View Full Version : The Reavers are Coming!
anonym0use
04/05/2011, 14:11
<img src="http://wizkidsgames.com/wp-content/uploads/2011/04/GSX-ATAs5.jpg" style="padding-right:5px" width="200px" align="left">Hello there HeroClix’ers!
We continue our GSX print and play experience with the Reavers Alternate Team Ability!
The Reavers have always been dangerous foes for our favorite band of mutants, but this alternate team ability (ATA) increases that danger manyfold! The ability to continually act regardless of action tokens can be incredibly effective and is certainly worth one unavoidable damage, especially if that action allows you to K.O. an opposing figure or puts you on a more useful click...
[Read More on WizKidsGames.com (http://heroclix.com/blog/2011/04/05/the-reavers-are-coming/)]
Seems interesting, could be useful if more reavers come out with more interesting dials to take of advantage.
I'm still fairly new to the game, but from what I know, this seems like a very powerful ATA. I mean, the Reavers in GSX (except for Elixir) all have Indomitable, so it's like they get to push every turn, like Colossals. Throw in Elixir for his nice mass healing, and it could be a powerful force, though requiring tight formation... I guess that tight formation is a rather glaring weakness though.
Still. I like it!
jbship628
04/05/2011, 16:17
This is incredibly handy even if it a little expensive.
It will probably see a lot more play with wildcard teams (Much like the Thunderbolts ATA), where you are only paying for it once, but multiple figures are seeing the benefit.
50 point SI Spidey can now Flurry every turn until he's out of life!
It also allows the Reavers figures like Skullbuster to be more aggressive as they can push with indomitable (and not take damage) and still have the option to use the ATA, and take the unavoidable damage to either get away or press the attack further.
Very handy.
Bat-Phreak
04/05/2011, 16:22
MoE on a card.
Still, a good ATA.
Bat-Phreak
04/05/2011, 16:23
I'm still fairly new to the game, but from what I know, this seems like a very powerful ATA. I mean, the Reavers in GSX (except for Elixir) all have Indomitable, so it's like they get to push every turn, like Colossals. Throw in Elixir for his nice mass healing, and it could be a powerful force, though requiring tight formation... I guess that tight formation is a rather glaring weakness though.
Still. I like it!
Would be cool, but just like the new Colossal change, using a non-Free Action w/ 2-tokens causes 1 Unavoidable Damage. Indomitable will not stop this damage from occuring.
clameire
04/05/2011, 18:21
It will probably see a lot more play with wildcard teams (Much like the Thunderbolts ATA), where you are only paying for it once, but multiple figures are seeing the benefit.
i don't think the new ATA mecanism works with "wildcards" since it's not a team ability coming from a team symbol but from a keyword...
Nice, thematic ATA. As far as that goes I think it's an excellent addition.
I only wish it had been costed to as to fit neatly into a Reavers team meant to play in the increasingly popular "Silver Age" format many venues are using, where no Feats and BFCs are used but all clix are open for use. Even just using the ones available in this set it doesn't fit well unless one's using Feats or breaking theme.
Had it been 7 points instead of 8 one could have a 5-person Reavers team (Skullbuster, Pretty Boy, Bonebreaker, Elixer and Donald Pierce) with the ATA coming out at a tidy 399 pts instead of 404. The 1-point difference is otherwise fairly arbitrary -- no one's likely to convince me that it was precisely calculated to be worth 8 points per character.
Had it been 7 points instead of 8 one could have a 5-person Reavers team (Skullbuster, Pretty Boy, Bonebreaker, Elixer and Donald Pierce) with the ATA coming out at a tidy 399 pts instead of 404. The 1-point difference is otherwise fairly arbitrary -- no one's likely to convince me that it was precisely calculated to be worth 8 points per character.Particularly since it costs exactly the same amount as Thunderbolts and is strictly inferior.
MajikMike
04/05/2011, 20:33
great ata but should probably have costed less then thunderbolts due to the fact that the thunderbolts ata has this (masters of evil) as an option and more figures to use it
fastcat99
04/05/2011, 20:49
I like it! I can see the robots killing themselves off just to spite everyone.
brevard321
04/05/2011, 21:02
Yes, I particularly don't understand the point costing on this ATA.
Thunderbolts can use this same team ability (via MOE), OR Mystics, SHIELD, Police, Avengers, Defenders, Skrull, Fantastic Four, Brotherhood, Hydra, Sinister Syndicate, Ultimates, or Ultimate X-Men, and do it for 1 point less?!?!
[does not compute]
[error errpr 404 vode NOT foudne errrrrrprrrr.. @32321%@$]
<<{loud explosion}>>
vlad3theimpaler
04/05/2011, 21:09
i don't think the new ATA mecanism works with "wildcards" since it's not a team ability coming from a team symbol but from a keyword...
Nope, wild cards can use ATA's, unless the card specifies that they can't.
(If I remember correctly, this was not always the case, but it is in the current rules.)
A Watchmen
04/06/2011, 00:33
Nope, wild cards can use ATA's, unless the card specifies that they can't.
(If I remember correctly, this was not always the case, but it is in the current rules.)
You're right, just checked.
Havickzbeck
04/06/2011, 02:36
Nope, wild cards can use ATA's, unless the card specifies that they can't.
(If I remember correctly, this was not always the case, but it is in the current rules.)
Woah, I didn't know that.
Thats just freakin awesome!
Its a really good ATA, don't get me wrong, but Reavers is a very small Keyword to have and ATA for. only 4 in the set an 9 total, and 1 is an REV. Here's hoping New Mutants, X-Factor, and Hellfire Club are the last ones.
clameire
04/06/2011, 11:39
great ata but should probably have costed less then thunderbolts due to the fact that the thunderbolts ata has this (masters of evil) as an option and more figures to use it
One more proof that there is no "point calculation" anywhere in the game
How much characters with "indomitable" thunderbolt has ?
A Watchmen
04/07/2011, 01:10
Skullbuster is already capable of dealing 6 damage two turns in a row. I'd gladly take 1 click of unavoidable damage to do another 3!
CuriousLurker
04/09/2011, 01:27
Had it been 7 points instead of 8 one could have a 5-person Reavers team (Skullbuster, Pretty Boy, Bonebreaker, Elixer and Donald Pierce) with the ATA coming out at a tidy 399 pts instead of 404. The 1-point difference is otherwise fairly arbitrary -- no one's likely to convince me that it was precisely calculated to be worth 8 points per character.
However this 5-person Reaver team (Lady Deathstrike 45, Donald Pierce 73, Skullbuster 84, Pretty Boy 60, Bonebreaker 96 + ATA) comes in at 398
However this 5-person Reaver team (Lady Deathstrike 45, Donald Pierce 73, Skullbuster 84, Pretty Boy 60, Bonebreaker 96 + ATA) comes in at 398
Good point. For some reason I'd missed that one in the rush. I'd Rep you for it but...
You must spread some Reputation around before giving it to CuriousLurker again.
It's unfortunate that by current standards Lady Deathstroke is so fragile. Still, while as others have amply pointed out this ATA is relatively over-costed, it's at least nice to see some sign that a little thought went into making this work neatly into at least one team.
rustyrazor
04/11/2011, 00:35
Yes, I particularly don't understand the point costing on this ATA.
Thunderbolts can use this same team ability (via MOE), OR Mystics, SHIELD, Police, Avengers, Defenders, Skrull, Fantastic Four, Brotherhood, Hydra, Sinister Syndicate, Ultimates, or Ultimate X-Men, and do it for 1 point less?!?!
[does not compute]
[error errpr 404 vode NOT foudne errrrrrprrrr.. @32321%@$]
<<{loud explosion}>>
You already have to pay for the Avengers TA, Thunderbolts adds 7 more points still. Reavers have no TA to pay for to begin with, therefore cheaper for the TA.
anonym0use
04/11/2011, 12:15
EDIT: Disregard this post. I misread the TA. Amazing what two words can do.
I see people claiming this is the Masters of Evil team ability.
It's not.
While similar, there's a big difference. The Reavers ATA will let your characters push when they have two tokens on them, while also clearing those tokens. Masters of Evil doesn't allow for token clearing which means MoE will push, and push, and push themselves to death.
With most of the Reavers having indomitable it's a huge difference. Assuming an MoE doesn't have indomitable, this is how they stack up over 6 rounds:
Reaver turns: action, action, action (+push & clear), action, action, action (+push & clear) etc.
MoE turns :action, action + push, action + push, action + push, action + push, action + push, action + push, etc.
A Reaver will take 2 push damage at the return of 6 consecutive actions.
A MoE member (without Indomitable, Willpower, or Power Cosmic) will take 5 push damage over 6 consecutive turns.
As the rounds of consecutive actions go up, the Reavers only get better...
At 9 rounds, Reavers get 3 pushes for 9 actions, while the MoE will take a staggering 8 clicks of damage dealt to themselves.
Is the Reaver's ATA costly? Yes. Is it better than the MoE TA? Yes. Is it the same as the MoE TA? No. Similar, but not the same.
Wait... What part of the last sentence of this ATA do you not understand? Unless it's a misprint in the image they gave us online, the reavers ATA specifically says that figures given a non-free action w/ two action tokens already on them, take a click of unavoidable and DO NOT CLEAR after actions resolve. So... Yah. It's MOE.
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