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View Full Version : SBL: Armor Wars Round Final: Da-Craig-O vs. Uniquist


rouge2
05/16/2011, 09:02
Good Luck to both Players!

da-Craig-O
05/16/2011, 11:05
My email is dice.craig.o at gmail dot com.


The Last Ditch Avengers:

1. E Captain America 90 pts (7/7)
2. E War Machine 109 pts (7/7)
3. V Psylocke 75 pts (7/7)
4. R Spymaster 22 pts (5/5)

Total - 296 pts


aw080 E Captain America
Team: Avengers
Range: 6 :bolt:
Points: 90
Keywords: Avengers, Soldier
m-boota-fistd-shieldg-starburst810173891628915278152781426716267162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
aw068 E War Machine
Team: Avengers
Range: 8 :bolt::bolt:
Points: 109
Keywords: Armor, West Coast Avengers
m-winga-fistd-shieldg-starburst1010173101017310917399163991629916288162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
aw057 V Psylocke
Team: X-Men
Range: 8 :bolt:
Points: 75
Keywords: Martial Artist, Mutant, X-Men
m-boota-fistd-shieldg-starburst810173891627915179151781426714169121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
aw025 R Spymaster
Team: No Affiliation
Range: 6 :bolt:
Points: 22
Keywords: Spy
m-boota-fistd-shieldg-starburst6915269151681415814157141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Uniquist
05/17/2011, 09:40
"All offense, No support"
1. V Titanium Man 128 pts (8/8)
2. E Quicksilver 62 pts (7/7)
3. E Executioner 72 pts (8/8)
4. V Echo 38 pts (5/5)
=300

aw075 V Titanium Man
Team: No Affiliation
Range: 8 :bolt:
Points: 128
Archenemy: Iron Man (White)
Keywords: Armor
m-winga-fistd-shieldg-starburst81017489174781637816368163681625716256152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

aw053 E Quicksilver
Team: Avengers
Range: 0 :bolt:
Points: 62
Keywords: Avengers, Inhumans, Mutant
m-boota-fistd-shieldg-starburst1391721291621281521081521071429614296141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

aw065 E Executioner
Team: No Affiliation
Range: 0 :bolt:
Points: 72
Keywords: Asgardian
m-boota-fistd-shieldg-starburst810172810162891827917278172681626816257152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

aw015 V Echo
Team: No Affiliation
Range: 6 :bolt:
Points: 38
Keywords: Avengers, Martial Artist
m-boota-fistd-shieldg-starburst810162610152691526915269142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Uniquist
05/17/2011, 11:01
init roll is a 6

da-Craig-O
05/17/2011, 11:35
Mine was a 5. Map choice is yours. :)

Uniquist
05/17/2011, 14:16
going crazy
http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2


Special Rules: The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

da-Craig-O
05/17/2011, 18:15
You sick, sick man. I love it!

Set up:

The Last Ditch Avengers:

1. E Captain America 90 pts (7/7) - H2
2. E War Machine 109 pts (7/7) - I2
3. V Psylocke 75 pts (7/7) - I1
4. R Spymaster 22 pts (5/5) - J2

Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (8/8)
2. E Quicksilver 62 pts (7/7)
3. E Executioner 72 pts (8/8)
4. V Echo 38 pts (5/5)
=300

HO: I9
LO: E8, J10,

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2

Uniquist
05/18/2011, 09:58
1. Tman to C17, pick up HO, putting Exec in D17
2. Echo to C16
3. Quicky to H14

Krakoa roll is a 1. nada.

The Last Ditch Avengers:

1. E Captain America 90 pts (7/7) - H2
2. E War Machine 109 pts (7/7) - I2
3. V Psylocke 75 pts (7/7) - I1
4. R Spymaster 22 pts (5/5) - J2
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (8/8) C17 @ (with HO)
2. E Quicksilver 62 pts (7/7) H14 @
3. E Executioner 72 pts (8/8) D17
4. V Echo 38 pts (5/5) C16 @
=300

HO: I9, J15 (Tman)
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H1=x-551y410&H2=x-409y157&H3=x-412y340&L1=x-499y91&L2=x-378y153&L3=x-476y309&f1p1=x-405y-307&f2p1=x-410y-301&f3p1=x-442y-332&f4p1=x-444y-303&f1p2=x-561y94&f2p2=x-440y2&f3p2=x-597y98&f4p2=x-665y58&u1=x-571y-31&u2=x-575y37&u3=x-453y-83

da-Craig-O
05/18/2011, 10:23
Turn 1B:

1. War Machine picks up Psylocke and flies to M8, setting her in L9.
2. Cap moves to L8.
3. Spymaster moves to H8.

Krakoa roll is a 4 and already I hate this idea. ;)

EARTHQUAKE!!


The Last Ditch Avengers:

1. E Captain America 90 pts (7/7) - L8 @
2. E War Machine 109 pts (7/7) - M8 @
3. V Psylocke 75 pts (6/7) - L9
4. R Spymaster 22 pts (4/5) - H8 @
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (8/8) C17 @ (with HO)
2. E Quicksilver 62 pts (6/7) H14 @
3. E Executioner 72 pts (8/8) D17
4. V Echo 38 pts (4/5) C16 @
=300

HO: I9, J15 (Tman)
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H1=x-551y410&H2=x-409y157&H3=x-412y340&L1=x-499y91&L2=x-378y153&L3=x-476y309&f1p1=x-284y-112&f2p1=x-289y-111&f3p1=x-353y-82&f4p1=x-511y-111&f1p2=x-561y94&f2p2=x-440y2&f3p2=x-597y98&f4p2=x-665y58&t1=x-232y-260&t2=x-307y-261&t3=x-448y-257&u1=x-571y-31&u2=x-575y37&u3=x-453y-83

Uniquist
05/18/2011, 10:37
Exec to I-14, picking up HO on the way.

Krakoa = 3. nada.

The Last Ditch Avengers:

1. E Captain America 90 pts (7/7) - L8 @
2. E War Machine 109 pts (7/7) - M8 @
3. V Psylocke 75 pts (6/7) - L9
4. R Spymaster 22 pts (4/5) - H8 @
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (8/8) C17 (with HO)
2. E Quicksilver 62 pts (6/7) H14
3. E Executioner 72 pts (8/8) I-14 (with HO)
4. V Echo 38 pts (4/5) C16
=300

HO: I9, (Executioner), (Tman)
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H1=x-551y410&H2=x-409y157&H3=x-438y320&L1=x-499y91&L2=x-378y153&L3=x-476y309&f1p1=x-284y-112&f2p1=x-289y-111&f3p1=x-353y-82&f4p1=x-511y-111&f1p2=x-561y94&f2p2=x-440y2&f3p2=x-443y3&f4p2=x-665y58&t1=x-232y-260&t2=x-307y-261&t3=x-448y-257&u1=x-367y-101

da-Craig-O
05/18/2011, 12:02
Turn 2B:

Rest

Krakoa roll is a 5 and the hindering is now blocking.

The Last Ditch Avengers:

1. E Captain America 90 pts (7/7) - L8
2. E War Machine 109 pts (7/7) - M8
3. V Psylocke 75 pts (6/7) - L9
4. R Spymaster 22 pts (4/5) - H8
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (8/8) C17 (with HO)
2. E Quicksilver 62 pts (6/7) H14
3. E Executioner 72 pts (8/8) I-14 (with HO)
4. V Echo 38 pts (4/5) C16
=300

HO: I9, (Executioner), (Tman)
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H1=x-551y410&H2=x-409y157&H3=x-438y320&L1=x-499y91&L2=x-378y153&L3=x-476y309&f1p1=x-284y-112&f2p1=x-289y-111&f3p1=x-353y-82&f4p1=x-511y-111&f1p2=x-561y94&f2p2=x-440y2&f3p2=x-443y3&f4p2=x-665y58&t3=x-4y0&u1=x-367y-101

Uniquist
05/18/2011, 14:13
Tman to H-15, putting Echo in I-15

Krak=2. nada. It just likes you better.

The Last Ditch Avengers:

1. E Captain America 90 pts (7/7) - L8
2. E War Machine 109 pts (7/7) - M8
3. V Psylocke 75 pts (6/7) - L9
4. R Spymaster 22 pts (4/5) - H8
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (8/8) H15 @ (with HO)
2. E Quicksilver 62 pts (6/7) H14
3. E Executioner 72 pts (8/8) I-14 (with HO)
4. V Echo 38 pts (4/5) I-15
=300

HO: I9, (Executioner), (Tman)
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H1=x-408y345&H2=x-409y157&H3=x-438y320&L1=x-499y91&L2=x-378y153&L3=x-479y316&f1p1=x-284y-112&f2p1=x-289y-111&f3p1=x-353y-82&f4p1=x-511y-111&f1p2=x-401y36&f2p2=x-440y2&f3p2=x-443y3&f4p2=x-478y36&t3=x-4y0&u1=x-412y-54

da-Craig-O
05/19/2011, 12:53
Turn 3B:

Leadership fails.

1. War Machine RS to O9 and splits on Ex and Echo. 10 on 18, he gets 1,3 for the miss.
2. Psylocke moves to N10.
3. Cap moves to I10.

Krakoa roll is 2 for nothing.

The Last Ditch Avengers:

1. E Captain America 90 pts (7/7) - I10 @
2. E War Machine 109 pts (7/7) - O9 @
3. V Psylocke 75 pts (6/7) - N10 @
4. R Spymaster 22 pts (4/5) - H8
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (8/8) H15 @ (with HO)
2. E Quicksilver 62 pts (6/7) H14
3. E Executioner 72 pts (8/8) I-14 (with HO)
4. V Echo 38 pts (4/5) I-15
=300

HO: I9, (Executioner), (Tman)
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H1=x-408y345&H2=x-409y157&H3=x-438y320&L1=x-499y91&L2=x-378y153&L3=x-479y316&f1p1=x-376y-48&f2p1=x-224y-82&f3p1=x-291y-49&f4p1=x-511y-111&f1p2=x-404y39&f2p2=x-440y2&f3p2=x-443y3&f4p2=x-478y36&t1=x-164y-199&t2=x-213y-165&t3=x-418y-165&u1=x-412y-54

Uniquist
05/19/2011, 13:47
Sure, I'll bite. I figured this island would be shakin' and bakin' by now.

1. Tman push to RS to F-13 on Cap. 10 vs 17. Roll is a 8 hit and Imperv is a 2. Cap takes 2 after imperv.

2. Quicky HSS to J-11 on Cap. 9 vs 15 for 2-1. Roll is a 7 hit. He'll end in H-14.

Krakoa=1. Nada for the 4th time :)


The Last Ditch Avengers:
1. E Captain America 90 pts (4/7) - I10 @
2. E War Machine 109 pts (7/7) - O9 @
3. V Psylocke 75 pts (6/7) - N10 @
4. R Spymaster 22 pts (4/5) - H8
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (7/8) F13 @@ (with HO)
2. E Quicksilver 62 pts (6/7) H14 @
3. E Executioner 72 pts (8/8) I-14 (with HO)
4. V Echo 38 pts (4/5) I-15
=300

HO: I9, (Executioner), (Tman)
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H1=x-467y284&H2=x-409y157&H3=x-438y320&L1=x-499y91&L2=x-378y153&L3=x-478y309&f1p1=x-376y-48&f2p1=x-224y-82&f3p1=x-291y-49&f4p1=x-511y-111&f1p2=x-472y-36&f2p2=x-440y2&f3p2=x-443y3&f4p2=x-478y36&t1=x-164y-199&t2=x-213y-165&t3=x-418y-165&u1=x-485y-115&u2=x-514y-124&u3=x-452y-82

da-Craig-O
05/19/2011, 14:30
I was kinda hoping that Imperv would hold out. :)

Turn 4B:

1. Spymaster moves to J10.

Krakoa roll is a 2. Dang.

The Last Ditch Avengers:
1. E Captain America 90 pts (4/7) - I10
2. E War Machine 109 pts (7/7) - O9
3. V Psylocke 75 pts (6/7) - N10
4. R Spymaster 22 pts (4/5) - J10 @
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (7/8) F13 @@ (with HO)
2. E Quicksilver 62 pts (6/7) H14 @
3. E Executioner 72 pts (8/8) I-14 (with HO)
4. V Echo 38 pts (4/5) I-15
=300

HO: I9, (Executioner), (Tman)
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H1=x-467y284&H2=x-409y157&H3=x-438y320&L1=x-499y91&L2=x-378y153&L3=x-478y309&f1p1=x-376y-48&f2p1=x-224y-82&f3p1=x-291y-49&f4p1=x-447y-49&f1p2=x-472y-36&f2p2=x-440y2&f3p2=x-443y3&f4p2=x-478y36&t3=x-363y-205&u1=x-485y-115&u2=x-514y-124&u3=x-452y-82

Uniquist
05/19/2011, 20:33
all clear.

Krak=6. The mysterious living island chooses to attack Psylocke. 10 vs 16 for 3. Roll is a 2,4=6 hit. Glad I didn't go for W.Machine as planned. But she's dangerous on every click....

The Last Ditch Avengers:
1. E Captain America 90 pts (4/7) - I10
2. E War Machine 109 pts (7/7) - O9
3. V Psylocke 75 pts (3/7) - N10
4. R Spymaster 22 pts (4/5) - J10 @
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (7/8) F13 (with HO)
2. E Quicksilver 62 pts (6/7) H14
3. E Executioner 72 pts (8/8) I-14 (with HO)
4. V Echo 38 pts (4/5) I-15
=300

HO: I9, (Executioner), (Tman)
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H1=x-467y284&H2=x-409y157&H3=x-438y320&L1=x-499y91&L2=x-378y153&L3=x-478y309&f1p1=x-376y-48&f2p1=x-224y-82&f3p1=x-291y-49&f4p1=x-447y-49&f1p2=x-472y-36&f2p2=x-440y2&f3p2=x-443y3&f4p2=x-478y36&t3=x-363y-205

da-Craig-O
05/20/2011, 10:08
Turn 5B:

1. Psylocke shoots at Echo. 8 on 18, she gets 5,2 for the miss.
Psylocke pplx up War Machine's damage to 4.
2. War Machine RS to N10, shifting Psylocke to N9, he splits on Echo and Titanium Man. 10 on 18/17, he gets 4,2 for the miss.
3. Cap leaps to M9.

Krakoa roll is a 4. Another earthquake.

The Last Ditch Avengers:
1. E Captain America 90 pts (4/7) - M9 @
2. E War Machine 109 pts (7/7) - N10 @
3. V Psylocke 75 pts (2/7) - N9 @
4. R Spymaster 22 pts (3/5) - J10
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (7/8) F13 (with HO)
2. E Quicksilver 62 pts (5/7) H14
3. E Executioner 72 pts (8/8) I-14 (with HO)
4. V Echo 38 pts (3/5) I-15
=300

HO: I9, (Executioner), (Tman)
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H1=x-467y284&H2=x-409y157&H3=x-438y320&L1=x-499y91&L2=x-378y153&L3=x-478y309&f1p1=x-258y-84&f2p1=x-256y-51&f3p1=x-290y-82&f4p1=x-447y-49&f1p2=x-472y-36&f2p2=x-440y2&f3p2=x-443y3&f4p2=x-478y36&t1=x-198y-224&t2=x-208y-175&t4=x-275y-233

Uniquist
05/20/2011, 15:57
It's funny how I'm much more interested in the K roll after my turn than in my turn itself....
-----------------------------------
1. Executioner throw the HO at War Machine. 10 vs 18 for 3-2. Roll is a 11 hit.
2. Quicky HSS to J-11 on SpyM. 8 vs 14 for 2. Roll is a *crit miss*, he loses HSS and stays there.
3. T-man to N-11. party time!

Krak=2. nada.

The Last Ditch Avengers:
1. E Captain America 90 pts (4/7) - M9 @
2. E War Machine 109 pts (6/7) - N10 @
3. V Psylocke 75 pts (2/7) - N9 @
4. R Spymaster 22 pts (3/5) - J10
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (7/8) N-11 (with HO) @
2. E Quicksilver 62 pts (4/7) J-11 @
3. E Executioner 72 pts (8/8) I-14 @
4. V Echo 38 pts (3/5) I-15
=300

HO: I9, (Tman)
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H1=x-221y226&H2=x-409y157&H3=x-5y10&L1=x-499y91&L2=x-378y153&L3=x-478y309&f1p1=x-258y-84&f2p1=x-256y-51&f3p1=x-290y-82&f4p1=x-447y-49&f1p2=x-221y-96&f2p2=x-377y-92&f3p2=x-445y-1&f4p2=x-478y36&t1=x-198y-224&t2=x-208y-183&t4=x-275y-233&u1=x-350y-81&u2=x-199y-176&u4=x-403y-177

da-Craig-O
05/21/2011, 12:50
Turn 6B:

1. Spymaster attacks Quicksilver. 8 on 15, he gets 3,6 but senses is a 6.

Psylocke perplexes up War Machine's defense to 18.

Krakoa roll is a 1. Dang. :)

The Last Ditch Avengers:
1. E Captain America 90 pts (4/7) - M9
2. E War Machine 109 pts (6/7) - N10 +1 def
3. V Psylocke 75 pts (2/7) - N9
4. R Spymaster 22 pts (3/5) - J10 @
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (7/8) N-11 (with HO) @
2. E Quicksilver 62 pts (4/7) J-11 @
3. E Executioner 72 pts (8/8) I-14 @
4. V Echo 38 pts (3/5) I-15
=300

HO: I9, (Tman)
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H1=x-221y226&H2=x-409y157&H3=x-5y10&L1=x-499y91&L2=x-378y153&L3=x-478y309&f1p1=x-258y-84&f2p1=x-256y-51&f3p1=x-290y-82&f4p1=x-447y-49&f1p2=x-221y-96&f2p2=x-377y-92&f3p2=x-445y-1&f4p2=x-478y36&t2=x-352y-206&t4=x-31y-2&u1=x-350y-81&u2=x-199y-176&u4=x-403y-177

Uniquist
05/22/2011, 10:31
Echo to I-11

Krak=4. Earthquake!

The Last Ditch Avengers:
1. E Captain America 90 pts (4/7) - M9
2. E War Machine 109 pts (6/7) - N10 +1 def
3. V Psylocke 75 pts (1/7) - N9
4. R Spymaster 22 pts (2/5) - J10 @
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (7/8) N-11 (with HO)
2. E Quicksilver 62 pts (3/7) J-11
3. E Executioner 72 pts (8/8) I-14
4. V Echo 38 pts (2/5) I-11 @
=300

HO: I9, (Tman)
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H1=x-221y226&H2=x-409y157&H3=x-5y10&L1=x-499y91&L2=x-378y153&L3=x-478y309&f1p1=x-258y-84&f2p1=x-256y-51&f3p1=x-290y-82&f4p1=x-447y-49&f1p2=x-221y-96&f2p2=x-377y-92&f3p2=x-445y-1&f4p2=x-474y-93&t2=x-352y-206&t4=x-31y-2&u4=x-438y-176

da-Craig-O
05/22/2011, 20:49
Turn 7B:

The earthquakes on this map appear to equally hose us but jeez...I sure hate em. ;)


1. War Machine goes to breakaway and gets a 4. He RS to N9, setting Psylocke in O10, he shoots at TM and Ex. 9 on 17/18 he gets 1,2. Have I hit anything yet?
2. Cap leaps to N10.

Krakoa roll is a 5 and the hindering does something meaningless.

The Last Ditch Avengers:
1. E Captain America 90 pts (4/7) - N10 @
2. E War Machine 109 pts (6/7) - N9 @
3. V Psylocke 75 pts (1/7) - O10
4. R Spymaster 22 pts (2/5) - J10
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (7/8) N-11 (with HO)
2. E Quicksilver 62 pts (3/7) J-11
3. E Executioner 72 pts (8/8) I-14
4. V Echo 38 pts (2/5) I-11 @
=300

HO: I9, (Tman)
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H1=x-221y226&H2=x-409y157&H3=x-5y10&L1=x-499y91&L2=x-378y153&L3=x-478y309&f1p1=x-222y-51&f2p1=x-254y-81&f3p1=x-259y-50&f4p1=x-447y-49&f1p2=x-219y-87&f2p2=x-377y-92&f3p2=x-445y-1&f4p2=x-474y-93&t2=x-245y-227&t3=x-14y-3&t4=x-281y-189&u4=x-438y-176

Uniquist
05/23/2011, 09:58
1. Quicky vs Spymaster. 7 vs 14 for 2. Roll is a 6 miss.
2. T-man vs Cap with the HO. 9 vs 15 for 4+2-1=5. Roll is a 6 hit and KO

Krak=5. Hindering is blocking.

The Last Ditch Avengers:
1. E Captain America 90 pts KO'ed
2. E War Machine 109 pts (6/7) - N9 @
3. V Psylocke 75 pts (1/7) - O10
4. R Spymaster 22 pts (2/5) - J10
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (7/8) N-11 @
2. E Quicksilver 62 pts (3/7) J-11 @
3. E Executioner 72 pts (8/8) I-14
4. V Echo 38 pts (2/5) I-11
=300

HO: I9
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H2=x-409y157&H3=x-5y10&L1=x-499y91&L2=x-378y153&L3=x-478y309&f2p1=x-254y-81&f3p1=x-259y-50&f4p1=x-447y-49&f1p2=x-226y-97&f2p2=x-377y-92&f3p2=x-445y-1&f4p2=x-474y-93&t2=x-245y-227&t3=x-14y-3&t4=x-13y-2&u1=x-308y-178&u2=x-30y-16&u3=x-245y-157&u4=x-26y11

da-Craig-O
05/23/2011, 13:25
Turn 8B:

If ever I needed some dice luck in this game....

1. Psylocke blades attacks Titanium Man with exploit weakness. 9 on 17, she gets 3,6 for the hit and blades is a 4.
2. Spymaster attacks Echo. 8 on 15, he gets 4,3 for 1 damage.

Krakoa roll is a 1.


The Last Ditch Avengers:
1. E Captain America 90 pts KO'ed
2. E War Machine 109 pts (6/7) - N9
3. V Psylocke 75 pts (1/7) - O10 @
4. R Spymaster 22 pts (2/5) - J10 @
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (3/8) N-11 @
2. E Quicksilver 62 pts (3/7) J-11 @
3. E Executioner 72 pts (8/8) I-14
4. V Echo 38 pts (1/5) I-11
=300

HO: I9
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H2=x-409y157&H3=x-5y10&L1=x-499y91&L2=x-378y153&L3=x-478y309&f2p1=x-254y-81&f3p1=x-259y-50&f4p1=x-447y-49&f1p2=x-226y-97&f2p2=x-377y-92&f3p2=x-445y-1&f4p2=x-474y-93&t1=x-166y-197&t2=x-348y-201&t3=x-14y-3&t4=x-13y-2&u1=x-308y-178&u2=x-30y-16&u3=x-245y-157&u4=x-26y11

Uniquist
05/23/2011, 14:11
...and you were worried about the dice...

1. Echo on Spy. 9 vs 14 for 2. Roll is a 8 hit and kO.
2. Exec to M-8, clearing his own path by picking up the HO along the way.
3. And I can't let Psylocke push on Tman, so he'll push on her. 8 vs 12. It'll be silly if Krak is an earthquake, but unlikely, so....roll is a 8 hit and KO.

Krak=2. nada.

The Last Ditch Avengers:
1. E Captain America 90 pts KO'ed
2. E War Machine 109 pts (6/7) - N9
3. V Psylocke 75 pts KO'ed
4. R Spymaster 22 pts KO'ed
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (2/8) N-11 @@
2. E Quicksilver 62 pts (3/7) J-11
3. E Executioner 72 pts (8/8) M-8 @ (with HO)
4. V Echo 38 pts (1/5) I-11 @
=300

HO: (Exec)
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H2=x-296y128&H3=x-5y10&L1=x-499y91&L2=x-378y153&L3=x-478y309&f2p1=x-255y-86&f3p1=x-8y8&f4p1=x-6y1&f1p2=x-226y-97&f2p2=x-377y-92&f3p2=x-323y-189&f4p2=x-474y-93&t3=x-14y-3&t4=x-13y-2&u1=x-382y-181&u2=x-212y-168&u3=x-245y-157&u4=x-322y-273

da-Craig-O
05/24/2011, 01:58
Oh Spymaster...if only you were still alive.

Turn 9B:

1. War Machine fails at a breakaway.

Krakoa roll is a 5. Lame.


The Last Ditch Avengers:
1. E Captain America 90 pts KO'ed
2. E War Machine 109 pts (6/7) - N9 @
3. V Psylocke 75 pts KO'ed
4. R Spymaster 22 pts KO'ed
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (2/8) N-11 @@
2. E Quicksilver 62 pts (3/7) J-11
3. E Executioner 72 pts (8/8) M-8 @ (with HO)
4. V Echo 38 pts (1/5) I-11 @
=300

HO: (Exec)
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H2=x-296y128&H3=x-5y10&L1=x-499y91&L2=x-378y153&L3=x-478y309&f2p1=x-255y-86&f3p1=x-8y8&f4p1=x-6y1&f1p2=x-226y-97&f2p2=x-377y-92&f3p2=x-323y-189&f4p2=x-474y-93&t3=x-228y-228&t4=x-13y-2&u1=x-382y-181&u2=x-212y-168&u3=x-245y-157&u4=x-322y-273

Uniquist
05/24/2011, 09:34
1. Exec push on War Machine. 10 vs 17 for 2+2(HO)-2(invul). Roll is a *crit hit*. Whoa. WM takes 3, knocked back to P-11

2. Quicky to O-12 (around the top)

Krak=4. Bye-bye Echo.

The Last Ditch Avengers:
1. E Captain America 90 pts KO'ed
2. E War Machine 109 pts (3/7) - P-11 @
3. V Psylocke 75 pts KO'ed
4. R Spymaster 22 pts KO'ed
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (2/8) N-11
2. E Quicksilver 62 pts (2/7) O-12 @
3. E Executioner 72 pts (7/8) M-8 @@
4. V Echo 38 pts KO'ed
=300

HO:
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H3=x-5y10&L1=x-499y91&L2=x-378y153&L3=x-478y309&f2p1=x-200y-27&f3p1=x-8y8&f4p1=x-6y1&f1p2=x-226y-97&f2p2=x-225y-63&f3p2=x-322y-192&f4p2=x-23y3&t3=x-185y-187&t4=x-13y-2&u1=x-202y-135&u4=x-320y-274&u5=x-323y-291

da-Craig-O
05/24/2011, 09:56
I'm pretty sure that was supposed to be a crit miss.

Turn 10B:

Rest

Krakoa roll is a 6. Krakoa shoots at Titanium Man. 10 on 16, the island gets 2,5 for 1 damage after invuln.

The Last Ditch Avengers:
1. E Captain America 90 pts KO'ed
2. E War Machine 109 pts (3/7) - P-11
3. V Psylocke 75 pts KO'ed
4. R Spymaster 22 pts KO'ed
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (1/8) N-11
2. E Quicksilver 62 pts (2/7) O-12 @
3. E Executioner 72 pts (7/8) M-8 @@
4. V Echo 38 pts KO'ed
=300

HO:
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H3=x-5y10&L1=x-499y91&L2=x-378y153&L3=x-478y309&f2p1=x-200y-27&f3p1=x-8y8&f4p1=x-6y1&f1p2=x-226y-97&f2p2=x-225y-63&f3p2=x-322y-192&f4p2=x-23y3&t4=x-13y-2&u1=x-202y-135&u4=x-320y-274&u5=x-323y-291

Uniquist
05/24/2011, 12:54
Quicky push to Flurry WM. 6 vs 16 for 2-1. Roll is a 8 and 7 miss. Hmmm...that I probably shouldn't have done.

Krak=5. no effect on us.

The Last Ditch Avengers:
1. E Captain America 90 pts KO'ed
2. E War Machine 109 pts (3/7) - P-11
3. V Psylocke 75 pts KO'ed
4. R Spymaster 22 pts KO'ed
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (1/8) N-11
2. E Quicksilver 62 pts (1/7) O-12 @@
3. E Executioner 72 pts (7/8) M-8
4. V Echo 38 pts KO'ed
=300

HO:
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H3=x-5y10&L1=x-499y91&L2=x-378y153&L3=x-478y309&f2p1=x-200y-27&f3p1=x-8y8&f4p1=x-6y1&f1p2=x-226y-97&f2p2=x-225y-63&f3p2=x-322y-192&f4p2=x-23y3&t4=x-13y-2&u2=x-194y-111&u3=x-210y-125&u5=x-2y0

da-Craig-O
05/24/2011, 13:09
An earthquake there would have been perfect. :)

Turn 11B:

1. War Machine attacks Quicksilver. 9 on 14, he gets 6,3 for the hit and KO.

Krakoa roll is a 2.

The Last Ditch Avengers:
1. E Captain America 90 pts KO'ed
2. E War Machine 109 pts (3/7) - P-11 @
3. V Psylocke 75 pts KO'ed
4. R Spymaster 22 pts KO'ed
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (1/8) N-11
2. E Quicksilver 62 pts (0/7) KOKOKO
3. E Executioner 72 pts (7/8) M-8
4. V Echo 38 pts KO'ed
=300

HO:
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H3=x-5y10&L1=x-499y91&L2=x-378y153&L3=x-478y309&f2p1=x-195y-20&f3p1=x-8y8&f4p1=x-6y1&f1p2=x-224y-84&f2p2=x-6y2&f3p2=x-322y-192&f4p2=x-23y3&t3=x-172y-164&t4=x-13y-2&u3=x-18y-2&u5=x-2y0

Uniquist
05/24/2011, 13:14
I clicked the roller's submit button then said to myself...oh no that could suck.
----------------------
1. Exec to O-10

Krak=5 nada.

The Last Ditch Avengers:
1. E Captain America 90 pts KO'ed
2. E War Machine 109 pts (3/7) - P-11 @
3. V Psylocke 75 pts KO'ed
4. R Spymaster 22 pts KO'ed
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (1/8) N-11
2. E Quicksilver 62 pts (0/7) KOKOKO
3. E Executioner 72 pts (7/8) O-10 @
4. V Echo 38 pts KO'ed
=300

HO:
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H3=x-5y10&L1=x-499y91&L2=x-378y151&L3=x-478y309&f2p1=x-195y-20&f3p1=x-8y8&f4p1=x-6y1&f1p2=x-224y-84&f2p2=x-6y2&f3p2=x-259y-129&f4p2=x-23y3&t3=x-172y-164&t4=x-13y-2&u3=x-235y-234&u5=x-2y0

da-Craig-O
05/24/2011, 13:21
No crit miss from TM? :)

Turn 12B:

1. War Machine rolls to breakaway and gets a 6. He flies to G2.

Krakoa roll is a 5. Dang, dang, dang. :laugh:

The Last Ditch Avengers:
1. E Captain America 90 pts KO'ed
2. E War Machine 109 pts (2/7) - G2 @@
3. V Psylocke 75 pts KO'ed
4. R Spymaster 22 pts KO'ed
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (1/8) N-11
2. E Quicksilver 62 pts (0/7) KOKOKO
3. E Executioner 72 pts (7/8) O-10 @
4. V Echo 38 pts KO'ed
=300

HO:
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H3=x-5y10&L1=x-499y91&L2=x-378y151&L3=x-478y309&f2p1=x-475y-296&f3p1=x-8y8&f4p1=x-6y1&f1p2=x-224y-84&f2p2=x-6y2&f3p2=x-259y-129&f4p2=x-23y3&t3=x-485y-444&t4=x-13y-2&t5=x-501y-448&u3=x-235y-234&u5=x-2y0

Uniquist
05/24/2011, 13:37
Tman to P-14, putting Exec in O-14

Krak don't matter but it's a 3 anyway.

The Last Ditch Avengers:
1. E Captain America 90 pts KO'ed
2. E War Machine 109 pts (2/7) - G2 @@
3. V Psylocke 75 pts KO'ed
4. R Spymaster 22 pts KO'ed
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (1/8) L-8 @
2. E Quicksilver 62 pts (0/7) KOKOKO
3. E Executioner 72 pts (7/8) M-7
4. V Echo 38 pts KO'ed
=300

HO:
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H3=x-5y10&L1=x-499y91&L2=x-378y151&L3=x-478y309&f2p1=x-475y-296&f3p1=x-8y8&f4p1=x-6y1&f1p2=x-164y-2&f2p2=x-6y2&f3p2=x-259y-2&f4p2=x-23y3&t3=x-485y-444&t4=x-13y-2&t5=x-501y-448&u3=x-180y-108&u5=x-2y0

Uniquist
05/24/2011, 13:37
(I forgot to update their positions on the recap)


Tman to P-14, putting Exec in O-14

Krak don't matter but it's a 3 anyway.

The Last Ditch Avengers:
1. E Captain America 90 pts KO'ed
2. E War Machine 109 pts (2/7) - G2 @@
3. V Psylocke 75 pts KO'ed
4. R Spymaster 22 pts KO'ed
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (1/8) P-14 @
2. E Quicksilver 62 pts (0/7) KOKOKO
3. E Executioner 72 pts (7/8) O-14
4. V Echo 38 pts KO'ed
=300

HO:
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/...y-108&u5=x-2y0

Uniquist
05/24/2011, 13:38
Since I don't think you realize this, characters block LoF from Krakoa.

da-Craig-O
05/24/2011, 14:11
I knew it but didn't consider it. Oh well. I really wanted that 6 last turn.

Turn 13B:

Rest

Krakoa roll is a 4 and no one is hurt.

The Last Ditch Avengers:
1. E Captain America 90 pts KO'ed
2. E War Machine 109 pts (2/7) - G2
3. V Psylocke 75 pts KO'ed
4. R Spymaster 22 pts KO'ed
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (1/8) P-14 @
2. E Quicksilver 62 pts (0/7) KOKOKO
3. E Executioner 72 pts (7/8) O-14
4. V Echo 38 pts KO'ed
=300

HO:
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H3=x-5y10&L1=x-499y91&L2=x-378y151&L3=x-478y309&f2p1=x-475y-296&f3p1=x-8y8&f4p1=x-6y1&f1p2=x-164y-2&f2p2=x-6y2&f3p2=x-259y-2&f4p2=x-23y3&u3=x-180y-108&u5=x-2y0

Uniquist
05/24/2011, 14:20
All clear.

The Last Ditch Avengers:
1. E Captain America 90 pts KO'ed
2. E War Machine 109 pts (2/7) - G2
3. V Psylocke 75 pts KO'ed
4. R Spymaster 22 pts KO'ed
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (1/8) P-14
2. E Quicksilver 62 pts (0/7) KOKOKO
3. E Executioner 72 pts (7/8) O-14
4. V Echo 38 pts KO'ed
=300

HO:
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H3=x-5y10&L1=x-499y91&L2=x-378y151&L3=x-478y309&f2p1=x-475y-296&f3p1=x-8y8&f4p1=x-6y1&f1p2=x-164y-2&f2p2=x-6y2&f3p2=x-259y-2&f4p2=x-23y3&u5=x-2y0

da-Craig-O
05/24/2011, 14:29
Turn 14B:

1. War Machine flies to O10.

Krakoa roll is a 6. Krakoa shoots at Executioner and gets 1,6 for the hit and 1 damage.

The Last Ditch Avengers:
1. E Captain America 90 pts KO'ed
2. E War Machine 109 pts (2/7) - O10 @
3. V Psylocke 75 pts KO'ed
4. R Spymaster 22 pts KO'ed
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (1/8) P-14
2. E Quicksilver 62 pts (0/7) KOKOKO
3. E Executioner 72 pts (6/8) O-14
4. V Echo 38 pts KO'ed
=300

HO:
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H3=x-5y10&L1=x-499y91&L2=x-378y151&L3=x-478y309&f2p1=x-224y-51&f3p1=x-8y8&f4p1=x-6y1&f1p2=x-164y-2&f2p2=x-6y2&f3p2=x-259y-2&f4p2=x-23y3&t1=x-166y-199&u5=x-2y0

Uniquist
05/24/2011, 14:40
Exec to K-17
Tman to K-18

Krak=1

The Last Ditch Avengers:
1. E Captain America 90 pts KO'ed
2. E War Machine 109 pts (2/7) - O10 @
3. V Psylocke 75 pts KO'ed
4. R Spymaster 22 pts KO'ed
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (1/8) P-14
2. E Quicksilver 62 pts (0/7) KOKOKO
3. E Executioner 72 pts (6/8) O-14
4. V Echo 38 pts KO'ed
=300

HO:
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H3=x-5y10&L1=x-499y91&L2=x-378y151&L3=x-478y309&f2p1=x-224y-51&f3p1=x-8y8&f4p1=x-6y1&f1p2=x-316y121&f2p2=x-6y2&f3p2=x-384y87&f4p2=x-23y3&t1=x-166y-199&u1=x-283y5&u2=x-295y40&u5=x-2y0

da-Craig-O
05/24/2011, 20:51
Final turn!!:

1. War Machine RCE on Executioner. Needing a knockback he gets 2,2 which would work if you were a moloid...or a nurse or something. Stupid game. :)

Well played. That was fun there, especially near the end.

Just as a tease, the final Krakoa roll is a 6, so I could have shot at TM with a knockback. 10 on 18 versus Executioner gets 2,1 for another miss. Nice.


The Last Ditch Avengers:
1. E Captain America 90 pts KO'ed
2. E War Machine 109 pts (1/7) - O10 @@
3. V Psylocke 75 pts KO'ed
4. R Spymaster 22 pts KO'ed
Total - 296 pts

vs

"All offense, No support"
1. V Titanium Man 128 pts (1/8) P-14
2. E Quicksilver 62 pts (0/7) KOKOKO
3. E Executioner 72 pts (6/8) O-14
4. V Echo 38 pts KO'ed
=300

HO:
LO: E8, J10, H15

Map rules:

The orange squares are Krakoa nerve center squares.
They act as blocking terrain but can’t be destroyed. “The Living
Island”: At the end of your turn, roll a d6.
On a result of 1-3: Nothing happens.
On a result of 4: EARTHQUAKE. Each character is dealt 1 damage.
On a result of 5: SHIFTING FOLIAGE. Printed hindering terrain acts as
blocking terrain instead until the beginning of your next turn.
Characters occupying those squares take 1 unavoidable damage and are
placed in the owner’s starting area.
On a result of 6: THE ISLAND AWAKES. The Krakoa nerve center in the
orange squares makes an 8 range, 10 attack, 3 damage ranged attack
against an opposing character of your choice. The line of fire for
this attack ignores hindering terrain and elevation.

Map:

http://www.ianparmenter.com/hcutils/map2.jsp?map=GX2&H3=x-5y10&L1=x-499y91&L2=x-378y151&L3=x-478y309&f2p1=x-224y-51&f3p1=x-8y8&f4p1=x-6y1&f1p2=x-316y121&f2p2=x-6y2&f3p2=x-384y87&f4p2=x-23y3&t1=x-166y-199&t5=x-245y-201&u1=x-283y5&u2=x-295y40&u5=x-2y0

Uniquist
05/25/2011, 14:59
Good game, I wondered why you didn't stay and fight around turn 10, then I realized what you were doing and planned my escape route, and hoped you didn't hit too many 6's or 6/6's....