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Blaiser
03/27/2011, 01:27
I don't feel that we've gotten the definitive Spider-Man in the game yet, despite the Web of Spider-Man set. We have yet to see a dial that represents how he really fights a battle.
Feel free to post your own definitive dials, but please no "Spider-Man is overdone" comments here.


V Spider-Man
Team: Avengers, Fantastic Four, Spider-Man Ally
Range: 0 :bolt:
Points: 200
Keywords: Avengers, Fantastic Four, Reporter, Scientist
m-normala-normald-normalg-normal109192109183910183910173101017310111731011172910162812163KOKOKOKOKOKOKOKOKOKOKOKOSpeed - Web Swing: Spider-Man can use charge but does not ignore knockback, although he does not take knock back damage. Once per turn Spider-Man may move from one continual area of elevated terrain to a different continual area of elevated terrain as a free action.
Attack - Inventive: Spider-Man can use Incapacitate as if he had a range of 6:bolt::bolt:, Outwit and Willpower. Once per game if Spider-Man is within 4 squares of an opposing character and has a clear line of fire, or is adjacent to an opposing character, he may put a token on their card as a free action; for the rest of the game no game effect other than walls and blocking terrain can block Spider-Man's line of fire to that character.
Defense - Web Throw: Spider-Man can use Combat Reflexes and Telekinesis. When using Telekinesis: this character, the target and the destination square must be within 6 squares instead of 8. When using Telekinesis, Spider-Man may not move friendly characters. After moving an opposing character with Telekinesis you may choose to put an action token on the target, a web token on the target, or replace the target's range with 0:bolt: until the beginning of your next turn.
Trait - Spider-Man possesses Defend, Leap/Climb and Super Senses. Spider-Man evades an attack with Super Senses on a 4-6. Before any close combat attack made by Spider-Man he may move 2 spaces ignoring characters and any hindering or elevated terrain.


Now, I'm not trying to fanboy this up, I know 9 clicks is a bit long for him, I originally had 8. I put the point value at 200 but feel free to tell me if you think this is too high or too low.
I wanted to represent how he usually starts a fight dodging everything, but the longer it goes on, he concentrates less on defense and more on attack, making the blows count and becoming less of a puzzle but outsmarting his foes. Made all his trait powers "possesses" so they may be outwit.

thebigmanx
03/27/2011, 02:21
I am a die-hard Spidey fan, but I am not feeling this dial. First off, no regular Spider-Man should be 200 points. I really like the free move for elevated, but may I suggests that you change it to

"When Spider-Man is given a move action and ends his movement 6 or fewer squares from elevated terrain, the move action is a free action."

I also don't think Spider-Man deserves a full dial of defend. I would like to see Super Senses become un-outwitable, so I would change possess Super Senses to can use Super Senses.

Spider-Man also likes to go down swinging, so I would remove 1 clix of flurry (on clix 5) and put it on the last clix.

I like the web throw power, I find that interesting. I tried to do something similar with a Spider-Man dial I made.

Lastly, I don't like the last part of the attack power, it does not seem really Spider-Man like to me.

Hope this helps. Cheers.

Blaiser
03/27/2011, 02:38
First off, no regular Spider-Man should be 200 points.
I admit that the points are high, but I really wanted to put as much of Spidey's personality in there as possible and figured if I put it any lower people would say I was fanboying it by undercosting him.

I really like the free move for elevated, but may I suggests that you change it to
"When Spider-Man is given a move action and ends his movement 6 or fewer squares from elevated terrain, the move action is a free action."
This isn't bad, I just wanted something different than the "ends movement next to a line of elevated terrain" that we've seen on both Spidey and Batman.

I also don't think Spider-Man deserves a full dial of defend. I would like to see Super Senses become un-outwitable, so I would change possess Super Senses to can use Super Senses.
I see Spidey as always putting himself in harms way for others, I think the defend reflects that, as he's jumping in and helping. Again, a outwitable but better Super Senses to keep away the fanboy.

Spider-Man also likes to go down swinging, so I would remove 1 clix of flurry (on clix 5) and put it on the last clix.
I see this as one last chance for a big hit instead of flailing about at the end.

Lastly, I don't like the last part of the attack power, it does not seem really Spider-Man like to me.
This was to reflect him throwing a Spider-Tracer, an invention of his, that's why I named the power inventive. :)
There may be a better way to represent the tracer though, if you can think of it. Maybe something like Morlun's ability?

vicious x
03/27/2011, 02:55
This was to reflect him throwing a Spider-Tracer, an invention of his, that's why I named the power inventive. :)
There may be a better way to represent the tracer though, if you can think of it. Maybe something like Morlun's ability?

I agree with thebigmanx I am not a fan of the Clear Line of Fire,... I would rather see,.... this character can not use stealth.

siwulab
03/27/2011, 15:43
i like it except 2 cliks in a row at the start with 9 av kinda suks

Mr. Cranberry
03/27/2011, 16:09
Huge Spidey fan here and I think some stuff works, while other things are a miss.

200pts WAY too expensive for a Spider-Man figure, and this dial as well.

I don't feel that we've gotten the definitive Spider-Man in the game yet, despite the Web of Spider-Man set. We have yet to see a dial that represents how he really fights a battle.
Feel free to post your own definitive dials, but please no "Spider-Man is overdone" comments here.

True. We did not get an accurate Spidey in WoS. Though we did get the trait.


V Spider-Man
Team: Avengers, Fantastic Four, Spider-Man Ally
Range: 0 :bolt:
Points: 200
Keywords: Avengers, Fantastic Four, Reporter, Scientist
m-normala-normald-normalg-normal109192109183910183910173101017310111731011172910162812163KOKOKOKOKOKOKOKOKOKOKOKO

The stats are good, just not in the right places. Should start with the 11 going down to the 9 and then back up to the 12. Movement & Damage are fine. His DVs should follow the same curve as his AVs. Near the end of a fight he's really hard to hit once he's figured out a way to defeat his opponent.

Nine clicks is the right amount for a Definitive Spidey, he's just that hard to put down.

Speed - Web Swing: Spider-Man can use charge but does not ignore knockback, although he does not take knock back damage. Once per turn Spider-Man may move from one continual area of elevated terrain to a different continual area of elevated terrain as a free action.

Spider-Man can use Running Shot, Charge and Combat Reflexes. Once per turn Spider-Man may be given a Move Action as a Free Action so long as he either started or ended on Elevated Terrain.

A little more accurate since he is known to switch elevations easily.

Attack - Inventive: Spider-Man can use Incapacitate as if he had a range of 6:bolt::bolt:, Outwit and Willpower. Once per game if Spider-Man is within 4 squares of an opposing character and has a clear line of fire, or is adjacent to an opposing character, he may put a token on their card as a free action; for the rest of the game no game effect other than walls and blocking terrain can block Spider-Man's line of fire to that character.

Spider-Man can use Incapacitate as if he had a range of 6:bolt::bolt::bolt:, Outwit and Willpower. Once per game if Spider-Man is within 4 squares of an opposing character he may put a token on their card as a free action; for the rest of the game this character may not use Stealth or any game effect that allows characters to use Stealth. This character is -2AV when targeting Spider-Man.

I'm guessing this was his Spider Tracer for the second part of it? That should give Spidey a bonus of knowing where his foe is.

Defense - Web Throw: Spider-Man can use Combat Reflexes and Telekinesis. When using Telekinesis: this character, the target and the destination square must be within 6 squares instead of 8. When using Telekinesis, Spider-Man may not move friendly characters. After moving an opposing character with Telekinesis you may choose to put an action token on the target, a web token on the target, or replace the target's range with 0:bolt: until the beginning of your next turn.

To make this less wordy just state which options of TK he may not use.

Trait - Spider-Man possesses Defend, Leap/Climb and Super Senses. Spider-Man evades an attack with Super Senses on a 4-6. Before any close combat attack made by Spider-Man he may move 2 spaces ignoring characters and any hindering or elevated terrain.

Trait - Spider-Man May use Defend, Leap/Climb and Super Senses. Spider-Man evades an attack with Super Senses on a 4-6. Before any close combat attack made by Spider-Man he may move 2 spaces ignoring characters and any hindering or elevated terrain.

This is good here. Three powers that he regularly uses.

Oh yeah, he needs OW. Maybe an SP that combines OW, Perplex & EW to show how his Spidey Senses can direct his attacks. Shape Change might be good with the Fantastic Four TA/Keyword since he has a Third Generation unstable Molecules suit.

I'd say 115-120pts, no more than 125, for this dial.

cocopuffs32
03/31/2011, 03:25
personly spidey should have great stats at the start of the dial then mid dial drop and end dial stats should go back up.

spidey has bad luck and good luck (example of some of the bad luck would be when he goes to web the enemy up or is falling from eating a pumkin bomb and goes to use web, doh he runs outa web fluid so has to change web cartridges in da middle of da fight ) why not have perplex that only effects the enemy as he wise cracks hit targets to get them angry and and at the end dial have normal perplex or somthing like this as end of fight he beats his badys with brains learning the weakness in strategic methods

flurry could be used mid dial to reflect his mid dial drop and usually during middle of spidey fights his enemys are having the upper hand with flurry with a lower attack number still gives middle dial purpose.

usually at end of fights spidey does what he needs rather that be one big punch or sucking sandman into a vacum (yes this really happend) in other words spidey has finished fights in many ways based on who he is fighting, i doubt he would finish the hulk or juggy with one mighty big hit he would have outsmarted them if he could.

i wouldnt mind seeing toughness as a trait after all he is spidey he to me has taken alot of beatings from just about everybody and has amazing endurance only to find a way to comeback but i have a double edge sword with idea, this could be represented by a deep dial which you gave him.

as far as having a definative spider man i dont think his villians had a fair shot either to be honest. the spider man villians classic ones any ways were difficult because they took many of the web heads advantages away just in nature alone. example sandman, no matter how hard or fast you punched him he sand!! so peter always had to out smart him. Electro well spidey would get fried just by touching him. doc ock a mad scientist with machine limbs that never tired and the fact they were machines also ment super str and just as fast and deadly at range so it was diffucult just get inside to land that one big spidey haymaker, the rhino well no way spidey could out muscle him or hurt him often again had to out smart him, mysterio was a specialist at not fighting and trying to win with out actually putting himself in danger yet another spidey brain villian that had to be outsmarted just to land his spidey hay maker.

so when making the spidey dial its hard to make a diffinative dial when his arch rivals are not getting the same treatment.

Kite-Man
03/31/2011, 03:37
Wow. A lot of thought went into this one!

That said, IMHO I don't see Spidey as a Toughness candidate.
Willpower and Super Senses, yes. Toughness, no.

cocopuffs32
03/31/2011, 03:48
yep i can agree there willpower and supersenses over toughness but must be a deeper dial,

when spidey cains sandman and electro and rhino and the ock and blah blah blah then they form the synister six so he then fights the 6 villians at the same time which usually involves him dodging like there is tommorrow so super senses needs to 3 to 4+ in my mind or have really high defence.

the synister six had changed team members threw out time, but in early spidey days he also almost beat the x-men by himself and an adroid replica almost beat the avengers till the real spidey handled it, he almost beat the early fantastic four so he by himself should be able to hold his own against these teams.