View Full Version : ATA's in the units section
The_Sound_Of_Animals
05/06/2011, 10:46
I am curious if there is a timeline to get the ATA's into the units section? I realize that there are many other places on the web to find them, but it would be much easier to have them all in one place.
also it seems that hero clix world's website is #####'d out. it does have all the ATA's listed there, but I am unable to link to it http://www.#############.com/HCW/Rules.aspx
The Units section needs a tab only for ATAs.
See this this ATA Thread from Earlier in the week. (http://www.hcrealms.com/forum/showthread.php?p=5529112#post5529112)
The_Sound_Of_Animals
05/06/2011, 10:59
either would do. it was asked in a poll when the ATA's first were coming out, but I haven't seen anything since :cry:
not trying to be rude, just wondering if this is going to happen or not
I am with you, I wish it would happen and with a quickness.
Arsenalroy2k
05/21/2011, 16:13
You know, with Mobilehorror down, it'd be a swell time for HCRealms to pick up the slack and get the ATA's in the Units section.
Uncle Sam
05/21/2011, 17:05
I think it is easier said than done to enter each ATA into the units section.
For starters, in order to satisfy the team building function of the unit section you would have to program it to recognize how many figures on your team have the relative keyword and multiply the cost appropriately.
There might a reasonable amount of cost to add that type of function to the units section and why spend that money when they can just provide you with the Player's Guide located at http://wizkidsgames.com/wp-content/uploads/2011/05/Players_Guide_Modern_Age_2011_05.pdf that list's them all.:grin:
Arsenalroy2k
05/21/2011, 17:22
For starters, in order to satisfy the team building function of the unit section you would have to program it to recognize how many figures on your team have the relative keyword and multiply the cost appropriately.
Or... they could just do ATA's the way they did them right up to HoT. You add them into the build section clicking the tab yourself the way you would with the other feats.
There doesn't have to be an elaborate script that multiplies the ATA per figure. Just get them in the Units section for starters, THEN see where they can go from there.
Uncle Sam
05/21/2011, 17:55
Or... they could just do ATA's the way they did them right up to HoT. You add them into the build section clicking the tab yourself the way you would with the other feats.
There doesn't have to be an elaborate script that multiplies the ATA per figure. Just get them in the Units section for starters, THEN see where they can go from there.
True they could do that, eventually, but for now referring to the player's guide and Mobilehorror seem to be working out pretty good.
I wonder if the position of Unit's Section Updater is available? I'd love to contribute my time.;)
Or... they could just do ATA's the way they did them right up to HoT. You add them into the build section clicking the tab yourself the way you would with the other feats.
There doesn't have to be an elaborate script that multiplies the ATA per figure. Just get them in the Units section for starters, THEN see where they can go from there.
Anything is better than missing.
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