Crazy Bee
10/07/2011, 16:34
I've realized over the time I've played clix that there are certain characters that I reach for nine times out of ten. Whether it's because I like the character or the concept or they just fill out a point total, if I'm building a team I reach for them.
So I've decided instead of making Thugit Inc threads for each one of them, to bring them all in under one thread. These characters will be my most used pieces but the list will be fluid with characters coming and going as sets are added.
So let's get this tango started with the guy who started my previous Kill Count thread, Kyle Rayner.
And Here he is:
an200 E Green Lantern
Team: Green Lantern Corps
Range: 8 :bolt::bolt:
Points: 137
Keywords: Green Lantern Corps, Justice League of America
m-winga-fistd-indomitableg-starburst1210173101117310101739101629101629916281015289152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
A generic and effective Green Lantern dial with a custom painted sculpt of one of my favorite characters who has already had much success in his own kills makes him a shoo in for the Gang.
For the whole story on the Sculpt click here: http://www.hcrealms.com/forum/showthread.php?t=320967
For info on prior games with him click here: http://www.hcrealms.com/forum/showthread.php?t=321497
sm017 R Superboy
Team: Superman Ally
Range: 6 :bolt:
Points: 125
Keywords: Metropolis, Reign of the Supermen, Young Justice
m-winga-fistd-shieldg-starburst10101731091739101639916391116381015389152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Special) Reign of the Supermen: If a friendly character named Superman has been KO'd this game, modify Superboy's combat values by +1 for the rest of the game.
Another favorite of mine since his first stories in Return gets a great dial that says "a mini brick with range and a bag of tricks to help the team in early game."
sm055 U Superman
Team: Superman Ally
Range: 5 :bolt:
Points: 107
Keywords: Kryptonian, Metropolis, Reporter
m-winga-fistd-shieldg-starburst10101739916289162810172810173811184KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Special) A Piece of My Ship: Superman can use Super Strength. When Superman uses an object in an attack, he deals penetrating damage. When you place your force on the map at the beginning of the game, Superman begins holding a standard heavy object. (This doesn't count against your object limit.)
A nightmare against heavy damage reducers with a fun sculpt and an accessable point cost. I've recently come to enjoy Superman as a character again thanks to reading the new issues, Secret Origin, New Krypton, All Star and Earth 1. Plus he plays so well with Superboy.
ca056 R Squirrel Girl
Team: No Affiliation
Range: 0 :bolt:
Points: 59
Keywords: Animal, Great Lakes Avengers
m-boota-fistd-shieldg-starburst7101626916269152691525815258141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Special) Monkey Joe: Squirrel Girl begins the game with Monkey Joe attached. While Monkey Joe is attached, Squirrel Girl can use Super Senses. When Monkey Joe is KO'd, reattach him to Squirrel Girl. When Squirrel Girl is KO'd, remove Monkey Joe from the map.
(Special) Run, Monkey Joe, Run!: Give Squirrel Girl a power action and remove Monkey Joe from Squirrel Girl and place him in adjacent square. Monkey Joe becomes a bystander token as described on the back of this card.
Squirrel Girl is just one of those characters who is fun and funny to read. Her Clix doesn't do her justice as the off panel powerhouse she's represented as and until I get a Galactus to swap sculpts with, this will do. Thankfully she's a laugh to play with an annoying habit of always keeping my opponents pieces tied up.
asm049v V Spider-Man 2099
Team: Spider-Man
Range: 4 :bolt:
Points: 160
Keywords: Exiles, Future, Scientist, Spider-Man Family
m-boota-fistd-shieldg-starburst1011173910172910182891738916278162121219512111841210184KOKOKOKOKOKOKOKOKOKOKOKO
(Improved) Web Cape: Improved Movement: Ignores Elevated Terrain, Ignores Hindering Terrain
(Special) Manifest Destiny, 3099 and Beyond: If Spider-Man 2099 is 80 points, he is KO'd if he crosses the red KO line. If Spider-Man 2099 is 160 points, he is not KO'd when he crosses the red KO line.
(Speed) Humanity's Ultimate: Spider-Man 2099 possesses the Power Cosmic team ability and a range value of 8.
(Damage) Worthy to Wield Mjolnir: When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial.
Spider-Man 2099's levels were pretty awesome in "Shattered Dimensions". 2099 has got that cyberpunk vibe that is awesome. It helps that he plays so well with Booster Gold and has multiple point values giving me options. I've been reading Spider-Man 2099 again and I got hooked, helps that Peter David is an amazing writer.
sf009 E Cammy
Team: Street Fighter
Range: 2 :bolt:
Points: 80
Keywords: Martial Artist, Soldier
m-boota-fistd-shieldg-starburst81017389162810162791627915261016168151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Defense) Cannon Spike: When a character who didn't begin the turn adjacent to Cammy attacks her, modify her defense by +2. If a character misses Cammy with 1 or more attacks, deal one damage to that character after actions resolve.
SF is represented in the Gang by Cammy. Solid attack and a defensive power that is just mean spirited to all move and attackers or range cannons. Also the spandex unitard. :cheeky: Cheeky indeed.
sf106 R Ken
Team: Street Fighter
Range: 4 :bolt:
Points: 50
Keywords: Martial Artist, Warrior
m-boota-fistd-shieldg-starburst71016271015179161691516915168141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
He shares my name and is an inexpensive and effective fighter. No other reason to include him than that. But he is also my go to character for playing Street Fighter video games
avm200 V Thor
Team: Avengers Initiative
Range: 8 :bolt:
Points: 250
Keywords: Asgardian, Avengers, Deity, Warrior
m-winga-fistd-indomitableg-starburst1111185101118410101841010174910173991739916399173810173711173KOKOKOKOKOKOKOKO
I thought Straczynski's run on Thor was awesome and is still much the reason I like Thor. Asgardians are a favorite team and I always do well using them. With so many great options for Thor having come out in the past few months, I was really stuck for which to use. The FCBD version is just nice for it's multiple starting dials and there is something to be said for a simple straight forward dial.
bm052 V Booster Gold
Team: Justice League
Range: 7 :bolt:
Points: 98
Keywords: Celebrity, Future, Justice League International
m-winga-fistd-shieldg-starburst101017310101738917389162891627816278152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Attack) Skeets: Booster Gold has "Duo Attack Symbol".
(Damage) The Advantage of Time Travel: Booster Gold can use Probability Control. When he uses it for his own attack roll, he may use it again as long as the rerolled value is higher than the previous ignored value.
After campaigning so long over the months for a Booster Gold, I finally got one. While his force field is under represented, he's still a favorite character of mine and I'll be using this piece forever.
sog019 V Red Hood
Team: Outsiders
Range: 5 :bolt::bolt:
Points: 96
Keywords: Outlaws, Warrior
m-boota-fistd-shieldg-starburst810162610162710162791617916169151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Improved) Stick to the Shadows: Improved Movement: Ignores Hindering Terrain
(Special) Bullseye: When Red Hood makes a successful ranged combat attack and either die is a 6, the damage dealt is penetrating damage.
(Attack) Guns Blazing: When making a ranged combat attack, modify Red Hood's attack value by +1 for each target.
Red Hood and the Outlaws has been a blast to read, it might be my favorite all new title to come out of the nu52. Red Hood has climbed up the list of favorite characters like lightning.
ha047 U Nico Minoru
Team: No Affiliation
Range: 8 :bolt:
Points: 84
Keywords: Mystical, Runaways, Teen
m-boota-fistd-shieldg-starburst691526915168141681415713157131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Speed) Staff of One: Once during each of your turns, you may give Nico Minoru a free action and choose a standard power you didn't choose during your last turn. Nico can use that power until the beginning of you next turn.
I can't say no to Nico, she's just one of those pieces I'm sentimental about. I took her to my first big tourney and placed pretty well. I suspect she will always be on my list here.
ca210 E Klaw "Mega Man"
Team: Minions of Doom
Range: 8 :bolt:
Points: 60
Keywords: A.I.M., Frightful Four, Masters of Evil, Scientist
m-boota-fistd-shieldg-starburst10101731091731091629101628915288141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Mega Man is one of my favorite game series. I've played nearly all of them and fondly recall summer days wasted playing old 8-bit Mega Man games. Until WizKids brokers a deal to make Mega Man Clix, I'll make do with my repainted Klaw from the Cap Grav Feed. The dial looks right and the sculpt was an easy repaint job.
lotr004 E Legolas
Team: No Affiliation
Range: 10 :bolt::bolt::bolt:
Points: 130
Keywords: Fellowship, Martial Artist, Warrior
m-boota-sharpshooterd-shieldg-starburst8101838101738917399162991529916289172KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Epic) Flank: Give Legolas an epic action when he occupies a square on an edge of the map. Legolas may use Phasing/Teleport to move up to 12 squares, but only through squares on the edge of the map. He can use the Carry ability and may carry one character per 100 points of the game's build total.
(Attack) Rapid Shot: Modify the attack value of Legolas by +2 when he makes a ranged combat attack. Modify the damage value of Legolas by +1 for each character he targets with a ranged combat attack beyond the first; each hit target must be assigned at least 1 damage.
My choice for Middle Earth is a no brainer for everyone who knows me. Legolas is Hell with a bow and quiver in the movie and his dial is accurate to that as well. I'm looking forward to raining arrows on my foes.
Because my collection is always in flux, the members of the 13 could change regularly with new characters joining the Active Roster. Any characters who get KOs and are bumped from the Active Roster will be listed in the reserves.
THE KO COUNT (Active Roster):
AN 200- Kyle Rayner: 29
SM 017- Superboy: 8
SM 055- Superman: 9
CA 056- Squirrel Girl: 1
ASM 049- Spider-Man 2099: 1
SF 009- Cammy: 3
SF 106- Ken: 2
AvM 200- Thor: 0
BM 052- Booster Gold: 6
SoG 019- Red Hood: 1
HoT 047- Nico Minoru: 0
CAP 210- "Mega Man": 2
LOTR 004- Legolas: 7
THE KO COUNT (Former Members):
AN 026- Superboy: 7
HA 016- Thor: 2
SM 010- Supergirl: 2
FF HA 005- Thor: 2
CA 048- Quasar: 5
OR 202- Michael Carter: 2 + 5* = 7
FF SM 002- Supergirl: 4
So I've decided instead of making Thugit Inc threads for each one of them, to bring them all in under one thread. These characters will be my most used pieces but the list will be fluid with characters coming and going as sets are added.
So let's get this tango started with the guy who started my previous Kill Count thread, Kyle Rayner.
And Here he is:
an200 E Green Lantern
Team: Green Lantern Corps
Range: 8 :bolt::bolt:
Points: 137
Keywords: Green Lantern Corps, Justice League of America
m-winga-fistd-indomitableg-starburst1210173101117310101739101629101629916281015289152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
A generic and effective Green Lantern dial with a custom painted sculpt of one of my favorite characters who has already had much success in his own kills makes him a shoo in for the Gang.
For the whole story on the Sculpt click here: http://www.hcrealms.com/forum/showthread.php?t=320967
For info on prior games with him click here: http://www.hcrealms.com/forum/showthread.php?t=321497
sm017 R Superboy
Team: Superman Ally
Range: 6 :bolt:
Points: 125
Keywords: Metropolis, Reign of the Supermen, Young Justice
m-winga-fistd-shieldg-starburst10101731091739101639916391116381015389152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Special) Reign of the Supermen: If a friendly character named Superman has been KO'd this game, modify Superboy's combat values by +1 for the rest of the game.
Another favorite of mine since his first stories in Return gets a great dial that says "a mini brick with range and a bag of tricks to help the team in early game."
sm055 U Superman
Team: Superman Ally
Range: 5 :bolt:
Points: 107
Keywords: Kryptonian, Metropolis, Reporter
m-winga-fistd-shieldg-starburst10101739916289162810172810173811184KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Special) A Piece of My Ship: Superman can use Super Strength. When Superman uses an object in an attack, he deals penetrating damage. When you place your force on the map at the beginning of the game, Superman begins holding a standard heavy object. (This doesn't count against your object limit.)
A nightmare against heavy damage reducers with a fun sculpt and an accessable point cost. I've recently come to enjoy Superman as a character again thanks to reading the new issues, Secret Origin, New Krypton, All Star and Earth 1. Plus he plays so well with Superboy.
ca056 R Squirrel Girl
Team: No Affiliation
Range: 0 :bolt:
Points: 59
Keywords: Animal, Great Lakes Avengers
m-boota-fistd-shieldg-starburst7101626916269152691525815258141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Special) Monkey Joe: Squirrel Girl begins the game with Monkey Joe attached. While Monkey Joe is attached, Squirrel Girl can use Super Senses. When Monkey Joe is KO'd, reattach him to Squirrel Girl. When Squirrel Girl is KO'd, remove Monkey Joe from the map.
(Special) Run, Monkey Joe, Run!: Give Squirrel Girl a power action and remove Monkey Joe from Squirrel Girl and place him in adjacent square. Monkey Joe becomes a bystander token as described on the back of this card.
Squirrel Girl is just one of those characters who is fun and funny to read. Her Clix doesn't do her justice as the off panel powerhouse she's represented as and until I get a Galactus to swap sculpts with, this will do. Thankfully she's a laugh to play with an annoying habit of always keeping my opponents pieces tied up.
asm049v V Spider-Man 2099
Team: Spider-Man
Range: 4 :bolt:
Points: 160
Keywords: Exiles, Future, Scientist, Spider-Man Family
m-boota-fistd-shieldg-starburst1011173910172910182891738916278162121219512111841210184KOKOKOKOKOKOKOKOKOKOKOKO
(Improved) Web Cape: Improved Movement: Ignores Elevated Terrain, Ignores Hindering Terrain
(Special) Manifest Destiny, 3099 and Beyond: If Spider-Man 2099 is 80 points, he is KO'd if he crosses the red KO line. If Spider-Man 2099 is 160 points, he is not KO'd when he crosses the red KO line.
(Speed) Humanity's Ultimate: Spider-Man 2099 possesses the Power Cosmic team ability and a range value of 8.
(Damage) Worthy to Wield Mjolnir: When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial.
Spider-Man 2099's levels were pretty awesome in "Shattered Dimensions". 2099 has got that cyberpunk vibe that is awesome. It helps that he plays so well with Booster Gold and has multiple point values giving me options. I've been reading Spider-Man 2099 again and I got hooked, helps that Peter David is an amazing writer.
sf009 E Cammy
Team: Street Fighter
Range: 2 :bolt:
Points: 80
Keywords: Martial Artist, Soldier
m-boota-fistd-shieldg-starburst81017389162810162791627915261016168151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Defense) Cannon Spike: When a character who didn't begin the turn adjacent to Cammy attacks her, modify her defense by +2. If a character misses Cammy with 1 or more attacks, deal one damage to that character after actions resolve.
SF is represented in the Gang by Cammy. Solid attack and a defensive power that is just mean spirited to all move and attackers or range cannons. Also the spandex unitard. :cheeky: Cheeky indeed.
sf106 R Ken
Team: Street Fighter
Range: 4 :bolt:
Points: 50
Keywords: Martial Artist, Warrior
m-boota-fistd-shieldg-starburst71016271015179161691516915168141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
He shares my name and is an inexpensive and effective fighter. No other reason to include him than that. But he is also my go to character for playing Street Fighter video games
avm200 V Thor
Team: Avengers Initiative
Range: 8 :bolt:
Points: 250
Keywords: Asgardian, Avengers, Deity, Warrior
m-winga-fistd-indomitableg-starburst1111185101118410101841010174910173991739916399173810173711173KOKOKOKOKOKOKOKO
I thought Straczynski's run on Thor was awesome and is still much the reason I like Thor. Asgardians are a favorite team and I always do well using them. With so many great options for Thor having come out in the past few months, I was really stuck for which to use. The FCBD version is just nice for it's multiple starting dials and there is something to be said for a simple straight forward dial.
bm052 V Booster Gold
Team: Justice League
Range: 7 :bolt:
Points: 98
Keywords: Celebrity, Future, Justice League International
m-winga-fistd-shieldg-starburst101017310101738917389162891627816278152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Attack) Skeets: Booster Gold has "Duo Attack Symbol".
(Damage) The Advantage of Time Travel: Booster Gold can use Probability Control. When he uses it for his own attack roll, he may use it again as long as the rerolled value is higher than the previous ignored value.
After campaigning so long over the months for a Booster Gold, I finally got one. While his force field is under represented, he's still a favorite character of mine and I'll be using this piece forever.
sog019 V Red Hood
Team: Outsiders
Range: 5 :bolt::bolt:
Points: 96
Keywords: Outlaws, Warrior
m-boota-fistd-shieldg-starburst810162610162710162791617916169151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Improved) Stick to the Shadows: Improved Movement: Ignores Hindering Terrain
(Special) Bullseye: When Red Hood makes a successful ranged combat attack and either die is a 6, the damage dealt is penetrating damage.
(Attack) Guns Blazing: When making a ranged combat attack, modify Red Hood's attack value by +1 for each target.
Red Hood and the Outlaws has been a blast to read, it might be my favorite all new title to come out of the nu52. Red Hood has climbed up the list of favorite characters like lightning.
ha047 U Nico Minoru
Team: No Affiliation
Range: 8 :bolt:
Points: 84
Keywords: Mystical, Runaways, Teen
m-boota-fistd-shieldg-starburst691526915168141681415713157131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Speed) Staff of One: Once during each of your turns, you may give Nico Minoru a free action and choose a standard power you didn't choose during your last turn. Nico can use that power until the beginning of you next turn.
I can't say no to Nico, she's just one of those pieces I'm sentimental about. I took her to my first big tourney and placed pretty well. I suspect she will always be on my list here.
ca210 E Klaw "Mega Man"
Team: Minions of Doom
Range: 8 :bolt:
Points: 60
Keywords: A.I.M., Frightful Four, Masters of Evil, Scientist
m-boota-fistd-shieldg-starburst10101731091731091629101628915288141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Mega Man is one of my favorite game series. I've played nearly all of them and fondly recall summer days wasted playing old 8-bit Mega Man games. Until WizKids brokers a deal to make Mega Man Clix, I'll make do with my repainted Klaw from the Cap Grav Feed. The dial looks right and the sculpt was an easy repaint job.
lotr004 E Legolas
Team: No Affiliation
Range: 10 :bolt::bolt::bolt:
Points: 130
Keywords: Fellowship, Martial Artist, Warrior
m-boota-sharpshooterd-shieldg-starburst8101838101738917399162991529916289172KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Epic) Flank: Give Legolas an epic action when he occupies a square on an edge of the map. Legolas may use Phasing/Teleport to move up to 12 squares, but only through squares on the edge of the map. He can use the Carry ability and may carry one character per 100 points of the game's build total.
(Attack) Rapid Shot: Modify the attack value of Legolas by +2 when he makes a ranged combat attack. Modify the damage value of Legolas by +1 for each character he targets with a ranged combat attack beyond the first; each hit target must be assigned at least 1 damage.
My choice for Middle Earth is a no brainer for everyone who knows me. Legolas is Hell with a bow and quiver in the movie and his dial is accurate to that as well. I'm looking forward to raining arrows on my foes.
Because my collection is always in flux, the members of the 13 could change regularly with new characters joining the Active Roster. Any characters who get KOs and are bumped from the Active Roster will be listed in the reserves.
THE KO COUNT (Active Roster):
AN 200- Kyle Rayner: 29
SM 017- Superboy: 8
SM 055- Superman: 9
CA 056- Squirrel Girl: 1
ASM 049- Spider-Man 2099: 1
SF 009- Cammy: 3
SF 106- Ken: 2
AvM 200- Thor: 0
BM 052- Booster Gold: 6
SoG 019- Red Hood: 1
HoT 047- Nico Minoru: 0
CAP 210- "Mega Man": 2
LOTR 004- Legolas: 7
THE KO COUNT (Former Members):
AN 026- Superboy: 7
HA 016- Thor: 2
SM 010- Supergirl: 2
FF HA 005- Thor: 2
CA 048- Quasar: 5
OR 202- Michael Carter: 2 + 5* = 7
FF SM 002- Supergirl: 4