View Full Version : Here's a tough one to answer..
Wytstagg
03/12/2003, 15:15
I was playing clix and I had a R Invisible Girl sitting stealthed in a placed object on the roof. He brought his E Batman up onto the roof with Manbat carrying him. Next turn his Manbat went into soaring mode and flew by my R Girl and picked the object up and flew off with it leaving his Batman the chance to outwit R Girl's support.
Now the question is can a soaring figure go adjacent to an opposing fig, pick up an object that the figure is standing on and finish the rest of his move without having to stop because he is adjacent leaving that once stealthed character open to ranged attacks?
CyberVenom
03/12/2003, 15:23
I could be wrong, but I think he'd have to go back into hovering mode to pick up the object, and if it's adjacent to an opposing figure on the roof, then yes, he'd have to stop, and he wouldn't get the object.
mecimcim
03/12/2003, 15:26
Man Bat does not have Super Strength, so he could not pick up a object.
Captain Bob
03/12/2003, 15:26
A soaring character can not pick-up and object.
Only a character with Phasing, Leap/Climb, or Hypersonic could move next to an Opponent, pick-up an object the Opponent is on, and then continue its move.
If a character starts adjacent to an opponent on an object, after a succesful break-away, the character could pick-up the object and then walk away.
krzysztof
03/12/2003, 15:27
I believe that the character picking up the object would have to be hovering at some point in order to pick up the object. In order to pick up the object, he would first have to break away if he was in base to base contact, pick it up, and then go into soaring.
Any anyway, Manbat can't pick up objects, he doesn't have super strength. If he did though, then yes, you can pick up objects under opposing characters.
Pretty much everyone's got the right idea.
No incarnation of Man-Bat has Super Strength, so he cannot pick up the object.
Figures with Super Strength must come into adjacency with the object that they will pick up... in order to pick it up. Soaring figures can only be adjacent to other Soaring figures. Grounded/Elevated Terrain, figures and objects will never be adjacent to a Soaring figure.
Only a character with Phasing, Leap/Climb, or Hypersonic could move next to an Opponent, pick-up an object the Opponent is on, and then continue its move.
If a character starts adjacent to an opponent on an object, after a succesful break-away, the character could pick-up the object and then walk away
Originally posted by Tsannik
Only a character with Phasing, Leap/Climb, or Hypersonic could move next to an Opponent, pick-up an object the Opponent is on, and then continue its move.
Can a leap/climber really go past an adjacent opponent? I thought everybody but hyperspeed and soaring guys had to stop their move when they enter base contact.
shade_rigal
03/12/2003, 16:17
A Leaper/Climber can definitely transit right past opposing characters. In fact a Leaper/Climber is the only one that is able to literally jump over characters (use the square opposing character is standing in for movement purposes only) Everyone else has to use fancy foot work--flying people have to soar, hypersonic people need to move around. Expect to see the new Hulk (initially ajacent to opposing figure) pick up the object opposing figure was hiding in and run off to go clobber someone bigger and nastier in the following round.
Actually, Leap/Climbers need to stop, just like every other character entering a space adjacent to an opposing character. Hypersonic characters and soaring characters entering squares adjacent to grounded characters are the only ones who can continue movement. Leap/climbers do not need to roll break away, and can move through characters they were adjacent to at the beginning of the turn, but must stop when coming in base-to-base contact with a new opposing character. As far a phasing goes, I would argue that the phaser has to stop when he/she "materializes" adjacent to an opposing character, but I am not as sure about that one.
CyberVenom
03/12/2003, 16:37
L/Cer's don't need to stop. Here's the word, right from the PAC:
Leap/Climb. This character can leap or climb over characters and terrain (optional). When you give this character a move action, he can ingore the effects of other characters or hindering terrain on movement. This character may end his movement on top of outdoor blocking terrain. This character may make a close combat attack against a figure in an adjacent square regardless of the target's elevation.
In the F.A.Q. it corrects it and puts it as I stated for L/C...judges input?
CyberVenom
03/12/2003, 16:40
The WhizKid's FAQ? If so, it doesn't say anything about it. I gots it right here in my hands.
Ah.... I cannot find what you are speaking about in the FAQ, ZZZ.
As per Leap/Climb itself....
When you give this character a move action, he can ingore the effects of other characters or hindering terrain on movement.
I thought everybody but hyperspeed and soaring guys had to stop their move when they enter base contact.
Phasers ignore the effects of all characters and terrain features on movement. So, they wouldn't have to stop and could pick up the object.
Leap/Climb, Phasing, Hypersonic Speed and Soaring figures would not be immediately stopp by an opposing figure. (Soaring figures would not be able to pick up any objects though... and Hypersonic Speed figures could pick up the object, use it and then move away with any left over Speed value).
Originally posted by shade_rigal
In fact a Leaper/Climber is the only one that is able to literally jump over characters (use the square opposing character is standing in for movement purposes only) Everyone else has to use fancy foot work--flying people have to soar, hypersonic people need to move around.
Wow, that's way cool that L/Cer's don't stop. Everytime I learn something new about that power, I get how much more powerful it is and why they always say "...so this character won't get tied up." Sweet.
In a quick check of the FAQ, turns out that hoverers can go through opposing dudes as well:
# Even though “a hovering character may move through opposing characters” blah blah make a breakaway role blah blah.
It was the hoverers that stop and can move through opposing figures after successful breakaway.
Wytstagg
03/12/2003, 17:30
A) It wasn't man bat that made the move. It was a flying character that has super strength that I couldn't remember.
B) The flying character wasn't adjacent to any of my figs. He was next to his own Batman figure. He went into soaring, then moved over to my R. Invisible girl standing on an object. Still soaring he picked up the object and finished his move letting Batman outwit R Girl.
His excuse was that Soaring characters don't have to stop when adjacent to an opposing fig....
Sorry for confussion
His soaring guy still can't pick up anything regardless of having SS.
Wytstagg
03/12/2003, 17:35
Can you point me to a F.A.Q that says that please. :)
Funky Jett
03/12/2003, 17:38
Originally posted by Wytstagg
A) It wasn't man bat that made the move. It was a flying character that has super strength that I couldn't remember.
B) The flying character wasn't adjacent to any of my figs. He was next to his own Batman figure. He went into soaring, then moved over to my R. Invisible girl standing on an object. Still soaring he picked up the object and finished his move letting Batman outwit R Girl.
His excuse was that Soaring characters don't have to stop when adjacent to an opposing fig....
Normally soaring figures don't have to stop when adjacent to opposing figures, however soaring figures cannot pick up objects. For a flyer to pick up an object, he has to be in hovering mode (and have Super Strength).
Funky Jett
03/12/2003, 17:46
From the FAQs, under Soaring...
"Soaring characters can only be adjacent to other soaring characters. This means that a soaring character cannot pick up an object or character and can only use Telekenesis on another soaring character. "
http://www.wizkidsgames.com/heroclix/marvel/howtoplay.asp?cid=36403
I hope that helps.
Originally posted by Wytstagg
Can you point me to a F.A.Q that says that please. :)
Soaring
* Soaring characters can only be adjacent to other soaring characters. This means that a soaring character cannot pick up an object or character and can only use Telekenesis on another soaring character.
Funky Jett
03/12/2003, 17:47
I FINALLY beat someone to a rules post!!! ;)
Originally posted by Funky Jett
I FINALLY beat someone to a rules post!!! ;)
Good job Funky, you're the man! ;)
I was pretty excited to be able to answer with FAQ backup, myself.
jedigeof
03/12/2003, 18:17
"Batman the chance to outwit R Girl's support. "
She doesn't have support either.
littlegreenmen
03/12/2003, 18:30
GOOD CATCH, I believe the comment was in reference to DEFEND, i was wondering if anyone would note that mistake.
Maybe I've seen too much star-trek, but I thought if your figure phases then they disappear at point A and reappear at point B.
So can a phaser...Vision is a good example...move 4 squares to pick up an object and then phase the remaining of his movement? I thought it was one of the other, i.e. you either phase or you don't...not move some squares via normal means then phase the rest.
Any thoughts?
HeroComplex
03/12/2003, 19:19
Phasing is not teleportation, despite what the bolded flavor text of the PAC says. The figure actually travels through each square between destinations, and so if there is an object along the way the Phasing character can pick it up (assuming Super Strength), and at no point in the move would he have to stop when coming adjacent to opposing figures.
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