scowlingone
03/26/2003, 23:48
This has been discussed tangentially in the "Are you going to the Marquee?" thread, but I though that we should create a new thread for this topic.
Now that Xplosion is out there are going to be a great many booster draft tourneys and sealed booster tourneys (including the upcoming Marquee) in the very near future. One of the local stores in my town is running a 3-pack sealed Xplosion booster on March 29th. (!)
So the question at hand is: which figure in the Xplosion set are good to pull or draft in sealed play at the 200-point level and at the 300-point level?
I'll start it off with ome of my picks:
200 and 300 point play:
R/E/V Paramedic: medics are always vital in sealed play, and I think that this will be even more true in Xplosion sealed play with the wide range of figrues with low Defense scores.
R/E/V Destiny: with the generally low Attack values, Destiny's free move, low cost and many clicks of Probability Control makes her more useful in this set than Black Cat was in CT.
V Doc Samson: that first click of Charge, Super Strength, 4 Damage and Perplex makes Samson the She-Hulk of XP. and anyone who faced she-Hulk in CT sealed play knows how effective a big close-combat bruiser can be.
R/E Iceman: The only free-moving flyer in XP is Iron Man, and he's far too expensive to use as a taxi, and far too ineffective to put your hopes into. Bdetter to stick with low-cost flyers like Iceman. Iceman is great because of his reasonably good speed (8), low cost and Barrier. A fast, flying Barrier-tosser for under 30 points? Sign me up!
R/E Shadowcat: The other side of the Iceman equation, Shadowcat is a cheap (but slow) taxi who is very difficult to kill and virtually impossible to pin down.
U Deathbird: Deathbird is, in her own way, this set's Firelord: a cheap flying model with a good attack and high ranged damage. After her first couple of clicks she starts to become pretty ineffective, but that's what the Paramedic's for.
U Sauron: He's a cheap mid-level multitasker; charge in with B/C/F. Push to do it again, and once you take a hit, Mind Control the opposing model. Sauron's very effective when teamed up with Iceman and Detiny. Use Destiny to re-roll those 1s when rolling for BCF, and use Iceman to taxi in Sauron and then Barrier your opponent aftr Sauron has pushed.
R/E/V Taskmaster: Taskmaster's an odd duck. He has both ED and Stealth, which are never used together, so you're paying for tools you don't always need. But this makes him flexible. And his powers change on just about every click on the dial. He has a brutally high attack for his cost, but he doesn't have a lot of clicks of life. Just remember that you'll need to taxi him out of the bushes because he doesn't have Leap/Climb.
V Beast: Very effective and flexible, with Perplex, Support, Charge, good Attack and good Damage plus a reasonably deep dial, all at what I think is a bargain cost.
300 point play only:
V Crimson Dynamo: too expensive for 200-point play, he really shines in 300-point play, with his decent attack, massive ranged damage and Invulnerability.
R/E/V Mandarin: Outwit at the start of the dial, high Defense at range, Mind Control and a very good range.
R/E/V Abomination: not versatile enough for 200-point play, IMHO, due to the lack of Charge. That lack of Charge makes Abomination one of the cheapest 4-damage/Inv brawlers in the game.
So -- what have I missed? Who o you think are must-haves in sealed/draft play?
Now that Xplosion is out there are going to be a great many booster draft tourneys and sealed booster tourneys (including the upcoming Marquee) in the very near future. One of the local stores in my town is running a 3-pack sealed Xplosion booster on March 29th. (!)
So the question at hand is: which figure in the Xplosion set are good to pull or draft in sealed play at the 200-point level and at the 300-point level?
I'll start it off with ome of my picks:
200 and 300 point play:
R/E/V Paramedic: medics are always vital in sealed play, and I think that this will be even more true in Xplosion sealed play with the wide range of figrues with low Defense scores.
R/E/V Destiny: with the generally low Attack values, Destiny's free move, low cost and many clicks of Probability Control makes her more useful in this set than Black Cat was in CT.
V Doc Samson: that first click of Charge, Super Strength, 4 Damage and Perplex makes Samson the She-Hulk of XP. and anyone who faced she-Hulk in CT sealed play knows how effective a big close-combat bruiser can be.
R/E Iceman: The only free-moving flyer in XP is Iron Man, and he's far too expensive to use as a taxi, and far too ineffective to put your hopes into. Bdetter to stick with low-cost flyers like Iceman. Iceman is great because of his reasonably good speed (8), low cost and Barrier. A fast, flying Barrier-tosser for under 30 points? Sign me up!
R/E Shadowcat: The other side of the Iceman equation, Shadowcat is a cheap (but slow) taxi who is very difficult to kill and virtually impossible to pin down.
U Deathbird: Deathbird is, in her own way, this set's Firelord: a cheap flying model with a good attack and high ranged damage. After her first couple of clicks she starts to become pretty ineffective, but that's what the Paramedic's for.
U Sauron: He's a cheap mid-level multitasker; charge in with B/C/F. Push to do it again, and once you take a hit, Mind Control the opposing model. Sauron's very effective when teamed up with Iceman and Detiny. Use Destiny to re-roll those 1s when rolling for BCF, and use Iceman to taxi in Sauron and then Barrier your opponent aftr Sauron has pushed.
R/E/V Taskmaster: Taskmaster's an odd duck. He has both ED and Stealth, which are never used together, so you're paying for tools you don't always need. But this makes him flexible. And his powers change on just about every click on the dial. He has a brutally high attack for his cost, but he doesn't have a lot of clicks of life. Just remember that you'll need to taxi him out of the bushes because he doesn't have Leap/Climb.
V Beast: Very effective and flexible, with Perplex, Support, Charge, good Attack and good Damage plus a reasonably deep dial, all at what I think is a bargain cost.
300 point play only:
V Crimson Dynamo: too expensive for 200-point play, he really shines in 300-point play, with his decent attack, massive ranged damage and Invulnerability.
R/E/V Mandarin: Outwit at the start of the dial, high Defense at range, Mind Control and a very good range.
R/E/V Abomination: not versatile enough for 200-point play, IMHO, due to the lack of Charge. That lack of Charge makes Abomination one of the cheapest 4-damage/Inv brawlers in the game.
So -- what have I missed? Who o you think are must-haves in sealed/draft play?