View Full Version : RPSC: Astonishing X-Men #6 - "Lab Rats"
GarganisScorpion
05/02/2011, 16:15
Astonishing X-Men #6: Lab Rats
Written by RookieBatman
Edited by GarganisScorpion
Cyclops looked at the gathered group of mutant slaves, wondering what they could possibly do with so many of them. And now, time would be a factor as well.
“Unfortunately, with that one guy from the Press Gang escaping, I don’t think we’ll be able to make a mass evacuation of these mutants,” Cyclops informed the X-Men, directing his sympathetic posture especially toward Ariel, who seemed the most affected by the throng of oppressed humanity before them.
“Do any of you have anywhere to go?” Cyclops addressed the slaves, who stared back at him dumbly. “Anyone you trust who could give you a place to stay, at least for a while? Anywhere you can find shelter or asylum?” But none of the rescued mutants said anything, or even moved significantly.
“You sure we’re dealing with mutant slaves, and not zombie slaves?” Wolverine asked.
“They haven’t tried to go for our brains,” Colossus shot back.
“Point.”
Ariel took no notice of the banter, giving her sole attention to the unresponsive mutants. “It doesn’t make any sense!” Her brow furrowed in concern and confusion. “Why aren’t they more eager to leave? They’ve been in captivity, they’re obviously malnourished, they must’ve been whipped what with all the scars all over—”
“Wait a moment!” Beast rushed forward and began closely analyzing one of the slaves. “These scars aren’t from whips or any such trauma. These are surgical cars! All of them, all over their bodies. There must have been dozens of operations performed on each one of them!”
“Why would they be doing that?” Cyclops asked.
“I can’t say for certain without closer analysis; perhaps the instruments in the X-Jet will yield more clear data. But to speculate, I wouldn’t be surprised if we found evidence of extensive behavioral experimentation, or even genetic tampering.”
“They’re experimenting on them?” Wolverine growled low from deep in his throat.
“That appears to be the most likely explanation.”
“Care to speculate on what they’re trying to accomplish?” Cyclops asked.
“It may be that the lethargic, unresponsive mental state may be a result of the genetic modifications; perhaps they’re trying to breed the ideal ‘worker bee.’ Or then, we’ve seen no especially significant mutant powers exhibited among this group; it’s possible that whoever did this deliberately excised their mutant abilities.”
“Or maybe they were trying to add mutant powers,” Kitty speculated, “and these are the experiments that failed.”
Beast turned it over in his head for a moment, and then nodded. “Yes, that certainly seems well within the realm of feasible possibility. Insightful suggestion, young lady.”
“That’s why we keep her around, for her brains,” Cyclops added.
“It’s certainly not for her fighting skill,” Colossus muttered under his breath.
“But who would do something like this?” Ariel asked. And then, it seemed like someone from the crowd of silent mutants answered.
“What’d he say?” Cyclops scanned the crowd to try to locate the speaker, but Ariel had already found him. She walked up to him and grabbed his hands.
“Do you know who did this?” She asked, fixing him with a piercing stare.
“The Genengineer,” he said simply.
“Do you know where he is?” Ariel asked. He nodded.
“Then take us to him,” Cyclops said conclusively. “Beast, you can check him out while we’re on the way.” He turned to address the crowd. “And the rest of you, you should really think about getting out of here.”
* * *
“...The initial tests certainly do indicate evidence of genetic engineering,” Beast told Cyclops as they stepped off the jet, “although I see no immediate indication of what might have caused the apparent limitations in cognitive ability.”
“Maybe we’ll find out more here. This is the place, right?” Cyclops asked their guide. The X-Men had been unable to explain to him the concept of identifying himself, so had taken to calling him “Bud,” in lieu of a real name. “Where this gene-gineer guy is?”
“Genengineer,” Bud retorted repetitiously. It was most of what he had said for the whole course of their trip.
“Lucky he doesn’t have to spell it,” Cyclops muttered, but noticed that Bud was beginning to look more apprehensive at the sight of the building they were approaching.
“Maybe you should stay in the plane,” Cyclops said gently.
“No!” Bud grew more agitated, his eyes widening in fear, “not.... safe!”
“You’ll be fine,” Ariel placed a hand on his arm, trying to calm him down. “We can lock up the plane to make sure no one can come in after you.”
“No!” Bud wrenched his arm away. “No!!” He broke into a run before any of the X-Men could grab him, and made a wild dash away from the area.
“I suppose we did fail to consider that he may have a deep-seated aversion to confinement,” Beast mused.
“We have to go after him,” Ariel scanned the surrounding area, trying to figure out where he might have gone to disappear so quickly. “How can he survive on his own?”
“Just as well as the others will have to,” Wolverine grunted.
“Not helping,” Cyclops told him. “Kitty, we’ve already drawn too much notice as it is. If we go back out in the open again, we might attract the attention of more police, or more people like that Press Gang, or God only knows what else. This was always meant to be a stealth-recon mission, and we’ve already drifted way too far afield of those parameters. But we can at least hope to do some stealthy recon at this place, and maybe
find out what’s the deal with the mutant slaves, and who this guy is who’s behind them. I know it’s not pretty, but it’s the best we can do right now, okay?”
“Yeah,” Ariel sighed. “I understand that’s the way it has to be. But I can’t help wondering what’s gonna happen to him...”
* * *
The Genengineer turned as a younger man entered his office without knocking, and closed the door behind him.
“Have you brought them, Lieutenant?” the Genengineer asked.
“Please, call me Bud,” the lieutenant said with an arrogant smirk, “all my friends do.”
“You’re sure they suspect nothing?”
“Nah,” Bud replied, “of course, it doesn’t hurt that I actually was one of your little experiments. They ran some tests on the way over, and saw exactly what they expected to see. But they bought the whole retard act just fine.”
A light began blinking on a control console. The Genengineer regarded it happily. “Indeed, it appears you are as good as your word. Here they come now. If you would be so kind as to access the overrides for the locking mechanisms in Ward C.”
“C? Those are the ones that couldn’t be controlled.”
“Precisely,” the Genengineer grinned wickedly. “But only release a few of them. We don’t want to be unsporting, do we? After all, we want live prisoners, and not corpses!”
The Astonishing X-Men
1) Cyclops (DR): 40 pts.
2) Wolverine (UI002): 41 pts.
w/Auto-Regen: 12 pts.
3) Beast (R-Ul): 41 pts.
4) Colossus (DR): 60 pts.
5) Ariel (R-Sr Sprite): 30 pts.
Total: 224 pts.
vs.
Uncontrollable Experiments
1) The Griffin (http://www.marvunapp.com/Appendix3/griffinhorton.htm): 110 pts.
+ Life Model Decoy: 12 pts
2) Armadillo (http://www.marvunapp.com/Appendix3/armadillocap.htm): 82 pts
3) Manbearpig! (http://www.moonbattery.com/manbearpig_126.jpg): 61 pts
Total: 265 pts
Map: Opened Cages (http://www.ianparmenter.com/hcutils/map2.jsp?map=SC)
(Sciencells special map rules are in effect as normal, in case you weren't sure).
Special Rules: The released surgical experiment subjects are not entirely allies. At the end of each X-men turn roll a die. On a result of a 6, the X-men can give one opposing character an action as if they were a friendly character.
or201 LE The Griffin
Team: Mystics
Range: 0 :bolt:
Points: 110
Keywords: Animal, Mystical
m-winga-fistd-shieldg-starburst109162991528914388142781326714267141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
mu018 E Armadillo
Team: No Affiliation
Range: 0 :bolt:
Points: 82
Keywords: Warbound
m-boota-fistd-shieldg-starburst89163810163791637816378162681626715267142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
aw047 E Manbearpig!
Team: No Affiliation
Range: 0 :bolt:
Points: 61
Keywords: Brute, Monster
m-boota-fistd-shieldg-starburst8917388162881638715277152771427614276132KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Half-Man, Half-Bear, and Half-Pig (Flurry)
A Creatures That Roams The Earth Alone (Leap/Climb)
Manbearpig Doesn't Care Who You Are, Or What You've Done (Blades/Claws/Fangs)
He Simply Wants to Get You (Super Strength)
Only a Nuke Can Kill Manbearpig (Regeneration)
I'm Super-Serial (Battle Fury)
cocopuffs32
05/02/2011, 17:36
Im available for the role of villian, im more then happy to start my first official issue as villians.
maybee the special rule should be 5-6 though looking at that team wow thems some serious big boyz, that face the A. X-men team.
Also what is the map special rules? I dont own that map and the map program doesnt display the rules when you click on the tab?
GarganisScorpion
05/02/2011, 18:52
Special Rules for Sciencells map:
Armory: Each player must place at least two of their object tokens within the orange-boarder areas.
Security Cams: A character standing on one of the orange circles can not make ranged attacks. If you have a character on an orange circle, your team ignores hindering terrain and characters for line-of fire purposes.
mikeinmke
05/02/2011, 22:53
well written again, sir! each character has his/her voice, and i love the last scene of the intro with its indirect explanation of the situation...
cocopuffs32
05/03/2011, 01:19
Yes me too! i love the Hook, Line, and most of all the Sinker at the end. So i suppose we have to wait for the training game between the writer and rolinsolo and last i new they were on turn 3 or 4, Doh the suspense is killen me already!
WakandaMan
05/03/2011, 06:06
Cool stuff. This is cocopuffs first game online RB, so please help him out as much as you can with how playing online works.
Also what is the map special rules? I dont own that map and the map program doesnt display the rules when you click on the tab?
From memory, you have to place all your objects in the orange squares. If one of your characters occupies a square with an orange circle they can't make ranged combat actions but your whole team will ignore hindering terrain for LOF. I think that's correct.
Good luck!
RookieBatman
05/03/2011, 08:54
well written again, sir! each character has his/her voice, and i love the last scene of the intro with its indirect explanation of the situation...
Thanks as always for your complimentary remarks. I especially appreciate this comment, because I really was feeling like I've made some improvements on the characters' individual voices. Glad it wasn't just me.
Cool stuff. This is cocopuffs first game online RB, so please help him out as much as you can with how playing online works.
I'll help out as best I can with online play stuff, but as for the new rule changes, I could use a little help with that myself. I don't think I ever quite assimilated the last changes.
RookieBatman
05/03/2011, 08:57
Initiative: 4,5=9
Objects: 6,4=10
Oh boy, whenever I roll like that at this point, I always feel like I'm using up my luck way too early.
cocopuffs32
05/03/2011, 09:58
Initiative: 3,5=8
Objects: 3,2=5
RookieBatman
05/03/2011, 15:18
The Astonishing X-Men
1) Cyclops (DR): G-23
2) Wolverine (UI002): H-23
w/Auto-Regen
3) Beast (R-Ul): F-23
4) Colossus (DR): I-23
5) Ariel (R-Sr Sprite): J-23
vs.
Uncontrollable Experiments
1) The Griffin: 110 pts.
+ Life Model Decoy: 12 pts
2) Armadillo: 82 pts
3) Manbearpig!: 61 pts
Total: 265 pts
HO: N-13, J-20
LO: C-12
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-222y280&H2=x-382y499&L1=x-566y217&f1p1=x-439y350&f2p1=x-443y349&f3p1=x-537y350&f4p1=x-480y350&f5p1=x-484y349
RookieBatman
05/03/2011, 15:25
"Well, this ambiance is just delightful," Cyclops looked around at the dark dirty walls of the confined corridors of the Genengineer's science lab.
"One almost has cause to wonder if the designer's intention was to bring back nostalgic memories of Vincent Price movies."
Colossus pulled a heavy door open, and the team walked through it. It groaned and creak shut behind them, and with an ominous echo, locked.
"Well now I'm just feeling real nostalgic," Wolverine growled.
"Quiet!" Cyclops raised his hand. "I could've sworn I heard something that sounded way too much like cell doors opening."
"I'm afraid I must concur," Beast said.
"That looks like a guard shack or monitoring station up ahead," Cyclops said, "Let's go in there and see if the cameras'll tell us something. I don't like the close quarters in here. Wolverine, you take point."
cocopuffs32
05/03/2011, 20:09
The Astonishing X-Men1)
Cyclops (DR): G-23
2) Wolverine (UI002): H-23
w/Auto-Regen
3) Beast (R-Ul): F-23
4) Colossus (DR): I-23
5) Ariel (R-Sr Sprite): J-23
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. I-2 or201le
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. I-1 mu018
3) Manbearpig!: 61 pts H-2 aw047
Total: 265 pts
HO: N-13, J-20, B-13
LO: C-12, O-12, K-13
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-222y280&H2=x-382y499&H3=x-664y281&L1=x-566y217&L2=x-229y218&L3=x-382y246&f1p1=x-439y350&f2p1=x-443y349&f3p1=x-537y350&f4p1=x-480y350&f5p1=x-484y349&f1p2=x-378y-369&f2p2=x-411y-400&f3p2=x-476y-369
The cell doors on the far end of the labs made a small but distinct sound. The Sound was the clink of a door lock, the odours of fresh meat is now intoxicating as more and more the scent gets stronger someone must have come into this place the humans call Ward C.
Another sound could be heard of a most precious nature another click of a lock unlocking itself. This sound was unique as it’s usually followed by verbal warnings and shouting from the guards before bolts from the stun guns and tranq darts hits the air, with their stink of medications polluting the air. This sound had none of those effects after these cell doors opened. Then two others were opened, the three looked at each other, one of them snorted and squealed, to the creature next to him, a squawk then follows from the beak and winged one they all have one thing in common now two, one they are very hungry and two they are free! As they come to this realisation, they all nod at once and begin to stalk in the direction of their prey.
WakandaMan
05/03/2011, 22:40
I'll help out as best I can with online play stuff, but as for the new rule changes, I could use a little help with that myself. I don't think I ever quite assimilated the last changes.
This thread should help you out with that:
http://www.hcrealms.com/forum/showthread.php?p=5480727#post5480727
Although I did say we weren't implementing the rule changes till the next arc. You're still on the last issue of your arc.
RookieBatman
05/04/2011, 09:38
*Since the point values are uneven, is this game 2 actions or 3?*
(I'll assume two for now, but I'll certainly want to take the third action if available.)
X-Men Turn 1A
1) Wolverine to G-17.
2) Colossus will pick up the HO and proceed to I-17.
The Astonishing X-Men1)
Cyclops (DR): G-23
2) Wolverine (UI002): G-17 @
w/Auto-Regen
3) Beast (R-Ul): F-23
4) Colossus (DR): I-17 @
5) Ariel (R-Sr Sprite): J-23
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. I-2 or201le
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. I-1 mu018
3) Manbearpig!: 61 pts H-2 aw047
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12, K-13
cocopuffs32
05/04/2011, 09:49
I asume the map link is coming later when your question gets answered?
RookieBatman
05/04/2011, 11:42
I thought I had put it in there, but yeah, I guess we'd better wait until we find out about actions. It is kinda crucial.
GarganisScorpion
05/04/2011, 11:43
X-men 2
Lab Rats 3
And don't forget to roll every turn for the scenario special rules :)
cocopuffs32
05/04/2011, 12:24
1) The Griffin picks up Armadillo using the Carry ability and moves to J-10, then drops Armadillo off at K-11
2) Manbearpig! moves to I-8
3) Scenario special rule roles are 6 for The Griffin, a 2 for Armadillo, 3 for Manbearpig!
The Astonishing X-Men1)
Cyclops (DR): G-23
2) Wolverine (UI002): G-17 @
w/Auto-Regen
3) Beast (R-Ul): F-23
4) Colossus (DR): I-17 @
5) Ariel (R-Sr Sprite): J-23
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. J-10@
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. K-11
3) Manbearpig!: 61 pts I-8@
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12, K-13[/QUOTE]
Doh! already rolled a six on The Griffin ewww thats not starting good for me hehehehe.
Story:
Squeaks, clicks and clacks can be heard from the distance, the flapping of wings, snorting in a bizarre voice, “Hey put me down... Now!” The creature with wings grunts and squawks his displeasure with his snivelling stupid cell mate!
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-222y280&H2=x-405y410&H3=x-664y281&L1=x-566y217&L2=x-229y218&L3=x-382y246&f1p1=x-439y350&f2p1=x-473y165&f3p1=x-537y350&f4p1=x-480y168&f5p1=x-484y349&f1p2=x-349y-117&f2p2=x-349y-86&f3p2=x-447y-179&t1=x-443y49&t2=x-366y28&u1=x-372y-283&u2=x-344y-216
GarganisScorpion
05/04/2011, 12:55
What? No, Cocopuffs, you don't roll the die.
"Once, at the end of each X-men turn, roll a die."
cocopuffs32
05/04/2011, 19:28
What? No, Cocopuffs, you don't roll the die.
"Once, at the end of each X-men turn, roll a die."
okay whoops, I will reset the turn, sorry I must have miss read the special rule. Double doh!
Back to end of Turn 1a
That brings up the question of action tokens, after rolling for each of the Lab Rats and if he roles a 6, should he choose to use that Lab Rat does he then use one of his actions or use one of mine? or is it a free action? The reason I bring this up is in turn 1a, he has used both of his action's leaving him none to use the rats. Im not sure that was the intention of the design of the special rule.
I guess you ment he gets to use the lab rats as if they are his own but using 1 of my actions from my action pool before my turn. As I have 3 actions to his 2 per turn.
Thanks for catching and correcting my mistake.
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-222y280&H2=x-405y410&H3=x-664y281&L1=x-566y217&L2=x-229y218&L3=x-382y246&f1p1=x-439y350&f2p1=x-473y165&f3p1=x-537y350&f4p1=x-480y168&f5p1=x-484y349&f1p2=x-377y-368&f2p2=x-412y-400&f3p2=x-476y-368&t1=x-443y49&t2=x-366y28
WakandaMan
05/04/2011, 22:59
I think it's a free bonus action. And the way I read it, he only gets one roll, not one for each of the Lab Rats. Did you actually roll at the end of your first turn RB? You didn't put it in your post.
cocopuffs32
05/05/2011, 02:53
I think it's a free bonus action. And the way I read it, he only gets one roll, not one for each of the Lab Rats. Did you actually roll at the end of your first turn RB? You didn't put it in your post.
Yep after re-reading it this time slowly, you would be right. Thanks again for that.
RookieBatman
05/05/2011, 08:46
X-men 2
Lab Rats 3
Isn't that a bit unusual to have more actions for one team than the other? Especially since my team actually has more characters.
I think it's a free bonus action. And the way I read it, he only gets one roll, not one for each of the Lab Rats. Did you actually roll at the end of your first turn RB? You didn't put it in your post.
No, I got distracted by the actions question. But I've rolled now, and it wasn't a 6.
RookieBatman
05/05/2011, 08:51
X-Men Turn 2A
1) Cyclops to H-17.
2) Ariel to C-15.
Special roll: 4.
The Astonishing X-Men
1) Cyclops (DR): H-17 @
2) Wolverine (UI002): G-17
w/Auto-Regen
3) Beast (R-Ul): F-23
4) Colossus (DR): I-17
5) Ariel (R-Sr Sprite): C-15 @
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. J-10@
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. K-11
3) Manbearpig!: 61 pts I-8@
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12, K-13
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-222y280&H2=x-405y410&H3=x-664y281&L1=x-566y217&L2=x-229y218&L3=x-382y246&f1p1=x-409y163&f2p1=x-473y165&f3p1=x-537y350&f4p1=x-480y168&f5p1=x-698y103&f1p2=x-349y-117&f2p2=x-349y-86&f3p2=x-447y-179&t5=x-623y-8&t6=x-479y48&u1=x-372y-283&u2=x-344y-216
cocopuffs32
05/05/2011, 09:07
1) Armadillo moves to K-13 picks up Light Object and moves back to K-11.
The Astonishing X-Men
1) Cyclops (DR): H-17 @
2) Wolverine (UI002): G-17
w/Auto-Regen
3) Beast (R-Ul): F-23
4) Colossus (DR): I-17 HO
5) Ariel (R-Sr Sprite): C-15 @
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. J-10
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. K-11@ LO
3) Manbearpig!: 61 pts I-8
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12,
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-222y280&H2=x-405y410&H3=x-664y281&L1=x-566y217&L2=x-229y218&L3=x-385y194&f1p1=x-409y163&f2p1=x-473y165&f3p1=x-537y350&f4p1=x-480y168&f5p1=x-698y103&f1p2=x-349y-117&f2p2=x-350y-86&f3p2=x-447y-179&t1=x-296y-170&t5=x-623y-8&t6=x-479y48
RookieBatman
05/05/2011, 09:18
X-Men Turn 3A
1) Wolverine to E-14.
2) Beast to H-15.
Special roll: 3.
The Astonishing X-Men
1) Cyclops (DR): H-17
2) Wolverine (UI002): E-14 @
w/Auto-Regen
3) Beast (R-Ul): H-15 @
4) Colossus (DR): I-17 HO
5) Ariel (R-Sr Sprite): C-15
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. J-10
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. K-11@ LO
3) Manbearpig!: 61 pts I-8
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12,
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-222y280&H2=x-405y410&H3=x-664y281&L1=x-566y217&L2=x-229y218&L3=x-385y194&f1p1=x-409y163&f2p1=x-536y71&f3p1=x-476y101&f4p1=x-480y168&f5p1=x-698y103&f1p2=x-349y-117&f2p2=x-350y-86&f3p2=x-447y-179&t1=x-296y-170&u1=x-498y-64&u2=x-399y-37
cocopuffs32
05/05/2011, 09:44
1) Manbearpig! moves to F-11
2) the Grifin moves to I-12
The Astonishing X-Men
1) Cyclops (DR): H-17
2) Wolverine (UI002): E-14 @
w/Auto-Regen
3) Beast (R-Ul): H-15 @
4) Colossus (DR): I-17 HO
5) Ariel (R-Sr Sprite): C-15
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. I-12@
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. K-11 LO
3) Manbearpig!: 61 pts I-8 @
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12,
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-222y280&H2=x-405y410&H3=x-664y281&L1=x-566y217&L2=x-229y218&L3=x-383y182&f1p1=x-409y163&f2p1=x-536y71&f3p1=x-476y101&f4p1=x-480y168&f5p1=x-698y103&f1p2=x-348y-55&f2p2=x-347y-88&f3p2=x-541y-85&t1=x-1y2&u1=x-498y-64&u2=x-399y-37&u3=x-492y-180&u4=x-378y-151
WakandaMan
05/05/2011, 09:51
Isn't that a bit unusual to have more actions for one team than the other? Especially since my team actually has more characters.
It's a little unusual but not unheard of, especially in the RPSC. It is consistent with our policy of rounding to the nearest 100 though.
It kind of makes it hard for both. The villains can't generally make use of all their actions, while you don't have enough.
The bonus action you can get on a 6 is a bit of a balancer though.
GarganisScorpion
05/05/2011, 10:26
Characters holding objects cannot be carried, Cocopuffs
cocopuffs32
05/05/2011, 10:59
Characters holding objects cannot be carried, Cocopuffs
Aw crap your right let me edit my turn, Thanks for that! Also i think we are playing the 2010 rules in this issue if this is correct then I cannot drop the object, if we are using the 2011 rules I can drop the object. So I will play acording to the 2010 rules. Unless you state we play 2011.
Thank you for correction! :D
RookieBatman
05/05/2011, 11:35
X-Men Turn 4A
1) Cyclops to F-16.
2) Colossus to G-15.
Special Roll: 6!
Free) Armadillo will turn and attack Griffin.
:a-fist:9 vs. :d-normal:16, needs 7. Roll is 2,4=6, miss. Man, that would've been helpful. But it does burn the LO.
The Astonishing X-Men
1) Cyclops (DR): F-16 @
2) Wolverine (UI002): E-14
w/Auto-Regen
3) Beast (R-Ul): H-15
4) Colossus (DR): G-15 HO @
5) Ariel (R-Sr Sprite): C-15
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. I-12@
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. K-11
3) Manbearpig!: 61 pts I-8 @
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-222y280&H2=x-473y346&H3=x-664y281&L1=x-566y217&L2=x-229y218&f1p1=x-470y132&f2p1=x-536y71&f3p1=x-476y101&f4p1=x-542y101&f5p1=x-698y103&f1p2=x-317y-56&f2p2=x-346y-28&f3p2=x-541y-85&t1=x-479y10&t2=x-437y-12&u3=x-492y-180&u4=x-361y-153
RookieBatman
05/05/2011, 11:41
Okay, so while I was working on my turn, I missed that adjustment to your last turn. Let me take a moment and decide if this changes anything.
RookieBatman
05/05/2011, 11:43
Okay, I'm gonna have Colossus move to I-15 instead of G-15. Everything else will stay the same.
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-222y280&H2=x-410y346&H3=x-664y281&L1=x-566y217&L2=x-229y218&f1p1=x-468y132&f2p1=x-536y71&f3p1=x-476y101&f4p1=x-480y101&f5p1=x-698y103&f1p2=x-348y-55&f2p2=x-349y-90&f3p2=x-541y-85&t1=x-352y-12&t2=x-460y-15&u3=x-492y-180&u4=x-378y-151
cocopuffs32
05/05/2011, 11:46
Okay I should have had Griffen in J-12 I may have forgot to adjust the recap to match the base to that square and armadillo should be in K-11 with LO
cocopuffs32
05/05/2011, 11:48
yep okay hehehe sorry for all my newbie mistakes. Batmanrookie got it right
RookieBatman
05/05/2011, 12:03
Nah, it's cool. I forget rules like that all the time.
cocopuffs32
05/05/2011, 12:31
Uncontrollable Experiments
Clear this round
The Astonishing X-Men
1) Cyclops (DR): F-16 @
2) Wolverine (UI002): E-14
w/Auto-Regen
3) Beast (R-Ul): H-15
4) Colossus (DR): G-15 HO @
5) Ariel (R-Sr Sprite): C-15
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. J-12
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. K-11
3) Manbearpig!: 61 pts F-11
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-222y280&H2=x-410y346&H3=x-664y281&L1=x-566y217&L2=x-229y218&f1p1=x-468y132&f2p1=x-536y71&f3p1=x-476y101&f4p1=x-480y101&f5p1=x-698y103&f1p2=x-348y-55&f2p2=x-349y-90&f3p2=x-541y-85&t1=x-352y-12&t2=x-460y-15
Story:
Wolverine sniffs the air, "We're not alone, what ever is in here they stink!" Wolverine continues sneaking ahead as he has been doing in the point position. The rest of the team follows’ crouching low as he is.
He pauses and takes another sniff of the air, moves eyes to the right, looks down the corridor, listens with deep concentration! Quickly takes cover and holds his hand up like to signify paper then clinches the hand into a balled up fist as if to call rock in the child’s game. Rock, paper, scissors. (signalling the team to stop.)
I was right Logan thinks to himself his enhanced senses identify a humanoid skulking around the corner in a similar hunting fashion as his own.
"Psssst, Scott!" Logan then waives his hand in a half karate chop motion multiple times down the corridor, Scott nods and moves to take aim with his visor.
Logan whispers to Scott "Seems like we are being hunted, just one problem with that."
"Oh, and what's that Logan?"
"I'm the best at what I do." A loud crash could be heard on the opposite side of the central security office.
"See what I mean. They are losing patience." Logan confirms to Scott.
Scott then whispers orders and combat formations to the rest of the team.
"Eh, what are we waiting for?" grumbles a large scaled humanoid man that was half rolled up and had a hunchbacked composure like an armadillo standing upright as he just threw a trash dumpster at his winged cell mate who was a spitting image of a Griffin. "SSSHHHhhhhhh! you dope, we are waiting for them to take the bait, but now we have no choice in the matter you loud, big, oaf!"
RookieBatman
05/05/2011, 13:08
X-Men Turn 5A
1) Beast to M-15, Outwits Griffin's Charge (and will continue to do so unless otherwise indicated or blocked).
2) Ariel to K-14.
Special roll: 2
The Astonishing X-Men
1) Cyclops (DR): F-16
2) Wolverine (UI002): E-14
w/Auto-Regen
3) Beast (R-Ul): M-15 @
4) Colossus (DR): G-15 HO
5) Ariel (R-Sr Sprite): K-14 @
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. J-12
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. K-11
3) Manbearpig!: 61 pts F-11
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-222y280&H2=x-410y346&H3=x-664y281&L1=x-566y217&L2=x-229y218&f1p1=x-468y132&f2p1=x-536y71&f3p1=x-324y101&f4p1=x-480y101&f5p1=x-452y70&f1p2=x-348y-55&f2p2=x-349y-90&f3p2=x-541y-85&u1=x-230y-37&u2=x-316y-63
cocopuffs32
05/05/2011, 13:30
1) Grifin picks up Armadillo and moves to L-14, then drops Armadillo off at L-15.
2) ManbearPig moves to K-13
The Astonishing X-Men
1) Cyclops (DR): F-16
2) Wolverine (UI002): E-14
w/Auto-Regen
3) Beast (R-Ul): M-15 @
4) Colossus (DR): G-15 HO
5) Ariel (R-Sr Sprite): K-14 @
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. L-14@
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. L-15
3) Manbearpig!: 61 pts K-13@
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-222y280&H2=x-410y346&H3=x-664y281&L1=x-566y217&L2=x-229y218&f1p1=x-468y132&f2p1=x-536y71&f3p1=x-324y101&f4p1=x-480y101&f5p1=x-452y70&f1p2=x-285y5&f2p2=x-319y37&f3p2=x-383y-26&t1=x-311y-103&t2=x-292y-73&u1=x-230y-37&u2=x-316y-63
When rolling our dice using the honor system, who roles super senses and imperveous?
RookieBatman
05/05/2011, 14:29
When rolling our dice using the honor system, who roles super senses and imperveous?
The player who makes the attack roll, so that you don't have to wait until the other person's online to find out what happens.
X-Men Turn 6A
Free) Beast will Outwit Armadillo's Impervious.
1) Colossus will Charge to K-16 and attack Armadillo with the HO.
:a-fist:9 vs. :d-normal:16, needs 7. Roll is 4,1=5, miss.
2) Cyclops will try a shot at him.
:a-fist:10 vs. :d-normal:16+1, needs 7. Roll is 6,6=CRIT! 4 damage, but really nowhere to knock him back to.
Special roll: 5
The Astonishing X-Men
1) [4] Cyclops (DR): F-16 @
2) Wolverine (UI002): E-14
w/Auto-Regen
3) Beast (R-Ul): M-15
4) Colossus (DR): K-16 @
5) Ariel (R-Sr Sprite): K-14
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. L-14@
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. (4/8) L-15
3) Manbearpig!: 61 pts K-13@
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-222y280&H3=x-664y281&L1=x-566y217&L2=x-229y218&f1p1=x-468y132&f2p1=x-536y71&f3p1=x-324y101&f4p1=x-416y132&f5p1=x-452y70&f1p2=x-285y5&f2p2=x-319y37&f3p2=x-383y-26&t1=x-311y-103&t2=x-292y-73&u5=x-360y-5&u6=x-529y-4
cocopuffs32
05/05/2011, 14:48
1) Manbearpig! Pushes and attacks Ariel :a-fist:9 vs :d-normal:16, roles a 5, miss takes a click of pushing damage.
2) The Griffen Pushes and attacks beast with Beaks/Talons(Blades/Clawes
:a-fist:9 vs :d-normal:15 and roles a 4, misses, Takes a Pushing damage
3) Armadillo attacks Beast :a-fist:8 vs :d-normal:15 roles a 7 15 thats a hit for 2 damage minus 1 for Beasts Toughness for a damage of 1
The Astonishing X-Men
1) [4] Cyclops (DR): F-16 @
2) Wolverine (UI002): E-14
w/Auto-Regen
3) Beast (R-Ul): (4/5)M-15
4) Colossus (DR): K-16 @
5) Ariel (R-Sr Sprite): K-14
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. (6/7) L-14@@
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. (4/8) L-15@
3) Manbearpig!: 61 pts (7/8)K-13@@
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-222y280&H3=x-664y281&L1=x-566y217&L2=x-229y218&f1p1=x-468y132&f2p1=x-536y71&f3p1=x-324y101&f4p1=x-416y132&f5p1=x-452y70&f1p2=x-285y5&f2p2=x-319y37&f3p2=x-383y-26&t1=x-311y-103&t2=x-292y-73&u1=x-298y-122&u2=x-279y-94&u3=x-302y-27&u5=x-360y-5&u6=x-529y-4
Ouch what a turn for the X-men!
cocopuffs32
05/05/2011, 14:50
Doesnt Beast get an assist for outwit or is that only when he assist's in a Ko?
GarganisScorpion
05/05/2011, 15:53
Yes, that counts as an assist for beast. It doesn't provide any extra IAP, but you can give him up to 2 points out of Cyclops' 4.
WakandaMan
05/05/2011, 22:05
Yeah ASTs aren't extra IAP. You just have the option of awarding them up to (but not more than) half of the IAP from the attack.
RookieBatman
05/06/2011, 09:22
Yeah, I usually give Beast 1 AP (with this version, it's about the only way he'll earn any), but right now I'm trying to get Cyclops to his level-up point by the end of this game, so he needs all he can get.
X-Men Turn 7A
1) Wolverine to K-15.
2) Beast to I-13, on the camera.
Special roll: 5 again. :disappointed:
The Astonishing X-Men
1) [4] Cyclops (DR): F-16
2) Wolverine (UI002): K-15 @
w/Auto-Regen
3) Beast (R-Ul): (4/5) I-13 @
4) Colossus (DR): K-16
5) Ariel (R-Sr Sprite): K-14
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. (6/7) L-14@@
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. (4/8) L-15@
3) Manbearpig!: 61 pts (7/8)K-13@@
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-222y280&H3=x-664y281&L1=x-566y217&L2=x-229y218&f1p1=x-468y132&f2p1=x-349y102&f3p1=x-448y41&f4p1=x-416y132&f5p1=x-452y72&f1p2=x-285y5&f2p2=x-320y34&f3p2=x-383y-26&t1=x-311y-103&t2=x-292y-73&t5=x-388y-27&t6=x-440y-79&u1=x-298y-122&u2=x-279y-94&u3=x-302y-29
cocopuffs32
05/06/2011, 10:01
Team Clears
The Astonishing X-Men
1) [4] Cyclops (DR): F-16
2) Wolverine (UI002): K-15 @
w/Auto-Regen
3) Beast (R-Ul): (4/5) I-13 @
4) Colossus (DR): K-16
5) Ariel (R-Sr Sprite): K-14
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. (6/7) L-14
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. (4/8) L-15
3) Manbearpig!: 61 pts (7/8)K-13
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-222y280&H3=x-664y281&L1=x-566y217&L2=x-229y218&f1p1=x-468y132&f2p1=x-349y102&f3p1=x-448y41&f4p1=x-416y132&f5p1=x-452y72&f1p2=x-285y5&f2p2=x-320y34&f3p2=x-383y-26&t5=x-388y-27&t6=x-440y-79
RookieBatman
05/06/2011, 11:40
X-Men Turn 8A
1) Colossus will attack Armadillo.
:a-fist:9 vs. :d-normal:16, needs 7. Roll is 3,1=4, miss.
2) Cyclops will take a stab at it.
:a-fist:10 vs. :d-normal:16, needs 6. Roll is 5,4=9, hit for 1 after Inv.
Special roll: 3
The Astonishing X-Men
1) [5] Cyclops (DR): F-16 @
2) Wolverine (UI002): K-15
w/Auto-Regen
3) Beast (R-Ul): (4/5) I-13
4) Colossus (DR): K-16 @
5) Ariel (R-Sr Sprite): K-14
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. (6/7) L-14
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. (3/8) L-15
3) Manbearpig!: 61 pts (7/8)K-13
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-222y280&H3=x-664y281&L1=x-566y217&L2=x-229y218&f1p1=x-468y132&f2p1=x-349y102&f3p1=x-448y41&f4p1=x-416y132&f5p1=x-452y72&f1p2=x-285y5&f2p2=x-320y34&f3p2=x-383y-26&u1=x-292y-4&u2=x-465y-5
Let the slaughter commence!
cocopuffs32
05/06/2011, 13:07
1) Manbearpig! attacks Ariel w/Fangs/Claws :a-fist:8 vs. :d-normal:16 role(1,2)=11, miss
2) The Grifin Attacks Wolverine w/ Beak/Talons :a-fist:9 vs. :d-normal:15 role:3,3=15 Hit, Damage role: 5 minus toughness 4 clicks of damage. knockback 4 squares to G-19.
3) Armadillo Tries a break away, role:6 and moves to J-12
The Astonishing X-Men
1) [5] Cyclops (DR): F-16 @
2) Wolverine (UI002) (2/6) G-19
w/Auto-Regen
3) Beast (R-Ul): (4/5) I-13
4) Colossus (DR): K-16 @
5) Ariel (R-Sr Sprite): K-14
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. (6/7) L-14@
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. (3/8) J-12@
3) Manbearpig!: 61 pts (7/8)K-13@
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-222y280&H3=x-664y281&L1=x-566y217&L2=x-229y218&f1p1=x-468y132&f2p1=x-472y228&f3p1=x-448y41&f4p1=x-416y132&f5p1=x-452y72&f1p2=x-285y5&f2p2=x-380y-57&f3p2=x-383y-26&t1=x-308y-105&t2=x-286y-80&t3=x-355y-135&u1=x-292y-4&u2=x-465y-5
Story:
"GRRRRaowl, Little girl wont cut easy? My Paws go right threw her?!?!?"
After a moment a snorting squeal of frustration sets out at an ear piercing level of discomfort. "Fine little girl lets see how you do against Manpearpigs tusks!"
Wolverine Peels around the corner of the security office Beast is now viewing and instructing Cyclops where to shoot, Snikt! Wolverines claws come shooting out of his fists. He leaps out from the shadows with claws leading the way at Manbearpig! Suddenly in mid air his momentum has shifted completely opposite direction, talons ripping into his flesh of his back. The air on his face is pulsing in rhythm of Griffins wings as he tosses Logan away. "Grrrrr" Wolverine grimaces in pain to himself just before hitting the ground chest and face first.
"Okay Bub, so that’s how it’s going to be." Logan stands back up tilting his right shoulder and hearing the dislocation of the socket pop back into place. "Suckerrrrrr!" Logan mumbles to himself while smiling and feeling delightful in knowing that Armadillo continued to take the bait and Griffin taking Logans bait has left the Griffin open for Scott to shoot.
"Good job kid! Keep it up just a little longer." Wolverine said under his breath, commenting to himself how much she has grown and how great a job she had been doing by distracting these men.
Logan starts to move back into the rubble watching Scott take aim at his target.
Cyclops takes another careful aim and lets fly another salvo from his eye's, "AAAAGGGGHhhhhhh!" the large scaled man they called Armadillo groans in pain, then looks to see where that pain has been coming from and see's Cyclops giving the thumbs up to the man in the security booth window, he growls in more pain as the next salvo hits him square in the chest. Armadillo turns fights off Colossus trying to wrestle him to stay in one spot, Ariel had no choice and was too occupied to stop Armadillo from stamping past her, and he then bursts into the office door that was already jarred open, looks at beast. "Now it’s your turn puny man!" he snorts at Beast still rubbing his wounded hide.
"Don’t worry about me as the late great Oranthalapoleis the third said." Beast lets out smirking, "Those that come faster, stronger, harder, sometimes must learn to soften thy direction for that much effort may become impeded by something slower, weaker, softer creating new chaos of obstacles." as Beast sprung around and acrobatically wheeled over the desk, in a ready stance for his new and repeating threat.
cocopuffs32
05/06/2011, 13:48
I edited the story a bit on this last turn.
In case your read it before my edit.!
feel free for honest constructive advise and critisism and i will be more than happy to change or edit bits and peices that dont belong or miss treat or represent the characters.
RookieBatman
05/06/2011, 14:35
X-Men Turn 9A
Free) Wolverine will use his Auto-Regen: Roll is 6, so he's back to full.
1) Wolverine to I-16.
2) Beast will Leap over to N-16.
Free) Beast will Outwit Griffin's BCF.
Special roll: 3.
The Astonishing X-Men
1) [5] Cyclops (DR): F-16
2) Wolverine (UI002) (6/6) I-16 @
w/Auto-Regen
3) Beast (R-Ul): (4/5) N-16 @
4) Colossus (DR): K-16
5) Ariel (R-Sr Sprite): K-14
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. (6/7) L-14@
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. (3/8) J-12@
3) Manbearpig!: 61 pts (7/8)K-13@
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-222y280&H3=x-664y281&L1=x-566y217&L2=x-229y218&f1p1=x-468y132&f2p1=x-410y135&f3p1=x-290y132&f4p1=x-416y132&f5p1=x-452y72&f1p2=x-285y5&f2p2=x-380y-57&f3p2=x-383y-26&t1=x-308y-105&t2=x-286y-80&t3=x-355y-135&u5=x-422y0&u6=x-279y-32
cocopuffs32
05/06/2011, 15:23
1) Manbearpig! pushes for a Blades/Claws attack
:a-fist:8 vs :d-normal:16 needs an 8. role=5,6 thats a hit role for super senses on Ariel was a 6 for another non damaging attack on that little ghostly little gurl. Snarl! Takes a pushing damage
The Astonishing X-Men
1) [5] Cyclops (DR): F-16
2) Wolverine (UI002) (6/6) I-16 @
w/Auto-Regen
3) Beast (R-Ul): (4/5) N-16 @
4) Colossus (DR): K-16
5) Ariel (R-Sr Sprite): K-14
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. (6/7) L-14
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. (3/8) J-12
3) Manbearpig!: 61 pts (6/8)K-13@@
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-222y280&H3=x-664y281&L1=x-566y217&L2=x-229y218&f1p1=x-468y132&f2p1=x-410y135&f3p1=x-290y132&f4p1=x-416y132&f5p1=x-452y72&f1p2=x-285y5&f2p2=x-380y-57&f3p2=x-383y-26&t1=x-308y-105&u1=x-297y-118&u5=x-422y0&u6=x-279y-32
RookieBatman
05/06/2011, 17:35
Wow! Ariel has been crazy with the SS rolls!
X-Men Turn 10A
1) Ariel will move to the camera at H-12.
2) Cyclops will take a shot at Griffin.
:a-fist:10 vs. :d-normal:15, needs 5. Roll is 4,2=6, hit for 2, and 1 to Cyke.
Free) Beast will Outwit Griffin's Flight. (He can do that now, right?)
Special roll: 3.
The Astonishing X-Men
1) [7] Cyclops (DR): F-16 (5/6) @
2) Wolverine (UI002) (6/6) I-16
w/Auto-Regen
3) Beast (R-Ul): (4/5) N-16
4) Colossus (DR): K-16
5) Ariel (R-Sr Sprite): H-12 @
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. (4/7) L-14
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. (3/8) J-12
3) Manbearpig!: 61 pts (6/8)K-13@@
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-222y280&H3=x-664y281&L1=x-566y217&L2=x-229y218&f1p1=x-468y132&f2p1=x-410y135&f3p1=x-290y132&f4p1=x-416y132&f5p1=x-546y10&f1p2=x-285y5&f2p2=x-380y-57&f3p2=x-383y-26&t1=x-308y-105&u1=x-297y-118&u2=x-429y-127&u3=x-476y-6
mikeinmke
05/06/2011, 18:33
Wow! Ariel has been crazy with the SS rolls!
In the last issue of yours, too!...
RookieBatman
05/07/2011, 11:24
In the last issue of yours, too!...
Yeah, I'm quite pleasantly surprised. For someone like Kitty, you kinda want her to have an SP that just says "This character cannot get hit, ever," but instead, we only get 1 in 3 odds of a dodge. And yet, she's been far exceeding those odds in a way that really fits the character delightfully. It might be interesting to see what kind of story potential might be generated from the first time she gets KO'ed.
cocopuffs32
05/07/2011, 12:14
I think you forgot about the feat of Life Model Decoy! Oh hehehe never mind i miss read the feat.
cocopuffs32
05/07/2011, 12:42
1) The Griffen moves to L-13.
2) Armadillo moves to I-13.
The Astonishing X-Men
1) [7] Cyclops (DR): F-16 (5/6) @
2) Wolverine (UI002) (6/6) I-16
w/Auto-Regen
3) Beast (R-Ul): (4/5) N-16
4) Colossus (DR): K-16
5) Ariel (R-Sr Sprite): H-12 @
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. (4/7) L-13@
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. (3/8) I-13@
3) Manbearpig!: 61 pts (6/8)K-13
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-222y280&H3=x-664y281&L1=x-566y217&L2=x-229y218&f1p1=x-468y132&f2p1=x-410y135&f3p1=x-290y132&f4p1=x-416y132&f5p1=x-546y10&f1p2=x-284y-27&f2p2=x-413y-25&f3p2=x-383y-26&t1=x-362y-100&t2=x-283y-103&u2=x-429y-127&u3=x-476y-6
Story:
"Hey were did you come from?" Ariel darts on threw the wall looks at the monitor in the security booth relays to Cyclops what she is viewing.
Hank pulls one of the cables he took from the security office and flings at the flapping wings of the Griffin tangling his wing span, the Griffin hits the ground.
Scott takes another aimed shot that strikes on target.
The Griffin grimaces, and gazes at Scott with ruby red eyes and lets out a shriek, the sound waives could be seen zooming in a six inch cone shape that ends once it land's into Scott's forehead. The Griffin moves backwards around the corner, breathing heavily.
RookieBatman
05/07/2011, 13:14
X-Men Turn 11A
Free) Beast will Outwit MBP's Toughness.
1) Colossus will Charge to K-14 and attack MBP.
:a-fist:9 vs. :d-normal:16, needs 7. Roll is 2,5=7, just hit for 3.
I'll give Beast 1 AP.
**This raises an interesting question. If Beast should get an assist only because Ariel is sitting on the security camera, could Ariel get a shared AP instead of or in addition to Beast?**
2) Wolverine to L-14
The Astonishing X-Men
1) [7] Cyclops (DR): F-16 (5/6)
2) Wolverine (UI002) (6/6) L-14 @
w/Auto-Regen
3) [1] Beast (R-Ul): (4/5) N-16
4) [2] Colossus (DR): K-16
5) Ariel (R-Sr Sprite): H-12
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. (4/7) L-13@
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. (3/8) I-13@
3) Manbearpig!: 61 pts (3/8)K-13
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-222y280&H3=x-664y281&L1=x-566y217&L2=x-229y218&f1p1=x-468y132&f2p1=x-319y71&f3p1=x-290y132&f4p1=x-417y72&f5p1=x-546y10&f1p2=x-284y-27&f2p2=x-413y-25&f3p2=x-383y-26&t1=x-362y-100&t2=x-283y-103&u5=x-366y-60&u6=x-345y-64
cocopuffs32
05/07/2011, 13:35
1) Manbearpig moves to E-16
The Astonishing X-Men
1) [7] Cyclops (DR): F-16 (5/6)
2) Wolverine (UI002) (6/6) L-14 @
w/Auto-Regen
3) [1] Beast (R-Ul): (4/5) N-16
4) [2] Colossus (DR): K-16
5) Ariel (R-Sr Sprite): H-12
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. (4/7) L-13
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. (3/8) I-13
3) Manbearpig!: 61 pts (3/8)E-16@
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-221y278&H3=x-664y281&L1=x-566y217&L2=x-229y218&f1p1=x-468y132&f2p1=x-319y71&f3p1=x-290y132&f4p1=x-417y72&f5p1=x-546y10&f1p2=x-284y-27&f2p2=x-413y-25&f3p2=x-568y67&t2=x-1y2&u2=x-516y-20&u5=x-366y-60&u6=x-345y-64
cocopuffs32
05/07/2011, 13:39
I personly say ya i think the person standing on the camero monitor seat should be alloud to have assist. as a couple of them shots were created because of them darn camera's.
hehehe.
RookieBatman
05/07/2011, 14:48
It does seem to be consistent with the spirit of the rule. I'm not sure that it'll come up, though, since I still want the AP for Cyclops.
X-Men Turn 12A
1) Cyclops will throw a punch at the Manbearpig.
:a-fist:9 vs. :d-normal:14, needs 5. Roll is 5,1=6, hit for 2.
Free) Beast will Outwit MBP's Regen.
2) Ariel will move to F-15.
Special roll: 1
The Astonishing X-Men
1) [9] Cyclops (DR): F-16 (5/6) @
2) Wolverine (UI002) (6/6) L-14
w/Auto-Regen
3) [1] Beast (R-Ul): (4/5) N-16
4) [2] Colossus (DR): K-16
5) Ariel (R-Sr Sprite): F-15 @
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. (4/7) L-13
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. (3/8) I-13
3) Manbearpig!: 61 pts (1/8)E-16@
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-221y278&H3=x-664y281&L1=x-566y217&L2=x-229y218&f1p1=x-468y132&f2p1=x-319y71&f3p1=x-290y132&f4p1=x-417y72&f5p1=x-608y100&f1p2=x-284y-27&f2p2=x-413y-25&f3p2=x-568y64&u2=x-523y-28&u3=x-474y-10&u4=x-493y-43
cocopuffs32
05/07/2011, 19:40
1) The Griffin tries to break away roles:3 Fail
2) Armadillo movest to H-12
The Astonishing X-Men
1) [9] Cyclops (DR): F-16 (5/6) @
2) Wolverine (UI002) (6/6) L-14
w/Auto-Regen
3) [1] Beast (R-Ul): (4/5) N-16
4) [2] Colossus (DR): K-16
5) Ariel (R-Sr Sprite): F-15 @
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. (4/7) L-13@
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. (3/8) H-12@
3) Manbearpig!: 61 pts (1/8)E-16
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-221y278&H3=x-664y281&L1=x-566y217&L2=x-229y218&f1p1=x-468y132&f2p1=x-319y71&f3p1=x-290y132&f4p1=x-417y72&f5p1=x-608y100&f1p2=x-284y-27&f2p2=x-443y-57&f3p2=x-568y64&t1=x-386y-129&t2=x-278y-103&u2=x-1y1&u3=x-474y-10&u4=x-493y-43
RookieBatman
05/08/2011, 17:14
X-Men 13A
1) Cyclops will push to try for the finisher on Manbearpig.
:a-fist:9 vs. :d-normal:13, needs 5. Roll is 2,5=7, hit for 1, KO.
2) What the heck. Wolverine will take a swipe at Griffin.
:a-fist:10 vs. :d-normal:16, needs 6. Roll is 2,5=7 again, for a hit.
BCF roll is 2, how cute. So that's 1 to Griffin and 1 to Wolverine.
Special roll: 5. Oh, how the dice taunt me!
The Astonishing X-Men
1) [13] Cyclops (DR): F-16 (4/6) @
2) [1] Wolverine (UI002) (5/6) L-14
w/Auto-Regen
3) [1] Beast (R-Ul): (4/5) N-16
4) [2] Colossus (DR): K-16
5) Ariel (R-Sr Sprite): F-15 @
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. (3/7) L-13@
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. (3/8) H-12@
3) Manbearpig!: 61 pts *KO*
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-221y278&H3=x-664y281&L1=x-566y217&L2=x-229y218&f1p1=x-468y132&f2p1=x-319y71&f3p1=x-290y132&f4p1=x-417y72&f5p1=x-608y100&f1p2=x-284y-27&f2p2=x-443y-57&t1=x-386y-129&t2=x-278y-103&u2=x-1y1&u4=x-491y-9&u5=x-504y-16&u6=x-386y-61
cocopuffs32
05/08/2011, 20:12
The recap and the map displayed is a bit confusing but ill correct it on me turn :)
cocopuffs32
05/08/2011, 20:18
Clear this turn.
The Astonishing X-Men
1) [13] Cyclops (DR): F-16 (4/6) @@
2) [1] Wolverine (UI002) (5/6) L-14 @
w/Auto-Regen
3) [1] Beast (R-Ul): (4/5) N-16
4) [2] Colossus (DR): K-14
5) Ariel (R-Sr Sprite): F-15
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. (3/7) L-13
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. (3/8) H-12
3) Manbearpig!: 61 pts *KO*
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-221y278&H3=x-664y281&L1=x-566y217&L2=x-229y218&f1p1=x-468y132&f2p1=x-319y71&f3p1=x-290y132&f4p1=x-417y72&f5p1=x-608y100&f1p2=x-284y-27&f2p2=x-443y-57&u2=x-1y1&u4=x-491y-9&u5=x-504y-16&u6=x-343y-59
RookieBatman
05/09/2011, 09:33
X-Men Turn 14A
1) Beast to N-12.
Free) Beast will Outwit Griffin's Flurry.
2) Ariel to I-13.
Special roll: 3.
The Astonishing X-Men
1) [13] Cyclops (DR): F-16 (4/6)
2) [1] Wolverine (UI002) (5/6) L-14
w/Auto-Regen
3) [1] Beast (R-Ul): (4/5) N-12 @
4) [2] Colossus (DR): K-14
5) Ariel (R-Sr Sprite): I-13 @
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. (3/7) L-13
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. (3/8) H-12
3) Manbearpig!: 61 pts *KO*
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-221y278&H3=x-664y281&L1=x-566y217&L2=x-229y218&f1p1=x-468y132&f2p1=x-319y71&f3p1=x-290y10&f4p1=x-417y72&f5p1=x-512y42&f1p2=x-284y-27&f2p2=x-443y-57&u1=x-223y-152&u2=x-367y-101
cocopuffs32
05/09/2011, 11:34
1) Griffin attempts a break away roles a 4 and flies to M-8
2) Armadillo attempts a break away roles a 1 Fail.
The Astonishing X-Men
1) [13] Cyclops (DR): F-16 (4/6)
2) [1] Wolverine (UI002) (5/6) L-14
w/Auto-Regen
3) [1] Beast (R-Ul): (4/5) N-12 @
4) [2] Colossus (DR): K-14
5) Ariel (R-Sr Sprite): I-13 @
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. (3/7) M-8@
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. (3/8) H-12@
3) Manbearpig!: 61 pts *KO*
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-221y278&H3=x-664y281&L1=x-566y217&L2=x-229y218&f1p1=x-468y132&f2p1=x-319y71&f3p1=x-290y10&f4p1=x-417y72&f5p1=x-512y42&f1p2=x-252y-183&f2p2=x-443y-57&t1=x-228y-249&t2=x-404y-130&u1=x-223y-152&u2=x-367y-101
RookieBatman
05/09/2011, 11:51
X-Men Turn 15A
Cyclops rolled his eyes as the Griffin scampered away. "Why do they always run?"
1) Colossus will Charge to I-12 and attack 'Dillo.
:a-fist:9 vs. 16, needs 7. Roll is 4,2=6. Boy, the luck's really dropped off in these last few turns, hasn't it?
2) Wolverine to I-11.
Special roll: 2.
The Astonishing X-Men
1) [13] Cyclops (DR): F-16 (4/6)
2) [1] Wolverine (UI002) (5/6) I-11
w/Auto-Regen
3) [1] Beast (R-Ul): (4/5) N-12
4) [2] Colossus (DR): I-12 @
5) Ariel (R-Sr Sprite): I-13
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. (3/7) M-8@
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. (3/8) H-12@
3) Manbearpig!: 61 pts *KO*
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-221y278&H3=x-664y281&L1=x-566y217&L2=x-229y218&f1p1=x-468y132&f2p1=x-414y-18&f3p1=x-290y10&f4p1=x-481y11&f5p1=x-512y42&f1p2=x-252y-183&f2p2=x-443y-57&t1=x-228y-249&t2=x-404y-130&u5=x-416y-143&u6=x-437y-179
cocopuffs32
05/09/2011, 12:12
1) Dillo pushes for break away, roles a 3 fail. and takes a push damage
The Astonishing X-Men
1) [13] Cyclops (DR): F-16 (4/6)
2) [1] Wolverine (UI002) (5/6) I-11
w/Auto-Regen
3) [1] Beast (R-Ul): (4/5) N-12
4) [2] Colossus (DR): I-12 @
5) Ariel (R-Sr Sprite): I-13
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. (3/7) M-8
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. (2/8) H-12@@
3) Manbearpig!: 61 pts *KO*
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12
http://www.ianparmenter.com/hcutils/map2.jsp?map=SC&H1=x-221y278&H3=x-664y281&L1=x-566y217&L2=x-229y218&f1p1=x-468y132&f2p1=x-414y-18&f3p1=x-290y10&f4p1=x-481y11&f5p1=x-512y42&f1p2=x-252y-183&f2p2=x-443y-57&t1=x-413y-130&t2=x-429y-112&u5=x-416y-143&u6=x-437y-179
RookieBatman
05/09/2011, 14:17
X-Men Turn 16A
Free) Beast will Outwit 'Dillo's Toughness.
1) Wolverine will try to get his pound of flesh (or XP) out of Armadillo.
:a-fist:9 vs. :d-normal:15, needs 6. Roll is 1,6=7, hit. BCF roll is 6. :cheeky: It couldn't happen when I needed it on Griffin, but at least I get the IAP.
I'll give 2 assist AP's to Beast.
Since I have no way to reach Griffin, I guess that's game! It's been fun, good game.
The Astonishing X-Men
1) [13] Cyclops (DR): F-16 (4/6)
2) [7] Wolverine (UI002) (5/6) I-11
w/Auto-Regen
3) [3] Beast (R-Ul): (4/5) N-12
4) [2] Colossus (DR): I-12 @
5) Ariel (R-Sr Sprite): I-13
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. (3/7) M-8
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. *KO*
3) Manbearpig!: 61 pts *KO*
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12
RookieBatman
05/09/2011, 14:22
XP
Old Totals
IAP (IXP)
Cyclops: 41 (10,1)
Wolverine: 39 (9,3)
Beast: 27 (6,3)
Ariel: 10 (2,2)
Colossus: 46 (11,2)
Emma Frost: 0
Nightcrawler: 19 (4,3)
TAP (TXP): 300 (75)
This Game
Cyclops: 13 (3,1)
Wolverine: 7 (1,3)
Beast: 3 (0,3)
Colossus: 2 (0,2)
Ariel: 0
Total: 25 (6,1)
KO Points: 143/4=36 (9,0)
TAP (TXP) Total: 61 (15,1)
New Totals
IAP (IXP)
Cyclops: 54 (13,2)
Wolverine: 46 (11,2)
Beast: 30 (7,2)
Colossus: 48 (12)
Ariel: 10 (2,2)
Emma Frost: 0
Nightcrawler: 19 (4,3)
TAP (TXP): 361 (90,1) Almost enough for Lockheed...
I'll do end-of-arc rolls and upgrades after I finish the training game.
cocopuffs32
05/09/2011, 16:17
X-Men Turn 16A
Free) Beast will Outwit 'Dillo's Toughness.
1) Wolverine will try to get his pound of flesh (or XP) out of Armadillo.
:a-fist:9 vs. :d-normal:15, needs 6. Roll is 1,6=7, hit. BCF roll is 6. :cheeky: It couldn't happen when I needed it on Griffin, but at least I get the IAP.
I'll give 2 assist AP's to Beast.
Since I have no way to reach Griffin, I guess that's game! It's been fun, good game.
The Astonishing X-Men
1) [13] Cyclops (DR): F-16 (4/6)
2) [7] Wolverine (UI002) (5/6) I-11
w/Auto-Regen
3) [3] Beast (R-Ul): (4/5) N-12
4) [2] Colossus (DR): I-12 @
5) Ariel (R-Sr Sprite): I-13
vs.
Uncontrollable Experiments
1) The Griffin : 110 pts. (3/7) M-8
+ Life Model Decoy: 12 pts.
2) Armadillo: 82 pts. *KO*
3) Manbearpig!: 61 pts *KO*
Total: 265 pts
HO: N-13, B-13
LO: C-12, O-12
Armadillo only had 3 clix left and so how does assists work with XP again? If its half you cant have beast with 2 and leave Logan 1? Wouldnt it need to be the other way around?
Also if Armadillo only had 3 clix left i see you added 6 to logan And 2 too beast? Is this correct? Yes you rolled a 6 for Blades and Claws but only three health left? if you shaired with beast then logan cant have 6 it would have been 4 added to Logan and 2 added to beast,.
Great Game thanks ;)
mikeinmke
05/09/2011, 20:21
Armadillo only had 3 clix left and so how does assists work with XP again? If its half you cant have beast with 2 and leave Logan 1? Wouldnt it need to be the other way around?
Also if Armadillo only had 3 clix left i see you added 6 to logan And 2 too beast? Is this correct? Yes you rolled a 6 for Blades and Claws but only three health left? if you shaired with beast then logan cant have 6 it would have been 4 added to Logan and 2 added to beast,.
Great Game thanks ;)
IAPs are awarded for damage dealt. Consequently, even though a character/figure might have only 1 click left, an attack that deals, for example, 4 damage (after reducers like Toughness or Invulnerability) will garner the attacker 6 IAPs -- 4 for the damage dealt plus 2 for attaining the KO.
In this example, it might be possible to divide the 6 IAPs if a so-called assist was involved (via Perplex, Outwit, or Enhancement). Such a division/sharing of IAPs can only be done in such a manner that the primary attacker gets 50% or more of the IAPs in question. Make sense? ;)
cocopuffs32
05/09/2011, 20:31
IAPs are awarded for damage dealt. Consequently, even though a character/figure might have only 1 click left, an attack that deals, for example, 4 damage (after reducers like Toughness or Invulnerability) will garner the attacker 6 IAPs -- 4 for the damage dealt plus 2 for attaining the KO.
In this example, it might be possible to divide the 6 IAPs if a so-called assist was involved (via Perplex, Outwit, or Enhancement). Such a division/sharing of IAPs can only be done in such a manner that the primary attacker gets 50% or more of the IAPs in question. Make sense? ;)
Yep kinda
so Wolverine was at [1] hacks down Armadillo for six damage w/ Beast help of outwiting toughness, making beast assisting. so if Wolverine doesnt share the points he would be at [7], however he ellects to share the points of 2 to beast. who also is at [1] should read
[5] Wolverine
[3] Beast by the end of the game yes? do i have this right?
not
[7] Wolverine
[3] Beast
oh then Wolverine gets the points for Ko for 2 so it should read like above in this case?
[7] Wolverine
[3] Beast
do i finally have this correct? So basicly i been forgeting about 2 points for Ko's
Sorry just thought a great time with my first official villian role to try to learn points, as im sure Batmanrookie has everything accurate I am just trying to keep up.
RookieBatman
05/10/2011, 11:15
oh then Wolverine gets the points for Ko for 2 so it should read like above in this case?
[7] Wolverine
[3] Beast
do i finally have this correct? So basicly i been forgeting about 2 points for Ko's
Yep, that's correct. 1 AP for every click of damage dealt (even past the KO), and then 2 for the KO itself. In that example, I could've given as much as 4 AP to Beast, and Wolverine would still have had half. Also of trivial note is the fact that if that attack had been against a character with four clicks, he would've actually been killed by Wolverine's attack! (Although, against a dial like that, I might not have rolled Blades just to be safe.) In issue #3, Colossus hit Black Cat with an object and knocked her off of elevated terrain, leaving her just one click away from being dead (which means she could never be used again in the RPSC for all time).
WakandaMan
05/10/2011, 23:03
Wolverine kills people all the time. I'd still roll blades in that case. ;)
cocopuffs32
05/10/2011, 23:50
Okay in 12b cyclops is at 9 points then it 13a he is at 13
you added 1 point to many. Hehehehe wow he rocked the house in that game.
You play the X-men very well. Cant wait to see the next issue.
hehe one more thing its trivial i know but Cyclops could role his eyes yes, but for visual purposes it might be more effective if maybe he shook his head then went on to say "Why do they always run!"
as the only one that would know that he rolled his eyes would be himself hehehe.
I deffently underestimated that X-men team from the start and wow i got whooped, bags sent home and the fire is turned out nice job. Aka I got played hehehehe High Five to A X-men player.
RookieBatman
05/11/2011, 12:28
Wolverine kills people all the time. I'd still roll blades in that case. ;)
Yeah, I probably wouldn't be able to pass up the potential AP anyway, but it certainly could provide some good story fodder. But then, Logan's been with the X-Men since the start of the RPSC (six years ago?), so by now, I'm sure he knows he's supposed to play nice; he'd probably write it off as an accident.
hehe one more thing its trivial i know but Cyclops could role his eyes yes, but for visual purposes it might be more effective if maybe he shook his head then went on to say "Why do they always run!"
as the only one that would know that he rolled his eyes would be himself hehehe.
Good point, I didn't even think about that. I was more focused on the Logan's Run reference.
I deffently underestimated that X-men team from the start and wow i got whooped, bags sent home and the fire is turned out nice job. Aka I got played hehehehe High Five to A X-men player.
I really didn't think it was gonna go that way myself. In all honesty, I was a bit miffed that the editors had given my opponent a forty point handicap just for that one special rule that only ended up coming into play once (to no effect), but somehow, it worked out. I don't even think you played a bad game, either. I apparently just have a very capable team (even though these are practically the cheapest versions of each character). Cyclops, Colossus and Wolverine are solid cheap offensive pieces, and I think the stats on Beast are almost useless, but I love the flexibility in Outwit combined with Leap/Climb. I'm not sure if I even want to go back to his 50 pt. (more offensively capable) version when my squad size goes up, because having Outwit is just so nice. That was probably the one thing that really swung it for me; that last KO was so down to the wire, if I didn't have Beast Outwitting all the damage reducers, it doesn't seem likely I would've gotten the Armadillo at all.
WakandaMan
05/11/2011, 22:13
I really didn't think it was gonna go that way myself. In all honesty, I was a bit miffed that the editors had given my opponent a forty point handicap just for that one special rule that only ended up coming into play once (to no effect), but somehow, it worked out.
Honestly with the number of characters that aren't really worth what their point costs are (either under or over costed), having the two teams be equal in points is highly over-rated. I mean, I could make a far more lopsided villain team for you that is actually less points than yours by just using all the broken pieces I can. Likewise, I can make a villain team that costs a lot more points but is actually a lot worse.
There's a guy with a thread going at the moment where he's doing 1vs1 matches against the 230 point Wrecker. So far he's defeated the 230 pt figure with the 43 pt Bruce Wayne AE!
I don't even think you played a bad game, either. I apparently just have a very capable team (even though these are practically the cheapest versions of each character). Cyclops, Colossus and Wolverine are solid cheap offensive pieces, and I think the stats on Beast are almost useless, but I love the flexibility in Outwit combined with Leap/Climb. I'm not sure if I even want to go back to his 50 pt. (more offensively capable) version when my squad size goes up, because having Outwit is just so nice. That was probably the one thing that really swung it for me; that last KO was so down to the wire, if I didn't have Beast Outwitting all the damage reducers, it doesn't seem likely I would've gotten the Armadillo at all.
Outwit does make a huge difference, especially against brick type characters like these. Which, when you think about it, is usually true in the comics as well.
cocopuffs32
05/12/2011, 03:04
Yea I found my self wraped up after the first time something took me off gaurd then I thought when I finally had my 3 characters based with half your team I was thinking, 'Now I have em right where I want him' then when things went diffrently I found myself thinking 'oh crap' everytime I did something bone heady, Yep that beast had me so frustrated along with the unhittable Sprite model. grrrr i only hit her once or twice only for super senses to kick in LOL. Between beast and her running the camera's for Cyclop's ewwww frustration and lose of pateints sunk in just like any bady guy's teams in stories.
Funny thing is I was concerned about the mix match thinking I would cream the X-fool's, I wrote into Gargan and basicly long story short.
Everything that Gargan had said to me before the game started had came true even down to the advatages and disadvantages, I find myself still chuckling to my self. (There were a few miner tactical mistakes on both are parts) Gargan even described Animal Master aka The Griffen as natorisly(spelled wrong) a bad fig for the points cost. However I found him fun to play but man all the powers were in the wrong spots for my liking.
I love the Vet Wendigo dial and when i started the game I had made plans thinking of that dial and when I went to move, I reliesed, Doh! no Leap and Climb on this version.
I loved the map too.
P.S. when do we get an Angel sighting? Or Bishop :)
WakandaMan
05/12/2011, 03:17
Bishop was in X-factor.
There are plans for Angel in the works.
RookieBatman
05/12/2011, 12:12
Honestly with the number of characters that aren't really worth what their point costs are (either under or over costed), having the two teams be equal in points is highly over-rated.
That's true, to an extent, but it still seems like a would be really hard to just look at a bunch of dials and be able to make a fair estimation of how balanced the two teams will be.
I mean, I could make a far more lopsided villain team for you that is actually less points than yours by just using all the broken pieces I can.
So you're saying you made the lineup for the villain team in my training game? ;)
There's a guy with a thread going at the moment where he's doing 1vs1 matches against the 230 point Wrecker. So far he's defeated the 230 pt figure with the 43 pt Bruce Wayne AE!
Just to play devil's advocate (I haven't seen the thread), is he playing both sides and just using bad strategy with the Wrecker? Because that seems like it would take a lot of luck on the part of ol' Bruce. (Not saying that Batman couldn't beat the Wrecker; sure he could, just maybe not that dial.)
Outwit does make a huge difference, especially against brick type characters like these. Which, when you think about it, is usually true in the comics as well.
Yeah. I kinda feel like I'm slighting Beast experience by forcing him to use a dial that can't fight worth beans, but it does work from a story sense, as he's ultimately a thinker, not primarily a fighter. And Outwit is just so darn handy!
RookieBatman
05/12/2011, 12:20
There are plans for Angel in the works.
Actually, Angel already had a small supporting role in the latest Uncanny X-Men arc, "Training Days (http://www.hcrealms.com/forum/showthread.php?t=290295)." He came back to the mansion to act as the X-Men's training coordinator (a.k.a. drill instructor) after Charles decided to ramp up the training regimen partly due to the death of Multiple Man. Angel will likely continue in that capacity for quite a while, but we probably won't see as much of him in future arcs if the training side of things isn't highlighted as much.
Also of mild note, Nightcrawler is working as Angel's assistant, even though he's technically on my team. None of this, of course, has any effect on actual gameplay.
WakandaMan
05/13/2011, 23:29
That's true, to an extent, but it still seems like a would be really hard to just look at a bunch of dials and be able to make a fair estimation of how balanced the two teams will be.
Definitely hard, but Gargan and I are usually pretty good at it. Although it's impossible to know what the dice will do.
So you're saying you made the lineup for the villain team in my training game? ;)
Interestingly I just played a training game against cocopuffs F4 lineup and got totally whupped, earning almost not TXP (I think I managed a whole 6 TXP by the end, only KOing Sue).
Just to play devil's advocate (I haven't seen the thread), is he playing both sides and just using bad strategy with the Wrecker? Because that seems like it would take a lot of luck on the part of ol' Bruce. (Not saying that Batman couldn't beat the Wrecker; sure he could, just maybe not that dial.)
He plays 5 matches. I think Bruce won 2 out of 5, which is impressive. As for strategy, Wrecker is one of those pieces where all you can really do is run up and hit your opponent as much as possible, especially in a 1 on 1. Bruce has a 17 Def with CR (so 19 in close) and Outwit, and the chance to switch into Batman....so I can definitely see how that could happen.
Yeah. I kinda feel like I'm slighting Beast experience by forcing him to use a dial that can't fight worth beans, but it does work from a story sense, as he's ultimately a thinker, not primarily a fighter. And Outwit is just so darn handy!
If you give him XP for ASTs as much as possible you can earn a lot of XP that way.
Actually, Angel already had a small supporting role in the latest Uncanny X-Men arc, "Training Days (http://www.hcrealms.com/forum/showthread.php?t=290295)." He came back to the mansion to act as the X-Men's training coordinator (a.k.a. drill instructor) after Charles decided to ramp up the training regimen partly due to the death of Multiple Man. Angel will likely continue in that capacity for quite a while, but we probably won't see as much of him in future arcs if the training side of things isn't highlighted as much.
Also of mild note, Nightcrawler is working as Angel's assistant, even though he's technically on my team. None of this, of course, has any effect on actual gameplay.
That's good to know.
You may be curious to know that there's a new player looking at running a different X-team. I think he'd like to have Angel on it.
RookieBatman
05/14/2011, 11:10
He plays 5 matches. I think Bruce won 2 out of 5, which is impressive. As for strategy, Wrecker is one of those pieces where all you can really do is run up and hit your opponent as much as possible, especially in a 1 on 1. Bruce has a 17 Def with CR (so 19 in close) and Outwit, and the chance to switch into Batman....so I can definitely see how that could happen.
Yeah, I guess I can see that. Of course, in a team game, Bruce could be handled by another character with higher AV, and Wrecker could focus on other characters with lower DV's. So it doesn't necessarily indicate he isn't worth his point, just that everyone has their weaknesses. But I see your point.
If you give him XP for ASTs as much as possible you can earn a lot of XP that way.
Yeah, but generally it seems the people he's assisting are higher XP priorities than him (especially in this game, when I really wanted to level Cyclops so I can raise my squad size).
That's good to know.
You may be curious to know that there's a new player looking at running a different X-team. I think he'd like to have Angel on it.
That's cool. It would be kinda nice to see ol' Warren back in action, especially without having to worry myself about grinding through all those lower-level taxi dials.
WakandaMan
05/16/2011, 22:48
Epilogue, Written by RookieBatman
Edited by WakandaMan
The Genengineer watched as the X-Men fought the three supposedly uncontrollable
genetic experiments, beating them back almost effortlessly.
“My, my,” the Genengineer said, almost chuckling at his abject defeat. “They are
quite the resilient ones, aren’t they? It appears they’ll be coming out of this trial fairly
unscathed.”
His assistant, a man who the X-Men had known as “Bud,” scowled at him. “You think
maybe we should’ve been just a bit less sporting?”
“There is a saying among persons of a different social subclass, which makes reference,
I believe, to hating the players of a game, and not the game itself. And these were
surprisingly superior players. But as I said before, corpses would be of no use to me.”
The Genengineer watched the X-Men on the monitor screen almost wistfully. “I would
so love a chance to study them! Perhaps... perhaps...”
“Would you perhaps like me to release more of the crazies from C ward?” Bud
asked impatiently.
The Genengineer waved him away. “Oh, there’s no need to bother with that. They
wouldn’t be fooled by the same action twice. I’m sure they’ll find a way to secure C
ward from any further extrusions long before that would be of any help. Yes, and there
they go. What a refreshingly resourceful group! It’s been so long since I’ve had subjects
with real cognitive abilities.” He smiled dejectedly. “But, I’m afraid we can assume
they will find our own location in a matter of a very few minutes. I don’t suppose I could
appeal to you to stay and oversee the destruction of my backup data?”
“Oh no!” Bud roared, “There’s no way I’m going down for your stupidity. How about
this?” He asked, pulling out a gun which had been, up to that point, concealed. “I can
take you along or I can go by myself!”
The Genengineer chuckled. “Very well! You can put that thing away. You’ll recall I’m
a scientist, not some belligerent maniac. You’ve proven your enthusiasm for survival,
and I will give that the utmost respect. Now, please, set the auto-destruct on my hard
drive and come along. We haven’t a great deal of time.”
* * *
Colossus burst through the door of the Genengineer’s inner sanctum, closely followed by
Wolverine and then the other X-Men.
“He was here recently,” Wolverine said, “I can smell ‘im.”
“This is obviously the control center of the lab,” Cyclops scanned the desks and shelves
full of instruments, equipment and notes. “We might be able to find out what he was working on.”
“Not if we don’t make considerable haste,” Beast exclaimed, examining a monitor
screen. “It appears our fine adversary has instituted a program of sabotage which will
destroy all of his files remaining here. If we don’t halt it post haste, we will learn
nothing. Ariel, I believe your computer expertise would be invaluable...”
“Found a hidden exit,” Wolverine ignored Beast as he sliced through the concealed
passage, severing the lock with his claws and shoving the door open wildly. “I want this
guy! No way I’m letting him escape!”
“Come on,” Cyclops told Colossus, “I know that look. If he catches up to the
Genengineer, I think he just might kill him.”
Colossus nodded and dashed ahead, not realizing that Cyclops wasn’t immediately
behind him. He followed Wolverine through a long passageway, which came out onto
an airstrip. A small airplane was taxiing, already far down the strip, but still Wolverine
raced after it like a man possessed. By the time the two heroes got to the end of the
airstrip, the plane had already taken off, but still Wolverine wouldn’t give up.
“I can still reach him!”
“How?” Colossus asked, “You can’t fly.”
“I got an idea. I seen you hurl rocks and cars around like they weren’t any heavier’n a
baseball. Why not people? I bet you could toss me all the way to that plane without even
strainin’ yerself. And I’m the only one who could survive the impact.”
Colossus hesitated. “Are you going to kill him?”
“There’s no time for yapping!” Wolverine rasped, “He’ll be out of reach if you don’t do
it now!”
“Why don’t you throw this at him instead?” Cyclops, just arrived, handed Colossus a
small metallic object. Colossus wound up and threw it at the plane without any further
explanation.
“C’mon, One-Eye, how’s that gonna help us? Just let me at ‘im!”
“He’s out of range now,” Cyclops shrugged. He spoke calmly and authoritatively in the
face of Wolverine’s violent emotion. “And there’s no way I’m giving you a chance to
kill him.”
“Who said anything about killing him?”
“You didn’t have to. How long have I known you, Logan? Don’t you think I can tell by now?” By way of reply, Wolverine only grunted. Cyclops’ voice dropped to a more
personal tone. “I know you hate this guy because he’s experimenting on mutants, like
what they did to you, but we still don’t kill no matter what. You’ll get your shot at him,
but not like that.”
“So what was the thing you threw at him?” Wolverine asked. “Tell me it was a bomb.”
Cyclops smirked at that despite himself. “No, just a magnetic tracking device Beast
gave me. If Colossus didn’t miss, it’ll have attached itself to the jet, and we can follow it
anywhere in the world.”
“Well, what’re we waiting for? Let’s get after him!”
“Sorry, not yet. We’ve still got some loose ends to tie up here.”
* * *
Back inside, Beast explained what they had found on the computer.
“After we succeeded in halting the auto-destruct program, I copied all of the
Genengineer’s research notes for further study, but what’s more significant is that we
discovered that the Genengineer was working directly for the Genoshan government, and
his computer network was, in fact, tied in directly with the government’s. Our young
Miss Pryde here has uploaded a particularly potent virus which she believes may cause
a breakdown in their ability to recommence this type of program, and may throw the
local authorities into such chaos that our mass of friends at the work camp may have
enough time to make themselves obscure. And, of course, now having made a copy of
the Genengineer’s notes, the self-destruct is right back on schedule. The Genengineer
himself probably has additional backup files, but at least no one else in Genosha will be
able to get the notes.”
“Well, it’s not a permanent solution,” Cyclops said, “But still, not a bad day’s work. I
think we might have to come back here sometime, and see if there’s anything else that
can be done. But for now, I think we’ve done all we can.”
“If I may make one further suggestion?” Beast asked.
“Yeah?”
“Those three monstrous experimentees whom we were forced to subdue just now, if
they’re still unconscious, we might consider bringing them back with us. Working with
these notes, it may be possible to bring them back to some level of stability.”
“Alright, but be careful,” Cyclops said reluctantly. “Okay, team, let’s head home.”
Next issue, the X-Men follow the trail of the Genengineer, to a land they never expected to find!
RookieBatman
05/18/2011, 15:11
Okay, I was gonna wait until I got at least a little further in my training game, but that seems like a lost cause now, so if I could just take Beast's 2 IAP and call it a day, I'll just do my end of arc stuff now. So, here's my totals for the end of this game, adjusted with those two points.
Old Totals
IAP (IXP)
Cyclops: 54 (13,2)
Wolverine: 46 (11,2)
Beast: 32 (8)
Colossus: 48 (12)
Ariel: 10 (2,2)
Emma Frost: 0
Nightcrawler: 19 (4,3)
TAP (TXP): 363 (90,3)
Rolls
Cyclops: 5
Wolverine: 5
Beast: 3
Colossus: 2
Ariel: 1
Emma Frost: 3+4=7
Nightcrawler: 4
New Totals
IAP (IXP)
Cyclops: 59 (14,3)
Wolverine: 51 (12,3)
Beast: 33 (8,1)
Colossus: 50 (12,2)
Ariel: 11 (2,3)
Emma Frost: 7 (1,3)
Nightcrawler: 23 (5,3)
TAP (TXP): 363 (90,3)
Okay, now let me just say that my main purpose in upgrading right now is to get my team size up high enough to get to the 400 point increment for the 250 point squad. So, in the rules, it says "if your initial team is over 275pts, then you'll round that up to 300." So, I would interpret that to mean if my initial team is exactly 375, then it wouldn't be rounded up, correct? If this is not correct, please let me know, as it will change the way that I upgrade at this point. Assuming it is correct, however, I will upgrade the following:
Cyclops to 69 pt. UL063: 14 XP
Wolverine to 49 pt. CT068/MM079: 8 XP
Colossus to 79 pt. XP079: 5 XP
Total TXP: 27
New Totals
IAP (IXP)
Cyclops: 3 (0,3)
Wolverine: 19 (4,3)
Beast: 33 (8,1)
Colossus: 30 (7,2)
Ariel: 11 (2,3)
Emma Frost: 3 (0,3)
Nightcrawler: 23 (5,3)
TAP (TXP): 255 (63,3)
And here's my team for next arc:
Cyclops (MU002): 50 pts.
Wolverine (E Logan): 49 pts.
w/Auto-Regen: 12 pts.
Beast (R-Ul): 41 pts.
w/Vault: 3 pts.
Colossus (DR): 60 pts.
Ariel (R-Sr Sprite): 30 pts.
Total: 245 pts.
I'm all about consistency these days, so you can assume this will be my team for every game this arc unless I indicate otherwise. I'm really excited about this team; I can't wait to get started!
cocopuffs32
05/18/2011, 15:20
I would love for Ariel to lvl up ;) next dial gets you defend at 17 defence and exploit weaknes. then you get her next to collosus crap defence of 15 if you ever upgrade collosus and whallla he has instant defence with invulnrable and guess what get Ariel the passanger feat card and phase Collosus threw walls and then let him use charge and pow ouwwwwww! (I used to hate my wife doing that crap to me!) Me wifey was and is a bit of an X-men guru when it comes to team combo's then if you ever upgrade beasty boy to get perplex you perplex collosus defense of 17 to 18 and sit behind his invulrable buttox and watch him and wolvie go to work grrrrrrrr. One day ill get you X-men One day, (now shaking bad guy hands up at the sky)
RookieBatman
05/18/2011, 15:26
I still have 24 XP to go before that version. I am only 1 AP away from the Xplosion Exp version, which does have 17 defense but not any of that other good stuff. If I can get her up to the 40 pt. V, that's got 9 attack, but only 1 click of 2 damage, so I'm not sure how I'd feel about that.
Here's a random question for the editor that just popped into my head. If I had Lockheed, and he used Empathic Dragon with Kitty to get him +1 damage, could she get the assist point for that? She would specifically be the one causing him that boost, so it's not much different from Enhancement. This would be especially valuable, since Lockheed only has the one dialed version, so he'd having nothing on which to spend the IXP.
cocopuffs32
05/18/2011, 15:32
Lockeed you would have to get the pog of him first then lvl up to the dial i thought.
RookieBatman
05/18/2011, 15:50
The rules say that for characters that have a pog and a dialed version, you are allowed to skip the pog.
GarganisScorpion
05/18/2011, 16:04
IMO yeah, that would count as an assist. Just like SHIELD, Enhancement, or perplex being used to increase a friendly character's damage. So sure. And it's really rather character appropriate too.
WakandaMan
05/18/2011, 20:20
Seems fine to me too.
WakandaMan
05/18/2011, 20:30
That E Logan is a really nice upgrade. Those Logan dials are still among Wolverine's best, especially for cheaper options.
Pity that Colossus is SO BAD. 8 attack and 14 defense. Yuck!
That new Cyclops is really good too. Soft defense, but his offense is amazing, especially when you consider that he has the Ult X TA as well. Coco is right about your need for Defend, as that's all you'd need to make that Cyclops amazing. :)
cocopuffs32
05/19/2011, 02:47
Or you get the quick fix cheeze and Get GSX Armor ewww 18 invulrable and defend grrrr thats insane.
the other most over looked x-men of all time is Psylock with enhance. the Rookie only really has enhancement. but once you upgrade past that. wow stealth and blades/claws with enhance. basicly she on gaurd the sniper duty and opening clix of high attack number for less then 50 points on her vet dial wow, this X-men is a great all around peice for any X-men team. And of old dials she is pretty pushable or X-men team ability, Sit her next to scott and watch that damage mount up as well as assists scott gets damaged team ability him up, if they attack psylocke oh well scott returns fire.
WakandaMan
05/19/2011, 03:22
Well Armor does fit the Astonishing line-up that RB is building perfectly. :) And you're not one to talk about the cheesiness factor of 18 Defend. ;)
Psylocke is already on the Uncanny X-men team. She has lots of great versions though.
cocopuffs32
05/19/2011, 03:53
Well Armor does fit the Astonishing line-up that RB is building perfectly. :) And you're not one to talk about the cheesiness factor of 18 Defend. ;)
Psylocke is already on the Uncanny X-men team. She has lots of great versions though.
Now if i can figure out how i can get half to most the team with attack value 10's with defend 18 ill be sweet. or base damage of 3's im better watch out for F4 in the future hehehe.
What about that Xorn fellow was he Astonishing?
RookieBatman
05/19/2011, 08:10
That E Logan is a really nice upgrade. Those Logan dials are still among Wolverine's best, especially for cheaper options.
Yeah, I'm looking forward to using that one. I love the four clicks of Regen on all of them. They're pretty much exactly what I look for in a Wolverine, except for the lack of TA or keyword. Honestly, if I ever felt the need to take a custom dial for Wolverine, I would almost just want V Logan plus the X-Men TA and keyword.
Pity that Colossus is SO BAD. 8 attack and 14 defense. Yuck!
Yeah, there's no way I'm playing that one, not even in training. I only upgraded to that so he could get the two dice on his end of arc rolls.
That new Cyclops is really good too. Soft defense, but his offense is amazing, especially when you consider that he has the Ult X TA as well. Coco is right about your need for Defend, as that's all you'd need to make that Cyclops amazing. :)
I might give this one a try in some training games, but for right now, I'm pretty happy with the 50 pt. MU version.
RookieBatman
05/19/2011, 08:11
What about that Xorn fellow was he Astonishing?
No, he was in the "New X-Men," the Grant Morrison run, I believe. But don't quote me on that, I didn't read that era. I tried, but I could not stand Frank Quietly's art.
Armor is the only character I don't have from the original Astonishing lineup, besides Lockheed.
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