AdamWarlock
03/23/2003, 15:40
I've been designing a bunch of figures, high profile and non, in fullscale (28 REV and 12 U) add-on concepts. However, I've created a bunch of new team abilities (Supernaturals, Alpha Flight, Marvel Knights, more) and 3 new special abilities per each type (speed/damage/etc) and guys with those would take too long to explain. And I've drawn up the full lineups of sets but right now have only made up uniques stats (and even then not done). I'm curious what people think of some of the guys I've done so far who only have existing abilities :-) Note: I am NOT above using Dc abilities (other than Impervious) that have yet to appear in Marvel.
Speed ability abbreviation key:
FL=Flurry, ST=Stealth, MC=MindControl, CH=Charge, RS=Running Shot, PH=Phasing, L/C=leap/climb, FB=Force Blast, PY=Plasticity, HSP=Hyper
Attack abilities
BCF=duh, SE=StealEnergy, IC=incapacitate, SS=Strength, TK=duh, PW=PulseWave, EE=Duh, SC=Smoke Cloud, PB=Psychic, PN=Poison
Defense
SS=Senses, REG=duh, BR=Barrier, ESD=Deflection, INV=duh, DF=Defend, T=Toughness, WP=Willpower, MM=Mastermind
Damage
RCE=duh, OUT=duh, PC=Probability, EN=Enhancement, L=Leadership, SUP=duh, BF=BattleFury, CCE=duh, SS=Shapeshift, PX=perplex
The figs (all meant as uniques)
DRACULA (U) Unaffiliated R: 0 C: 93
10l/c 10l/c 8mc 8mc 7mc 7l/c 6ph 6ph
11bcf 10ss 10ss 10se 9se 8se 7se 6se
17wp 16wp 16T 15T 15T 14T 13ss 13ss
2ss 2PX 2PX 2bf 2bf 2bf 2bf 1bf
Notes: He can't ALWAYS fly, hence the l/c rather than flight. At the end of his dial he gets phasing and super senses to show "mist" mode as he makes a desperate getaway. He gains battle fury at the same time as and for as long as he has steal energy to show the whole bloodthirsty thing.
MAXIMUS THE MAD (A.E: Black Bolt) Minions of Doom R: 8 C: 95
7mc 7mc 6mc 6mc 5mc 5 4
10pb 9pb 9pb 8pb 8pb 7pb 6pb
16wp 15wp 15mm 14mm 13mm 12 12
3px 2px 2 2 2 1 1
NOTE: A bit on the expensive side, but with all the hell he can cause as MOD, plus the potential to do 4 unpreventable range damage on his first click, he may just be worth it.
ADAM WARLOCK: HIM (1st appearance) Unaffiliated, flight. R:0 C:54
8ch 8ch 7 7 6 6 5 0
9ss 9ss 8ss 8 7 7 6 0
16T 15T 15T 14 13 13 12 12Reg
3bf 3bf 2bf 2 2 2 2 0
NOTE: Perhaps too cheap, but I had to make him a worthy unique somehow (Warlock with Soul gem is a full R/E/V figure). Every level of warlock's last click is all 0 stats except for defense and with regeneration to symbolize his "cocoon".
THE DESTROYER (Thor villain robot; NOT Drax) Minions of Doom R:8 C:162
8lc 8lc 8lc 8lc 8lc 7lc 7lc 7lc 6lc 6lc
11ss 11ss 11ss 10ss 10pb 10pb 9pb 9pb 8pw 8pw
17in 16in 16in 15T 15T 14T 14T 14esd 13esd 13esd
3bf 3bf 3bf 3bf 3bf 3bf 2bf 2bf 2bf 2bf
NOTE: Very expensive sure; but as a minions of doom wildcard with 10 clicks of life (plus with Invulnerability or toughness for most of it), this thing can do enormous damage. He can't be taxi'd, but with constant l/c (he doesn't usually fly but can travel space) he can move about on his own fairly well, and he can't be mind controlled (being a robot and all). Psychic blast & Pulsewave both stem from his visor-raising attack; the pulse-wave for how it often does a blast to hit averybody nearby; the psychic blast for how Destroyer is essentially a psionic entity (having a living mind operating the suit) and how it is a piercing, devestating blast generated from this same mind.
THE MAGUS (A.E Adam Warlock) Unaffiliated, Flight R: 8 C: 86
8 8 8 7 7 7 6 6 5
10ic 10ic 9ic 9ic 8se 8se 7se 7 6
16mm 15mm 15mm 15mm 14T 14T 13 13 12
3out 3out 1out 2rce 2rce 1rce 1rce 1 1
Notes: Magus is among the most cunning Marvel villains hence his outwit, and he possesses Adam Warlock's soul gem hence the same Rce he will have too. Steal energy is there for the soul gem's soul stealing last resort attack (last resort for Adam, not Magus).
NITRO Unaffiliated R:10 C:73
8Rs 10ph 10ph 8Rs 8ph 8ph 6Ch
11pw 0Pn 0Pn 10pw 0Pn 0Pn 10Pw
16Wp 18ss 17ss 15wp 17ss 16ss 14wp
4 0Bf 0Bf 4 0Bf 0Bf 4
NOTE: Nitro's one of my favorite concepts. He's not a great figure but he certainly works very interestingly. His powers, for those unaware of him, are that he can cause his whole body to explode in a powerful blast and then pull himself back together at the molecular level. He can also just explode parts of his body, such as his fist, for catastrophic punches. --- For Nitro's first, 4th & last clicks, he can explode (pulsewave) or just do mega-damage. The first 2 times he running shots, the last time he charges for a fist-exploding punch. He has willpower here for how he can pull himself together quickly if he focuses. When he explodes, he is now gas (clicks 2-3, 5-6). As gas he has phasing since he can just go through things, has poison since he's noxious, has supersenses since you can't touch him and battle fury since he can't be carried and his mind isn't currently existing as such. he has sometimes exploded into gas just for the purposes of transport.
LIVING LASER Masters of Evil, Flight R: 10 C: 89
10Rs 9Rs 8ph 8ph 8ph 6ph
11pw 10pw 9pw 8 8 7
18ss 17ss 16ss 15ss 14ss 13ss
3rce 2rce 1rce 1rce 0rce 0rce
Note: A flying cyclops but with greater running shot and firelord damage; plus he's nigh-impossible to connect with since he's not quite solid. Is he worth the points? Up to you.
TUSK (yes, the dark riders one). Brotherhood R: 4 C: 87
8Py 8py 7Fl 7Fl 6Fl 6py 5py 5py
10ss 9ss 8ss 8 8 7 7 6
17T 16T 15T 15T 14 14 13 13
3 3 3 2 2 2 2 1
NOTE: Yes, I know he's obscure. However, I truly feel that a figure of him would look VERY nice and also that he has a very interesting assortment of abilities that could make him a very interesting figure. For those unaware: Tusk had superstrength and the ability to create miniature clones of himself that also had super strength (less-so); usually up to 5 of them at a time. The clones jumped around a lot and were very bothersome. They are why tusk has plasticity and also range since they pretty much just jump off of Tusk prime (the host body) directly onto their targets. The mini-ones also give tusk his Flury & particularly high DV on first 2 clicks.
and now, the one you've all been waiting for...
MULTIPLE MAN X-men R: 0 C:69
6 6 7 7Py 8Py 9Fl 10Fl
6 7 8 8 9 10 11
14 14wp 15wp 15T 16T 17T 17In
1px 1px 2px 2bf 2bf 2bf 3bf
NOTE: My 2nd favorite design, right after Nitro. Jamie starts off weak as he's all alone, but in full prankster mode with his 3 clicks of perplex. After he takes a little damage he gains willpower since he now has 2 or 3 of himself to do stuff and does not need to have the core-him fatigue. A bit more damage and he gains plasticity; as now he has 5 or 6 clones of himself to tie up an opponent while Jamie-prime escapes. At the end of his dial he has flurry; for now he's got so many clones around that they're all attacking at once. He gets toughness to symbolize how one or multiple clones can be damaged or even killed without effecting Jamie; and at the end of the dial he has invulnerability for this principle and the ever-increasing number of clones. As soon as he gains plasticity for his clone amount he also gains battle fury. This is to symbolize how there are too many of him to carry OR control. He'd be hard to use, but a whole lot of fun :-)
Eager to hear people's ideas on these guys (especially Nitro, Multiple Man & Tusk). Too powerful or weak? Point costs out of whack? Not enough fish?
Speed ability abbreviation key:
FL=Flurry, ST=Stealth, MC=MindControl, CH=Charge, RS=Running Shot, PH=Phasing, L/C=leap/climb, FB=Force Blast, PY=Plasticity, HSP=Hyper
Attack abilities
BCF=duh, SE=StealEnergy, IC=incapacitate, SS=Strength, TK=duh, PW=PulseWave, EE=Duh, SC=Smoke Cloud, PB=Psychic, PN=Poison
Defense
SS=Senses, REG=duh, BR=Barrier, ESD=Deflection, INV=duh, DF=Defend, T=Toughness, WP=Willpower, MM=Mastermind
Damage
RCE=duh, OUT=duh, PC=Probability, EN=Enhancement, L=Leadership, SUP=duh, BF=BattleFury, CCE=duh, SS=Shapeshift, PX=perplex
The figs (all meant as uniques)
DRACULA (U) Unaffiliated R: 0 C: 93
10l/c 10l/c 8mc 8mc 7mc 7l/c 6ph 6ph
11bcf 10ss 10ss 10se 9se 8se 7se 6se
17wp 16wp 16T 15T 15T 14T 13ss 13ss
2ss 2PX 2PX 2bf 2bf 2bf 2bf 1bf
Notes: He can't ALWAYS fly, hence the l/c rather than flight. At the end of his dial he gets phasing and super senses to show "mist" mode as he makes a desperate getaway. He gains battle fury at the same time as and for as long as he has steal energy to show the whole bloodthirsty thing.
MAXIMUS THE MAD (A.E: Black Bolt) Minions of Doom R: 8 C: 95
7mc 7mc 6mc 6mc 5mc 5 4
10pb 9pb 9pb 8pb 8pb 7pb 6pb
16wp 15wp 15mm 14mm 13mm 12 12
3px 2px 2 2 2 1 1
NOTE: A bit on the expensive side, but with all the hell he can cause as MOD, plus the potential to do 4 unpreventable range damage on his first click, he may just be worth it.
ADAM WARLOCK: HIM (1st appearance) Unaffiliated, flight. R:0 C:54
8ch 8ch 7 7 6 6 5 0
9ss 9ss 8ss 8 7 7 6 0
16T 15T 15T 14 13 13 12 12Reg
3bf 3bf 2bf 2 2 2 2 0
NOTE: Perhaps too cheap, but I had to make him a worthy unique somehow (Warlock with Soul gem is a full R/E/V figure). Every level of warlock's last click is all 0 stats except for defense and with regeneration to symbolize his "cocoon".
THE DESTROYER (Thor villain robot; NOT Drax) Minions of Doom R:8 C:162
8lc 8lc 8lc 8lc 8lc 7lc 7lc 7lc 6lc 6lc
11ss 11ss 11ss 10ss 10pb 10pb 9pb 9pb 8pw 8pw
17in 16in 16in 15T 15T 14T 14T 14esd 13esd 13esd
3bf 3bf 3bf 3bf 3bf 3bf 2bf 2bf 2bf 2bf
NOTE: Very expensive sure; but as a minions of doom wildcard with 10 clicks of life (plus with Invulnerability or toughness for most of it), this thing can do enormous damage. He can't be taxi'd, but with constant l/c (he doesn't usually fly but can travel space) he can move about on his own fairly well, and he can't be mind controlled (being a robot and all). Psychic blast & Pulsewave both stem from his visor-raising attack; the pulse-wave for how it often does a blast to hit averybody nearby; the psychic blast for how Destroyer is essentially a psionic entity (having a living mind operating the suit) and how it is a piercing, devestating blast generated from this same mind.
THE MAGUS (A.E Adam Warlock) Unaffiliated, Flight R: 8 C: 86
8 8 8 7 7 7 6 6 5
10ic 10ic 9ic 9ic 8se 8se 7se 7 6
16mm 15mm 15mm 15mm 14T 14T 13 13 12
3out 3out 1out 2rce 2rce 1rce 1rce 1 1
Notes: Magus is among the most cunning Marvel villains hence his outwit, and he possesses Adam Warlock's soul gem hence the same Rce he will have too. Steal energy is there for the soul gem's soul stealing last resort attack (last resort for Adam, not Magus).
NITRO Unaffiliated R:10 C:73
8Rs 10ph 10ph 8Rs 8ph 8ph 6Ch
11pw 0Pn 0Pn 10pw 0Pn 0Pn 10Pw
16Wp 18ss 17ss 15wp 17ss 16ss 14wp
4 0Bf 0Bf 4 0Bf 0Bf 4
NOTE: Nitro's one of my favorite concepts. He's not a great figure but he certainly works very interestingly. His powers, for those unaware of him, are that he can cause his whole body to explode in a powerful blast and then pull himself back together at the molecular level. He can also just explode parts of his body, such as his fist, for catastrophic punches. --- For Nitro's first, 4th & last clicks, he can explode (pulsewave) or just do mega-damage. The first 2 times he running shots, the last time he charges for a fist-exploding punch. He has willpower here for how he can pull himself together quickly if he focuses. When he explodes, he is now gas (clicks 2-3, 5-6). As gas he has phasing since he can just go through things, has poison since he's noxious, has supersenses since you can't touch him and battle fury since he can't be carried and his mind isn't currently existing as such. he has sometimes exploded into gas just for the purposes of transport.
LIVING LASER Masters of Evil, Flight R: 10 C: 89
10Rs 9Rs 8ph 8ph 8ph 6ph
11pw 10pw 9pw 8 8 7
18ss 17ss 16ss 15ss 14ss 13ss
3rce 2rce 1rce 1rce 0rce 0rce
Note: A flying cyclops but with greater running shot and firelord damage; plus he's nigh-impossible to connect with since he's not quite solid. Is he worth the points? Up to you.
TUSK (yes, the dark riders one). Brotherhood R: 4 C: 87
8Py 8py 7Fl 7Fl 6Fl 6py 5py 5py
10ss 9ss 8ss 8 8 7 7 6
17T 16T 15T 15T 14 14 13 13
3 3 3 2 2 2 2 1
NOTE: Yes, I know he's obscure. However, I truly feel that a figure of him would look VERY nice and also that he has a very interesting assortment of abilities that could make him a very interesting figure. For those unaware: Tusk had superstrength and the ability to create miniature clones of himself that also had super strength (less-so); usually up to 5 of them at a time. The clones jumped around a lot and were very bothersome. They are why tusk has plasticity and also range since they pretty much just jump off of Tusk prime (the host body) directly onto their targets. The mini-ones also give tusk his Flury & particularly high DV on first 2 clicks.
and now, the one you've all been waiting for...
MULTIPLE MAN X-men R: 0 C:69
6 6 7 7Py 8Py 9Fl 10Fl
6 7 8 8 9 10 11
14 14wp 15wp 15T 16T 17T 17In
1px 1px 2px 2bf 2bf 2bf 3bf
NOTE: My 2nd favorite design, right after Nitro. Jamie starts off weak as he's all alone, but in full prankster mode with his 3 clicks of perplex. After he takes a little damage he gains willpower since he now has 2 or 3 of himself to do stuff and does not need to have the core-him fatigue. A bit more damage and he gains plasticity; as now he has 5 or 6 clones of himself to tie up an opponent while Jamie-prime escapes. At the end of his dial he has flurry; for now he's got so many clones around that they're all attacking at once. He gets toughness to symbolize how one or multiple clones can be damaged or even killed without effecting Jamie; and at the end of the dial he has invulnerability for this principle and the ever-increasing number of clones. As soon as he gains plasticity for his clone amount he also gains battle fury. This is to symbolize how there are too many of him to carry OR control. He'd be hard to use, but a whole lot of fun :-)
Eager to hear people's ideas on these guys (especially Nitro, Multiple Man & Tusk). Too powerful or weak? Point costs out of whack? Not enough fish?