MasonC2K
03/24/2003, 16:35
V Annihilus - 129pts
V Doombot - 38pts
U Wasp - 44pts
LE Hydra Operative 128 - 14pts
V Sheild Medic - 16pts
R Invisible Girl - 37pts
V Skrull Warrior - 17
-------------------------------------------------
Total - 297
Battle formation below (First line back row. 2nd, front)
SID
WAH
Annihilus is the main heavy hitter. 3 arrows with a decent attack and 3 base damage. He can move freely by using Wasp's Avenger TA. Can also use the other TA's when needed. He is represented by the letter "A" in the above formation.
Wasp is there for taxiing, Leadership, and high defense. Represented by "W."
Hydra 128 is there for TA support of Annihilus and cheap Leadership. Represented by "H."
Shield Medic is there for Support and the TA enhancement to help Annihilus. Represented by "S."
Doombot is there for Taxiing, Leadership, and using TA Wildcard ability to help Annihilus. Represented by "D."
Invisble Girl is there for Defend. Everyone will have a base 18 defense; 19 if in Hindering. Represented by "I."
Skrull Warrior is there for Annihilus and Doombot to copy his TA. He is usually away from the formation and the battle so he is not represented.
Typical play is like this:
My opponent will try to take out Anniihilus first. When he is successful, I am usually able to easily heal him with the medic.
My opponent will also attempt to go around to the backside and take out IG. This is a weakness but I have been lucky and I also try not to have my backside open.
Should my opponent take out Annihilus, which has been done, I am able to step up the Hydra, Doombot, or Skrull in as the new front man. My opponent is usually very weak at this point as well.
I usually will either shoot a single target (usually the opponent's main threat) enhancing damage to 5 and attack to 12 or target 2 or 3 in a bunch enhancing for 3 damage each. If only he had EE. :)
Keeping IG healthy seems to be the key to this teams success.
I improvise as needed.
Please list possible weaknesses and enhancements.
V Doombot - 38pts
U Wasp - 44pts
LE Hydra Operative 128 - 14pts
V Sheild Medic - 16pts
R Invisible Girl - 37pts
V Skrull Warrior - 17
-------------------------------------------------
Total - 297
Battle formation below (First line back row. 2nd, front)
SID
WAH
Annihilus is the main heavy hitter. 3 arrows with a decent attack and 3 base damage. He can move freely by using Wasp's Avenger TA. Can also use the other TA's when needed. He is represented by the letter "A" in the above formation.
Wasp is there for taxiing, Leadership, and high defense. Represented by "W."
Hydra 128 is there for TA support of Annihilus and cheap Leadership. Represented by "H."
Shield Medic is there for Support and the TA enhancement to help Annihilus. Represented by "S."
Doombot is there for Taxiing, Leadership, and using TA Wildcard ability to help Annihilus. Represented by "D."
Invisble Girl is there for Defend. Everyone will have a base 18 defense; 19 if in Hindering. Represented by "I."
Skrull Warrior is there for Annihilus and Doombot to copy his TA. He is usually away from the formation and the battle so he is not represented.
Typical play is like this:
My opponent will try to take out Anniihilus first. When he is successful, I am usually able to easily heal him with the medic.
My opponent will also attempt to go around to the backside and take out IG. This is a weakness but I have been lucky and I also try not to have my backside open.
Should my opponent take out Annihilus, which has been done, I am able to step up the Hydra, Doombot, or Skrull in as the new front man. My opponent is usually very weak at this point as well.
I usually will either shoot a single target (usually the opponent's main threat) enhancing damage to 5 and attack to 12 or target 2 or 3 in a bunch enhancing for 3 damage each. If only he had EE. :)
Keeping IG healthy seems to be the key to this teams success.
I improvise as needed.
Please list possible weaknesses and enhancements.