Styrix
03/14/2003, 18:51
Straight from the barnd-spankin new FAQ:
Mind Control
Mind control may be used on multiple targets if the character has multiple ranged attacks indicated on its base (by multiple lightning bolts next to its range value). This works as follows:
1. Player 1 declares a Mind Control Attack on two characters to which he has a clear line of fire.
2. Player 1 rolls the dice once and compares the attack roll result to the defense value of each character targeted. A target with a low defense value may be affected, while others with higher defense values may not be.
3. Once successful targets have been determined, Player 1 may assign an action to whichever figures he's mind-controlled in any order, but the first figure's action must be resolved before he may assign an action to the second, and so on.
4. The mind-controlled figure is considered a friendly figure to Player 1's force during the assigned action. As soon the assigned action is finished the figure is no longer considered friendly to Player 1's force. Note: This Marvel HeroClix Questions and Answers-April edition allows the mind-controlled figures to attack each other during Player 1's action.
5. Player 1 totals the number of points-worth of characters on which he's successfully used Mind Control during his action and gives his mindcontroller 1 click of damage for each full 100 points of characters controlled (e.g. Player 1 mind controls R Thor and U Super Skrull. They total (109 + 127) 236 points, so Player 1's mind controller takes 2 clicks of damage.).
6. All other Mind Control rules are as normal.
Edited for font and formattting, not content.
Mind Control
Mind control may be used on multiple targets if the character has multiple ranged attacks indicated on its base (by multiple lightning bolts next to its range value). This works as follows:
1. Player 1 declares a Mind Control Attack on two characters to which he has a clear line of fire.
2. Player 1 rolls the dice once and compares the attack roll result to the defense value of each character targeted. A target with a low defense value may be affected, while others with higher defense values may not be.
3. Once successful targets have been determined, Player 1 may assign an action to whichever figures he's mind-controlled in any order, but the first figure's action must be resolved before he may assign an action to the second, and so on.
4. The mind-controlled figure is considered a friendly figure to Player 1's force during the assigned action. As soon the assigned action is finished the figure is no longer considered friendly to Player 1's force. Note: This Marvel HeroClix Questions and Answers-April edition allows the mind-controlled figures to attack each other during Player 1's action.
5. Player 1 totals the number of points-worth of characters on which he's successfully used Mind Control during his action and gives his mindcontroller 1 click of damage for each full 100 points of characters controlled (e.g. Player 1 mind controls R Thor and U Super Skrull. They total (109 + 127) 236 points, so Player 1's mind controller takes 2 clicks of damage.).
6. All other Mind Control rules are as normal.
Edited for font and formattting, not content.