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View Full Version : 200 pt. "Victimizer", featuring Bane


webhead817
03/25/2003, 15:48
Here's a very tight 200 point team that has the potential for "first strike", and all kinds of carnage. I call it "The Victimizer"...

vet. Bane
le Kirk Langstrom (Man-Bat)
rook Hawkman
exp. Booster Gold

On an optimal first turn, assuming you go first in the game, use the two free taxis to move up Kirk and Bane, then with your first real action, taxi up Bane to your opponents biggest threat, then use your second real action to have Bane pummel them. Wash, rinse, and repeat. Hawkman and Booster make a good clean up squad. Kirk's poison means even an Impervious foe is taking some damage if they go after Bane and leave Kirk alone.

sly spy
03/25/2003, 15:51
ahhhhhhhhhhhhh an amry with bane (bane kills things)

webhead817
03/25/2003, 15:59
Bane is certainly as close as DC comes to a Firelord type fig. Five damage right off the bat, less than a hundred points. Not too bad. Different from Firelord, he retains his offense for most of his dial, then gets REAL easy to heal on the last couple of clicks.

napa
03/25/2003, 16:15
I myself find him to be more like Hercules than Firelord. consistent damage and av. both are easy to heal as well. sounds like a solid team.

Corwin
03/25/2003, 16:45
Originally posted by webhead817
Bane is certainly as close as DC comes to a Firelord type fig. Five damage >>>right off the bat,<<< less than a hundred points. Not too bad. Different from Firelord, he retains his offense for most of his dial, then gets REAL easy to heal on the last couple of clicks.

Considering Langston's on the team, nice pun!

Gotta love Bane!

Corwin

weezer_10
03/25/2003, 20:42
How I'd love to take MindControl of Vet Bane and pummel one of his team mates in the face for 5 clicks of damage :p

PMMJ
03/26/2003, 14:59
Originally posted by webhead817
Bane is certainly as close as DC comes to a Firelord type fig. Five damage right off the bat, less than a hundred points. Not too bad. Different from Firelord, he retains his offense for most of his dial, then gets REAL easy to heal on the last couple of clicks.

Luckily, he's not *remotely* as bad as Firelord, since he doesn't fly and has no ranged attack.

D.E.Kesler
03/30/2003, 15:02
Hello There,

I, too, enjoy working up solid first strike teams like this one. I don't know if I would be willing to place Kirk Langstrom so deep into enemy territory. Sure, he is a fine figure, but any figure that you place in your opponets starting position on your first move is going to be the target for a retalitory attack. While I believe that Bane could handle it, I am not so sure about the taxi you have selected. Have you considered downgrading your Bane and selecting another, more durable taxi like Steel.

Regards and Best Wishes,

Donald Eric Kesler

Terman8er
04/03/2003, 06:33
I disagree, Kirk is good. With Bane in everyone's face they will jump him something fierce. Then Poison tags them all for another click. I like it.

D.E.Kesler
04/03/2003, 07:12
Hello There,

To be certain, Bane will cause considerable concern; however, most players will realize that the poison will go away after Kirk Langstrom takes that first click of damage. Likewise, they will be aware that Bane retains Close Combat Expert for the bulk of his very deep dial. If confronted with this, I would attempt to damage Kirk Langstrom with a light attack and hit Bane with a second, harder hitting figure. This will will allow me to focus solely on Bane for the following turns.

Don't get me wrong. If it all goes as planned, your scheme sounds sweet. I just can't envision an opponet ignoring Poison damage that can be readily neutralized.

Regards and Best Wishes,

Donald Eric Kesler

iwjev
04/09/2003, 13:07
I would lower Bane to the exp. version and add a rookie checkmate medic.

I also like the Kirk Langstrom (Man-Bat) but if I am going to taxi bane around I like to go with the exp. version and let him use banes attack value and get a few hits of his own in.

John

webhead817
04/09/2003, 13:28
Good points all. In a 200 pt. game, most teams have one or two "threats", the rest are special teams of one kind or another, like medics or taxis. By bringing Bane into the mix and taking the first shot at one of your opponent's threats, you reduce the chances of a solid return strike. The presence of Poison on Kirk is there to make him a threat, and distract your opponent's attention from Bane himself. If Bane is left untouched, or takes only a minor blow, he can usually finish off the character he damaged the first turn, or take a swing at another character to drop them down a few clicks on the second turn. As needed, Booster and Hawkman can swing in on turn 2 or 3 (depending on whether you can afford to push them) to back up Bane. A big weakness I've found is Mind Control or Incapcitate, which takes Bane out of the game on turn two instead of allowing him another strike. In a worse case scenario, he can be mind controlled to take out Kirk.

D.E.Kesler
04/10/2003, 03:40
Hello There,

Agreed! Bane is a sucker when it comes to wearing Mad Hatter's special party hats. Fortunately, in a straight DC game, no figure has more than five clicks of Mind Control. The trick is to get Bane up close and personal with the Mind Control figure before it can go into action. All it takes is one solid blow with that Close Combat Expert attack and the threat of mind control is gone.

To accomplish this, you will need to taxi Bane forward towards some blocking terrain about halfway across the board. Ideally, the figure with Mind Control should not be able to reach your figure with his taxi. If he can, then you will also need to do something in order to keep this figure tied up. It is unlikely you will be able to get within range to incapacitate this figure in the opening moves of the game; however, it is possible to get a figure with Outwit within range. This will allow Bane's taxi the chance to rest; however, if push comes to shove, then just push that taxi to get Bane where he can remove that pesky mind controller from the game.

Seriously. I have fielded and won with Bane in a number of tournament games. There is no greater threat to Bane than a well played figure with Mind Control.

Regards and Best Wishes,

Donald Eric Kesler