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djc
03/17/2003, 20:03
What do you think Longshot should have?

Speed Leap/ Climb

Attack B/C/F

Defence Super Sences Willpower

Damage Prob. Control Leadership

Valandar
03/17/2003, 20:05
1) There is no reason for him to have either BCF or Willpower. His little throwing darts were minor annoyances even to human level opponants.

I see him as a Prob Man with a moderate attack, 4-6 range with 2 lightning bolts, leap/climb and a good move, 1 damage, and a good defense, maybe even with Super Senses to help represent his agility 9it's been used so before, witness nightcrawler).

Melkoloran
03/17/2003, 21:05
PC, BCF, L/C

whiteperegrine
03/17/2003, 22:43
Longshot
Speed : 8 8 7 7 6 6
Attack: 10 9 8 8 7 6
Defence: 17 17 16 15 14 13
Damage: 2 1 1 1 1 1
Range : 6
# Targets : 2
X-Men Team

Powers
Running Shot (first 3)
Probability Control (all the way down)

Total Cost: 73pts


Notes about this version...
Stats: he was quick but not a speedster hence the 8 movement. his attack and defence are high due to his "luck" which was the schtick for this character. his damage is low as he was never a true combat moster. I gave him two attacks as I recall him hitting multiple targets all the time, not that he damgaed them though. his dial is relatively shallow as he was not all that tough..if you could connect he usually went down pretty quick.

Powers I gave him running shot over leap/climb as it seemed to fit better. I cannot recall him jumping around like many of the other heroes. what he did do was use his acrobatics and avoid being hit all the while whipping out those throwing knives he carried. I also choose not to give him supersenses and opted for a higher defence to represent his luck... finally Probability Control was a given as it was his schtick power and as such I pushed it all the way down his dial...

even given this version he is pretty steep in cost...but I believe he would be a probability character that could be quite useful out there on the battle field. the only major change I would make looking at him again would be to extend his dial by another click but this in turn would make him that much more expensive.

thoughts?

Jean_genie
03/18/2003, 02:07
I'd give him a dial of about 5 clicks, PC all the way down. Super Senses 4 clicks, maybe 5 depending on how it worked out. Good defense, but attack value shouldn't be higher than 9 I don't think. Remember he has PC, so he gets to reroll it - a 9 is suddenly a lot better. I'd give him 1 or 2 clicks of leap/climb, but not much. Remember that in the comics, this guy's only ability was basically to be a huge hassle and not get killed. That said, I'm basically picturing Daredevil with PC instead of Incapacitate. You could even give him the Spidy affiliation on the Vet (assuming he was a non) to represent his working with so many different people in various universes. Universii. Hey, they did it for Spiral.

whiteperegrine
03/18/2003, 17:46
Jean_genie
I'd give him a dial of about 5 clicks, PC all the way down. Super Senses 4 clicks, maybe 5 depending on how it worked out. Good defense.

PC all the way down is a given.
Supersenses does not work, imo. his high defence would be a better representation of his luck. if we did include super senses his cost also increase by a bit and if we are saying that Supersenses is a representation of his luck then it too should run all the way down his dial.
definately a high defence...as such I went with 17.

but attack value shouldn't be higher than 9 I don't think. Remember he has PC, so he gets to reroll it - a 9 is suddenly a lot better.

I actually like the high attack that I gave him. combined with PC it basically means that he will always hit...which he did. the downside was that he rarely actually damaged his opponent.

I'd give him 1 or 2 clicks of leap/climb, but not much.

not a fan of leap/climb for good ole longshot. the main reason was that you never really saw him leaping around a couple stories as if it was nothing. he did jump around but it was little stuff like over cars etc. as such I opted out here. I could include it but I still believe running shot fits him better in the role of harasser.

Remember that in the comics, this guy's only ability was basically to be a huge hassle and not get killed. That said, I'm basically picturing Daredevil with PC instead of Incapacitate.

agreed. this was the reason that I gave him running shot. you often saw him doing some amazing acrobatics running flip while whipping out those throwing knives of his...not that they actually hurt anyone but they would hit...

You could even give him the Spidy affiliation on the Vet (assuming he was a non) to represent his working with so many different people in various universes. Universii. Hey, they did it for Spiral.

I prefer to keep him as a x-men affiliate or barring that make him a solo act with no affilitation as he did have his own short lived title.
given your changes he would look something along these lines:

Speed: 8 8 7 7 6 6
Attack: 10 9 8 8 7 6
Defence: 17 17 16 15 14 13
Damage: 2 1 1 1 1 1
# Targets: 2
Team Affiliation: None

Powers
Leap/Climb: first click
Running Shot: next two clicks on speed
Super Senses: all the way down
Probability Control: all the way down

Total Cost: 68pts



I went for a combining of your ideas with mine and he actually came out a little cheaper. One of the reasons for this was that I dropped the x-men team ability. Given the above I believe this is probably a little better overall but I am still hesitant about the Leap/Climb but I can live with it for a click…

…thoughts on the update?

Giant man
03/18/2003, 18:11
I'd make running shot before the Leep/Climb

Manchine
03/18/2003, 18:21
Originally posted by whiteperegrine



Powers I gave him running shot over leap/climb as it seemed to fit better. I cannot recall him jumping around like many of the other heroes. what he did do was use his acrobatics and avoid being hit all the while whipping out those throwing knives he carried. I also choose not to give him supersenses and opted for a higher defence to represent his luck... finally Probability Control was a given as it was his schtick power and as such I pushed it all the way down his dial...

even given this version he is pretty steep in cost...but I believe he would be a probability character that could be quite useful out there on the battle field. the only major change I would make looking at him again would be to extend his dial by another click but this in turn would make him that much more expensive.

thoughts?


I take it you missed all the episodes where he did the same stunts as beast. HE also was able to keep up with spiderman when he was featured in spiderman, when he first came out. Longshot can leap. Longshot has hollow, bird-like bones. Hence, he is capable of superhuman agility.

I would put Leap/Klimb on his last 3 kliqs.

algrim
03/18/2003, 18:30
Use Exp Black Cat's base... it's perfect.

PC...

Leap/Climb...

Wildcard ability (X-Men...)

4 Range, 2 Damage (just right for him)...

Jean_genie
03/18/2003, 18:38
But then you've got less PC, and some Stealth. As far as the Super-Senses vs. high defense goes, I see the argument like this: SS can represent him being lucky. Since PC lets him reroll his Super Senses rolls, the combination makes him just that much more lucky. Not only that, but doing things that way make it all the more likely that he'll be using his PC solely on himself, which is how it should be - to the best of my knowledge, his luck only helps people other than himself when the writers need it to.

Manchine
03/18/2003, 18:46
Well technically when your giving someone (Longshot in this case) good luck your giving someone (the person shooting at longshot) bad luck. He has been known, on a few occassions to give himself bad luck. He's probable one of the hardest to figure out if he should have super senses. He doesnt have it but his probability control gives it to him. Well that settles it.

I would have to say no to Super Senses though.

Edit

I meant super senses. Dont ask me why I said Probablity control duhhhhh.

algrim
03/18/2003, 23:30
As a modder, I try to always use an existing base for my mods to keep from arguments in fair point values, playability mixes, etc, etc... So that was where I was coming from with the Black Cat (E) base. It is pretty close to being VERY accurate to his character and the Wildcard lets him be a member of the X as well as a little unpredictable in his own right...

I do agree with Manchine though... I can see PC definately... But he has a point about it usually only affecting him, so Super-Senses may be just as good. I really don't see him having both because more often than not his luck was a little fickle.

Just my thoughts...