dernjg
03/12/2003, 11:38
400 points, no dupes, all named figures serving the Magnetic One.
Vet. Magneto 103
Exp. Juggernaught 125
Exp. Sabertooth 51
Vet. Mystique 51
Rok. Destiny 20
Rok. Quicksilver 18
Rok. Con Artist 11
Rok. Con Artist 11
Exp. Paramedic 10
Six free-movers, giving you more than enough actions to push your Con Artists early on. And when the fighting starts, Magneto's leadship kicks in.
Upset that Magneto has only a 4 damage? Well, that's a pure four, so you can perplex it up to 7. Get a bad regen or BCF roll on Sabertooth? Destiny can make it all better.
What this team lacks in taxis it can make up for with movement, movement, and more movement.
Vet. Magneto 103
Exp. Juggernaught 125
Exp. Sabertooth 51
Vet. Mystique 51
Rok. Destiny 20
Rok. Quicksilver 18
Rok. Con Artist 11
Rok. Con Artist 11
Exp. Paramedic 10
Six free-movers, giving you more than enough actions to push your Con Artists early on. And when the fighting starts, Magneto's leadship kicks in.
Upset that Magneto has only a 4 damage? Well, that's a pure four, so you can perplex it up to 7. Get a bad regen or BCF roll on Sabertooth? Destiny can make it all better.
What this team lacks in taxis it can make up for with movement, movement, and more movement.