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dernjg
03/12/2003, 11:38
400 points, no dupes, all named figures serving the Magnetic One.

Vet. Magneto 103
Exp. Juggernaught 125
Exp. Sabertooth 51
Vet. Mystique 51
Rok. Destiny 20
Rok. Quicksilver 18
Rok. Con Artist 11
Rok. Con Artist 11
Exp. Paramedic 10

Six free-movers, giving you more than enough actions to push your Con Artists early on. And when the fighting starts, Magneto's leadship kicks in.
Upset that Magneto has only a 4 damage? Well, that's a pure four, so you can perplex it up to 7. Get a bad regen or BCF roll on Sabertooth? Destiny can make it all better.
What this team lacks in taxis it can make up for with movement, movement, and more movement.

dernjg
03/12/2003, 13:41
Any thoughts on this team? Suggested improvements?

Keleko
03/12/2003, 17:04
Not enough familiarity with X-plosion yet to help you. Very few people have figures from it yet. I know I don't have any.

Lance_Alvers
03/12/2003, 17:07
if you removed all those genetrics u could fit scarlet witch in

dernjg
03/12/2003, 18:33
All the Scarlet Witch is good for is probability control. Destiny may not have damage or attack values, but she does allow for cheaper probability control than the Witch does.
Meanwhile, having a medic and two shots of perplex are WAY more valuable than a second dose of prob control.

Also, the Xplosion figures are loaded into the warrior section already, allowing us to plan ahead.