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03/29/2011, 13:41
:m-boot-trans: Ice Slide: Iceman can use Leap/Climb. After his move action resolves, you may place up to two hindering terrain markers in clear terrain in squares he moved through or occupied this turn. Remove them at the beginning of your next turn.
:a-fist: Ice Cage: Iceman can use Incapacitate. When he uses it and hits, until your next turn, the hit character's speed powers are countered, it gains :m-boot:, and that character must break away for movement purposes.
:a-fist: Ice Cage: Iceman can use Incapacitate. When he uses it and hits, until your next turn, the hit character's speed powers are countered, it gains :m-boot:, and that character must break away for movement purposes.