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Manchine
03/24/2003, 12:24
Well its Monday and its time for Character Creation. This weeks is the entire Wrecking Crew. I figured I would do the characters that need to be done from Secret Wars. Of course these are the Vet versions. I would think. Experienced defaintly in Masters of Evil. Rookies will have no affiliation again. The team members by them selves aren't very powerful. But as a group is deadly. They fight like a well oiled machine. Becuase when you slow down one ya got 3 more to deal with. Toughness1 and Super Strength are their main abilities. Flurry Defiantly Piledrver had. Charge was an atribute of Bulldozer. Wrecker being the leader and the most strongest memeber of the team has every ability that was given out to the other Wrecking Crew.

The unique is a version of him when he has all the power that was split up between the Wrecking Crew.

Well Again I would love your comments good bad ugly. Give me your comments. By the way as some of you might notice I put this in the artisians guild. Where these should be at.



Piledriver Veteran 1 Bolts

Speed 8 7 7 6 6 5 5 4

Attack 11 10 9 9 8 7 7 6

Defense 16 16 15 15 14 13 13 12

Damage 3 3 3 3 2 2 1 1



Flurry His attacks and his relentless pounding on anyone that he encounters.


Super Strength He is a 10 ton carring fiend and he will smack you with whatever he can get his hands on

Toughness His skin is very resistant to damage.




Bulldozer Veteran 1 Bolts

Speed 8 8 7 7 6 6 5 5

Attack 10 9 9 8 8 7 7 6

Defense 16 15 15 14 14 13 12 12

Damage 3 3 2 2 2 2 1 1




Charge He charges into battle.

Super Strength He is a 10 ton carring fiend and he will smack you with whatever he can get his hands on

Toughness His skin is very resistant to damage.




Thunderball Veteran Range 2 1 Bolts

Speed 8 8 7 7 6 6 5 5

Attack 9 9 8 8 7 7 6 5

Defense 17 16 15 15 14 14 13 12

Damage 3 3 3 2 2 2 1 1




Super Strength He is a 10 ton carring fiend and he will smack you with whatever he can get his hands on

Toughness His skin is very resistant to damage.




Wrecker Veteran 6 Range 1 Bolts

Speed 8 8 7 7 6 6 5 5

Attack 11 10 9 9 8 8 7 6

Defense 17 16 16 15 14 14 13 13

Damage 3 3 3 3 2 2 2 2




Charge He charges into battle.

Flurry His attacks and his relentless pounding on anyone that he encounters.

Super Strength He is a 10 ton carring fiend and he will smack you with whatever he can get his hands on

Toughness His skin is very resistant to damage.



Wrecker Unique 8 Range 1 Bolts

Speed 9 8 8 7 7 7 6 6 5

Attack 11 11 10 10 9 9 8 7 6

Defense 17 16 16 15 15 14 14 13 13

Damage 4 4 3 3 3 3 3 2 2




Charge He charges into battle.

Flurry His attacks and his relentless pounding on anyone that he encounters.

Super Strength He is a 10 ton carring fiend and he will smack you with whatever he can get his hands on

Invulnerability His skin is very resistant to damage.

Toughness His skin is very resistant to damage.




Home Grown Heroes (http://www.hcrealms.com/forum/showthread.php?s=&threadid=9002&perpage=15&pagenumber=1) My personal Heroes and history.

Black Knight (http://www.hcrealms.com/forum/showthread.php?s=&threadid=21947) ----- Tigra (http://www.hcrealms.com/forum/showthread.php?s=&threadid=21577) ----- Beetle (http://www.hcrealms.com/forum/showthread.php?s=&threadid=20979) ----- Fixer (http://www.hcrealms.com/forum/showthread.php?s=&threadid=21259 ) ----- Absorbing Man (http://www.hcrealms.com/forum/showthread.php?s=&threadid=20698) ----- Wonder Man (http://www.hcrealms.com/forum/showthread.php?s=&threadid=22450) ----- US Agent (http://www.hcrealms.com/forum/showthread.php?s=&threadid=22764) ----- Super Adaptiod (http://www.hcrealms.com/forum/showthread.php?s=&threadid=23222) ----- Scorpion (http://www.hcrealms.com/forum/showthread.php?s=&threadid=23427&highlight=Character+Creation) ----- Nimrod (http://www.hcrealms.com/forum/showthread.php?s=&threadid=23958&highlight=Character+Creation) ----- Grandmaster (http://www.hcrealms.com/forum/showthread.php?s=&threadid=24322) ----- Pluto (http://www.hcrealms.com/forum/showthread.php?s=&threadid=24885) ----- Baron Zemo (http://www.hcrealms.com/forum/showthread.php?s=&threadid=25548&perpage=15&pagenumber=1) ----- Spider-Man (http://www.hcrealms.com/forum/showthread.php?s=&threadid=26152) ----- Executioner (http://www.hcrealms.com/forum/showthread.php?s=&threadid=26611&highlight=Character) ----- Colossus (http://www.hcrealms.com/forum/showthread.php?s=&threadid=27093&highlight=Creation) ----- The Fly (http://www.hcrealms.com/forum/showthread.php?s=&threadid=27679) ----- Namor (http://www.hcrealms.com/forum/showthread.php?s=&threadid=28133) ----- Krang (http://www.hcrealms.com/forum/showthread.php?s=&threadid=28826) ----- Sunfire (http://www.hcrealms.com/forum/showthread.php?s=&threadid=29424) ----- Angel (http://www.hcrealms.com/forum/showthread.php?s=&threadid=30127) -----Archangel (http://www.hcrealms.com/forum/showthread.php?s=&threadid=30681) ----- Darkoth (http://www.hcrealms.com/forum/showthread.php?s=&threadid=31349) -----Drax The Destroyer (http://www.hcrealms.com/forum/showthread.php?s=&threadid=31832) ----- Docter Druid (http://www.hcrealms.com/forum/showthread.php?s=&threadid=32605)

revvy
03/24/2003, 12:37
Hrm ..why does thunderball only has 2 range ?
I'm sure he's thrown his ball further then that a couple of times :), unless you only mean for him to swing it around ?

And if you make the U wrecker when he absorbed all the crews power into him again ..why not give him a range attack aswell ..he could throw his crowbar around like thors hammer, and shoot magic blast with it aswell..also at this time he was teleporting around ..so maybe give him a click of phasing on the end ?

Manchine
03/24/2003, 13:17
THey dont have range becuase their weapons do not come back. The 2 range is his ability to use his ball and chain. Just like Scorpion's tail. He has never been able to shoot any magic from his Crowbar. Unless its as recent.

Also this unique is when he has the combined powers of the Wrecking crew. This is when he was fighting Thor. This is of his earlier carreer was. Usually figs are done with nothing in the last 5 years. There's a few exceptions. THey are usually done with what they normally can do. The Unique is a specific time. Which happens to be when he had the complete powers of the Wrecking Crew.

JayThor
03/25/2003, 08:52
I think these are good representations. I might have one less Flurry for Piledriver, with a 10 attack at best, and one Inv. for Bulldozer, but I could be happy with them just as you did them

Manchine
03/29/2003, 07:04
Ya I was thinking how many flurries to have with Piledriver. As for the Invulnerability. I was thinking about it becuase of his helment. It really doesnt help protect him from being punched.

OK guys move this to the new forum. You guys probable only went so far back. Sniff you guys didnt put all my Character Creations in the new forum.

revvy
03/29/2003, 07:20
I wouldn't call Thor 418 recent ..but that's just me :)

Wreckers crowbar returns to his hand after he tossed it at Thor..there's a blinding flash emiting from it and he uses it to teleport the whole wrecking crew in and out of the fight
Also it seems to be able to pick up where Thor is, but that's prolly not very usefull as a clix power :)

Also Thor 429 ..wrecker shoots some purple energy beam at Ghost rider which then goes all wrong and summons Mephisto

Also in some spiderman from like 8-10 years ago, Thunderball had for some reason all the power of the whole crew and he could toss his ball around and it would come back to him everytime

Manchine
03/29/2003, 07:26
I was always under the impression that his crowbar never came back to him. It always use to be that way. Hmmm teleporting interesting. Purple energy beam dang they are given him a little more power.

Ya thunderball at one time tricked Wrecker and got all the powers which were later returned.

Whats Thor up to you mentioned 418 and 429???

revvy
03/29/2003, 07:39
Donno what Thor's up too, although i read in one of the other trends he now has the Odin power or something

I haven't picked up a Thor comic in years myself, the nr's i was talking about are like 5? years ago, that's why i said not recent :)

I just remebered the fights between Thor and the wrecking crew (and ghost rider)

And well, if they ever make a wrecking crew clix ..why not the version where atleast 1 of them has a range attack, and maybe some phasing to show his teleporting ..might be fun to have a 300 or even 400 point team that's only the wrecking clue that has an almost comptentative chance :)

Manchine
03/29/2003, 07:54
Ahh ok Figured out his ability to teleport is only to asgard and back. So its more dimensional portal then teleport. Now as for his range yep he's got it. I was surprised. He also can mind control people that are touching the Crowbar. Didnt know that either. So I am changing his range.

Manchine
05/06/2003, 00:15
Wow I was calculating this all out and I found out something interesting.

Bulldozer comes to 70 points.
Pile Driver comes to 72 points.
Thunderball comes to 69 points.
Wrecker comes to 89 points

Thats 300 points exactly for a 4 man team.

Its just odd becuase I really didnt try to do that.

Unique Wrecker comes to 121 points.

JayThor
05/06/2003, 21:42
Cool!:cool:

Manchine
05/06/2003, 22:18
I did adjust one thing. On piledriver to make it exactly 300 becuase it was 299. :laugh:

scowlingone
05/06/2003, 22:22
I'd give Thunderball a click or two of Outwit, and maybe a click of Perplex. He's the brains of the team, and is often coming up with cunning plans.

JayThor
05/07/2003, 21:43
Not that cunning. No outwit. Perplex, maybe for one, but I would rather see them as Manchine did them.

scowlingone
05/07/2003, 21:46
I disagree; there've been many times that Thunderball has outwitted his opponents or made their powers superfluous. Perhaps the best example of this was in the graphic novel "The Vault".

Without Outwit, I don't think his character is accurately represented.

pyr66
05/07/2003, 21:50
In Thunderbolts Thunderball threw his wrecking ball at Atlas and it returned to his hand. I think he should have a range of at least 6 on his Veteran version. His Rookie version he should only have 2 and his Exp. version he should only have 4. other than that they look real good to me.

sol
05/07/2003, 21:52
Well, Thunderball is the smartest member of the Wrecking Crew. He should get Perpelx or Outwit, since they are a team and should have abilities to complement each other.

Manchine
05/07/2003, 22:04
Well should he have outwit. DOnt even come close to thinking so. He can figure out certain problems but not everything. He has no where near the ability to take away a certain people's powers. Well except he stole the powers of the wrecker.

Pyr66 Thats how he got the ability to make his wrecking ball come back to him. Becuase he had all the power of the wrecking crew. His only ability is to make a plan. He's the Plan maker and thats it. He doesnt deserve outwit or perplex.

Outwit is the ability to take away someones powers. He cant do that.

Perplex is the ability to act in a way that is unorthodox. To throw your opponent off guard. He doesnt do that either.

JayThor
05/07/2003, 22:06
I agree with Manchine. Next thing, people will want Perplex on Jubilee, since the sparkle effect off her earrings causes her to do more damage.

pyr66
05/07/2003, 22:07
Originally posted by Manchine

Pyr66 Thats how he got the ability to make his wrecking ball come back to him. Becuase he had all the power of the wrecking crew.

If he had all the powers of the wrecking crew then why did the wrecking crew still have all their own powers? The whole team was fighting the Thunderbolts at the Statue of Liberty. They all had their each individual powers.

Manchine
05/07/2003, 22:11
Was this recently? Last 2 years?

sol
05/07/2003, 22:13
Well, either way, as is, he is the most lackluster member of the wrecking crew as you've done him, when outside of Wrecker himself, he's the most developed and interesting of the bunch. Why should Piledriver get Flurry? Indeed why should Wrecker? Thunderball doesn't just have a 2 range and Toughness. I suggested the Outwit for 'team playability', not because he 'should have it'. Other than the lackluster Thunderball, I think they are pretty good overall (minus the flurry).

bizzaro
05/07/2003, 22:14
Originally posted by Manchine

Outwit is the ability to take away someones powers. He cant do that.

Perplex is the ability to act in a way that is unorthodox. To throw your opponent off guard. He doesnt do that either.

I agree. I can't believe folks want to give (of all people) ..the wrecking crew outwit or perplex.

Just because someone ONCE does something clever or odd ..doesn't warrant outwit or perplex. Its repeated behavior.

C'mon ..these guys are really super-powered thugs.

scowlingone
05/07/2003, 22:15
Originally posted by Manchine
Outwit is the ability to take away someones powers. He cant do that.

Outwit is the ability to get around someones' powers, to eliminate them, or to suppress them.

He's done this so often in the comics I've lost count.

Outwit fits *perfectly* with Thunderball. It fits better with Thunderball than with (say) Flash.

Manchine
05/07/2003, 22:27
Its the same reason behind it that Wrecker doesnt have Leadership.

Thunderball is the smart one, the rocket scientist, but he's not good enough to warrent outwit. Thunderball does have a better defense. Higher move and lower attack. A 2 range for his wrecking ball.

Piledriver having flurry becuase all he does is punch over and over again.

Bulldozer Charges.

Wrecker is the best of all the characters. All the powers come from him.

Manchine
05/07/2003, 22:28
Thunderball except when on his own has never shown any ability to outwit someones powers.

sol
05/07/2003, 22:29
well, i'm not in the camp with scowlingone and the others who feel Thunderball should have Outwit because he should, but like i said, I made the suggestion to give him soem flavor beyond what I saw there. i guess I can even live with the flurry.

sol
05/07/2003, 22:31
And that's not to say i'm calling you out, scowlingone. I'm just saying I thought outwit for different reasons, is all.

scowlingone
05/07/2003, 22:38
Not a problem, sol.

Manchine, is English your first language?

"Thunderball except when on his own has never shown any ability to outwit someones powers."

Thus, you agree that Thunderball has been shown to outwit someone's powers.

"Becuase he had all the power of the wrecking crew...Outwit is the ability to take away someones powers. He cant do that."

See the contradiction? Can he do it or can't he? He had all the power of the Wrecking Crew because he took away their powers.

I mean, normally I just assume, on general principle, that everything you say is wrong, but I'm not used to you being contradictory in the space of two or three sentences.

Manchine
05/07/2003, 23:18
Sorry was in a rush there couldnt reread it and say that didnt sound right. I am back now. ;)

He has shown the ability but not when he was part of the team. If they would make a single Clix of him. I would say he deserves outwit.

;)

Thaxs for keeping me on my toes.

pyr66
05/08/2003, 16:24
Originally posted by Manchine
Was this recently? Last 2 years?

It was one of the first 10 issues of Thunderbolts. I think it was issue 8. As for the other arguments about Thunderball having outwit and/or perplex I completely disagree. As someone else said they are just hired thugs that like to hurt people a lot. The only thing that should be changed is Thunderball's range it should at least be a 6 on his Veteran version. Other then that I think they are perfect and i personally can't wait for Wizkids to make them.

Hopefully they don't space them out between four sets like the Defenders.:grin:

themod
05/08/2003, 18:40
id like to see some ppls mods of these guys
when ive got enuf swaps im gonna do em
but for now ill have to wait

JayThor
05/09/2003, 09:18
Originally posted by scowlingone
Outwit is the ability to get around someones' powers, to eliminate them, or to suppress them.

He's done this so often in the comics I've lost count.

Outwit fits *perfectly* with Thunderball. It fits better with Thunderball than with (say) Flash.
Name one, other than the Thunderbolts issue, which I don't have and can't confirm.

Manchine
05/09/2003, 12:11
So in one issue of thunderbolts he did it. Did they give a reason why he was able to do this. Becuase he normally cant do this. IF they didnt then we put it down to fluke of comics. 1 one writer wanted him to do it. So he did it. Doesnt mean the REV should be changed becuase he did it once. Now if he did it again in a seprate issue then I woulld be inclined to agree.

Bob
09/18/2003, 09:15
I don't know about other comics, but Thunderball DID have these powers in Thunderbolts #2. I would just change the Vet version of Thunderball to give him more range and even a click or two ov RCE.

Manchine
09/18/2003, 11:10
Sorry he doesnt normally have those powers so "No".

:laugh: :p ;) :laugh: :p ;)

Manchine
10/18/2003, 17:38
Figure I would redo some of my Characters that I made a few mistakes on.

Piledriver Veteran 1 Bolts

Speed 8 7 7 6 6 5 5

Attack 11 10 9 8 7 7 6

Defense 16 15 15 14 13 13 12

Damage 3 3 3 2 2 1 1



Flurry His attacks and his relentless pounding on anyone that he encounters.


Super Strength He is a 10 ton carring fiend and he will smack you with whatever he can get his hands on

Toughness His skin is very resistant to damage.




Bulldozer Veteran 1 Bolts

Speed 8 8 7 7 6 6 5

Attack 10 9 8 8 7 7 6

Defense 16 15 15 14 14 13 12

Damage 3 3 2 2 2 1 1




Charge He charges into battle.

Super Strength He is a 10 ton carring fiend and he will smack you with whatever he can get his hands on

Toughness His skin is very resistant to damage.




Thunderball Veteran Range 2 1 Bolts

Speed 8 8 7 7 6 6 5

Attack 9 9 8 8 7 6 5

Defense 17 16 15 14 14 13 12

Damage 3 3 2 2 2 1 1




Super Strength He is a 10 ton carring fiend and he will smack you with whatever he can get his hands on

Toughness His skin is very resistant to damage.




Wrecker Veteran 6 Range 1 Bolts

Speed 8 8 7 7 6 6 5

Attack 11 10 9 9 8 7 6

Defense 17 16 15 14 14 13 13

Damage 3 3 3 2 2 2 2




Charge He charges into battle.

Flurry His attacks and his relentless pounding on anyone that he encounters.

Super Strength He is a 10 ton carring fiend and he will smack you with whatever he can get his hands on

Toughness His skin is very resistant to damage.



Wrecker Unique 8 Range 1 Bolts

Speed 9 8 8 7 7 7 6 6 5

Attack 11 11 10 10 9 9 8 7 6

Defense 17 16 16 15 15 14 14 13 13

Damage 4 4 3 3 3 3 3 2 2




Charge He charges into battle.

Flurry His attacks and his relentless pounding on anyone that he encounters.

Super Strength He is a 10 ton carring fiend and he will smack you with whatever he can get his hands on

Invulnerability His skin is very resistant to damage.

Toughness His skin is very resistant to damage.

JayThor
10/18/2003, 23:13
I would have CCE on the Wrecker for the crowbar, with 3 damage, but the rest is great!

Manchine
10/19/2003, 00:12
Ok before I start why is this in the Artisians Guild?????

All the rest of mine got moved to the Dreams and Desires forum. Except this one got moved here. Oh well.

Piledriver 62 Points

Bulldozer 63 Points

Thunderball 57 Points

Wrecker 78 Points

Wrecker Unique 120 Points

JayThor
10/19/2003, 08:58
Maybe since these guys are named after artisan's tools, they got moved to the artisan's guild? ;) :confused:

Manchine
12/19/2007, 19:31
Redo of the Wrecking Crew.

E Piledriver
Team: Masters of Evil
Range: 0 :bolt:
m-normala-normald-normalg-normal810163891538916271015379152791426814268132KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO


E Bulldozer
Team: Masters of Evil
Range: 0 :bolt:
m-normala-normald-normalg-normal81016389163891637915378152781526814269133KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODefense - Armoured Head: If the last action Bulldozer took was a Charge action he gains Invulnerability. Otherwise he has toughness.

E Thunderball
Team: Masters of Evil
Range: 2 :bolt:
m-normala-normald-normalg-normal8101738101639916299152991528814289143810133KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

E Wrecker
Team: Masters of Evil
Range: 0 :bolt:
m-normala-normald-normalg-normal81117381016381016379153791627815269142610133KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Manchine
12/20/2007, 23:43
Thanks for the move. :)

Smurf Torch
12/24/2007, 10:25
Those look really good. How many points do you think they are?

Manchine
12/24/2007, 12:08
I will post the points later. :)

Manchine
12/24/2007, 17:45
Redo of the Wrecking Crew.

E Piledriver
Team: Masters of Evil
Range: 0 :bolt:
Points: 109
m-normala-normald-normalg-normal810163891538916271015379152791426814268132KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO


E Bulldozer
Team: Masters of Evil
Range: 0 :bolt:
Points: 110
m-normala-normald-normalg-normal81016389163891637915378152781526814269133KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODefense - Armoured Head: If the last action Bulldozer took was a Charge action he gains Invulnerability. Otherwise he has toughness.

E Thunderball
Team: Masters of Evil
Range: 2 :bolt:
Points: 127
m-normala-normald-normalg-normal8101738101639916299152991528814289143810133KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

E Wrecker
Team: Masters of Evil
Range: 0 :bolt:
Points: 136
m-normala-normald-normalg-normal81117381016381016379153791627815269142610133KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Smurf Torch
01/01/2008, 13:52
just shy of 500 points.

Manchine
01/02/2008, 09:13
You can just feat them up to equal 500 points. :)