View Full Version : Evilevil Vs Krypton Boy Part 4
evilevil
05/02/2011, 11:56
Alright 400 points
Helfire
1.) GX053 Magneto 189 pts (9/9)
2.) GX020 Harry Leland 53 Pts (5/5)
3.) SV032 Sage E 60 pts (7/7)
4.) GX004 Hellfire Club Guard (Theodore) 37 pts (4/4)
5.) GX004 Hellfire Club Guard (Ruxfelt) 37 pts (4/4)
6.) L004 Hellfire Guard R (Bing) 11 pts (3/3)
7.) L004 Hellfire Guard R (Crosby) 11 pts (3/3)
398
evilevil
05/02/2011, 12:00
gx053 V Magneto
Team: Brotherhood of Mutants
Range: 10 :bolt::bolt:
Points: 189
Keywords: Acolytes, Brotherhood of Mutants, Hellfire Club, Ruler
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(Attack) Magnetic Mastery: Give Magneto a power action. Magneto can use Telekenesis twice as a free action. If Magneto uses Telekenesis option 3 increase the damage dealt by 2.
(Defense) Magnetic Shield: Magneto can use Toughness. Characters halve their range values when Magneto is one of the targets of their attack.
(Special) Magnetic Field: Magneto can use Energy Shield/Deflection. When Magneto uses the Carry ability, he can carry up to 4 characters. Modify Magneto's combat values by +1 if he's occupying a square that contains a debris marker.
gx020 E Harry Leland
Team: No Affiliation
Range: 0 :bolt:
Points: 53
Keywords: Hellfire Club
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(Attack) Gravitational Focus: Harry Leland can use Incapacitate as if he had a range value of 4. If he hits with Incapacitate, his target's speed value becomes 1 and is locked until your next turn.
(Special) Mass Increase: Opposing characters within 4 squares of Harry Leland can't be given actions to use Charge, Running Shot, or Hypersonic Speed and halve their speed values when given a move action.
sv032 E Sage
Team: Brotherhood of Mutants
Range: 6 :bolt:
Points: 60
Keywords: Hellfire Club, Mutant, Psychic, X-Men
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X2
gx004 R Hellfire Club Guard
Team: No Affiliation
Range: 6 :bolt:
Points: 37
Keywords: Hellfire Club
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(Damage) Minion: True Pawns: If a friendly character of a higher point value with the Hellfire Club Keyword is within 8 squares, that character can use Mastermind, if they can't already, but only to deal damage to characters with the Hellfire Club keyword.
X2
ul004 R Hellfire Guard
Team: No Affiliation
Range: 6 :bolt:
Points: 11
Keywords: Hellfire Club
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kryptonboy
05/03/2011, 16:57
1. Lex Luthor w/Inside Information 165pts. (8/8)
2. Anarky w/Flashbang 75pts. (6/6)
3. Vector w/Damage Shield 78pts. (5/5)
4. The Top 80pts. (6/6)
jl008 V Lex Luthor
Team: Calculator
Range: 8 :bolt:
Points: 161
Keywords: Injustice Gang, Injustice League, Legion of Doom, Metropolis, Politician, Scientist, Secret Six
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(Defense) Ruthless: Lex Luthor can use Mastermind, but can treat any friendly character 4 or fewer squares away to which he has a clear line of fire as if it were adjacent.
(Damage) Everything Has a Price: Lex Luthor can use Perplex. When he modifies the combat value of a target friendly character, roll a d6; on a result of a 1, deal the target 1 unavoidable damage at the end of the turn.
Inside Information
aa020 E Anarky
Team: Batman Ally
Range: 0 :bolt:
Points: 70
Keywords: Gotham City, Politician, Teen
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(Speed) Boom Tube: Anarky can use Phasing/Teleport and the Carry Ability.
(Attack) Tools of Change: Anarky can use Quake and Smoke Cloud. After Anarky uses Smoke Cloud, he can be given a move action as a free action.
(Damage) The Essence of Anarky is Surprise: Anarky can use Outwit. Anarky can use Probability Control if before using the power you remove an action token from an opposing character not currently taking an action.
Flashbang
aa053 V The Top
Team: Calculator
Range: 0 :bolt:
Points: 80
Keywords: Politician, Psychic, Rogues
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(Speed) Whirling Gusts and Mental Centrifuge: The Top can use Flurry, Force Blast, and Mind Control. When the Top uses Force Blast, roll 2d6 and divide the knock back result among all adjacent characters. (maximum 6 to any character).
ws032 E Vector
Team: No Affiliation
Range: 0 :bolt:
Points: 68
Keywords: Politician, U-Foes
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(Attack) Kinetic Control: Vector can use Telekinesis. Opposing characters within 3 squares may be moved with Telekinesis as if they were friendly characters. Opposing characters that are moved in this way may be dealt 1 damage after the action resolves.
Damage Shield
evilevil
05/03/2011, 23:26
http://www.ianparmenter.com/hcutils/
my roll was 5
kryptonboy
05/07/2011, 15:48
Mine was a 10. Map?
evilevil
05/07/2011, 22:15
you rolled a 10 so you pick
kryptonboy
05/13/2011, 15:55
http://www.ianparmenter.com/hcutils/map2.jsp?map=GR&f1p1=x-469y353&f2p1=x-535y353&f3p1=x-381y352&f4p1=x-385y351
1. Lex Luthor w/Inside Information 165pts. (8/8) F-23
2. Anarky w/Flashbang 75pts. (6/6) E-23
3. Vector w/Damage Shield 78pts. (5/5) K-23
4. The Top 80pts. (6/6) L-23
3 Theme Rerolls
no objects
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