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ktv
03/19/2003, 09:41
what house rules do you use? I am interested in what ppl make the game more exciting and more logical.

like if a person is on the ground and he/she wants to shot a person on a roof, he/she could as long as he/she has clear line of fire and no one is adj. to his square in front of the target he is trying to shoot. Its gay that if a figure is three spaces in front of you and its a straight line to the guy on the roof and it is counted as blocked!

shin-goji
03/19/2003, 09:45
We used to have a "No V Firelord" policy for tournaments only. But I talked to the players and we changed it to "No Named Duplicates" for tournaments only. The players seem pretty happy with it, except for the infamous Virus Barrier Boys :)

AbeNookie
03/19/2003, 10:12
At home we use:

1) Sensible teams (ie no mixing totally evil guys with heroes)

2) Soaring figures don't block LOF

3) A few changes to Sentinel rules (not that we use em much)

4) No duplicates (counts accross teams, ie two people cant have Spiderman on opposite teams)

We only play for fun though. :)

AbeNookie
03/19/2003, 10:13
like if a person is on the ground and he/she wants to shot a person on a roof, he/she could as long as he/she has clear line of fire and no one is adj. to his square in front of the target he is trying to shoot. Its gay that if a figure is three spaces in front of you and its a straight line to the guy on the roof and it is counted as blocked!


We use the official rulings on that one. Otherwise there are no tactical advantages to gaining high ground with your shooters.

shin-goji
03/19/2003, 10:31
What Sentinel house rules do you use?

AbeNookie
03/19/2003, 10:37
What Sentinel house rules do you use?

Shooting with sentinels is treated as shooting from elevated terrain. (Only terrain in target square counts, not stuff inbetween)

Shooting at them ignores hindering terrain. (ie they cant hide behind streetlights or bushes ;) )

We are also planning (next time we use one) to have him not stop when coming into contact with enemy (exactly like soaring). If this makes him overly powerful we'll stop using the rule, but would be nice to test it.

(Edited coz I cant speel!)

Manchine
03/19/2003, 10:45
Well to our rules. Only 1 rule. NO DUP'S!!! Other then that all rules go.


Edit

Opps miss read it.

AbeNookie
03/19/2003, 10:49
Edited away! :D

bjmc1975
03/19/2003, 12:28
No ranged combat in base to base. Even if one of the guys is hovering.

kdog13
03/19/2003, 12:40
we play with no pushing around here.

hjenkins
03/19/2003, 12:56
1.) no named duplicates on your team..

2.) Fliers can't carry other fliers..

Rufus
03/19/2003, 13:00
Soaring is a third level of elevation that does not block Line of Fire of 2 grounded characters. Also, a grounded character would not block the Line of Fire between 2 Soaring characters.


No Ranged Combat in Base-to-Base. This would mean a hoverer, cannot range a grounder and vice versa.


Barrier requires you to be able to draw Line of Fire to at least 1 square.


Flyers cannot taxi other flyers.


And a no named dupes (aside from sealed tournies)

CPUX
03/19/2003, 13:06
Just no named dupes, and for awhile (at least until I got better at taking him out) all Firelords cost 15 more points.

ktv
03/19/2003, 14:46
house rules, tell me what you think
1. perplex last until the beginning of your next turn
2. if there is two figures in the range of a pulse wave attack, and one of those fig is stealth, pulse wave does a damage to the stealth person if the attacker is successful and since it is not a direct attack (unless it is only targeting 1 fig) toughness, inv., imper., and ss can't be used. the way i looking at it is that pluse wave is like a pluse blast. it just hits everything in its range unless there is blocking terrain.
3. hovering can move through opposng characters without stopping.
4. soaring can hit grounded fig. there range is half, rounded up and plus 1. ex. ultron with 10 range is soaring and wants to hit bullseye, ultron maxium range in soaring mode is 6 (10/2 = 5 +1 = 6).
5. knocking a hovering fig off a building will cause 2 clixs of damage and stops in the square where s/he fell. if s/he is hovering and takes a blow and is knockoff a building they are in too much pain to fly before hitting the ground. or the hovering fig can roll a dice, if it is a 5 or 6 then the fig hovered just in time before hitting the ground.
6. telekinesis can knock opposing guys to blocking terrain and pushed off building, but must make a successful attack. if you the fig have two arrows s/hit can tk two adj opposing fig together for a clix of demage (toughness, inv. .. applies) and has to be place next to each other within the tk range.
7. if there is a fig behind a stealthed fig, you could target the fig behind the stealth, but the stealth fig takes the damage. cuz the stealth fig is in the way.
8. super strength can drop an object anywhere and it is optional to use in close combat.
9. like if a person is on the ground and he/she wants to shot a person on a roof, he/she could as long as he/she has clear line of fire and no one is adj. to his square in front of the target he is trying to shoot.

more to come

thornnspear
03/19/2003, 20:30
We trust Wizkids at our store, so no special rulings except:

1) Adventure kit objects are always legal. You do not need special permission to use.

2) We have talked about allowing promo figures. I doubt we will allow it though...

Firelord/dupes...well, there is always cloning, to explain why 3 logans are on your team (the premise for many video games). As for firelord, the more advanced players do not use him for the fact that it is not as honorable as using other pieces, and those that do play firelord usually get him taken apart (he becomes #1 target). He's really not that tough...

Same thing goes for minions of doom. I won several tourneys with minion of doom teams, then swore off of them for a while.

Duping a fig is often a tactical error though (except for generics like medics) as your team ends up not being as rounded. Players can capitalize on a 3 firelord team by attacking with stealthed figures or getting in CC fast, taking medics out first, etc.

KneelB4Zodd
03/19/2003, 20:45
The venue I play at doesn't allow shortboarding.

pfelici
03/19/2003, 21:03
the los ruling about elevated characters is fine, stop complaining ktv, just cuz it messed up that game you eventually won anyway on saturday!!

WanderingShama
03/19/2003, 21:17
We don't have any of our own special rules...BUT besides the indoor and outdoor objects we have added a few of our own...two of them being a large[heavy object] and a small[light object] shot glass!!!
Treat them like any other object with the exceptions of, if you stop on one to use for hindering terrain you have to take the shot [or two], if you pick up the object you don't have to take the shot, but when you use it to hit [either ranged or close combat], if you miss you have to take the shot, or if you hit the opponent has to take the shot!!
Makes for an interesting game to say the least!

Spikor
03/19/2003, 21:17
the only house rule my friends and I play with is that the last character left alive on your team doesn't get an action token added to him. (Unless it's from incapacitate). We find it makes it more fun to play the game out to the end, allowing the person who is losing to still have some semblance of a chance.

ktv
03/19/2003, 22:17
house rule continued

10. on a successful attack with super strength, that fig can pick up only one adj. opposing fig and throw s/he four spaces in a straight line with clear line of fire, the fig being thrown may roll a 5 or 6 on a dice to prevent 1 clix of demage if s/he in thrown into open space on the same level terrain, toughness and others applies. only 1 damage against a wall, roll does not apply. 2 damage off a building, lands in the square adj to the building in the straight line of the thrown fig.
11. medics can heal themselves.

D_Ronin
03/20/2003, 07:14
When we play high point games we usually diminish the number of actions of to half rounded up.

ex: 500 games with 3 actions or 700 point games with 4 actions.

For when we play those big figures, this restriction makes leadership much more precious and prevents someone from putting 4-5 shield medics around a firelord for an instant 10 click of ranged combat expert.

This allows for a nice strategic game at high level.