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Jerry_Damage01
03/19/2011, 13:47
The first thing to jump out at me in GSX was Professor X. There's so much potential for abuse there. You can run X-Men squads with Nightcrawler. Who doesn't love a 19 Defense Stealthed figure for PX to shoot through? I've personally taken a liking to him on Scientist teams though.

Professor X - 123
Barry Allen SR - 119
Researcher x 2 - 30

You've got 28 points left after that and can use another researcher and some Pogs or Cave Carsen for some mobility in case PX needs to get away.

Any other ideas for PX squads? I know that he will struggle with Killbox squads, as if they can catch him and bring him back to the starting area, Chuck likely won't survive.

SevenFeathers
03/19/2011, 14:25
i am planning to use Armor and Cycplopes to hang bacp with Chuck in the starting area. Armor to use the ATA on Chuck, and Cyclopes because of the Leadership Trait and also a good defense to those brave enough to come to Chuck. Then i want to use Wolverine and/or Nightcrawler to advance forward for Chuck to work through. Nightcralwer is just plane nice, being able to make it pretty much a little over half way across the board in a single move action, and is pretty hard to hit with any attack. Basic mobile wifi hot zone for Chuck (hahahaha too clever am i lol). Wolverine doesnt need much explaining, his Healing Trait, Blades, Stealth, and Super Senses makes him a No Brainer. I have some thoughts with Scientists, but really havent gone father than Mr. Fantastic (SI) would be nice, and The Spot could have potential.

DARKKNIGHT188
03/22/2011, 02:46
I'd go with Zoom over Barry Allen, way more damage potential!

shoogbear63
03/22/2011, 08:25
I've work tinkering with different builds here. I was thinking going with Nightcrawler over Barry, along with Scarlet Witch (PC for Professor, you need those hits to stick) and rest in researchers and pogs. Nightcrawler gets you a little get out of jail free in case Professor takes some damage (X-Men TA).

DARKKNIGHT188
03/22/2011, 10:20
I've work tinkering with different builds here. I was thinking going with Nightcrawler over Barry, along with Scarlet Witch (PC for Professor, you need those hits to stick) and rest in researchers and pogs. Nightcrawler gets you a little get out of jail free in case Professor takes some damage (X-Men TA).

Then you don't get that theme bonus.

joeldad
03/22/2011, 10:36
One word:

Metron

Jerry_Damage01
03/22/2011, 12:07
I'd go with Zoom over Barry Allen, way more damage potential!

Only problem with Zoom is he doesn't share any keywords with Professor X so X wouldn't be able to use Cerebro to shoot through him.

Jarimy123
03/22/2011, 15:12
How about

Chuck 123
Nightcrawler 86
Nigma 60
Researcher 15 X2

299

Theme team schmeam team, or something or other. NC carries around what he needs to be top tier, Nigma, acts as Chucks mobile square to attack thru. Nigma gives another outwit and enhancement (when near chuck). Could even leave Nigma behind to enhance chuck, but NC really needs to action every turn. At some point you could move the researchers out when feeling the need. Depending on your opponent's team you could really choose to leave Nigma next to chuck and just have him mind control/psychic blast from NC square every turn. Or have NC take Nigma around. If they have a lot of damage reducers that NC can't get around, let him be Chuck's point from attack. If they are running a smaller swarm team, have NC pick them off. I like the options. Only downfall is if you end up needing NC to run back and transport chuck around. Could almost use a Cave Carson in there.

DARKKNIGHT188
03/22/2011, 15:18
Only problem with Zoom is he doesn't share any keywords with Professor X so X wouldn't be able to use Cerebro to shoot through him.

That's right was looking at the old one he had scientist keyword! There is always tomar re or even mr fantastic to help with the low damage

GreenBertMan
03/23/2011, 10:15
scientest team

3x researchers
1x prof
2x lamppost spiderman
1x that guy that turns into scarlet spider

+6 on initialtive rolles, +2 probs

Jerry_Damage01
03/23/2011, 10:24
How about

Chuck 123
Nightcrawler 86
Nigma 60
Researcher 15 X2

299

Theme team schmeam team, or something or other. NC carries around what he needs to be top tier, Nigma, acts as Chucks mobile square to attack thru. Nigma gives another outwit and enhancement (when near chuck). Could even leave Nigma behind to enhance chuck, but NC really needs to action every turn. At some point you could move the researchers out when feeling the need. Depending on your opponent's team you could really choose to leave Nigma next to chuck and just have him mind control/psychic blast from NC square every turn. Or have NC take Nigma around. If they have a lot of damage reducers that NC can't get around, let him be Chuck's point from attack. If they are running a smaller swarm team, have NC pick them off. I like the options. Only downfall is if you end up needing NC to run back and transport chuck around. Could almost use a Cave Carson in there.

I like it. I may have to give this a try and see how it goes. Nightcrawler with Nigma seems like it could be fun. Too bad you couldn't use Nigma's Enhancement whenever you shoot through Nightcrawler. At least I don't think you can if I'm reading Cerebro right.

Jerry_Damage01
03/23/2011, 10:24
scientest team

3x researchers
1x prof
2x lamppost spiderman
1x that guy that turns into scarlet spider

+6 on initialtive rolles, +2 probs

I like it. :) I wish there was a Scientist with Mystics.

SevenFeathers
03/23/2011, 10:59
i think the Mystic Doom still has the Scientist Keyword, might wanna check on that

GreenBertMan
03/23/2011, 10:59
scientest team

3x researchers
1x prof
2x lamppost spiderman
1x that guy that turns into scarlet spider

+6 on initialtive rolles, +2 probs

sorry forgot to add a yellow lantern in this

that last guy is major tie up
the two spiderman causes havoc all ove the board
and prof gets a 11 attack (12 if on second click) for 5 damage from any 3 of them

Jarimy123
03/23/2011, 11:44
You can only use enhancement from figures that are adjacent to Chuck. So if NC is carrying around Nigma and Nigma is not adjacent to Charles then you could't use Nigma's enhancement.

Jarimy123
03/23/2011, 11:47
scientest team

3x researchers - 45
1x prof - 123
2x lamppost spiderman - 100
1x that guy that turns into scarlet spider - Ben Reilly 38

+6 on initialtive rolles, +2 probs

If my math is correct you are at 306 points. If you are adding the yellow lantern from your other post it would be 311. Could just drop 1 researcher.

Jerry_Damage01
03/23/2011, 12:22
You can only use enhancement from figures that are adjacent to Chuck. So if NC is carrying around Nigma and Nigma is not adjacent to Charles then you could't use Nigma's enhancement.

That's what I was thinking. If I go non-theme, which actually seems like the best Chuck build, then this is very well what I'll end up going with. :)

Jarimy123
03/23/2011, 12:30
Yea trying to go full theme team with him doesn't seem to work very well in 300. Nightcrawler seems like he's probably the best candidate for his special power, and he works best with Nigma, so it seems to work.

Unless you are using Chuck to mind control figures to move into adjacency with your close combat pieces NC seems to be best. But I could see using him to MC figures to move by figures with blades or EW and tear them apart. Or even use him to MC figures near Harry to lock them down. Lots of options. I think we are only seeing small ideas creep up about just how abusable he is. Can't wait to see more.

shoogbear63
03/23/2011, 13:14
Then you don't get that theme bonus.

Who need theme when you've got PC built in (with Barrier for protection as well).

Problem I see with Nigma is the chance the he starts dealing damage to Xavier. That's an aweful short dial to start giving away free clicks.

Let's start looking at the Metron issue, shall we:
The hardest part will be cracking his 18D, assuming Nightcrawler isn't get popped in the process. If Metron's smart, he perplexing up his D early on to a 19... Ever Chuck's got a tough time making a 9, heck even twice with my proposed Scarlet Witch build.

I think some Perplex might be in order, maybe JJJ.

So, I'm thinking:
26 WS035 J. Jonah Jameson
35 AV057 Scarlet Witch
123 GX036 Professor X
86 WS047 Nightcrawler
15 WS003 Researcher
15 WS003 Researcher
300

You perplex up Nightcrawlers D before he leaves the starting line, send him out into the world. Turn 2 is a bit of a bummer, if he's not stealthed or out of site, Perplex him again (position so that JJJ can Perplex Xavier or Nightcrawler). Turn 3, Nightcrawler can move if need be, Perplex Xavier's Attack up at an 11 and Psy Blast 11 on a 19 (need to roll an 8 once out of two, shouldn't be too bad) to pop Metron for 5. Might even be worth pushing Xavier next turn to get him off the board (you can always send NC back for an X-Men heal), if Thing-Tron is running, Use a researcher to tie up Thing for a turn while you figure it out or heal).

I know this is an optimal scenario, but you can see if we bail on the Theme team idea, we get a lot better options.

shoogbear63
03/23/2011, 13:18
I also debated how bad off we'd be if some theme team picked the island... that's a scary scenario for any Xavier team build.

joeldad
03/23/2011, 13:30
I also debated how bad off we'd be if some theme team picked the island... that's a scary scenario for any Xavier team build.

Agreed. Before Krakoa I think non-theme Chuck teams were viable, now they simply aren't.

That is why I believe a New Mutants theme is a dark horse. Chuck can't see Stealth figures either, which having him be Batman with Cypher or get Ultimates from Cypher could be huge.

Non theme Chuck in high level would have worked before Krakoa.

Jarimy123
03/23/2011, 13:36
Agreed. Before Krakoa I think non-theme Chuck teams were viable, now they simply aren't.


What came first, Chuck or Krakoa?? I just blew my mind.

I also believe any build with NC/Nigma/Chuck will pretty much be using Nigma to run NC every turn, not Chuck, so the whole click thing doesn't matter much the click with go to NC who can run to a Vine if he needs to heal up for a turn.

Starting to brainstorm even more. But to base all decisons off map choice is awful strategy. Anyone running teams built for Krakoa will also be running theme, probably high fig themes, so if you believe you must run theme in order to get map choice, you are only giving yourself a better shot to get map choice. All the while hindering yourself on the possibility that Krakoa might get picked.

Personally I'd rather adjust a team to work on all maps, including Krakoa, then believing that I must run a theme team to try and avoid Krakoa.

shoogbear63
03/23/2011, 13:48
My idea wouldn't be built around Mind Control at all, just the ability to Psy Blast. If someone's got a Krakoa themed team... expect a lot of small figured, which Nightcrawler can pick off between Professor X shooting the bigger guns with Psy Blast. Also, Krakoa's only going to quake on average once every three rounds, and one quake isn't very crippling. Like said above, use the Vine or X-Men to heal up Nightcrawler. I think you can still work around the island, it won't completely shut this build down (especially considering the advantage Nightcrawler has moving around the place, which is HARD to get around without fliers).

joeldad
03/23/2011, 13:51
What came first, Chuck or Krakoa?? I just blew my mind.

I also believe any build with NC/Nigma/Chuck will pretty much be using Nigma to run NC every turn, not Chuck, so the whole click thing doesn't matter much the click with go to NC who can run to a Vine if he needs to heal up for a turn.

Starting to brainstorm even more. But to base all decisons off map choice is awful strategy. Anyone running teams built for Krakoa will also be running theme, probably high fig themes, so if you believe you must run theme in order to get map choice, you are only giving yourself a better shot to get map choice. All the while hindering yourself on the possibility that Krakoa might get picked.

Personally I'd rather adjust a team to work on all maps, including Krakoa, then believing that I must run a theme team to try and avoid Krakoa.

If you discount maps as a primary strategy piece you are not going to succeed. Map roll is a huge advantage, was before, is now, and barring more transcendent strategies will always be.

Ignoring the threat of Krakoa is a serious error. As is underestimating theme.

Your current team can't deal with many of the prominent strategies and has an incredible weakness vs Stealth. NC is an amazing piece, as is Chuck, and as is Nigma. However, putting amazing pieces on one team doesn't make said team automatically good.

Jarimy123
03/23/2011, 13:53
If you discount maps as a primary strategy piece you are not going to succeed. Map roll is a huge advantage, was before, is now, and barring more transcendent strategies will always be.

Ignoring the threat of Krakoa is a serious error. As is underestimating theme.

Your current team can't deal with many of the prominent strategies and has an incredible weakness vs Stealth. NC is an amazing piece, as is Chuck, and as is Nigma. However, putting amazing pieces on one team doesn't make said team automatically good.

I never discounted maps or theme teams, ah nevermind dude. See you at Gencon hopefully, looks like you were at Chi a few years back.

Jerry_Damage01
03/23/2011, 14:44
I would say that map roll is more important today than it used to be. Prison, Krakoa, Space map, etc. can really change the game. Nightcrawler on the Prison is a lot different than Nightcrawler in The Great Arena. That said, we've never had a map like Krakoa before. It has the potential, if the Krakoa rolls go the right way, to just wipe out teams without Damage Reducers. The game had taken a big swing towards figures without DR, HOT Cap, Bullseye, Nightcrawler, Martial Artists in general, etc. Now it may help swing back in the favor of figures with DR. That said, I think I'm more likely to bring theme than not, but if I had a strong build, I would just have a game plan for Krakoa, same as I would for Prison, Crash Site, Fountains of Asgard, etc. etc.

shoogbear63
03/23/2011, 14:59
If you discount maps as a primary strategy piece you are not going to succeed. Map roll is a huge advantage, was before, is now, and barring more transcendent strategies will always be.

Ignoring the threat of Krakoa is a serious error. As is underestimating theme.

Your current team can't deal with many of the prominent strategies and has an incredible weakness vs Stealth. NC is an amazing piece, as is Chuck, and as is Nigma. However, putting amazing pieces on one team doesn't make said team automatically good.


I'm absolutely not discounting maps. I've just said that Krakoa doesn't flat out kill this team, it still has a reasonable chance on the map depending on the opposing team. Stealth is an issue, but not a gamebreak in that Nightcrawler can literally pull stealthed characters out of hiding, then Professor X can shoot right at them. Is there something else that I'm missing here?

No team is going to hold up against every single possibility. Heaven forbid people try to come up with a new archtype (not that I'm claiming to have come up with it, I'm just trying to suggest ideas to improve it).

EDIT: Completely misunderstood what you said. Thought what you said was in response to my statements on Krakoa, not his.

GreenBertMan
03/23/2011, 19:08
If my math is correct you are at 306 points. If you are adding the yellow lantern from your other post it would be 311. Could just drop 1 researcher.

lol, yeah my team only had two, messed up two different builds

Morand
03/23/2011, 19:37
I was thinking about this.

Professor X
Nightcrawler
GSX Wolverine
GSX non le Psylocke
GSX Cyclops.

496


Basically it's both a nightcrawler killbox and abuses the professor a bit. Wolverine is there both as a killbox participant and to heal anyone who gets badly hurt via x-men TA and cyclops's trait.

Terman8er
03/24/2011, 03:45
I have been thinking about this the last couple of days.

The two main teams I came up with are:

123 GX036 Professor X
15 WS003 Researcher
15 WS003 Researcher
15 WS003 Researcher
50 CL1-01 Spider-Man
50 SI001 Spider-Man
5 BBS003 Yellow Lantern
15 CRB005 Congo Bill/Congorilla
6 MUB002 Lila Cheney
6 MUB002 Lila Cheney
300

Other object, no heavy to be played by me, will be the Vines.

Theme with +6 to map roll. Choosing the prison when I win. <--- confidence

Have Bill bring the Yellow Lantern over to a boxed in Chuck (with 3 Researchers around him) and then get the vines, putting them under Chuck, as soon as he can. This gives Chuck an 11 AV, 12 if on click 2 with perplex, and the vines let him heal up easily.

With two Spidey's running around for Chuck to "Psy Blast" through you can afford to get Spidey in people's faces (Stealth) and use his Flurry to ruin their day.

Against stealth push Chuck to click 2 (Perplex) and boost Spidey's DV or AV as needed. The Lila's are there to slow approaching targets so Spidey can get in their face.

Variation 1

Take out a Spidey and add two Cave Carson's. Their Willpower and phasing lets them get Chuck in range real fast.

Team 2

123 GX036 Professor X
15 WS003 Researcher
15 WS003 Researcher
15 WS003 Researcher
24 BB022 Cave Carson
24 BB022 Cave Carson
63 CR036 Chief
15 WS003 Researcher
5 BBS003 Yellow Lantern
299

This one lacks the Spidey offensive powers but Chief's pseudo-Warbound can let Chuck continually psy-blast through his 2 Willpowered phasing Caves and his emergency backup Researcher. 5 penetrating damage with two perplex's (Chief and Chuck himself on click 2) to boost range or AV's is nice.

The only real draw back is you have to move your hovel to the Lantern...which could be well worth it to give Chuck up to a 13AV. The nice thing is the +8 to map roll. That should give you map choice against any non-theme team out there. 4 theme PC's means if Chuck needs to hit you have a pretty good chance.

ecchs
03/24/2011, 05:21
sorry forgot to add a yellow lantern in this xxxx

the yellow lantern object won't have any effect for prof. x if he is in the starting area because you need to place the special object at least 5 squares from the starting area. to get the bonus +1 effect, the character must be at least 4 squares from the object.

Terman8er
03/24/2011, 06:40
the yellow lantern object won't have any effect for prof. x if he is in the starting area because you need to place the special object at least 5 squares from the starting area. to get the bonus +1 effect, the character must be at least 4 squares from the object.

The guy may be in a wheelchair but he can still move. Crazy huh? ;)

Captain Krueger
03/24/2011, 07:04
Yes, but if he leaves your starting area you loose the benefit from the trait. You'll have to somehaow bring the Lantern to him. That's what Congorilla is for in the first team, but in the second one there's nobody to do that.

EDIT: Oh ! I think I've got a cool name for that Resercher + Prof X strategy !
The Think Tank.
sounds cool, right ?

Behemoth
03/24/2011, 07:56
An alternative to NC if you don't have to use the best fig every time is Mutations Gambit. Stealth, leap/climb, running shot and a natural 3 damage on his first click.

Jarimy123
03/24/2011, 08:17
What do you mean by "Vines?" Plural makes it sound like you are using 2 vines and a yellow lantern object as your objects. You can't use more then one of the same special object, so you can use 1 vine. You also need to have 1 Heavy, 1 Light, and 1 of any type of your choosing (light,heavy, or blue). Just curious as to what you are meaning. But good looking team. I also believe you stated that you were going to have Congo go pick up the lantern and carry to Prof X, so not sure why someone said you couldn't be using it.

VikingRS
03/24/2011, 08:39
The problem with the teams using the 50pt Spider-man is that Prof X can't shoot through them if they are based. Also Chuck can't make regular attacks because the trait specifically says he can use his powers through them.

Just wanted to let you know. ;)

Jarimy123
03/24/2011, 08:44
The problem with the teams using the 50pt Spider-man is that Prof X can't shoot through them if they are based. Also Chuck can't make regular attacks because the trait specifically says he can use his powers through them.

Just wanted to let you know. ;)

You may want to go to the rules forum and check up on the thread about Prof X. He most definitely can make a ranged attack as long as HE is not based. And he can most definitely use mind control as a close combat attack if he so chooses. Spidey can move in, base let's say Metron, and then Prof X can psy blast him thru the Spidey.


Edit: Here's a link to the currently really long thread about him. Should answer most questions about what he can/cannot do.

http://www.hcrealms.com/forum/showthread.php?t=307687

ecchs
03/24/2011, 08:59
The guy may be in a wheelchair but he can still move. Crazy huh? ;)

i was referring to GreenBertMan's team, not yours (read the quote again). Crazy huh? :cheeky:

Behemoth
03/24/2011, 10:46
What do you mean by "Vines?" Plural makes it sound like you are using 2 vines and a yellow lantern object as your objects.

Maybe it is the Walmart effect. Way too many people now say, "I am going to Walmarts, do you want anything?" The same thing with monies. I have a lot of monies seems to be gaining popularity. It is a peeve of mine.

joeldad
03/24/2011, 11:19
Maybe it is the Walmart effect. Way too many people now say, "I am going to Walmarts, do you want anything?" The same thing with monies. I have a lot of monies seems to be gaining popularity. It is a peeve of mine.

It is really annoying. Like people calling Kroger Kroger or Fred Meyer Fred Meyers.

SevenFeathers
03/24/2011, 12:20
I was thinking about this.

Professor X
Nightcrawler
GSX Wolverine
GSX non le Psylocke
GSX Cyclops.

496


Basically it's both a nightcrawler killbox and abuses the professor a bit. Wolverine is there both as a killbox participant and to heal anyone who gets badly hurt via x-men TA and cyclops's trait.

i will agian suggest Armor for the X-Heal...i have been using her alot lately and have not been disapointed...she is good, that one damage that she could from X-Heal puts her on her ideal clix and bam...either use her for Defend or just to move out there for smacking and another tool for Chuck :)

Morand
03/24/2011, 15:58
i will agian suggest Armor for the X-Heal...i have been using her alot lately and have not been disapointed...she is good, that one damage that she could from X-Heal puts her on her ideal clix and bam...either use her for Defend or just to move out there for smacking and another tool for Chuck :)

In 600 I'd do it. Wolverine is self sustaining though, which really makes him attractive as a healing battery.

Terman8er
03/25/2011, 01:35
the yellow lantern object won't have any effect for prof. x if he is in the starting area because you need to place the special object at least 5 squares from the starting area. to get the bonus +1 effect, the character must be at least 4 squares from the object.

The guy may be in a wheelchair but he can still move. Crazy huh? ;)

i was referring to GreenBertMan's team, not yours (read the quote again). Crazy huh? :cheeky:

Yeah, I'm an idiot. I blame insane work stress while working overnights and too much Mountain Dew (is that possible?). Mea culpa!

What do you mean by "Vines?" Plural makes it sound like you are using 2 vines and a yellow lantern object as your objects. You can't use more then one of the same special object, so you can use 1 vine. You also need to have 1 Heavy, 1 Light, and 1 of any type of your choosing (light,heavy, or blue). Just curious as to what you are meaning. But good looking team. I also believe you stated that you were going to have Congo go pick up the lantern and carry to Prof X, so not sure why someone said you couldn't be using it.

Sorry...I say "Vines" because when discussing a plant that grows them you never see "a" vine...they tend to be all over the place. My plans are one Yellow Lantern and one "Eleha'al Vine" aka "the vines". :) No heavy required.

Jarimy123
03/25/2011, 08:27
Ah no problem dude. But just an FYI, each player is required to bring 1 light, 1 heavy, and 1 of their choosing. You can choose to bring a standard heavy and set it on your way side of the map. But you must bring those 3 items to any game. Just a heads up for tourney play.

Jerry_Damage01
03/25/2011, 08:31
Ah no problem dude. But just an FYI, each player is required to bring 1 light, 1 heavy, and 1 of their choosing. You can choose to bring a standard heavy and set it on your way side of the map. But you must bring those 3 items to any game. Just a heads up for tourney play.

I thought you could bring a combination of objects.

You can choose to bring no objects.
If you bring one it has to be Light.
If you bring 2, one has to be Heavy and one has to be Light.
Then if you bring 3, one has to be Heavy, one has to be Light, and one can be any other object that you wish to bring.

KILAWOG13
03/25/2011, 08:38
i played a 500 floor this week and had to face professor x and i used frost giant at his 300 dial and metatron plus a indigo lantern. i chased chucky around the map so he keeped using his power action to move. metatron started taking out pieces one by one. then i heal the giant two times and rolled a 6 both times. game over. it was great.

Terman8er
03/25/2011, 08:45
Ah no problem dude. But just an FYI, each player is required to bring 1 light, 1 heavy, and 1 of their choosing. You can choose to bring a standard heavy and set it on your way side of the map. But you must bring those 3 items to any game. Just a heads up for tourney play.

I thought you could bring a combination of objects.

You can choose to bring no objects.
If you bring one it has to be Light.
If you bring 2, one has to be Heavy and one has to be Light.
Then if you bring 3, one has to be Heavy, one has to be Light, and one can be any other object that you wish to bring.

The rules are (from the new PG)

When building a force, players may choose 0-3 objects. Based on the number of objects a player chooses they can include:

 1 object – any type (heavy, light, or immobile)
 2 objects – any two types that are not the same
 3 objects – one can be any type, the other two must be
a heavy and a light.

So if I bring two lights I must bring a third, a heavy. Good to know the full rules, I thought it was just that first line : "When building a force, players may choose 0-3 objects."

Jarimy123
03/25/2011, 08:53
Oh nice. I thought it said each player must bring a combo of objects according to the light/heavy/whichever. Thanks for the tips dudes.

Jerry_Damage01
03/25/2011, 08:55
Oh nice. I thought it said each player must bring a combo of objects according to the light/heavy/whichever. Thanks for the tips dudes.

I didn't know it either until I saw Norm clarify it in another thread. :)

Behemoth
03/25/2011, 09:16
I ran this team last night:
400 Silver Age Floor (No Feats, No BFCs)
New Prof. X
Cyclops/Pheonix duo
MuMo Gambit
FC Beast

The Professor's power is game changing. I am the judge and play the bye each round so I intentionally didn't run Nightcrawler. If I had the new FC Angel I would have run him instead of FC Beast.

The lover's shielding Xavier while he does his thing with +1 to attack and damage through Gambit is very powerful. Since this was the first time my venue had a chance to play constructed with the new set, people weren't aware that, "This Death Star is fully operational."

I found his Psychic Blast to be the difference maker. Using outwit was nice, but knowing that I could always make a Psyblast while Gambit was alive made outwit the secondary option.

The team that won the tourney ran Xavier with Metron and Psylocke with some Special Objects. Thank the stars those 2 can't play together in a 300 point format.

Captain Krueger
03/25/2011, 10:11
You may want to go to the rules forum and check up on the thread about Prof X. He most definitely can make a ranged attack as long as HE is not based.
That he can.
And he can most definitely use mind control as a close combat attack if he so chooses.
That he can too, but as such he won't be able to use his trait : his trait only allows him to draw LOF, it doesn't change which characters are adjacent to HIM. A character adjacent to one Spidey far away from Prof X won't be adjacent to Porf X and as such he won't be able to target it with a close-combat attack. He will be able to target it with a ranged combat attack just fine.

Jarimy123
03/25/2011, 10:45
That he can.

That he can too, but as such he won't be able to use his trait : his trait only allows him to draw LOF, it doesn't change which characters are adjacent to HIM. A character adjacent to one Spidey far away from Prof X won't be adjacent to Porf X and as such he won't be able to target it with a close-combat attack. He will be able to target it with a ranged combat attack just fine.

Ah yes that makes sense. I'm getting schooled in this thread! Which is good so I get it right hahaha.