View Full Version : Impervious is Optional so .........
HAL 9000
03/13/2003, 22:54
I make a successful attack of Mind control in a figure with Impervious:
- I control this figure, so i can uses his superpowers
- Can i desactive his Impervious????, so then i can beat'em with my other figures very easy
- can i do that or not??? or the figure recuperate his Impervious inmediatily after I take the action??? :(
metzgarob
03/14/2003, 00:25
that is not alowed...
he gains impervious again once your opponent regains control
www.heroclix.com 's faq says this
When a figure is Mind Controlled, all its powers and abilities are at the controller’s disposal, even if the owning player had turned off optional ones before the MC attack.
i asssume that this is vice versa as well:D
proditor
03/14/2003, 00:28
Okay, but suppose you have everyone already in position and your first action on your turn is to Mind Control the target to shut off his Impervious? Couldn't the goon squad beat on the now unprotected target?
Actually...
from what I understand...
If you Mind Control someone with a Defensive power....
and then, while you have them under control, you declare that those powers are turned off....
Those powers will stay off until the end of your turn.
So, if you turn off Impervious, then it will stay off until the end of your turn. Even though it is not your figure.
So your other figures will be able to attack him without worrying about Impervious...
metzgarob
03/14/2003, 00:42
hey bro
im not going to argue with a judge
HAL 9000
03/14/2003, 01:02
WOW, so is official???
:eek: :eek: :eek:
Angelofhate
03/14/2003, 01:06
The only problem there is mind controlling someone with an impervious level defense...
Get some perplex and aim agents!
HAL 9000
03/14/2003, 01:12
not so much a problem, generally figures with Impervious doesn't have big numbers in his defend (15-16), and with a good MC figure (Brainiac 13, Darkseid, Profesor X)you got a easy shoot
the problem: your opponent get a 5 or 6 in his dice roll :(
Captain_Comet
03/14/2003, 01:15
When they are under mind control they are a friendly figure you can't just attack a friendly figure you'd have to use pulse wave.
Teletran
03/14/2003, 01:17
Actually... if you do get to use White Queen for this task, you can declare that it will be a psychic mind control attack. Psychic blast will go through Impervious (therefore bypassing its Super Senses nature) and go right for the MC attempt.
Do note that you do not deal any damage as per a normal Psychic Blast attack... it's like you psyched up MC rather than your normal damage.
So with White Queen, MC'ing is a breeze againt figs with Impervious. (then remember to turn it off so your other figs can pound on it)
Teletran
03/14/2003, 01:19
Originally posted by Captain_Comet
When they are under mind control they are a friendly figure you can't just attack a friendly figure you'd have to use pulse wave.
I don't seem to understand.. what's this to do with Impervious?
Anyway, after the MC phase (MC attack and the usage of the MC'd fig), the MC effect ends and that fig is once again an opposing fig.
Let's just say that the MC'd fig snaps out of it right after doing the dirty deed for you.
HAL 9000
03/14/2003, 01:27
Originally posted by Captain_Comet
When they are under mind control they are a friendly figure you can't just attack a friendly figure you'd have to use pulse wave.
no no, i mean attack the figure after they make an action, i' desactivate his superpower while is friendly, then, when is my enemy, beat'em
Funky Jett
03/14/2003, 01:30
Originally posted by Tsannik
Actually...
from what I understand...
If you Mind Control someone with a Defensive power....
and then, while you have them under control, you declare that those powers are turned off....
Those powers will stay off until the end of your turn.
So, if you turn off Impervious, then it will stay off until the end of your turn. Even though it is not your figure.
So your other figures will be able to attack him without worrying about Impervious...
1) As soon as the MC action ends, your opponent can turn any 'turned off' powers back on.
2) He is considered a friendly figure while MC'd, and you can't attack friendly figures except possibly via using Pulse Wave, but even then, I think there has to be at least one opposing figure in there. However, more importantly...
3) Any attempted attack would come during the middle of an action (the MC action), and you can't you can do that.
HAL 9000
03/14/2003, 01:43
mmmmmmmmm two jugdes and two different version of the history
this is no good :(
plpellham
03/14/2003, 02:25
Once you turn off an optional power it is off for the entire turn. When your turn ends the optional power would come back on again but until then it is off. There have been several discussions about stealth characters turning off stealth to get perplexed and then trying to go back into stealth. Chapaeu has chimed in and said that once an optional power is turned off it is off for the remainder of the turn.
Funky Jett
03/14/2003, 04:01
Here is what HeroComplex said on a related subject --
"If a power is voluntarily turned off, it remains off until the end of the current turn and cannot be voluntarily turned back on. That is the rule for optional powers."
My stance on that is... if I MC'd a figure, then turned off an optional power of his (now considered mine since he is friendly), once the MC action ends, everything returns to normal. The opposing figure's turn on my team is now over. He reverts back to my opponent and therefor can turn his optionap power back on.
It was not voluntarily turned off by my opponent, but by me, when he was on my team (via MC). Once the MC ends, so does my control of his optional power.
Granted, I could easily be wrong on this, but it makes sense to me.
Funky Jett
03/14/2003, 04:11
Well, after some investigation, I have discovered I am wrong. Here's a thread dealing with this subject - http://www.hcrealms.com/forum/showthread.php?s=&threadid=22127&highlight=optional+AND+mind
The optional power DOES stay off until the end of your turn, even though the Mind Control has ended.
I deserve 50 lashes with a wet noodle...
lancelot
03/14/2003, 12:04
ok, i d have to say Funky Jett's right, Tsannik's wrong (gasp, he s gonna set me aflame now).
Once you MC a character, he is considered to be PART of your force now, meaning YOU CANNOT ATTACK HIM (unless by Pulse Wave as pointed out by captain_comet).
As for turning off Team Abilites, it's legit, for purposes of Perplexing and quite nasty as seeing you get Stealth back at the end of your turn.
Now, I HAVE a question nobody seems to have an answer for...
Can someone with Smoke Cloud still throw one while based with an opponent? I say no since it's a move action, but suppose I rolled for breakaway and made it, then threw it??? Let me know please! Thanks!
lancelot
03/14/2003, 12:05
Funky Jett...
BUT the mind controlled character is STILL part of your force until the end of your turn, right? or the END OF THE MIND CONTROL ACTION? because if that's the case, I suppose a beat-down tactic could ensue after MC'ing the target, hmmhmm??
de4dp00l
03/14/2003, 12:11
Originally posted by lancelot
Funky Jett...
BUT the mind controlled character is STILL part of your force until the end of your turn, right? or the END OF THE MIND CONTROL ACTION? because if that's the case, I suppose a beat-down tactic could ensue after MC'ing the target, hmmhmm??
The MCed character is considered friendly only until the end of the action, not the end of the turn.
de4dp00l
03/14/2003, 12:13
I'd also point out that this strategy is valid against a figure with Impervious only - neither Toughness nor Invulnerability are optional, so you can't shut those powers off. Yet another flaw in the mighty Impervious. I'm really starting to dislike that power, and all the exceptions it causes.
Funky Jett
03/14/2003, 12:21
Originally posted by lancelot
Funky Jett...
BUT the mind controlled character is STILL part of your force until the end of your turn, right? or the END OF THE MIND CONTROL ACTION? because if that's the case, I suppose a beat-down tactic could ensue after MC'ing the target, hmmhmm??
As de4dp00l has said, MC lasts until the contorl is finished, yet shutting down Impervious lasts until the end of your turn. You can't shoot the MC figure in the middle of the MC since he is on your team then, but you wouldn't need to anyway... it's still gonna be gone once the MC ends, so all your other teammates can take their shots from that point on.
de4dp00l has it right... Impervious is looking more and more like everything BUT impervious.
DaLuvster89
03/14/2003, 12:25
It's a shame Impervious ended up like that. I had suggested on another thread that with all the "flaws" or "loopholes" assiciated with Impervious, Perhaps adding to it that "a character with Impervious takes no damage from a Critical-Self injury" might help make the power a lil' better. But that's another topic.
In all this time that I've been playing since the DC set came out, I think I got to roll Impervious twice. It's always getting Outwitted before you can use it, anyway!
lancelot
03/14/2003, 13:22
haha about impervious, and the comments about it are dead on...i have NEVER rolled for impervious and ive used owaw superman, solomon grundy, doomsday, at lengths, but NOOOOO, dont got no rolls for impervious lol, danged outwitters
ok, i d have to say Funky Jett's right, Tsannik's wrong (gasp, he s gonna set me aflame now)
Someone call for a flamethrower and a wet noodle?
The Sandman
03/14/2003, 13:36
You know, unless they made Impervious cost the same as Invincible, then I don't understand in the least why they didn't treat these powers the same for everything except that roll. They could have saved so much confusion and simplified things. Sure, that makes Impervious better, but if they made it cost more, then it should. Can anyone tell me for sure which power costs more?
lancelot
03/14/2003, 13:53
costs more? what do you mean? powers that influence the build points? i would think it s outwit, since it TURNS OFF ANYTHING, impervious isnt that overpowering really, just invulnerability with supersenses built in
DS-00-0, FSD
03/14/2003, 14:00
Originally posted by lancelot
haha about impervious, and the comments about it are dead on...i have NEVER rolled for impervious and ive used owaw superman, solomon grundy, doomsday, at lengths, but NOOOOO, dont got no rolls for impervious lol, danged outwitters
You should ask some of my gaming group about my "Good Luck Charm" for Impervious rolls.
I was playing one week with some Supermen and my daughter was with me. I always let her roll the dice for me (she's not quite four) and she kept rolling fives and sixes for me. Next week, I was playing a 300 point Sinestro. First two attacks...six, six.
Man, it was classic. They player who kept getting hosed by her rolls even voted for her as the "Sportsmanship" award winner that first week.
paulsquirrel
03/14/2003, 14:06
(this is my first post so here goes)
only thing i can think that makes impervious cost more is those MC will take damage for trying to control them so superman mind control will cast the MC 2 clicks damage depending on the Superman you have.
lancelot
03/14/2003, 14:10
lol i ll now bring my brats everywhere, 6yr old girl and an infant on the way, i ll just have the baby put it in his mouth and have him spit it up! lol
newhorizon
03/14/2003, 14:17
Can someone please tell me why WK decided to make Impervious optional? Can Superman actually "turn off" his "invulnerable" flesh? And if he could, why in the name of all that is good and holy would anyone want to do this? This is simply the biggest problem in rhe DC set. No other power annoys me further. I refuse to use Superman until this is rectified, he is two easy to kill!
By the by, thank you for this topic, it never ocurred to me to use MC in that way before.
DaLuvster89
03/14/2003, 14:25
paulsquirrel - first off, welcome!
Second - It's not the Impervious that makes MC attackers take damage, it's the target figure's point cost. Sure, most figs w/ Impervious are +100 points, but most figs w/ Invulnerability are, too.
Lancelot - the whole "costs more" thing that the Sandman is talking about is the points added to a fig's total point cost per click of Invulnerability/Impervious. What he's wondering is if Impervious costs more per click than Invulnerability. To which I also have no answer.
bwanabwana
03/14/2003, 14:31
I just realized I was reiterating what was said on page 1...
EDITED: because nothing was really said.... I'm not really here..
paulsquirrel
03/16/2003, 12:25
Sorry DaLuvster89
that what i meant to say about the point think.
I just meant that the person that ask why it point value cost more with impervious just ment with thast point value higher can could get you damage by trying ;)
ok sorry i but in wrong words
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