View Full Version : TvS: Apocalypse vs X-Men: Blue
TheVagrantKing
05/11/2011, 14:59
Initiative: 7
Team Apocalypse
Apocalypse (18/18)
War (7/7)
gxG03 V Apocalypse
Team: No Affiliation
Range: 8 :bolt::bolt:
Points: 500
Keywords: Armor, Future, Horsemen of Apocalypse, Past, Ruler
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(Speed) You Appear More Worthy: Once per game, give Apocalypse a power action and choose two characters: an adjacent opposing character not on its starting line and a friendly character on the map with a point value higher than the opposing character but lower than Apocalypse. The first character becomes friendly to Apocalypse and gains the Horsemen of Apocalypse keyword. The second character becomes friendly to the first character's force and is healed of 1 damage.
(Defense) Survival of the Fittest: Apocalypse can use Mastermind and Invulnerability.
(Damage) Centuries of Scheming: Apocalypse can use Outwit. Apocalypse deals penetrating damage to any characters who have a power countered.
(Special) The First Mutant: Apocalypse's powers and combat values can't be countered, and he can't be the target of Incapacitate. Apocalypse can use Plasticity and Shape Change.
#202 War
Team: No Affiliation
Range: 8 :bolt::bolt:
Points: 99
Keywords: Horsemen of Apocalypse, Soldier
m-wing-transa-normald-normalg-normal101018491017391017389172891627916279162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star: The Second Horseman: War: Modify War's attack value by +1 until the end of the turn for each opposing character who took damage from an attack this turn.
Damage - Fight: War can use Energy Explosion. When he uses it and hits, a hit character can't be given any actions during it's next turn except for close combat actions and ranged combat actions.
X-Men: Blue
110 GX008 Cyclops
103 GX009 Wolverine
95 GX010 Beast
74 GX023 Psylocke
128 GX030 Rogue
90 MU032 Gambit
600
gx008 V Cyclops
Team: X-Men
Range: 8 :bolt:
Points: 110
Keywords: X-Factor, X-Men
m-boota-sharpshooterd-shieldg-starburst810174810173791627101636101626916269151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Attack) Concussive Blast: Cyclops can use Force Blast. When he uses Force Blast after actions resolve, if his target's defense value is now 16 or less, he deals damage to his target equal to half of his d6 roll for Force Blast.
(Special) The X-Leader: Cyclops can use Leadership. When any friendly character uses the X-Men team ability, heal 2 damage instead of 1.
gx009 V Wolverine
Team: X-Men and Avengers
Range: 0 :bolt:
Points: 103
Keywords: Avengers, S.H.I.E.L.D., The Hand, X-Men
m-boota-fistd-shieldg-starburst101017381017381016371116271016269152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Special) Healing Factor: At the beginning of your turn, you may heal Wolverine of 1 damage.
gx010 V Beast
Team: X-Men and Avengers
Range: 0 :bolt:
Points: 95
Keywords: Avengers, Scientist, S.W.O.R.D., X-Club, X-Factor, X-Men
m-boota-fistd-shieldg-starburst89173810173810162710162711162710162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Special) Leaps and Bounds: Beast can use Leap/Climb and Super Senses.
gx023 V Psylocke
Team: X-Men
Range: 0 :bolt:
Points: 74
Keywords: Exiles, Excalibur, Martial Artist, The Hand, X-Club, X-Force, X-Men
m-boota-fistd-shieldg-starburst791727101736111728101627101627916269161KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Attack) Psycho-Blast: Psylocke can use Penetrating/Psychic Blast as if she had a range value of 6.
(Damage) Psychic Knife: Psylocke can use Blades/Claws/Fangs and Exploit Weakness. When she rolls a d6 for Blades/Claws/Fangs, on a result of 1 or 2, give her target an action token in addition to the normal effects.
gx030 E Rogue
Team: X-Men
Range: 0 :bolt:
Points: 128
Keywords: Brotherhood of Mutants, X-Men
m-winga-fistd-shieldg-starburst10101739917389163810163791637916279152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Special) Power Absorption: Once during your turn, you may give Rogue a free action and choose an adjacent character and a standard power (other than Outwit or Perplex) that they can use. Until your next turn, Rogue may use the chosen standard power. If Rogue has no action tokens or the chosen character is friendly, deal 1 unavoidable damage to the chosen character.
mu032 V Gambit
Team: X-Men
Range: 6 :bolt::bolt:
Points: 90
Keywords: Marauders, Mutant, X-Men
m-boota-fistd-shieldg-starburst810173891837917278162681516815167141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Speed) Shadowy Attack: Gambit can use Leap/Climb, Running Shot, and Stealth.
(Damage) Cajun Charm: Gambit can use Perplex, but he must be 4 or fewer squares from the target.
Superclone
05/11/2011, 16:00
And I'm off in a cloud of heffer dust - roll is a 5 you get map choice again.
TheVagrantKing
05/11/2011, 16:18
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR
Apocalypse can have a castle, right? :p
Superclone
05/11/2011, 17:44
I suppose he can have a castle ... just this once! (but seriously ... how do we not have a pyramid themed map?)
X-Men: Blue
1) 110 GX008 Cyclops F23
2) 103 GX009 Wolverine G23
3) 95 GX010 Beast H23
4) 74 GX023 Psylocke I23
5) 128 GX030 Rogue J23
6) 90 MU032 Gambit K23
600
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H1=x-345y440&H2=x-440y222&L3=x-481y279&f1p1=x-469y354&f2p1=x-473y352&f3p1=x-479y350&f4p1=x-485y354&f5p1=x-488y352&f6p1=x-491y352
TheVagrantKing
05/11/2011, 18:09
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H1=x-345y440&H2=x-440y222&H3=x-478y188&L1=x-470y244&L2=x-444y308&L3=x-481y279&f1p1=x-469y354&f2p1=x-473y352&f3p1=x-479y350&f4p1=x-485y354&f5p1=x-488y352&f6p1=x-491y352&f1p2=x-424y-385&f2p2=x-410y-372&y2=x-377y-579&g1=x-441y-641
my set up. Heading home, so you can go first.
Superclone
05/12/2011, 16:30
Ok - so rough night last night - but I'm in now!
Beast to N14
Rogue to N17 take Gambit to M16
Wolverine to K20
Cyclops is TK'd to I23.
X-Men: Blue
1) 110 GX008 Cyclops I23
2) 103 GX009 Wolverine K20 @
3) 95 GX010 Beast N14 @
4) 74 GX023 Psylocke I23 @
5) 128 GX030 Rogue N17 @
6) 90 MU032 Gambit M16
600
1) Apocalypse 500
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H1=x-345y440&H2=x-440y222&H3=x-478y188&L1=x-470y244&L2=x-444y308&L3=x-481y279&f1p1=x-223y199&f2p1=x-350y258&f3p1=x-294y76&f4p1=x-485y354&f5p1=x-363y167&f6p1=x-428y137&f1p2=x-424y-385&f2p2=x-410y-372&t1=x-205y28&t2=x-217y-60&t3=x-355y123&t4=x-401y226&y2=x-377y-579&g1=x-441y-641
TheVagrantKing
05/12/2011, 16:58
It's possible I could get lucky. Not that possible, but possible.
1) War will go Hypersonic to P-11/12 on Beast. AV 10-2 on DV 17, needs 9. Rolls: 5. Eh. It was a nice idea :)
2) Apocalypse will walk to J/K-8/9.
X-Men: Blue
1) 110 GX008 Cyclops I23
2) 103 GX009 Wolverine K20 @
3) 95 GX010 Beast N14 @
4) 74 GX023 Psylocke I23 @
5) 128 GX030 Rogue N17 @
6) 90 MU032 Gambit M16
600
1) Apocalypse 500 J/K-8/9 @
2) War 99 P-11/12 @
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H1=x-345y440&H2=x-440y222&H3=x-478y188&L1=x-470y244&L2=x-444y308&L3=x-481y279&f1p1=x-223y199&f2p1=x-350y258&f3p1=x-294y76&f4p1=x-485y354&f5p1=x-363y167&f6p1=x-428y137&f1p2=x-331y-169&f2p2=x-194y-64&t1=x-205y28&t2=x-217y-60&t3=x-355y123&t4=x-401y226&u1=x-160y-135&u2=x-363y-225&y2=x-162y-269&g1=x-346y-426[/QUOTE]
Superclone
05/13/2011, 05:26
Whew ... that was good for me. That could have hurt a lot.
f) Leadership - forgotten until late but rolled it anyways - fail
Blocking terrain now only blocks on the same level according to the last terrain discussion on WK .. if I'm wrong on this let me know.
1) Psylocke pushes TKing the HO to beside Rogue.
f) Beast outwits Invulnerability on Hulk
2) Rogue charges up with the HO. Miss. Token to Gambit ... hit with an 11 and 5 damage to Hulk. Well we can't leave him on that new improved Pulse Wave now can we. Rogue takes Hulk's Pulse Wave just cause.
3) Beast retreats.
4) Gambit takes a step forward - throws a card at Hulk - boom! 4,4 3-1 damage to Hulk and the KO.
5) Wolverine waddles forward.
Its going to take Psylocke so long to get into Battle now that Rogue is out in the wind :)
X-Men: Blue
1) 110 GX008 Cyclops I23
2) 103 GX009 Wolverine M18 (5/6) @@
3) 95 GX010 Beast N14 (5/6) @@
4) 74 GX023 Psylocke (5/6) I23 @@
5) 128 GX030 Rogue (6/7) P13 @@
6) 90 MU032 Gambit (6/7) M15 @@
600
1) Apocalypse 500 J/K-8/9 @
2) War 99 KO
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-440y222&H3=x-478y188&L1=x-470y244&L2=x-444y308&L3=x-481y279&f1p1=x-223y199&f2p1=x-287y197&f3p1=x-322y165&f4p1=x-485y354&f5p1=x-300y41&f6p1=x-426y103&f1p2=x-331y-169&t1=x-244y-18&t2=x-254y41&t3=x-281y80&t4=x-401y226&t5=x-323y42&u1=x-355y218&u2=x-363y-225&u3=x-265y-40&u4=x-184y-104&u5=x-209y-95&u6=x-322y58&g1=x-346y-426
TheVagrantKing
05/13/2011, 10:31
*Sigh* Hoped he would have survived to at least run away :)
1) Apocalypse charge to O/P-11/12 on Rogue. AV 11 on DV 17, needs 6. Rolls: a crit miss. Hah! Good one En "Sabotage" Nur.
X-Men: Blue
1) 110 GX008 Cyclops I23
2) 103 GX009 Wolverine M18 (5/6) @@
3) 95 GX010 Beast N14 (5/6) @@
4) 74 GX023 Psylocke (5/6) I23 @@
5) 128 GX030 Rogue (6/7) P13 @@
6) 90 MU032 Gambit (6/7) M15 @@
600
1) Apocalypse 500 O/P-11/12 (17/18) @@
2) War 99 KO
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-440y222&H3=x-478y188&L1=x-470y244&L2=x-444y308&L3=x-481y279&f1p1=x-223y199&f2p1=x-287y197&f3p1=x-322y165&f4p1=x-485y354&f5p1=x-300y41&f6p1=x-426y103&f1p2=x-176y-75&t1=x-244y-18&t2=x-254y41&t3=x-281y80&t4=x-401y226&t5=x-323y42&t6=x-270y-101&u1=x-355y218&u2=x-205y-133&u3=x-265y-40&u4=x-184y-104&u5=x-209y-95&u6=x-322y58&g1=x-190y-329[/QUOTE]
Superclone
05/13/2011, 12:28
*Sigh* Hoped he would have survived to at least run away :)
Not a chance :)
That Crit miss is brutal ... maybe I can capitalize on it!
f) Wolverine heals
f) Leadership: 5! Token off of Logan
1) Cyclops AV 11 on Apoc DV 18. BZZZT! 10! And imperv is ...6 !!!! NOOOOOOOOOOOOOOOOOOOO
f) Rogue drains Apoc's Imperv.
X-Men: Blue
1) 110 GX008 Cyclops I23 @
2) 103 GX009 Wolverine M18 (5/6) @@
3) 95 GX010 Beast N14 (5/6)
4) 74 GX023 Psylocke (5/6) I23
5) 128 GX030 Rogue (6/7) P13
6) 90 MU032 Gambit (6/7) M15
600
1) Apocalypse 500 O/P-11/12 (17/18) @@
2) War 99 KO
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-440y222&H3=x-478y188&L1=x-470y244&L2=x-444y308&L3=x-481y279&f1p1=x-223y199&f2p1=x-287y197&f3p1=x-322y165&f4p1=x-485y354&f5p1=x-300y41&f6p1=x-426y103&f1p2=x-176y-75&t3=x-281y80&t6=x-270y-101&t7=x-306y78&u2=x-205y-133&u6=x-322y58&g1=x-190y-329
TheVagrantKing
05/13/2011, 12:35
I truly feel the need to win this one, if just because I -really- want to use the 'less worthy' SP at some point, and I'm not going to be able to now cause you KOed my only other friendly :p
Apocalypse CCE on Rogue, leech that she is. AV 12 on DV 17, needs 5. Rolls: 9, Imperv: 2. 4 damage to Rogue.
X-Men: Blue
1) 110 GX008 Cyclops I23 @
2) 103 GX009 Wolverine M18 (5/6) @@
3) 95 GX010 Beast N14 (5/6)
4) 74 GX023 Psylocke (5/6) I23
5) 128 GX030 Rogue (2/7) P13
6) 90 MU032 Gambit (6/7) M15
600
1) Apocalypse 500 O/P-11/12 (16/18) @@
2) War 99 KO
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-440y222&H3=x-478y188&L1=x-470y244&L2=x-444y308&L3=x-481y279&f1p1=x-223y199&f2p1=x-287y197&f3p1=x-322y165&f4p1=x-485y354&f5p1=x-300y41&f6p1=x-426y103&f1p2=x-176y-75&t3=x-281y80&t6=x-270y-101&t7=x-306y78&u2=x-205y-133&u6=x-322y58&g1=x-190y-329[/QUOTE]
Superclone
05/13/2011, 12:58
OUCH ... 6 damage is brutal!
How many themes PC do I have again? 3?
Leadership fail.
1) Cyclops on Apoc AV 11 on DV 18 - misses by 1 PC to Beast and a hit with 7 - Imperv is a 1 for 2 damage to Rogue
f) Rogue steals Imperv from Apoc. Apoc takes one point to take him off of that tasty 19 with Imperv.
3) Gambit AV 9 on DV 17 - hit with a 10 ... no knockback for colossals but with Psychic Blast that's 3 right through.
4) Beast AV 10 charges up to hit DV 18... miss with a lousy 4 - Gambit takes a timely token to take it to a 9 ... 1 more to Apoc.
5) Rogue breakaway with a 4 - picks up beast and flies away
6) Psylocke forward to K20
X-Men: Blue
1) 110 GX008 Cyclops I23 @@
2) 103 GX009 Wolverine M18 (5/6) @@
3) 95 GX010 Beast L14 (4/6) @@
4) 74 GX023 Psylocke (5/6) K20 @
5) 128 GX030 Rogue (2/7) M14 @
6) 90 MU032 Gambit (5/7) M15 @@
600
1) Apocalypse 500 O/P-11/12 (9/18) @@
2) War 99 KO
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-440y222&H3=x-478y188&L1=x-470y244&L2=x-444y308&L3=x-481y279&f1p1=x-223y199&f2p1=x-287y197&f3p1=x-354y73&f4p1=x-417y255&f5p1=x-393y74&f6p1=x-426y103&f1p2=x-176y-75&t1=x-193y39&t2=x-233y86&t3=x-281y80&t4=x-280y-16&t5=x-306y-11&t6=x-270y-101&t7=x-306y78&u1=x-266y-70&u2=x-205y-133&u3=x-316y-64&u4=x-286y-90&u6=x-322y58&u7=x-405y115&g1=x-190y-329
TheVagrantKing
05/13/2011, 13:00
Shape Change and Plasticity :)
Superclone
05/13/2011, 13:01
Oh that's ###. That figure is underpriced by 100 points to have that. gotta head home now, will do it all again. Blech. At least I'll get one point for Rogue ...
TheVagrantKing
05/13/2011, 15:08
Oh that's ###. That figure is underpriced by 100 points to have that. gotta head home now, will do it all again. Blech. At least I'll get one point for Rogue ...
Eh. Onslaught will take Apocalypse even as is almost every time. It's the Penetrating damage. it'll just eat away at Apoc constantly. Sure, he'll get a Shape Change roll here and there, but Onslaught needs to hit Apocalypse -3- times, and it's over. I mean, Map choice will make a difference, and blah blah. Onslaught is built for a team, Apocalypse is built for solo play (which is really weird).
Superclone
05/13/2011, 15:38
Ok ... let's try this again
(almost did it all again without SC duh ... I'm the captain - and I didn't remember to do SC first in 4 rolls ... I suck.
f) Leadership: 5 - remove token from Logan
1) Cyclops SC roll is a 2. Attack is a 9 for a hit, Imperv is a 1 for a damage of 2.
f) Rogue steals Imperv - 1 dmg to Apoc
2) Gambit SC roll is 4. Attack misses, and then hits with a token from Beast. With PB - 3 damage right through
3) Wolverine charges to beside Rogue, SC when he arrives is a 4, miss on the attack, 3rd theme PC to Rogue makes it a hit - Blades is a 5 for 3 more.
4) Rogue takes a chance SC is a 1 - roll is a 10 for 2 more
5) Psylocke forward to K20
And that is more luck than I have had I the whole FLE.
X-Men: Blue
1) 110 GX008 Cyclops I23 (6/7) @@
2) 103 GX009 Wolverine O13 (5/6) @@
3) 95 GX010 Beast N14 (5/6) @
4) 74 GX023 Psylocke (5/6) K20 @
5) 128 GX030 Rogue (1/7) P13 @@
6) 90 MU032 Gambit (6/7) M15 @
600
1) Apocalypse 500 O/P-11/12 (5/18) @@
2) War 99 KO
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-440y222&H3=x-478y188&L1=x-470y244&L2=x-444y308&L3=x-481y279&f1p1=x-223y199&f2p1=x-224y43&f3p1=x-326y166&f4p1=x-391y230&f5p1=x-300y41&f6p1=x-426y103&f1p2=x-176y-75&t1=x-229y-28&t2=x-251y31&t3=x-219y-67&t4=x-312y102&t5=x-211y-72&t6=x-270y-101&t7=x-306y78&u1=x-174y-94&u2=x-205y-133&u3=x-170y-104&u4=x-273y62&g1=x-190y-329
Superclone
05/13/2011, 15:39
Eh. Onslaught will take Apocalypse even as is almost every time. It's the Penetrating damage. it'll just eat away at Apoc constantly. Sure, he'll get a Shape Change roll here and there, but Onslaught needs to hit Apocalypse -3- times, and it's over. I mean, Map choice will make a difference, and blah blah. Onslaught is built for a team, Apocalypse is built for solo play (which is really weird).
Yes ... that is very very weird.
TheVagrantKing
05/13/2011, 15:45
Clearing. Outwit on...Gambit's Psychic Blast.
Now I just need to dodge...2 of 3 attacks :)
X-Men: Blue
1) 110 GX008 Cyclops I23 (6/7) @@
2) 103 GX009 Wolverine O13 (5/6) @@
3) 95 GX010 Beast N14 (5/6) @
4) 74 GX023 Psylocke (5/6) K20 @
5) 128 GX030 Rogue (1/7) P13 @@
6) 90 MU032 Gambit (6/7) M15 @
600
1) Apocalypse 500 O/P-11/12 (5/18)
2) War 99 KO
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-440y222&H3=x-478y188&L1=x-470y244&L2=x-444y308&L3=x-481y279&f1p1=x-223y199&f2p1=x-224y43&f3p1=x-326y166&f4p1=x-391y230&f5p1=x-300y41&f6p1=x-426y103&f1p2=x-176y-75&t1=x-229y-28&t2=x-251y31&t3=x-219y-67&t4=x-312y102&t5=x-211y-72&t6=x-270y-101&t7=x-306y78&u1=x-174y-94&u2=x-205y-133&u3=x-170y-104&u4=x-273y62&g1=x-190y-329[/QUOTE]
Superclone
05/13/2011, 15:57
Oh I clear :) I don't dare knock you onto those regen clicks :)
X-Men: Blue
1) 110 GX008 Cyclops I23 (6/7)
2) 103 GX009 Wolverine O13 (5/6)
3) 95 GX010 Beast N14 (5/6)
4) 74 GX023 Psylocke (5/6) K20
5) 128 GX030 Rogue (1/7) P13
6) 90 MU032 Gambit (6/7) M15
600
1) Apocalypse 500 O/P-11/12 (5/18)
2) War 99 KO
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-440y222&H3=x-478y188&L1=x-470y244&L2=x-444y308&L3=x-481y279&f1p1=x-223y199&f2p1=x-224y43&f3p1=x-326y166&f4p1=x-393y227&f5p1=x-300y41&f6p1=x-426y103&f1p2=x-176y-75&g1=x-190y-329
TheVagrantKing
05/13/2011, 16:04
Dual Target Rogue and Gambit. AV 9 on DV 15 and DV 18, needs lots. Rolls 6 which woulda hit and KOed even if you had Stolen Toughness like you shoulda :)
Free) Outwit Psychic Blast on Cyclops.
Now, can I dodge these attacks and then get a 6 on Regen...only time will tell...
X-Men: Blue
1) 110 GX008 Cyclops I23 (6/7)
2) 103 GX009 Wolverine O13 (5/6)
3) 95 GX010 Beast N14 (5/6)
4) 74 GX023 Psylocke (5/6) K20
5) 128 GX030 Rogue (0/7) KOKOKO
6) 90 MU032 Gambit (6/7) M15
600
1) Apocalypse 500 O/P-11/12 (5/18) @
2) War 99 KO
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-440y222&H3=x-478y188&L1=x-470y244&L2=x-444y308&L3=x-481y279&f1p1=x-223y199&f2p1=x-224y43&f3p1=x-326y166&f4p1=x-393y227&f5p1=x-300y41&f6p1=x-426y103&f1p2=x-176y-75&g1=x-190y-329[/QUOTE]
Superclone
05/13/2011, 16:07
I stole Imperv :)
TheVagrantKing
05/13/2011, 16:09
You cleared ;). At best, you had Toughness.
Once during your turn, you may give Rogue a free action and choose an adjacent character and a standard power (other than Outwit or Perplex) that they can use. Until your next turn, Rogue may use the chosen standard power. If Rogue has no action tokens or the chosen character is friendly, deal 1 unavoidable damage to the chosen character.
Superclone
05/13/2011, 16:10
D'oh :) I will try to be smarter.
Superclone
05/13/2011, 16:33
f) Wolverine heals
1) Gambit AV 9 on DV 17 - hit with an 11 (oooh a crit hiding in the wings)
2) Wolverine AV 10 on DV 16 - rolls a 9
"This ... is ... what you get ... when you make ... me a ... monster!!!!! SNICKT!
And Apoc is done. Nither of the colossals held up :) NEXT!
X-Men: Blue
1) 110 GX008 Cyclops I23 (6/7)
2) 103 GX009 Wolverine O13 (6/6)
3) 95 GX010 Beast N14 (5/6)
4) 74 GX023 Psylocke (5/6) K20
5) 128 GX030 Rogue (0/7) KOKOKO
6) 90 MU032 Gambit (6/7) M15
600
1) Apocalypse 500 O/P-11/12 (5/18) @
2) War 99 KO
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-440y222&H3=x-478y188&L1=x-470y244&L2=x-444y308&L3=x-481y279&f1p1=x-223y199&f2p1=x-224y43&f3p1=x-326y166&f4p1=x-393y227&f5p1=x-300y41&f6p1=x-426y103&f1p2=x-176y-75&g1=x-190y-329[/QUOTE][/QUOTE]
TheVagrantKing
05/13/2011, 16:45
*sigh*. I had such high hopes for him. it doesn't help that the two colossals ended up against two of the stronger swarmy teams out there.
Your pick as to what game comes next. I'll set the thread up and everything.
Superclone
05/13/2011, 16:53
*sigh*. I had such high hopes for him. it doesn't help that the two colossals ended up against two of the stronger swarmy teams out there.
Your pick as to what game comes next. I'll set the thread up and everything.
New Excalibur vs. Sentinels - and I think I want to try the robots :)
TheVagrantKing
05/13/2011, 16:54
I want to scrub one of my teams and put in 4 of those 150 point E Sentinels SO SO bad. SO bad. but yeah, I'll juggernaut it up :)
Superclone
05/13/2011, 17:20
I want to scrub one of my teams and put in 4 of those 150 point E Sentinels SO SO bad. SO bad. but yeah, I'll juggernaut it up :)
Do it do it do it! make it 18 teams! Surely you can think of another! Don't let it defeat you!
TheVagrantKing
05/13/2011, 17:31
Do it do it do it! make it 18 teams! Surely you can think of another! Don't let it defeat you!
But it needs to be double-able, because then it there'll be an odd # of teams in the next round :p
Now that Apocalypse is out...I wouldn't entirely mind nixing the Horsemen...:noid:
Superclone
05/13/2011, 17:35
But it needs to be double-able, because then it there'll be an odd # of teams in the next round :p
Now that Apocalypse is out...I wouldn't entirely mind nixing the Horsemen...:noid:
Yeah that's fine - its a little weird for them to be facing the Purifiers.
TheVagrantKing
05/13/2011, 17:37
Yeah that's fine - its a little weird for them to be facing the Purifiers.
Pfffft....Sentinels vs Purifiers? Purifiers just tried to collect 4 too many mutant hating robots :)
TheVagrantKing
05/13/2011, 17:40
http://www.hcrealms.com/forum/showthread.php?t=317274
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