Dryden
03/11/2003, 21:47
Hi folks and thanks for reading. I've been mulling over some new and (hopefully) unique scenarios to spring on some players for a tourney i've got coming up this weekend and was hoping to get some feedback so that i don't miss any obvious problems or loopholes. Any and all comments welcome =)
Thanks much,
Dry
PS-The tourney in question is a 300 pointer so the bonus points from the first scenario were meant to be a nice touch if/when you got it, but not round breaking.
Evil Shape-shifting Aliens!
Somewhere hidden among your opponent’s team is an evil shape-shifting alien who has managed to convince his new ‘teammates’ that there’s an evil shape-shifting alien on your team that needs to be taken out! You must try to knock out your opponent’s team one by one and try to find the fiend! Only when unconscious will he show his true form.
After every time an opponent’s character is KOd roll a single six-sided die. On a roll of 6 you have KOd the alien and it is revealed, netting you a bonus 100 victory points. On any other roll it turns out that the character was really who they said they were. After the alien is revealed you may not roll again to find them for the rest of the game. If you KO your opponents last character and still have not found the alien, you gain a bonus 100 victory points for fulfilling the mission of the evil shape-shifting alien who was on your team.
Standard victory conditions apply, with a bonus possible for both sides.
Not Out of it Yet!
They’re coming, and they want a fight! Well if it’s a fight they want, it’s a fight they’ll get. They’ll have more than they bargained for, though, because you have a special batch of healing Legionairre rings that can revive anybody to almost full fighting form in no time!
Hang on just a little longer! – When any character is KOd for the first time, do not remove them from the battlefield. Place a SPECIAL marker in their square, make sure their combat dial shows 3 KOs and place them back in that square. They are considered Blocking Terrain.
One more punch aught to do it!- Characters on the SPECIAL markers may be attacked just like other blocking terrain, and if ‘destroyed’ they are removed from the battlefield and the SPECIAL marker is replaced with a rubble marker.
Got there just in time! – Any friendly character adjacent to a KOd character may spend a move action to revive the KOd character. Remove the SPECIAL marker, turn the KOd character’s dial to the starting position, roll one six-sided die and click the target for that many clicks of damage (ignoring all special abilities). The target is then placed back where they started and considered in the game again. If this damage places them in another KO slot, they are simply removed from the board as if they were just KOd by the opponent.
Oh no, out of juice – When any character who had already been KOd once is KOd for a second time, remove them from the board as per the normal rules.
Standard victory conditions apply with the following addition: Victory points are scored EACH TIME an opposing character is KOd. KOd sharacters on the board at the end of the game are not considered to have survived, but revived characters still on the board are. Keep a running tally of KOs on a piece of paper off to the side as you cannot simply count the points of the characters off the board in this variation.
Thanks much,
Dry
PS-The tourney in question is a 300 pointer so the bonus points from the first scenario were meant to be a nice touch if/when you got it, but not round breaking.
Evil Shape-shifting Aliens!
Somewhere hidden among your opponent’s team is an evil shape-shifting alien who has managed to convince his new ‘teammates’ that there’s an evil shape-shifting alien on your team that needs to be taken out! You must try to knock out your opponent’s team one by one and try to find the fiend! Only when unconscious will he show his true form.
After every time an opponent’s character is KOd roll a single six-sided die. On a roll of 6 you have KOd the alien and it is revealed, netting you a bonus 100 victory points. On any other roll it turns out that the character was really who they said they were. After the alien is revealed you may not roll again to find them for the rest of the game. If you KO your opponents last character and still have not found the alien, you gain a bonus 100 victory points for fulfilling the mission of the evil shape-shifting alien who was on your team.
Standard victory conditions apply, with a bonus possible for both sides.
Not Out of it Yet!
They’re coming, and they want a fight! Well if it’s a fight they want, it’s a fight they’ll get. They’ll have more than they bargained for, though, because you have a special batch of healing Legionairre rings that can revive anybody to almost full fighting form in no time!
Hang on just a little longer! – When any character is KOd for the first time, do not remove them from the battlefield. Place a SPECIAL marker in their square, make sure their combat dial shows 3 KOs and place them back in that square. They are considered Blocking Terrain.
One more punch aught to do it!- Characters on the SPECIAL markers may be attacked just like other blocking terrain, and if ‘destroyed’ they are removed from the battlefield and the SPECIAL marker is replaced with a rubble marker.
Got there just in time! – Any friendly character adjacent to a KOd character may spend a move action to revive the KOd character. Remove the SPECIAL marker, turn the KOd character’s dial to the starting position, roll one six-sided die and click the target for that many clicks of damage (ignoring all special abilities). The target is then placed back where they started and considered in the game again. If this damage places them in another KO slot, they are simply removed from the board as if they were just KOd by the opponent.
Oh no, out of juice – When any character who had already been KOd once is KOd for a second time, remove them from the board as per the normal rules.
Standard victory conditions apply with the following addition: Victory points are scored EACH TIME an opposing character is KOd. KOd sharacters on the board at the end of the game are not considered to have survived, but revived characters still on the board are. Keep a running tally of KOs on a piece of paper off to the side as you cannot simply count the points of the characters off the board in this variation.