traitorarmor
10/05/2011, 11:11
So it's been just over a month that I picked up Quarriors for our local group when a good chunk of our heroclixers went to Fan-Expo and thought we'd give it a try. I was already excited to give this game a try but this was a good chance to get other locals to play.
Well that worked so well that I now get calls, PMs and texts to see if I’m showing up early to Clix so we can play some Quarriors. We're done early, we can fit it a game of Quarriors. Superman sealed game took all of 3 minutes? Do you have Quarriors set up yet? :p
It would be far funnier if I was making any of that up. :laugh: :laugh:
So now that I've played Quarriors well over 100 times now (as our group is fairly quick about it......we can knock out a 4 player game in 15-ish mins most of the time) I thought I would share some of the thoughts our locals have on it. It should be noted, if you only play the game at the same # of players that it plays, we have found, very differnet depending on the # of players you have in the game.............I've played many 2 player games but for the most part it is usually 4 player games with the occasional 3 player game.
Teaching the Game
When we were first starting out we actually tried to explain all of the rules to each player and show them how things went.................Marmots and I are usually staples in the games and we finally decided that that was un-needed and if you just tell them how to read a die (Quid, re-roll, portal, pic) you learn almost everything you need 1 round into the game. In fact the only person (and I think we're getting up to about 30 players now who have played the Q) who had issues with this was my 'friend' K..............but he is the exception to most things. A common comment is 'let me just watch a game......' we tell those people to sit down right away..............no issues. It gets people into the game right away.
Set Up
Not sure if other groups do this but, very early on, it was suggested that we sort the spells and monsters (separately mind you) in ascending point value..............seems to cut down on the shopping time per turn when you can see you can afford to buy and anything before that point. Also dice to the side so that cards can be read easily or picked up to read depending on where players are seated.
The only reason to even bring this up is that we were playing at the store a while back and a magic player (who is also a Quarrior player from a different group so apparently he does have a soul :cheeky: :p:p ) came up and said that was a good idea after seeing us set up.
Pic (http://s446.photobucket.com/albums/qq190/555vinny/Guest%20Album/?action=view¤t=IMG_1407.jpg)
Spells
Spells seem to be the last thing for players to add to their play style..............when we started out there were two types of games. Games with Growth(green) spells and those where it was just monsters and portals being bought up. :p But after about 10-20 games you start looking at them and seeing their value............instead of just the 'oh well that monster is out there, I guess that spell will be useful here'. Growth spells are still a favourite though. ;)
Creatures
Everyone has their favourites............like crazy ol'Marmots and his Oozes. Keeping in mind that we are usually playing with 4 players and the 2, 3, and 4 player games turn out to be very different in stratagy and tactics.....just a few highlights.....
Witching Hag - All of them. The die is just very powerful, the special she brings is just a bonus....and all three of them are good. They disappear really quick in our games.
Deathdealer - Specifically the Strong version(where you score after destroying a creature) but the normal version (trade with another players used pile.....I think I'll take your dragon :devious: )
Ghostly Spirit - The regular version (cull 1 basic quiddity to return to your ready area) is probably the most sought after die locally.............if you're lucky you can get 2.....you simply will not get 3. The strong version(when destroyed move to active pool) is also a favourite but it's not a game changer.
Defender of the Pale - The magic player, that I mentioned earlier, told us that their group found the Mighty version (where you increase the summoning cost for opposing creatures) was so powerful that they have actually taken him out of their deck! :confused: Now don't get me wrong, he's annoying for sure, but that seems a bit extreme to us. We've had it where there are 3 of them out on occasion but its just annoying not game breaking.................but that's just us.
Quake Dragon Well they are Dragons and just for that they are very strong...............now even more than the Ghostly Spirit the Strong version (Lv 1 and Lv 2 monsters can't even attack him!) is, in the opinion of our group, the most annoying creature in the game. At least he costs alot. We have nick named him the Grayson* Dragon.
So for our group, the game continues to be a HUGE hit. We can't wait for the expansion (becasue the corrupted quiddity, and affecting other players dice pools sounds all kinds of awesome!) but honestly even if this was it I think our play group would still be having a blast with this every chance we get for a long, long time.
Now that it's been out for a decent amount of time.....how are you guys finding it?
*The other word associated with Grayson. ;)
Well that worked so well that I now get calls, PMs and texts to see if I’m showing up early to Clix so we can play some Quarriors. We're done early, we can fit it a game of Quarriors. Superman sealed game took all of 3 minutes? Do you have Quarriors set up yet? :p
It would be far funnier if I was making any of that up. :laugh: :laugh:
So now that I've played Quarriors well over 100 times now (as our group is fairly quick about it......we can knock out a 4 player game in 15-ish mins most of the time) I thought I would share some of the thoughts our locals have on it. It should be noted, if you only play the game at the same # of players that it plays, we have found, very differnet depending on the # of players you have in the game.............I've played many 2 player games but for the most part it is usually 4 player games with the occasional 3 player game.
Teaching the Game
When we were first starting out we actually tried to explain all of the rules to each player and show them how things went.................Marmots and I are usually staples in the games and we finally decided that that was un-needed and if you just tell them how to read a die (Quid, re-roll, portal, pic) you learn almost everything you need 1 round into the game. In fact the only person (and I think we're getting up to about 30 players now who have played the Q) who had issues with this was my 'friend' K..............but he is the exception to most things. A common comment is 'let me just watch a game......' we tell those people to sit down right away..............no issues. It gets people into the game right away.
Set Up
Not sure if other groups do this but, very early on, it was suggested that we sort the spells and monsters (separately mind you) in ascending point value..............seems to cut down on the shopping time per turn when you can see you can afford to buy and anything before that point. Also dice to the side so that cards can be read easily or picked up to read depending on where players are seated.
The only reason to even bring this up is that we were playing at the store a while back and a magic player (who is also a Quarrior player from a different group so apparently he does have a soul :cheeky: :p:p ) came up and said that was a good idea after seeing us set up.
Pic (http://s446.photobucket.com/albums/qq190/555vinny/Guest%20Album/?action=view¤t=IMG_1407.jpg)
Spells
Spells seem to be the last thing for players to add to their play style..............when we started out there were two types of games. Games with Growth(green) spells and those where it was just monsters and portals being bought up. :p But after about 10-20 games you start looking at them and seeing their value............instead of just the 'oh well that monster is out there, I guess that spell will be useful here'. Growth spells are still a favourite though. ;)
Creatures
Everyone has their favourites............like crazy ol'Marmots and his Oozes. Keeping in mind that we are usually playing with 4 players and the 2, 3, and 4 player games turn out to be very different in stratagy and tactics.....just a few highlights.....
Witching Hag - All of them. The die is just very powerful, the special she brings is just a bonus....and all three of them are good. They disappear really quick in our games.
Deathdealer - Specifically the Strong version(where you score after destroying a creature) but the normal version (trade with another players used pile.....I think I'll take your dragon :devious: )
Ghostly Spirit - The regular version (cull 1 basic quiddity to return to your ready area) is probably the most sought after die locally.............if you're lucky you can get 2.....you simply will not get 3. The strong version(when destroyed move to active pool) is also a favourite but it's not a game changer.
Defender of the Pale - The magic player, that I mentioned earlier, told us that their group found the Mighty version (where you increase the summoning cost for opposing creatures) was so powerful that they have actually taken him out of their deck! :confused: Now don't get me wrong, he's annoying for sure, but that seems a bit extreme to us. We've had it where there are 3 of them out on occasion but its just annoying not game breaking.................but that's just us.
Quake Dragon Well they are Dragons and just for that they are very strong...............now even more than the Ghostly Spirit the Strong version (Lv 1 and Lv 2 monsters can't even attack him!) is, in the opinion of our group, the most annoying creature in the game. At least he costs alot. We have nick named him the Grayson* Dragon.
So for our group, the game continues to be a HUGE hit. We can't wait for the expansion (becasue the corrupted quiddity, and affecting other players dice pools sounds all kinds of awesome!) but honestly even if this was it I think our play group would still be having a blast with this every chance we get for a long, long time.
Now that it's been out for a decent amount of time.....how are you guys finding it?
*The other word associated with Grayson. ;)