View Full Version : Character Creation - Havok
GambitXXM
03/19/2003, 05:56
Havok (Rookie)
Cost: 31
Range: 6 (1 Bolt)
Team: X-Men
Speed: 6 5 5 4 4
Attack: 8 7 6 5 4
Defense: 14 13 12 11 10
Damage: 1 1 1 1 1
Havok (Experienced)
Cost: 44
Range: 8 (1 Bolt)
Team: Brotherhood
Speed: 6 6 5 5 4 4
Attack: 9 8 7 6 5 4
Defense: 14 13 13 12 11 10
Damage: 2 1 1 1 1 1
Havok (Veteran)
Cost: 56
Range: 10 (1 Bolt)
Team: X-Men
Speed: 6 6 5 5 4 4
Attack: 9 8 7 6 6 5
Defense: 15 14 13 12 11 10
Damage: 2 2 2 1 1 1
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Stats/Powers Explanation:
Speed: Havok gets average speed. He's not too fast of a guy, but not a clutz either. His speed gradually decreases.
Attack: Havok's fighting skills/aim are fairly average. He can become exhausted easily through use of his power, so his attack stats drop considerably by time he reaches the end of his dial.
Defense: Havok's defense is average as well. His defense drops at a steady rate.
Damage: Havok can do decent base damage at his best, but his base damage drops to and remains 1 throughout his whole dial after being damaged, since he's not exceptionally strong or a weapons user.
Range: Havok's got good range, although his range and ability to fire a spreadshot aren't quite as good as his older brother's.
Team: Rookie Havok is with the X-Men. This represents Havok as, well, a rookie newbie on the X-Team. His Experienced version represents a period of time where he became evil (as for which one, take your pick. ;)). He's back with the X-Men by time he reaches veteran, and this can be seen as the time he led X-Factor.
Pulse Wave: Havok gets Pulse Wave because that's one of the main effects of his power. To fire bursts of his "plasma rings" in the area around him. This one's a no-brainer.
Energy Shield/Deflection: Havok gets this power, because, for one thing, he seems like a character who would need it, and for another, his plasma bursts could be used to nullify an oncoming attack (ok, so I may be stretching it slightly...).
Ranged Combat Expert: Havok gets this power to represent the fact that he does a lot more damage with his plasma bursts than from hand to hand combat. Another no-brainer.
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All in all, I think these stats represent Havok well. I tried to keep him cheap, yet having some usefulness. He also adds the often disliked power, Pulse Wave to the X-Men.
Comments/Thoughts/Suggestions?
Melkoloran
03/19/2003, 09:09
I agree that Havok does a lot more damage from his blasts than from his hand to hand fighting, but does that change when he's hurt? Seems like he'd have RCE through the dial, because I don't think he ever loses his plasma blasts.
SniperCyclops
03/19/2003, 10:49
Havok (Experienced)
Cost: 38
Range: 8 (1 Bolt)
Team: Brotherhood
I would have made his team a wildcard, because he was off working with different organizations. Also, on his veteran version, I would give him a click of leadership, to show that he lead X-Men and X-Factor
bullseye100
03/19/2003, 11:00
why doesn't he have running shot?-- and why would he have energy/shield deflection?
Havok is definately atleast the same level as Cyclops... those versions you made are definately not...
On his vet he should have two targets, 10 range, and should have stats comparable to Cyclops. I don't know if I'd give him running shot, however, because he's always had to focus his powers more. I think he should do higher damage for longer than Cyclops in trade for the lack of running shot.
Btw, he can lose the ability to create powerful blasts after awhile. His worst enemy is the fact that his blasts take so much concentration and focus to use that he gets fatigued.
GambitXXM
03/19/2003, 20:50
Originally posted by Melkoloran
Seems like he'd have RCE through the dial, because I don't think he ever loses his plasma blasts.
It's not that he loses them, but he has to focus quite a bit to fire his more powerful beams.
SniperCyclops
I would have made his team a wildcard, because he was off working with different organizations. Also, on his veteran version, I would give him a click of leadership, to show that he lead X-Men and X-Factor]
Wildcard ability....maybe. I was just trying to make the E represent the time when he was a bad guy. It could go either way. Brotherhood or MoD. As far as leadership, Cyclops is far more deserving of it than Havok, and he doesn't have it.
bullseye100
why doesn't he have running shot?-- and why would he have energy/shield deflection?
He usually doesn't run and fire beams. He usually stands in place with his energy rings exploding around him, and fires focused shots of his plasma. As far as energy shield goes. He gets it for the same reason Cyclops, Bullseye, Boomerang, etc do. Also, his plasma bursts that surround him could hypothetically stop projectiles, but like I said in the first post, that might be pushing it.
WarHULK
Havok is definately atleast the same level as Cyclops... those versions you made are definately not...
On his vet he should have two targets, 10 range, and should have stats comparable to Cyclops. I don't know if I'd give him running shot, however, because he's always had to focus his powers more. I think he should do higher damage for longer than Cyclops in trade for the lack of running shot.
Havok's stats are close to Cyclops, with the exception of his attack being a bit lower and his stats dropping lower at the end. The reason his attack is lower is because Cyclops can hit something easily just by looking in its direction, hence the 11 attack, Havok, on the other hand, has to focus his power much more than Cyclops, and doesn't have the advantage of shooting things pretty much through eye contact.
Also, the reason I gave Havok 8 range and 1 bolt is because having 10 range with Pulse Wave for such a relatively low point cost could be kinda overpowering, since he could effect 25 spaces of characters. Havok's also not as much of a "sniper" with his powers as his brother.
All of this, of course, is opinion.
clandestine400
03/19/2003, 21:07
You've explained your figure very well, and I guess that explains why he has not been made, not many people would play with this figure except Havok fans (of which I am one) and to make him differently would not fit the comics.
Pulse Wave is a terrible power and I would never use it.
I would rather have a Havok which is a cannon, as opposed to a sniper.
Stands still and fires a powerful blast in one direction. SO maybe give him a starting click (on V)with no Pulse Wave but 3 damage and RCE.
He doesn't use both abilities at the same time anyway. If he pulsewaves it is usually when he is surrounded by many foes and wants to push them all away, which is later in a battle after he has already shot from a distance.
I'd have touched up Havok's defense just a wee bit, but otherwise it looks about right to me.
How's about doing some members of the Acolytes next, Gambit?
Brokensaint
03/19/2003, 21:42
Havok should do more damage.
He has energy shield because he absorbs radiation as the source of his power.
Drop pulse wave until his last 3 clicks, either add rce for most of his dial or up the damage.
Havok is not a sniper, that is true. He is a cannon, a cannon that rips---RIPS--- through matter.
His combat skills are less than cyclops, sure, but he's not some accountant either. He led x-factor.
I wouldn't waste a click on leadership for him, however.
I agree, no running shot, but his range should also be upped.
The stat numbers seem right, though.
GambitXXM
03/19/2003, 22:03
After reading these posts and giving it some thought, I increased Havok's damage a little bit. His rookie now has an extra click of RCE, his experienced starts with a click of 2 damage+RCE, and his Veteran keeps his 2 damage + RCE for 2 clicks now. Also, on the veteran, I gave him 2 bolts. I updated the point costs accordingly.
clandestine400
03/19/2003, 22:12
One bolt, One bolt, One bolt!
He can only fire in one direction, and he is not accurate. It is one large, powerful bolt and one opponent. There may be an argument for energy explosion, but I wouldn't include that either.
Just one huge blast, like a plasma cannon.
I was also thinking maybe you should increase range to 10. They are making 12 range figures now so 10 seems reasonable on V version at least.
GambitXXM
03/19/2003, 22:15
Originally posted by clandestine400
One bolt, One bolt, One bolt!
He can only fire in one direction, and he is not accurate. It is one large, powerful bolt and one opponent. There may be an argument for energy explosion, but I wouldn't include that either.
Just one huge blast, like a plasma cannon.
I was also thinking maybe you should increase range to 10. They are making 12 range figures now so 10 seems reasonable on V version at least.
Another good point...and hey, if Gambit can't have 2 bolts, why the hell should Havok? :D Changed back to one. I'm keeping the range at 8 though, since it doesn't seem to me like he could hit as long a distance as Cyclops. And also, 10 range with Pulsewave...25 spaces effected....it's a little much.
Brokensaint
03/19/2003, 22:22
If I may...
10 range is perfect, and I'll tell you why:
Havok's power doesn't dissipate (Meltdown #4). It goes on and on until it is stopped and scattered. I agree, only one target at a time.
And as far as pulsewave goes, it shouldn't be until his last click or two, so the rolls become more difficult, considering that he doesn't have toughness, Invulnerability, etc (not that he should mind you). If he gets a huge pulsewave off, great. He's havok. If not, probably not, so be it.
Havok's ranged damage should always be 2 or more! Start him at 2 with Rce. Keep RCE until the very last click, drop the damage itself to 0 for his last two clicks to represent that, by this point in a beating, all he can do is lash out with the power, he has no hand to hand.
clandestine400
03/19/2003, 22:28
Meltdown was a wicked series. Wolverine's hair was weird and I never knew he had a beer gut but once his suit was on you couldn't notice- he was all business.
Thanks for the memories, I'm gonna go read it now.
Maybe get some ideas for the character creation while I'm at it.
Brokensaint
03/19/2003, 22:30
Speed:
6 6 5 5 4 4
Attack:
9 8 7 6 6 5
Def:
15 14 13 12 11 10
Damage:
2 2 1 1 0 0
The last two clicks of attack get pulse wave
The first four clix of def. get energy shield
All six clix of damage get RCE
Range of 10
89 points
Brokensaint
03/19/2003, 22:31
Meltdown is one of my favorites!
Wolverine's hair and beer gut are perfect, almost quintessential in my mind!
GambitXXM
03/19/2003, 22:37
The reason he loses RCE after 3 clicks is because when he wears out, he can't concentrate enough to fire powerful blasts. And I finally gave in and gave him 10 range at Vet.
Well, I'd just like to mention that Havok could, in fact, shoot blasts in multiple directions later in his career. I'm thinking of Mutant X, specifically. I still think he should have two arrows, but it's not important. I agree with the loss of RCE because he does definately fatigue quite a bit.
Liquid Havok
03/20/2003, 00:23
Uhh remember that the arrows aren't multiple shots they are one HUGE shot. He should hav e3 bolts on his vet. If Cyke has 3 Havok should DEFINITELY have 3. His blast were always all encompassing. I'd probably give him more damage than Cyke but no RS . He has always been more powerulf than his brother, too powerful in fact. In all of those versions he is pretty weak and pulse wave is useless....
Doctor Strange
03/20/2003, 02:59
Wow, my Havoc is way different from yours.. I think energy explosion represents his powers better than pulse wave. He fires his plasma bolts in straight lines, and then they explode when they hit their target. Mine has running shot (mostly just to boost his cost up) 2 damage with RCE, 2 arrows and energy explosion.
Ah, but that's the beauty of custom figs tho :) everybody gets to make the perfect one for their interpretation of a character.
GambitXXM
03/24/2003, 20:15
Originally posted by Liquid Havok
He has always been more powerulf than his brother, too powerful in fact. In all of those versions he is pretty weak and pulse wave is useless....
More powerful, perhaps. But there's no way he could do a base damage of 3. Havok's a decent fighter at best, and isn't particularly physically strong.
ToadROCKS
03/24/2003, 20:28
I don't really think that Havok should have the Brotherhood ability even though he is in it. But, if u were to make a brotherhood team who goes with Havok?
Liquid Havok
03/24/2003, 20:54
the only reason to give him a base damage of three would be to allow for him to have leadership. Something I think they should have done with Scott. Besides I'll wager they could do a lot of damage when right next to an opponent just as easily.
GambitXXM
03/24/2003, 21:03
I'd personally rather see somebody like Forge with Leadership and Havok with high damage. :)
Talon378
03/24/2003, 21:21
in almost every single version of Marvel roleplaying games that I have played in the past, Havoc's blasts have done more damage than his brothers. He is the heavy hitter of the two, even if he is not quite as accurate as Cyclops. I would think that he should weigh in like Doctor Strange, with a 2 damage with RCE for his first several clicks. A shorter dial with him serving as one of those fast and furious type figures would seem to accurately indicate his abilities as he is depicted in most of the books I have seen.
GambitXXM
03/24/2003, 21:35
Slight tweaks to E and V Havok with V Havok's damage having 2(RCE) for the first 3 clicks, and E Havok having 2(RCE), 1(RCE), 1 (RCE).
alright, here's some stats I shared with GambitXXM that I think he should have:
Vetran
10 range / 1 target Xmen
Speed
6 6 5 5 4 4
Attack
10 9 8 7 6 4 (all PW)
Defense
15 14 13 12 11 10 (first three ES/D)
Damage
2 2 2 2 2 1 (first three RCE)
In my version he does more damage a click longer than Cyclops but drops to a straight 2 after. He fatigues more than Cyclops so his damage jumps from 4 from range to 2 to show this. ES/D for his ability to blast most anything shot at him out of the air. Pulse wave, though some might find it useless, does show his abilities well and would serve him well when swarmed, especially if enhanced or helped with a SHIELD agent (mandroid or doombot would only take one damage from a powered up PW). His attack is slightly lower than Cyclops because he's not quite as accurate. Movement is low, I think he might be slightly more mobile but I think low works fine. I toyed with the idea of giving him stealth for afew clicks, but wasn't sure. Once he starts powering up and blasting he isn't as stealthy anymore...
Experienced
8 range / 1 target Brotherhood
Speed
6 5 5 4 4 3
Attack
9 8 7 6 5 4 (but last PW)
Defense
14 13 12 11 10 10 (first two ES/D)
Damage
2 2 2 2 1 1 (first two RCE)
Pretty self expainitory. loss of stats across the board, less abilities.
Rookie
8 range / 1 target Xmen
Speed
5 5 4 4 3
Attack
8 8 7 6 4 (but last PW)
Defense
14 13 12 11 10 (first two ES/D)
Damage
2 2 2 1 1 (first two RCE)
Loses a click of life and some stats go down. I view his rookie as being pretty weak. I never liked him much way back when he wore the fin headgear. still does good damage for the first two clicks and has some protection vs. range. Attack isn't much, but it's not terrible either. This figure has a real glass jaw. Once he's out of the first two clicks it's all over.
Liquid Havok
03/25/2003, 00:50
Instead of pulse wave I might just give him 3 or 4 targets. His blasts are usually really wide and not shooting all directions. If Cyke has 3 so should Havok. Pulse Wave is kinda useless.
Manchine
03/25/2003, 01:32
Have to say Gambit I like what you did. You didnt make an Overly powerful figure like some Xfans do. The only difference I would do is Exp would have 1 higher Defense.
I would of went with Energy Explosion though. I know he can affect people around him but he also can make huge areas around the where he blast.
Also If you made him you might think about an AE. Living Monilth ring a bell. Now that would make a great Giant Size figure.
GambitXXM
03/25/2003, 01:38
I gave him Pulse Wave because I've always been a fan of Havok's energy waves that he makes around him :) Also, I think way too many figures are getting EE nowadays...
Liquid Havok
03/25/2003, 03:43
Yeah EE is really popular but would fit the character and be useful.
Liquid Havok
03/26/2003, 02:41
Just in case anyone isn't paying attention...WE NEED A HAVOK CLIX!!....also I just finished my Havok Mod and put him on Vet Cyke's base. It's a shame to damage my only Vet Cyke, but alas Havok is my favorite character, and I gotta be able to play him.
WereMonkey
03/26/2003, 02:58
Good job on the Havok figure, Gambit, I think he's pretty accurate (here comes the but...) BUT, he probably shouldn't have energy shield/deflection. The reason guys like Bullseye and Cyclops have it is that they're running around throwing/shooting things, snipers-on-the-move. It's much easier to dodge ranged attacks coming at you if that's the way you fight. Havok, when he fights, almost has to ground himself... so he'd definitely be easier to hit.
I am in the Pulse Wave camp as well. If anything, it's an underused power (but I also think it better suits him than EE). Anyway, great job.
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