View Full Version : Clix like Hulk, Blastaar, etc.
Brainiac 16
03/18/2003, 19:14
What are peoples opinions of the clix who get better after taking a few hits? I see this as an extreme advantage, because when the other guys are getting to their worst numbers, these guys are at their best. Is there any disadvantage that I'm missing here?
TheFallenOne
03/18/2003, 19:19
well it just depends on which ones your using.
like vet hulk for example. the downfall of this guy is that you spent 150 points on him and he isnt a threat. so no one is gonna waste their attacks on him. forcing you to EE him or pulsewave or just plain push him. and then once he finally gets beefy all it will take is one good shot to knock him out. so these kind of figures dont really cut it in competitive play. but for fun they are great.
Manchine
03/18/2003, 19:20
The biggest disadvantage is you can ignore these figs and go after other figs that can damage ya right now. It take time before your stats get to where ya need to worry about them. One of the new things you can do, other then for XP Hulk cant ignore him, take Scorpion for 29 points. He has toughness all down the dial he ties up those high point, 2 damage figs while the rest of your team is being taken care of by the opposing players heavy hitters. IF you push the hulks up still takes to long and you could push them far enough where they wont be any use. Becuase you can hit them for enough damage to take them out of the sweet spot.
I_Blame_You
03/18/2003, 19:29
Originally posted by TheFallenOne
...so these kind of figures dont really cut it in competitive play. but for fun they are great.
Maybe you're experiences have been different than mine, but both playing him AND facing him, the vet Hulk has been a BEAST.
Wytstagg
03/18/2003, 19:44
Well most people do like to hold them back and push....and push....and push...until they are in there prime clix. I say throw him out into battle right away. Hell the Hulk and Blastar can still hit for 2 and 2 clix of damage can add up if no one bothers to even touch any of those build up figures. If someone happens to target him all the better no use just keeping him in the background waiting to get into the game.
spartan89
03/18/2003, 19:50
I like the idea...i think it gives you an advantage!
Insaniac99
03/18/2003, 20:19
i am all for them Vet Blastaar is the best fig IMO, he can do damage with run shot and a ok attack in his beggining (plus leadership) and that lets you throw him right out, just take out the support units and those who don't know how he works then attack him and puts him right on his prime click then he is free to wreak havoc on the opposition, if he gets hit again (not likely if you have Probability control and are playing him right) then he can run to a medic and heal, if it is a no medic game then GREAT your piece gets stronger while theirs get weaker.
Braniac 16 wrote:
>>What are peoples opinions of the clix who get better after taking a few hits? I see this as an extreme advantage, because when the other guys are getting to their worst numbers, these guys are at their best. Is there any disadvantage that I'm missing here?>>
That if your opponents don't shoot them, they are useless.
Say you have a 300 point team, of which, say, ~150 points is V Hulk. At the start of the game, you have 150 points of useful team, and 150 points of Thug. Your opponent has 300 points of useful team. If your opponent completely ignores the 150 point Thug, and kills the rest of your team, he is fighting you with, effectively, a 2-1 advantage (300 points of useful units against 150 points of useful units). By the time Hulk is pushed up to viable fighting condition, the rest of your team is dead, and your opponent has a team that hasonly been fighting against a team half its size, and probably is still much bigger than 150 points of Hulk.
Again, using Hulk, if your opponent ignores him, and you need to push him to get him useful, you get to waste lots and lotsof actions:
T1: Hulk is as useful as a Thug. He does something, but nothing real important.
T2: Hulk is still useless. He pushes, takes some damage, and becomes a tad more useful.
T3: He rests.
T4: Hulk is moderately useful, but certainly not worth 150 points. He tries to do something. It might work.
T5: Hulk pushes. He becomes a tad more useful.
T6: Hulk rests.
It is now turn 7. You have a figure who is still not really all the useful, and have spent 4 actions doing nothing good and 6 turns getting there.
And once Hulk gets *really* good--like on his best, most damaging click, he is, like, one outwit and a couple points of damage away from being dead.
Sure, Blastaar starts off more useful than Hulk does, but still, you are spending a lot of points to get a figure that starts out weak, and if your opponent ignores them, leaves you fighting at a disadvantage.
If you have opponents who continually say "Yeek! Hulk!" and immediately have Firelord blast him for 5 damage into his best clicks, then yeah, Hulk is great. Most clever opponents, however, won't do this.
-Peter
I love using Blastaar (E). I send him straight into battle, carrying somebody with him, and use running shot all the time. I try not to click him and lose his invulnerability too quickly, but even if he does he always has a massive D.
I don't like usin the Hulk too much, but I only have a R, so it could be that. I dunno
Manchine
03/18/2003, 21:43
Ok Ted I gonna try to put this as polite as possible. Blastaar doesnt have Invulnerability. Your not doing a good job showing how good you are by saying that. :rolleyes: :rolleyes: ;)
Unless you have the LE and thats in the Middle.
When it comes to tournys I gotta agree that Hulk is hard to make useful in 10 turns. But otherwise he can be great fun and useful. The idea is 10 use the other 150 points of you're team to cripple, not defeat, the other team. You have to use the lower cost highly efficient figs like Quicksilver, and U Electra. Throw hulk into the edges of battle going after support figs. Even if the don't attack Hulk they have to wast actions to break away or aviod him. If you can take out any outwit, medics and knock figs that do 3+ damage down to 2 then Hulk can be a nearly unstopable clean up machine. Is this a great stategy? Eh it's so-so. But when it works it's oh so much fun.
Tarnish
Manchine
03/18/2003, 22:05
I would challenge anyone who used Hulk(not XP hulk he's good) or Blastaar on a online game with AIM. This is of course later tonight at in hour and a half. Wife wants to spend time togethor.
So lets see how good he is. No dup's rule in effect. I wont play dup's.
Insaniac99
03/18/2003, 22:57
what point level? I have a team with Blastaar that is currently undefeated and am about to retire it if i don't get new blood int eh way of players here, so this would be a good battle to finish it off... Though tonight isn't a good night, because i have work todo i would gladly arrange a time though.
IM me if you wanna play over AIM, i don't have the room to keep a board layed out long enough todo a PBF game though
Oops, sorry, I was thinkin of my Annihlus. They are both on my team, and I mixed up their defence abilities. I meant toughness... sorry :(
Spidersense
03/19/2003, 15:36
For the R and E Hulk, make sure you try to put a heavy object near him at the beginning. He as Super Strength on his 2nd click which can deal out 3 and 4 clicks of damage respectively for the R and E versions. V Hulk doesnt get SS until the 3rd click, so this is a little more time consuming. I have had some success with R Hulk and TK.
webhead817
03/19/2003, 15:36
IC Hulk is great for battle to the death untimed fun games, but is not an ideal piece for timed/ten round tournament games. Blastaar is much more useful, as he starts with his powers, and has leadership in the front to help pay for his actions (while he's pushing to his better clicks), plus he's a flyer, therefore he can taxi. Also, I believe the le Blastarr does have a click of Invulnerability Manchine.
bakija,
What you aren't taking into account is that when you fight that 150 vs. 300 with Hulk on the sideline all you need to do is target those figures that can damage hulk. If you eliminate all outwit and most of the figures with a damage of three from your opponents force the Hulk can simply mop the floor with the rest.
I much prefer him in a 400 point game. I can build 253 to hold their own against most 400 point armies.
KRoc wrote:
>> What you aren't taking into account is that when you fight that 150 vs. 300 with Hulk on the sideline all you need to do is target those figures that can damage hulk.>>
But you are trying to do that with a force half the size. Fighting a 300 point team with a 150 point team plus a Thug is simply not going to work all that well.
Can the Hulk be useable? Sure, if you are good and lucky, but starting out with Hulk is essentially handing your opponent a 150 point advantage till, like, the middle of the game.
I have been toying with the idea of teaming up Hulk with Dr. Doom, as that would be kind of funny...
-Peter
"I gave you that light switch to turn the lights *on* and *off*. Not to throw a lightswitch rave!"
mastergalactus
03/19/2003, 17:23
You guys are forgetting the DC Hawk. I know this is a marvel sid eof the thread, but if you aren't adverse to combining "Universes" the DC Hawk is the one to push. One hit and all his stats jump an he is effective the rest of the way down.
On the whole Hulk issue. I say push him and use him as a battering ram. Your opponent can't just ignore him causing damage all over the board.
I agree with the people who say that taking this big push monsters right into the middle of the battle early on. The other player ignoring your Banner? Fly him in and use him as an annoying tie up figure. Continue to tie up and attack with him and eventually your opponent will get so annoyed he'll have to do something against your Hulk, making him all the more powerful. Vet Blastaar can really hold his own, even at the begining of the game. Keep picking away with running shot and he'll push into a bad bad man in no time. One good shot from the opponent will send him directly into his best clicks aswell. Boom.
Halloween_Jack
03/20/2003, 14:45
Blastaar is an excellent figure, especially in drafts, a 19 defense is never, ever bad, hulk, however, he's good, but you have to be playing an unexperienced player to really utilize him, because he can simply just keep getting tk'ed away from battle, but I think the real stragety is use the old sebastian shaw technique, bother the opponent until he has ti hit him, and pushing doesn't hurt, either.
balagonn
03/20/2003, 21:08
Whenever I play against hulk, (My friend has a veteran and uses him a lot) I use the steady, reliable team of Moondragon and Black Panther. Whenever hulk gets too close for comfort, outwit his battle fury (if he has it yet) and MC him to push to run far far away. Even if panther gets KOed, all I need to do is push moondragon twice (probably to get out of hulk's throwing range) and she gets psychic blast and can take him apart.
In conclusion: Our favorite big green badass is good for indoor games, and not very much else.
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