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TheVagrantKing
05/11/2011, 10:45
The Brotherhood

1) 189 GSX059 Magneto (9/9)
2) 116 MU052 Mastermind (6/6)
3) 93 GSX040 Sabretooth (7/7)
4) 90 MU042 Unus the Untouchable (6/6)
5) 76 GSX033 Blob (7/7)
6) 49 AV057 Quicksilver (6/6)
7) 41 CT113 LE Mortimer Toynbee (6/6)
8) 35 AV058 Scarlet Witch (5/5)

Total: 600

Theme (4/4)

gx053 V Magneto
Team: Brotherhood of Mutants
Range: 10 :bolt::bolt:
Points: 189
Keywords: Acolytes, Brotherhood of Mutants, Hellfire Club, Ruler
m-winga-fistd-shieldg-starburst81118481118481017381017381017379162791627916279162KOKOKOKOKOKOKOKOKOKOKOKO
(Attack) Magnetic Mastery: Give Magneto a power action. Magneto can use Telekenesis twice as a free action. If Magneto uses Telekenesis option 3 increase the damage dealt by 2.

(Defense) Magnetic Shield: Magneto can use Toughness. Characters halve their range values when Magneto is one of the targets of their attack.

(Special) Magnetic Field: Magneto can use Energy Shield/Deflection. When Magneto uses the Carry ability, he can carry up to 4 characters. Modify Magneto's combat values by +1 if he's occupying a square that contains a debris marker.


mu052 U Mastermind
Team: Brotherhood of Mutants
Range: 8 :bolt::bolt:
Points: 117
Keywords: Brotherhood of Mutants, Hellfire Club, Mutant, Psychic
m-boota-fistd-shieldg-starburst7101617916169161691526814258141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Speed) Mind Games: Mastermind can use Mind Control and Stealth. Modify Mastermind's attack value by +2 when he uses Incapacitate or Mind Control.

(Defense) Chimera: Mastermind can use Mastermind and Super Senses.

gx040 E Sabretooth
Team: Brotherhood of Mutants
Range: 0 :bolt:
Points: 93
Keywords: Animal, Brotherhood of Mutants, Marauders, Weapon X
m-boota-fistd-indomitableg-starburst91217381116381015361016371116271015269152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Attack) Mortal Wound: When a character takes 3 or more damage from Sabretooth's attack, that character can't heal for the rest of the game even if this power is countered or lost.

(Defense) Animalistic: Sabretooth can use Combat Reflexes and Super Senses.

mu042 V Unus the Untouchable
Team: Brotherhood of Mutants
Range: 4 :bolt:
Points: 90
Keywords: Brotherhood of Mutants, Mutant
m-boota-fistd-shieldg-starburst7918271018269172681726816257152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Defense) Untouchable: Unus the Untouchable can use Impervious and Super Senses.

(Damage) Bounce: Any successful close combat attack make by Unus the Untouchable knocks back the target 3 squares; Unus the Untouchable does not otherwise knock back targets of his attacks.

gx033 E Blob
Team: Brotherhood of Mutants
Range: 0 :bolt:
Points: 76
Keywords: Brotherhood of Mutants, Factor Three, Freedom Force
m-boota-fistd-shieldg-starburst89173791626916258162481514815147151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Defense) Layers of Extra Fat: Blob ignores all but 1 damage dealt to him.

(Special) The Immovable Object: Blob can't be knocked back, carried or moved by Telekinesis.


av058 R Quicksilver
Team: Avengers
Range: 0 :bolt:
Points: 49
Keywords: Avengers, Brotherhood of Mutants, Mutant
m-boota-fistd-shieldg-starburst1091629816299172991628815287141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Speed) Supersonic Speed: Quicksilver may use Option 1 of Hypersonic Speed.

ct113 LE Mortimer Toynbee
Team: Brotherhood of Mutants
Range: 0 :bolt:
Points: 41
Keywords: Brotherhood of Mutants
m-boota-fistd-shieldg-starburst10816210815287141871316612164121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

av057 R Scarlet Witch
Team: Avengers
Range: 8 :bolt:
Points: 35
Keywords: Avengers, Brotherhood of Mutants, Mutant, Mystical
m-winga-fistd-shieldg-starburst7916278152681526715157141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO[/QUOTE]


Onslaught

1) 600 Onslaught (20/20)

gxG04 V Onslaught
Team: X-Men, Brotherhood of Mutants, Ultimate X-Men, Fantastic Four
Range: 12 :bolt::bolt::bolt:
Points: 600
Keywords: Armor
m-boota-fistd-indomitableg-fist810175911185101118511121951212196121219611121851011185911185911185810195810184810174811174810174 7101737101737101637101631214207
(Attack) Reality Warp: Once during your turn, as a free action choose two single-base characters within range and line of fire and place them in each other's squares.

(Defense) Heroic Sacrifice: When turning the dial, stop turning the dial when this click is revealed. When this click is revealed, an opponent may KO character(s) they control of 100 or more total points. If they do, one of those characters deals Onslaught 1 unavoidable damage. If they don't, Onslaught can use Impervious. This power can't be countered.

(Damage) Xavier's Dark Side: Onslaught can use Outwit. When he uses it to counter a standard power, you may counter all other powers with the same color as the chosen power on all opposing characters within 10 squares and line of fire.

(Special) Psionic Entity: Onslaught can't be the target of other character's Incapacitate, Mind Control, Penetrating/Psychic Blast, or Perplex.

For reference:

COLOSSAL STAMINA
This character automatically breaks away and can make ranged combat attacks
against non-adjacent opposing characters when this character is adjacent to opposing characters. When this character has two action tokens, it can be given a non-free action. If you do, after actions resolve deal it 1 unavoidable damage and do not clear action tokens from it at the end of the turn. This ability can’t be countered.


GREAT SIZE
This character can’t be knocked back. When this character makes a close combat attack, it may target characters on higher elevations. This character ignores the effects of hindering terrain, elevated, and outdoor blocking terrain on movement and can move through squares adjacent to and occupied by smaller opposing characters. Smaller characters do not block line of fire to or from this character. This character may draw lines of fire (and have lines of fire drawn to it) as if the character occupied the elevation equal to or greater than the elevation it occupies, using the elevation level with the least restrictive line of fire. Characters with the combat symbol are smaller than those with the combat symbol who are smaller than ones with the symbol. This ability can’t be countered.

Superclone
05/11/2011, 10:58
I got a 5 - your map choice sir!

I can't wait to play this :)

TheVagrantKing
05/11/2011, 11:03
http://www.ianparmenter.com/hcutils/map2.jsp?map=AF

Your set up sir :)

TheVagrantKing
05/11/2011, 11:06
God this is going to be frustrating. I'm looking and my pieces, and I'm just like...what the hell is Quicksilver going to be doing all game? Speedy MM fodder? :p

Superclone
05/11/2011, 11:07
Can change the team up if you want ... make it a little more ... I dunno ... even for lack of a better word?

Superclone
05/11/2011, 11:09
I'm so boned: http://heroclix.com/blog/2011/05/11/giant-size-x-men-action-comes-to-toys-r-us/

They really want me to be broke.

Here we go:

1) Onslaught (20/20) K23

LO: I3, P1
HO: O16

http://www.ianparmenter.com/hcutils/map2.jsp?map=AF&f1p1=x-407y355&f2p1=x-416y356&f3p1=x-481y385&f4p1=x-485y384

TheVagrantKing
05/11/2011, 11:09
Can change the team up if you want ... make it a little more ... I dunno ... even for lack of a better word?

I think the only thing I'd do is swap Blob and LE Mortimer out for Mystique and E Toad. But eh, teams is teams, I'm more than OK with making due with what I've got :)

Superclone
05/11/2011, 11:13
You're call man - I haven't played against the new Mystique yet.

TheVagrantKing
05/11/2011, 11:28
Holey Moley, that's awesome. I can get a version of Apoc and the Sentinels to go with my Onslaught. Those Sentinels are great too...Plasticity, Flurry, Poison, 18/Tough and free action attacks? Jeez. Yup, broke is we. Does it say how much they're going to run retail?

And damnit, that just makes me wanna make more teams :p

Set-up: http://www.ianparmenter.com/hcutils/map2.jsp?map=AF&H1=x-251y125&H2=x-599y218&L1=x-221y63&f1p1=x-393y363&f1p2=x-408y-368&f2p2=x-440y-399&f3p2=x-386y-403&f4p2=x-540y-367&f5p2=x-512y-400&f6p2=x-515y-402&f7p2=x-441y-439&f8p2=x-413y-407&g1=x-406y40

Turn 1!

Free) Leadership: 5 for +1 action that I won't need.

1) Magneto will fly to K-8, carrying Mastermind, Unus and Toynbee, M-8, M-9 and K-9 respectively.

2) Witch to J-7, carrying Pietro to J-8

3) Sabes to L-9.

4) Blob to N-8.


The Brotherhood

1) 189 GSX059 Magneto (9/9) K-8 @
2) 116 MU052 Mastermind (6/6) M-8
3) 93 GSX040 Sabretooth (7/7) L-9 @
4) 90 MU042 Unus the Untouchable (6/6) M-9
5) 76 GSX033 Blob (7/7) N-8 @
6) 49 AV057 Quicksilver (6/6) J-8
7) 41 CT113 LE Mortimer Toynbee (6/6) K-9
8) 35 AV058 Scarlet Witch (5/5) J-7 @

Total: 600


Onslaught

1) Onslaught (20/20) K23

LO: I3, P1
HO: O16

http://www.ianparmenter.com/hcutils/map2.jsp?map=AF&H1=x-251y125&H2=x-599y218&H3=x-387y373&L1=x-221y63&L2=x-533y-64&L3=x-352y-129&f1p1=x-393y363&f1p2=x-408y-184&f2p2=x-414y-186&f3p2=x-508y-154&f4p2=x-481y-153&f5p2=x-484y-186&f6p2=x-641y-185&f7p2=x-408y-187&f8p2=x-505y-249&t1=x-388y-233&t2=x-462y-267&t3=x-477y-202&t4=x-367y-261&g1=x-406y40[/QUOTE]

Superclone
05/11/2011, 11:37
Agreed - I'm headed to Orlando in July and I think I'll have to leave some room in my suitcase. That or get someone to buy them for me in the states and then ship them over. I love those sentinels, I want like 3 of each at least.

I'm kind of surprised - Toys R Us is all over the world, and to focus on only US stores seems somewhat short sighted to me.

TheVagrantKing
05/11/2011, 11:41
Agreed - I'm headed to Orlando in July and I think I'll have to leave some room in my suitcase. That or get someone to buy them for me in the states and then ship them over. I love those sentinels, I want like 3 of each at least.

I'm kind of surprised - Toys R Us is all over the world, and to focus on only US stores seems somewhat short sighted to me.

I'm trying to figure what other enterprise would kill my wallet the most....probably a Legend of Drizzt set, but that's never gonna happen...

Ninja turtles would hurt pretty bad too :p

Superclone
05/11/2011, 11:44
Onslaught destroys the blocking terrain at K13.

Muwahahahahaha.



The Brotherhood

1) 189 GSX059 Magneto (9/9) K-8 @
2) 116 MU052 Mastermind (6/6) M-8
3) 93 GSX040 Sabretooth (7/7) L-9 @
4) 90 MU042 Unus the Untouchable (6/6) M-9
5) 76 GSX033 Blob (7/7) N-8 @
6) 49 AV057 Quicksilver (6/6) J-8
7) 41 CT113 LE Mortimer Toynbee (6/6) K-9
8) 35 AV058 Scarlet Witch (5/5) J-7 @

Total: 600


Onslaught

1) Onslaught (20/20) K23 @

LO: I3, P1
HO: O16

http://www.ianparmenter.com/hcutils/map2.jsp?map=AF&H1=x-251y125&H2=x-599y218&H3=x-387y373&L1=x-221y63&L2=x-533y-64&L3=x-352y-129&d4=x-514y110&f1p1=x-394y370&f1p2=x-408y-184&f2p2=x-414y-186&f3p2=x-508y-154&f4p2=x-481y-153&f5p2=x-484y-186&f6p2=x-641y-185&f7p2=x-408y-187&f8p2=x-505y-249&t1=x-388y-233&t2=x-462y-267&t3=x-477y-202&t4=x-367y-261&t5=x-431y231&g1=x-410y47

TheVagrantKing
05/11/2011, 11:44
Lessee, Mastermind will dish out damage to Blob if Super Senses doesn't hit, and Scarlet Witch will PC the first attack she can see.

Superclone
05/11/2011, 11:51
I'm trying to figure what other enterprise would kill my wallet the most....probably a Legend of Drizzt set, but that's never gonna happen...

Ninja turtles would hurt pretty bad too :p

Yeah, both of those would kill me. TMNT is something I've been waiting for forever.

But for me, there are two properties that if you put their logo on a box, I"m going to dump money:
X-Men
Superman

I am so ####ed.

TheVagrantKing
05/11/2011, 11:53
I feel like I should mention 'Multiattack' as well....the whole, take 2 actions for 1 action thing ;)

Leadership: 2, PC: 4. Nadda.

Mastermind to L-11.

Toynbee to L-10.

Sabes will push to J-17.

Unus TK Mags to K-11

SW to G-11.



The Brotherhood

1) 189 GSX059 Magneto (9/9) K-11
2) 116 MU052 Mastermind (6/6) L-11 @
3) 93 GSX040 Sabretooth (7/7) J-17 @@
4) 90 MU042 Unus the Untouchable (6/6) M-9 @
5) 76 GSX033 Blob (7/7) N-8
6) 49 AV057 Quicksilver (6/6) J-8
7) 41 CT113 LE Mortimer Toynbee (6/6) L-10 @
8) 35 AV058 Scarlet Witch (4/5) G-11 @@

Total: 600


Onslaught

1) Onslaught (20/20) K23 @

LO: I3, P1
HO: O16

http://www.ianparmenter.com/hcutils/map2.jsp?map=AF&H1=x-251y125&H2=x-599y218&H3=x-387y373&L1=x-221y63&L2=x-533y-64&L3=x-352y-129&d4=x-514y110&f1p1=x-394y370&f1p2=x-408y-94&f2p2=x-475y-93&f3p2=x-544y92&f4p2=x-479y-156&f5p2=x-484y-186&f6p2=x-641y-185&f7p2=x-440y-158&f8p2=x-597y-129&t1=x-565y-139&t3=x-517y13&t5=x-431y231&u1=x-444y-186&u2=x-460y-161&u3=x-524y2&u4=x-401y-220&u5=x-619y-154&g1=x-410y47[/QUOTE]

Superclone
05/11/2011, 11:57
I don't think the new colossals have multiattack :( It is one of the problems with the new colossals. No multiattack ... no capture.

TheVagrantKing
05/11/2011, 11:58
I don't think the new colossals have multiattack :( It is one of the problems with the new colossals. No multiattack ... no capture.

Really? Huh. Ok, then I'm a lot less worried about the big O now :p He's a mean mother anyway, but y'know...that's helpful :)

Superclone
05/11/2011, 12:04
Yep ... it makes him a lot less painful :) I have no idea what I'm doing on this map though, so that helps.

The big problem is the lack of Outwit protection.

Onslaught to R14.



The Brotherhood

1) 189 GSX059 Magneto (9/9) K-11
2) 116 MU052 Mastermind (6/6) L-11 @
3) 93 GSX040 Sabretooth (7/7) J-17 @@
4) 90 MU042 Unus the Untouchable (6/6) M-9 @
5) 76 GSX033 Blob (7/7) N-8
6) 49 AV057 Quicksilver (6/6) J-8
7) 41 CT113 LE Mortimer Toynbee (6/6) L-10 @
8) 35 AV058 Scarlet Witch (4/5) G-11 @@

Total: 600


Onslaught

1) Onslaught (20/20) R14 @@

LO: I3, P1
HO: O16

http://www.ianparmenter.com/hcutils/map2.jsp?map=AF&H1=x-251y125&H2=x-599y218&H3=x-387y373&L1=x-221y63&L2=x-533y-64&L3=x-352y-129&d4=x-514y110&f1p1=x-210y90&f1p2=x-408y-94&f2p2=x-475y-93&f3p2=x-544y92&f4p2=x-479y-156&f5p2=x-484y-186&f6p2=x-641y-185&f7p2=x-440y-158&f8p2=x-597y-129&t1=x-565y-139&t2=x-187y-33&t3=x-517y13&t5=x-239y-20&u1=x-444y-186&u2=x-460y-161&u3=x-524y2&u4=x-401y-220&u5=x-619y-154&g1=x-225y-235

TheVagrantKing
05/11/2011, 12:17
Let's go for broke ;)

Leadership: 6! Token off of Mastermind.

Free) Mastermind will move to N-12.

Free) Mastermind will Outwit Invulnerability on Onslaught.

1) Blob will charge to N-11 to bust down the blocking terrain in M-12.

2) Magneto will play his Double TK game, sending out the LO first. Shape Change: 6. Damnit. Mags will move to M-12 instead.

3) Quicksilver will HSS to Q-13 on the 'Slaught. AV 9 on DV 17: Shape Change: 2. Needs 8, rolls 9. 2 damage to Onslaught. Ends move in O-16.



The Brotherhood

1) 189 GSX059 Magneto (9/9) M-12 @
2) 116 MU052 Mastermind (6/6) L-11 @
3) 93 GSX040 Sabretooth (7/7) J-17
4) 90 MU042 Unus the Untouchable (6/6) M-9
5) 76 GSX033 Blob (7/7) N-11 @
6) 49 AV057 Quicksilver (6/6) O-16 @
7) 41 CT113 LE Mortimer Toynbee (6/6) L-10
8) 35 AV058 Scarlet Witch (4/5) G-11

Total: 600


Onslaught

1) Onslaught (18/20) R14 @@

LO: I3, P1
HO: O16

http://www.ianparmenter.com/hcutils/map2.jsp?map=AF&H1=x-251y125&H2=x-599y218&H3=x-387y373&L1=x-221y63&L2=x-533y-64&L3=x-352y-129&d3=x-447y79&d4=x-514y110&f1p1=x-210y90&f1p2=x-377y-60&f2p2=x-380y-59&f3p2=x-544y92&f4p2=x-479y-156&f5p2=x-482y-92&f6p2=x-489y61&f7p2=x-440y-158&f8p2=x-597y-129&t2=x-187y-33&t5=x-239y-20&t9=x-454y-14&t10=x-528y-108&t11=x-511y-140&t12=x-521y-106&g1=x-225y-235[/QUOTE]

Superclone
05/11/2011, 12:18
And you thought Quicksilver wouldn't be useful :)

TheVagrantKing
05/11/2011, 12:19
and I thought that Magneto WOULD be useful ;) Shows how much I know about clix...

Superclone
05/11/2011, 12:27
Onslaught uses collossal stamina to target Quicksilver, Magneto and Sabertooth. Hit with a 4,4 - Sab's hits his SS roll, Quicksilver doesn't. QS takes 5. Onslaught 1.

I really don't like that TK doesn't require breakaway - in this situation I have no way that I can base and try to take out Mastermind.



The Brotherhood

1) 189 GSX059 Magneto (9/9) M-12 @
2) 116 MU052 Mastermind (6/6) L-11 @
3) 93 GSX040 Sabretooth (7/7) J-17
4) 90 MU042 Unus the Untouchable (6/6) M-9
5) 76 GSX033 Blob (7/7) N-11 @
6) 49 AV057 Quicksilver (1/6) O-16 @
7) 41 CT113 LE Mortimer Toynbee (6/6) L-10
8) 35 AV058 Scarlet Witch (4/5) G-11

Total: 600


Onslaught

1) Onslaught (17/20) R14 @@

LO: I3, P1
HO: O16

http://www.ianparmenter.com/hcutils/map2.jsp?map=AF&H1=x-251y125&H2=x-599y218&H3=x-387y373&L1=x-221y63&L2=x-533y-64&L3=x-352y-129&d3=x-447y79&d4=x-514y110&f1p1=x-332y60&f1p2=x-377y-60&f2p2=x-380y-59&f3p2=x-544y92&f4p2=x-479y-156&f5p2=x-482y-92&f6p2=x-489y61&f7p2=x-440y-158&f8p2=x-597y-129&t2=x-323y-83&t5=x-359y-72&t9=x-454y-14&t10=x-528y-108&t11=x-511y-140&t12=x-521y-106&g1=x-346y-265

TheVagrantKing
05/11/2011, 12:44
Yeah, it's a bit of a pain. I'm not a fan of the new change, the old style made a lot of sense to me.

Poor poor Pietro...Geez, missing Mags by 1...scary stuff :)

Leadership: 3: nadda

1) Blob pushes to charge to smash the blocking in K-12, moving to M-11 to do so.

2) Unus TK Sabretooth to O-12.

Free) Outwit Invulnerability on Onslaught.

Free) Wanda to L-14.

Free) Mastermind to push to K-11.

3) Mags will retry his Multi TK move with the HO in Q-8. AV 11+1 Debris on DV 19, needs 7 for 5. Rolls: 7. Onslaught PC: 8. Hits for 5. 2nd attack with the LO, his invulnerability still gone: Rolls: 3. PC from Wanda: Crit miss. Sabretooth can theme, I believe as he hasn't taken an action: 5 for the regular miss. Push to Mags.

4) Sabretooth will charge to Q-13 on the big guy: AV 12 on DV 18, needs 6 for 3. Rolls a 5. Bleh. Quicksilver will sacrifice himself to PC: 6! 3 to Onslaught!



The Brotherhood

1) 189 GSX059 Magneto (8/9) M-12 @@
2) 116 MU052 Mastermind (5/6) K-11 @@
3) 93 GSX040 Sabretooth (7/7) Q-13 @@
4) 90 MU042 Unus the Untouchable (6/6) M-9 @
5) 76 GSX033 Blob (6/7) M-11 @@
6) 49 AV057 Quicksilver (0/6) KOKOKO
7) 41 CT113 LE Mortimer Toynbee (6/6) L-10
8) 35 AV058 Scarlet Witch (4/5) L-14 @

Total: 600


Onslaught

1) Onslaught (9/20) R14 @@

LO: I3, P1
HO: O16

http://www.ianparmenter.com/hcutils/map2.jsp?map=AF&H2=x-599y218&H3=x-387y373&L2=x-533y-64&L3=x-352y-129&d2=x-445y79&d3=x-447y79&d4=x-514y110&f1p1=x-212y81&f1p2=x-377y-60&f2p2=x-444y-94&f3p2=x-325y-30&f4p2=x-479y-156&f5p2=x-515y-92&f6p2=x-2y-2&f7p2=x-440y-158&f8p2=x-472y-34&t1=x-352y-165&t2=x-248y-64&t3=x-449y-136&t4=x-425y-101&t5=x-290y-76&t6=x-520y-42&t7=x-481y-203&t9=x-392y-85&t10=x-528y-108&t11=x-519y-170&t12=x-587y-140&g1=x-227y-238[/QUOTE]

Superclone
05/11/2011, 12:47
You've got me now - missing Sabertooth killed me. I could maybe handle mags, but with Sab's ... no way.

TheVagrantKing
05/11/2011, 12:48
actually, I suppose that TK attack wouldn't work, as the HO/LO don't have LoS to Onslaught...I suppose it'd just be a regular shot then. Same attacks, same damage, but the objects live to fight another day.

TheVagrantKing
05/11/2011, 12:50
You've got me now - missing Sabertooth killed me. I could maybe handle mags, but with Sab's ... no way.

Yeah, though now you've got a turn to rest, rather than taking damage yourself. 90% of my guys are pushed, I don't think Morty's causing you to sweat too too much.

Superclone
05/11/2011, 12:52
Yes ... I will rest.

TheVagrantKing
05/11/2011, 12:55
Resting as well :)

Outwit on O's Special Outwit.


The Brotherhood

1) 189 GSX059 Magneto (8/9) M-12
2) 116 MU052 Mastermind (5/6) K-11
3) 93 GSX040 Sabretooth (7/7) Q-13
4) 90 MU042 Unus the Untouchable (6/6) M-9
5) 76 GSX033 Blob (6/7) M-11
6) 49 AV057 Quicksilver (0/6) KOKOKO
7) 41 CT113 LE Mortimer Toynbee (6/6) L-10
8) 35 AV058 Scarlet Witch (4/5) L-14

Total: 600


Onslaught

1) Onslaught (9/20) R14

LO: I3, P1
HO: O16

http://www.ianparmenter.com/hcutils/map2.jsp?map=AF&H1=x-256y128&H2=x-599y218&H3=x-387y373&L1=x-220y63&L2=x-533y-64&L3=x-352y-129&d2=x-445y79&d3=x-447y79&d4=x-514y110&f1p1=x-212y81&f1p2=x-377y-60&f2p2=x-444y-94&f3p2=x-325y-30&f4p2=x-479y-156&f5p2=x-515y-92&f6p2=x-2y-2&f7p2=x-440y-158&f8p2=x-472y-34&g1=x-227y-238[/QUOTE][/QUOTE]

Superclone
05/11/2011, 13:11
Can I have a do-over?

I just realized that who I thought was Blob was actually Toad

I don't suppose you'd let me change my target of the MC to Blob would you? Give me a fighting chance?

Superclone
05/11/2011, 13:12
Headed home from work ... you can think on it for a while :)

TheVagrantKing
05/11/2011, 13:15
That's fine by me. Just note that if you're targeting Magneto, your range is 6 instead of 12. I missed that last time :p (god that is a ridiculously good piece).

But nice move...I didn't even think about the Mind Control. This could change the game lots if you hit me here.

Superclone
05/11/2011, 13:57
Thanks for the do over and thanks for the compliment.

I've actually played this wrong from the start - I didn't use the Ultimate X-Men - that would have let me hit Mag's on that first hit (I checked the half range that time too :). That would change the entire game. 4 damage to Mags probably would change my fortunes.

Ah well ... such is life :) That's a mistake I probably would have made in a live game - whereas mistaking Toad for Blob - less likely :)

Superclone
05/11/2011, 14:10
Frick frick frick

I should have rolled this in the reverse order which is how I'll list it, but wouldn't have mattered.

1) Magneto - AV 11 on Mastermind DV 16 - hit with a 7 with the HO that I can reach and target with under the new rules. 5 damage and no supersenses - I'm guessing the damage goes to Toad.
2) Sabertooth charges MM - hit easy - MM his Supersenses
3) Blob on MM - miss.

I can't win for losing today :)


The Brotherhood

1) 189 GSX059 Magneto (8/9) M-12
2) 116 MU052 Mastermind (5/6) K-11
3) 93 GSX040 Sabretooth (7/7) Q-13
4) 90 MU042 Unus the Untouchable (6/6) M-9
5) 76 GSX033 Blob (6/7) M-11
6) 49 AV057 Quicksilver (0/6) KOKOKO
7) 41 CT113 LE Mortimer Toynbee (6/6) L-10
8) 35 AV058 Scarlet Witch (4/5) L-14

Total: 600


Onslaught

1) Onslaught (9/20) R14


I would be surprised if I survived this round

http://www.ianparmenter.com/hcutils/map2.jsp?map=AF&H1=x-256y128&H2=x-599y218&H3=x-387y373&L1=x-220y63&L2=x-533y-64&L3=x-352y-129&d2=x-445y79&d3=x-447y79&d4=x-514y110&f1p1=x-212y81&f1p2=x-377y-60&f2p2=x-444y-94&f3p2=x-447y-122&f4p2=x-479y-156&f5p2=x-515y-92&f6p2=x-2y-2&f7p2=x-440y-158&f8p2=x-472y-34&g1=x-227y-238

TheVagrantKing
05/11/2011, 14:41
Yeah, I noticed the Ultimate X-Men thing as well. One thing I would have done right there, is use the 1st or 2nd TK for Mags to attempt to TK Mastermind away from his MM fodder, so that Sabes' attack would have stuck (if it hit) or Blobs as well.

Smart to go with Blob last though, he woulda just sucked up that damage like a sponge.

Lessee...Onslaught takes...3 feedback damage. I'm going to assume you Perplex up your D.

Free) Mastermind will Ouwtit Invulnerability on Onslaught.

1) Mags on 'Slaught. 11+1 on DV 17+1. Needs 6. Rolls: 7. 5 to Onslaught. He's on his last click, and y'know what, I'm curious as to see if I can't hit his 20/Imperv, so no Sacrificing here.

2) Sabretooth will charge to Q-14 on the big guy. AV 12 on DV 20. Rolls: 6, PC: 9. Impervious: 6. Damn!

3) Unus TK Blob out of Hindering.

Free) Blob will move adjacent to Onslaught grabbing a HO (Q-16).

4) Mastermind will attempt to Incap Onslaught. AV 9+2 on DV 20, needs 9. Rolls: 5, miss.

5) Witch will Barrier

If you want to call it and move to the next match, that's fine. I was just curious if my cocky attitude would bite me in the rear and onslaught would wreck me with his 14AV, 20DV 7 DA click ;). I really wouldn't mind seeing Slaught go on to the next round :)


The Brotherhood

1) 189 GSX059 Magneto (8/9) M-12 @
2) 116 MU052 Mastermind (5/6) K-11 @
3) 93 GSX040 Sabretooth (7/7) Q-13 @
4) 90 MU042 Unus the Untouchable (6/6) M-9 @
5) 76 GSX033 Blob (6/7) Q-16 @
6) 49 AV057 Quicksilver (0/6) KOKOKO
7) 41 CT113 LE Mortimer Toynbee (1/6) L-10
8) 35 AV058 Scarlet Witch (4/5) L-14

Total: 600


Onslaught

1) Onslaught (1/20) R14 @


http://www.ianparmenter.com/hcutils/map2.jsp?map=AF&H1=x-256y128&H3=x-328y376&L1=x-220y63&L2=x-533y-64&L3=x-352y-129&d2=x-445y79&d3=x-447y79&d4=x-514y110&b1=x-253y136&b2=x-286y104&b3=x-291y77&b4=x-292y77&f1p1=x-212y81&f1p2=x-377y-60&f2p2=x-444y-94&f3p2=x-322y-30&f4p2=x-479y-156&f5p2=x-391y65&f6p2=x-2y-2&f7p2=x-440y-158&f8p2=x-472y-34&t1=x-251y23&t2=x-281y-83&t3=x-476y-46&t4=x-426y-103&t5=x-480y-141&t6=x-459y-204&g1=x-227y-238[/QUOTE]

Superclone
05/11/2011, 15:17
Actually ... I think that you can just keep barrier blocking me until you hit. :(

I acquiesse i think.

Superclone
05/11/2011, 15:17
Actually - you can't do it forever.

I clear and wait for the Witch to push.

Superclone
05/11/2011, 15:20
Yeah, I noticed the Ultimate X-Men thing as well. One thing I would have done right there, is use the 1st or 2nd TK for Mags to attempt to TK Mastermind away from his MM fodder, so that Sabes' attack would have stuck (if it hit) or Blobs as well.

Yeah, that was my original plan but - you can't target the character in stealth. You must be able to target person in order to TK them, and then target the square to which they are moving. If they had made it square to square, that would have basically made stealth obselete, now it is just ... weird.

TheVagrantKing
05/11/2011, 15:29
Let's see if we can't crack this egg. Good call on the TK move, hadn't thought about that.

Sabretooth on Onslaught. AV 12 on DV 20, needs 8. Rolls: 5, then 5. Unus will use the 3rd theme PC: 11. Imperv: 1. And that's all she wrote.

That opening miss on Sabes was pretty big. Without those 12's I wouldn't have been able to tag you. There's not a lot you can do with Onslaught in this format, he really needs higher point games with some X-Men, FF etc TAs to sponge off of.


Ready for round 2? ;)

http://www.hcrealms.com/forum/showthread.php?t=316941


The Brotherhood

1) 189 GSX059 Magneto (8/9) M-12 @
2) 116 MU052 Mastermind (5/6) K-11 @
3) 93 GSX040 Sabretooth (7/7) Q-13 @@
4) 90 MU042 Unus the Untouchable (6/6) M-9 @
5) 76 GSX033 Blob (6/7) Q-16 @
6) 49 AV057 Quicksilver (0/6) KOKOKO
7) 41 CT113 LE Mortimer Toynbee (1/6) L-10
8) 35 AV058 Scarlet Witch (4/5) L-14

Total: 600


Onslaught

1) Onslaught (0/20) KOKOKO


http://www.ianparmenter.com/hcutils/map2.jsp?map=AF&H1=x-256y128&H3=x-328y376&L1=x-220y63&L2=x-533y-64&L3=x-352y-129&d2=x-445y79&d3=x-447y79&d4=x-514y110&b1=x-253y136&b2=x-286y104&b3=x-291y77&b4=x-292y77&f1p1=x-212y81&f1p2=x-377y-60&f2p2=x-444y-94&f3p2=x-322y-30&f4p2=x-479y-156&f5p2=x-391y65&f6p2=x-2y-2&f7p2=x-440y-158&f8p2=x-472y-34&t1=x-251y23&t2=x-281y-83&t3=x-476y-46&t4=x-426y-103&t5=x-480y-141&t6=x-459y-204&g1=x-227y-238[/QUOTE][/QUOTE]

TheVagrantKing
05/11/2011, 15:36
Yeah, that was my original plan but - you can't target the character in stealth. You must be able to target person in order to TK them, and then target the square to which they are moving. If they had made it square to square, that would have basically made stealth obselete, now it is just ... weird.

Actually, I just looked it up. It can be a close combat attack. You wanna go back to that point, or do you wanna go on to Apocalypse vs X-Men: Blue?