View Full Version : Incapacitate/Mastermind?
VooDoo Child
03/18/2003, 18:01
Can an Incapacitate attack be Masterminded to another target?
“MASTERMIND. This character can deflect damage onto a teammate in an adjacent square. (Optional) When this character is the target of a successful attack (either close or ranged combat), all the damage it would normally receive from the attack can be inflicted instead on any friendly character with a lower point value in an adjacent square. Any damage-reducing powers possessed by the character receiving the damage reduces this damage per the standard rules.”
Reading this I would say No you can not pass off an Incapacitate attack to someone else with Mastermind, but what do I know?
lancelot
03/18/2003, 18:05
since incapacitate doesnt deliver any damage, mastermind cannot deflect an incapacitation, so you are now therefore incapacitated. wow, so many incapacitating i nearly incapacitated myself!
lancelot
03/18/2003, 18:06
i know you re gonna bring up pushing damage, mastermind doesnt deflect that either, BUT i think mastermind can deflect the critical hit damage IF you hit boxcars (6 and 6) rolling for incapacitate. i m now officially incapacitated myself (brain synapses twanging)
Mastermind specifies that the Damage gets transferred, so the token still gets placed on the figure with Mastermind.
So for boosted/critical incapacitate attacks, the damage can be transferred. Push damage still can't be transferred.
Since the damage and knockback is assigned immediately on Mind Control critcals, I think the original controller of the figure gets to make the descisions about Masterminding Mind Control critical damage. As with incapacitate, push damage cannot be transferred.
VooDoo Child
03/18/2003, 18:13
You are right I was going to ask about a critical hit. The other day I rolled a critical hit on Red Skull, he passed it to Black Panther who got hit for 3 and knocked back 3. A friend thought that may be critical hit damage could not be Masterminded. Either way it worked out great for me.
Oh yeah it was Unquie Wasp that made the attack. That's why I was thinking of Incapacitating him.
MarkStewart
03/18/2003, 18:17
Since incapacitate is pushing damage I'd say you can't Mastermind it off on anyone else. You wouldn't Mastermind the damage off if you pushed Doom to attack two turns in a row and this is really the same basic form of damage.
lancelot
03/18/2003, 18:26
everybody who replied had the same idea, but NateTG, the only time you can Mastermind Incapacitate damage is ONLY IF SOMEONE ROLLED CRITICAL HIT (6 and 6), you then can deflect the 1 damage, but not the token, so you were right in all cases after all, just wanted to be sure :)
jedigeof
03/18/2003, 19:14
He ment boosting up Incapacitate damage with shield team & Enhancement.
TheFallenOne
03/18/2003, 19:22
what about knockback? any one know the answer to that?
lancelot
03/18/2003, 20:24
knockback due to critical hit...since it provides you with +1 to damage, even for a 0 damage attack, you re knocked back one square, or delivering an additional +1 if already in blocking terrain
hope that answers? :)
Psylockeslover
03/18/2003, 20:33
To clear up, the damage on an Incap. attack (weither boosted or as a result of a 12) is transferable. The action token is not. The push damage, if any, is not.
Knockback, I believe, is transfered with the damage. I'm not 100% sure on this, but I think that is how it works.
Funky Jett
03/18/2003, 20:34
I am sure, PL... ;)
The knockback is Masterminded to the figure that received the damage. It stays with the damage.
lancelot
03/18/2003, 21:16
i dont think you can deflect knockback damage, especially if you move out of adjacency range for Mastermind to kick in. For instance, i roll doubles for 2 damage and knock Joker back 2 squares, he then wont be adjacent to whoever he was previously, meaning he takes the 2 himself and possibly another one if crashing into a wall, no?
Funky Jett
03/18/2003, 21:23
If the damage is transferred, knockback is transferred too.
If the Joker decides NOT to Mastermind the damage (or can't), then he keeps the knockback too.
Basically, knockback is attached to the damage. Wherever the damage goes, the knockback is sure to follow. lol
The requirements for Mastermind are:
1) Adjacency
2) Other figure must have a lower point value
So if the Joker wasn't adjacent to a lower point figure, then he can't use Mastermind, the damage stays with him, and so does the knockback.
Psylockeslover
03/18/2003, 21:25
Mastermind takes effect before the damage is assigned. Knockback is done after the damage is dealt. So, knockback is dealt to the character that takes the damage.
Does that clear it up?
Dang! FJ beat me to it!
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