View Full Version : RPSC Shield Training Game #3
eagletsi
07/05/2011, 21:21
S.H.I.E.L.D
20 UL010 Sentinel Trooper
63 SN091 Nick Fury
12 AWF002 Life Model Decoy
14 CT002 S.H.I.E.L.D. Trooper
22 SN005 SHIELD Sniper
3 SIF006 Alias
30 SN055 Falcon
34 UL025 Black Widow
198 PTS
Anyone want to villain a training game?
GarganisScorpion
07/05/2011, 21:36
I would be happy to play...
...IF
I can build a team from my "Toonclix" dream set.
http://www.hcrealms.com/forum/showthread.php?t=272131
JackofHearts has been letting me playtest them in his Titans training games and he has generally found to to be quite fair. But feel free to say no if you prefer to stick to official Wizkids dials only.
eagletsi
07/05/2011, 22:30
No, but thank you. I want Wizkids dials.
Jackofhearts2005
07/06/2011, 17:35
I'll play.
Roy Harper 53
White Checkmate Pawn 19
White Checkmate Pawn 19
White Checkmate Pawn 19
White Checkmate Knight 29
Black Checkmate Pawn 25
Black Checkmate Knight 35
199
eagletsi
07/06/2011, 20:25
Great! Init Roll (5,3)=8
My email is Eagletsi111@yahoo.com for all further rolls!
eagletsi
07/06/2011, 20:32
Team Thread:
S.H.I.E.L.D.
1) ul010 (Mike Leeman) R Sentinel Trooper
Team: S.H.I.E.L.D.
Range: 4 :bolt:
Points: 20
Keywords: Robot, Soldier
m-winga-fistd-shieldg-starburst67132561214512144111KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
2) sn091 U Nick Fury
Team: S.H.I.E.L.D.
Range: 8 :bolt:
Points: 63
Keywords: S.H.I.E.L.D., Soldier, Spy, Ultimates
m-boota-fistd-shieldg-starburst8917
381017379163781627815267152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
-- awF002 Life Model Decoy
This character may not be healed. Damage dealt to this character is reduced by 1 if it is not reduced by any other effect.
3) ct002 (Clay Quartermain) E S.H.I.E.L.D. Trooper
Team: S.H.I.E.L.D.
Range: 6 :bolt:
Points: 14
Keywords: S.H.I.E.L.D., Soldier
m-boota-fistd-shieldg-starburst68131571214711146101KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
4) sn005 (Agent-13) E SHIELD Sniper
Team: S.H.I.E.L.D.
Range: 8 :bolt:
Points: 22
Keywords: S.H.I.E.L.D., Soldier
m-boota-fistd-shieldg-starburst89151781416813266131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
-- siF006 Alias
Prerequisites: {fist} and {starburst}
Choose a character.
(Optional) This character can use Shape Change, if it cannot already.
After this Feat is used, remove it from the game.
5) sn055 R Falcon
Team: No Affiliation
Range: 0 :bolt:
Points: 30
Keywords:
m-winga-fistd-shieldg-starburst881528815278152771417714167131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
6) ul025 R Black Widow
Team: No Affiliation
Range: 6 :bolt:
Points: 34
Keywords: Martial Artist, Spy
m-boota-fistd-shieldg-starburst6815267142671324612145121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Checkmate:
1) cr104 E Roy Harper
Team: Police
Range: 10 :bolt:
Points: 53
Keywords: Checkmate, Spy, Star City, Teen Titans
m-boota-fistd-shieldg-starburst8101628916288152791517915179141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Speed) Checkmate: Roy harper can use Running Shot and Stealth.
(Attack) Emerald Apprentice: When Roy Harper makes a ranged combat attack, modify his attack value by +2.
2) bb006 R Checkmate Pawn (White)
Team: No Affiliation
Range: 6 :bolt:
Points: 19
Keywords: Checkmate, Spy
m-boota-fistd-shieldg-starburst781517815177141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Damage) Battlefield Promotion: When Checkmate Pawn (White) KOs or critical hits a character, after the action is resolved but before pushing damage is applied you may replace this character with Brave and the Bold #007 Checkmate Knight (White) and victory points are not awarded for this character.
3) bb006 R Checkmate Pawn (White)
Team: No Affiliation
Range: 6 :bolt:
Points: 19
Keywords: Checkmate, Spy
m-boota-fistd-shieldg-starburst781517815177141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Damage) Battlefield Promotion: When Checkmate Pawn (White) KOs or critical hits a character, after the action is resolved but before pushing damage is applied you may replace this character with Brave and the Bold #007 Checkmate Knight (White) and victory points are not awarded for this character.
4) bb006 R Checkmate Pawn (White)
Team: No Affiliation
Range: 6 :bolt:
Points: 19
Keywords: Checkmate, Spy
m-boota-fistd-shieldg-starburst781517815177141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Damage) Battlefield Promotion: When Checkmate Pawn (White) KOs or critical hits a character, after the action is resolved but before pushing damage is applied you may replace this character with Brave and the Bold #007 Checkmate Knight (White) and victory points are not awarded for this character.
5) bb007 E Checkmate Knight (White)
Team: No Affiliation
Range: 8 :bolt:
Points: 29
Keywords: Checkmate, Spy
m-boota-fistd-shieldg-starburst891628916288152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
6) bb013 R Checkmate Pawn (Black)
Team: No Affiliation
Range: 6 :bolt:
Points: 25
Keywords: Checkmate, Soldier
m-boota-fistd-shieldg-starburst881617915178141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Damage) Battlefield Promotion: When Checkmate Pawn (Black) KOs or critical hits a character, after the action is resolved but before pushing damage is applied you may replace this character with Brave and the Bold #014 Checkmate Knight (Black) on its starting click. If replaced, existing action tokens from this character are applied to the replacement Checkmate Knight (Black) and victory points are not awarded for this character.
7) bb014 E Checkmate Knight (Black)
Team: No Affiliation
Range: 8 :bolt:
Points: 35
Keywords: Checkmate, Soldier
m-boota-fistd-shieldg-starburst9917281016289152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Jackofhearts2005
07/06/2011, 20:41
Init is a 3.
eagletsi
07/06/2011, 20:50
Map Choice the Evil Lair
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB
Nick Fury chews on his cigar, "Recently, we have not been working well as a team" I have taken several shield agents and dressed them as Evil Agents. We will be using computer simulated weapons. We are going to simulate infiltration of a Evil Lair!"
Now Move out!
Go ahead an pick a side, Then I will deploy and and go first!
Jackofhearts2005
07/08/2011, 02:20
Well I'll start in the evil lair, then.
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&f1p1=x-444y350&f2p1=x-537y346&f3p1=x-539y344&f4p1=x-517y351&f5p1=x-516y353&f6p1=x-519y350&f7p1=x-316y314
eagletsi
07/08/2011, 11:29
Shield Deployment:
Nick Fury chews on his cigar, "Recently, we have not been working well as a team." I have taken several Shield agents and dressed them as Evil Terrorists Agents. We will be using computer simulated weapons. We are going to simulate infiltration of a Evil Lair!"
Now break into teams of two, like we learned in training, and move out!
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (4,4) L2
2) SN091 Nick Fury (6,6) F2
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (4,4) R2
4) SN005 SHIELD Sniper (Agent-13) (4,4) M2
-- SIF006 Alias
5) SN055 Falcon (6,6) E2
6) UL025 Black Widow (5,5) S2
198 PTS
2 PC Rerolls
Evil terrorist Agents:
1) Roy Harper (6,6) K2
2) White Checkmate Pawn (3,3) I2
3) White Checkmate Pawn (3,3) J2
4) White Checkmate Pawn (3,3) L2
5) White Checkmate Knight (3,3) M2
6) Black Checkmate Pawn (3,3) N2
7) Black Checkmate Knight (3,3) O2
Objects:
Light: G9
Heavy: L8, R8
Map: Evil Lair
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&H1=x-406y127&H2=x-257y129&L2=x-598y124&f1p1=x-444y350&f2p1=x-537y346&f3p1=x-539y344&f4p1=x-517y351&f5p1=x-516y353&f6p1=x-519y350&f7p1=x-316y314&f1p2=x-414y-366&f2p2=x-628y-365&f3p2=x-291y-365&f4p2=x-482y-364&f5p2=x-759y-365&f6p2=x-361y-366
Jackofhearts2005
07/09/2011, 22:46
Here are my objects.
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L2=x-598y124&L3=x-444y431&f1p1=x-444y350&f2p1=x-537y346&f3p1=x-539y344&f4p1=x-517y351&f5p1=x-516y353&f6p1=x-519y350&f7p1=x-316y314&f1p2=x-414y-366&f2p2=x-628y-365&f3p2=x-291y-365&f4p2=x-482y-364&f5p2=x-759y-365&f6p2=x-361y-366
eagletsi
07/10/2011, 08:59
Shield Turn 1:
Story:
Nick watches carefully, making mental notes as his Shield team moves out. They split into teams as they learned in their training, and Leeman seemed to be fitting in nicely.
Actions:
Free) Nick Fury Leadership Roll: 4 Failed (2 Actions)
1) Mike Leeman picks up Agent-13 and flies to L7 dropping her at L8
2) Falcon picks up Nick Fury and flies to G8 dropping him at G9
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (4,4) L7 @
2) SN091 Nick Fury (6,6) G9
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (4,4) R2
4) SN005 SHIELD Sniper (Agent-13) (4,4) L8
-- SIF006 Alias
5) SN055 Falcon (6,6) G8 @
6) UL025 Black Widow (5,5) S2
198 PTS
2 PC Rerolls
Evil terrorist Agents:
1) Roy Harper (6,6) K2
2) White Checkmate Pawn (3,3) I2
3) White Checkmate Pawn (3,3) J2
4) White Checkmate Pawn (3,3) L2
5) White Checkmate Knight (3,3) M2
6) Black Checkmate Pawn (3,3) N2
7) Black Checkmate Knight (3,3) O2
Objects:
Light: G9,G20,M19
Heavy: L8, R8, Q19
Map: Evil Lair
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L2=x-598y124&L3=x-444y431&f1p1=x-444y350&f2p1=x-537y346&f3p1=x-539y344&f4p1=x-517y351&f5p1=x-516y353&f6p1=x-519y350&f7p1=x-316y314&f1p2=x-405y-212&f2p2=x-598y-147&f3p2=x-291y-365&f4p2=x-508y-179&f5p2=x-699y-179&f6p2=x-361y-366&t1=x-406y-282&t2=x-580y-254
Jackofhearts2005
07/15/2011, 00:57
Sorry for the delay.
Checkmate 1
1) White Knight to I20
2) Agent Roy Harper runs to H19 and (with the extra damage from enhancement) shoots Fury's cover away.
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (4,4) L7 @
2) SN091 Nick Fury (6,6) G9
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (4,4) R2
4) SN005 SHIELD Sniper (Agent-13) (4,4) L8
-- SIF006 Alias
5) SN055 Falcon (6,6) G8 @
6) UL025 Black Widow (5,5) S2
198 PTS
2 PC Rerolls
Evil terrorist Agents:
1) Roy Harper (6,6) H19@
2) White Checkmate Pawn (3,3) I2
3) White Checkmate Pawn (3,3) J2
4) White Checkmate Pawn (3,3) L2
5) White Checkmate Knight (3,3) I20@
6) Black Checkmate Pawn (3,3) N2
7) Black Checkmate Knight (3,3) O2
2 PC rolls (I guess)
Objects:
Light: G20,M19
Heavy: L8, R8, Q19
Map: Evil Lair
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-530y222&f2p1=x-537y346&f3p1=x-539y344&f4p1=x-517y351&f5p1=x-637y252&f6p1=x-519y350&f7p1=x-316y314&f1p2=x-405y-212&f2p2=x-596y-153&f3p2=x-291y-365&f4p2=x-508y-179&f5p2=x-699y-179&f6p2=x-361y-366&t1=x-406y-282&t2=x-580y-254&u1=x-505y53&u2=x-494y81
eagletsi
07/15/2011, 08:27
S.H.I.E.L.D Turn 2:
Story:
As Fury's cover is blown away. He looks around the battlefield, none of the Agents moved to help him, without thinking. He was impressed they are learned to let everyone handle things on their own.
Actions:
free) Nick Fury Leadership Roll: 3 (2 Actions)
1) Black Widow moves to Q7
2) Clay moves to S8
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (4,4) L7
2) SN091 Nick Fury (6,6) G9
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (4,4) S8 @
4) SN005 SHIELD Sniper (Agent-13) (4,4) L8
-- SIF006 Alias
5) SN055 Falcon (6,6) G8
6) UL025 Black Widow (5,5) R8 @
198 PTS
2 PC Rerolls
Evil terrorist Agents:
1) Roy Harper (6,6) H19@
2) White Checkmate Pawn (3,3) I2
3) White Checkmate Pawn (3,3) J2
4) White Checkmate Pawn (3,3) L2
5) White Checkmate Knight (3,3) I20@
6) Black Checkmate Pawn (3,3) N2
7) Black Checkmate Knight (3,3) O2
2 PC rolls (I guess)
Objects:
Light: G20,M19
Heavy: L8, R8, Q19
Map: Evil Lair
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com &em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-530y222&f2p1=x-537y346&f3p1=x-539y344&f4p1=x-517y351&f5p1=x-637y252&f6p1=x-519y350&f7p1=x-316y314&f1p2=x-405y-212&f2p2=x-596y-153&f3p2=x-258y-181&f4p2=x-511y-180&f5p2=x-699y-179&f6p2=x-392y-175&t1=x-176y-250&t2=x-6y6&t3=x-259y-247&u1=x-505y53&u2=x-494y81
eagletsi
07/15/2011, 14:52
Sorry On Hold! My other game is starting!!!!
Jackofhearts2005
07/15/2011, 15:08
So we're on hold, now?
1) Black Pawn to K15.
2) White Pawn to F18.
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (4,4) L7
2) SN091 Nick Fury (6,6) G9
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (4,4) S8 @
4) SN005 SHIELD Sniper (Agent-13) (4,4) L8
-- SIF006 Alias
5) SN055 Falcon (6,6) G8
6) UL025 Black Widow (5,5) R8 @
198 PTS
2 PC Rerolls
Misunderstood terrorist Agents:
1) Roy Harper (6,6) H19
2) White Checkmate Pawn (3,3) I2
3) White Checkmate Pawn (3,3) F18@
4) White Checkmate Pawn (3,3) L2
5) White Checkmate Knight (3,3) I20
6) Black Checkmate Pawn (3,3) K15@
7) Black Checkmate Knight (3,3) O2
2 PC rolls (I guess)
Objects:
Light: G20,M19
Heavy: L8, R8, Q19
Map: Evil Lair
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-530y222&f2p1=x-537y346&f3p1=x-665y192&f4p1=x-517y351&f5p1=x-637y252&f6p1=x-610y97&f7p1=x-316y314&f1p2=x-405y-212&f2p2=x-596y-153&f3p2=x-258y-181&f4p2=x-511y-180&f5p2=x-699y-179&f6p2=x-392y-175&t1=x-176y-250&t2=x-6y6&t3=x-259y-247&u1=x-412y-67&u2=x-590y24
eagletsi
07/15/2011, 15:27
Yep! My next game has been posted! Sorry, I thought it might happen since we took so long!
Jackofhearts2005
07/15/2011, 15:51
Just message me when you want to continue. :p
eagletsi
07/15/2011, 17:03
Will do! Shame I was just getting into the game too :(
eagletsi
08/02/2011, 09:38
S.H.I.E.L.D Turn 4a:
Story:
Fury is still stunned from having his cover blown away. Falcon reacts quickly and grabs Fury flying him to more cover. Fury contacts Leeman on his headset, "Get over here Mike! and bring 13 with you" Leeman moves over to see what Fury wants.
Actions:
free) Fury rolls Leadership: 2
1) Falcon picks up Fury and flies to E13, dropping him at F14.
2) Mike Leeman picks up Agent-13 and moves to I8, dropping her at I9
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (4,4) I8 @
2) SN091 Nick Fury (6,6) F14
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (4,4) S8
4) SN005 SHIELD Sniper (Agent-13) (4,4) I9
-- SIF006 Alias
5) SN055 Falcon (6,6) E13 @
6) UL025 Black Widow (5,5) R8
198 PTS
0 Team Re-rolls
Misunderstood terrorist Agents:
1) Roy Harper (6,6) H19
2) White Checkmate Pawn (3,3) I2
3) White Checkmate Pawn (3,3) F18@
4) White Checkmate Pawn (3,3) L2
5) White Checkmate Knight (3,3) I20
6) Black Checkmate Pawn (3,3) K15@
7) Black Checkmate Knight (3,3) O2
2 PC rolls (I guess)
Objects:
Light: G20,M19
Heavy: L8, R8, Q19
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-530y222&f2p1=x-537y346&f3p1=x-665y192&f4p1=x-517y351&f5p1=x-637y252&f6p1=x-610y97&f7p1=x-316y314&f1p2=x-504y-178&f2p2=x-630y5&f3p2=x-258y-181&f4p2=x-605y-148&f5p2=x-762y-28&f6p2=x-392y-175&t2=x-6y6&u1=x-412y-67&u2=x-590y24&u3=x-645y-117&u4=x-547y-270
Jackofhearts2005
08/02/2011, 14:18
4b
1) Agent Roy Harper calmly strides to I18 and takes an impossibly long shot for a man armed with only a hand gun. 12 vs 14. Needs a 3, gets double fours. Amazingly, the shot hits Clay Quartermain in the shoulder, dealing him two damage and knockback to T7 as the surprised agent takes another click of knockback damage.
2) Agent 2 takes cover at G20.
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (4,4) I8 @
2) SN091 Nick Fury (6,6) F14
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (1,4) T7
4) SN005 SHIELD Sniper (Agent-13) (4,4) I9
-- SIF006 Alias
5) SN055 Falcon (6,6) E13 @
6) UL025 Black Widow (5,5) R8
198 PTS
0 Team Re-rolls
Misunderstood terrorist Agents:
1) Roy Harper (6,6) I18@
2) White Checkmate Pawn (3,3) G20@
3) White Checkmate Pawn (3,3) F18
4) White Checkmate Pawn (3,3) L2
5) White Checkmate Knight (3,3) I20
6) Black Checkmate Pawn (3,3) K15
7) Black Checkmate Knight (3,3) O2
2 PC rolls (I guess)
Objects:
Light: G20,M19
Heavy: L8, R8, Q19
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-500y192&f2p1=x-596y255&f3p1=x-665y192&f4p1=x-517y351&f5p1=x-637y252&f6p1=x-610y97&f7p1=x-316y314&f1p2=x-504y-178&f2p2=x-630y5&f3p2=x-227y-220&f4p2=x-605y-148&f5p2=x-762y-28&f6p2=x-392y-175&u3=x-645y-117&u4=x-547y-270&u5=x-539y47&u6=x-616y89
eagletsi
08/02/2011, 14:36
S.H.I.E.L.D 5A
Story:
Fury could easily take down the terroist, but he wanted his team to not rely on him so much and fired a blast with his M16, purposely missing.
Widow moved into the cover behind some computers.
Actions:
free) Nick Fury Leadership Roll: 2
1) Black widow moves to S11
2) Clay moves to T10
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (4,4) I8
2) SN091 Nick Fury (6,6) F14
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (1,4) T10 @
4) SN005 SHIELD Sniper (Agent-13) (4,4) I9
-- SIF006 Alias
5) SN055 Falcon (6,6) E13
6) UL025 Black Widow (5,5) S11 @
198 PTS
0 Team Re-rolls
Misunderstood terrorist Agents:
1) Roy Harper (6,6) I18@
2) White Checkmate Pawn (3,3) G20@
3) White Checkmate Pawn (3,3) F18
4) White Checkmate Pawn (3,3) L2
5) White Checkmate Knight (3,3) I20
6) Black Checkmate Pawn (3,3) K15
7) Black Checkmate Knight (3,3) O2
2 PC rolls (I guess)
Objects:
Light: G20,M19
Heavy: L8, R8, Q19
map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-500y192&f2p1=x-596y255&f3p1=x-665y192&f4p1=x-517y351&f5p1=x-637y252&f6p1=x-610y97&f7p1=x-316y314&f1p2=x-504y-178&f2p2=x-630y5&f3p2=x-227y-220&f4p2=x-605y-148&f5p2=x-762y-28&f6p2=x-364y-87&t1=x-584y-64&t2=x-194y-154&u3=x-8y-1&u5=x-539y47&u6=x-616y89
Jackofhearts2005
08/02/2011, 15:04
Umm...there are two walls between Fury and Agent 3.
eagletsi
08/02/2011, 17:30
Ohh Jeezz! I didn't even realize they were walls. Sorry make it at agent 5 and still a miss. Your up!
Jackofhearts2005
08/03/2011, 14:22
LoF to Agent 5 is still right through a wall.
Anything lower than a perfect diagonal is going to hit the wall Fury's standing next to. Pretty sure he can't draw LoF to any of my guys (except Agent 6, who has stealth) from there.
eagletsi
08/03/2011, 15:27
Jeez! I see it now! That's what I get for playing on my black berry (Did I mention I'm color blind), I can't see the wall clearly.
It's fixed now! I cancelled nicks move and just moved clay!
Now your up!
Jackofhearts2005
08/03/2011, 15:36
That'd do it. :p
1) Agent 4 to P18.
2) Agent 7 to P19.
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (4,4) I8
2) SN091 Nick Fury (6,6) F14
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (1,4) T10 @
4) SN005 SHIELD Sniper (Agent-13) (4,4) I9
-- SIF006 Alias
5) SN055 Falcon (6,6) E13
6) UL025 Black Widow (5,5) S11 @
198 PTS
0 Team Re-rolls
Misunderstood terrorist Agents:
1) Roy Harper (6,6) I18@
2) White Checkmate Pawn (3,3) G20
3) White Checkmate Pawn (3,3) F18
4) White Checkmate Pawn (3,3) P18@
5) White Checkmate Knight (3,3) I20
6) Black Checkmate Pawn (3,3) K15
7) Black Checkmate Knight (3,3) P19@
2 PC rolls
Objects:
Light: G20,M19
Heavy: L8, R8, Q19
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-500y192&f2p1=x-596y255&f3p1=x-665y192&f4p1=x-389y193&f5p1=x-637y252&f6p1=x-610y97&f7p1=x-283y190&f1p2=x-504y-178&f2p2=x-630y5&f3p2=x-227y-220&f4p2=x-605y-148&f5p2=x-762y-28&f6p2=x-364y-87&t1=x-584y-64&t2=x-194y-154&u3=x-8y-1&u5=x-324y29&u6=x-375y73
eagletsi
08/03/2011, 21:26
Shield Turn 6A:
Story:
Fury tells his troops to move out! Watching carefully to see how his team acts.
Actions:
free) Nick Fury Leadership Roll: 6 (3 Actions)
1) Mike Leeman moves to K14
2) Agent 13 moves to F10
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (4,4) K14 @
2) SN091 Nick Fury (6,6) F14
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (1,4) T10 @
4) SN005 SHIELD Sniper (Agent-13) (4,4) F10 @
-- SIF006 Alias
5) SN055 Falcon (6,6) E13
6) UL025 Black Widow (5,5) S11
198 PTS
0 Team Re-rolls
Misunderstood terrorist Agents:
1) Roy Harper (6,6) I18@
2) White Checkmate Pawn (3,3) G20
3) White Checkmate Pawn (3,3) F18
4) White Checkmate Pawn (3,3) P18@
5) White Checkmate Knight (3,3) I20
6) Black Checkmate Pawn (3,3) K15
7) Black Checkmate Knight (3,3) P19@
2 PC rolls
Objects:
Light: G20,M19
Heavy: L8, R8, Q19
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-500y192&f2p1=x-596y255&f3p1=x-665y192&f4p1=x-389y193&f5p1=x-637y252&f6p1=x-610y102&f7p1=x-283y190&f1p2=x-440y5&f2p2=x-633y3&f3p2=x-230y-116&f4p2=x-695y-116&f5p2=x-766y-23&f6p2=x-364y-85&u3=x-624y-203&u4=x-484y-86&u5=x-324y29&u6=x-375y73
Jackofhearts2005
08/04/2011, 13:37
1) Agent 5 to H19.
2) Agent Harper walks to G18 and casually fires on Mike's thrusters. Needs a 3, gets an 8. +1 damage enhancement -1 damage toughness for a net 2 damage.
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (2,4) K14 @
2) SN091 Nick Fury (6,6) F14
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (1,4) T10 @
4) SN005 SHIELD Sniper (Agent-13) (4,4) F10 @
-- SIF006 Alias
5) SN055 Falcon (6,6) E13
6) UL025 Black Widow (5,5) S11
198 PTS
0 Team Re-rolls
Misunderstood terrorist Agents:
1) Roy Harper (6,6) G18@
2) White Checkmate Pawn (3,3) G20
3) White Checkmate Pawn (3,3) F18
4) White Checkmate Pawn (3,3) P18
5) White Checkmate Knight (3,3) H19@
6) Black Checkmate Pawn (3,3) K15
7) Black Checkmate Knight (3,3) P19
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-565y191&f2p1=x-596y255&f3p1=x-665y192&f4p1=x-389y193&f5p1=x-666y226&f6p1=x-610y102&f7p1=x-283y190&f1p2=x-440y5&f2p2=x-633y3&f3p2=x-230y-116&f4p2=x-695y-116&f5p2=x-766y-23&f6p2=x-364y-85&t1=x-511y80&t2=x-556y56&u3=x-624y-203&u4=x-484y-86&u5=x-324y29&u6=x-375y73
eagletsi
08/04/2011, 14:04
S.H.I.E.L.D. Turn 7a:
Story:
Fury actives his comlink "Team we have to take down the Leader in front! If we take him down the rest of the team should fall!" Falcon here's Furys words and takes flight landing next to both the leader and terrorist, and swings his fist hitting the terroist in the stomach, cause him to fall to one knee. Fury saw Falcons brave moved and ran up next to him stopping next to their leader.
Actions:
free) Fury Rolls Leadership:3
1) Falcon charges to F17 and close combat attacks checkmate pawn. Att 8 vs DF15 needs a 7+. Checkmate Pawn #3 takes 2 clicks.
2) Fury moves to G17
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (2,4) K14
2) SN091 Nick Fury (6,6) G17 @
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (1,4) T10
4) SN005 SHIELD Sniper (Agent-13) (4,4) F10
-- SIF006 Alias
5) [2] SN055 Falcon (6,6) F17 @
6) UL025 Black Widow (5,5) S11
198 PTS
0 Team Re-rolls
Misunderstood terrorist Agents:
1) Roy Harper (6,6) G18@
2) White Checkmate Pawn (3,3) G20
3) White Checkmate Pawn (1,3) F18
4) White Checkmate Pawn (3,3) P18
5) White Checkmate Knight (3,3) H19@
6) Black Checkmate Pawn (3,3) K15
7) Black Checkmate Knight (3,3) P19
Objects:
Heavy: L8, R8, Q19
Light: M19,G20
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-565y191&f2p1=x-596y255&f3p1=x-665y192&f4p1=x-389y193&f5p1=x-666y226&f6p1=x-610y102&f7p1=x-283y190&f1p2=x-440y5&f2p2=x-597y98&f3p2=x-230y-116&f4p2=x-695y-116&f5p2=x-733y100&f6p2=x-363y-85&t1=x-511y80&t2=x-556y56&u5=x-30y-73&u6=x-670y10&u7=x-659y9
Jackofhearts2005
08/04/2011, 15:05
Nice move.
Checkmate 7b
1) Agent Harper fails to break away with a 1. Takes a push click.
2) Agent 7 to I19.
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (2,4) K14
2) SN091 Nick Fury (6,6) G17 @
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (1,4) T10
4) SN005 SHIELD Sniper (Agent-13) (4,4) F10 @
-- SIF006 Alias
5) [2] SN055 Falcon (6,6) F17 @
6) UL025 Black Widow (5,5) S11
198 PTS
0 Team Re-rolls
Misunderstood terrorist Agents:
1) Roy Harper (5,6) G18@@
2) White Checkmate Pawn (3,3) G20
3) White Checkmate Pawn (1,3) F18
4) White Checkmate Pawn (3,3) P18
5) White Checkmate Knight (3,3) H19
6) Black Checkmate Pawn (3,3) K15
7) Black Checkmate Knight (3,3) I19@
Objects:
Heavy: L8, R8, Q19
Light: M19,G20
eagletsi
08/04/2011, 15:44
S.H.I.E.L.D. Turn 8A
Thanks. This has been a very strategic game thus far, I'm loving it.
Actions:
free) Leadership Roll Nick Fury: 4 (2 Actions)
1) Widow moves to S14
2) Agent-13 moves to H12
Standing Order:
Agent-13 will use Alias first time she is hit.
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (2,4) K14
2) SN091 Nick Fury (6,6) G17
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (1,4) T10
4) SN005 SHIELD Sniper (Agent-13) (4,4) H12 @
-- SIF006 Alias
5) [2] SN055 Falcon (6,6) F17
6) UL025 Black Widow (5,5) S14 @
198 PTS
0 Team Re-rolls
Misunderstood terrorist Agents:
1) Roy Harper (5,6) G18@@
2) White Checkmate Pawn (3,3) G20
3) White Checkmate Pawn (1,3) F18
4) White Checkmate Pawn (3,3) P18
5) White Checkmate Knight (3,3) H19
6) Black Checkmate Pawn (3,3) K15
7) Black Checkmate Knight (3,3) I19@
Objects:
Heavy: L8, R8, Q19
Light: M19,G20
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-565y191&f2p1=x-596y255&f3p1=x-665y192&f4p1=x-389y193&f5p1=x-666y226&f6p1=x-610y102&f7p1=x-194y194&f1p2=x-440y6&f2p2=x-597y98&f3p2=x-230y-116&f4p2=x-633y-57&f5p2=x-733y100&f6p2=x-364y4&t2=x-556y56&t3=x-214y110&u1=x-179y-89&u2=x-546y-148&u4=x-598y45&u5=x-30y-73&u6=x-670y10&u7=x-659y9
Jackofhearts2005
08/04/2011, 16:14
Seems I didn't update the map and you've got my Agent 7 at the wrong place.
I wanted to double check you're still okay with your move.
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-565y191&f2p1=x-596y255&f3p1=x-665y192&f4p1=x-389y193&f5p1=x-666y226&f6p1=x-610y102&f7p1=x-501y188&f1p2=x-440y6&f2p2=x-597y98&f3p2=x-230y-116&f4p2=x-633y-57&f5p2=x-733y100&f6p2=x-364y4&t2=x-556y56&t3=x-508y101&u1=x-179y-89&u2=x-546y-148&u4=x-598y45
eagletsi
08/04/2011, 18:09
Ok let me change my turn abit
eagletsi
08/04/2011, 18:20
S.H.I.E.L.D. Turn 8A
Sorry, I didn't have much time had to make this a quick turn leaving work now! Go ahead and shoot Nick since as usual I missed on a 7+. Don't forget my life model decoy!
Thanks. This has been a very strategic game thus far, I'm loving it.
Story:
Fury pushes himself to aide Falcon, but also wants to make sure, his team can function on it's own. Again he purposesly misses his attack. However, he throws a capsule which strikes the terrorist preparing to fire at him.
Actions:
free) Leadership Roll Nick Fury: 4 (2 Actions)
1) Fury will push and close combat attack Roy Harper. Att 9 vs Df16 needs a 7+. Rolls a (3,2)=5 miss
free) Fury outwits Black Knight #7 RCE.
2) Agent-13 moves to H12
Standing Order:
Agent-13 will use Alias first time she is hit.
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (2,4) K14
2) SN091 Nick Fury (6,6) G17 @
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (1,4) T10
4) SN005 SHIELD Sniper (Agent-13) (4,4) H12 @
-- SIF006 Alias
5) [2] SN055 Falcon (6,6) F17
6) UL025 Black Widow (5,5) S11
198 PTS
0 Team Re-rolls
Misunderstood terrorist Agents:
1) Roy Harper (5,6) G18@@
2) White Checkmate Pawn (3,3) G20
3) White Checkmate Pawn (1,3) F18
4) White Checkmate Pawn (3,3) P18
5) White Checkmate Knight (3,3) H19
6) Black Checkmate Pawn (3,3) K15
7) Black Checkmate Knight (3,3) I19@ (RCE outwitted)
Objects:
Heavy: L8, R8, Q19
Light: M19,G20
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-565y191&f2p1=x-596y255&f3p1=x-665y192&f4p1=x-389y193&f5p1=x-666y226&f6p1=x-610y102&f7p1=x-501y188&f1p2=x-440y6&f2p2=x-597y98&f3p2=x-230y-116&f4p2=x-633y-57&f5p2=x-733y100&f6p2=x-362y-85&t2=x-556y56&t3=x-508y101&u2=x-546y-148&u3=x-589y9&u4=x-598y45
Jackofhearts2005
08/08/2011, 13:16
Checkmate 8b
1) Agent 3 punches Falcon. Needs an 8, gets a 7.
2) Agent 4 shoots at Mike Leeman. Needs a 5, gets a 6 for 1 damage.
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (1,4) K14
2) SN091 Nick Fury (6,6) G17 @
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (1,4) T10
4) SN005 SHIELD Sniper (Agent-13) (4,4) H12 @
-- SIF006 Alias
5) [2] SN055 Falcon (6,6) F17
6) UL025 Black Widow (5,5) S11
198 PTS
0 Team Re-rolls
Misunderstood terrorist Agents:
1) Roy Harper (5,6) G18
2) White Checkmate Pawn (3,3) G20
3) White Checkmate Pawn (1,3) F18@
4) White Checkmate Pawn (3,3) P18@
5) White Checkmate Knight (3,3) H19
6) Black Checkmate Pawn (3,3) K15
7) Black Checkmate Knight (3,3) I19@ (RCE outwitted)
Objects:
Heavy: L8, R8, Q19
Light: M19,G20
Map: http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-565y191&f2p1=x-596y255&f3p1=x-665y192&f4p1=x-389y193&f5p1=x-666y226&f6p1=x-610y102&f7p1=x-501y188&f1p2=x-440y6&f2p2=x-597y98&f3p2=x-230y-116&f4p2=x-633y-57&f5p2=x-733y100&f6p2=x-362y-85&u1=x-266y48&u2=x-546y-148&u3=x-589y9&u4=x-646y52
eagletsi
08/08/2011, 18:29
S.H.I.E.L.D. 9a:
Once again I can't hit on a 7+, sheesh!
Story:
Fury knew his team needed training! And all of these misses of the Terrorists proved it. He hoped that his team could, fight to a stand still, at the very least
Actions:
free) Nick Fury outwits Black Knight #7 RCE.
1) Falcon close combat attacks Roy Harper. Att 8 vs Df16 needs an 8+. Rolls a (4,2)=6 miss
2) Agent-13 will pushes and range attacks White Knight #5. Att 9 vs DF16 needs 7+. Rolls a (3,3)=6 miss
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (1,4) K14
2) SN091 Nick Fury (5,6) G17
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (1,4) T10
4) SN005 SHIELD Sniper (Agent-13) (3,4) H12 @@
-- SIF006 Alias
5) [2] SN055 Falcon (6,6) F17 @
6) UL025 Black Widow (5,5) S11
198 PTS
0 Team Re-rolls
Misunderstood terrorist Agents:
1) Roy Harper (5,6) G18
2) White Checkmate Pawn (3,3) G20
3) White Checkmate Pawn (1,3) F18@
4) White Checkmate Pawn (3,3) P18@
5) White Checkmate Knight (3,3) H19
6) Black Checkmate Pawn (3,3) K15
7) Black Checkmate Knight (3,3) I19@ (RCE outwitted)
Objects:
Heavy: L8, R8, Q19
Light: M19,G20
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-565y191&f2p1=x-596y255&f3p1=x-665y192&f4p1=x-389y193&f5p1=x-666y226&f6p1=x-610y102&f7p1=x-501y188&f1p2=x-440y6&f2p2=x-597y98&f3p2=x-230y-116&f4p2=x-633y-57&f5p2=x-733y100&f6p2=x-362y-85&t1=x-598y30&t2=x-533y-134&t5=x-51y20&u1=x-266y48&u2=x-546y-148&u3=x-462y-42&u4=x-646y52
Jackofhearts2005
08/08/2011, 19:09
1) Roy fails to break away with a 3.
2) Agent 7 takes a shot at Fury. +1 damage for enhancement. Needs an 8, misses with a 6. Agent 5 takes a token to reroll that and I get the 8 I needed. 2 after toughness.
Btw, I don't remember you rerolling anything. What happened to your team pc?
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (1,4) K14
2) SN091 Nick Fury (3,6) G17
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (1,4) T10
4) SN005 SHIELD Sniper (Agent-13) (3,4) H12 @@
-- SIF006 Alias
5) [2] SN055 Falcon (6,6) F17 @
6) UL025 Black Widow (5,5) S11
198 PTS
0 Team Re-rolls
Misunderstood terrorist Agents:
1) Roy Harper (5,6) G18@
2) White Checkmate Pawn (3,3) G20
3) White Checkmate Pawn (1,3) F18
4) White Checkmate Pawn (3,3) P18
5) White Checkmate Knight (3,3) H19@
6) Black Checkmate Pawn (3,3) K15
7) Black Checkmate Knight (3,3) I19@ (RCE outwitted)
1 reroll
Objects:
Heavy: L8, R8, Q19
Light: M19,G20
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-565y191&f2p1=x-596y255&f3p1=x-665y192&f4p1=x-389y193&f5p1=x-666y226&f6p1=x-610y102&f7p1=x-501y188&f1p2=x-440y6&f2p2=x-597y98&f3p2=x-230y-116&f4p2=x-633y-57&f5p2=x-733y100&f6p2=x-362y-85&t1=x-598y30&t2=x-533y-134&t5=x-51y20&u1=x-517y87&u2=x-546y-148&u3=x-520y84&u4=x-607y49
eagletsi
08/08/2011, 19:47
I didn't think enemies got to use theme PC.
As for my pc, all members of my team must have the same keyword. Falcon doesn't. So no PC
Nevermind! Just checked, it's ok! Learn something new everyday.
eagletsi
08/08/2011, 20:03
S.H.I.E.L.D TURN 10a:
Fury is angry that is team cannot land any hits! He swings at the man pseudo terrorist in front of him and missed badly, this time he didn't want to miss.
Mike Leeman attempts to breakaway from the terrorist infront of him, but fails.
1) Nick Fury close combat attacks Roy. Att 8 vs DF16 needs an 8+. Rolls a (5,1)=6 miss
2) Mike Leeman attempts Breakaway. Rolls a 3 and fails
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (1,4) K14 @
2) SN091 Nick Fury (3,6) G17 @
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (1,4) T10
4) SN005 SHIELD Sniper (Agent-13) (3,4) H12
-- SIF006 Alias
5) [2] SN055 Falcon (6,6) F17
6) UL025 Black Widow (5,5) S11
198 PTS
0 Team Re-rolls
Misunderstood terrorist Agents:
1) Roy Harper (5,6) G18@
2) White Checkmate Pawn (3,3) G20
3) White Checkmate Pawn (1,3) F18
4) White Checkmate Pawn (3,3) P18
5) White Checkmate Knight (3,3) H19@
6) Black Checkmate Pawn (3,3) K15
7) Black Checkmate Knight (3,3) I19@ (RCE outwitted)
1 reroll
Objects:
Heavy: L8, R8, Q19
Light: M19,G20
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-565y191&f2p1=x-596y255&f3p1=x-665y192&f4p1=x-389y193&f5p1=x-666y226&f6p1=x-610y102&f7p1=x-501y188&f1p2=x-440y6&f2p2=x-597y98&f3p2=x-230y-116&f4p2=x-633y-57&f5p2=x-733y100&f6p2=x-362y-85&t1=x-561y29&t2=x-452y-68&t5=x-51y20&u1=x-517y87&u3=x-520y84&u4=x-607y49
Jackofhearts2005
08/08/2011, 20:24
1) Roy hits Falcon with a one two combo. Needs a 7, gets an 8 for 2 damage. No push damage due to willpower.
2) Agent 6 disables Mike Leeman's armor with a well placed pistol shot. Needs a 3, gets a 6.
Free) Agent 6 is promoted to Knight.
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (0,4) KOed
2) SN091 Nick Fury (3,6) G17 @
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (1,4) T10
4) SN005 SHIELD Sniper (Agent-13) (3,4) H12
-- SIF006 Alias
5) [2] SN055 Falcon (4,6) F17
6) UL025 Black Widow (5,5) S11
198 PTS
0 Team Re-rolls
Misunderstood terrorist Agents:
1) Roy Harper (5,6) G18@@
2) White Checkmate Pawn (3,3) G20
3) White Checkmate Pawn (1,3) F18
4) White Checkmate Pawn (3,3) P18
5) White Checkmate Knight (3,3) H19
6) Black Checkmate Knight (3,3) K15@
7) Black Checkmate Knight (3,3) I19
1 reroll
Objects:
Heavy: L8, R8, Q19
Light: M19,G20
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-565y191&f2p1=x-596y255&f3p1=x-665y192&f4p1=x-389y193&f5p1=x-666y226&f6p1=x-610y102&f7p1=x-501y188&f2p2=x-597y98&f3p2=x-230y-116&f4p2=x-633y-57&f5p2=x-733y100&f6p2=x-362y-85&t1=x-561y29&t5=x-51y20&u1=x-549y48&u3=x-457y-43&u4=x-607y49
eagletsi
08/08/2011, 23:21
s.H.I.E.L.D. Turn 11a:
Story:
Falcon takes the blows from lead Terrorist, but he has been hit before. He unloads with a fury of punches landing on the terrorist in front of him, knocking him to the ground unconscious.
Agent-13 saw Mike Leeman go down. She knows Nick is in trouble and runs up to join the fight stopping next to the terrorist that just shot Nick.
Actions:
1) Falcon close combat attack White Pawn #3. Att 8 vs Df15 needs a 7+. Rolls an (5,3)=8 and hits for 2 damage. Terrorist #3 is ko'ed
2) Agent-13 moves to J18
Standing Order:
Agent 13 will use Alias on attack first attack on her
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (0,4) KOed
2) SN091 Nick Fury (3,6) G17
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (1,4) T10
4) SN005 SHIELD Sniper (Agent-13) (3,4) J18 @
-- SIF006 Alias
5) [6] SN055 Falcon (4,6) F17 @
6) UL025 Black Widow (5,5) S11
198 PTS
0 Team Re-rolls
Misunderstood terrorist Agents:
1) Roy Harper (5,6) G18@@
2) White Checkmate Pawn (3,3) G20
3) White Checkmate Pawn (1,3) F18
4) White Checkmate Pawn (3,3) P18
5) White Checkmate Knight (3,3) H19
6) Black Checkmate Knight (3,3) K15@
7) Black Checkmate Knight (3,3) I19
1 reroll
Objects:
Heavy: L8, R8, Q19
Light: M19,G20
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-565y191&f2p1=x-596y255&f3p1=x-40y128&f4p1=x-389y193&f5p1=x-666y226&f6p1=x-610y102&f7p1=x-501y188&f2p2=x-597y98&f3p2=x-230y-116&f4p2=x-575y130&f5p2=x-733y100&f6p2=x-363y-58&t1=x-598y34&t4=x-512y55&t5=x-51y20&u1=x-549y48&u3=x-457y-43&u4=x-607y49
Jackofhearts2005
08/09/2011, 00:06
Checkmate 11b
1) Agent 4 targets Agent 13. Alias roll is a 4. Needs a 6, gets a 5.
2) Agent 7 hits Agent 13 with the butt of his rifle. Needs a 5, gets a 7. 2 clicks to Agent 13.
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (0,4) KOed
2) SN091 Nick Fury (3,6) G17
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (1,4) T10
4) SN005 SHIELD Sniper (Agent-13) (1,4) J18 @
-- SIF006 Alias (used)
5) [6] SN055 Falcon (4,6) F17 @
6) UL025 Black Widow (5,5) S11
198 PTS
0 Team Re-rolls
Misunderstood terrorist Agents:
1) Roy Harper (5,6) G18
2) White Checkmate Pawn (3,3) G20
3) White Checkmate Pawn (1,3) F18
4) White Checkmate Pawn (3,3) P18@
5) White Checkmate Knight (3,3) H19
6) Black Checkmate Knight (3,3) K15
7) Black Checkmate Knight (3,3) I19@
1 reroll
Objects:
Heavy: L8, R8, Q19
Light: M19,G20
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-565y191&f2p1=x-596y255&f4p1=x-389y193&f5p1=x-666y226&f6p1=x-610y102&f7p1=x-501y188&f2p2=x-597y98&f3p2=x-230y-116&f4p2=x-575y130&f5p2=x-733y100&f6p2=x-363y-58&t1=x-598y34&t2=x-494y100&t3=x-298y50&t4=x-512y55
eagletsi
08/09/2011, 00:26
S.H.I.E.L.D. Turn 12a
Story:
Fury begins to think about himself "He is not able to hit this trainee's and is beginning to question his own skills, Pehaps he need more training too".
Actions:
1) Nick Fury close combat attacks Roy Harper. Att 8 vs DF16 needs an 8+. Rolls a (4,2)=6 a miss
2) Black Widows moves to P13
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (0,4) KOed
2) SN091 Nick Fury (3,6) G17 @
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (1,4) T10
4) SN005 SHIELD Sniper (Agent-13) (1,4) J18
-- SIF006 Alias (used)
5) [6] SN055 Falcon (4,6) F17
6) UL025 Black Widow (5,5) P13 @
198 PTS
0 Team Re-rolls
Misunderstood terrorist Agents:
1) Roy Harper (5,6) G18
2) White Checkmate Pawn (3,3) G20
3) White Checkmate Pawn (1,3) F18
4) White Checkmate Pawn (3,3) P18@
5) White Checkmate Knight (3,3) H19
6) Black Checkmate Knight (3,3) K15
7) Black Checkmate Knight (3,3) I19@
1 reroll
Objects:
Heavy: L8, R8, Q19
Light: M19,G20
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-565y191&f2p1=x-596y255&f4p1=x-389y193&f5p1=x-666y226&f6p1=x-610y102&f7p1=x-501y188&f2p2=x-597y98&f3p2=x-230y-116&f4p2=x-575y130&f5p2=x-733y100&f6p2=x-457y-27&t2=x-494y100&t3=x-298y50&t4=x-27y-5&t5=x-16y-6&u1=x-561y7&u2=x-295y-118
Jackofhearts2005
08/09/2011, 03:27
1) Roy kicks Falcon in the face. Needs a 6, gets a 6 for another 2 damage.
2) Agent 2 shoots Falcon. Needs 7, gets a 7 for 2 clicks after enhancement. Falcon goes down and Agent 2 gets promoted to Knight.
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (0,4) KOed
2) SN091 Nick Fury (3,6) G17 @
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (1,4) T10
4) SN005 SHIELD Sniper (Agent-13) (1,4) J18
-- SIF006 Alias (used)
5) [6] SN055 Falcon (0,6) KOed
6) UL025 Black Widow (5,5) P13 @
198 PTS
0 Team Re-rolls
Misunderstood terrorist Agents:
1) Roy Harper (5,6) G18@
2) White Checkmate Knight (3,3) G20@
3) White Checkmate Pawn (0,3) KOed
4) White Checkmate Pawn (3,3) P18
5) White Checkmate Knight (3,3) H19
6) Black Checkmate Knight (3,3) K15
7) Black Checkmate Knight (3,3) I19
1 reroll
Objects:
Heavy: L8, R8, Q19
Light: M19,G20
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-565y191&f2p1=x-596y255&f4p1=x-389y193&f5p1=x-666y226&f6p1=x-610y102&f7p1=x-501y188&f2p2=x-597y98&f3p2=x-230y-116&f4p2=x-574y120&f6p2=x-457y-27&t2=x-583y117&t3=x-579y60&t4=x-27y-5&t5=x-16y-6&u1=x-561y7&u2=x-295y-118
eagletsi
08/09/2011, 08:39
S.H.I.E.L.D. Turn 13a
Dude, this is an old fashioned butt whooping by you!
Story:
Fury now knows he need more training! Time in the office and away from the front has made him weak. Widow moves up to try and help
Actions:
1) Fury pushes and uses willpower to close combat attack Roy Harper. Att 8 vs Df16 needs and 8+. rolls a (5,1)=6
2) Black Widow pushes and uses Willpower to move to M19
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (0,4) KOed
2) SN091 Nick Fury (3,6) G17 @@
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (1,4) T10
4) SN005 SHIELD Sniper (Agent-13) (1,4) J18
-- SIF006 Alias (used)
5) [6] SN055 Falcon (0,6) KOed
6) UL025 Black Widow (5,5) M19 @
198 PTS
0 Team Re-rolls
Misunderstood terrorist Agents:
1) Roy Harper (5,6) G18@
2) White Checkmate Knight (3,3) G20@
3) White Checkmate Pawn (0,3) KOed
4) White Checkmate Pawn (3,3) P18
5) White Checkmate Knight (3,3) H19
6) Black Checkmate Knight (3,3) K15
7) Black Checkmate Knight (3,3) I19
1 reroll
Objects:
Heavy: L8, R8, Q19
Light: M19,G20
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-565y191&f2p1=x-596y255&f4p1=x-389y193&f5p1=x-666y226&f6p1=x-610y102&f7p1=x-501y188&f2p2=x-597y98&f3p2=x-230y-116&f4p2=x-574y120&f6p2=x-547y159&t1=x-362y103&t2=x-583y117&t3=x-579y60&t4=x-597y28&t5=x-16y-6&u1=x-561y7&u2=x-389y75
Jackofhearts2005
08/09/2011, 12:24
Well, Arsenal runs a tight ship. :p
1) Agent 6 targets Agent 13. Needs a 4, gets a 6 for four clicks of totally overkill damage.
2) Agent 7 fires on Fury. Needs a 7 for the KO but doesn't get it.
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (0,4) KOed
2) SN091 Nick Fury (3,6) G17 @@
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (1,4) T10
4) SN005 SHIELD Sniper (Agent-13) (0,4) KOed
-- SIF006 Alias (used)
5) [6] SN055 Falcon (0,6) KOed
6) UL025 Black Widow (5,5) M19 @
198 PTS
0 Team Re-rolls
Misunderstood terrorist Agents:
1) Roy Harper (5,6) G18
2) White Checkmate Knight (3,3) G20
3) White Checkmate Pawn (0,3) KOed
4) White Checkmate Pawn (3,3) P18
5) White Checkmate Knight (3,3) H19
6) Black Checkmate Knight (3,3) K15@
7) Black Checkmate Knight (3,3) I19@
1 reroll
Objects:
Heavy: L8, R8, Q19
Light: M19,G20
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-565y191&f2p1=x-596y255&f4p1=x-389y193&f5p1=x-666y226&f6p1=x-610y102&f7p1=x-501y188&f2p2=x-597y98&f3p2=x-230y-116&f6p2=x-547y159&t1=x-362y103&t4=x-597y28&u1=x-561y7&u2=x-389y75&u5=x-499y-37&u6=x-555y73
eagletsi
08/09/2011, 14:20
S.H.I.E.L.D. Turn 14a:
Story:
Clay moves forward using the wall as cover. Fury and widow are both winded, and try to assess any possible way to claim victory.
Actions:
1) Clay moves to T13
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (0,4) KOed
2) SN091 Nick Fury (3,6) G17
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (1,4) T13
4) SN005 SHIELD Sniper (Agent-13) (0,4) KOed
-- SIF006 Alias (used)
5) [6] SN055 Falcon (0,6) KOed
6) UL025 Black Widow (5,5) M19
198 PTS
0 Team Re-rolls
Misunderstood terrorist Agents:
1) Roy Harper (5,6) G18
2) White Checkmate Knight (3,3) G20
3) White Checkmate Pawn (0,3) KOed
4) White Checkmate Pawn (3,3) P18
5) White Checkmate Knight (3,3) H19
6) Black Checkmate Knight (3,3) K15@
7) Black Checkmate Knight (3,3) I19@
1 reroll
Objects:
Heavy: L8, R8, Q19
Light: M19,G20
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-565y191&f2p1=x-596y255&f4p1=x-389y193&f5p1=x-666y226&f6p1=x-610y102&f7p1=x-502y191&f2p2=x-597y98&f3p2=x-230y-26&f6p2=x-547y159&t3=x-184y-99&t4=x-43y4&u5=x-499y-37&u6=x-555y73
Jackofhearts2005
08/09/2011, 14:41
14b
1) Arsenal tries to break away, fails with a 2.
2) Agent 7 takes down Fury with his stun gun. Needs a 6, gets an 11 for 4 damage after toughness and the KO.
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (0,4) KOed
2) SN091 Nick Fury (0,6) KOed
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (1,4) T13
4) SN005 SHIELD Sniper (Agent-13) (0,4) KOed
-- SIF006 Alias (used)
5) [6] SN055 Falcon (0,6) KOed
6) UL025 Black Widow (5,5) M19
198 PTS
0 Team Re-rolls
Misunderstood terrorist Agents:
1) Roy Harper (5,6) G18@
2) White Checkmate Knight (3,3) G20
3) White Checkmate Pawn (0,3) KOed
4) White Checkmate Pawn (3,3) P18
5) White Checkmate Knight (3,3) H19
6) Black Checkmate Knight (3,3) K15
7) Black Checkmate Knight (2,3) I19@@
1 reroll
Objects:
Heavy: L8, R8, Q19
Light: M19,G20
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-565y191&f2p1=x-596y255&f4p1=x-389y193&f5p1=x-666y226&f6p1=x-610y102&f7p1=x-502y191&f3p2=x-230y-26&f6p2=x-547y159&t3=x-184y-99&u5=x-542y64&u6=x-555y73&u7=x-635y35
eagletsi
08/09/2011, 16:37
Shield Turn 15A
Hopefully, I used up all my bad rolls this game :)
Actions:
Black Widow aims her Widows Sting at the Agent nearby, who doesn't even see her. She fires, but her aim is poor and she misses.
Actions:
1) Black Widow will range attack Agent #4. Att 8 vs DF15 needs a 7+. Rolls a(2,1)=3 miss
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (0,4) KOed
2) SN091 Nick Fury (0,6) KOed
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (1,4) T13
4) SN005 SHIELD Sniper (Agent-13) (0,4) KOed
-- SIF006 Alias (used)
5) [6] SN055 Falcon (0,6) KOed
6) UL025 Black Widow (5,5) M19 @
198 PTS
0 Team Re-rolls
Misunderstood terrorist Agents:
1) Roy Harper (5,6) G18@
2) White Checkmate Knight (3,3) G20
3) White Checkmate Pawn (0,3) KOed
4) White Checkmate Pawn (3,3) P18
5) White Checkmate Knight (3,3) H19
6) Black Checkmate Knight (3,3) K15
7) Black Checkmate Knight (2,3) I19@@
1 reroll
Objects:
Heavy: L8, R8, Q19
Light: M19,G20
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&L3=x-444y431&f1p1=x-565y191&f2p1=x-596y255&f4p1=x-389y193&f5p1=x-666y226&f6p1=x-610y102&f7p1=x-502y191&f3p2=x-230y-26&f6p2=x-547y159&t3=x-397y92&u5=x-542y64&u6=x-555y73&u7=x-635y35
Jackofhearts2005
08/09/2011, 16:45
1) Roy running shots to I18, destroying the LO Black Widow is hiding behind.
2) Agent 4 to N18.
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (0,4) KOed
2) SN091 Nick Fury (0,6) KOed
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (1,4) T13
4) SN005 SHIELD Sniper (Agent-13) (0,4) KOed
-- SIF006 Alias (used)
5) [6] SN055 Falcon (0,6) KOed
6) UL025 Black Widow (5,5) M19 @
198 PTS
0 Team Re-rolls
Misunderstood terrorist Agents:
1) Roy Harper (5,6) I18@@
2) White Checkmate Knight (3,3) G20
3) White Checkmate Pawn (0,3) KOed
4) White Checkmate Pawn (3,3) N18@
5) White Checkmate Knight (3,3) H19
6) Black Checkmate Knight (3,3) K15
7) Black Checkmate Knight (2,3) I19
1 reroll
Objects:
Heavy: L8, R8, Q19
Light: M19,G20
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&f1p1=x-505y191&f2p1=x-596y255&f4p1=x-450y193&f5p1=x-666y226&f6p1=x-610y102&f7p1=x-502y191&f3p2=x-230y-26&f6p2=x-547y159&t3=x-397y92&u5=x-544y39&u6=x-560y28&u7=x-420y36
eagletsi
08/09/2011, 16:52
SHIELD Turn 16A:
I figured that was going to happen
Actions:
1) Black Widow uses willpower and pushes to close combat attack Agent #4. Att 8 vs DF15 needs a 7+. Rolls a (3,2)=5 miss
S.H.I.E.L.D
1) UL010 Sentinel Trooper (Mike Leeman) (0,4) KOed
2) SN091 Nick Fury (0,6) KOed
-- AWF002 Life Model Decoy
3) CT002 S.H.I.E.L.D. Trooper (Clay Quartermain) (1,4) T13
4) SN005 SHIELD Sniper (Agent-13) (0,4) KOed
-- SIF006 Alias (used)
5) [6] SN055 Falcon (0,6) KOed
6) UL025 Black Widow (5,5) M19 @
198 PTS
0 Team Re-rolls
Misunderstood terrorist Agents:
1) Roy Harper (5,6) I18@@
2) White Checkmate Knight (3,3) G20
3) White Checkmate Pawn (0,3) KOed
4) White Checkmate Pawn (3,3) N18@
5) White Checkmate Knight (3,3) H19
6) Black Checkmate Knight (3,3) K15
7) Black Checkmate Knight (2,3) I19
1 reroll
Objects:
Heavy: L8, R8, Q19
Light: M19,G20
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=IB&em1=ellisrussell@juno.com&em2=eagletsi111@yahoo.com&H1=x-406y127&H2=x-257y129&H3=x-319y467&L1=x-563y463&f1p1=x-505y191&f2p1=x-596y255&f4p1=x-450y193&f5p1=x-666y226&f6p1=x-610y102&f7p1=x-502y191&f3p2=x-230y-26&f6p2=x-547y159&t2=x-387y106&t3=x-397y92&u5=x-544y39&u6=x-560y28&u7=x-420y36
eagletsi
08/09/2011, 16:55
Jack, Thanks for the Great Game! You really stomped me!
Epilogue:
Widow looked around and saw only herself and Clay left. She new Fury turned up the difficulty on the training room and weakend their guns to test them, but these robots were amazing! Barely anyone could land a punch or shoot one of them! She hopped that this result wouldn't have a negative effect on the team, instead of a positive as, Fury wanted.
Outside the Training Room,
A sweating Nick Fury opens a door which leads to another room that has perfect vantage point of the training room, via a two way mirrow wall. Fury walks up to a woman dressed in red, who stands up to meet him. Fury says "Alright, you proved your point. You are the Master of Probability and Reality Altering. What can I do for you?"
She replied, "It's not what you can do for me. It's what I can do for you!". Fury said, "Everyone clear the room! I have business to discuss with... What did you say your name was?" She replied "Wanda, but you can call me the Scarlet Witch!"
eagletsi
08/09/2011, 19:46
Previous Game Location:
http://www.hcrealms.com/forum/showthread.php?p=5760605#post5760605
Current Team Totals:
sn091 Nick Fury 63 pts: [12,3]
-- w/ Life Model Decoy
ul065 Captain America 89 pts: [9,3]
ul025 Black Widow 34 pts: [7,3]
sn055 Falcon 30 pts: [15,1]
ct008 Agent Beaulieu (Mandroid Armor) 32 pts: [4,3]
sn005 Agent 13 (Sharon Carter) SHIELD Sniper 22 pts: [3,3]
-- W/ Alias
sn005 Agent Brand SHIELD Sniper 22 pts: [1,3]
ic005 Tia Senyaka (Shield Medic) SHIELD Medic 15 pts: [1,0]
ct005 Laura Brown (Shield Sniper) S.H.I.E.L.D. Sniper 14 pts: [6,0]
-- W/Spotter
ct002 Clay Quartermain (Shield Trooper) S.H.I.E.L.D. Trooper 14 pts: [2,0]
ul010 Mike Leeman (Shield JetPack Trooper) Sentinel Trooper 20 pts: [2,0]
Game Totals:
UL010 Sentinel Trooper (Mike Leeman): [0,0]
SN091 Nick Fury: [0,0]
-- AWF002 Life Model Decoy
CT002 S.H.I.E.L.D. Trooper (Clay Quartermain): [0,0]
SN005 SHIELD Sniper (Agent-13): [0,0]
-- SIF006 Alias (used)
SN055 Falcon: 6*.75=4[1,0]
UL025 Black Widow: [0,0]
Game Totals and New:
Current Game Total: 6*.75=4[1,0]
Team Ko Bonus: Checkmate White Pawn (19)*.75=14.25/4 [3,2]
Previous Game Experience: [95,2]
Current Game Experience + Ko bonus:[1,0]+[3,2]=[4,2]
Total Team Experience [104,0]+[4,2]=[108,2]
Squad Size=355(rounded to 350)/2=175+50=225 total
Current Game + Previous Totals:
sn091 Nick Fury 63 pts:[12,3] + [0,0] = [12,3]
-- w/ Life Model Decoy
ul065 Captain America 89 pts: [9,3] + [0,0] = [9,3]
ul025 Black Widow 34 pts: [7,3] + [0,0] = [7,3]
sn055 Falcon 30 pts: [15,1] + [1,0] = [16,1]
ct008 Agent Beaulieu (Mandroid Armor) 32 pts: [4,3] + [0,0] = [4,3]
sn005 Agent 13 (Sharon Carter) SHIELD Sniper 22 pts: [3,3] + [0,0] = [3,3]
-- W/ Alias
sn005 Agent Brand SHIELD Sniper 22 pts: [1,3] + [0,0] =[1,3]
ic005 Tia Senyaka (Shield Medic) SHIELD Medic 15 pts: [1,0] + [0,0] = [1,0]
ct005 Laura Brown (Shield Sniper) S.H.I.E.L.D. Sniper 14 pts: [6,0] + [0,0] = [6,0]
-- W/Spotter
ct002 Clay Quartermain (Shield Trooper) S.H.I.E.L.D. Trooper 14 pts: [2,0] +[0,0] = [2,0]
ul010 Mike Leeman (Shield JetPack Trooper) Sentinel Trooper 20 pts: [2,0] + [0,0]= [2,0]
Wounded:
Agent Brand is down -2 clicks, and must sit out one regular game or start at 2 clicks less
Black Widow is down -1 clicks, and must sit out one regular game or start at 1 click less
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