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dolemite199
03/25/2003, 23:50
Hello everyone,

I started this thread to get some discussion and strategy going for the upcoming Xplosion Marquee in April. For those of you who know, the Marquee will be on Easter weekend:( This could be a boon to some of you as a majority of people will be traveling or attending Easter dinner that weekend which will lower the amount of players who attend. However, because we are plasctic crack addicts some silly holiday may not be enough of a deterant to keep us from getting our hero clix "FIX"! If you do attend the Xplosion marquee you should definately know what the figure selection is going to be. YOu can find this information right here on HCRealms "units" search engine. The link is below! (http://www.hcrealms.com/cgi-bin/advancedsearch.cgi)

I am going to provide some information on some of the figures that could be a steal of deal if you manage to pull one from your boosters. These will be organized in a top ten list. Some of the figures in the Xplosion set will be no brainers to add to your force if you pull them, but I am going to focus on the "BOMBS" of the set that can greatly increase your chances of walking home with the Dimitri Bukharin LE figure (Crimson Dynamo for those of you who don't know).

I would also like to point out that this is not a ranking. These are just the ten best choices in the Xplosion set for use in a booster draft tournament.

Here goes,

#10.) Veteran Iceman.
For 47pts you get a 10 movement flier with RCE. His 9 AV is not the best, but the lack of high defensive scores in this set helps balance that out. The only people he will have a hard time attacking our figures with ESD. Still, his high movement, 3 damage at range and B2B, and his barrier ability should definately not be overlooked. Plus, once he is injured he can use the infamous two target incapacitate to help slow down your opponets. The draw back to that is his attack value is a measely 7. Nevertheless, he is a solid choice if you need a strong attacking taxi.

#9.) Veteran Mystique.
A 51pt figure who can attack while stealthed. This is something that should not be overlooked. She also has perplex for four clicks. So you can comfortably beef up either her or other member of your army without the risk of being attacked at range. She also has a healthy 16 defense. She also has the Brotherhood team ability which helps conserve your actions. Actually, she is only one of three figures in this set that has free movement.

#8.) Veteran Psylocke.
Another stealthed ranged attacker. Unlike Mystique, she keeps stealth longer and has an increased range of eight versus Mystique's six. She also has BCF with a ten attack. Your opponent would be wise not to go B2B with her for that reason alone unless he/she has a figure with charge. Throw in her enhancement and she is a great support figure for your other ranged attackers if you have them. All around solid figure for 45 points. You would be foolish not play her if you pull one.

#7.) Veteran Storm.
52pts and you get a 10 movement flier with RCE, ESD, and EE.
Plus, she has a ten range. With RCE she can deal four clicks of damage at that ten range or in B2B because she is a flier. Great figure for the cost and this type of tournament enviornment. However, her low defense in B2B can be her undoing. Just play defensively with her and you should enjoy the rewards of this figure.

#6.) Experienced Abomonation.
You cannot ask for much more in an 86pt package. LC and SS for the whole dial. Two clicks of INV. followed by six clicks of toughness is a deal. His first two clicks are excellent for his cost. With his natural four damage on those two clicks with SS, he can deal out six clicks. The greatest advantage is that Abomonation can be taxied. He does not suffer form the "Battle Fury" syndrome as previous close comabt bruisers do. All in all he is definately a top choice for the Marquee. I did not select the vet because the extra 14pt cost gives you slightly marginal gains over the experienced Abomonation.

#5.)Veteran Beast.
For 80pts you get a sloid close combat figure. Beast has four clicks of charge. He also has two clicks of perplex at the start with three damage. Perplex his damage up and charge a figure five spaces away for four clicks. Not a bad combo. He also has a 17 DV to start with toughness. And his defense stays steady for his whole dial. After the charge is gone he can just LC away and get some healing via a paramedic or fellow X-men. Remeber to not overlook his support ability at the end of his dial. It can be a nice suprise when your opponets think they got you on the ropes. Simply heal a fellow X-men up, then have him/her swap some damage with beast to heal him back up. This can pretty annoying to say the least.

#4.) Experienced and Veteran Mandarin.
I included both versions because their point costs are very close. The veteran version starts off with a higher attack and defense, keeps RCE one click longer in the mid dial, and has an extra click of 3 damage at the beginning. The major differnace is the 12 range on the vet version. However, this is somewaht negated by the fact that if you want to use his outwit you need to be at least ten squares away from you target. So if you want to sit back an MC people at twelve range, then you will most likely not be outwitting anything because of distance. I would recommend the expereinced version over the vet because he is still a powerhouse and you save eight points. You get the ten range instead of twelve, but now it is much easier to use MC and Outwit togehter. He still has an 18 DV at range via ESD. Word to wise though, when he gets damaged he will be taking it all. No damage reducing super powers on a figure over a hundred points is a big risk to take. Once he is rendered useless you will pretty much lose the game because he will make up over half of your force. Play very caustiously with him and you can dominate a game. If you play a little too recklessly your defeat is almost garaunted.

#3.) Exp and Vet Crimson Dynamo.
His hefty point costs are a drawback, but he is a friggin tank! This guy can deal and take some serious damage. SS and RCE on the same clicks seems redundant, but if ofers you some options that other figures do not have. He can blast away at range, or smash you up close with his SS. This super power combo is also great if you have one of those powers outwitted. RCE is gone, then just bash away with an object. SS gets outwitted, then blast away with RCE. If people pull a vet Dynamo they will most likely play him. He is one of only three figures that can deal five clicks at range. The others being veteran Iron Man and Firelord. If you get a cheap taxi then you have got a strong chance of winning. He will definately stick around for awhile with multiple clicks of INV. and toughness. Solid choice.

#2.) Veteran Doc Samson.
102 points and you get the best non-unique bruiser of the set. His first click of CH, SS, INV, and perplex is absolutely golden. He can easily deal seven clicks of damage to a figure if he perplexs his own damage up, and grabs an object during his charge. He can be taxied around, which is a huge advantage because of his ability to charge. There are not many figures who will be able to do anything except "BLEED" after suffering a monster hit from Doc Samson. Be carful not to push him off of his first clix because he loses his charge and his damage falls by one. You still deal four with his own damage getting perplexed, but you can't get that all important seven damage hit in with his charge gone. If you pull this guy you should definately play him. He leaves you with 92 points to spend on the rest of you force. A cheap taxi and some other low end figures will compliment him very well.

#1.) Experienced and Veteran Taskmaster
If you pull this guy you are in good shape. His 11 AV with BCF is awesome. He also has stealth with a six range, so he comfortablly plink away at people. He brings a click of leadership to help with your action allotment. His mastermind is going to keep him around for awhile. And can provide other ranged attackers with a boost via enhancement. The incapacitate later in the dial will help slow down your opponent. All of this goodness for only 58 points. That is one hell of deal. Another thing that seperates him from other Xplosion figures is that he is the only figure with the MOD team ability. This only helps to increase his value and effeiciency. If you have one of the swat officer or specialist on your force he can copy the shield team ability to add some damage to another one of your figures ranged attacks if he is adjacent. This can also be increased by one more if he is on one of his enhancement clicks. Adding +2 to damage for a ranged attack for only one action is a #### fine deal. This is the guy you want to pull because he can do so much for such a little point investment. If you manage to pull the veteran Taskmaster then consider yourself blessed. An extra lightning bolt and some super power changes are what you get for the extra seveteen points. With willpower and incapacitate on the same click he can target two figures and slow your opponent down and not take a push damage to do so. Plus he has outwit near the end which can turn the tide of battle. If only he could have kept MM at this level he would be so much beter. If you want a figure that can stick around for awhile use the experienced Taskmaster. If you want an excellent board control figure then use the veteran Taskmaster. It really comes down to personal preferance and whether or not you can cram the points into your two hundred point force.

Honerable mention:
- Any paramedic. There cheap cost lets you squeeze them into to your team. Plus they have good attack values for being, well, medics!
- Any Con Artist. Cheap perplex is nice. These little tramps can help you push your forces damage dealing ability over the edge is these booster draft tournaments. Be careful playing the, because they don't last long.


You might also wonder why I have not listed any uniques. Well, the likely hood of you pulling one is slim. Plus you have no idea which unique you might get. however, I will say that if you pull a Sauron, Deathbird, Spiderman, or Green Goblin you are in good shape. Those four figures are excellent choices to field. Sauron is a beat stick and half with his flying/charge/BCF combo. Deathbird is a nice figure with her multitude of offensive options. Spiderman is definately useful because of his defend. And Green Goblin is pretty much the best transportation you could ask for with his flying/willpower setup. Plus, he can grab an object during flight and perplex up some else on your team to bring the hurtin!

Again, this is just my opinion the current Xplosion set for booster drafting. If you feel like I have missed something then please post and help us all out. I hope this helps everyone as they prepare for the Marquee.

Best wishes, and Good Luck!!

P.S. Azs, if you read this, I would definately like some feedback from you!

scowlingone
03/26/2003, 00:16
With only one free-moving flyer in the set (Iron Man, who's far too expensive to use as a taxi) there will be a lot of maneuvering for position. Stealth figures will be key to many teams.

And because of the generally low attack and defsnse values in this set, I think Destiny is going to be one of the most effective models in Marquee play.

IMHO, Destiny, a Paramedic and one or more stealthers are absolutely key to successd in the Xplosion Marquee (orother Xplosion sealed or draft play).

dolemite199
04/01/2003, 18:57
Scowlingone,

Excellent points of interest. I did not include Destiny in the top ten because she servers only one purpose (PC). However, this by no means makes her worthless. My top ten is based off of a figures usefullness as a whole. Destiny is too one dimensional, but she can be the straw that breaks your opponents back per say.

Yes, Iron Man is too expensive to field. Its great that he is a free mover, but he is way to many points to sink into a taxi. If he had his own taxi he might be a good choice to use because he use running shot effectively, but his ever sinking attack value will be his biggest downfall. I would discourage anyone from playing the Vet. if you get him.

Thanks for posting!

guanoe
04/01/2003, 19:23
I think Vet shadowcat or unique shadowcat should at least make to the charts. She is a flier with phasing so she can taxi any big bruiser like exp abomination and taskmaster through walls to hack people.

A recent sealed booster draft yielded me a second(LE5 Ben grimm) and my figs were

vet shadowcat
exp abomination
exp mystique
rookie iceman

For exp mystique what can i say stealthed perplex.
For iceman, he help me a lot woth all the barriers when i played indoors. The mobility of this team is commendable woth two fliers.

Basically for a marquee tourney is to choose maps that is suited to your team. I won the rolls for the maps through finals and chose indoors each time. I lost in the finals though which was played outdoors. The mere fact of a phasing attack of 4 dmg is scary.
Just my .02

Spookythecat
04/01/2003, 19:51
Neat idea, Dolemite. I've been playing a buncha sealed games, what with the release of the new set.

And, overall, I think you've made pretty solid picks.

However: Aren't the Rarity Five figures in this set technically as uncommon as the Uniques? Which means that, if this is true (And for the life of me I can't remember a source) you're odds of getting a V Storm, Dynamo, or Madarin are pretty danged bad.

And, while we're on the subject...

I've got to disagree with the Vet Mandarin making the list. Front of the dial outwit is really useful. Twelve range is awesome. However, if he's playing against a swarm or stealth team, he's pretty much screwed. One solid hit for three and your bid, bad, 141 point gun is attacking at an eight. IF you're playing against the right opponents, he's worth his point cost. On the other hand, if he's facing Mystique/Psylocke, he's going to have one heck of a time justifying his massive cost.

Doctor Strange
04/02/2003, 08:08
I think Mandarin is the most overrated figure in the set.

No point in debating that now, only time will tell..Anyway..

The other day, I opened a booster that would be a nice sealed team.

E taskmaster
E hand ninja (ranged)
R Swat specialist
E Abominaton.

Even without taxis, this would be a dangerous teasm in sealed.

Ghost_Rider
04/02/2003, 17:18
Originally posted by Spookythecat
Neat idea, Dolemite. I've been playing a buncha sealed games, what with the release of the new set.

And, overall, I think you've made pretty solid picks.

However: Aren't the Rarity Five figures in this set technically as uncommon as the Uniques? Which means that, if this is true (And for the life of me I can't remember a source) you're odds of getting a V Storm, Dynamo, or Madarin are pretty danged bad.

And, while we're on the subject...

I've got to disagree with the Vet Mandarin making the list. Front of the dial outwit is really useful. Twelve range is awesome. However, if he's playing against a swarm or stealth team, he's pretty much screwed. One solid hit for three and your bid, bad, 141 point gun is attacking at an eight. IF you're playing against the right opponents, he's worth his point cost. On the other hand, if he's facing Mystique/Psylocke, he's going to have one heck of a time justifying his massive cost.

True, but the odds of having an entire team with stealth is slim to none. Mandarin could easily stay away from Mystique and take out the other characters and you would still be victorious. So while stealth can pose a problem, Mandarin still comes out on top.

Ghost

Funky Jett
04/02/2003, 17:49
This Marquee Event is a 300 point booster, so fielding Vet Mandarin will be a whole lot easier. And at 141 points, he's still under half the build total.

I fielded him in a 200 pt booster and took 2nd. He was teamed with R Mystique, R Typhoid Mary, and R Paramedic. He held on for quite some time, MCing several figures with his 12 range. He might be overrated by some, but I certainly like him a lot.

dolemite199
04/02/2003, 23:02
Funky Jett,

Thanks for the heads up on the Marquee being 300pts instead of the usual 200pts. Does this mean participants buy three boosters for Marquee instead of two? I am not a judge so I do not know.

guanoe,

I had originally put Shadowcat on the list, but after furhter consideration I removed her. She is just like Destiny, which scowlingone pointed out. They both server one purpose exceptionally well, but that is all they do. Shadowcat is a great taxi, but she is not a good combat oriented figure. Yes, her super senses and phasing will prolong her life span, but she will not be cleaning house like the majority of the figures on my list will. Destiny, well, she can only damage someone on a critical hit, if she ever manages to roll it. She could have her stats augmented via another perplexer, but that is the only way you are going to get any damage out of here. Those are the reasons for Shadowcat and Destiny not being on the list. If you get one, then you will be setup with an excellent taxi, or cheap PC'er, which is good, but that is all you are going to get out of them.

Spookythecat,

Points well taken for your argument on Vet. Mandarin. I recommended the exp. version over him for those reasons as well. I did not mention them in my original post, but they did factor into my decision. One thing to remeber, if you manage to snag a taxi for Mandarin from your boosters you will not have a problem dealing with stealth figures. You can always have the taxi drop Mandarin off next to the stealthed figure and attack them outright for three, or do a close combat MC attack to get them out of stealth. Those are just some options you could use for dealing with stealthed figures. It would great if you could always use him at ranged, but when push comes to shove, Mandarin can be just as deadly in close combat.

Again, Thanks to everyone for their posts! Keep them coming!

Spookythecat
04/03/2003, 02:27
3 Boosters? THey're going to have a bastard of a time getting enough product for all of them.

But, on the other hand, at 300 points Vet Mandy's a darn good figure. :)

Insaniac99
04/06/2003, 03:50
what about Madame Masque?! a nice range, stealth, POISON, and MASTERMIND!!! give that gal some hindering terain and a 100 point sentinal or some Mandroids to TK Thugs up to her and she is awesome, anyone who gets up next to her get hurt no matter what and she doesn't get hurt because she masterminds any damge onto other figures! true she doesn't make a full army (well maybe low point ones) but as a secondary piece she ROCKS!

Spider_Cide
04/06/2003, 04:08
On uniques I agree so much on Green Goblin. By far, next to Apocalypse, a highly solid figure in the uniques of Xplosion. I hope to pll another in the marquee

GreenLantern73
04/09/2003, 00:37
Insaniac, Sentinels aren't legal in Sealed Booster.

Doctor Strange
04/09/2003, 04:56
Can't mastermind onto a sentenel either because he costs more points than she does.

Vet crimson dynamo will be a golden piece to pick up. well rounded, not too expensive and very, very nice when supported with a taxi.

rabidroadkill
04/09/2003, 08:37
Yes, the Marquee will now be 3 boosters to fill your 300 point team. Hopefully everyone has enough boosters to sell. I know my venue sells out nearly as soon as they get them.

guanoe
04/09/2003, 08:53
yeah but in a sealed tourney, pulling a shadowcat will def be one of your choices compared with other fliers in your draft. I will def pair her with abomination for a smashing indoor time. Indoor is the key i guess.

dolemite199
04/09/2003, 18:33
Again,

Thanks to everyone who has posted on this thread.

Guanoe,

If you manage to pull an Abomonation and Shadowcat from your boosters, then you will definatley be set on any map. With the abundance of figures with stealth, Abomonation will be great because he can snatch up hiding places from those figures with his LC+SS combo. Man I can't wait to play in this thing! Best of luck to everyone!

dernjg
04/09/2003, 19:24
Some notes on my experiences in 200 point pulls (no 300 point marquee yet):
Vet. Taskmaster is a completely different character than Exp. Taskmaster. While the blue ring will get you Mastermind, Leadship and Enhancement, the vet has no way to snag extra turns or reduce damage. Don't get me wrong, vet. Tasky is great, but he is not the character to build an Xplosion booster team around. It all comes down to depth of dial: One nasty BCF attack kills the Vet, while the experienced Tasky just points a dirty finger at a friend.

Con Artists are an absolute pain in the arse to use in the 200 point tourneys. It is not worth half of you turns in the first two rounds just for one extra click of damage in later rounds.

Abomination and Doc Samson belong very, very high on the list. Even higher, should you get any version of Shadowcat as well (in my opinion, one of the best characters you could pull).

Free Gamer
04/09/2003, 21:03
dolemite199,

Thanks for taking the time to post your top 10. It was an excellent read! Any rookies that you would be happy to pull at this type of event? I'm a new convert to this game and am not familiar with Marquee, but the rookie versions of several of the figures on your list look like good values to me.

GreenLantern73
04/09/2003, 21:52
Free Gamer, the Marquee is basically a Sealed Booster event where the prizes are Level 5 Limited Edition figures that are ONLY available during that weekend. The Xplosion Marquee occurs next weekend & the prizes are (1st place) Crimson Dynamo & (Fellowship) Kitty Pride with a random LE for 2nd Place. Also, the judge receives a Kitty Pride as a reward for judging this tourney.


Everything else is the same as a regular Sealed Booster event.

Mr. Pilkington
04/10/2003, 00:47
I hate to bring bad news, but there is no random LE for 2nd place. I have the prize support for my Marquee and it contains 3 LE boxes, all marked as Level 6 (yep, 6 not 5) and there is *no* second place prize. And that lack of a second place prize may become the norm for Heroclix tournaments. I personally am going to bring extra LEs that I have to give the second place person something, but not every Judge will be able to do that.

dolemite199
04/10/2003, 00:50
Free Gamer,

No problem man. I am always happy to help out a fellow gamer. As far as rookie figures go, Destiny is an excellent pull for the event. The rookie Con Artist is another one. They are both dirt cheap and easy to fit into your team. The Xplosion marquee, from what I have been told, is going to be a 300pt event. So you now have an extra 100pts to work with unilke the last three marquee events for infinity challenge, hypertime, and clobberin time which were 200pt events.

Mr. Pilkington
04/10/2003, 01:03
Yes, it is supposed to be a 300pt event, but you are also supposed to buy 3 booster packs instead of 2 at the previous ones.

Heretic
04/10/2003, 02:50
The suggested level is 300 point but it is not manditory. Both venues in my area are playing 200 w/ 3 boosters. They feel that the 200 point games run quicker and the 3 boosters are to avoid the big point figure pulls that make a 200 point team very difficult to field.

dolemite199
04/10/2003, 03:36
It would kind of suck only being able to use seven figures out of the possible eight you get from two boosters if you pull a Savage Hulk. That happened to a friend of mine at the Hypertime marquee. He pulled a veteran Superman (yeah)! But he could not use him because the event was 200pts. So he was stuck with the seven figures he had. Although, the likely hood of you getting a Savage Hulk is slim, it could still happen. But using three boosters is a great way for everyone to build a solid force.

Doctor Strange
04/10/2003, 04:15
Speaking of.... Do you think Savage Hulk would be a good pull for the 300 point events? He is a monster, considering that the only redily available outwit is mandarin.

Heretic
04/10/2003, 05:50
For the points, I think I'd prefer abomination or preferably doc samson. Hulk rocks but he takes up 2/3 of your team so he will likely be pushed a lot. A fig w/ decent movement and good attack like storm will eventually take him out. She can stay away from him perpetually, range attack, and be healed readily, try healing Hulk. Samson w/ charge and a decent taxi like V Iceman would make short work of him and there goes your game.

GreenLantern73
04/10/2003, 16:13
Mr. P, I apologize. I didn't know about the prize structure change so I was describing what I remembered from the last 2 Marquees (didn't get to play in the IC).

dolemite199
04/10/2003, 18:48
I think you guys might like this little tid bit of Xplosion information. Check out the link below. Make sure you read the very first update at the top of the web page. If has some interesting information on the LE Paramedic from Xplosion!

Enjoy,

http://www.geocities.com/jesseville_ohio

GreenLantern73
04/10/2003, 19:08
All I get is a black page with nothing to click on.

dolemite199
04/10/2003, 22:01
Weird:surprised

I can get to the link just fine GreenLantern73. Trying typing in the actual URL and see if that works. Sometimes a posted link will not come up correctly in Internet Explorer or Netscape Navigator! :surprised

Kaitouace
04/10/2003, 22:13
So what's the deal there? They figure the V Paramedic wasn't good enough or something? Sure she's a little pricey for a Medic at 16 points but jeez.

MrHappyJetpack
04/11/2003, 00:14
Originally posted by dolemite199
I think you guys might like this little tid bit of Xplosion information. Check out the link below. Make sure you read the very first update at the top of the web page. If has some interesting information on the LE Paramedic from Xplosion!

Enjoy,

http://www.geocities.com/jesseville_ohio


SWEEEEEET SHIBBLES!!!

*spoiler*



A MEDIC WITH FREAKING WILLPOWER!!!!!!
IM IN LOVE!!!!!

Gacy's Clown
04/11/2003, 02:03
We've played two booster 200 point teams the past two weeks at the local game shop. Both weeks we had a player(different one both times) pull a Savage Hulk AND Weapon X in their two boosters.
I pulled U Shadowcat the first week and placed 2nd. The second week I pulled U Deathbird, who proved to be a very hard figure to take down. I made one dumb mistake and it cost me first, so I got second in that tourney as well.
I would highly recommend a Deathbird if you pull one mostly due to her high defense of 17 with ES/D. Considering most attack values in XPlosion aren't that high, it's pretty hard to hit her straight up, let alone at range. Plus she has a variety of different powers (although none work together...options are nice) and a good attack. At 70 pts. and a flyer, I consider that a steal. There's probably more I could say about her, but just check out her dial, play smart and you could win using her.
Good luck to all!!

dolemite199
04/11/2003, 02:12
Gacy's Clown,

Nice name man! Can you make ballon animals?

Deathbird is an excellent figure. She really makes you nervous when playing against her because you have no idea what kind of attack is coming. The BCF deters you from basing her, and her RCE will make you want to stay away. I hope nobody at the Marquee I am going to attend pulls her. I really do not want to deal with her at all. That goes for Sauron as well. He is another figure that is tough to deal with.

DS-00-0, FSD
04/11/2003, 10:52
A few thoughts:

Do not discount the cheap B/C/F figures.Many pieces in this set can easily take a V Typhoid Mary and make her your best piece on the board. Even better if you get R Taskmaster (39 points, 11 attack, stealth and B/C/F??, that's freakin INSANE!!)

Leader/Mandarin/Electra: MC your opponent and let them get up close and personal with your B/C/F figure.

Sauron/Deathbird: Taxi-ing the B/C/F fig and it gets nasty. Deathbird can use her running shot to get adjacent and shoot for two, then the B/C/F fig goes nuts. Next turn, you have to deal with BOTH of them tearing into you. Same with Sauron and his Charge and B/C/F combo!!

E/V Shadowcat are money for a taxi. Very low cost and phasing will rule the map. You do not need to stop, ever!! If you pull the U, the extra attack via Lockheed is gravy. Plus the abundance of X-men figs mean the team ability is not entirely wasted.

Any Mystique. Forget the stupid Con Artist. There are only three figs with leadership in XP, so go with someone who does MORE than just Perplex. She is a solid choice in any of her incarnations. I originally thought she was an overpriced waste of a figure. Using her in my first sealed event changed that opinion. She's a tight package, no doubt.

I also like the V SWAT Specialist. His range is a little short, but the price is very nice, especially if you can maneuver the fig into snipeing range.

dolemite199
04/11/2003, 18:06
DS-00-0, FSD,

Thank you for gracing us with your pressence.;)

I had looked at the possibilities of the cheap BCF figures (Samuri and Typhiod), but there were just too many other figures that fit the top ten bill! If you get some cheap BCF, then you should try and field it. But you cannot always get a 6 for your BCF roll. The average for a BCF roll is 3.5, so you are at least going to deal some decent damage, but it will not always be big. I would rather have a figure with a natural 3 or 4 damage then a BCF figure, but that is just me.

Yes, Shadowcat is a "money" taxi, but that is it. The unique has a ranged attack, but she is not going to rule the board with it!

I agree with you on Suaron and Deathbird. They have way too many tricks up their sleeves. Your opponent will always be left guessing when you play these two.

Swat specialist? :confused: Who the hell would play with a Swat specialist? You are losing you grip on reality DSF-00-0, FSD. Man, its wierd calling you DSF-00-0, FSD when I know you in real life. Odd...*Zeb scratches his head*...ok, I am done being confused. I think?

Badges2
04/13/2003, 11:34
Silver Samurai Vet

For only 40 points you get an amazing, phasing bcfer. After he takes a good beating, you can incap your foes and run back to the medic for an easy heal.

RavenProject
04/13/2003, 22:57
Originally posted by dolemite199
Swat specialist? :confused: Who the hell would play with a Swat specialist?

I would, for one.

9 Attack. 3 Damage (with RCE). 22 points.

It's a great little package in a sealed event. Yes, his range is a little short, but played right he can definitely make up for it.

In my last XP Sealed event, my V SWAT Specialist was the MVP.

Now a SWAT *Officer* is another matter...

-J

Spock
04/13/2003, 23:29
hmm....I was going to ask if the LE Medic is an LE3 or an LE4, but with the reduction in prize support I guess there's no longer any difference..

Doctor Strange
04/14/2003, 02:27
Swat Specialist actually is not a bad idea. We are playing 300 points in this marquee and ive noticed that having a few low point attackers who do decent damage can be very helpfull on any team.

Zaymac25
04/14/2003, 10:06
I played in a Marquee yesterday and actually had some good pulls (I still placed 5th but)

My team was

U Sauron
V Beast
V Storm
V Psylocke
V Con Artist
R Destiny

Should've done better with that team but, I only benefitted from Beast's support in the first game. And I only used the Sauron slash Psylocke BCF's combo once as well, people were trying to get rid of Sauron early. Oh, well I guess it's better than pulling all Destiny's and Viper's.

GreenLantern73
04/14/2003, 12:44
How did you play in a Marquee yesterday if they're only supposed to be held this weekend???

bjmc1975
04/14/2003, 12:49
For the first week or so, they allowed marquees to be scheduled any time in April. Several marquees were scheduled much earlier than the (terrible choice) weekend they picked as the "official" one. I ran mine on the sixth.

rxkid75
04/15/2003, 01:45
Great picks altogether. None that I really disagreed with, and as a side note Vet. Mandarin is awesome- but i would rather have Vet. Taskmaster anyday. I think he is harder to take down and is a blast to play with.

I Am The Game
04/15/2003, 02:10
My prediction is that the guy who pulls a Vet Abomination runs away with it. 100 of the best points money can buy. 3 clicks of Invulnerability means not many people can hurt him.

I ran a sealed this weekend, but only had one guy show up, so I drafted with him (relax, we weren't playing for prizes, he'd won already). Vet Abomination, Rookie Taskmaster, Rookie Shadowcat, Exp Shadowcat. 200 points exactly. Wanted to try the Vet Mandarin, but couldn't piece enough together to make it work. 141's too much for a 200.

Lost Tasky quick when I missed BCF, pushed, wasted BCF for 1 against rookie Abomination, and got wiped out afterwards.
Vet Abomination and Exp Shadowcat picked the guy clean.

GreenLantern73
04/15/2003, 09:55
I think that if you pull either Rookie or Vet Storm & a Psylocke, those 2 will combo good together (except for using the X-Men ability since Psylocke's best clicks are @ the beginning). This will also work with Phoenix or U Shadowcat.

BTW, does combining Enhancement & EE work just like EE & SHIELD?? What I mean is, do I reduce base damage when declaring EE then Enhance the EE by 1??

Xanth
04/15/2003, 10:22
Yes, Enhancement will bump up the damage for EE like Shield does.

Gorrack
04/16/2003, 17:06
Hey,

Yeah, Im one of the guys who writes at Jesseville ( The site with the LE Medic ) and I was the one to first spot the fig and get its stats written down. He claimed that he pulled it in a booster along with The Leader, and he is an adult, and knows the game well, so he knew how absurd that would sound. I am 95% sure that is how he actually got it.

The peice is indeed incredible, and no, I do not know what the LE Level of it will be when released. My guess is LE 3. Most generics made into an LE are.

Also, for those of you who havent gone to the site, go there. Its a great site, and it has alot of interesting things on it ( yes, i am shamelessly promoting my site... lol. dont worry, i have a bit of a review for marquee strategies to add after this :P ) We have a bunch of tournement caliber teams up there ( around 7 or 8 ) plus nearly 20 or so tournement reports, also containing top teams. I have a full review of every X Plosion peice in the set up there, plus we have a few mods. Add in some goofy comic related items, and just funny stories and ####, and i hope anyone who goes to it likes it. We put alot of effort into it with minimal hits.

As for the marquee, I would say that of course a Medic would be key. A medic on a team gives you a MASSIVE advantage over a team, and I have played in 5-6 prolly more sealed tourneys ( some reports on the site btw :P ) and players with medics almost always beat those without.

Also, you need a healthy taxi count. Some marquees are 200, some 300, and if its 2 pack 200, there is a very real chance of not pulling a good cheap taxi which is a huge issue. I played a DC sealed tourney and my only taxis were R Superman and E Brainiac for 300, and I went with brainiac ( i also had a medic, V Nightwing and E Bane )

So besides the obvious Support and Taxi requirements, a team also benefits greatly from Invulnerability. If played smartly, Invulnerability is one of the best things a peice can have. So big bruisers are very nice, especially in 300. A Rookie Colossus will be a VERY desirable peice IMO as it has Invuln and Charge.

Cheap peices that can tie up another peice and or supply range is always nice. In CT Shield SNipers were awesome. Provide harassment and they can tie up a big hitter. In a sealed event, imagine how effective it is to hit a peice, base it, and prevent it from hitting your valuable peice back until it breaks away or kills your chump.

Anyways, these are more strategy tips than good peices, as I feel those are well covered. Keeping the tips I said in mind, and going with the same peices that would be effective in normal play than as long as you play well, you should do fine. I know alot of it is strategy over peice value, as somehow I beat some pretty good teams with a White Queen, Black Cat, Invisible Girl ( exp =/ ) She Hulk ( blue ) and Yellowjacket ( i believe ) ( not a BAD team, just not as good as the Exp Thor Medic and a taxi teams we saw everywhere... =/ )

I would say that the best non medic peice to pull would have to be Exp Taskmaster. Point effective in both 200 and 300 pointers, he can do BCF with a near auto hit, and if they hit him, he can mastermind it onto a chump peice. Anyways,c heck our site! lol. Peace out


Also,

DS-00-0, FSD
04/19/2003, 21:36
Originally posted by dolemite199
Swat specialist? :confused: Who the hell would play with a Swat specialist? You are losing you grip on reality DS-00-0, FSD. Man, its wierd calling you DS-00-0, FSD when I know you in real life. Odd...*Zeb scratches his head*...ok, I am done being confused. I think?

Who indeed, Zeb?? I just would like everyone to know that Mr Dolemite199 not only played one V SWAT Specialist...

HE PLAYED TWO in the Marquee today. They were the star of the show in the second game too.:p

Wholly Hurricane is a fun scenerio to run, but painful to watch people play.;)

dolemite199
04/21/2003, 16:35
I would like to apologize for my comments about the vet. Swat specialist. I had some slim pickens with my booster pulls, so these guys became important to play. My second game each one did 9 clicks of damage apeice. They were definitely usefull to say the least. As for the "wholly hurricane" scenario, the Swat specialists were rendered useless by my third trun because of knock back damage. I really did not stand a chance in my third game because I lost three figures within four turns due to knock back damage. It was pretty ugly guys. The dice gods aslo punished me that third game as well. Oh well, you win some and you lose some. I hope everybody enjoyed their marquee and had fun. Unitl next time?