PDA

View Full Version : Probability and Team Batman


Danos
03/19/2003, 11:52
Let's say I using a R. Steel and my opponent is using a U. Catwoman and an E. Black Cat. R. Steel is about to RCE U. Catwoman who is hiding on top of a bush. R. Steel makes a successful hit on U. Catwoman using his Team Superman ability. Now, E. Black Cat can't see R. Steel (say R. Steel is hiding behind a builiding), but can see U. Catwoman from a distance. Since U. Catwoman is using her Batman team ability to hide, can E. Black Cat use her Probability power to let U. Catwoman Re-roll, if U. Catwoman's first Super Senses Fail? I know that you can't outwit a person with the Bat's ability in hindering terrain, but is this also true for Probabillity, even if it's your own player (U. Catwoman and E. Black Cat)? Thanks for the help.

webhead817
03/19/2003, 11:55
You can't "see" your own Stealthed characters either, but Team Abilities are optional, so you could turn Catwoman's off.

OmegaMan
03/19/2003, 12:01
If you turn off the team ability, does it need to stay off until your next turn or can you turn it back on before your turn ends?

FanBoy13
03/19/2003, 13:12
it turns back on automatically at the end of your turn, meaning your opponent can't see your stealthed guys when his/her turn starts

Danos
03/19/2003, 13:35
Let's say R. Booster Gold is within striking distance of U. Catwoman and on the same side as R. Steel. R. Steel Strikes, U. Catwoman turns off her Team Ability, so that E. Catwoman can use her Probabilty Control in case U. Cats rolls a bad number with her SS. Can R. Booster Gold then take a shot at U. Cats (who is still hiding in the bush) since her team ability is off? Is the optional Batman Team ability a where it can go off and on like a light switch in favor of U. Cats?

Clic-Teez
03/19/2003, 13:41
I didn't think that team abilities could be outwitted.

Danos
03/19/2003, 13:47
you can't outwit team abilities, but if they're team Batman, you can't outwit anything on there dial, EX. U. Catwoman's SS, if they're hiding in hindering terrain. But if anyone from the Team bats turns if off, does it stay off for the duration of my turn, so I can beat the snot out of them even if they're in hindering terrain and my character attacking doesn't have the Sups team ability?

Danos
03/19/2003, 19:36
Could a Judge help me with my last question. Please

Grinner
03/19/2003, 19:58
Okay, I'm not a judge, but this one has come up before, both here on HCRealms and in our local games. Since a lot of people play Batman Team figures, we know this one. In fact, I tried to post an answer for you earlier, but it was during the time nothing was posting right ;)

So, the situation we have is this:

Unique Catwoman is standing in Hindering Terrain. She currently cannot be attacked at range or affected by powers at range. Steel, an opponent with the Superman Team ability, attacks her and her first Super Senses roll fails. To have her teammate with Probability Control affect her, she must turn off her Batman Team ability. Now she can re-roll her Super Senses roll. However, the downside to this action is that now any opponent can target her with a ranged attack or power. Her Batman Team ability doesn't come back until the end of the turn.

Similarly, if during your turn you have a Batman Team member shut off their team ability so you can Perplex up their damage or attack your opponent can now use their Probability Control to make you re-roll your attack.

There is a situation, though, where someone could 'turn off' and 'turn on' their Batman Team ability 'at will.' If you have a Wildcard duplicating the Batman Team ability and another team ability you can duplicate (say JLA just for example), you could have the Wildcard figure switch their Batman Team ability so the Probability Controller could have them re-roll their Super Senses and then, after the re-roll, switch back to Batman Team. But that is only a Wildcard.

Danos
03/19/2003, 22:19
Thanks everyone for their help. My friends U. Catwoman is now in deep kitty Litter.