View Full Version : RPSC: Fantastic Four #1 - Inhuman Intrusion
WakandaMan
06/16/2011, 04:02
Written by cocopuffs32
Edited by WakandaMan
9:30a.m NY, Baxter Building. Reed was in his Lab writing equations where he wont be seen till dinner time, Susan was with Franklin enjoying his childish innocence and curiosity behaviours between eating and diaper changes.
10a.m. NY, Baxter Building. Johnny storm arrives at his home with his latest fashion attire when he looks down at the ground and sees a quarter heads up on the ground. As he bends down to pick it up, a shadow looms over his coin. He looks up and sees a smiling Willy Lumpkin, the building's mail room employee. Willy is an older man with grey and white hair and a moustache.
“Hi Willy how are you this morning?” Johnny asks politely as he picks up his coin and thinks to himself, ‘I can’t remember this guy ever out of his uniform let alone the last time he took a vacation’
“Fine Johnny, I have a package for you this morning!”
“Thanks.” Johnny looks and takes the package which is about the size of a DVD. “Huh I wonder what this is.”
12 Noon NY, Baxter Building Ben is in making himself a Deli Sandwich with half a loaf of bread when he hears Johnny in the next room yelling out, “Hey what’s the big idea punk? I’m going to get you for that, Flame On!” Follow by a loud Kaboom and the floor rumbles slightly.
Ben quickly runs to have a look on his ole buddy and possibly give someone his Fist sandwich. When Ben arrives he sees Johnny parked on the couch with an Xbox controller in his hand and the TV. screen light up with flames from a video game version of himself, with the rest of the cyber Fantastic Four laying in the background.
“Hey what’s the big idea Johnny you coulda turned it down; I thought we were under attack or something.”
“Yeah sorry Ben just trying out this new game the marketing guys are about to release.”
“Oh well in that case, I’ll join ya.”
2p.m. NY, Baxter Building "Awe come on Ben this is crap, you just beat my high score again!”
“Yea I know heh hehe I like this game, although they kinda made my fists too big.”
“Well that’s it, I’m going to beat your score if it’s the last thing I ---“ brrrrrrrrr, Johnny’s cell phone just interrupted what he was carrying on about just as he remembered he was late for his lunch date with Veronica.
“Yes, Hello Veronica, no I’m almost there, no I didn’t forget, I swear I’m almost there... don’t leave I’ll be there, promise!” Johnny grabs his latest fashion box and jumps out the window turning into a streak of flames in the sky similar to a comet.
“Hey a new level, and it looks like our own building hmmm I wonder who good ole Benji gets to pound on next?” As Ben enters concentration mode and hangs his tongue out to one side and presses start on his controller.
On the other side of the building, Reed was still in his lab writing and calculating equations when Sue walks in with Franklin.
“Hun, since we got back from the Negative Zone and helped end Doom's Invasion, you have done nothing but try and figure out what and where Doom vanished to. You're spending less and less time with Franklin and he's starting to miss you.”
“Yes, I know. Thanks for coming to me, there is my boy!” Reed says with a very large smile on his face as his arms reach inhumanly 20 feet across the room retracting into a warm fatherly hug, when Franklin cracks out his smile of acceptance. “I just worry for Franklin's future as Doom is never going to stop being a danger. Unless I can figure this out then he will become an unseen variable to an already unbalanced harmony.” As Reed stated his puzzle out loud he slides the whiteboard off to the corner with his stretched leg while swinging Franklin round and round creating laughter from his son, then suddenly Reed has forgotten about what he has been working on for days.
‘Wow I haven’t seen him this happy and distracted from his work in years, I’m so happy for us’ Sue thinks to herself as she joins in the parenting joys they have been longing for since Franklin was born.
9p.m. “Ok Uncle Ben time to put baby boy to bed.” Sue and Reed announce as Big Ben was laying flat on his back and Franklin crawling all over his torso.
“He’s all yours, ever lovin Uncle Benji is about to be KOed by the energiser bunny. hahaha.”
Five minutes later in Franklin’s bed room both Reed and Sue are putting Franklin to bed, Sue kisses Franklin's right cheek and hands him to Reed, and he puts him in softly in his crib. “Now remember my handsome little boy don’t let the cuddle monster out this time." then tickles him, he talks more and more to Franklin before Sue nudges him and joins the tickle monster game they were playing, Franklin starts to try and speak but it's still just baby language. Both parents are delighted until one word comes out,
“Dada.” Franklin says still smiling up into Reeds face
“Oh, Huny did he just say it? I’m sure he said Dada.”
“Dada.” Franklin says again as Reed starts to have a tear of joy swarm in his right eye.
“Wow Susan he called me Dada!”
Sue and Reed hug for a few minutes, meanwhile on the other side of the building Ben clicks the off button on his game, writes a taunting note to Johnny of his new score and the last words on the note read “Top that Sucker!” Then Ben and the rest of the family are now in bed.
11:30p.m. NY, Baxter Building Johnny walks in, ‘Now that that’s done I can try and beat Ben's score in that game but man I need something to drink.' Johnny makes his way to the fridge and opens the door and helps himself to a glass of milk.
Just as he tilts his head back and swallows some milk, Johnny see’s a strange flash of light in Reed’s lab, ‘Huh, I wonder what Reed is working on this time of night?’
Johnny wonders over to Reeds lab only to find the biggest dog he’s ever seen in his life, the massive bulldog looked to be as tall as he was at the top of the dog’s shoulders, his eyes are met with his and Johnny drops his half empty glass on the ground. Also a large muscular guy with hoofs for feet, kind of scary looking in Johnny’s eyes, and standing next to him was a lady wearing a skin tight stealthy looking gear. She had blonde hair with a unique design set into her hairstyle, the most beautiful woman Johnny had ever seen. Just as the Human Torch started to lose himself in her presence, the large dog growled alerting the other two of Johnny.
“I don’t know how you guys got in here or why but its time to get out the hard way, Flame On!”
Johnny suddenly is enveloped in flames and now has the look he is most famous for, the Human Torch. He quickly launches a flaming projectile towards the big Scary guy, the Female raises her hand and his flame dies out before it lands on target.
“Now Gorgon go easy on the lad with the white moustache”
Gorgon stamps his hoof and ready’s for a charge as the other three of the Fantastic Four show up, Ben Grim otherwise known as the Thing, grumbles aloud. “Alright for pete sake who's is going to turn down the noise? I was having a great snooze till--Huh! Looks like bad shoe’s day just volunteered for the Ben-Jam-en late night sleep remedy.” As the Thing now rubs his knuckles together. And he charges across to meet this Gorgon guy.
Reed and Sue are now following the other two Fantastic Four members trying to make sense of things.
Fantastic Four:
R FF-079 Mr. Fantastic 47*
*w/Inventions
R FF-073 Invisible Woman 28
R FF-076 the Thing 83
R CT-049 Human Torch 40
Total points: 198
Inhuman Intruders:
110pts MU022 Gorgon**
**w/Destructive kicks
62pts AW085 Crystal***
***w/Stealth Gear
29pts FF002 Lockjaw
201
Map: The Baxter Building (http://www.ianparmenter.com/hcutils/map2.jsp?map=FB)
BC: SABOTAGE <As if Inhumans played it > (Secret Invasion #003): Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
eagletsi
06/16/2011, 10:03
This looks like a great game, love how you guys added our training story into this one. Since we just played, if you can't get anyone, in a few days, contact me
cocopuffs32
06/17/2011, 03:16
Hey How cool is that My first Issue with custom Feats an all wow so cool.!
My role for Init: 8
RookieBatman
06/19/2011, 16:23
This looks like a great game, love how you guys added our training story into this one. Since we just played, if you can't get anyone, in a few days, contact me
I was gonna take it, but I just played him too (twice), so if your other game was kinda connected, you might as well take it.
WakandaMan
06/19/2011, 22:40
Hey How cool is that My first Issue with custom Feats an all wow so cool.!
My role for Init: 8
You should note that these feats are a once-off for this scenario. You probably won't have it permanently.
cocopuffs32
06/20/2011, 20:03
You should note that these feats are a once-off for this scenario. You probably won't have it permanently.
Yep assumed that already :) Now if i could only get somone to play ;)
eagletsi
06/28/2011, 21:31
I'll take this one! My Init Roll: (4,3)=7 You got it!
cocopuffs32
06/28/2011, 23:46
Cool thanks heaps looking forward to having alllllot of fun!
Set Up.
Fantastic Four:
1) R FF-079 Mr. Fantastic 47* A-10
*w/Inventions
R FF-073 Invisible Woman 28 A-11
R FF-076 the Thing 83 B-11
R CT-049 Human Torch 40 B-10
Total points: 198
Vs.
110pts MU022 Gorgon**
**w/Destructive kicks
62pts AW085 Crystal***
***w/Stealth Gear
29pts FF002 Lockjaw
201
HO: J-6,
LO: I-12, I-19,
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&H1=x-470y64&L1=x-503y214&L2=x-535y431&f1p2=x-751y-119&f2p2=x-785y-86&f3p2=x-788y-88&f4p2=x-823y-119
eagletsi
06/29/2011, 08:20
Team Thread:
FF4
1) ff079 R Mr. Fantastic
Team: No Affiliation
Range: 6 :bolt:
Points: 47
Archenemy: Dr. Doom (Blue)
Keywords: Fantastic Four, Scientist
m-boota-fistd-shieldg-starburst881528815277151771416614166131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
-- Inventions
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
2) ff073 R Invisible Woman
Team: No Affiliation
Range: 4 :bolt:
Points: 28
Keywords: Fantastic Four, Scientist
m-boota-fistd-shieldg-starburst6817267172571615615156131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
3) ff076 R The Thing
Team: No Affiliation
Range: 0 :bolt:
Points: 83
Keywords: Brute, Fantastic Four
m-boota-fistd-shieldg-starburst8916479164781536816368153571535714257142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
4) ct049 R Human Torch
Team: Fantastic Four
Range: 6 :bolt:
Points: 40
Keywords: Fantastic Four, Teen
m-winga-fistd-shieldg-starburst88132871327612166121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Inhumans:
1) mu022 U Gorgon
Team: No Affiliation
Range: 0 :bolt:
Points: 110
Keywords: Inhumans, Soldier
m-boota-fistd-shieldg-starburst81017381017261017261116261017269162681625815258152KOKOKOKOKOKOKOKOKOKOKOKO
(Attack) Transformed by the Mists: Gorgon can use Quake and Super Strength. When Gorgon uses Super Strength, he can pick up only standard objects, but they are not required to be used as part of a close combat attack when Gorgon uses Quake.
-- Destructive Kicks
When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
2) aw085 U Crystal
Team: Fantastic Four
Range: 8 :bolt:
Points: 62
Keywords: Avengers, Fantastic Four, Inhumans
m-winga-fistd-shieldg-starburst109173991629916298162881528715277151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
--Stealth Gear:
Crystal can use stealth until she is succesfully attacked.
3) ff002 E Lockjaw
Team: No Affiliation
Range: 0 :bolt:
Points: 29
Keywords: Animal, Inhumans
m-transport-boota-fistd-shieldg-starburst128142128141127131117131116121106121105121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
cocopuffs32
06/29/2011, 09:54
Did you set up?
eagletsi
06/29/2011, 10:07
Nope! Doing it now! Had to make breakfeast for the kids and wife. On that note you won init. Don't you get to place 2 hvy objects, and 1 light.
eagletsi
06/29/2011, 10:14
Inhumans Deployment:
Crystal says "Take down these fools!"
Fantastic Four:
1) R FF-079 Mr. Fantastic 47* A-10
*w/Inventions
R FF-073 Invisible Woman 28 A-11
R FF-076 the Thing 83 B-11
R CT-049 Human Torch 40 B-10
Total points: 198
Vs.
110pts MU022 Gorgon **(9,9) W10
**w/Destructive kicks
62pts AW085 Crystal*** (7,7) W8
***w/Stealth Gear
29pts FF002 Lockjaw (7,7) W9
201
HO: J-6, O-5
LO: I-12, I-19, O19, O20
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&H1=x-470y64&H2=x-351y33&L1=x-503y214&L2=x-535y431&L3=x-383y459&L4=x-417y430&f1p1=x-67y-51&f2p1=x-99y-108&f3p1=x-135y-81&f1p2=x-751y-119&f2p2=x-785y-86&f3p2=x-788y-88&f4p2=x-823y-119
cocopuffs32
06/29/2011, 10:22
Nope! Doing it now! Had to make breakfeast for the kids and wife. On that note you won init. Don't you get to place 2 hvy objects, and 1 light.
Yep did that, Oh dont forget the BfC for the game, You get to start that BFC off as if you played it. (I havent played with BFC;s in real life much and this one confuses me a bit but im sure you guys will work with me hehehe)
Oh I almost forgot Lockjaw is a double penut base character ;)
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&H1=x-470y64&H2=x-351y33&L1=x-503y214&L2=x-535y431&L3=x-383y459&L4=x-417y430&f1p1=x-67y-51&f2p1=x-99y-108&f3p1=x-135y-81&f1p2=x-751y-119&f2p2=x-785y-86&f3p2=x-788y-88&f4p2=x-823y-119&z1=x-156y-288
eagletsi
06/29/2011, 11:07
BFC:
You right! I forgot that and the BFC. I place it on the Thing!
cocopuffs32
06/29/2011, 17:36
F4 Turn 1a
Bfc role: 1 Nope no tokens on you to start the game.
*free* Reed Perplex's Human Torches speed Up by 1.
*free* Inventions role is a 4 Incapacitate.
1.) Johnny uses carry and moves w/ Sue storm to H-15, places Sue in H-16,
2.) Reed moves to I-15.
Yep this ones going to hurt i can feel it.
Fantastic Four:
1.) R FF-079 Mr. Fantastic 47* A-10@
*w/Inventions
2.) R FF-073 Invisible Woman 28 A-11
3.) R FF-076 the Thing 83 B-11@
4.) R CT-049 Human Torch 40 B-10@
Total points: 198
Vs.
110pts MU022 Gorgon **(9,9) W10
**w/Destructive kicks
62pts AW085 Crystal*** (7,7) W8
***w/Stealth Gear
29pts FF002 Lockjaw (7,7) W9
201
HO: J-6, O-5
LO: I-12, I-19, O19, O20
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H1=x-470y64&H2=x-351y33&L1=x-503y214&L2=x-535y431&L3=x-383y459&L4=x-417y430&f1p1=x-67y-51&f2p1=x-99y-108&f3p1=x-135y-81&f1p2=x-502y37&f2p2=x-566y68&f3p2=x-789y-86&f4p2=x-635y38&u1=x-704y-159&u2=x-548y-54&u3=x-518y-56&z1=x-156y-288
eagletsi
06/29/2011, 22:01
Inhumans turn 1:
Story:
Crystal says "Fan out, it's got to be her somewhere!" She looked at Gorgon "Keep the destruction to a minimum until we find it!". Lockjaw phased and when through the walls carrying Gorgon with him.
Actions:
1) Lockjaw uses transporter, picks up Gorgon and moves to O6,P6, dropping him at P5
2) Crystal moves to O8
Fantastic Four:
1.) R FF-079 Mr. Fantastic 47* A-10@
*w/Inventions
2.) R FF-073 Invisible Woman 28 A-11
3.) R FF-076 the Thing 83 B-11@
4.) R CT-049 Human Torch 40 B-10@
Total points: 198
Vs.
1) MU022 Gorgon **(9,9) P5
**w/Destructive kicks
2) AW085 Crystal*** (7,7) O8 @
***w/Stealth Gear
3) FF002 Lockjaw (7,7) O6,P6 @
Total Points: 201
HO: J-6, O-5
LO: I-12, I-19, O19, O20
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H1=x-470y64&H2=x-351y33&L1=x-503y214&L2=x-535y431&L3=x-383y459&L4=x-417y430&f1p1=x-287y-206&f2p1=x-348y-112&f3p1=x-384y-170&f1p2=x-502y37&f2p2=x-566y68&f3p2=x-789y-86&f4p2=x-635y38&t1=x-297y-302&t2=x-310y-241&u1=x-704y-159&u2=x-548y-54&u3=x-518y-56&z1=x-404y-377
cocopuffs32
06/30/2011, 03:12
F4 turn 2a:
Story:
"Sue have a look around the corner, do you see anything yet?" said Reed with a certain tone of uncertainty behind it.
"No, I dont understand where they could have gone? Or how they disappeared?" Invisible Woman replied with a puzzled whisper to her husband.
Actions:
*free* Invention role of 6 Exploit Weakness.
1) Sue moves to I-17.
Fantastic Four:
1.) R FF-079 Mr. Fantastic 47* A-10 (Exploit Weakness)
*w/Inventions
2.) R FF-073 Invisible Woman 28 A-11 (Stealth)@
3.) R FF-076 the Thing 83 B-11
4.) R CT-049 Human Torch 40 B-10
Total points: 198
Vs.
1) MU022 Gorgon **(9,9) P5
**w/Destructive kicks
2) AW085 Crystal*** (7,7) O8 @
***w/Stealth Gear
3) FF002 Lockjaw (7,7) O6,P6 @
Total Points: 201
HO: J-6, O-5
LO: I-12, I-19, O19, O20
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H1=x-470y64&H2=x-351y33&L1=x-503y214&L2=x-535y431&L3=x-383y459&L4=x-417y430&f1p1=x-287y-206&f2p1=x-348y-112&f3p1=x-384y-170&f1p2=x-502y37&f2p2=x-538y100&f3p2=x-789y-86&f4p2=x-635y38&t1=x-297y-302&t2=x-310y-241&t12=x-660y45&z1=x-404y-377
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
eagletsi
06/30/2011, 08:48
Inhumans turn 2:
Story:
Gorgon looked at Crystal and stomped off picking up a large Statue of the Fantastic Four.
Actions:
1) Gorgon moves to K5 picks up HO and moves to I6
Fantastic Four:
1.) R FF-079 Mr. Fantastic 47* A-10 (Exploit Weakness)
*w/Inventions
2.) R FF-073 Invisible Woman 28 A-11 (Stealth)@
3.) R FF-076 the Thing 83 B-11
4.) R CT-049 Human Torch 40 B-10
Total points: 198
Vs.
Inhumans:
1) MU022 Gorgon **(9,9) I6 (HO)
**w/Destructive kicks
2) AW085 Crystal*** (7,7) O8
***w/Stealth Gear
3) FF002 Lockjaw (7,7) O6,P6
Total Points: 201
HO: Gorgon, O-5
LO: I-12, I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H1=x-504y66&H2=x-351y33&L1=x-503y214&L2=x-535y431&L3=x-383y459&L4=x-417y430&f1p1=x-502y-172&f2p1=x-348y-112&f3p1=x-384y-170&f1p2=x-502y37&f2p2=x-538y100&f3p2=x-789y-86&f4p2=x-635y38&t1=x-491y-309&t2=x-1y0&t12=x-660y45&z1=x-404y-377
cocopuffs32
06/30/2011, 09:30
[QUOTE=eagletsi;5671108]F4 turn 3:
Story:
....
Actions:
*free* Inventions role is 4 Incapacitate.
*free* Reed Perplex's Johnny's Move up 1.
1) Johnny will carry Reed, Johny Moves to O-14 and places Reed in N-13.
2) Ben moves to J-11 and Pics up a Desk on the way.
Fantastic Four:
1.) R FF-079 Mr. Fantastic 47* A-10 (Incap.)
*w/Inventions
2.) R FF-073 Invisible Woman 28 A-11 (Stealth)
3.) R FF-076 the Thing 83 J-11, W/LO @
4.) R CT-049 Human Torch 40 O-14@
Total points: 198
Vs.
Inhumans:
1) MU022 Gorgon **(9,9) I6 (HO)
**w/Destructive kicks
2) AW085 Crystal*** (7,7) O8
***w/Stealth Gear
3) FF002 Lockjaw (7,7) O6,P6
Total Points: 201
HO: Gorgon, O-5
LO: I-12, I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H1=x-504y66&H2=x-351y33&L1=x-475y191&L2=x-535y431&L3=x-383y459&L4=x-417y430&f1p1=x-502y-172&f2p1=x-348y-112&f3p1=x-384y-170&f1p2=x-349y-25&f2p2=x-538y100&f3p2=x-541y-86&f4p2=x-417y7&t1=x-491y-309&t2=x-1y0&u1=x-450y-163&u2=x-314y-60&z1=x-404y-377
eagletsi
06/30/2011, 14:06
Inhumans Turn 3:
Story:
"Lockjaw use that nose of your's to find what were looking for", says Crystal. She then takes to the air and lands searching the computer in the room.
Actions:
1) Lockjaw phase and moves to P14,Q14
2) Crystal moves to V13
Fantastic Four:
1.) R FF-079 Mr. Fantastic 47* A-10 (Incap.)
*w/Inventions
2.) R FF-073 Invisible Woman 28 A-11 (Stealth)
3.) R FF-076 the Thing 83 J-11, W/LO @
4.) R CT-049 Human Torch 40 O-14@
Total points: 198
Vs.
Inhumans:
1) MU022 Gorgon **(9,9) I6 (HO)
**w/Destructive kicks
2) AW085 Crystal*** (7,7) O8
***w/Stealth Gear
3) FF002 Lockjaw (7,7) P14,Q14 @
Total Points: 201
HO: Gorgon, O-5
LO: I-12, I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H1=x-504y66&H2=x-351y33&L1=x-475y191&L2=x-535y431&L3=x-383y459&L4=x-417y430&f1p1=x-503y-170&f2p1=x-130y46&f3p1=x-352y75&f1p2=x-349y-25&f2p2=x-538y100&f3p2=x-541y-86&f4p2=x-417y7&t1=x-250y-53&t2=x-95y-90&u1=x-450y-163&u2=x-314y-60&z1=x-53y64&w1=x-56y-26&z2=x-375y-193
cocopuffs32
06/30/2011, 17:48
F4 Turn 4:
Story:
"Holy Crap B-, b-, b-, Big Dog!" Johnny stuttered out loud as Lockjaw suddenly appeared right in front of him sniffing and growling, Johnny flinched backwards slightly.
Reed looked down the halls into the other rooms and saw the lady floating, looking at the computer monitors and punching a couple of keys. He then ducks around the corner, "I wonder what they're looking for?" he thinks to himself.
"I guess you found em! this big guy is hard to miss. I think he just tore up the Humanitarians of the Year statue of us. Aunt Petunia isn’t going to be happy bout that she loved that one." Ben notes, but nobody acknowledged him at this time.
Sue could not be seen or heard but Reed knew she wasn’t far away.
"Hey Mr Fantastic", "oh great Reed Richards", what now?" Human Torch asked hoping for one of Reed's great ideas. Reed simply looked back at him with a thoughtful expression.
"Without knowing who or what they want. I’m still working on ideas. Just try and keep out of his reach if you can."
"Oh great", the late great Human Torch is about to be Fido’s next lunch, and you state the obvious!" Johnny said sneeringly. All Reed could do was shrug his shoulders with a slight grin, while fumbling through various gadgets he had on hand.
"Ben next to you on the wall, there is a half blue and half red button just above your left shoulder you see it?"
"Yeaaa!" Ben Replied.
"Press it! If I’m right about the trajectory of the Mr Muscles character that puts him right on top of the gravity field I have been working on. It will amplify the gravity by at least 6 times. Won't do much but may slow him down."
"Done!" Ben with great enthusiasm.
Actions:
*free* Inventions role is 2(Defend) *whooopy with a starting defence of 15 this gadget might come in handy lol.*
*free* Reed Perplex's Sue's Movement up 1
1) Reed Moves to O-12
2) Sue Moves to M-13.
Fantastic Four:
1.) R FF-079 Mr. Fantastic 47* A-10 (Defend.)@
*w/Inventions
2.) R FF-073 Invisible Woman 28 A-11 (Stealth)@
3.) R FF-076 the Thing 83 J-11, W/LO
4.) R CT-049 Human Torch 40 O-14
Total points: 198
Vs.
Inhumans:
1) MU022 Gorgon **(9,9) I6 (HO)
**w/Destructive kicks
2) AW085 Crystal*** (7,7) O8
***w/Stealth Gear
3) FF002 Lockjaw (7,7) P14,Q14 @
Total Points: 201
HO: Gorgon, O-5
LO: I-12, I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is successfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H1=x-504y66&H2=x-351y33&L1=x-475y191&L2=x-535y431&L3=x-383y459&L4=x-417y430&f1p1=x-503y-170&f2p1=x-130y46&f3p1=x-352y75&f1p2=x-317y-57&f2p2=x-413y-27&f3p2=x-541y-86&f4p2=x-417y7&t1=x-250y-53&t2=x-95y-90&t11=x-534y-77&t12=x-472y-125&z1=x-53y64&w1=x-56y-26&z2=x-375y-193
eagletsi
06/30/2011, 21:11
Inhumans Turn 4:
Story:
Lockjaw see's the Human Torch in front of him. He chomps down on Johnny, but because of his searing flames, he quickly releases him. Gorgon stomps forward towards the Thing, "You don't look so tough! If you give me what I want I won't hurt you too much."
Actions:
1) Lockjaw pushes and close combat attacks Johnny. Att 8 vs df 13 needs a 5+. Johnny takes 2 clicks, and Lockjaw takes 1 for push.
2) Gorgon moves to I10
Fantastic Four:
1.) R FF-079 Mr. Fantastic 47* A-10 (Defend.)@
*w/Inventions
2.) R FF-073 Invisible Woman 28 A-11 (Stealth)@
3.) R FF-076 the Thing 83 J-11, W/LO
4.) R CT-049 Human Torch 40 O-14
Total points: 198
Vs.
Inhumans:
1) MU022 Gorgon **(9,9) I10 (HO) @
**w/Destructive kicks
2) AW085 Crystal*** (7,7) O8
***w/Stealth Gear
3) FF002 Lockjaw (6,7) P14,Q14 @@
Total Points: 201
HO: Gorgon, O-5
LO: I-12, I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H1=x-504y191&H2=x-351y33&L1=x-475y191&L2=x-535y431&L3=x-383y459&L4=x-417y430&f1p1=x-506y-49&f2p1=x-130y46&f3p1=x-352y75&f1p2=x-317y-57&f2p2=x-413y-27&f3p2=x-541y-86&f4p2=x-417y7&t1=x-250y-53&t2=x-518y-188&t3=x-292y-57&t11=x-534y-77&t12=x-472y-125&z1=x-53y64&w1=x-56y-26&z2=x-375y-193
cocopuffs32
06/30/2011, 22:12
F4 Turn 5a:
Story:
Johnny flies away from the massive dog after the bite and hovers near Mr. Fantastic, "Yep that hurt, next time lets throw the dog a bone okay!"
Ben glares at Gorgon and replies to his query with his usual battle cry. "Okay buddy, It's Clobberin Time!" Reed Richards grabs Gorgons' ankles from across the room using the table to block his field of view. Ben raises the desk clear over his head and brings it crashing down on Gorgons head. Splinters fly everywhere revealing a smiling Gorgon.
"Well that tickled, but only a little bit. Now is that all you got?"
Bens' rocky eyebrows raise upward, his eyes widening in disbelief and worry that his attack hadn’t phased him one bit.
Actions:
*free* Inventions role of 5 (Energy Shield/Deflection) meh.
*free* Reed Perplex's Things Attack up 1.
1) Johnny Storm break's away with a role of 5 and moves to N-12
2) Ben Attacks gorgon with Desk :a-fist:9+1 vs :d-normal:17 needs an 7 roles a (3,4)=7 Hit but just. thanks for Reeds help. Gorgons Impervious role of 6, shrugs it off for zero damage. grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr.
Fantastic Four:
1.) R FF-079 Mr. Fantastic 47* A-10 (Defend.)
*w/Inventions
2.) R FF-073 Invisible Woman 28 A-11 (Stealth)
3.) R FF-076 the Thing 83 J-11,@
4.) R CT-049 Human Torch 40 N-12@
Total points: 198
Vs.
Inhumans:
1) MU022 Gorgon **(9,9) I10 (HO) @
**w/Destructive kicks
2) AW085 Crystal*** (7,7) O8
***w/Stealth Gear
3) FF002 Lockjaw (6,7) P14,Q14 @@
Total Points: 201
HO: Gorgon, O-5
LO: I-12, I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H1=x-504y191&H2=x-351y33&L2=x-535y431&L3=x-383y459&L4=x-417y430&f1p1=x-506y-49&f2p1=x-130y46&f3p1=x-352y75&f1p2=x-317y-57&f2p2=x-413y-27&f3p2=x-538y-88&f4p2=x-449y-58&t1=x-250y-53&t2=x-518y-188&t3=x-292y-57&u1=x-347y-147&u2=x-467y-156&z1=x-53y64&w1=x-56y-26&z2=x-375y-193
eagletsi
06/30/2011, 22:57
Inhumans Turn 5:
Dude! Tough Luck on the Imperv Roll
Story:
Gorgon Laughes, "Why does Black Bolt Respect you four so much! You are puny humans"
Crystal says "Lockjaw bad dog, no need to eat them, we just have to keep them at bay until we get what we came for" Then, she takes to the air and lands by one of Johnnys car, her stealth suit blending perfectly with its environment. "Woof, Woof", comes from Lockjaw's mouth.
Actions:
1) Crystal moves to O6
Fantastic Four:
1.) R FF-079 Mr. Fantastic 47* A-10 (Defend.)
*w/Inventions
2.) R FF-073 Invisible Woman 28 A-11 (Stealth)
3.) R FF-076 the Thing 83 J-11,@
4.) R CT-049 Human Torch 40 N-12@
Total points: 198
Vs.
Inhumans:
1) MU022 Gorgon **(9,9) I10 (HO)
**w/Destructive kicks
2) AW085 Crystal*** (7,7) O6 @
***w/Stealth Gear
3) FF002 Lockjaw (6,7) P14,Q14
Total Points: 201
HO: Gorgon, O-5
LO: I-12, I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H1=x-504y191&H2=x-351y33&L2=x-535y431&L3=x-383y459&L4=x-417y430&f1p1=x-506y-49&f2p1=x-349y-174&f3p1=x-352y75&f1p2=x-317y-57&f2p2=x-413y-27&f3p2=x-538y-88&f4p2=x-449y-58&t2=x-315y-310&t3=x-15y13&u1=x-347y-147&u2=x-467y-156&z1=x-53y64&w1=x-56y-26&z2=x-375y-193
cocopuffs32
06/30/2011, 23:29
F4 Turn 6a:
Story:
"Puny Humans? Who you callin Puny?" Ben yells out still unsure of what is happening other than a break in at night.
"Sue? if you can hear me, where-ever your at, We need to go on the offensive. Try hitting the very large dog in the wishbone growth on his head with a force field!" Reed suggests.
Out of the blue the dog rears its head back, flinching as if it’s just been smacked by something or someone. Reed knew his invisible wife was thinking the same thing. Reed stretchs his elastic arms across the room, takes a swing with his fist, nailing the dog with everything he has. Between his and his wifes' attack this dog should have been stunned. But amazingly he just whimpered slightly.
Johnny was still in shock at the sheer size of the dog that had temporarily sunk his mighty jaws in him. From the corner of his eye he sees the most beautiful woman, floating near his car. "Hey wai-", "Huh where'd she go?" He began to wonder if he was seeing things, perhaps his dream woman? or is this a dream, but the pain he feels makes this reality.
Actions:
*free* Inventions role Exploit Weakness.
*free* Reed Perplex's Sue's Damage Up 1
1) Invisible Woman Attacks Really Biiiig dog with force bubble attack. Attack 8 vs Defence 14 needs a 6 and roles a (4,5)=9 Hit for 3 clicks of damage minus Lockjaws toughness for a total of 2 clicks of damage.
2) Mr. Fantastic Attacks Huge Dog with a Reallllllly Long Right Cross, Attack of 8 vs Defence of 13 needs a 5 and roles a (6,1)=7 Hit for 2 clicks of damage.
Fantastic Four:
1.) R FF-079 [2] Mr. Fantastic 47* A-10 (Exploit Weakness.)@
*w/Inventions
2.) R FF-073 [2] Invisible Woman 28 A-11 (Stealth)(+1 Dam)@
3.) R FF-076 the Thing 83 J-11,
4.) R CT-049 Human Torch 40 N-12
Total points: 198
Vs.
Inhumans:
1) MU022 Gorgon **(9,9) I10 (HO)
**w/Destructive kicks
2) AW085 Crystal*** (7,7) O6 @
***w/Stealth Gear
3) FF002 Lockjaw (2,7) P14,Q14
Total Points: 201
HO: Gorgon, O-5
LO: I-12, I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H1=x-504y191&H2=x-351y33&L2=x-535y431&L3=x-383y459&L4=x-417y430&f1p1=x-506y-49&f2p1=x-349y-174&f3p1=x-352y75&f1p2=x-317y-57&f2p2=x-413y-27&f3p2=x-538y-88&f4p2=x-449y-58&t1=x-379y-81&t2=x-315y-310&t3=x-347y-132&z1=x-53y64&w1=x-56y-26&z2=x-375y-193
eagletsi
07/01/2011, 00:15
Inhumans Turn 6:
Story:
Gorgon sees the onslaught unleashed on Lockjaw and hears his whimpers and cries as he appears next to him. Gorgon pets the large dog on the head trying to calm him. Then, slams the Fantastic Four Statue ontop of Thing, shattering upon impact. Gorgon is suprised to see the Thing still standing. "Now I'm beginning to understand what Black Bolt sees in you!"
Actions:
1) Gorgon close combat attacks Thing. Att 10 vs Df 16 needs a 6+. Rolls a (5,1)=6. Imp roll:1 Thing takes 3+2(HO)5-2(Imp)=3 clicks of damage
2) Lockjaw phases and moves to I9
Fantastic Four:
1.) R FF-079 [2] Mr. Fantastic 47* A-10 (Exploit Weakness.)@
*w/Inventions
2.) R FF-073 [2] Invisible Woman 28 A-11 (Stealth)(+1 Dam)@
3.) R FF-076 the Thing 83 (5,8) J-11
4.) R CT-049 Human Torch 40 (2,4) N-12
Total points: 198
Vs.
Inhumans:
1) MU022 Gorgon **(9,9) I10 @
**w/Destructive kicks
2) AW085 Crystal*** (7,7) O6
***w/Stealth Gear
3) FF002 Lockjaw (2,7) I9,H9 @
Total Points: 201
HO: Gorgon, O-5
LO: I-12, I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H2=x-351y33&L2=x-535y431&L3=x-383y459&L4=x-417y430&f1p1=x-506y-49&f2p1=x-349y-174&f3p1=x-573y-82&f1p2=x-317y-57&f2p2=x-413y-27&f3p2=x-538y-88&f4p2=x-449y-58&t1=x-379y-81&t2=x-519y-190&t3=x-347y-132&t4=x-564y-215&z1=x-53y64&w1=x-56y-26&z2=x-621y-352
cocopuffs32
07/01/2011, 01:03
F4 Turn 7a:
Story:
Sue allows herself to be seen, she cries out to her brother and her husband. "Ben looks like he needs some help guys!"
"On it sis." Johnny grabs her and flies over near the Thing.
"D,d-, d-, bi-,bi-bi, D-,do-, Dog, Big Dog.!?!?!" Johnny gasps and drops Sue.
"Johnnyyyyyyyyyy!" Sue yells as she falls. She hits the ground is about to wave her fist at him. She quickly realises his trauma from the first time the Human Torch and Lockjaw met. Quickly she waves Reed toward their location.
Reed looked around wondering how he could help his friend, when suddenly an idea came to him. This man would still have the residual particles from his gravity amplifier. He could then redirect the effect from this machine that is just behind them with a small gravity beam shot. Creating more down force per square inch on Gorgon. Causing Gorgon to react that much slower allowing Big Ben to land a better strike. But he could only pull this off one time. Reed quickly stretched his arms out to the computer counsel at the reception desk. Franticly typing various equations into the keyboard and pressing enter. A small beam struck out towards the two combatants.
"Okay I don’t know any Black Bolt, and I don’t know who or what you think you are. But its time to show you WHAT I CAN DO!" Ben took one deep breath cocked his fist behind his ear and let the mighty earthy fist fly, landing right in Gorgons face.
K-wwwaaammmmm!
Gorgons face whiplashed back before snapping forward. The look on his face showed a mildly surprised expression.
"You’re lucky I like dogs, because I didn’t want to knock you on his back!" Ben chirped with renewed vigour.
Actions:
*free* Invention role of 2 Defend.
1) Johnny uses Carry to carry Sue Storm, Johnny moves to I-12, Drops Sue at H-12
*free* Reed Perplex's Bens Atack up 1.
2) Ben Attacks Gorgon, :a-fist:8+1 vs :d-normal:17 needs an 8 and roles Wow Crit Hit (6,6)=12 Impervious role is 4, great looks like i cracked that shell. for 3+1 for Crit for 4 clix of damage minus his Imp for 2 total. I'll share 1 point with Reed.
Fantastic Four:
1.) R FF-079 [3] Mr. Fantastic 47* A-10 (Defend.)
*w/Inventions
2.) R FF-073 [2] Invisible Woman 28 H-12 (Stealth)
3.) R FF-076 [1]the Thing 83 (5,8) J-11 (+1 Dam)@
4.) R CT-049 Human Torch 40 (2,4) I-12@
Total points: 198
Vs.
Inhumans:
1) MU022 Gorgon **(7,9) I10 @
**w/Destructive kicks
2) AW085 Crystal*** (7,7) O6
***w/Stealth Gear
3) FF002 Lockjaw (2,7) I9,H9 @
Total Points: 201
HO: Gorgon, O-5
LO: I-12, I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H2=x-351y33&L2=x-535y431&L3=x-383y459&L4=x-417y430&f1p1=x-506y-49&f2p1=x-349y-174&f3p1=x-573y-82&f1p2=x-317y-57&f2p2=x-569y-58&f3p2=x-538y-88&f4p2=x-605y-57&t2=x-519y-190&t4=x-564y-215&t11=x-611y-138&t12=x-661y-110&z1=x-53y64&w1=x-56y-26&z2=x-621y-352
eagletsi
07/01/2011, 07:05
Inhumans Turn 7:
Story:
Crystal Flies to a small scrap of metal, just laying around. Crystal thinks to herself, this is a strange place indeed, we've got computers, car, superjet, and a large chunk of metal. What an interesting team? As she lands near Lockjaw, the injured dog wags it small tail, sensing a friend.
She sees the Invisible woman now in the open now and states "I see you have finally come out to play!" Gorgon looked impressed by the blow from the Thing. A mighty blow it was, but Gorgon was no stranger to being hit and wipped his chest as if he was barely hurt by it.
Actions:
1) Crystal moves to G8
Fantastic Four:
1.) R FF-079 [3] Mr. Fantastic 47* A-10 (Defend.)
*w/Inventions
2.) R FF-073 [2] Invisible Woman 28 H-12 (Stealth)
3.) R FF-076 [1]the Thing 83 (5,8) J-11 (+1 Dam)@
4.) R CT-049 Human Torch 40 (2,4) I-12@
Total points: 198
Vs.
Inhumans:
1) MU022 Gorgon **(7,9) I10
**w/Destructive kicks
2) AW085 Crystal*** (7,7) G8
***w/Stealth Gear
3) FF002 Lockjaw (2,7) I9,H9
Total Points: 201
HO: O-5
LO: I-12, I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H2=x-351y33&L2=x-535y431&L3=x-383y459&L4=x-417y430&f1p1=x-506y-49&f2p1=x-599y-114&f3p1=x-573y-82&f1p2=x-317y-57&f2p2=x-569y-58&f3p2=x-538y-88&f4p2=x-605y-57&t1=x-564y-255&t2=x-8y-2&t4=x-25y-6&t11=x-611y-138&t12=x-661y-110&z1=x-53y64&w1=x-56y-26&z2=x-621y-352
cocopuffs32
07/01/2011, 09:09
F4 Turn 8a:
Story:
Reed wonders what more he can do to help his friends then realises its hard to hit what you can’t see. He looks around and determines through physics that he could move to a certain spot in the battle to try and effect the outcome in a number of ways the problem is getting there he thinks to himself.
Reed then shifts his physical body, at the same time, he leaps forward into a sphere or ball shape and changes his tangible texture into more of a bouncing ball. Reed is now literally a bouncing ball. Reed bounces himself past the reception desk and over Ben and Gorgon who are battling for position and intimidation factor. Then he landed on the other side of Gorgon before he reformed his body into a normal human form. Just one thing was different in his appearance; his arms had stretched to Gorgons head forming a blind fold over Gorgons eyes.
"I don’t normally like to hurt anyone, so I'll just put the dog to sleep and you people can explain what it is you want!" Sue yells out to Gorgon as she forms an invisible force bubble around Lockjaws head causing him to lose oxygen and pass out.
"Sleep big boy, that’s it, sleep, goood doggy!" Sue says whilst still holding out her hand in a concentration pose.
At the same time as Sue is putting Lockjaw to sleep Reed continues to step backward from Gorgon keeping his eyes blindfolded while putting distance between himself and Gorgon. Coincidently, he just blocked Crystal’s visibility to the Invisible Woman. Crystal thought to herself 'Sheesh that lady has to be the luckiest woman alive, I can't ever get a bead on her.'
Actions:
*free* Invention role is 5 (Energy/Shield Deflection)
1) Reed moves to G-10.
2) Sue attacks Lockjaw with an :a-fist:8 vs :d-normal:12 needs a 4, and roles a (1,5)=6 Hit for 2 clix of damage for KO.
*free* Reed will perplex Gorgons Attack down 1.
Fantastic Four:
1.) R FF-079 [3] Mr. Fantastic 47* A-10 (Energy/Shield Deflection.)@
*w/Inventions
2.) R FF-073 [6] Invisible Woman 28 H-12 (Stealth)@
3.) R FF-076 [1]the Thing 83 (5,8) J-11
4.) R CT-049 Human Torch 40 (2,4) I-12
Total points: 198
Vs.
Inhumans:
1) MU022 Gorgon **(7,9) I10 (-1 Attack value, Reeds Perplex)
**w/Destructive kicks
2) AW085 Crystal*** (7,7) G8
***w/Stealth Gear
3) FF002 Lockjaw (0,7) *Ko'ed*
Total Points: 201
HO: O-5
LO: I-12, I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H2=x-351y33&L2=x-535y431&L3=x-383y459&L4=x-417y430&f1p1=x-506y-49&f2p1=x-599y-114&f1p2=x-564y-118&f2p2=x-569y-58&f3p2=x-538y-88&f4p2=x-605y-57&t1=x-564y-255&t2=x-581y-168&t4=x-581y-110&z1=x-3y17&w1=x-22y-3&w2=x-6y-8
cocopuffs32
07/01/2011, 09:25
If Gorgon hits then Johnny will use the Theme Team bonus Probability Control on Gorgon to re-roll the attack.
(Im trying all the stops cause wow this guy is a bbbaaaaddd Mannnn wish i had one in my collection.)
eagletsi
07/02/2011, 01:26
Inhumans Turn 8:
I have never seen team PC used before during games. I have never used it in my shield games. Anyway, does just the Editor/writer get to use that or do both teams?
Story:
Gorgon stomps his feet on the ground, causing the ground to begin to cave in beneath the Thing. Thinking quickly Johnny uses his searing flames to heat the metal under the floor and sodier the beam back together, stopping the collapse.
Crystal is so upset, by Lockjaw being taken down, she angrily creates a sonic explosion, but didn't realize Reed's Fantastic Four Building is sound proofed. The blast fails to spread and focuses on her instead. She is wracked with pain.
Actions:
1) Gorgon will close combat attack the Thing using CCE. Att 10-1(Perp)=9 vs DF 16 needs a 7+. Rolls a (5,5)=10. Johnny PC Reroll: (4,1)=5 miss
2) Crystal will Push and Pulse Wave. Att 9 + Rolls a (1,1)=2. Critical Miss. Crystal takes 2 clicks total.
Fantastic Four:
1.) R FF-079 [3] Mr. Fantastic 47* A-10 (Energy/Shield Deflection.)@
*w/Inventions
2.) R FF-073 [6] Invisible Woman 28 H-12 (Stealth)@
3.) R FF-076 [1]the Thing 83 (5,8) J-11
4.) R CT-049 Human Torch 40 (2,4) I-12
Total points: 198
Vs.
Inhumans:
1) MU022 Gorgon **(7,9) I10 @
**w/Destructive kicks
2) AW085 Crystal*** (5,7) G8 @@
***w/Stealth Gear
3) FF002 Lockjaw (0,7) *Ko'ed*
Total Points: 201
HO: O-5
LO: I-12, I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H2=x-351y33&L2=x-535y431&L3=x-383y459&L4=x-417y430&f1p1=x-506y-49&f2p1=x-599y-114&f1p2=x-564y-118&f2p2=x-569y-58&f3p2=x-538y-88&f4p2=x-605y-57&t1=x-564y-255&t2=x-581y-168&t3=x-523y-109&t4=x-581y-110&t5=x-564y-191&u1=x-551y-272&z1=x-3y17&w1=x-22y-3&w2=x-6y-8
cocopuffs32
07/02/2011, 02:58
I would say both teams get to use it if they have them, in your case you would be using the Inhumans keyword and there for you have the minimum of two characters per fraction of 300 pts so you would get 2 per game.
I guess we ask editors if this rule is used in our games if not then i guess gorgon hits and the prob re-role would have been Crystals role for attack and we drop the Crit Miss. I dont know just assumed we using rulebook rules forgot to ask about the Theme Team PC bonuses.
Or you could re-do your turn if we not using them then feel free to either drop the crit miss or re-do turn?
Not sure how to fix if we not using them. :) so if we not I'll leave it to you vets to fix your turn up nice and dandy.
Love your story writing also ;)
eagletsi
07/02/2011, 08:26
Thanks,
For now It's fine, just go with the turn! I won't have time to take another because today, my daughter has friends over for a sleep over! So go with an post your next turn! I will try and get mine in sometime today!
cocopuffs32
07/02/2011, 08:42
Thanks,
For now It's fine, just go with the turn! I won't have time to take another because today, my daughter has friends over for a sleep over! So go with an post your next turn! I will try and get mine in sometime today!
Okay cool as my turn coming right up :)
cocopuffs32
07/02/2011, 09:05
F4 Turn 9a:
Story:
Ben throws a left cross that missed its mark due to the shaking of the ground.
"Ben, I think we have to try something diffrent." Reed starts to explain before being cut off midsentence.
"Yeah well I'm trying my best, If you got any bright idea's please feel free to put them into action!" Ben states as he now throw's a right hand that is deflected by the mighty Gorgon.
"Great job Johnny!" Sue tells her brother who continues to keep the floor intact by welding the floor beams.
"Yeah well guys, I cant play Bob the Builder all night so put these jokers down already."
Actions:
*free* Inventions role of 5 (Energy Shield/Deflection)
*free* Reed Perplex's Attack up 1
1) Ben Attacks Gorgon :a-fist:8+1 vs :d-normal:17 needs a 8 and roles (5,1)= 6 Miss.
Fantastic Four:
1.) R FF-079 [3] Mr. Fantastic 47* G-10 (Energy/Shield Deflection.)
*w/Inventions
2.) R FF-073 [6] Invisible Woman 28 H-12 (Stealth)
3.) R FF-076 [1]the Thing 83 (5,8) J-11(+1 Attack)@
4.) R CT-049 Human Torch 40 (2,4) I-12
Total points: 198
Vs.
Inhumans:
1) MU022 Gorgon **(7,9) I10 @
**w/Destructive kicks
2) AW085 Crystal*** (5,7) G8 @@
***w/Stealth Gear
3) FF002 Lockjaw (0,7) *Ko'ed*
Total Points: 201
HO: O-5
LO: I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H2=x-351y33&L2=x-535y431&L3=x-383y459&L4=x-417y430&f1p1=x-506y-49&f2p1=x-599y-114&f1p2=x-564y-118&f2p2=x-569y-58&f3p2=x-538y-88&f4p2=x-605y-57&t1=x-564y-255&t5=x-564y-191&t12=x-628y-140&u1=x-551y-272&z1=x-3y17&w1=x-22y-3&w2=x-6y-8
eagletsi
07/03/2011, 00:11
Inhumans Turn 9:
Story:
Crystal finally recovered from the feedback and regains some composure. Gorgon is angry, but remembered what Crystal said about not destroying the entire mansion until they find what they came for!
Actions:
All Clear
Fantastic Four:
1.) R FF-079 [3] Mr. Fantastic 47* G-10 (Energy/Shield Deflection.)
*w/Inventions
2.) R FF-073 [6] Invisible Woman 28 H-12 (Stealth)
3.) R FF-076 [1]the Thing 83 (5,8) J-11(+1 Attack)@
4.) R CT-049 Human Torch 40 (2,4) I-12
Total points: 198
Vs.
Inhumans:
1) MU022 Gorgon **(7,9) I10
**w/Destructive kicks
2) AW085 Crystal*** (5,7) G8
***w/Stealth Gear
3) FF002 Lockjaw (0,7) *Ko'ed*
Total Points: 201
HO: O-5
LO: I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H2=x-351y33&L2=x-535y431&L3=x-383y459&L4=x-417y430&f1p1=x-506y-49&f2p1=x-599y-114&f1p2=x-564y-118&f2p2=x-569y-58&f3p2=x-538y-88&f4p2=x-605y-57&t5=x-56y19&t12=x-628y-140&z1=x-3y17&w1=x-22y-3&w2=x-6y-8
cocopuffs32
07/03/2011, 10:01
F4 Turn 10a:
Story:
"Johnny Take me over to Reeds testing area I think that’s where the real trouble could be, call it ladies intuition." Johnny picks Sue up and flies near the area where Crystal is hiding. Sue then makes the scrap metal transparent revealing Crystal, Johnny however still has no idea that she is there.
Reed still trying to think of something different to help Ben out. Realising he is in front of his photon-atomiser machine. He reaches 12 feet behind him removes one of the atomiser batteries,then fiddles with some wiring with his left hand. His right hand and forearm bends and twists into a spring. He then places his new make shift device into his springy arm and launches it at Gorgon, smacking him on the back of his shoulder. At that moment an electrical field leaps from the device, blue tinted arc lightning starts travelling up and down, and around Gorgon. Making his hair stand up also causing him to convulse moderately.
Actions:
Inventions role of 3, (Energy Explotion)
1.) Johnny uses Carry and picks Sue Storm up and moves to I-8, and sets her in H-8
*free* Reed perplex's his own Damage Up 1.
2.) Reed attacks Gorgon, :a-fist:8 vs. :d-normal:17 needs a 9, rolls a (6,4)=10 thats a Hit for 2 + 1 from preplex, Minus Inv for a total of 1 clix of damage.
Fantastic Four:
1.) R FF-079 [4] Mr. Fantastic 47* G-10 (Energy Explotion.)(+1 Damage)@
*w/Inventions
2.) R FF-073 [6] Invisible Woman 28 H-8 (Stealth)
3.) R FF-076 [1]the Thing 83 (5,8) J-11
4.) R CT-049 Human Torch 40 (2,4) I-8@
Total points: 198
Vs.
Inhumans:
1) MU022 Gorgon **(6,9) I10
**w/Destructive kicks
2) AW085 Crystal*** (5,7) G8
***w/Stealth Gear
3) FF002 Lockjaw (0,7) *Ko'ed*
Total Points: 201
HO: O-5
LO: I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H2=x-351y33&L2=x-535y431&L3=x-383y459&L4=x-417y430&f1p1=x-506y-49&f2p1=x-599y-114&f1p2=x-564y-118&f2p2=x-567y-181&f3p2=x-538y-88&f4p2=x-605y-182&u1=x-484y-272&u2=x-580y-191&z1=x-3y17&w1=x-22y-3&w2=x-6y-8
cocopuffs32
07/03/2011, 11:15
If Crystal hits Sue, She will use the last Theme Team PC Bonus to force Crystal to re-roll the hit on Invisible Woman.
eagletsi
07/03/2011, 17:55
Inhumans Turn 10:
Story:
Gorgon stomps his hoved foot into The Things chest. Thing gives a little ground! "I have new respect for you orange one!", says Gorgon
Crystal attempt to punch Invisible woman, but a force field appears and blocks the punch.
Actions:
1) Gorgon will close combat attack Thing. Att 11 vs Df 16 needs a 5+. Rolls a (5,4)=9 and hits. Thing takes 2+2(CCE)=4-1(tough)=3 clicks
2) Crystal will close combat attack Sue. Att 9 vs DF 17 needs an 8+. Rolls a (3,5)=8. Sue PC Re-roll: (2,4)=6 miss.
Fantastic Four:
1.) R FF-079 [4] Mr. Fantastic 47* G-10 (Energy Explotion.)(+1 Damage)@
*w/Inventions
2.) R FF-073 [6] Invisible Woman 28 H-8 (Stealth) @
3.) R FF-076 [1]the Thing 83 (2,8) J-11
4.) R CT-049 Human Torch 40 (2,4) I-8@
Total points: 198
0 PC re-rolls left
Vs.
Inhumans:
1) MU022 Gorgon **(6,9) I10 @
**w/Destructive kicks
2) AW085 Crystal*** (5,7) G8 (Stealth)
***w/Stealth Gear
3) FF002 Lockjaw (0,7) *Ko'ed*
Total Points: 201
HO: O-5
LO: I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H2=x-351y33&L2=x-535y431&L3=x-383y459&L4=x-417y430&f1p1=x-506y-49&f2p1=x-599y-114&f1p2=x-564y-118&f2p2=x-567y-181&f3p2=x-538y-88&f4p2=x-605y-182&t1=x-505y-190&t2=x-536y-250&t3=x-598y-255&u1=x-484y-272&u2=x-580y-191&z1=x-3y17&w1=x-22y-3&w2=x-6y-8
cocopuffs32
07/03/2011, 19:26
F4 Turn 11:
Story:
Ben lifts himself off the ground and lets out a small gravely cough, takes a deep breath. His knee's give in. Ben tries to stand, but the wind has not returned from Gorgons monstrous kick.
Reeds arms stretch around Ben, changing into oversized mitts, about three times the size of his normal sized hands. "Come on Ben. I know you have more than that!" Reed winks as he helps Ben to his feet by wrapping his mitts around Ben.
"Okay Hammer Toes by my sweet Aunt Petunia, I'm going to continue to smack more respect outa ya!"
Ben places one hand in the other, lifts his two clenched fists upward hitting Gorgon in the chin.
Actions:
Invention Roll of 5 (Energy Sheild/Deflection).
*free* Reed Perplex's Bens Damage Up 1.
1) Ben Attacks Gorgon, :a-fist:7 vs :d-normal:16 need a 9 and rolls a (6,5)= 11 Holly Cow a Hit!!! wooohoo for 2 damage +1 from Reeds Perplex minus Gorgons Invulnrable. for a grand total of 1 damage.
Fantastic Four:
1.) R FF-079 [4] Mr. Fantastic 47* G-10 (Energy Sheild/Deflection.)@
*w/Inventions
2.) R FF-073 [6] Invisible Woman 28 H-8 (Stealth) @
3.) R FF-076 [2]the Thing 83 (2,8) J-11 (+1 Damage.)
4.) R CT-049 Human Torch 40 (2,4) I-8@
Total points: 198
0 PC re-rolls left
Vs.
Inhumans:
1) MU022 Gorgon **(5,9) I10 @
**w/Destructive kicks
2) AW085 Crystal*** (5,7) G8 (Stealth)
***w/Stealth Gear
3) FF002 Lockjaw (0,7) *Ko'ed*
Total Points: 201
HO: O-5
LO: I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H2=x-351y33&L2=x-535y431&L3=x-383y459&L4=x-417y430&f1p1=x-506y-49&f2p1=x-599y-114&f1p2=x-564y-118&f2p2=x-567y-181&f3p2=x-538y-88&f4p2=x-605y-182&t1=x-505y-190&t3=x-598y-255&t12=x-626y-143&z1=x-3y17&w1=x-22y-3&w2=x-6y-8
eagletsi
07/03/2011, 23:17
Inhumans Turn 11:
Story:
Gorgon takes the blow! "Ouch that is beginning to hurt!"
Actions:
1) All clear
Fantastic Four:
1.) R FF-079 [4] Mr. Fantastic 47* G-10 (Energy Sheild/Deflection.)@
*w/Inventions
2.) R FF-073 [6] Invisible Woman 28 H-8 (Stealth) @
3.) R FF-076 [2]the Thing 83 (2,8) J-11 (+1 Damage.)
4.) R CT-049 Human Torch 40 (2,4) I-8@
Total points: 198
0 PC re-rolls left
Vs.
Inhumans:
1) MU022 Gorgon **(5,9) I10
**w/Destructive kicks
2) AW085 Crystal*** (5,7) G8 (Stealth)
***w/Stealth Gear
3) FF002 Lockjaw (0,7) *Ko'ed*
Total Points: 201
HO: O-5
LO: I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H2=x-351y33&L2=x-535y431&L3=x-383y459&L4=x-417y430&f1p1=x-506y-49&f2p1=x-599y-114&f1p2=x-564y-118&f2p2=x-567y-181&f3p2=x-538y-88&f4p2=x-605y-182&t12=x-626y-143&z1=x-3y17&w1=x-22y-3&w2=x-6y-8
cocopuffs32
07/04/2011, 00:05
F4 Turn 12:
Story:
The force field that just blocked Crystal's punch then extends towards the attacker and propels Crystal into the air.
"Reed quick I can’t hold her for long!" Sue yells out in deep concentration.
Mr. Fantastic then stretch’s his left hand out and expands the limb into an oversized hand and wraps it around Crystal, clutches her with a firm grip and slams her down on the ground.
Actions:
Inventions role is 3 (Energy Explotion.)
1) Invisible Woman attacks Crystal :a-fist:8 vs :d-normal:16 needs an 8 and rolls a (4,4)=8 Knockback for 2 clix of damage. She gets Knocked back to E-8.
2) Reed Perplex's his own damage Up 1 and attacks Crystal :a-fist:8 vs. :d-normal:15 needs a 7 and roles a (2,6)=8 Hit for 3 clix of damage. for KO
Fantastic Four:
1.) R FF-079 [9] Mr. Fantastic 47* G-10(Energy Explotion.)(+1 Damage.)@
*w/Inventions
2.) R FF-073 [8] Invisible Woman 28 H-8 (Stealth) @
3.) R FF-076 [2]the Thing 83 (2,8) J-11
4.) R CT-049 Human Torch 40 (2,4) I-8
Total points: 198
0 PC re-rolls left
Vs.
Inhumans:
1) MU022 Gorgon **(5,9) I10
**w/Destructive kicks
2) AW085 Crystal*** (0,7) *Ko'ed*
***w/Stealth Gear
3) FF002 Lockjaw (0,7) *Ko'ed*
Total Points: 201
HO: O-5
LO: I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H2=x-351y33&L2=x-535y431&L3=x-383y459&L4=x-417y430&f1p1=x-506y-49&f1p2=x-564y-118&f2p2=x-567y-181&f3p2=x-538y-88&f4p2=x-605y-182&u1=x-552y-186&u2=x-533y-251&z1=x-3y17&w1=x-22y-3&w2=x-6y-8
eagletsi
07/04/2011, 11:13
Inhumans Turn 12:
Story:
Gorgon sees Crystal go down and yells "You'll all pay for that!". He begins stomping his feet in rapid succession. The wall and the floor nearby crumbles leaving debris everywhere!
Actions:
1) Gorgon uses Quake on The Thing. Att 10 vs DF 14 needs a 4+. Destructive Kicks. Thing takes 2-1(tough)=1 click. Places Debris in I9 and H10. Wall in J10 Destroyed
Fantastic Four:
1.) R FF-079 [9] Mr. Fantastic 47* G-10(Energy Explotion.)(+1 Damage.)@
*w/Inventions
2.) R FF-073 [8] Invisible Woman 28 H-8 (Stealth) @
3.) R FF-076 [2]the Thing 83 (1,8) J-11
4.) R CT-049 Human Torch 40 (2,4) I-8
Total points: 198
0 PC re-rolls left
Vs.
Inhumans:
1) MU022 Gorgon **(5,9) I10 @
**w/Destructive kicks
2) AW085 Crystal*** (0,7) *Ko'ed*
***w/Stealth Gear
3) FF002 Lockjaw (0,7) *Ko'ed*
Total Points: 201
HO: O-5
LO: I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H2=x-351y33&L2=x-535y431&L3=x-383y459&L4=x-417y430&c1=x-535y51&c2=x-537y23&f1p1=x-506y-49&f1p2=x-564y-118&f2p2=x-567y-181&f3p2=x-538y-88&f4p2=x-605y-182&u1=x-552y-186&u2=x-533y-251&z1=x-3y17&w1=x-22y-3&w2=x-6y-8&cv1=x-605y-450
cocopuffs32
07/04/2011, 14:06
F4 Turn 13:
Okay you forgot anyone damaged by Quake gets knocked back. so Thing would now be in L-12.
Story:
"Holy smokes he's wrecking the place!" Johnny announces and responds with a fireball that lands on falling debris.
Woah how did that happen? wonders Ben, as he picks himself up off the ground from Gorgons shockwave, with a semi puzzled look on his face.
Ben staggers and stumbles his way back into close combat range.
"Okay Twinkle Toe's you’re not the only one with a temper, time tah show you what a temper this Yancy streeter has!"
"I have to try and calm him down, it seems like most of his offence comes from his kicks and stomps. If I can wrap him up so tight Ben just might have a chance!" Reed whispers to himself. He coils his arms like anacondas around Gorgons arms, shoulders and neck. Reed's torso coils around his legs soon Reed no longer resembles a man but more of a tentacle coiled all around Gorgon with only Reeds legs left standing where he once was.
"Yo! Strecho keep him tied up and I'll give him the ole Yancy One Two right square in his kisser!" Ben says while fighting for breath.
"Okay Mr. surely we can work something out if you just calm down. Lets not forget who broke into our home while announcing that you are here to steal something." Reed starts to dictate verbally.
Actions:
Inventions role for this round is a 2 (Defend)
1) Ben moves to H-11.
2) Johnny will try a crit hit attack :a-fist:6 vs :d-normal:17+1 needs a crit hit. and roles a Miss with double 2's. ((2,2)=4
*free* Reed will perplex Gorgons Damage down 1.
Fantastic Four:
1.) R FF-079 [9] Mr. Fantastic 47* G-10(Defend.)
*w/Inventions
2.) R FF-073 [8] Invisible Woman 28 H-8 (Stealth)
3.) R FF-076 [2]the Thing 83 (1,8) H-11 @
4.) R CT-049 Human Torch 40 (2,4) I-8@
Total points: 198
0 PC re-rolls left
Vs.
Inhumans:
1) MU022 Gorgon **(5,9) I10 (-1 Damage)@
**w/Destructive kicks
2) AW085 Crystal*** (0,7) *Ko'ed*
***w/Stealth Gear
3) FF002 Lockjaw (0,7) *Ko'ed*
Total Points: 201
HO: O-5
LO: I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H2=x-351y33&L2=x-535y431&L3=x-383y459&L4=x-417y430&c1=x-535y51&c2=x-537y23&f1p1=x-506y-49&f1p2=x-564y-118&f2p2=x-567y-181&f3p2=x-601y-87&f4p2=x-605y-182&t1=x-487y-187&t11=x-645y-256&t12=x-707y-139&z1=x-3y17&w1=x-22y-3&w2=x-6y-8&cv1=x-605y-450
eagletsi
07/05/2011, 08:17
Inhumans Turn 13:
Oh yea, thanks for that! Also, since reed no longer has Perplex I believe I'm no longer 1 damage, correct? Doesn't matter, cause I will clear, but just checking.
Story:
Gorgon breathes heavily! "You will all pay, I don't care what Black Bolt said!", yells Gorgon
Actions:
1) Clear
Fantastic Four:
1.) R FF-079 [9] Mr. Fantastic 47* G-10(Defend.)
*w/Inventions
2.) R FF-073 [8] Invisible Woman 28 H-8 (Stealth)
3.) R FF-076 [2]the Thing 83 (1,8) H-11 @
4.) R CT-049 Human Torch 40 (2,4) I-8@
Total points: 198
0 PC re-rolls left
Vs.
Inhumans:
1) MU022 Gorgon **(5,9) I10 (-1 Damage)@
**w/Destructive kicks
2) AW085 Crystal*** (0,7) *Ko'ed*
***w/Stealth Gear
3) FF002 Lockjaw (0,7) *Ko'ed*
Total Points: 201
HO: O-5
LO: I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H2=x-351y33&L2=x-535y431&L3=x-383y459&L4=x-417y430&c1=x-535y51&c2=x-537y23&f1p1=x-506y-49&f1p2=x-564y-118&f2p2=x-567y-181&f3p2=x-601y-87&f4p2=x-605y-182&t11=x-645y-256&t12=x-707y-139&z1=x-3y17&w1=x-22y-3&w2=x-6y-8&cv1=x-605y-450
cocopuffs32
07/05/2011, 08:39
Reed still has Perplex? not sure why you think he doesnt did i goof up somewere? lol (ya got me nervious now i dont want to mess up a great and challenging game from great story writer such as yourself)
Okay i found the confusion spot.
previous turn it was Johnny that attacked not Reed. and i stated miss with double2's which can be confusing it should read (2,2)=4 miss.
so yes Reed still has perplex. I have edited the origanal turn displaying the numiracle about of double 2's to look like this (2,2)=4 :)
sorry for the confusion.
cocopuffs32
07/05/2011, 09:21
F4 Turn 14:
Story:
Sue at this time yells out to Gorgon.
"Okay I'm sick of your vandalising ways and your male driven craziness, so if you’re not holding back neither am I. Time to teach you manners with this!!!!!!!"
She takes one last look at his position and closes her eyes. She releases a very large force bubble that springs forward from her location. Reed untwines his coiling hold on Gorgon just in time. The force of the impact engulfs Gorgons entire body and uproots him from the rubbled ground he stands on and sends him hurling into the air straight backwards.
Reed moves in front of his wife, "Sue we're not going to kill anyone, get control of yourself." Mr. Fantastic then re-applies his anaconda coil hold on Gorgon trying to contain his retaliation.
"Reed this is our home, the home of Franklin Richards your son and I will not allow this any longer!"
The other two members of the team just look at Sue with an awe-struck, jaw dropping look of shock. Johnny and Ben knew this was not the time for any kind of humour.
"Susan Richards, you could have killed me as well hun." Reed said hoping to get her to come to her senses. Her eyes widened with surprise as she hadn’t thought about it at the time and found her loving husband was right.
Actions:
Inventions roll is 4 (Incapacitate) yesssss finally I've been waiting for this all game.
1) Sue will attack Gorgon. Lol :a-fist:8 vs. :d-normal:17 +1 needs a 10 Lol. wow this fellows defence never drops eh lol. Rolls a (6,6)=12 Holy Smokey's and the Bandit another Crit hit in the game and here I was laughing at needing 10s from now on. so Damage is 2 +1 for Crit hit. so thats 3 clix minus Gorgons Toughness for total of 2 clix of damage. Knocked back to J-12.
2) Reed moves to H-9. since Sue Knocked him out of view :) Then Reed Perplex's Gorgons Damage down by 1.
Fantastic Four:
1.) R FF-079 [9] Mr. Fantastic 47* G-10 (Incapacitate.)
*w/Inventions
2.) R FF-073 [10] Invisible Woman 28 H-8 (Stealth) @
3.) R FF-076 [2]the Thing 83 (1,8) H-11 @
4.) R CT-049 Human Torch 40 (2,4) I-8@
Total points: 198
0 PC re-rolls left
Vs.
Inhumans:
1) MU022 Gorgon **(3,9) J12 (-1 Damage)
**w/Destructive kicks
2) AW085 Crystal*** (0,7) *Ko'ed*
***w/Stealth Gear
3) FF002 Lockjaw (0,7) *Ko'ed*
Total Points: 201
HO: O-5
LO: I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H2=x-351y33&L2=x-535y431&L3=x-383y459&L4=x-417y430&c1=x-535y51&c2=x-537y23&f1p1=x-506y-49&f1p2=x-564y-118&f2p2=x-567y-181&f3p2=x-601y-87&f4p2=x-605y-182&t11=x-645y-256&t12=x-707y-139&z1=x-3y17&w1=x-22y-3&w2=x-6y-8&cv1=x-605y-450
cocopuffs32
07/05/2011, 09:22
I finally get gadgets role on Reed of Incap and i dont even get to use it thanks to a scorned woman lol.
eagletsi
07/05/2011, 12:48
Inhumans Turn 14:
Story:
After being knocked back, Gorgon rushes right next the Thing and Reed.
Actions:
1) Gorgon moves to I11
Fantastic Four:
1.) R FF-079 [9] Mr. Fantastic 47* G-10 (Incapacitate.)
*w/Inventions
2.) R FF-073 [10] Invisible Woman 28 H-8 (Stealth) @
3.) R FF-076 [2]the Thing 83 (1,8) H-11 @
4.) R CT-049 Human Torch 40 (2,4) I-8@
Total points: 198
0 PC re-rolls left
Vs.
Inhumans:
1) MU022 Gorgon **(3,9) I11 @
**w/Destructive kicks
2) AW085 Crystal*** (0,7) *Ko'ed*
***w/Stealth Gear
3) FF002 Lockjaw (0,7) *Ko'ed*
Total Points: 201
HO: O-5
LO: I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H2=x-351y33&L2=x-535y431&L3=x-383y459&L4=x-417y430&c1=x-535y51&c2=x-537y23&f1p1=x-502y-18&f1p2=x-535y-119&f2p2=x-567y-181&f3p2=x-601y-87&f4p2=x-603y-180&t1=x-503y-159&t11=x-697y-189&t12=x-706y-254&z1=x-3y17&w1=x-22y-3&w2=x-6y-8&cv1=x-605y-450
cocopuffs32
07/05/2011, 15:00
F4 Turn 15:
Story:
The Thing sends a hammer fist towards Gorgon as Gorgon moves in for another earth shattering assault. Reed turns the lower portion of his body into a giant spring with his hands supporting his make shift human spring. Gorgon ducks Things attack and sways into Reeds waiting coiled spring. As soon as Gorgon is in range he is met with double the amount of momentum, sending him staggering backwards a couple of steps.
"Whoa Strecho you are a regular Human Slinky." Ben said to Reed with a childish demeanour behind it trying to break the tension between Susan, Reed and Gorgon.
"Hey slow down big fella, I'm sure there is a rational explanation for your desperate attempt on breaking in here in the middle of the night. Can’t we talk this out before more people get hurt? Who is Black Bolt and why did he send you guys? Who are you and what do you want?" Reed could see Sue simmering down from moments ago, but she is still on a razors edge from losing her temper in fear for their child.
Johnny was mesmerized by the vision he was now staring at of an unconscious sleeping beauty, he couldn’t take his eyes off her for very long. He wondered if she was seriously hurt and hoped not. Who is this criminal with such enchanting beauty? He asks himself.
"Yea big guy, she might need help?" Johnny said with signs of exhaustion. "Instead here we are trying to bash our brains in when she could be in pain?"
He hopes to see her for longer before the intruders get arrested.
Actions:
Inventions role of 1 (ForceBlast) Yessssss Just the gadget Reed been looking for the whole game.
1) Ben Attacks Gorgon, :a-fist:7 vs :d-normal:16 +2 needs an 11 and roles a 4,5= 9 miss close but no cigar.
2) Reed Pushes to use Force Blast. roles a 1 and knocks him back to J-12. Reed then takes a Push Damage.
Fantastic Four:
1.) R FF-079 [9] Mr. Fantastic 47* (5,6) G-10 (Force Blast.)@@
*w/Inventions
2.) R FF-073 [10] Invisible Woman 28 H-8 (Stealth)
3.) R FF-076 [2]the Thing 83 (1,8) H-11 @
4.) R CT-049 Human Torch 40 (2,4) I-8
Total points: 198
0 PC re-rolls left
Vs.
Inhumans:
1) MU022 Gorgon **(3,9) J12 @
**w/Destructive kicks
2) AW085 Crystal*** (0,7) *Ko'ed*
***w/Stealth Gear
3) FF002 Lockjaw (0,7) *Ko'ed*
Total Points: 201
HO: O-5
LO: I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H2=x-351y33&L2=x-535y431&L3=x-383y459&L4=x-417y430&c1=x-535y51&c2=x-537y23&f1p1=x-470y10&f1p2=x-535y-119&f2p2=x-567y-181&f3p2=x-601y-87&f4p2=x-603y-180&t1=x-450y-108&t11=x-697y-189&t12=x-17y0&u1=x-532y-163&u2=x-551y-195&z1=x-3y17&w1=x-22y-3&w2=x-6y-8&cv1=x-605y-450
eagletsi
07/05/2011, 15:29
F4 Turn 15:
Great story writing! Love how you explained force blast.
Story:
Gorgon is truly winded and takes a breather! He fully understand's why Blackbolt repects the Fanastic Four so much, now! Next time he tells himself, I will heed the words of Blackbolt more carefully.
Actions:
1) Gorgon clears
Inventions role of 1 (ForceBlast) Yessssss Just the gadget Reed been looking for the whole game.
1) Ben Attacks Gorgon, 7 vs 16 +2 needs an 11 and roles a 4,5= 9 miss close but no cigar.
2) Reed Pushes to use Force Blast. roles a 1 and knocks him back to J-12. Reed then takes a Push Damage.
Fantastic Four:
1.) R FF-079 [9] Mr. Fantastic 47* (5,6) G-10 (Force Blast.)@@
*w/Inventions
2.) R FF-073 [10] Invisible Woman 28 H-8 (Stealth)
3.) R FF-076 [2]the Thing 83 (1,8) H-11 @
4.) R CT-049 Human Torch 40 (2,4) I-8
Total points: 198
0 PC re-rolls left
Vs.
Inhumans:
1) MU022 Gorgon **(3,9) J12
**w/Destructive kicks
2) AW085 Crystal*** (0,7) *Ko'ed*
***w/Stealth Gear
3) FF002 Lockjaw (0,7) *Ko'ed*
Total Points: 201
HO: O-5
LO: I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H2=x-351y33&L2=x-535y431&L3=x-383y459&L4=x-417y430&c1=x-535y51&c2=x-537y23&f1p1=x-470y10&f1p2=x-535y-119&f2p2=x-567y-181&f3p2=x-601y-87&f4p2=x-603y-180&t11=x-697y-189&t12=x-17y0&u1=x-532y-163&u2=x-551y-195&z1=x-3y17&w1=x-22y-3&w2=x-6y-8&cv1=x-605y-450
cocopuffs32
07/07/2011, 05:01
F4 Turn 16:
Thanks I loved your writing too!
Story:
"Johnny, Sue can you try and contain Gorgon just enough for him to calm down, with your flaming sphere combined with Sues force fields?" Reed said hoping the violence was over.
"Ok!" They both said at the same time.
Actions:
Inventions role this turn is 3 (Energy Explosion.) Meh.
1) Sue Attacks Gorgon :a-fist:8 vs :d-normal:16+1 needs a 9 and rolls a 8 Missed.
2) Johnny attacks Gorgon :a-fist:6 vs :d-normal:16+1 needs an 11 and rolls a 7 Miss.
Fantastic Four:
1.) R FF-079 [9] Mr. Fantastic 47* (5,6) G-10 (Energy Explosion.)
*w/Inventions
2.) R FF-073 [10] Invisible Woman 28 H-8 (Stealth)@
3.) R FF-076 [2]the Thing 83 (1,8) H-11
4.) R CT-049 Human Torch 40 (2,4) I-8@
Total points: 198
0 PC re-rolls left
Vs.
Inhumans:
1) MU022 Gorgon **(3,9) J12
**w/Destructive kicks
2) AW085 Crystal*** (0,7) *Ko'ed*
***w/Stealth Gear
3) FF002 Lockjaw (0,7) *Ko'ed*
Total Points: 201
HO: O-5
LO: I-19, O19, O20
Special Rules: There are three custom feats in play:
Inventions: At the start of his turn Mr. Fantastic rolls 1d6. For that turn he can use the equivalent power to the result if he could not already:
1 - Force Blast
2 - Defend
3 - Energy Explosion
4 - Incapacitate
5 - Energy Sheild/Deflection
6 - Exploit Weakness
Destructive Kicks: When Gorgon uses Quake, all blocking terrain including walls in adjacent squares is destroyed. In addition he can place up to 2 squares of debris in adjacent squares.
Stealth Gear: Crystal can use stealth until she is succesfully attacked.
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=FB&em1=Eagletsi111@yahoo.com&em2=cokopuffs32@hotmail.com&H2=x-351y33&L2=x-535y431&L3=x-383y459&L4=x-417y430&c1=x-535y51&c2=x-537y23&f1p1=x-470y10&f1p2=x-535y-119&f2p2=x-567y-181&f3p2=x-601y-87&f4p2=x-603y-180&t11=x-697y-189&t12=x-17y0&u1=x-532y-163&u2=x-551y-195&z1=x-3y17&w1=x-22y-3&w2=x-6y-8&cv1=x-605y-450
cocopuffs32
07/12/2011, 23:06
Current Team Experience
Fantastic Four (cocopuffs32)
Mr. Fantastic [0,1]
w/Brilliant Tactician 20 pts
Thing 83 pts; [2,2]
w/Endurance 5 pts
Human Torch 51 pts; [0,2]
Invisible Woman 37 pts; [1,2]
She-Hulk 65 pts; [0,0]
Team Experience: [15,1]
Team Total: 298 pts
Squad Size: 200 pts
Game Totals:
1.) R FF-079 [9] Mr. Fantastic 47pts:* 9= [2,1]
*w/Inventions
2.) R FF-073 [10] Invisible Woman 28pts: 10= [2,2]
3.) R FF-076 [2]the Thing 83pts: 2= [0,2]
4.) R CT-049 Human Torch 40pts: 0=0
Total points: 198
Game Totals and New:
Current Game Total: 21/4=[5,1]
Team Ko Bonus: Gorgon (110), Lockjaw (29), Crystal (62)= 201 [50]/4=[12,2]
Previous Game Experience: [15,1]
Current Game Experience + Ko bonus:[5,1] + [12,2]= [17,3]
Total Team Experience [15,1] + [17,3]= [33,0]
Current Game + Previous Totals:
Mr. Fantastic 62 pts; [0,1] + [2,1] =[2,2]
(includes R FF-47, R CT-48, E FF-62)
w/Brilliant Tactician 20 pts
Thing 83 pts; [2,2] + [0,2] =[3,0]
(R CT-75, R FF-83)
w/Endurance 5 pts
Human Torch 51 pts; [0,2] + [0,0]= [0,2]
(R CT-40, R FF-51)
Invisible Woman 37 pts; [1,2] + [2,2]=[4,0]
(R FF-28, R CT-37)
She-Hulk 65 pts; [0,0]-Hasnt been played from roster.
(CT-59, R SNV-65)
Team for next issue.
Fantastic Four:
R FF-079 Mr. Fantastic 47
R FF-073 Invisible Woman 28
R FF-076 the Thing 83
R CT-049 Human Torch 40
Total points: 198
Let me know if this is fine with point totals and stuff. :)
cocopuffs32
07/12/2011, 23:17
Team for next issue.
Fantastic Four:
R FF-079 Mr. Fantastic 47
R FF-073 Invisible Woman 28
R FF-076 the Thing 83
R CT-049 Human Torch 40
Total points: 198
Let me know if this is fine with point totals and stuff.
WakandaMan
07/13/2011, 00:49
All looks good coco! Well done!
eagletsi
07/13/2011, 10:11
Glad the template I sent you worked out! I was thinking we should probably have an example of this on the Wiki, what do you think?
cocopuffs32
07/17/2011, 20:19
I think the wiki template would be perfect! especially for guys like me.
Thanks Eagle for the template! (I couldnt have done it with out your help and support and awesome writing! :)
WakandaMan
07/17/2011, 22:19
Glad the template I sent you worked out! I was thinking we should probably have an example of this on the Wiki, what do you think?
Do it, Do it!
cocopuffs32
07/23/2011, 12:16
Issue currently under re-edit from wifey after reading through it and comparing to some of the skills of the other writers I found my work very low so half done.
GarganisScorpion
08/21/2011, 22:31
1 a.m. in the Baxter Building.
“Remember Gorgon, you agreed to remain calm once we let you out of your restraints.” Reed warned Gorgon who was currently bound by invisible shackles courtesy of Sue.
“I shall.” Gorgon grunted, displeased at his current predicament.
“Heh, Heh, Heh, You said his name is Lockjaw? I think he likes his new toy bone.” Ben Grimm said as he played with the giant inhuman dog. Ben dangled a large plastic chew-toy in front of Lockjaw and scratched behind his ears.
“Woof, Woof” Lockjaw expressed his approval of Ben's friendly touch.
“Oh great, so that means I wont be on his menu anytime soon? We can be friends?” Johnny asked, approaching Lockjaw and attempting to pat him, only to be greeted with a menacing growl.
“Oooookay, guess not!”
Johnny turns his attention back to Crystal, the woman that truly never left his mind since he helped her up from unconsciousness.
“Awww, its okay, he wont hurt you. I’m sure he just isn’t sure of you yet hot stuff, err... I mean hot one, I mean fiery blonde guy. I mean Human Torch.”
“Most of my friends and family call my Johnny. You can call me Johnny too if you want." He said with a smile to set the pretty girl at ease. "And I’m wondering, why I haven’t seen you before?”
“And you're sure you not hurt?” Johnny said, taking a step closer to her.
“No I’m fine... But I think I’m a little bit chilly!” she said rubbing her own arms, trying not to over exaggerate too much. She was just as taken with Johnny as he was with her. There was just something charming about him, his enthusiasm and energy she supposed, that made her wonder what could be. But that was foolish to daydream about; she was Inhuman and he was Human... but why did that have to matter?
“Oh well I think I can add a little spark” Johnny quipped, bringing a small spot of flame from his fingertips to warm the air around them.
“Oh jeez, matchstick is going for the most cheesy come-on award tonight. I mean if that’s all it takes, why don't I just break into the Maxim swimsuit photo shoot and pick up a half-dozen pretty ladies? Fooey I tells ya!” Ben says with a half serious look about him. “I mean these people did break in here and disturb my beauty sleep!”
“Actually they didn’t break in, they teleported in!” Reed corrected Ben as he continued to look through one of his many microscopes at a tissue sample collected from one of the intruders. “Fascinating!” he murmured, seemingly forgetting about the violence that preceded his newest scientific curiosity.
“Yea what ever, but all the same to you, next time I hope they call first! Woulda been easier.” Ben said rubbing his knee, which was still a bit sore from the encounter a half an hour ago.
“You know Ben, it wouldn't hurt to look at this situation from their perspective.” Sue entreated Thing. “From what Crystal has told us, they were pushed away from humanity as humans expanded across the globe. It’s not all that different from what's happening in today between mutants and humans. If it weren't for Prof. Xavier and his X-men, who knows? Maybe humans would have exiled mutants or killed them off entirely.”
“Can't we all just get along?” Thing sighed.
Still looking into his microscopes Reed responded offhandedly to Thing's flippant remark. “Well Ben, it wasn’t that simple back then. Things were different; back then modes of transportation were simpler, and news of the world traveled slower. People were more susceptible to rumors and fear-mongering. Without science and diplomacy around to settle people's fears, they were prone to form into a mob and attack any perceived threats. Faced with dwindling numbers and resources, it's only logical that the Inhumans would seek a place where they wouldn’t constantly be in harm's way."
“What do they gotta worry about? I mean if three a 'dem gave this ol' knucklehead this much trouble imagine what a whole city could'a done to a bunch o' cave men!” Ben spoke, impressed with the fight they had put up.
“That would have been a decision made by their king," Reed hypothesized. "If they were advanced people years ahead of us, then there must be much more to this story that we have yet to hear. Whatever the reason, their strategy must have proven effective. They obviously know about our society, but we know next to nothing about them.”
“Yea I guess!” Ben gave up.
Johnny was still laying on the sweet talk with his new lady friend. “So gorgeous, can you tell me more about what you guys are here for? Something about looking for Medusa-- err, Queen Medusa that is, right?”
“Yes, that's right.” Crystal said, restraining herself from staring too long at Johnny’s cute face. Reed looked up from his microscope just in time to see the hint of repressed longing on Crystal's expression. He caught the attention of both fawning youngsters with a loud clearing of his throat before going on.
“We first encountered Medusa when Namor lead the Atlanteans into New York Harbor. She helped us to stop the attack; but she had no memory of who she was or where she came from. Following that incident she disappeared. We encountered her next when she had joined with the Wizard to form the group known as the Frightful Four. The Four were amongst other heroes and villains that were tossed through time when Dr. Doom's time platform went haywire.”
Reed lightly touched his chin, in deep thought about what to do next. The idea, as it occurred to him, was written across his face in the shape of a sharp arch of his eyebrows.
“I think I know who I can help find your queen.”
eagletsi
08/22/2011, 07:37
Excellent!! Really love the banter between Johnny and Crystal! Can't wait to see what follows next?
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