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View Full Version : Maps Multiple Floors for 2d?


whiteperegrine
03/28/2003, 11:34
Anyone out there work with multiple floors yet?

I have ideas on how I want it to work but the biggest problem would be for those people who can bust through walls. Assuming you allow someone to "bust through" the floor it would require a grid coordinate system for both maps. while not overly hard, it does detract somewhat.

other random thoughts regarding this matter:

as floors are typically stronger than walls only characters with superstrength can "bust through".
anyone can leap down through a "hole" in the floor, but only flying and characters with leap/climb can go up through one.
characters looking up can only see the squares that are adjacent to the "hole" square. characters looking down can only see the squares that are adjacent the square directly below the "hole".


I dunno, this probably needs some work but I like the idea of a fight in a singular building with multiple floors. (say the top of a skys####er).

so...thoughts?

Puuka
03/28/2003, 17:16
Another way you could show the lower floor where the hole in the roof would be to get a piece of clear plastic (Like commonly used in packaging of many action figures) and draw a matching template shape that then goes over the lower floor location. Could also have a rule that when Energy Explosion is used, a 1 in 6 chance of it making a hole in the floor/roof

de_franza
03/28/2003, 21:01
The easiest solution would be to disallow busting thru the floors. Perhaps have a map with a few specific points where figs can change from one level to another, such as an opening in a floor, like a construction site perhaps, with a hole in an unfinished floor, or an elevator shaft, or maybe a shopping mall with one of those second floors that's open in the middle so you can see down to the lower level. That would be a cool map.