. Trooper (Clay Quartermain) (3,3) L-7 @
6) CJ021 Sgt. Rock (Nick Fury) (6,6) L-11 (Leadership Outwited)
7) FF203 Namor G-10 (10,10) (HO) @
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (7,7) 100 pts I-17@
2) R Mandarin (7,7) 107 pts L-21@
3) R HYDRA Footsoldier # 555 (4,4) 14 pts M-22
4) R HYDRA Footsoldier #888 (4,4) 14 pts N-22
5) R HYDRA Footsoldier # 444 (4,4) 14 pts M-23
6) R HYDRA Footsoldier # 222 (4,4) 14 pts N-18@
7) R HYDRA Footsoldier # 999 (4,4) 14 pts L-18@
8) V HYDRA Officer (Bob) (5,5) 24 pts J-17
9) V HYDRA Officer (Larry) (5,5) 24 pts M-20
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, Namor, L-11
LO: M-6, L-15, G-11
Map:http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-408y343&H2=x-320y217&H3=x-475y35&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-378y167&f2p1=x-318y292&f3p1=x-320y324&f4p1=x-323y323&f5p1=x-388y353&f6p1=x-391y197&f7p1=x-285y164&f8p1=x-385y135&f9p1=x-321y226&f1p2=x-286y-119&f2p2=x-470y-89&f3p2=x-322y-359&f4p2=x-326y-335&f5p2=x-420y-213&f6p2=x-458y-87&f7p2=x-440y-153&t1=x-415y-190&t2=x-220y-388&t3=x-297y-192&t4=x-335y-282&t5=x-425y22&t6=x-367y53&t7=x-323y56&t8=x-400y151
Namor has appeared to move 9 squares. If he is going to Carry Bucky, then he can only move 8, and I see no way he can get past the blocking terrian and Walls to get to the spot he is in. He can get to H-10 and drop Bucky off in the hindering with no problem.:)
eagletsi
03/31/2011, 09:07
You correct! didn't realize that was brown I9, just assumed I could fly over it, keep forgetting were inside.
Sorry, Namor in H10.
eagletsi
03/31/2011, 09:37
S.H.I.E.L.D and Invaders turn 2A:
Note: Great story writing!
Story:
Captain America continues to give orders. Nick Fury says "Cap, keep it down, I hear something up ahead" Fury sees a Nazi solider slowly walking through the small water inlet. He lifts his Thompson Submachine and fires a burst, which hits the Agent, wounding him.
Agent-13 runs up next to Nick and Cap. She turns on her lightshield wristband (Alias), which allows her blend in with her surroundings.
Standing Order:
Agent-13 will use Alias on first attack she is hit with
Nick Fury Will Not Mastermind Damage yet
Actions:
free) Captain America Leadership Roll: 5 (4 Actions Not that I needed them)
1) Nick Fury will range attack Hydra Footsoldier #222. Att 10 vs Df 15 needs a 5+. Rolls a (6,5)=11. Foot Soldier 222 takes 2 clicks. No Pc becase Mandarin cannot see fury now
2) Agent-13 moves to M10
S.H.I.E.L.D and Invaders
1) AW079 Captain America (6,6) L-10
2) AV035 Bucky (Counts as Falcon) (6,6) G-11 (Stealth)
3) SN004 SHIELD Trooper (Agent-13) (5,5) M-10 @
-- Alias
4) CT007 Mandroid Armor (Agent Bealieu) (4,4) N-3
5) CT001 S.H.I.E.L.D. Trooper (Clay Quartermain) (3,3) L-7
6) CJ021 [2] Sgt. Rock (Nick Fury) (6,6) L-11 (Leadership Outwited) @
7) FF203 Namor H-10 (10,10) (HO)
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (7,7) 100 pts I-17@
2) R Mandarin (7,7) 107 pts L-21@
3) R HYDRA Footsoldier # 555 (4,4) 14 pts M-22
4) R HYDRA Footsoldier #888 (4,4) 14 pts N-22
5) R HYDRA Footsoldier # 444 (4,4) 14 pts M-23
6) R HYDRA Footsoldier # 222 (2,4) 14 pts N-18@
7) R HYDRA Footsoldier # 999 (4,4) 14 pts L-18@
8) V HYDRA Officer (Bob) (5,5) 24 pts J-17
9) V HYDRA Officer (Larry) (5,5) 24 pts M-20
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, Namor, L-11
LO: M-6, L-15, G-11
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-408y343&H2=x-320y217&H3=x-475y35&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-378y167&f2p1=x-318y292&f3p1=x-320y324&f4p1=x-323y323&f5p1=x-388y353&f6p1=x-391y197&f7p1=x-285y164&f8p1=x-385y135&f9p1=x-321y226&f1p2=x-286y-119&f2p2=x-470y-89&f3p2=x-322y-118&f4p2=x-326y-335&f5p2=x-420y-213&f6p2=x-458y-87&f7p2=x-409y-153&t5=x-425y22&t6=x-367y53&t7=x-323y56&t8=x-400y151&u1=x-264y-177&u2=x-248y-208
theanalogkid
03/31/2011, 11:29
No Pc becase Mandarin cannot see fury now
What PC? Am I missing something?
theanalogkid
03/31/2011, 12:01
Hail Hydra! :a-fist: Turn 2
"Ugh!" #222 gasps as his suit protects him from the machine gun bullets fired by Fury, the material not allow them to penetrate, but the kinetic energy from the impacts is still delivered and the soldier feel like he was hit with a jackhammer.
"What to we do, sirs?" #999 asked, as he could see another S.H.I.E.L.D. agent move forward.
"Keep moving forward!" Larry said into the radio. "Kill the foes of Hydra!"
======================================================
1) Free Larry will roll for Leadership to see if can also inspire the lower ranks. Roll of 6 means that they are ready and willing to do what is necessary. Hail Hydra! :a-fist:
2) " 444! Get moving!" He will move up to M-17.
3) " 888, your turn!" He will hut-hut to M-16.
4) "Finally, # 555." She will moshe up to N-16.
5) Baron Blood looked at Bob. "You need to slow the Atlantean's advance until I get into position." the Baron's eyes grew wide, as he talked in a quiet, soothing voice. "Only you can do this, Bob. Are you ready?" "Ready, Baron!" the eager Bob will move to H-11. "The Baron smiled as he went. That is why the had to senior officers with them...
6) Free the Mandarin chooses not to Outwit anything at this time. It is certainly not because a Hydra soldier is in front of him, he simply chooses not to expend to effort at this time.;)
S.H.I.E.L.D and Invaders
1) AW079 Captain America (6,6) L-10
2) AV035 Bucky (Counts as Falcon) (6,6) G-11 (Stealth)
3) SN004 SHIELD Trooper (Agent-13) (5,5) M-10 @
-- Alias
4) CT007 Mandroid Armor (Agent Bealieu) (4,4) N-3
5) CT001 S.H.I.E.L.D. Trooper (Clay Quartermain) (3,3) L-7
6) CJ021 [2] Sgt. Rock (Nick Fury) (6,6) L-11 @
7) FF203 Namor H-10 (10,10) (HO)
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (7,7) 100 pts I-17
2) R Mandarin (7,7) 107 pts L-21
3) R HYDRA Footsoldier # 555 (4,4) 14 pts N-16@
4) R HYDRA Footsoldier #888 (4,4) 14 pts M-16@
5) R HYDRA Footsoldier # 444 (4,4) 14 pts M-17@
6) R HYDRA Footsoldier # 222 (2,4) 14 pts N-18
7) R HYDRA Footsoldier # 999 (4,4) 14 pts L-18
8) V HYDRA Officer (Bob) (5,5) 24 pts H-11@
9) V HYDRA Officer (Larry) (5,5) 24 pts M-20
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, Namor, L-11
LO: M-6, L-15, G-11
Map:http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-408y343&H2=x-320y217&H3=x-477y191&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-378y167&f2p1=x-318y292&f3p1=x-291y135&f4p1=x-354y134&f5p1=x-390y167&f6p1=x-391y197&f7p1=x-285y164&f8p1=x-441y-53&f9p1=x-321y226&f1p2=x-286y-119&f2p2=x-470y-89&f3p2=x-322y-118&f4p2=x-326y-335&f5p2=x-420y-213&f6p2=x-458y-87&f7p2=x-412y-149&t5=x-476y-159&t6=x-298y-9&t7=x-354y-5&t8=x-368y28&u1=x-264y-177&u2=x-248y-208
eagletsi
03/31/2011, 14:01
S.H.I.E.L.D and Invaders Turn 3A:
Story:
Captain America said "Keep moving take the fight too them, quickly!" Nick Fury, pushed himself and lobbed a grenade which landed at the feet of the nearest Hydra soldier. It exploded sending schpnel everywhere, two other
Hydra Soldiers nearby were hit with the blast. Bucky was amazed how blindly the soldier listened to Baron Blood and walked straight up to him. Bucky lashed out with a kick that hit the soldier in the solarplexes, nearly causing him to fall to the ground.
Agent Bealiue activated his magnetic propulsars and lifted Clay from his current position dropping him in the water next to Agent-13. Clay lobbed a grenade towards, the feet of the nearest Hydra agent, but the grenade just sputtered and didn't explode.
Namor laughed and spoke out loud "Sending your Lackey's to take us down!" Apparently, "Hydra leaders really are a bunch of Cowards!"
Actions:
Free) Captain America Leadership Roll: 6 (4 Actions)
1) Nick Fury Pushes, Uses EE and range attacks Foot Solider 888. Att 10 vs DF15 needs a 5+. Rolls a (4,2)=6 and hits.
888 takes 1 click, 555 takes 1 click, 444 takes 1 click due to splash.
2) Bucky Close Combat attacks Officer Bob. Att 9 vs DF16 needs a 7+. Rolls a (5,4)=9 and hits. Ground Zero Roll: 3. Bob takes 1+2(CCE)=3 clicks
3) Agent Bealiue uses TK on Clay and places him in N10
4) Clay uses EE and range attacks Footsoldier 888. Att 7 vs Df14 needs a 7+. Rolls a (3,3)=6 and misses
S.H.I.E.L.D and Invaders
1) AW079 Captain America (6,6) L-10
2) AV035 [3] Bucky (Counts as Falcon) (6,6) G-11 (Stealth) @
3) SN004 SHIELD Trooper (Agent-13) (5,5) M-10
-- Alias
4) CT007 Mandroid Armor (Agent Bealieu) (4,4) N-3 @
5) CT001 S.H.I.E.L.D. Trooper (Clay Quartermain) (3,3) L-7 @
6) CJ021 [5] Sgt. Rock (Nick Fury) (5,6) L-11 @@
7) FF203 Namor H-10 (10,10) (HO)
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (7,7) 100 pts I-17
2) R Mandarin (7,7) 107 pts L-21
3) R HYDRA Footsoldier # 555 (3,4) 14 pts N-16@
4) R HYDRA Footsoldier #888 (3,4) 14 pts M-16@
5) R HYDRA Footsoldier # 444 (3,4) 14 pts M-17@
6) R HYDRA Footsoldier # 222 (2,4) 14 pts N-18
7) R HYDRA Footsoldier # 999 (4,4) 14 pts L-18
8) V HYDRA Officer (Bob) (2,5) 24 pts H-11@
9) V HYDRA Officer (Larry) (5,5) 24 pts M-20
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, Namor, L-11
LO: M-6, L-15, G-11
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-408y343&H2=x-320y217&H3=x-477y191&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-378y167&f2p1=x-318y292&f3p1=x-291y135&f4p1=x-354y134&f5p1=x-390y167&f6p1=x-391y197&f7p1=x-285y164&f8p1=x-441y-53&f9p1=x-321y226&f1p2=x-285y-118&f2p2=x-470y-89&f3p2=x-322y-118&f4p2=x-326y-339&f5p2=x-358y-118&f6p2=x-458y-87&f7p2=x-412y-149&t1=x-441y-159&t2=x-280y-146&t3=x-231y-389&t4=x-254y-184&t5=x-476y-159&t6=x-298y-9&t7=x-354y-5&t8=x-368y28&u1=x-264y-177
theanalogkid
03/31/2011, 15:37
Okay, is Bucky Bucky? Because I storyposted him as the Falcon because of the (counts as Falcon) and you didn't correct me. Continuaty editor, please!:)
Hail Hydra! :a-fist:Turn 3B
"Hypocrite!" spat Baron Blood, knowing with Namor's enhanced senses he could hear him just fine. "I didn't see you fly into my waiting arms whe you first cam up here! Bob knows what it means to be a Hydra officer."
--------------------------------------------------------------------
"That...was cold, and brillant." the Mandarin shook his head with approval. "You presented Fury with a target he couldn't resist, and while he is reloading, we shall strike!"
"It's a good thing Bob went with Blood." Larry glow with the praise. "He kinda...cares too much."
"An unhealthy trait to have within a villianous organization." said the Mandarin as he waited for the Soldier in front of him to move. "It would more than likely get you killed."
=======================================================
1) Free Larry will roll for Leadership to kep Hydra moving. Roll is a 6 as the # troops haven't quite realized Larry is quite ruthless. Or are so eager to impress, they simply don't care.
2) "# 999, get up on the dais to get a better view." He will move to K-12.
3) The Mandarin sighs and points his "electro" ring at Fury, which lauanchs a bolt of current straight at the warrior. A 9 to a 14. 5,5=10 for 2 clixs (no KB due to Cap being there, but if Agent 13 takes the Damage, she will go flying back to M-8, so I will mark it off of Fury.)
4) " #222, continue with the water assualt!" He will swim to O-15.
5) "I can't control the hunger any longer!" Baron Blood will charge Bucky by moving to G-12 and menacing the boy with his Claws. A 10 to a 16. 5,5=10 is a hit for B/C/F roll is...4 as he viciously attacks Bucky, who was tossed like a rag doll to G-7, impacting the wall, and then falling to the ground, unconsious, but not before sustaining serious blood loss.(GZ roll is... 5, which, in addition to doing one additional damage to Bucky, causes him to actually hit the wall behind him for another point of damage and the KO.) "Hmmm...I can't wait to taste your partner, boy!"
S.H.I.E.L.D and Invaders
1) AW079 Captain America (6,6) L-10
2) AV035 [3] Bucky (Counts as Falcon) (0/6) KOKOKO
3) SN004 SHIELD Trooper (Agent-13) (5,5) M-10
-- Alias
4) CT007 Mandroid Armor (Agent Bealieu) (4,4) N-3 @
5) CT001 S.H.I.E.L.D. Trooper (Clay Quartermain) (3,3) L-7 @
6) CJ021 [5] Sgt. Rock (Nick Fury) (3?/6) L-11 @@
7) FF203 Namor H-10 (10,10) (HO)
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (7,7) 100 pts G-12@
2) R Mandarin (7,7) 107 pts L-21@
3) R HYDRA Footsoldier # 555 (3,4) 14 pts N-16
4) R HYDRA Footsoldier #888 (3,4) 14 pts M-16
5) R HYDRA Footsoldier # 444 (3,4) 14 pts M-17
6) R HYDRA Footsoldier # 222 (2,4) 14 pts O-15@
7) R HYDRA Footsoldier # 999 (4,4) 14 pts K-12@
8) V HYDRA Officer (Bob) (2,5) 24 pts H-11
9) V HYDRA Officer (Larry) (5,5) 24 pts M-20
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, Namor, L-11
LO: M-6, L-15, G-11
Map:http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-408y343&H2=x-320y217&H3=x-477y191&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-435y13&f2p1=x-318y292&f3p1=x-291y135&f4p1=x-354y134&f5p1=x-390y167&f6p1=x-360y101&f7p1=x-317y-23&f8p1=x-441y-53&f9p1=x-321y226&f1p2=x-285y-118&f2p2=x-1y-163&f3p2=x-322y-118&f4p2=x-326y-339&f5p2=x-358y-118&f6p2=x-458y-87&f7p2=x-412y-149&t2=x-280y-146&t3=x-231y-389&t4=x-254y-184&t5=x-508y-130&t6=x-247y-39&t7=x-421y-130&t8=x-402y152&u1=x-264y-177
eagletsi
03/31/2011, 17:07
S.H.I.E.L.D and Invaders TURN 3a:
NOTE: it was Bucky, but his points count towards Falcon. Darn that Ground Zero BF, it killed bucky and took cap off his best click.
Story:
Captain America had just peaked up on the platform and saw Bucky clawed by Baron Blood go flying into the wall behind him. Captain America yelled "Bucky!!!!"
He then charged up the steps and slammed his shield in the Footsoldier standing next to Baron Blood, trying to fight his way to the Baron. The blow knocked him to the ground unconscious, but his suit leaked some kind of liquid which covered Captain America's shield and body causing him to fall to one knee from the pain.
Namor took his chance and flew up next to the Baron attempting to slam the Stone Altar he was carrying on top of him, but the Baron was able to narrowly dodge the attack as the altar hit the ground and shattered in pieces. Lastly, Agent 13 took aim at the Hydra soldier in the water and fired a few pistol rounds, which impacted on the agent. Even though his suit protected him, the force, and concussion of the blow knocked him out.
Free) Captain America Leadership Roll: 2
1) Captain America charges to I10 and Close combat attacks Bob. Att 9 vs Df14 needs a 5+. Rolls a (5,2)=7. Ground Zero Roll:2 Cap takes 1 click (Darn) Bob takes 2 and is Ko'ed
2) Namor Charges to F11 and Close Combat Attacks Baron Blood. Att 10 vs Df16 needs a 6+. Rolls a (4,1)=5. (Darn)
3) Agent-13 range attacks 222. Att 8 vs Df13 needs a 5+. Rolls a (5,2)=7 Footsolider 222 takes 2 clicks and is Ko'ed
S.H.I.E.L.D and Invaders
1) AW079 [4] Captain America (5,6) I-10 @
2) AV035 [3] Bucky (Counts as Falcon) (0/6) Ko'ed
3) SN004 [4] SHIELD Trooper (Agent-13) (5,5) M-10 @
-- Alias
4) CT007 Mandroid Armor (Agent Bealieu) (4,4) N-3
5) CT001 S.H.I.E.L.D. Trooper (Clay Quartermain) (3,3) L-7
6) CJ021 [5] Sgt. Rock (Nick Fury) (3/6) L-11
7) FF203 Namor F11 (10,10) @
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (7,7) 100 pts G-12@
2) R Mandarin (7,7) 107 pts L-21@
3) R HYDRA Footsoldier # 555 (3,4) 14 pts N-16
4) R HYDRA Footsoldier #888 (3,4) 14 pts M-16
5) R HYDRA Footsoldier # 444 (3,4) 14 pts M-17
6) R HYDRA Footsoldier # 222 (0,4) 14 pts KOKOKO
7) R HYDRA Footsoldier # 999 (4,4) 14 pts K-12@
8) V HYDRA Officer (Bob) (0,5) 24 pts KOKOKO
9) V HYDRA Officer (Larry) (5,5) 24 pts M-20
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, L-11
LO: M-6, L-15, G-11
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-408y343&H2=x-320y217&H3=x-1y5&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-435y13&f2p1=x-318y292&f3p1=x-291y135&f4p1=x-354y134&f5p1=x-390y167&f6p1=x-151y63&f7p1=x-317y-23&f8p1=x-5y2&f9p1=x-321y226&f1p2=x-377y-115&f2p2=x-24y35&f3p2=x-322y-118&f4p2=x-326y-339&f5p2=x-358y-118&f6p2=x-456y-89&f7p2=x-471y-121&t1=x-359y-188&t2=x-485y-157&t4=x-300y-185&t5=x-508y-130&t6=x-21y3&t7=x-421y-130&t8=x-402y152
theanalogkid
04/01/2011, 16:58
Hail Hydra! :a-fist: Turn 4
"Ah, did seeing me spill the boy's blood stir you into action, amphibian?" taunted Baron Blood as Namor came barreling in. "Be thankful I'm not fond of seafood!"
----------------------------------------------------------------------
"Do you honestly expect your Soldiers to stand up to Fury's assualt?" said the Mandarin to Larry, using his mento intensifer ring to cross the language barrier (and had been previously).
"They only have to delay them." said Larry. "Which they know."
=======================================================
1) Soldier #555 will take a shot at Clay Quartermain. A 7 (+1 from # 888) to a 14. 2,5=7 for a hit for 1 clix.
2) Soldier #888 will try shooting Clay. A 7 (+1 from #555) to a 13. 1,5=6 for a hit for 1 clix, as each didn't need the other to hit the S.H.I.E.L.D. agent.
3) Soldier # 444 will move to K-13.
S.H.I.E.L.D and Invaders
1) AW079 [4] Captain America (5,6) I-10 @
2) AV035 [3] Bucky (Counts as Falcon) (0/6) Ko'ed
3) SN004 [4] SHIELD Trooper (Agent-13) (5,5) M-10 @
-- Alias
4) CT007 Mandroid Armor (Agent Bealieu) (4,4) N-3
5) CT001 S.H.I.E.L.D. Trooper (Clay Quartermain) (1/3) L-7
6) CJ021 [5] Sgt. Rock (Nick Fury) (3/6) L-11
7) FF203 Namor F11 (10,10) @
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (7,7) 100 pts G-12
2) R Mandarin (7,7) 107 pts L-21
3) R HYDRA Footsoldier # 555 (3,4) 14 pts N-16@
4) R HYDRA Footsoldier #888 (3,4) 14 pts M-16@
5) R HYDRA Footsoldier # 444 (3,4) 14 pts K-13@
6) R HYDRA Footsoldier # 222 (0,4) 14 pts KOKOKO
7) R HYDRA Footsoldier # 999 (4,4) 14 pts K-12
8) V HYDRA Officer (Bob) (0,5) 24 pts KOKOKO
9) V HYDRA Officer (Larry) (5,5) 24 pts M-20
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, L-11
LO: M-6, L-15, G-11
Map:http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-408y343&H2=x-320y217&H3=x-1y5&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-440y13&f2p1=x-318y292&f3p1=x-291y135&f4p1=x-354y134&f5p1=x-452y44&f6p1=x-151y63&f7p1=x-317y-23&f8p1=x-5y2&f9p1=x-321y226&f1p2=x-377y-115&f2p2=x-24y35&f3p2=x-322y-118&f4p2=x-326y-339&f5p2=x-358y-118&f6p2=x-456y-89&f7p2=x-471y-121&t1=x-359y-188&t2=x-491y-155&t4=x-307y-193&t5=x-322y-5&t6=x-21y3&t7=x-318y-7&t8=x-433y-98
eagletsi
04/01/2011, 17:33
S.H.I.E.L.D and Invaders Turn 5A:
Story:
Bealiue moved up and yelled "Fury get back here, I got an idea" Fury left his cover and crawled back to Bealieu "What is it? , asked Fury. Just then the sound of two laser rifles erupted nearby causing both Fury and Bealieu to take cover interrupting their conversation.
Clay Quartermain took several hits, his S.H.I.E.L.D vest protecting him from any permanent damage, but he was reeling in pain. He concentrated and focused his thoughts, He fired a burst from his M16 which hit the Hydra Soldier that just shot him.
The Soldier was visibly shaken from the hit.
Actions:
1) Agent Bealieu moves to L9
2) Fury moves to M9
3) Clay Range attacks Footsoldier 555. Att 6 vs Df14 needs an 8+. Rolls a (6,4)=10. Footsoldier 555 takes 1 click.
S.H.I.E.L.D and Invaders
1) AW079 [4] Captain America (5,6) I-10
2) AV035 [3] Bucky (Counts as Falcon) (0/6) KOKOKO
3) SN004 [4] SHIELD Trooper (Agent-13) (5,5) M-10
-- Alias
4) CT007 Mandroid Armor (Agent Bealieu) (4,4) L9 @
5) CT001 [1] S.H.I.E.L.D. Trooper (Clay Quartermain) (1/3) L-7 @
6) CJ021 [5] Sgt. Rock (Nick Fury) (3/6) M9 @
7) FF203 Namor F11 (10,10)
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (7,7) 100 pts G-12
2) R Mandarin (7,7) 107 pts L-21
3) R HYDRA Footsoldier # 555 (2,4) 14 pts N-16@
4) R HYDRA Footsoldier #888 (3,4) 14 pts M-16@
5) R HYDRA Footsoldier # 444 (3,4) 14 pts K-13@
6) R HYDRA Footsoldier # 222 (0,4) 14 pts KOKOKO
7) R HYDRA Footsoldier # 999 (4,4) 14 pts K-12
8) V HYDRA Officer (Bob) (0,5) 24 pts KOKOKO
9) V HYDRA Officer (Larry) (5,5) 24 pts M-20
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, L-11
LO: M-6, L-15, G-11
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-408y343&H2=x-320y217&H3=x-1y5&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-440y13&f2p1=x-318y292&f3p1=x-291y135&f4p1=x-354y134&f5p1=x-452y44&f6p1=x-151y63&f7p1=x-317y-23&f8p1=x-5y2&f9p1=x-321y226&f1p2=x-377y-115&f2p2=x-24y35&f3p2=x-322y-118&f4p2=x-389y-148&f5p2=x-358y-118&f6p2=x-425y-148&f7p2=x-471y-121&t3=x-6y0&t4=x-27y-140&t5=x-322y-5&t6=x-21y3&t7=x-318y-7&t8=x-433y-98&u1=x-292y-238&u2=x-249y-240&u3=x-238y-213
theanalogkid
04/03/2011, 08:52
Hail Hydra!:a-fist: Turn 5
"Ah EL Capitan, glad to see you could make it!" the Baron bowed in mid-air with a flourish. "Do not worry. I did not bite the boy, I only use my claws on him! And I'm sure he will live...if he get immediate emergency care. My a Super-Soldier Blood transfusion? What do I know, I'm just a Nazi vampire." The Baron's smile grew wider, if that was possible. "But what I do know is this: Every second fighting me is another second of his life draining onto the grass."
=======================================================
1) "Count yourself lucky Atlantean, I don't like your kind much." Baron Blood will try to breakaway to charge Cap to use Claws. Roll is a 1 as Namor does not likes being easily dismissed.
2) Soldier #999 will try to shoot Cap. An 8 (+1 from #444) to a 16. 5,2=7 for barely a hit as # 444 shot at Cap's head, causing the Star Spangled Avenger to raise his shield to cover it, #999 was able to hit Cap in the ankle, causing a slight wound.
3) "Come, Larry. It appears I have those capitolists dogs on the run!" The Mandarin will pick up Larry and move to L-19, dropping Larry in L-18.
S.H.I.E.L.D and Invaders
1) AW079 [4] Captain America (4,6) I-10
2) AV035 [3] Bucky (Counts as Falcon) (0/6) KOKOKO
3) SN004 [4] SHIELD Trooper (Agent-13) (5,5) M-10
-- Alias
4) CT007 Mandroid Armor (Agent Bealieu) (4,4) L9 @
5) CT001 [1] S.H.I.E.L.D. Trooper (Clay Quartermain) (1/3) L-7 @
6) CJ021 [5] Sgt. Rock (Nick Fury) (3/6) M9 @
7) FF203 Namor F11 (10,10)
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (7,7) 100 pts G-12@
2) R Mandarin (7,7) 107 pts L-19@
3) R HYDRA Footsoldier # 555 (2,4) 14 pts N-16
4) R HYDRA Footsoldier #888 (3,4) 14 pts M-16
5) R HYDRA Footsoldier # 444 (3,4) 14 pts K-13
6) R HYDRA Footsoldier # 222 (0,4) 14 pts KOKOKO
7) R HYDRA Footsoldier # 999 (4,4) 14 pts K-12@
8) V HYDRA Officer (Bob) (0,5) 24 pts KOKOKO
9) V HYDRA Officer (Larry) (5,5) 24 pts L-18
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, L-11
LO: M-6, L-15, G-11
Map:http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-408y343&H2=x-320y217&H3=x-1y5&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-440y13&f2p1=x-321y229&f3p1=x-291y135&f4p1=x-354y134&f5p1=x-452y44&f6p1=x-151y63&f7p1=x-317y-23&f8p1=x-5y2&f9p1=x-353y162&f1p2=x-377y-115&f2p2=x-24y35&f3p2=x-322y-118&f4p2=x-389y-148&f5p2=x-358y-118&f6p2=x-425y-148&f7p2=x-471y-121&t3=x-6y0&t4=x-27y-140&t5=x-387y-130&t6=x-21y3&t7=x-387y86&t8=x-561y-101&u1=x-292y-238&u2=x-249y-240&u3=x-238y-213
Note that with Loner, Blood's DV is 17, not 16 as you described earlier.;)
eagletsi
04/03/2011, 09:51
S.H.I.E.L.D and Invaders Turn 6A:
Note: The Dice roller is not with me this game. I have always hated Ground Zero, and now I even hate it more. 2 of my best guys taken off their best click without any strategy at all. And one of my guys was Ko'ed with it. UGGGGG
Story:
Namor swings his Atlanteon Fist, which impacts on the side of Baron Bloods face. But the Baron had covered his face in MP41 gun cleaner, which has small does of Alcohol. He obviously knew Namors weakness, and used it to his advantage, Namors fist burned from the pain.
Captain America threw his shield at the Hydra footsoldier, but at the last moment the soldier ducked and it impacted off small wall behind him and bounced back to Captain America. He had underestimated this agent, something he would not do again. Finally, Agent-13 ran up to the roof top and next to the Agent that just ducked Captain America's shield.
Actions:
1) Namor Close combat Attacks Baron Blood. Att 10 vs DF16+1(Loner)=17 needs a 7+. Rolls an (6,5)=11. Impervious Roll: 6. Baron Blood takes 0 damage.
2) Captain America range attacks Footsoldier 999. Att 8 vs Df15 needs a 7+. Rolls a (4,2)=6 miss.
3) Agent-13 moves to J11
S.H.I.E.L.D and Invaders
1) AW079 [4] Captain America (4,6) I10 @
2) AV035 [3] Bucky (Counts as Falcon) (0/6) KOKOKO
3) SN004 [4] SHIELD Trooper (Agent-13) (5,5) J11 @
-- Alias
4) CT007 Mandroid Armor (Agent Bealieu) (4,4) L9
5) CT001 [1] S.H.I.E.L.D. Trooper (Clay Quartermain) (1/3) L-7
6) CJ021 [5] Sgt. Rock (Nick Fury) (3/6) M9
7) FF203 Namor F11 (9,10) @
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (7,7) 100 pts G-12@
2) R Mandarin (7,7) 107 pts L-19@
3) R HYDRA Footsoldier # 555 (2,4) 14 pts N-16
4) R HYDRA Footsoldier #888 (3,4) 14 pts M-16
5) R HYDRA Footsoldier # 444 (3,4) 14 pts K-13
6) R HYDRA Footsoldier # 222 (0,4) 14 pts KOKOKO
7) R HYDRA Footsoldier # 999 (4,4) 14 pts K-12@
8) V HYDRA Officer (Bob) (0,5) 24 pts KOKOKO
9) V HYDRA Officer (Larry) (5,5) 24 pts L-18
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, L-11
LO: M-6, L-15, G-11
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-408y343&H2=x-320y217&H3=x-1y5&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-440y13&f2p1=x-321y229&f3p1=x-291y135&f4p1=x-354y134&f5p1=x-452y44&f6p1=x-151y63&f7p1=x-317y-23&f8p1=x-5y2&f9p1=x-353y162&f1p2=x-376y-119&f2p2=x-24y35&f3p2=x-413y-86&f4p2=x-389y-148&f5p2=x-358y-118&f6p2=x-425y-148&f7p2=x-471y-121&t1=x-377y-189&t2=x-490y-160&t3=x-6y0&t4=x-395y-157&t5=x-387y-130&t6=x-21y3&t7=x-387y86&t8=x-561y-101
theanalogkid
04/03/2011, 10:41
Hail Hydra!:a-fist: Turn 6
"Still insisting on engaging me, Invaders?" the Baron laughed. "I knew the lives of young American counted for little in times of war, but this? I'm truly amazed, Herr Capitan. The Skrull was right about you after all. You are the perfect Aryan, in soul as well as body." The Baron's evil laugh echoed around the dias.
----------------------------------------------------------------------
1) # 444 will put Quartermain down. A 7 (+1 from #999) to a 12. 1,6=7 for a hit for 1 clix and the KO as the Hydra Soldier uses a knockout gernade to finish off Quartermain from the roof.
2) #555 will move to N-13.
3) Larry will move to H-13.
4) Free The Mandarin will fire a EMP wave at the Mandroid Armor-temporalily shutting down its systems. (He will Outwit his TK).
S.H.I.E.L.D and Invaders
1) AW079 [4] Captain America (4,6) I10 @
2) AV035 [3] Bucky (Counts as Falcon) (0/6) KOKOKO
3) SN004 [4] SHIELD Trooper (Agent-13) (5,5) J11 @
-- Alias
4) CT007 Mandroid Armor (Agent Bealieu) (4,4) L9 TK Outwitted
5) CT001 [1] S.H.I.E.L.D. Trooper (Clay Quartermain) (0/3) KOKOKO
6) CJ021 [5] Sgt. Rock (Nick Fury) (3/6) M9
7) FF203 Namor F11 (9,10) @
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (7,7) 100 pts G-12
2) R Mandarin (7,7) 107 pts L-19
3) R HYDRA Footsoldier # 555 (2,4) 14 pts N-13@
4) R HYDRA Footsoldier #888 (3,4) 14 pts M-16
5) R HYDRA Footsoldier # 444 (3,4) 14 pts K-13@
6) R HYDRA Footsoldier # 222 (0,4) 14 pts KOKOKO
7) R HYDRA Footsoldier # 999 (4,4) 14 pts K-12
8) V HYDRA Officer (Bob) (0,5) 24 pts KOKOKO
9) V HYDRA Officer (Larry) (5,5) 24 pts H-13@
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, L-11
LO: M-6, L-15, G-11
Map:http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-408y343&H2=x-320y217&H3=x-1y5&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-440y13&f2p1=x-321y229&f3p1=x-286y43&f4p1=x-357y135&f5p1=x-452y44&f6p1=x-151y63&f7p1=x-317y-23&f8p1=x-5y2&f9p1=x-477y9&f1p2=x-376y-119&f2p2=x-24y35&f3p2=x-413y-86&f4p2=x-389y-148&f6p2=x-425y-148&f7p2=x-471y-121&t1=x-377y-189&t2=x-490y-160&t3=x-6y0&t4=x-395y-157&t5=x-387y-94&t6=x-21y3&t7=x-294y-99&t8=x-498y-98
eagletsi
04/03/2011, 23:16
S.H.I.E.L.D and Invaders 7A:
Story:
Agent Bealieu hands Nick a new cartridge for his Thompson Submachine and says "I loaded these with S.H.I.E.L.D vibranium bullets, counting on seeing you again!" Nick took the clip, and with incredible speed replaced it in his Thompson. He opened fire on the Foot soldier that had just taken down Clay. The round impacted on his chest passing right through his armour, sending the agent flying backwards to the ground.
Actions:
Free) Bealieu Shields boosts fury damage +1
1) Nick Fury Range attacks 888. Att 8 vs Df14 needs a 6+. Rolls a (4,4)=8. 888 Takes 2+1(shield boost)=3 clicks and is ko'ed
S.H.I.E.L.D and Invaders
1) AW079 [4] Captain America (4,6) I10
2) AV035 [3] Bucky (Counts as Falcon) (0/6) KOKOKO
3) SN004 [4] SHIELD Trooper (Agent-13) (5,5) J11
-- Alias
4) CT007 [2] Mandroid Armor (Agent Bealieu) (4,4) L9 TK Outwitted @
5) CT001 [1] S.H.I.E.L.D. Trooper (Clay Quartermain) (0/3) KOKOKO
6) CJ021 [8] Sgt. Rock (Nick Fury) (3/6) M9 @
7) FF203 Namor F11 (9,10)
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (7,7) 100 pts G-12
2) R Mandarin (7,7) 107 pts L-19
3) R HYDRA Footsoldier # 555 (2,4) 14 pts N-13@
4) R HYDRA Footsoldier #888 (0,4) 14 pts KOKOKO
5) R HYDRA Footsoldier # 444 (3,4) 14 pts K-13@
6) R HYDRA Footsoldier # 222 (0,4) 14 pts KOKOKO
7) R HYDRA Footsoldier # 999 (4,4) 14 pts K-12
8) V HYDRA Officer (Bob) (0,5) 24 pts KOKOKO
9) V HYDRA Officer (Larry) (5,5) 24 pts H-13@
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, L-11
LO: M-6, L-15, G-11
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-408y343&H2=x-320y217&H3=x-1y5&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-440y13&f2p1=x-321y229&f3p1=x-286y43&f4p1=x-31y74&f5p1=x-452y44&f6p1=x-151y63&f7p1=x-317y-23&f8p1=x-5y2&f9p1=x-477y9&f1p2=x-376y-119&f2p2=x-24y35&f3p2=x-413y-86&f4p2=x-389y-148&f6p2=x-425y-148&f7p2=x-471y-121&t1=x-275y-222&t3=x-6y0&t5=x-306y-222&t6=x-21y3&t7=x-294y-99&t8=x-498y-98
theanalogkid
04/04/2011, 12:08
Hail Hydra! :a-fist: Turn 7
"Well, amphibian, it appears my agents are doing better than I thought." Baron Blood smiled. "So maybe I will take the time to gut you like the fish you are."
-----------------------------------------------------------------------
The Mandarin used his mento beam on the Hydra Soldier in front of him. "Give it up Fury!" he talked through the agent. "My ascencion is assured, with Hydra by my side! The West will fall, after I secure my homeland!" Fury responded by clenching down harder on the cigar he was smoking.
=======================================================
1) Larry will see if he still has the attention of the troops by rolling his Leadership. Roll is 2 as the battle as gotten kinda chaotic.
2) "Feel my Claws, Atlantean!" The Baron will try to inviserate Namor. A 10 to a 16. 1,3=4 for a miss as Namor shows that he has some speed out of water.
3) Free the Mandarin will use his dreaded molecular rearanger ring to remove a part of Agent Bealieu's armor. ( He will Outwit his Toughness).
4) He will follow that up with a bolt from his elecro ring. A 9 to a 15 (+1). 3,6=9 for a hit for 2 clixs straight through.
5) #999 will punch Agent 13...unless he can't (Alias used). Roll is a 4, Larry knows what is in front of him. An 8 to a 14. 6,3=9 for a hit for 2 clixs. GZ says...5 as Agent 13 take 1 more from Larry's mighty blow!
6) # 444 will move to H-11.
S.H.I.E.L.D and Invaders
1) AW079 [4] Captain America (4,6) I10
2) AV035 [3] Bucky (Counts as Falcon) (0/6) KOKOKO
3) SN004 [4] SHIELD Trooper (Agent-13) (2/5) J11
-- Alias
4) CT007 [2] Mandroid Armor (Agent Bealieu) (2/4) L9 TK Outwitted @
5) CT001 [1] S.H.I.E.L.D. Trooper (Clay Quartermain) (0/3) KOKOKO
6) CJ021 [8] Sgt. Rock (Nick Fury) (3/6) M9 @
7) FF203 Namor F11 (9,10)
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (7,7) 100 pts G-12@
2) R Mandarin (7,7) 107 pts L-19@
3) R HYDRA Footsoldier # 555 (2,4) 14 pts N-13
4) R HYDRA Footsoldier #888 (0,4) 14 pts KOKOKO
5) R HYDRA Footsoldier # 444 (3,4) 14 pts H-11@
6) R HYDRA Footsoldier # 222 (0,4) 14 pts KOKOKO
7) R HYDRA Footsoldier # 999 (4,4) 14 pts K-12@
8) V HYDRA Officer (Bob) (0,5) 24 pts KOKOKO
9) V HYDRA Officer (Larry) (5,5) 24 pts H-13
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, L-11
LO: M-6, L-15, G-11
Map:http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-408y343&H2=x-320y217&H3=x-1y5&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-440y13&f2p1=x-321y229&f3p1=x-286y43&f4p1=x-31y74&f5p1=x-546y-20&f6p1=x-151y63&f7p1=x-317y-23&f8p1=x-5y2&f9p1=x-477y9&f1p2=x-376y-119&f2p2=x-24y35&f3p2=x-413y-86&f4p2=x-389y-148&f6p2=x-425y-148&f7p2=x-471y-121&t1=x-275y-222&t3=x-6y0&t5=x-306y-222&t7=x-1y18&t9=x-65y-3&u1=x-289y71&u2=x-311y-148&u3=x-444y-180&u4=x-490y-148
eagletsi
04/04/2011, 13:29
S.H.I.E.L.D and Invaders 8A:
Note: Of course when I don't want to get extra damage with Ground Zero, I do.
Story:
Namor Dodges Baron Bloods claws, and swings a mighty fist towards Baron's body. The Baron Laughes as he twists away from the blow. Captain America is still upset about Bucky, and lashes out on the Foot Soldier.
Who just ran in front of him. He smashes his shield into the face of the Soldier. The soldier fell backward unconcious to the ground covered in gew from his shield. Captain America thought to himself, I didn't hit him that hard. Finally, Agent 13 attempted to throw a right cross at the Soldier in front of her, but he easily blocked the attack due to her weakened state.
Actions:
1) Namor will close combat attack Baron Blood. Att 9 vs DF16+1(Loner)=17 needs a 8+. Rolls a (4,3)=7 miss.
2) Captain America will close combat Foot Soldier 444. Att 8 vs DF14 needs a 6+. Rolls a (6,2)=8 hits. Ground Zero Roll:5 444 Takes 3 clicks and is Ko'ed
3) Agent-13 Will close combat attack foot Soldier 999. Att 7 vs DF15 needs a 8+. Rolls a(3,2)=5 miss.
S.H.I.E.L.D and Invaders
1) AW079 [9] Captain America (4,6) I10 @
2) AV035 [3] Bucky (Counts as Falcon) (0/6) KOKOKO
3) SN004 [4] SHIELD Trooper (Agent-13) (2/5) J11 @
-- Alias
4) CT007 [2] Mandroid Armor (Agent Bealieu) (2/4) L9 Toughness Outwitted
5) CT001 [1] S.H.I.E.L.D. Trooper (Clay Quartermain) (0/3) KOKOKO
6) CJ021 [8] Sgt. Rock (Nick Fury) (3/6) M9
7) FF203 Namor F11 (9,10) @
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (7,7) 100 pts G-12@
2) R Mandarin (7,7) 107 pts L-19@
3) R HYDRA Footsoldier # 555 (2,4) 14 pts N-13
4) R HYDRA Footsoldier #888 (0,4) 14 pts KOKOKO
5) R HYDRA Footsoldier # 444 (0,4) 14 pts KOKOKO
6) R HYDRA Footsoldier # 222 (0,4) 14 pts KOKOKO
7) R HYDRA Footsoldier # 999 (4,4) 14 pts K-12@
8) V HYDRA Officer (Bob) (0,5) 24 pts KOKOKO
9) V HYDRA Officer (Larry) (5,5) 24 pts H-13
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, L-11
LO: M-6, L-15, G-11
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-408y343&H2=x-320y217&H3=x-1y5&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-440y13&f2p1=x-321y229&f3p1=x-286y43&f4p1=x-31y74&f5p1=x-89y81&f6p1=x-151y63&f7p1=x-317y-23&f8p1=x-5y2&f9p1=x-477y9&f1p2=x-376y-119&f2p2=x-24y35&f3p2=x-413y-86&f4p2=x-389y-148&f6p2=x-425y-148&f7p2=x-471y-121&t1=x-358y-192&t2=x-357y-160&t3=x-6y0&t5=x-532y-160&t7=x-1y18&t9=x-65y-3&u1=x-289y71&u2=x-311y-148&u4=x-490y-148
theanalogkid
04/05/2011, 11:17
Hail Hydra! :a-fist: Turn 8
"Such brutality, Herr Capitan!" laughed Baron Blood. "Destroying the weak! You have the makings of a fine Nazi!"
-----------------------------------------------------------------------
1) Larry will take aim at Cap. An 8 (+1 from the Baron) to Cap's 15. 5,6=11 for a hit for 2 clixs -1 for Toughness =1 clix total as Larry's special "Capain America" ammo hits his shield, then bounces around to impact his chainmail.
2) #555 will take aim at Nick Fury. A 7 to a 13. 4,6=10 for a hit for 1 clix.
S.H.I.E.L.D and Invaders
1) AW079 [9] Captain America (3,6) I10 @
2) AV035 [3] Bucky (Counts as Falcon) (0/6) KOKOKO
3) SN004 [4] SHIELD Trooper (Agent-13) (2/5) J11 @
-- Alias
4) CT007 [2] Mandroid Armor (Agent Bealieu) (2/4) L9 Toughness Outwitted
5) CT001 [1] S.H.I.E.L.D. Trooper (Clay Quartermain) (0/3) KOKOKO
6) CJ021 [8] Sgt. Rock (Nick Fury) (2/6) M9
7) FF203 Namor F11 (9,10) @
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (7,7) 100 pts G-12
2) R Mandarin (7,7) 107 pts L-19
3) R HYDRA Footsoldier # 555 (2,4) 14 pts N-13@
4) R HYDRA Footsoldier #888 (0,4) 14 pts KOKOKO
5) R HYDRA Footsoldier # 444 (0,4) 14 pts KOKOKO
6) R HYDRA Footsoldier # 222 (0,4) 14 pts KOKOKO
7) R HYDRA Footsoldier # 999 (4,4) 14 pts K-12
8) V HYDRA Officer (Bob) (0,5) 24 pts KOKOKO
9) V HYDRA Officer (Larry) (5,5) 24 pts H-13@
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, L-11
LO: M-6, L-15, G-11
Map:http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-408y343&H2=x-320y217&H3=x-1y5&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-440y13&f2p1=x-321y229&f3p1=x-286y43&f4p1=x-31y74&f5p1=x-89y81&f6p1=x-151y63&f7p1=x-317y-23&f8p1=x-5y2&f9p1=x-477y9&f1p2=x-376y-119&f2p2=x-24y35&f3p2=x-413y-86&f4p2=x-389y-148&f6p2=x-425y-148&f7p2=x-471y-121&t1=x-358y-192&t2=x-357y-160&t3=x-6y0&t5=x-532y-160&t7=x-1y18&t9=x-65y-3&u2=x-207y-114&u4=x-434y-117
eagletsi
04/05/2011, 14:47
Hail Hydra! Turn 9A:
Nick Fury runs up the Platform, past Captain America and next to Hydra Officer by the Baron engaging him in a fist fight. Agent Bealieu fires a blast at Agent 555, but his sensor array is damaged and his shot flies wide.
-----------------------------------------------------------------------
1) Nick fury to I12
2) Agent Bealieu range attacks 555. Att 5 vs DF13 needs an 8+. Misses
S.H.I.E.L.D and Invaders
1) AW079 [9] Captain America (3,6) I10
2) AV035 [3] Bucky (Counts as Falcon) (0/6) KOKOKO
3) SN004 [4] SHIELD Trooper (Agent-13) (2/5) J11
-- Alias
4) CT007 [2] Mandroid Armor (Agent Bealieu) (2/4) L9 @
5) CT001 [1] S.H.I.E.L.D. Trooper (Clay Quartermain) (0/3) KOKOKO
6) CJ021 [8] Sgt. Rock (Nick Fury) (2/6) I12 @
7) FF203 Namor F11 (9,10)
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (7,7) 100 pts G-12
2) R Mandarin (7,7) 107 pts L-19
3) R HYDRA Footsoldier # 555 (2,4) 14 pts N-13@
4) R HYDRA Footsoldier #888 (0,4) 14 pts KOKOKO
5) R HYDRA Footsoldier # 444 (0,4) 14 pts KOKOKO
6) R HYDRA Footsoldier # 222 (0,4) 14 pts KOKOKO
7) R HYDRA Footsoldier # 999 (4,4) 14 pts K-12
8) V HYDRA Officer (Bob) (0,5) 24 pts KOKOKO
9) V HYDRA Officer (Larry) (5,5) 24 pts H-13@
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, L-11
LO: M-6, L-15, G-11
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-408y343&H2=x-320y217&H3=x-1y5&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-440y13&f2p1=x-321y229&f3p1=x-286y43&f4p1=x-31y74&f5p1=x-89y81&f6p1=x-151y63&f7p1=x-317y-23&f8p1=x-5y2&f9p1=x-477y9&f1p2=x-376y-119&f2p2=x-24y35&f3p2=x-413y-86&f4p2=x-389y-148&f6p2=x-548y-55&f7p2=x-471y-121&t1=x-264y-218&t3=x-396y-130&t5=x-59y-148&t7=x-1y18&t9=x-65y-3&u2=x-207y-114&u4=x-434y-117
theanalogkid
04/06/2011, 18:53
What kind of fast one are trying to pull, calling youself Hydra? Are you surrendering?;)
Hail Hydra! :a-fist: Turn 9
"Ah, Fury, so nice of you to join us." said the Baron. "Come to watch Herr Capitan's sidekick bleed out up here while you all try to take us in? I sure my capture will be a great comfort to the boy's parents while they visit his tombstone-assuming they are still alive in the era?" The Baron chuckled to himself. Fury just chomped on his cigar even more, almost biting it in half.
=======================================================
1) "Our dance has to end some time, amphibian!" the Baron will again try to Claw Namor. A 10 to a 16. 3,3=16 for a hit. Claw roll says...2 for no Damage unless GZ kicks in...also a 2 as Namor punches the Baron square in the face for 1 clix.
2) Meanwhile, the Mandarin will finish off his foe. A 9 to a 14 (+1). 2,6=8 for a hit for 2 clixs and the KO as another blast from the electro ring finishes off Agent Bealieu.
3) #999 will again punch Agent-13. An 8 to a 12. 3,3=6 for a hit for 2 and the KO. But can Agent-13 get off a parting shot with GZ...? Roll of 1 says he does. 1 clix to #999.
S.H.I.E.L.D and Invaders
1) AW079 [9] Captain America (3,6) I10
2) AV035 [3] Bucky (Counts as Falcon) (0/6) KOKOKO
3) SN004 [4] SHIELD Trooper (Agent-13) (0/5) KOKOKO
-- Alias
4) CT007 [2] Mandroid Armor (Agent Bealieu) (0/4) L9 KOKOKO
5) CT001 [1] S.H.I.E.L.D. Trooper (Clay Quartermain) (0/3) KOKOKO
6) CJ021 [8] Sgt. Rock (Nick Fury) (2/6) I12 @
7) FF203 Namor F11 (9,10)
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (7,7) 100 pts G-12@
2) R Mandarin (7,7) 107 pts L-19@
3) R HYDRA Footsoldier # 555 (2,4) 14 pts N-13
4) R HYDRA Footsoldier #888 (0,4) 14 pts KOKOKO
5) R HYDRA Footsoldier # 444 (0,4) 14 pts KOKOKO
6) R HYDRA Footsoldier # 222 (0,4) 14 pts KOKOKO
7) R HYDRA Footsoldier # 999 (3,4) 14 pts K-12@
8) V HYDRA Officer (Bob) (0,5) 24 pts KOKOKO
9) V HYDRA Officer (Larry) (5,5) 24 pts H-13
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, L-11
LO: M-6, L-15, G-11
Map:http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-408y343&H2=x-320y217&H3=x-1y5&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-440y13&f2p1=x-321y229&f3p1=x-286y43&f4p1=x-31y74&f5p1=x-89y81&f6p1=x-151y63&f7p1=x-317y-23&f8p1=x-5y2&f9p1=x-477y9&f1p2=x-376y-119&f2p2=x-24y35&f4p2=x-81y14&f6p2=x-548y-55&f7p2=x-471y-121&t3=x-414y-131&t5=x-59y-148&t7=x-1y18&t9=x-65y-3&u1=x-322y-145&u2=x-308y70&u4=x-495y-149
eagletsi
04/06/2011, 19:27
Shield and Invaders Turn 10A:
Very funny, I didn't even notice I did that. Well it's about time Ground Zero helped me. This may still make it a game. Also, you really have the baron and Hydra down, great writing.
Story:
Namor threw an uppercut, this time being careful to avoid the Alcohol covered Face of the Baron. His blow struck the Baron in the chest, but the Barons armour absorbed most of the force. Captain America saw Namor engaged with Baron Blood and the rest of his allies were dropping fast. He knew he had to do something to help his team. He had just seen Agent-13 go down, and he blamed himself knowing that if he had just hit that agent before,
Agent-13 would still be in the fight. He focused and launched his shield towards Footsolider 999. The shield struck his midsection and knocked him backward
off the top of the platform to the floor below, then returned to Captain America's hand. Captain America knew the battle was still in jeopardy, but at least that agent would give them no more trouble. He was cautiously watching for the Asian man to make his appearance, he knew it wouldn't be long until he did and he wanted to be ready.
================================================
Actions:
1) Namor will Close Combat Attack Baron Blood. Att 9 vs 16+1(Loner)=17 needs an 8+. Rolls a (6,4)=10. Ground Zero Roll: 3. Baron Blood take 3-2(Invul)=1 click.
2) Captain America will Range Attack Footsolider 999. Att 9 vs Df14 needs a 6+. Rolls a (5,5)=10. Foot Soldier 999 takes 2 clicks and is knocked back to L13 taking 1 more for the fall and is Ko'ed.
S.H.I.E.L.D and Invaders
1) AW079 [14] Captain America (3,6) I10 @
2) AV035 [3] Bucky (Counts as Falcon) (0/6) KOKOKO
3) SN004 [4] SHIELD Trooper (Agent-13) (0/5) KOKOKO
-- Alias
4) CT007 [2] Mandroid Armor (Agent Bealieu) (0/4) L9 KOKOKO
5) CT001 [1] S.H.I.E.L.D. Trooper (Clay Quartermain) (0/3) KOKOKO
6) CJ021 [8] Sgt. Rock (Nick Fury) (2/6) I12
7) FF203 [1] Namor F11 (9,10) @
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (5,7) 100 pts G-12@
2) R Mandarin (7,7) 107 pts L-19@
3) R HYDRA Footsoldier # 555 (2,4) 14 pts N-13
4) R HYDRA Footsoldier #888 (0,4) 14 pts KOKOKO
5) R HYDRA Footsoldier # 444 (0,4) 14 pts KOKOKO
6) R HYDRA Footsoldier # 222 (0,4) 14 pts KOKOKO
7) R HYDRA Footsoldier # 999 (0,4) 14 pts KOKOKO
8) V HYDRA Officer (Bob) (0,5) 24 pts KOKOKO
9) V HYDRA Officer (Larry) (5,5) 24 pts H-13
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, L-11
LO: M-6, L-15, G-11
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-408y343&H2=x-320y217&H3=x-1y5&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-440y13&f2p1=x-321y229&f3p1=x-286y43&f4p1=x-31y74&f5p1=x-89y81&f6p1=x-151y63&f8p1=x-5y2&f9p1=x-477y9&f1p2=x-376y-119&f2p2=x-24y35&f4p2=x-81y14&f6p2=x-548y-55&f7p2=x-471y-121&t3=x-505y-161&t5=x-59y-148&t7=x-1y18&t9=x-65y-3&u1=x-377y-209&u2=x-308y70&u4=x-495y-149
theanalogkid
04/06/2011, 20:01
Hail Hydra!:a-fist: Turn 10
"Give it up, Baron!" said Captain America as he casually threw his shield to knock a random Hydra soldier back off the dias without looking away from the vampire. "You'll pay for what you did to Bucky!"
"HA! HA! HA!" the Baron laughed. "You think the battle won because this...fish man has made contact with me once and you defeated the least of Hydra's Soldier's? I thought you knew better than that. I will savor the taste of your regret and loss...almost as much as your blood.
=======================================================
1) Larry will try some officer's Kung Fu on Fury. An 8 to a 13. 1,3=4 for the miss as Fury ducks the kick throw at him.
2) # 555 will move to K-12.
S.H.I.E.L.D and Invaders
1) AW079 [14] Captain America (3,6) I10 @
2) AV035 [3] Bucky (Counts as Falcon) (0/6) KOKOKO
3) SN004 [4] SHIELD Trooper (Agent-13) (0/5) KOKOKO
-- Alias
4) CT007 [2] Mandroid Armor (Agent Bealieu) (0/4) L9 KOKOKO
5) CT001 [1] S.H.I.E.L.D. Trooper (Clay Quartermain) (0/3) KOKOKO
6) CJ021 [8] Sgt. Rock (Nick Fury) (2/6) I12
7) FF203 [1] Namor F11 (9,10) @
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (5,7) 100 pts G-12@
2) R Mandarin (7,7) 107 pts L-19@
3) R HYDRA Footsoldier # 555 (2,4) 14 pts N-13
4) R HYDRA Footsoldier #888 (0,4) 14 pts KOKOKO
5) R HYDRA Footsoldier # 444 (0,4) 14 pts KOKOKO
6) R HYDRA Footsoldier # 222 (0,4) 14 pts KOKOKO
7) R HYDRA Footsoldier # 999 (0,4) 14 pts KOKOKO
8) V HYDRA Officer (Bob) (0,5) 24 pts KOKOKO
9) V HYDRA Officer (Larry) (5,5) 24 pts H-13
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, L-11
LO: M-6, L-15, G-11
Map:http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-408y343&H2=x-320y217&H3=x-1y5&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-440y13&f2p1=x-321y229&f3p1=x-384y12&f4p1=x-31y74&f5p1=x-89y81&f6p1=x-151y63&f8p1=x-5y2&f9p1=x-477y9&f1p2=x-376y-119&f2p2=x-24y35&f4p2=x-81y14&f6p2=x-548y-55&f7p2=x-471y-121&t3=x-505y-161&t5=x-59y-148&t7=x-1y18&t9=x-65y-3&u1=x-377y-209&u4=x-342y-148
eagletsi
04/06/2011, 23:27
Shield and Invaders Turn 11A
In his weakened State Nick Fury attempts to punch the Hydra Officer in front of him, but his wounds from this combat show heavily and his attack is easily blocked by the Officer.
=======================================================
1) Nick Fury will close combat attack Hydra Officer Larry. Att 7 vs DF16 needs a 9+. Rolls a (4,3)=7 miss
S.H.I.E.L.D and Invaders
1) AW079 [14] Captain America (3,6) I10
2) AV035 [3] Bucky (Counts as Falcon) (0/6) KOKOKO
3) SN004 [4] SHIELD Trooper (Agent-13) (0/5) KOKOKO
-- Alias
4) CT007 [2] Mandroid Armor (Agent Bealieu) (0/4) L9 KOKOKO
5) CT001 [1] S.H.I.E.L.D. Trooper (Clay Quartermain) (0/3) KOKOKO
6) CJ021 [8] Sgt. Rock (Nick Fury) (2/6) I12
7) FF203 [1] Namor F11 (9,10)
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (5,7) 100 pts G-12@
2) R Mandarin (7,7) 107 pts L-19@
3) R HYDRA Footsoldier # 555 (2,4) 14 pts N-13
4) R HYDRA Footsoldier #888 (0,4) 14 pts KOKOKO
5) R HYDRA Footsoldier # 444 (0,4) 14 pts KOKOKO
6) R HYDRA Footsoldier # 222 (0,4) 14 pts KOKOKO
7) R HYDRA Footsoldier # 999 (0,4) 14 pts KOKOKO
8) V HYDRA Officer (Bob) (0,5) 24 pts KOKOKO
9) V HYDRA Officer (Larry) (5,5) 24 pts H-13
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, L-11
LO: M-6, L-15, G-11
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-408y343&H2=x-320y217&H3=x-1y5&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-440y13&f2p1=x-321y229&f3p1=x-384y12&f4p1=x-31y74&f5p1=x-89y81&f6p1=x-151y63&f8p1=x-5y2&f9p1=x-477y9&f1p2=x-376y-119&f2p2=x-24y35&f4p2=x-81y14&f6p2=x-548y-55&f7p2=x-471y-121&t3=x-15y2&t5=x-59y-148&t7=x-1y18&t9=x-65y-3&u1=x-367y-148&u4=x-342y-148
theanalogkid
04/07/2011, 11:19
Hail Hydra! :a-fist: Turn 11
{Time to go check upon my partner's progress} thought the Mandarin as he utilized his vortex ring to propel forward to the dais, where the action was. {I hope he is doing as well as I did.}
-----------------------------------------------------------------------
1) The Mandarin will fly to F-17.
2) Free {Must I do everything, Nazi?} The Mandarin will blast Namor with his Flame blast ring, severely weakening him. (Otherwise know as Mandarin will Outwit Namor's Invunerability.)
3) {You do realize, if he wasn't engaged with me, he would have already pulverized you?} the Baron said. {I see your point.} the Mandarin said. {You and your organization have their uses, after all. I think we will work very well together!} {Yes}, said the Baron as he turned toward Namor. {Very well indeed!} The Baron will try to Steal some of Namor's Energy. A 9 to a 16. 2,4=6 for the miss as Namor hurt him just enough.
4) Larry will again try to hit Fury. An 8 to a 13. 1,6=7 for a hit for 2 clixs -1 for Toughness = 1 clix total as Larry manages a leg sweep on Fury, catching him by surprise. GZ says...5 by doing another clix straight through as the sweep does more than just knock the wind out off Fury, it knocks him out cold!
S.H.I.E.L.D and Invaders
1) AW079 [14] Captain America (3,6) I10
2) AV035 [3] Bucky (Counts as Falcon) (0/6) KOKOKO
3) SN004 [4] SHIELD Trooper (Agent-13) (0/5) KOKOKO
-- Alias
4) CT007 [2] Mandroid Armor (Agent Bealieu) (0/4) L9 KOKOKO
5) CT001 [1] S.H.I.E.L.D. Trooper (Clay Quartermain) (0/3) KOKOKO
6) CJ021 [8] Sgt. Rock (Nick Fury) (0/6) KOKOKO
7) FF203 [1] Namor F11 (9,10)
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (5,7) 100 pts G-12@
2) R Mandarin (7,7) 107 pts F-17@
3) R HYDRA Footsoldier # 555 (2,4) 14 pts N-13
4) R HYDRA Footsoldier #888 (0,4) 14 pts KOKOKO
5) R HYDRA Footsoldier # 444 (0,4) 14 pts KOKOKO
6) R HYDRA Footsoldier # 222 (0,4) 14 pts KOKOKO
7) R HYDRA Footsoldier # 999 (0,4) 14 pts KOKOKO
8) V HYDRA Officer (Bob) (0,5) 24 pts KOKOKO
9) V HYDRA Officer (Larry) (5,5) 24 pts H-13@
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, L-11
LO: M-6, L-15, G-11
Map:http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-408y343&H2=x-320y217&H3=x-1y5&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-440y13&f2p1=x-507y164&f3p1=x-384y12&f4p1=x-31y74&f5p1=x-89y81&f6p1=x-151y63&f8p1=x-5y2&f9p1=x-477y9&f1p2=x-376y-119&f2p2=x-24y35&f4p2=x-81y14&f6p2=x-124y170&f7p2=x-471y-121&t3=x-15y2&t5=x-59y-148&t7=x-1y18&t9=x-65y-3&u2=x-496y6&u3=x-443y-120&u4=x-468y-149
eagletsi
04/07/2011, 12:37
Shield and Invaders Turn 12
Note: Darn that Loner is really effective.
Namor is hit by the Flames and his skin is singed, but his Atlanteon body, was tough and he soon recovered. He swung another fist at the Baron, he narrowly dodged the attack.
Captain America saw Nick Fury go down, and had several target of opportunity. He had seen a wounded Hydra agent run up the steps and signal the Baron. Obviously, everone on the lower level was out.
Captain America threw his shield and it hit the signalling soldier square in the chest, causing him to fall to the ground and pass out.
-----------------------------------------------------------------------
1) Namor Close combat attacks Baron Blood. Att 9 vs Df15+1(Loner)=16 needs a 7+. Rolls a 3. A miss
2) Captain America Range Attacks Hydra Footsolider 555. Att 8 vs Df13 needs and 5+. Rolls a (5,3)=8 and Hits. 555 takes 2 clicks and is Ko'ed
S.H.I.E.L.D and Invaders
1) AW079 [18] Captain America (3,6) I10 @
2) AV035 [3] Bucky (Counts as Falcon) (0/6) KOKOKO
3) SN004 [4] SHIELD Trooper (Agent-13) (0/5) KOKOKO
-- Alias
4) CT007 [2] Mandroid Armor (Agent Bealieu) (0/4) L9 KOKOKO
5) CT001 [1] S.H.I.E.L.D. Trooper (Clay Quartermain) (0/3) KOKOKO
6) CJ021 [8] Sgt. Rock (Nick Fury) (0/6) KOKOKO
7) FF203 [1] Namor F11 (9,10) @
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (5,7) 100 pts G-12@
2) R Mandarin (7,7) 107 pts F-17@
3) R HYDRA Footsoldier # 555 (0,4) 14 pts KOKOKO
4) R HYDRA Footsoldier #888 (0,4) 14 pts KOKOKO
5) R HYDRA Footsoldier # 444 (0,4) 14 pts KOKOKO
6) R HYDRA Footsoldier # 222 (0,4) 14 pts KOKOKO
7) R HYDRA Footsoldier # 999 (0,4) 14 pts KOKOKO
8) V HYDRA Officer (Bob) (0,5) 24 pts KOKOKO
9) V HYDRA Officer (Larry) (5,5) 24 pts H-13@
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, L-11
LO: M-6, L-15, G-11
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-408y343&H2=x-320y217&H3=x-1y5&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-440y13&f2p1=x-507y164&f3p1=x-64y150&f4p1=x-31y74&f5p1=x-89y81&f6p1=x-151y63&f8p1=x-5y2&f9p1=x-477y9&f1p2=x-379y-118&f2p2=x-24y35&f4p2=x-81y14&f6p2=x-124y170&f7p2=x-471y-121&t3=x-397y-191&t5=x-534y-161&t7=x-1y18&t9=x-65y-3&u2=x-496y6&u3=x-443y-120&u4=x-468y-149
theanalogkid
04/07/2011, 15:37
Hail Hydra :a-fist: Turn 12
"Does this not remind you of anything, Herr Capitan?" the Baron licked his lips. "Spring, 1943, perhaps? You and this...amphibian were supposed to protect a young British young from my tender mercies. Instead, she nearly died, while a whole squad of soldier under the command of this one did." he pointed at Nick, " leading to him being transfered to his other wartime unit, the Howling Commandos."
"Only she overcame your vile influence to become the hero known as Spitfire!" said Cap. "And the Commandos..."
"Herr Capitan, much happened while you were doing your inpression of an ice cube." the Baron smiled. "And I can't wait o share it with you..."
-----------------------------------------------------------------------
1) The revelations will have to wait as the villians take this monolouge time to clear and gather themselves.
2) Free Mandarin will keep the heat on Namor. (He wil Outwit his Charge.)
S.H.I.E.L.D and Invaders
1) AW079 [18] Captain America (3,6) I10 @
2) AV035 [3] Bucky (Counts as Falcon) (0/6) KOKOKO
3) SN004 [4] SHIELD Trooper (Agent-13) (0/5) KOKOKO
-- Alias
4) CT007 [2] Mandroid Armor (Agent Bealieu) (0/4) L9 KOKOKO
5) CT001 [1] S.H.I.E.L.D. Trooper (Clay Quartermain) (0/3) KOKOKO
6) CJ021 [8] Sgt. Rock (Nick Fury) (0/6) KOKOKO
7) FF203 [1] Namor F11 (9,10) @ (Charge Outwitted)
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (5,7) 100 pts G-12
2) R Mandarin (7,7) 107 pts F-17
3) R HYDRA Footsoldier # 555 (0,4) 14 pts KOKOKO
4) R HYDRA Footsoldier #888 (0,4) 14 pts KOKOKO
5) R HYDRA Footsoldier # 444 (0,4) 14 pts KOKOKO
6) R HYDRA Footsoldier # 222 (0,4) 14 pts KOKOKO
7) R HYDRA Footsoldier # 999 (0,4) 14 pts KOKOKO
8) V HYDRA Officer (Bob) (0,5) 24 pts KOKOKO
9) V HYDRA Officer (Larry) (5,5) 24 pts H-13
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, L-11
LO: M-6, L-15, G-11
Map:http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-408y343&H2=x-320y217&H3=x-1y5&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-440y13&f2p1=x-507y164&f3p1=x-64y150&f4p1=x-31y74&f5p1=x-89y81&f6p1=x-151y63&f8p1=x-5y2&f9p1=x-477y9&f1p2=x-379y-118&f2p2=x-24y35&f4p2=x-81y14&f6p2=x-124y170&f7p2=x-471y-121&t3=x-397y-191&t5=x-534y-161&t7=x-1y18&t9=x-65y-3&u3=x-17y-56&u4=x-104y-64
eagletsi
04/08/2011, 08:44
Shield And Invaders Turn 13
Captain America was about to respond to the Baron, he was stopped by the sounds of bombs and gun fire on surface above them. The walls holding up this secret chamber were shaken from the force, and the statues nearby were toppling over to the ground.
"Do you hear that? That's the sound of your base above us being hit by American Bomber's and invaded by the Howling Commandoes. It won't be long until they find there way down here. You may take us down, but hundreds more American Soldiers and Heroes will stand in our place.
Your tyrany is Dead. Your Nazi regime has fallen, it is only a matter of time now. Then, your Hydra friends, the ones who left you here as a Sacrafice, will fall too. We have beaten you before and we will always beat you. Wherever Evil's exists, Good will triump over it! Surrender now! before the might of the American Army gets here and you may still survive this war!"
-----------------------------------------------------------------------
1) All Clear
S.H.I.E.L.D and Invaders
1) AW079 [18] Captain America (3,6) I10
2) AV035 [3] Bucky (Counts as Falcon) (0/6) KOKOKO
3) SN004 [4] SHIELD Trooper (Agent-13) (0/5) KOKOKO
-- Alias
4) CT007 [2] Mandroid Armor (Agent Bealieu) (0/4) L9 KOKOKO
5) CT001 [1] S.H.I.E.L.D. Trooper (Clay Quartermain) (0/3) KOKOKO
6) CJ021 [8] Sgt. Rock (Nick Fury) (0/6) KOKOKO
7) FF203 [1] Namor F11 (9,10) (Charge Outwitted)
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (5,7) 100 pts G-12
2) R Mandarin (7,7) 107 pts F-17
3) R HYDRA Footsoldier # 555 (0,4) 14 pts KOKOKO
4) R HYDRA Footsoldier #888 (0,4) 14 pts KOKOKO
5) R HYDRA Footsoldier # 444 (0,4) 14 pts KOKOKO
6) R HYDRA Footsoldier # 222 (0,4) 14 pts KOKOKO
7) R HYDRA Footsoldier # 999 (0,4) 14 pts KOKOKO
8) V HYDRA Officer (Bob) (0,5) 24 pts KOKOKO
9) V HYDRA Officer (Larry) (5,5) 24 pts H-13
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, L-11
LO: M-6, L-15, G-11
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-408y343&H2=x-320y217&H3=x-1y5&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-440y13&f2p1=x-507y164&f3p1=x-64y150&f4p1=x-31y74&f5p1=x-89y81&f6p1=x-151y63&f8p1=x-5y2&f9p1=x-477y9&f1p2=x-379y-118&f2p2=x-24y35&f4p2=x-81y14&f6p2=x-124y170&f7p2=x-471y-121&t5=x-18y14&t7=x-1y18&t9=x-65y-3&u3=x-17y-56&u4=x-5y-1
theanalogkid
04/08/2011, 15:23
Hail Hydra:a-fist: Turn 13
"Herr Capitan, such bravodo!" the Baron smiled. "I am not scared of the incoming American forces, anymore than the Mandarin is. He has the raw power to level the mountain literally at his fingertips, while I...well I have been around for a loong time, Capitan. I know how to survive."
---------------------------------------------------------------------
1) Free The Mandarin applied a little more heat to Namor. (Mandarin will Outwit Namor's Toughness).
2) With Namor weakened, (and knowing he can hold an electrial charge like an eel, the Mandarin will use his vortex ring to pick up Namor... when slam him back down! A 9 to a 16. 3,3=6 (I knew I should have moved Larry back!) for a miss by one as Namor just seemed to take the abuse and get up for more.
3) With his Toughness still gone, the Baron will try Stealing his Energy again. a 9 to a 16. 5,3=for a hit, GZ says 3 for nothing good or bad as Namor takes 2 clixs and the Baron heals 1clix as he takes a quick nip from him to resupply himself.
4) Larry will take aim at Cap while he's speechifing. An 8 (+1) to a 14. 3,3=6 for a hit for 2 clixs-1 for Toughness =1 clixs total +knockback into the wall right behind him for another +1 =2 clixs total as Cap barely hangs on against Larry's furious assualt! (Larry HAS to escape with the Baron and the Mandarin, he dropped Nick, has almost dropped Cap (once GZ got him off the IMP clix), and made every Leadership roll. Just saying.:)
S.H.I.E.L.D and Invaders
1) AW079 [18] Captain America (1,6) I10
2) AV035 [3] Bucky (Counts as Falcon) (0/6) KOKOKO
3) SN004 [4] SHIELD Trooper (Agent-13) (0/5) KOKOKO
-- Alias
4) CT007 [2] Mandroid Armor (Agent Bealieu) (0/4) L9 KOKOKO
5) CT001 [1] S.H.I.E.L.D. Trooper (Clay Quartermain) (0/3) KOKOKO
6) CJ021 [8] Sgt. Rock (Nick Fury) (0/6) KOKOKO
7) FF203 [1] Namor F11 (7,10) (Charge Outwitted)
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (6,7) 100 pts G-12@
2) R Mandarin (7,7) 107 pts F-17@
3) R HYDRA Footsoldier # 555 (0,4) 14 pts KOKOKO
4) R HYDRA Footsoldier #888 (0,4) 14 pts KOKOKO
5) R HYDRA Footsoldier # 444 (0,4) 14 pts KOKOKO
6) R HYDRA Footsoldier # 222 (0,4) 14 pts KOKOKO
7) R HYDRA Footsoldier # 999 (0,4) 14 pts KOKOKO
8) V HYDRA Officer (Bob) (0,5) 24 pts KOKOKO
9) V HYDRA Officer (Larry) (5,5) 24 pts H-13@
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, L-11
LO: M-6, L-15, G-11
Map:http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-408y343&H2=x-320y217&H3=x-1y5&L1=x-256y32&L2=x-319y310&L3=x-506y183&f1p1=x-440y13&f2p1=x-507y170&f3p1=x-64y150&f4p1=x-31y74&f5p1=x-89y81&f6p1=x-151y63&f8p1=x-5y2&f9p1=x-477y9&f1p2=x-379y-118&f2p2=x-24y35&f4p2=x-81y14&f6p2=x-124y170&f7p2=x-471y-121&t1=x-387y-99&t2=x-432y-126&t3=x-514y23&t5=x-18y14&t7=x-1y18&t9=x-65y-3&u3=x-17y-56&u4=x-5y-1
eagletsi
04/08/2011, 16:20
Shield & Invader turn 14
Note: It had to happen soon or later. I knew you couldn't miss forever :(
Captain America yells "You have trained your Lackey well, that really hurt". Captain America then says Namor we must regroup. Captain America runs and sommersaults threw the air landing at the bottom of the stairs and taking cover behind a Large Monument. Namor dodged right and then back left, fienting Baron Blood and sqeezing by him, Namor took to the air and grabbed the large statue ripping it from the ground, then proceed over next to Captain America. Captain America says "We have to hold them on the upper level until the troops arrive" Namor nodded his approval.
---------------------------------------------------------------------
1) Namor will attempt to breakaway. Rolls a 5. Namor flies to H15 and Pickss up the Heavy Object and moves to K16
2) Captain America to L16
S.H.I.E.L.D and Invaders
1) AW079 [18] Captain America (1,6) I10 @
2) AV035 [3] Bucky (Counts as Falcon) (0/6) KOKOKO
3) SN004 [4] SHIELD Trooper (Agent-13) (0/5) KOKOKO
-- Alias
4) CT007 [2] Mandroid Armor (Agent Bealieu) (0/4) L9 KOKOKO
5) CT001 [1] S.H.I.E.L.D. Trooper (Clay Quartermain) (0/3) KOKOKO
6) CJ021 [8] Sgt. Rock (Nick Fury) (0/6) KOKOKO
7) FF203 [1] Namor F11 (7,10) (Defense 16 Caps Defend) @
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (6,7) 100 pts G-12@
2) R Mandarin (7,7) 107 pts F-17@
3) R HYDRA Footsoldier # 555 (0,4) 14 pts KOKOKO
4) R HYDRA Footsoldier #888 (0,4) 14 pts KOKOKO
5) R HYDRA Footsoldier # 444 (0,4) 14 pts KOKOKO
6) R HYDRA Footsoldier # 222 (0,4) 14 pts KOKOKO
7) R HYDRA Footsoldier # 999 (0,4) 14 pts KOKOKO
8) V HYDRA Officer (Bob) (0,5) 24 pts KOKOKO
9) V HYDRA Officer (Larry) (5,5) 24 pts H-13@
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, L-11
LO: M-6, L-15, G-11
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-313y375&H2=x-321y219&H3=x-1y5&L1=x-439y183&L2=x-316y341&f1p1=x-440y13&f2p1=x-507y170&f3p1=x-64y150&f4p1=x-31y74&f5p1=x-89y81&f6p1=x-151y63&f8p1=x-5y2&f9p1=x-477y9&f1p2=x-284y69&f2p2=x-24y35&f4p2=x-81y14&f6p2=x-124y170&f7p2=x-314y33&t1=x-387y-99&t2=x-432y-126&t3=x-488y23&t4=x-361y0&t5=x-18y14&t7=x-1y18&t9=x-73y0&u3=x-17y-56&u4=x-317y-3
theanalogkid
04/08/2011, 16:52
Hail Hydra:a-fist: Turn 14
"I stand corrected, Herr Capitan!" yelled Baron Blood. "A real Aryan would not run at the first sign of trouble, nor leave his comrade behind!"
really want to take Bucky hostage as a blood doll!]
--------------------------------------------------------------------
1) While the Baron laughs, Larry will take careful aim at the Captain's back. An 8 to a 16. 3,4=7 for a miss by one (good thing the Baron couldn't see him!) as Cap puts his shield behind him and blocks Larry's shot. 1 push to Larry.
S.H.I.E.L.D and Invaders
1) AW079 [18] Captain America (1,6) I10 @
2) AV035 [3] Bucky (Counts as Falcon) (0/6) KOKOKO
3) SN004 [4] SHIELD Trooper (Agent-13) (0/5) KOKOKO
-- Alias
4) CT007 [2] Mandroid Armor (Agent Bealieu) (0/4) L9 KOKOKO
5) CT001 [1] S.H.I.E.L.D. Trooper (Clay Quartermain) (0/3) KOKOKO
6) CJ021 [8] Sgt. Rock (Nick Fury) (0/6) KOKOKO
7) FF203 [1] Namor F11 (7,10) (Defense 16 Caps Defend) @
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (6,7) 100 pts G-12
2) R Mandarin (7,7) 107 pts F-17
3) R HYDRA Footsoldier # 555 (0,4) 14 pts KOKOKO
4) R HYDRA Footsoldier #888 (0,4) 14 pts KOKOKO
5) R HYDRA Footsoldier # 444 (0,4) 14 pts KOKOKO
6) R HYDRA Footsoldier # 222 (0,4) 14 pts KOKOKO
7) R HYDRA Footsoldier # 999 (0,4) 14 pts KOKOKO
8) V HYDRA Officer (Bob) (0,5) 24 pts KOKOKO
9) V HYDRA Officer (Larry) (4,5) 24 pts H-13@@
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, L-11
LO: M-6, L-15, G-11
Map:http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-313y375&H2=x-321y219&H3=x-1y5&L1=x-439y183&L2=x-316y341&f1p1=x-440y13&f2p1=x-507y170&f3p1=x-64y150&f4p1=x-31y74&f5p1=x-89y81&f6p1=x-151y63&f8p1=x-5y2&f9p1=x-477y9&f1p2=x-284y69&f2p2=x-24y35&f4p2=x-81y14&f6p2=x-124y170&f7p2=x-314y33&t1=x-387y-99&t2=x-399y-75&t3=x-36y12&t4=x-340y19&t5=x-18y14&t7=x-1y18&t9=x-73y0&u3=x-17y-56&u4=x-310y-27
eagletsi
04/08/2011, 17:11
Shield and Invaders Turn 15:
Note: I think your meant Namor Back, right. Actually Cap had a 17 because of the object he was on and on the lower level. That's why I moved him a level below, so the Hydra ability wouldn't work. I figure since the game ends on Turn 16 I need to survive.
The foundation walls shook again. Explosions could be heard all around, It would not be long before this place was overrun by the Allied forces. Captain America and Namor continued to hold their ground. Blocking one of the exit paths trying to keep the remain Hydra agents trapped on the upper level.
--------------------------------------------------------------------
1) All Clear
S.H.I.E.L.D and Invaders
1) AW079 [19] Captain America (1,6) I10 (+1 defense for Hindering)
2) AV035 [3] Bucky (Counts as Falcon) (0/6) KOKOKO
3) SN004 [4] SHIELD Trooper (Agent-13) (0/5) KOKOKO
-- Alias
4) CT007 [2] Mandroid Armor (Agent Bealieu) (0/4) L9 KOKOKO
5) CT001 [1] S.H.I.E.L.D. Trooper (Clay Quartermain) (0/3) KOKOKO
6) CJ021 [8] Sgt. Rock (Nick Fury) (0/6) KOKOKO
7) FF203 [1] Namor F11 (7,10) (Defense 16 Caps Defend)
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (6,7) 100 pts G-12
2) R Mandarin (7,7) 107 pts F-17
3) R HYDRA Footsoldier # 555 (0,4) 14 pts KOKOKO
4) R HYDRA Footsoldier #888 (0,4) 14 pts KOKOKO
5) R HYDRA Footsoldier # 444 (0,4) 14 pts KOKOKO
6) R HYDRA Footsoldier # 222 (0,4) 14 pts KOKOKO
7) R HYDRA Footsoldier # 999 (0,4) 14 pts KOKOKO
8) V HYDRA Officer (Bob) (0,5) 24 pts KOKOKO
9) V HYDRA Officer (Larry) (4,5) 24 pts H-13@@
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, L-11
LO: M-6, L-15, G-11
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-313y375&H2=x-321y219&H3=x-1y5&L1=x-439y183&L2=x-316y341&f1p1=x-440y13&f2p1=x-507y170&f3p1=x-64y150&f4p1=x-31y74&f5p1=x-89y81&f6p1=x-151y63&f8p1=x-5y2&f9p1=x-477y9&f1p2=x-284y69&f2p2=x-24y35&f4p2=x-81y14&f6p2=x-124y170&f7p2=x-314y33&t1=x-387y-99&t2=x-399y-75&t3=x-36y12&t4=x-13y23&t5=x-18y14&t7=x-1y18&t9=x-73y0&u3=x-17y-56&u4=x-22y-17
GarganisScorpion
04/08/2011, 17:24
really want to take Bucky hostage as a blood doll!]
That's actually a really cool idea, I like that.
theanalogkid
04/08/2011, 19:00
You are right, I switched them. But it doesn't mean we can have some last turn villiany.:devious:
Hail Hydra! :a-fist: Turn 16
"Officer! Load the Kapitan's sidekick into the Mandarin's escape pod." The Baron licked his lips. "We have a last piece of business."
-----------------------------------------------------------------------
1) The Mandarin will move to J-14.
2) Free Without hestitation, The Mandarin roasted Namor some more! (He will Outwit his Toughness)
3) The Baron pounced! Charging to K-15, he will Claw Namor, a 9 to a 16. 5,6 for a hit. GZ says...2 as the Baron takes a clix and loses Bades, but gets Steal Energy, so his blades attack is gone replaced with straight 2 clixs.
S.H.I.E.L.D and Invaders
1) AW079 [18] Captain America (1,6) I10 (+1 defense for Hindering)
2) AV035 [3] Bucky (Counts as Falcon) (0/6) KOKOKO
3) SN004 [4] SHIELD Trooper (Agent-13) (0/5) KOKOKO
-- Alias
4) CT007 [2] Mandroid Armor (Agent Bealieu) (0/4) L9 KOKOKO
5) CT001 [1] S.H.I.E.L.D. Trooper (Clay Quartermain) (0/3) KOKOKO
6) CJ021 [8] Sgt. Rock (Nick Fury) (0/6) KOKOKO
7) FF203 [1] Namor F11 (5,10) (Defense 16 Caps Defend)
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (5,7) 100 pts K-15@
2) R Mandarin (7,7) 107 pts J-14@
3) R HYDRA Footsoldier # 555 (0,4) 14 pts KOKOKO
4) R HYDRA Footsoldier #888 (0,4) 14 pts KOKOKO
5) R HYDRA Footsoldier # 444 (0,4) 14 pts KOKOKO
6) R HYDRA Footsoldier # 222 (0,4) 14 pts KOKOKO
7) R HYDRA Footsoldier # 999 (0,4) 14 pts KOKOKO
8) V HYDRA Officer (Bob) (0,5) 24 pts KOKOKO
9) V HYDRA Officer (Larry) (4,5) 24 pts H-13
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, L-11
LO: M-6, L-15, G-11
Map:http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-313y375&H2=x-321y219&H3=x-1y5&L1=x-439y183&L2=x-316y341&f1p1=x-348y106&f2p1=x-411y74&f3p1=x-64y150&f4p1=x-31y74&f5p1=x-89y81&f6p1=x-151y63&f8p1=x-5y2&f9p1=x-477y9&f1p2=x-284y69&f2p2=x-24y35&f4p2=x-81y14&f6p2=x-124y170&f7p2=x-314y33&t1=x-325y-38&t2=x-371y-67&t3=x-36y12&t4=x-13y23&t5=x-18y14&t7=x-1y18&t9=x-73y0&u3=x-17y-56&u4=x-22y-17
eagletsi
04/09/2011, 09:57
Actually it was only your turn 15. Did I mention I hate freaken Ground Zero!!!!!!!!
Shield and Invaders Turn 16
Sounds of the battle above were now close, banging on the metal door 's surronding this colesum, intensified. Voices from Soldiers yelled "Captain America are you in there!"
Namor's skin was on fire. He unleashes a furious combination of punches, both land on Baron Blood, but each time Namor's fist burn with pain. The Baron laughes "Before coming over her I coveedr my entire suit in gun alcohol, go ahead and hit me if you want, but you will feel the pain also!"
-----------------------------------------------------------------------
1) Namor will use Flurry and Close Combat Attack Baron. Att 10 vs DF15(+1 Loner)=16 needs a 6+. Rolls a (5,4)=9. Ground Zero Roll:2 namor takes 1 click and Baron takes 1 click
2nd attack. Att 9 vs DF15(1+ loner)=16 needs a 7+. Rolls a (5,5)=10. Ground Zero Roll:1. Both Namor and Baron Take another click.
S.H.I.E.L.D and Invaders
1) AW079 [19] Captain America (1,6) I10 (+1 defense for Hindering)
2) AV035 [3] Bucky (Counts as Falcon) (0/6) KOKOKO
3) SN004 [4] SHIELD Trooper (Agent-13) (0/5) KOKOKO
-- Alias
4) CT007 [2] Mandroid Armor (Agent Bealieu) (0/4) L9 KOKOKO
5) CT001 [1] S.H.I.E.L.D. Trooper (Clay Quartermain) (0/3) KOKOKO
6) CJ021 [8] Sgt. Rock (Nick Fury) (0/6) KOKOKO
7) FF203 [3] Namor F11 (3,10) (Defense 16 Caps Defend) @
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (3,7) 100 pts K-15@
2) R Mandarin (7,7) 107 pts J-14@
3) R HYDRA Footsoldier # 555 (0,4) 14 pts KOKOKO
4) R HYDRA Footsoldier #888 (0,4) 14 pts KOKOKO
5) R HYDRA Footsoldier # 444 (0,4) 14 pts KOKOKO
6) R HYDRA Footsoldier # 222 (0,4) 14 pts KOKOKO
7) R HYDRA Footsoldier # 999 (0,4) 14 pts KOKOKO
8) V HYDRA Officer (Bob) (0,5) 24 pts KOKOKO
9) V HYDRA Officer (Larry) (4,5) 24 pts H-13
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, L-11
LO: M-6, L-15, G-11
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-313y375&H2=x-321y219&H3=x-1y5&L1=x-439y183&L2=x-316y341&f1p1=x-348y106&f2p1=x-411y74&f3p1=x-64y150&f4p1=x-31y74&f5p1=x-89y81&f6p1=x-151y63&f8p1=x-5y2&f9p1=x-477y9&f1p2=x-284y69&f2p2=x-24y35&f4p2=x-81y14&f6p2=x-124y170&f7p2=x-314y33&t1=x-325y-38&t2=x-371y-67&t3=x-36y12&t4=x-355y7&t5=x-18y14&t7=x-1y18&t9=x-73y0&u3=x-17y-56&u4=x-22y-17
theanalogkid
04/09/2011, 10:57
If I had known that, I wouldn't have cut off Mandarin's LOF. Otherwise, he could MC Namor to take out Cap. Then he could Outwit Namor's Toughness. Then if the Baron hit's and Ground Zero provides the extra kick, then he's KO'ed as well! HA! HA! HA! But, alas, I didn't put the Baron off tho the side when I charged that turn. *sounds like Claw from Inspector Gadget* Next time, S.H.I.E.L.D./Invaders, next time!
Hail Hydra!:a-fist: Turn 16
"One more sip for the road, eh amphibian?" the Baron said as Namor fought through the pain to valiantly try to pummel the vampire.
----------------------------------------------------------------------
1) Shaking his head, the Mandaring will move to J-18, pushing.
2) Free More heat came from his ring as he was intent on burning NBamor alive. (Mandarin will Ouwit Namor's Toughness)
3) "Maybe I was wrong to dismiss you out of hand, Atlantean." said the Baron, licking his lips. "You are a rare breed...a rare vintage, if you will. And your blood should reflect that..." Baron Blood will Steal some of Namor's Energy. An 8 to a 16. 5,2=7 for a miss as the Baron is about ready to come in for the bite (Namor's DV would have been hit), Cap throws his shield to deflect him away at the last moment! A push click to the Baron. {We must go, Baron, you have made you point.} said the Mandarin as the troops threatened to blow the door.
"True, Mandarin." said the Baron as he looked at the burned and dazed body of Namor and the fatigued body of Captain America down below. "Now that I have tasted Namor AND have BUCKY as my own, I think I have my point perfectly clear: Leave Hydra alone, or else!"
S.H.I.E.L.D and Invaders
1) AW079 [18] Captain America (1,6) I10 (+1 defense for Hindering)
2) AV035 [3] Bucky (Counts as Falcon) (0/6) KOKOKO
3) SN004 [4] SHIELD Trooper (Agent-13) (0/5) KOKOKO
-- Alias
4) CT007 [2] Mandroid Armor (Agent Bealieu) (0/4) L9 KOKOKO
5) CT001 [1] S.H.I.E.L.D. Trooper (Clay Quartermain) (0/3) KOKOKO
6) CJ021 [8] Sgt. Rock (Nick Fury) (0/6) KOKOKO
7) FF203 [3] Namor F11 (3,10) (Defense 16 Caps Defend) @
Total: 325
Nazi Reserve Guard
1) U Baron Blood (+ Loner) (2,7) 100 pts K-15@@
2) R Mandarin (6,7) 107 pts J-18@@
3) R HYDRA Footsoldier # 555 (0,4) 14 pts KOKOKO
4) R HYDRA Footsoldier #888 (0,4) 14 pts KOKOKO
5) R HYDRA Footsoldier # 444 (0,4) 14 pts KOKOKO
6) R HYDRA Footsoldier # 222 (0,4) 14 pts KOKOKO
7) R HYDRA Footsoldier # 999 (0,4) 14 pts KOKOKO
8) V HYDRA Officer (Bob) (0,5) 24 pts KOKOKO
9) V HYDRA Officer (Larry) (4,5) 24 pts H-13
Total: 325
BFC: Ground Zero
Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
HO: H-15, L-11
LO: M-6, L-15, G-11
Map:http://www.ianparmenter.com/hcutils/map2.jsp?map=BDM&em1=catherfina@msn.com&em2=eagletsi111@yahoo.com&H1=x-313y375&H2=x-321y219&H3=x-1y5&L1=x-439y183&L2=x-316y341&f1p1=x-348y106&f2p1=x-409y199&f3p1=x-64y150&f4p1=x-31y74&f5p1=x-89y81&f6p1=x-151y63&f8p1=x-5y2&f9p1=x-477y9&f1p2=x-284y69&f2p2=x-24y35&f4p2=x-81y14&f6p2=x-124y170&f7p2=x-314y33&t1=x-325y-38&t2=x-391y89&t3=x-377y-37&t4=x-413y88&t5=x-18y14&t7=x-1y18&t9=x-73y0&u3=x-17y-56&u4=x-22y-17
eagletsi
04/10/2011, 08:28
Gee. I thought you were being nice. Great Game! Well played, I underestimated how hard the Baron was to hit. That Loner really made it tough for me to hit him over and over in the same turn. Plus with his Steal energy, if I missed him he would just heal it back. Sorry, I had to dodge at the end, but you had me beaten of that I was pretty confident, so I thought it was my only option. If I was the writer of the series I would make larry become a character down the road.
theanalogkid
04/10/2011, 18:40
Gee. I thought you were being nice. Great Game! Well played, I underestimated how hard the Baron was to hit. That Loner really made it tough for me to hit him over and over in the same turn. Plus with his Steal energy, if I missed him he would just heal it back. Sorry, I had to dodge at the end, but you had me beaten of that I was pretty confident, so I thought it was my only option. If I was the writer of the series I would make larry become a character down the road.
No worries.:) It made the storyposting that much better, which is what I like. I never meant to decimate Bucky like that, but you know I'm going to incorporate it into the story.
eagletsi
04/10/2011, 19:05
sure that's what it's all about! I too love writing the stories based on my moves!
theanalogkid
04/10/2011, 19:13
sure that's what it's all about! I too love writing the stories based on my moves!
It's why I joined. The Leagues are too concerned about the games, here (especially when you villian), the actual game doesn't matter as much.
I mean look at what I just did to your team and what I almost did. Yet, it's no biggie. You suffered no loss in the standings, and if no one upgraded afterward, it's not like you missed out on an opportunity.
eagletsi
04/11/2011, 19:09
yep. RPSC is more about the story that's why i like it
eagletsi
04/12/2011, 21:27
Previous Totals:
Nick Fury 62 pts; [6,1]
Captain America 72 pts; [13,0]
Black Widow 34 pts; [4,2]
Falcon 30 pts; [8,3]
Agent Beaulieu (Mandroid Armor) 28 pts; [6,3]
Agent 13 (Sharon Carter) 17 pts; [5,0]
Agent Brand 17 pts; [3,1]
Tia Senyaka (SHIELD Medic) 12 pts; [2,0]
Laura Brown (SHIELD Sniper) 11 pts; [5,2]
Clay Quartermain (SHIELD Trooper) 11 pts; [3,1]
Game Total:
Nick Fury 62 pts: [2,0]
Captain America 72 pts; [4,3]
Black Widow 34 pts; [0,0]
Falcon 30 pts; [0,3]
Agent Beaulieu (Mandroid Armor) 28 pts; [0,2]
Agent 13 (Sharon Carter) 17 pts; [1,0]
Agent Brand 17 pts; [0,3]
Tia Senyaka (SHIELD Medic) 12 pts; [0,0]
Laura Brown (SHIELD Sniper) 11 pts; [0,0]
Clay Quartermain (SHIELD Trooper) 11 pts; [0,1]
Current Game Total: [10,0]
Team KO Bonus: HFS 555[14]+HFS 888[14]+HFS 444[14]+HFS 222[14]+HFS 999[14]+HO BOB[24]=94/4=[23,2] rounded to [24,0]/4=[6,0]
Previous Experience: [119,0]
Current Game Experience + KO Bonus: [2,0]+[4,3]+[0,0]+[0,3]+[0,2]+[1,0]+[0,3]+[0,0]+[0,0]+[3,1]+[6,0]=[16,0]
Total Team Experience: [135,0]
Squad Size: 200 pts
Final Team Totals:
Nick Fury 62 pts; [6,1]+[2,0]=[8,1]
Captain America 72 pts; [13,0] +[4,3]=[17,3]
Black Widow 34 pts; [4,2]+[0,0]=[4,2]
Falcon 30 pts; [8,3]+[0,3]=[9,2]
Agent Beaulieu (Mandroid Armor) 28 pts; [6,3] + [0,2]=[7,1]
Agent 13 (Sharon Carter) 17 pts; [5,0] + [1,0]=[6,0]
Agent Brand 17 pts; [3,1]+[0,3]=[4,0]
Tia Senyaka (SHIELD Medic) 12 pts; [2,0]+[0,0]=[2,0]
Laura Brown (SHIELD Sniper) 11 pts; [5,2]+[0,0]=[5,2]
Clay Quartermain (SHIELD Trooper) 11 pts; [3,1]+[0,1]=[3,2]
End of Arc Extras:
Nick Fury 62 pts; {1d6} = 6
Captain America 72 pts; {2d6} = 5+3=8
Black Widow 34 pts; [1d6} = 2
Falcon 30 pts; {2d6} = 6+6=12
Agent Beaulieu (Mandroid Armor) 28 pts; {1d6}= 4
Agent 13 (Sharon Carter) 17 pts; {1D6} =1
Agent Brand 17 pts; {1D6}=6
Tia Senyaka (SHIELD Medic) 12 pts; {1d6} = 5
Laura Brown (SHIELD Sniper) 11 pts; {1D6} = 3
Clay Quartermain (SHIELD Trooper) 11 pts; {1D6} = 5
WakandaMan
04/13/2011, 00:32
Current Game Total: [10,0]
Team KO Bonus: HFS 555[14]+HFS 888[14]+HFS 444[14]+HFS 222[14]+HFS 999[14]+HO BOB[24]=94/4=[23,2]
Spotted a common mistake in your calculations here. The KO total divided by 4 gives you the amount of TAP you earnt (not TXP). So you have to divide it by 4 again to get the TXP.
So you earnt 23.5 TAP (which gets rounded to 24) which equates to 6 TXP or [6,0]
A good rule of thumb is that if you manage to KO all of your opponents you'll usually earn about 20 TXP. Since your two most expnesive opponents survived you didn't earn nearly that much.
eagletsi
04/13/2011, 08:56
Thanks for the update
theanalogkid
04/13/2011, 10:52
Thanks for the update
Sorry about that. Next time we meet, I'll put the Mandarin in a place where you can get to him better. The Baron, well, that was the die rollers fault!
eagletsi
04/14/2011, 08:33
Hell no. Play him how you should. I want a challenge. I hate when people make moves to give me a better chance at the game. I mean it is heroclix too.
eagletsi
04/14/2011, 08:46
New Totals:
Previous Totals:
Nick Fury 62 pts; [6,1]
Captain America 72 pts; [13,0]
Black Widow 34 pts; [4,2]
Falcon 30 pts; [8,3]
Agent Beaulieu (Mandroid Armor) 28 pts; [6,3]
Agent 13 (Sharon Carter) 17 pts; [5,0]
Agent Brand 17 pts; [3,1]
Tia Senyaka (SHIELD Medic) 12 pts; [2,0]
Laura Brown (SHIELD Sniper) 11 pts; [5,2]
Clay Quartermain (SHIELD Trooper) 11 pts; [3,1]
Game Total:
Nick Fury 62 pts: [2,0]
Captain America 72 pts; [4,3]
Black Widow 34 pts; [0,0]
Falcon 30 pts; [0,3]
Agent Beaulieu (Mandroid Armor) 28 pts; [0,2]
Agent 13 (Sharon Carter) 17 pts; [1,0]
Agent Brand 17 pts; [0,3]
Tia Senyaka (SHIELD Medic) 12 pts; [0,0]
Laura Brown (SHIELD Sniper) 11 pts; [0,0]
Clay Quartermain (SHIELD Trooper) 11 pts; [0,1]
Current Game Total: [10,0]
Team KO Bonus: HFS 555[14]+HFS 888[14]+HFS 444[14]+HFS 222[14]+HFS 999[14]+HO BOB[24]=94/4=[23,2]
Previous Experience: [119,0]
Current Game Experience + KO Bonus: [2,0]+[4,3]+[0,0]+[0,3]+[0,2]+[1,0]+[0,3]+[0,0]+[0,0]+[3,1]+[23,2] (round to 24,0) = [6,0]+[10,0]=16
Total Team Experience: [135]
Squad Size: 200 pts
Final Team Totals After Game:
Nick Fury 62 pts; [6,1]+[2,0]=[8,1]
Captain America 72 pts; [13,0] +[4,3]=[17,3]
Black Widow 34 pts; [4,2]+[0,0]=[4,2]
Falcon 30 pts; [8,3]+[0,3]=[9,2]
Agent Beaulieu (Mandroid Armor) 28 pts; [6,3] + [0,2]=[7,1]
Agent 13 (Sharon Carter) 17 pts; [5,0] + [1,0]=[6,0]
Agent Brand 17 pts; [3,1]+[0,3]=[4,0]
Tia Senyaka (SHIELD Medic) 12 pts; [2,0]+[0,0]=[2,0]
Laura Brown (SHIELD Sniper) 11 pts; [5,2]+[0,0]=[5,2]
Clay Quartermain (SHIELD Trooper) 11 pts; [3,1]+[0,1]=[3,2]
End of Arc Extras:
Nick Fury 62 pts; {1d6} = 6 IAP
Captain America 72 pts; {2d6} = 5+3=8 IAP
Black Widow 34 pts; [1d6} = 2 IAP
Falcon 30 pts; {2d6} = 12 IAP
Agent Beaulieu (Mandroid Armor) 28 pts; {1d6}= 4 IAP
Agent 13 (Sharon Carter) 17 pts; {1D6} = 1 IAP
Agent Brand 17 pts; {1D6}=6 IAP
Tia Senyaka (SHIELD Medic) 12 pts; {1d6} = 5 IAP
Laura Brown (SHIELD Sniper) 11 pts; {1D6} = 3 IAP
Clay Quartermain (SHIELD Trooper) 11 pts; {1D6} = 5 IAP
Final Totals after End of Arc:
Nick Fury 62 pts; [8,1]+[1,2]=[10,3]
-- w/ Life Model Decoy
Captain America 72 pts; [17,3] + [2,0]=[19,3]
-- W/ Contingency Plan
Black Widow 34 pts; [4,2] + [0,2]=[5,0]
Falcon 30 pts; [9,2] + [3,0]=[12,2]
Agent Beaulieu (Mandroid Armor) 28 pts; [7,1] + [1,0] = [8,1]
Agent 13 (Sharon Carter) 17 pts; [6,0] + [0,1]=[6,1]
-- W/ Alias
Agent Brand 17 pts; [3,1]+[0,3]=[4,0]+[1,2]=[5,2]
Tia Senyaka (SHIELD Medic) 12 pts; [2,0] + [1,1]=[3,1]
Laura Brown (SHIELD Sniper) 11 pts; [5,2] + [0,3] = [6,1]
-- W/Spotter
Clay Quartermain (SHIELD Trooper) 11 pts; [3,2] + [1,1]=[4,3]
Unlocks and Recruits;
Nick Fury will will spend 1 IAP to unlock n091 Nick Fury 63 pts.
Fury has [9,3] points left, and the team has [134,0]
Agent Bealieu will spend 4 IAP to unlock ct008 Mandroid Armor 34 pts.
Agent Bealieu has [4,1] and team has [130,0]
Agent-13 will spend 5 IAP to unlock sn005 SHIELD Sniper 22 pts.
Agent-13 has [1,1] and team has [125,0]
Laura Brown will spend 3 IAP to unlock ct005 S.H.I.E.L.D. Sniper 14 pts
Laura Brown has [3,1] and team has [122,0]
Clay Quartermain will spend 3 IAP to unlock ct002 S.H.I.E.L.D. Trooper 14 pts
Clay Quartermain has [1,3] and team has [119,0]
Tia Senyaka will spend 3 IAP to unlock ic005 SHIELD Medic 15 pts
Tia Senyaka has [0,1] and team has [116,0]
Agent Brand will spend 5 IAP to unlock sn005 SHIELD Sniper 22 pts.
Agent Brand has [1,2] and team has [111,0]
Captain America will spend 17 IAP to Unlock ul065 Captain America 89 pts
Captain America has [2,3] and team has [94,0]
Recruit:
Jet Pack Agent ul010 Sentinel Trooper 20pts. 40 TAP
Team has [54,0]
New Shield Team Roster:
n091 Nick Fury 63 pts: [9,3]
-- w/ Life Model Decoy
ul065 Captain America 89 pts: [2,3]
-- W/ Contingency Plan
ul025 Black Widow 34 pts: [5,0]
sn055 Falcon 30 pts: [12,2]
Agent Beaulieu ct008 Mandroid Armor 32 pts: [4,1]
Agent 13 (Sharon Carter) sn005 SHIELD Sniper 22 pts: [1,1]
-- W/ Alias
Agent Brand sn005 SHIELD Sniper 22 pts: [1,2]
Tia Senyaka (Shield Medic) ic005 SHIELD Medic 15 pts: [0,1]
Laura Brown (Shield Sniper) ct005 S.H.I.E.L.D. Sniper 14 pts: [3,1]
-- W/Spotter
Clay Quartermain (Shield Trooper) ct002 S.H.I.E.L.D. Trooper 14 pts: [1,3]
Mike Leeman (Shield JetPack Trooper) ul010 Sentinel Trooper 20 pts: [0,0]
Total Experience Remaining: [54,0]
Squad Size: 225 (rounded to 400)/2+50=250 pts
eagletsi
04/19/2011, 23:30
Team for the Next Game:
Build
89 UL065 Captain America
20 UL010 Sentinel Trooper (Mike Leeman)
32 CT008 Mandroid Armor (Agent Beaulieu)
14 CT005 S.H.I.E.L.D. Sniper (Laura Brown)
-- 5 SIF001 Spotter
34 UL025 Black Widow
22 SN005 SHIELD Sniper (Agent-13)
-- 3 SIF006 Alias
15 IC005 SHIELD Medic (Tia Senyka)
14 CT002 S.H.I.E.L.D. Trooper (Clay Quatermain)
248
WakandaMan
04/26/2011, 04:07
Epilogue, written by eagletsi:
The foundation walls shook again. Explosions could be heard all around the complex. It would not be long before this place was overrun by the Allied Forces. Captain America and Namor continued to hold their ground, blocking one of the exit paths trying to keep the remaining Hydra agents trapped on the upper level.
"Officer Larry! Load the Kapitan's sidekick into the Mandarin's escape pod." The Baron licked his lips. "We have a last piece of business."
The Baron pounced! Charging and slashing Namor again, then licking his claws and growing stronger.
Sounds of the battle above were now close and banging on the metal doors surrounding this complex intensified. Voices from soldiers yelled, "Captain America, Nick Fury! Are you in there?"
Namor's skin was on fire from the flames of the Mandarin’s Ring. He fought the pain and unleashed a furious combination of punches. Both landed on Baron Blood, but each time Namor's fist burned with pain. The Baron laughs, "Before coming over here I covered my entire suit in gun alcohol, go ahead and hit me if you want, but you will feel the pain also!"
"Maybe I was wrong to dismiss you out of hand, Atlantean." said the Baron, licking his lips. "You are a rare breed...a rare, vintage, if you will. And your blood should reflect that..."
“We must go, Baron, you have made you point, said the Mandarin as the troops threatened to blow the door.”
"True, Mandarin." said the Baron as he looked at the burned and dazed body of Namor and the fatigued body of Captain America down below. "Now that I have tasted Namor and have BUCKY as my own, I think I have made my point perfectly clear: Leave Hydra alone, or else!"
With that Larry, the Baron and Mandarin, all entered the back room and with a blast, the ship engines fired up and launched through the ground. Captain American, Namor and the other Allied forces gave chase and saw a long tunnel etched in stone that the ship was using to escape. As the soldiers started to rush forward, bombs went off causing the tunnel to cave in. Captain America fell to his knees and yelled “Bucky!!!!!!”…
Nick Fury put his hand on Captain America’s on the shoulder, “It wasn’t your fault. Bucky knew the risks as do all America Soldiers.” “We will try to track him down, but a great victory was won here today. The Soldiers who helped me told me that after Adolf Hitler heard the news that his secret base was now in ruins and that his SS troops were in retreat, he committed suicide in his personal bunker. What Bucky and every other Soldier has fought and died for will now come true. The war is at its end. I need you to be strong for all the other American Soldiers who gain strength from your leadership.
Captain America rose to his feet with american soldiers all around and said, “Today we have struck a blow against tyranny and evil everywhere. We will not be oppressed any longer. The world has risen up, and joined forces to stop this Evil and will always continue to do so. Many of us have lost friends and allies during this war, but now they will rejoice as a dictator has fallen, and America and its allies have won the day!” Nick Fury grabbed Captain America's and Namor's hands and held them high above their heads in victory. All of the Troops cheered. The three men who lead them to victory in this war!
Suddenly Clay Quartermain, and the rest of the SHIELD agents were back on their feet, apparently Tia Senyka had been rescued by the Howling Commandoes, as well as Toro and everyone left behind too. Tia had been busy patching wounds and giving stimulants to the injured.
Fury then looked at all his men! “Blow off some steam guys! You have all earned it. In two days, we march to Berlin!” The men went off outside to party and take the edge off.
As the last one left, Nick said “Captain America, Namor, and you SHIELD team members, into the room behind us.” Nick Fury laid out a small marble table and threw down the patch of one of the fallen Hydra warriors on the table. Gentlemen, we have a new enemy and its name is HYDRA”
Fury then looked at Clay Quartermain, “I think you and your team may be stuck with us soldier. So why don’t you guys help us out here, and start explaining some of your future technology. I will let you talk it over with your team, but don’t keep me waiting long.” With that Fury, Captain America and Namor left the room.
Clay was dead set against giving Fury technology when he first arrived, but now he and the rest of the team figured they might never get home. Beaulieu stepped forward “This Hydra already has some great technology, maybe we are supposed to give some to even the playing field”. More discussion went on back and forth between the SHIELD Agents. Finally, Clay said “Enough, we will put it to secret vote”. Tia happened to have some paper and pens in her duffle bag and ripped it into small pieces. Each SHIELD Agent took a piece and would write their vote “Yes or No “, then they would be collected and counted. Clay grabbed a Nazi helmet from the ground and said put them in here. The Vote was counted Clay said he would tell everyone when Fury was present. Clay opened the door and yelled to Nick “We have made our decision, please come in.” Clay sat back down and realized all of his other members were gone, now what happened he thought! Suddenly, he was back in the Baxter Building, and the older Nick Fury looking very relieved. He saw reed Richards standing by a machine tinkering with the time travel device. Richards said, “Glad your back, I locked on your anomolous chronotons and pulled you from the Past! Hope I didn't bring you back at an innopportune time.” Nick Fury looked at Clay sternly.
1945, back in the past, as the young Nick Fury entered the room to see what the SHIELD Agents had voted, all he found was a Nazi SS helmet, with small pieces of paper and words written on all of them. “YES”
WakandaMan
05/22/2011, 21:59
Total Experience Remaining: [54,0]
Squad Size: 355 (rounded to 400)/2+50=250 pts
Actually, your squad size is 225. You round your team size to the nearest 50, which makes it 350, then halve it and add 50 for the squad size.
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