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Fredwood
08/25/2011, 22:38
Sorry it took so long to do this, but we were just now able to hook up today. Anyway first post is Federation.

Where it says Points, that equals their size. White clicks = full alert (no damage), yellow = Yellow alert (1 damage), and red = Red alert (2 damage).

If a slot is black with a 0 that means that the system is disabled (there's a D on the card and dial). If the dial is Blue, that is a cloak click, and everything else but the engines would have a C on the dial (with the exception of the two Klignon Hidden Scout ships).

As I'm using the dial generator and the ability slots are different, I'm going off what is top to bottom on the Star Trek cards and on the clicks, which are as follows:

:m-boot: = Weapons
:a-fist: = Sensors
:d-normal: = Engines
:g-starburst: = Shields

Also note that there is only 11 slots available in the dial generator, but there are no KO slots on the ships, and the last slot is a red alert slot. If you really want them I can give them to you, but right now I'll just focus on what I can do right now.

One more thing, most ships have a special ability, and it will be indicated by the :m-boot: Special ability slot. I'll also be using the other special powers to indicate how many missions each ship recieves and what types you draw (since there are only 3 types of missions) in order to build your mission decks. Those are indicated on the powers themselves.

So without further ado:

Federation Fleet Deck

#1/12 USS Enterprise
Team: Federation
Range: 0 :bolt:
Points: 6
Keywords: NCC-1701-E
m-normala-normald-normalg-normal1604168118851310771310501581216111212111647910412104900105193KOKOKOKOSpeed - Nine Lives: If Enterprise is destroyed, roll 2 dice: On a roll of 12, it is not destroyed. Instead return it to your reinforcements pool at Red Alert Status.
Attack - Science: 3
Defense - Influence: 2
Damage - Combat : 1

#2/12 USS Venture
Team: Federation
Range: 0 :bolt:
Points: 5
Keywords: NCC-71854
m-normala-normald-normalg-normal01251301298110513130511709131302111102136758011411011961218KOKOKOKOAttack - Science: 4
Defense - Influence: 1
Damage - Combat : 0

#3/12 USS Prometheus
Team: Federation
Range: 0 :bolt:
Points: 5
Keywords: NX-59650
m-normala-normald-normalg-normal1404121109108510767116120112100510601090710810015501102058KOKOKOKOSpeed - Multi-Vector Attack Mode: As a part of a Combat Action, Prometheus may split its Weapons Rating into up to 3 seperate attacks against the same target or different targets in its location. Each attack is resolved seperately.
Attack - Science: 1
Defense - Influence: 2
Damage - Combat: 2

#4/12 USS Sutherland
Team: Federation
Range: 0 :bolt:
Points: 4
Keywords: NCC-72015
m-normala-normald-normalg-normal1108910081087587795579711039108589077558580154018KOKOKOKOAttack - Science: 1
Defense - Influence: 1
Damage - Combat: 2

#5/12 USS Excelsior
Team: Federation
Range: 0 :bolt:
Points: 3
Keywords: NCC-2000
m-normala-normald-normalg-normal7097771709670886099401010306107707739170101010086KOKOKOKOSpeed - Trans-Warp Drive: Excelsior is equipped with experimental drive technology. If you use this drive, roll 1 die before moving: On a roll of 5 or 6, double its movement points for the turn. On a result of 1 or 2, the ships Engines are Disabled for the turn.
Attack - Science: 1
Defense - Influence: 1
Damage - Combat: 1

#6/12 USS Yeager
Team: Federation
Range: 0 :bolt:
Points: 3
Keywords: NCC-61947
m-normala-normald-normalg-normal70966097681706977047606606660684701440172513KOKOKOKOSpeed - Combat Design: If Yeager is brought into play with a Reinforcement Action, it recieves a permanent +2 Weapon token.
Attack - Science: 0
Defense - Influence: 1
Damage - Combat: 2

#7/12 USS Voyager
Team: Federation
Range: 0 :bolt:
Points: 3
Keywords: NCC-74858
m-normala-normald-normalg-normal01210260107511160109449556066409501116048600860642KOKOKOKOSpeed - Well-Traveled: If Voyager rolls a die when resolving an Encounter Card, roll 1 additional die and use the best result.
Attack - Science: 2
Defense - Influence: 1
Damage - Combat: 0

#8/12 USS Defiant
Team: Federation
Range: 0 :bolt:
Points: 3
Keywords: NX-74205
m-normala-normald-normalg-normal00806097709636940697008060375065561406645016KOKOKOKOAttack - Science: 0
Defense - Influence: 2
Damage - Combat: 1

#9/12 USS Enterprise
Team: Federation
Range: 0 :bolt:
Points: 2
Keywords: NCC-1701-A
m-normala-normald-normalg-normal5295387309935101531053506546150753088130155013KOKOKOKOSpeed - Nine Lives: If Enterprise is destroyed, roll 2 dice. On a roll of 12, it is not destroyed. Instead, return it to your Reinforcements Pool at Red Alert status.
Attack - Science: 1
Defense - Influence: 1
Damage - Combat: 0

#10/12 USS Reliant
Team: Federation
Range: 0 :bolt:
Points: 2
Keywords: NCC-1864
m-normala-normald-normalg-normal011330115101051095208530763408440943084010330184KOKOKOKOSpeed - Survey Ship: As lone as Reliant's Sensors are at least 1, it recieves +5 to all Sensors Tests.
Attack - Science: 2
Defense - Influence: 0
Damage - Combat: 0

#11/12 USS Yosemite
Team: Federation
Range: 0 :bolt:
Points: 1
Keywords: NCC-19002
m-normala-normald-normalg-normal0131101212011130101409140833075220840101100840710KOKOKOKOSpeed - Scientific Method: When Yosemite makes a Sensors Test, roll 1 additional die and use the best result.
Attack - Science: 1
Defense - Influence: 0
Damage - Combat: 0

#12/12 USS Equinox
Team: Federation
Range: 0 :bolt:
Points: 1
Keywords: NCC-72381
m-normala-normald-normalg-normal208230544044161318111910010113044107216123033KOKOKOKOSpeed - Defensive Aramament: As long as Equinox has a Weapons Rating of a least 1 and it has operational Shields, it recieves +3 Shields when it is the target during combat.
Attack - Science: 1
Defense - Influence: 0
Damage - Combat: 0

Fredwood
08/25/2011, 22:38
Klignon Fleet Deck

#1/12 IKS Negh'Var
Team: Klignon
Range: 0 :bolt:
Points: 6
m-normala-normald-normalg-normal0010017051511091611951100901501128061488950070130069019KOKOKOKOSpeed - Battleship: If Negh'Var takes damage in combat while in Yellow-Alert or Red-Alert status, roll 1 dice: On a roll of 6, the aggressor also takes 1 damage.
Attack - Science: 1
Defense - Influence: 2
Damage - Combat: 3

#2/12 IKS Bortas
Team: Klignon
Range: 0 :bolt:
Points: 5
m-normala-normald-normalg-normal00901406121209127799977900801301101101126666006050110KOKOKOKOSpeed - Flagship: Other friendly ships in the same location as the Bortas recieve +1 Weapons.
Attack - Science: 0
Defense - Influence: 2
Damage - Combat: 3

#3/12 IKS Maht-H'a
Team: Klignon
Range: 0 :bolt:
Points: 5
m-normala-normald-normalg-normal00901306131209118798410108007011011211057387500606046KOKOKOKOSpeed - Scientific Mission: You earn 1 extra VP the first time Maht-H'a completes a Science Mission.
Attack - Science: 3
Defense - Influence: 1
Damage - Combat: 1

#4/12 IKS Kronos One
Team: Klignon
Range: 0 :bolt:
Points: 4
m-normala-normald-normalg-normal0090100699061080985686479500809713805800706008KOKOKOKOSpeed - Consular Ship: You earn 1 extra VP the first time Kronos One completes an Influence Mission.
Attack - Science: 0
Defense - Influence: 3
Damage - Combat: 1

#5/12 IKS T'Ong
Team: Klignon
Range: 0 :bolt:
Points: 4
m-normala-normald-normalg-normal0090100699061080986586667800809613605900606008KOKOKOKOSpeed - Imperial Pride: T'Ong gets +1 Weapons on any location you explored.
Attack - Science: 0
Defense - Influence: 1
Damage - Combat: 3

#6/12 IKS Gr'oth
Team: Klignon
Range: 0 :bolt:
Points: 3
m-normala-normald-normalg-normal00807087754665475575007060777066644500603007KOKOKOKOSpeed - Trouble: At the beginning of the game (not when Gr'oth is a reinforcement), take the "Tribbles" Encounter Card out of the Encouter Deck and shuffle it into your Command Deck. If "Tribbles" is in your hand, you may spend an action to play it on an enemy ship in Gr'oth's location without requiring a transporter action.
Attack - Science: 0
Defense - Influence: 1
Damage - Combat: 2

#7/12 IKS Klothos
Team: Klignon
Range: 0 :bolt:
Points: 3
m-normala-normald-normalg-normal00807087707775456717007056177076607700604007KOKOKOKOSpeed - Fade Away: Klothos may engange its cloak during movement. This does not count as an action.
Attack - Science: 0
Defense - Influence: 1
Damage - Combat: 2

#8/12 IKS Rotarran
Team: Klignon
Range: 0 :bolt:
Points: 2
m-normala-normald-normalg-normal007050644065372321012006050142054071200401412KOKOKOKOAttack - Science: 1
Defense - Influence: 1
Damage - Combat: 0

#9/12 IKS Ch'tang
Team: Klignon
Range: 0 :bolt:
Points: 2
m-normala-normald-normalg-normal01705064444346140663016040140531015401500034KOKOKOKOSpeed - Hidden Scout: If you show your opponent Ch'Tang's Cloak Token, you may spend an action to scan an unexplored location it currently occupies.
Attack - Science: 1
Defense - Influence: 0
Damage - Combat: 1

#10/12 IKS Korinar
Team: Klignon
Range: 0 :bolt:
Points: 2
m-normala-normald-normalg-normal01705074454338144813017041140713007401503004KOKOKOKOSpeed - Hidden Scout: If you show your opponent Ch'Tang's Cloak Token, you may spend an action to scan an unexplored location it currently occupies.
Attack - Science: 1
Defense - Influence: 1
Damage - Combat: 0

#11/12 IKS Qhondoq
Team: Klignon
Range: 0 :bolt:
Points: 1
m-normala-normald-normalg-normal40743074354225432651165216113042204310720063KOKOKOKOSpeed - Courier: If QhonDoq takes an Influence Action, it recieves a +3 Engines Token that is discarded after its next movement.
Attack - Science: 0
Defense - Influence: 0
Damage - Combat: 1

#12/12 IKS Somraw
Team: Klignon
Range: 0 :bolt:
Points: 1
m-normala-normald-normalg-normal40642543354226333632371300642053401406134013KOKOKOKOSpeed - Scout: If Somraw takes a Scan Action, it recieves a +3 Sensors Counter that is discarded after its next Sensors Test.
Attack - Science: 1
Defense - Influence: 0
Damage - Combat: 0

traitorarmor
08/26/2011, 20:48
Very much appreciated Fred!

Any info on how the ships have done so far.......any standouts so far?

Fredwood
08/26/2011, 23:05
Very much appreciated Fred!

Any info on how the ships have done so far.......any standouts so far?

Obviously the bigger the ship size the better it does in combat, but depending on your draw, you may not have to enter combat in order to win (chances are eventually you will enter combat)

We've had 3 games where a "big" ship was pulled, and only one of those games did the player who drew it win.

One of those games I drew Voyager, Excelsior, Reliant, Yosemite, and Equinox, while he drew the Negh'Var, Klothos and the Somraw. I ended up losing Voyager but with all the science missions I was able to win the game by completing those and avoiding the Klignons.

stormphoenix
08/28/2011, 04:31
Interesting , looking over the ships a nice mix of capabilities for both sides.

Makes me want the Romulans NOW.

WakandaMan
08/30/2011, 19:34
Thanks heaps for doing this Fred!

Some initial thoughts:

The Enterprise special abilities look rubbish. You've got a roll a 12 to put them back into reiniforcements? And even then they go back on Red Alert status? Seems hardly even worth doing.

I'm very dissappointed in the Defiant. No Special Ability, and the stats look pretty weak. It's supposed to be a small but maneuverable combat-heavy ship. The only thing that makes it interesting is the fact it can Cloak. So lame.

A lot of the other special powers look cool, but I'm peeved that my two favourite ships got jibbed.

WakandaMan
09/05/2011, 20:52
I really really wish that they had listed the stats in the same kind of order as Heroclix. It would make it a lot easier for clix fans to transition to this game.

By which I mean it should go:

- Engines
- Weapons
- Shields
- Sensors

After playing clix for so long I imagine it is going to take me a while to get the hang of the different order

traitorarmor
09/05/2011, 22:12
I really really wish that they had listed the stats in the same kind of order as Heroclix. It would make it a lot easier for clix fans to transition to this game.

By which I mean it should go:

- Engines
- Weapons
- Shields
- Sensors

After playing clix for so long I imagine it is going to take me a while to get the hang of the different order

It didn't give my group much of an issue when we played ST:Expeditions that has a similar layout...............and the symbols are right there.


Oh I saw that the dicetower did a review of ST:Fleet Captains in the past few days...............looks like it was very well recieved.

youtube link http://www.youtube.com/watch?v=uW_6qAUr7EM