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ProfPower
03/18/2003, 10:03
Please consider the following...

http://www.hcrealms.com/cgi-bin/quickviewteam.cgi?teamname=OverwhelmPartII&username=ProfPower&action=graphic

Is this the new cheez?

Insaniac99
03/18/2003, 10:16
nope, it doesn't have much stopping power, plus in an outside map you can get people on the roof to ignore the Batman team ability according to the FAQ

other teams will have more heavy hitters and or better or stronger defenses or something

plus lose even one fig and your plan starts to fall to pieces...

Mr. Pilkington
03/18/2003, 10:24
Being on Elevated Terrain does not always mean you ignore Stealth. If the Stealth (or Bat-team) figure is physically in the square with the hindering terrain then the Stealth/Bat-team still works. So as long as the figures are in the bushes you still cannot attack them via range or Outwit them (a major tactic vs. Ultron's defense powers).

Insaniac99
03/18/2003, 10:39
Originally posted by Mr. Pilkington
Being on Elevated Terrain does not always mean you ignore Stealth. If the Stealth (or Bat-team) figure is physically in the square with the hindering terrain then the Stealth/Bat-team still works. So as long as the figures are in the bushes you still cannot attack them via range or Outwit them (a major tactic vs. Ultron's defense powers).

well acording to the DC FAQ that says this:


An elevated figure can fire “over” hindering terrain, and thus can shoot a
Batman Ally through intervening hindering terrain, except if target Batman
Ally figure is actually in a square containing hindering terrain.

D'oh never mind i just reread it, ok, you're right, but close combat guys like V she-hulk will have no problems with that, then you can taxi her in and then you hit robin since he dies in only a few clicks of damage, at which point the whole team loses stealth and gets in quite a bit of trouble.

***Edited to correct stuff and to add a line or two***

ProfPower
03/18/2003, 11:14
The Batman Ally team ability is just a plus...

The real fun is when Ultron, at 10 range, uses the Doombots and their adjacent "SHIELD" team ability to do 3 points of damage in eighteen squares in one round. Doesn't that frighten you people?

It does me.

Insaniac99
03/18/2003, 11:30
well here is the problem:

the Shield medic, like robin, deis realy fast, and it isn't hard to hit that medic, in one turn i can kill both the Shield medic and the robin

the other problem is that the 3 damage area attack only works if your opponent clumps up his figures, and i know i rarely do taht against a team with EE, so now you lost some effectiveness, plus you if you are going to do the shield pump all at once then it leaves you WIDE open because you need to pass or push, which isn't very good with this team makup.


it is an ok team, but there are many flaws in it that can be exploited so it is hardly "the new cheez"

Mr. Pilkington
03/18/2003, 11:59
I agree that the team is not the new cheese or anything of the like. It is a useful team that is semi-one-trick. The real danger is the multi-EE with damage boosted, which is most valuable when your opponent bunches up within your range. The Bat-team will make this team a bit more durable. The Superman team seems to be a bit of a waste unless you know you are going to face a lot of Stealth/Bat. Steel is a pretty hefty price tag for mostly a deep dial of nothing. With so many wildcard taxis you would also benefit from a free move figure.

Like I said, this team could work, but it won't dominate across the board.

shin-goji
03/18/2003, 12:11
Well, if he is smart he'll keep Robin and the Medic in the back rows away from danger. Anyone going for either of them becomes a candidate for a Steel/Ultron beatdown. She-Hulk may be able to kill either the boy wonder or the Agent of SHIELD in one blow, but they have to get there first.

Insaniac99
03/18/2003, 13:19
with four actions i could easilly get across that board to his support figs with some TKers and taxis and the right amount of pushing, and as soon as you are next to them you would take out the shield unit first, then they are unlikely to kill any character with Invunerability, i would actually do it is two pahses, taxi in a cheep but powerfull ranged attacker to kill the shield the first chance i get then taxi in my heavy hitter (whoever i choose it to be) and have him or her charge and kill Robin the next turn, then you are left with a team that only has two people who can even do any damage to Invulnerable characters one of which has a decent attack but hit him once and he can't do any damage to characters with Invulnerability.

the thing is as soon as the shield unit is gone, only one figure is a real threat, if i jsut knock Ultron off of his 3 damage clix ad hold one guy with Invulnerability back then the rest of the game will be mop up work really.

Killspree
03/18/2003, 13:22
It's an interesting mix. I think E Ultron is a little expensive for 300 but the biggest waste I see is the Medic. She'll never heal anyone with that attack and the 1 click of healing isn't worth the extra click of health you can get from an Experience Sheild Agent.