Tsannik
03/20/2003, 16:59
This entry in the FAQ 14MAR03:
Hovering characters that receive knockback enough that they leave the edge of the building remain hovering, but drop to ground level (no damage since they are flying) and continue their knockback movement. They otherwise follow all normal rules and exceptions previously noted for knockback and flyers.
Just wanted everyone to know that this entry here will most likely be removed. If you've been playing it this way, then that's okay.
But in an effort to keep everything simple and not add more rules
These rulings:
If a figure is knocked off elevated terrain, it is placed in the first space outside the elevated terrain that its path reaches; taking 2 clicks of damage. Hovering or soaring characters take knockback damage only if their knockback paths intersect blocking terrain or the map edge.
If a figure is knocked back off elevated terrain, and there is a figure in the space it would land in, it does not leave the elevated terrain. Instead, it stops before entering the space with the figure and takes 1 click of damage, as though it hit a wall. Such a figure is understood to have seen the character below and clung madly to the edge to avoid falling on it.
Will still exist....
If you wish to use the new entry as a house rule, that's fine also.
Hovering characters that receive knockback enough that they leave the edge of the building remain hovering, but drop to ground level (no damage since they are flying) and continue their knockback movement. They otherwise follow all normal rules and exceptions previously noted for knockback and flyers.
Just wanted everyone to know that this entry here will most likely be removed. If you've been playing it this way, then that's okay.
But in an effort to keep everything simple and not add more rules
These rulings:
If a figure is knocked off elevated terrain, it is placed in the first space outside the elevated terrain that its path reaches; taking 2 clicks of damage. Hovering or soaring characters take knockback damage only if their knockback paths intersect blocking terrain or the map edge.
If a figure is knocked back off elevated terrain, and there is a figure in the space it would land in, it does not leave the elevated terrain. Instead, it stops before entering the space with the figure and takes 1 click of damage, as though it hit a wall. Such a figure is understood to have seen the character below and clung madly to the edge to avoid falling on it.
Will still exist....
If you wish to use the new entry as a house rule, that's fine also.