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shin-goji
05/01/2003, 17:24
Editorial: This is a slight variation of the original war between Brazil and myself. Brazil conceeded before the figures were veen set up, saying that his loss would be academic and nothing more challenging than playing "rock, paper, scissors." Chris (CCTelander) took me up on the challengethat while Brazil would have lost with this team I would not have. This is to see how accurate that statement is. This game is for fun and is not out to prove diddly or squat.
Scenario: Indoor DC Offfice Map (the one with th long corridor in the middle)

Shin-Goji's Build:
Mark I Sentinel
15 Con Artists
r Blizzard

Assignment: The Freedom Force Sentinel Program will now commence. Upon being released from Ryker's Island, the criminal known as Blizzard has begun his rehabilitation as part of this experimental unit. Using SHIELD Life Model Decoys, he will energize them in order to boost the Sentinel's already massive might. the Sentinel will then seek out and attempt to capture or nuetralize all meta-humans known to be symphathisers or associated with mutants.

Staring Point:
Con Artists in 24 Q-M and J-H, Con Artists in 23 P-M and J-H, Blizzard in 23 M, Sentinel Home Base in K 3 & 24 & L 23 & 24.

CCTelander
05/01/2003, 17:57
Ok, here are my starting positions:

V Human Torch T-2
V Bullseye T-1
V Doombot S-2
E Pyro S-1
R Storm R-2
R Invisible Girl R-1
E Avalanche Q-2
R Hydra Medic Q-1

I'll place objects at S-14, S-15, and R-16.

We should probably mention that the map is oriented so that the circular desk is near the upper left-hand corner. It's numbered from left to right across the top, 1-24, and lettered, top to bottom A-X.

This should be a kick!

shin-goji
05/01/2003, 18:06
It will kick as soon as I get a chance to play :P I have to head home now. I'll check back when i can, maybe tonite. I have to update Twisted Kaiju Theater.

CCTelander
05/01/2003, 18:09
Originally posted by shin-goji
It will kick as soon as I get a chance to play :P I have to head home now. I'll check back when i can, maybe tonite. I have to update Twisted Kaiju Theater.

No rush. I'm in no hurry.

shin-goji
05/02/2003, 11:02
I place objects at F 15 and 16 and the water cooler goes in A-20

shin-goji
05/02/2003, 11:53
Round 1: FIGHT!
Blizzard tpped nervously on the headset installed in his SHIELD issue helmet. This did not sit well with him at all. The starting position was at a complete disadvantage. He was adjacent to a small platoon of rather well curved Life Model Decoys all staring ahead in unison. The fact that they did not even breathe or blink was unsettling at best. But he couldn't even see the massive, mutant-killing Sentinel that rested in the office next to him. Just knowing it was there set his teeth on edge. But a job was a job, and anything was better than Solitary Confinement at Ryker's Island. He was back in his power suit with some nifty modifications. But he felt like a cog in a giant machine, like his life wasn't part of the equation, like he was just the job.
"Blizzard, activate the LMD's." Valerie Cooper's voice crackled over the earpiece.
"But all of them aren't in position yet! The big guy's in a room by himself with half the unit..."
"Shut up and follow orders. We didn't spring you from prison to think!"
"Carp," he thought. Crouching low he sprinted forward charging up his power suit. In a marial ar like mantra he chanted, "Messatsu...Running Shot....Pulse Wave!" Then the energy raced up his arms...coalesced like an angry serpent...and shorted out.
"What happened!" Coopers voice rang in his headset.
"#### servos shorted out! I told you not to modify my suit!"
"We'll have to go to the backup plan, the LMD's have a cyclonic generator in their core. Wait for further instructions."
"Just great," he thought. "I'm going back to prison."
Blizzard RS PW to O-21. Roll 1+2. Misses.
Con Artist 14 and 15 take one set forward and one step back.
Blizzard, CA 14 and CA 15 *

CCTelander
05/04/2003, 17:33
Well, I hadn't planned on a narrative this go-around, but your setup talked me into it! Here goes:

In his far away lair, Victor Von Doom smiled maliciously. His plan was proceeding brilliantly. Having witnessed the pure, unbridled destructive might of the Sentinels firsthand, Doom had long ago decided that none but He was worthy of controlling such power. When he learned that the US Government had surreptitiously revived the Sentinel Program, his plan began to germinate.

He would require a small band of dupes, of course, and one of his Veteran Doombots would serve quite nicely as a surrogate for Himself. Naturally, the trick would be convincing his chosen minions to do his bidding.

As it turned out, that proved to be less of a challenge than it at first appeared.

The cooperation of the mute Medic Raven, and of Bullseye, proved the easiest of all to secure. Using his advanced technology to gain access, Doom simply kidnapped Raven from Kang's orbiting base Damocles. Finding herself yet again being used as a pawn in someone else's battle, but seeing no recourse but to comply, Raven decided her best course of action was to simply go along with the program. Bullseye, being an assassin for hire anyway, was even easier to convince. It was a simple matter of offering him enough money to make it worth his while.

The mutant members of Doom's chosen cadre proved fairly easy to convince as well, once the fact that the threat to be opposed included Sentinels was revealed. Pyro and Avalanche, having lengthy criminal backgrounds already, were less reluctant to work with Doom than some of the heroes involved, and were also less inclined to think too deeply about Doom's motivations.

Storm had serious reservations, in spite of the threat posed by the Sentinels. However, through careful manipulation of the evidence, and by falsely asserting that, should his plan succeed, it could set the latest Sentinel Program back by a decade or more, Doom was able to convince her to lend her assistance, albeit reluctantly. She still had reservations, but the "greater good" of eliminating the Sentinel menace seemed to outweigh them. Nevertheless, she intended to keep a close eye on Doom (like the others, she believed the Doombot was the Latverian Dictator himself, as Von Doom intended).

The cooperation of two members of the much hated Fantastic Four was a bit more challenging to secure. However, by manipulating the evidence, exaggerating the threat, and appealing to their heroic nature, Doom was able to overcome most of their objections.

"Furthermore," Doom argued (the Doombot, actually), "We HAVE formed tenuous alliances in the past, when they were to our mutual benefit."

"And you've betrayed us EVERY time, you tin-plated tyrant!" The Human Torch shouted.

"SILENCE whelp!" thundered Doom menacingly. "Doom will not suffer such effrontery gladly!"

"Johnny's point is valid," injected the Invisible Woman. "Why should we trust you? Why should we believe anything you tell us, especially considering there's no obvious benefit in this for you? What's in this for you, Von Doom?"

"You have seen what Sentinels are capable of with your own eyes," countered Doom convincingly. "Would you have them running rampant in your country yet again? And, as to the benefit I seek to secure, you are no doubt aware, as am I, of alternate timelines wherein Sentinels have virtually conquered the world? I merely seek to prevent such an outcome in this reality, and prevent my people from having to endure the carnage that would result from my being forced to defeat them in my own land."

"BULL!" the Torch cried.

"Whelp! You try Doom's patience almost beyond the point of breaking! Have a care."

"In about three seconds, I'm gonna try more than your patience!" exclaimed the hotheaded Torch. "I'm gonna sizzle you like a..."

"Johnny! Enough!" Susan Richards interrupted. "I don't trust Doom any more than you do, but he DOES have a point. The Sentinels ARE a serious threat. All right 'doctor.' We'll help you stop the Sentinels. But we're also going to be keeping a close eye on YOU. Make one false move and..."

The Invisible Woman left her thought unfinished, the implied threat hanging heavily in the air.

"Very well then," replied Von Doom.

After gathering the entire group together, Doom laid out his plan, carefully omitting certain crucial elements. He explained that while Sentinels can act somewhat autonomously, they were all linked together via an interconnecting data web. When faced with an opponent, their sophisticated sensors enable Sentinels to analyze that opponent's powers, along with said opponent's methods of attack and defense, almost instantly. The data is then uploaded through this interconnecting data web, making it available to ALL other Sentinels. As a result, once ANY Sentinel has been faced with a particular foe, ALL Sentinels are capable of adapting to that foe's powers and abilities, rendering them virtually immune to the same kind of attack from then on, even if the first Sentinel is destroyed in the battle.

Doom's plan was simple. They would lure a Sentinel to a battlefield of his choosing, and attach a device of his design to the giant robot. That device would then hack into the Sentinel's computer brain, and upload a virus which would disable ALL Sentinels, and delete any pertinent files from any databases that Sentinel was connected with. Doom falsely assured his temporary allies that this would set the current Sentinel Program back by at least a decade.

Of course, Doom failed to mention a number of very critical facts. The virus his device would upload was not designed to disable the Sentinels, but to give Doom control over them. And, while it WOULD delete any files related to the Sentinels stored in any databases they were in contact with, it would first upload those files to one of Doom's computers, giving him all the necessary data to reproduce as many Sentinels as he desired, without the bother of reverse engineering an actual robot.

Under his cold steel mask, Doom's malicious grin widened. One of the very first tasks he planned to assign His Sentinels was the destruction of the Fantastic Four, especially that thrice cursed Reed Richards. To Doom, it was a delicious irony that he'd been able to convince two members of that hated quartet to actually aid him in a task that would lead to their ultimate demise.

"And then," ranted Doom, his voice echoing hollowly from the cold stone walls of his castle stronghold. "Then shall the world tremble at the mention of the name Doom! Then shall Doom be puissant beyond mortal imagining! Then shall Doom reign supreme!"

So far, Doom's plan was proceeding magnificently, as Doom himself had no doubt it would. A Sentinel HAD been lured to a battleground of his choosing, through the simple expedient of leaking the disinformation that a number of mutants currently on the US Government's "Most Wanted" list could be found there. His small band of operatives were there to attach his device. His Doombot was there to act in his stead, transmitting all pertinent data back to Doom Himself, and delivering his orders to his minions. Doom's will be done.

"Torch!" ordered Doom (through his Doombot). "Destroy that wall, giving us access to the corridor beyond!"

Bridling at the imperiousness of Doom's command, and barely keeping his temper in check, the Humman Torch complies.

"Hey! Careful with the costume, you flame-headed freak! These things cost megabucks!" Bullseye complained, as the Human Torch carried him into position while blasting out the wall.

"Look, murderer!" retorted Johnny, still fighting to keep his temper under control. "I may have agreed to work with you, because of the seriousness of the threat, but that DOESN'T mean I gotta like it!"

Bullseye just grinned. He was getting paid more than enough to put up with a little of the Torch's lip. And besides, once this was over, and the money he was promised was safely in his Cayman Islands account, maybe he'd try out an idea that the Torch's and Pyro's presence had inspired: Death by water pistol. The thought amused him, and his grin widened.

Grabbing Pyro and carrying him forward, Doom barks, "Come mutant! You'll serve Doom's purpose better from a more advantageous position. Munroe!" Doom continued. "Advance with the Richards woman!"

Storm silently advances to support Doom, carrying the Invisible Woman along for the ride. Both silently ponder their reservations, and Susan Richards wonders to herself just exactly what Doom is REALLY up to.

Without being told to, Raven seeks cover in a small office at the rear corner of the complex. Likewise, Avalanche silently advances to a position from which he can lend his own particular form of aid.

Actions
The Human Torch spends an Action taking a Running Shot which destroys the wall section between S-7 and S-8. In the process he flys to S-7, dropping Bullseye at S-6.

Doombot, using the Brotherhood Team Ability, free moves to T-9, dropping Pyro at S-9.

Storm spends an Action flying to S-8, dropping Invisible Woman (Girl) at T-8.

Raven (Hydra Medic) spends an Action moving to V-2.

Avalanche free moves to R-6.

Final Positions
V Human Torch S-7 @
V Bullseye S-6
V Doombot T-9 @
E Pyro S-9
R Storm S-8 @
R Invisible Girl T-8
R Hydra Medic V-2 @
E Avalanche R-6 @

shin-goji
05/05/2003, 15:37
Heck, i did think you wanted a narrative. Good job on such a long post.

shin-goji
05/05/2003, 15:47
"Recharge and try again," Cooper's voice snapped on the headset. Blizzard fumbled with the circuits in his suit as he heard an explosion in the distance. The LMD's stared ahead, non-judgemental, not caring about the imminent conflict.
Suddenly the wall near him exploded inward, showering the LMD's with bits of concrete, drywall and plaster. The Sentinel's glowing eyes stared into the room and Blizzard nearly soiled himself. The hands of the mutant killing juggernaut were shimmering in flame. Blizzard merely muttered to himself that the pay for this mission would not be worth the risk.
Con Artists in H23 and H24 push to move one step forward then return to their starting positions. Perplex the Sentinel's damage up to 4, multi-strike the wall seperating him from the Con Artists in the other room between L 23/24 and M23/24
Blizzard clears.
Sentinel has one action token on him.
Con Artists in H23 and H24 are pushed.

CCTelander
05/05/2003, 19:08
Originally posted by shin-goji
Heck, i did think you wanted a narrative. Good job on such a long post.

It absolutely makes it more fun! I was just under some severe time constraints, but they're easing up alittle anyway, so....onward!

CCTelander
05/05/2003, 21:33
Originally posted by shin-goji
Good job on such a long post.

Thanks! Sorry I forgot to say so earlier.

CCTelander
05/05/2003, 22:46
Carefully analyzing the opposition's weaknesses, Doom formulated a strategy to take advantage of them. "Pyro!" he thundered. "Destroy that wall, giving the whelp and Bullseye a clear Line of Fire! So commands Doom!"

"Right." replied Pyro, as he unleashed twin jets of flame from his flame-throwers. The flames danced like a thing alive, destroying the wall in question and then simply fizzling out, at Pyro's mental command.

"Whelp!" Doom continued arrogantly. "The blue and white clad buffoon is crucial to their operations! Remove him and they will be hampered considerably!"

"Listen Doom!" the Torch irritably responds. "You're about gettin' on my LAST nerve!"

"Silence dolt! Do as Doom commands, if you value your pathetic existence!"

"OH ... THAT'S ... IT!" Johnny screamed in unbridled furry. "I'm gonna settle your hash RIGHT NOW!"

"Johnny!" injected the Invisible Woman, hoping to restore some semblance of unity. "The fight is out there! Once we deal with the Sentinels, we can settle up with Doom, if necessary. We can't be fighting amongst ourselves AND dealing with the menace at hand! Check your ego and get to work." However, she silently wonders if her younger brother may be right, and if Doom himself might be the TRUE threat.

"All right! All right!" grumbles the Torch, reining in his temper yet again. "I'll go along, for now. But when this is over, Doom's gonna wish he was wearin' asbestos underwear!" With that, the Torch advances, carrying Bullseye along with him, and sending an intense barrage of fire balls sailing Blizzard's way. The effort leaves him exhausted, his flame extinguished.

In an effort at defense, Blizzard attempts to erect a hasty ice wall to shield himself. He's caught off-guard, however, and the Torch's fire balls shatter his impromptu defense, sending shards of ice flying in all directions. Blizzard reels from the Torch's attack. The Torch and Bullseye duck, avoiding the worst of the flying shards.

"Bullseye!" barks Doom. "Doom is not paying you to cower and gawk! Finish that fool, NOW!"

Bullseye, like the others, is none too happy with Doom's imperious tone. But he keeps his own temper in check, at least for the time beaing, and silently follows orders. He's worked with self-important crime lords with similar attitudes in the past. "And hey," he thinks to himself. "When it's all said and done, a paycheck is a paycheck."

As he draws his highly accurized Desert Eagle .45, and carefully draws a bead on Blizzard, Bullseye coolly remarks, "One right behind the ear'll put this moron on ice, permanently."

"Hey!" Johnny objects, as he grabs Bullseye's sidearm, interfereing with his aim. "No WAY, killer! No matter what they may have done, we DO NOT murder people in cold blood!"

"Have it your way, sport." retorts Bullseye. He holsters his sidearm and bends over to pick up a quickly melting shard of ice. "This oughta do the trick," he says, smiling at the irony of taking Blizzard out with a chunk of his own ice. He sends the ice shard flying unerringly toward Blizzard. The impact renders the frozen felon unconscious.

"Avalanche!" Doom exclaims curtly. "Those fools may still be of some use. Protect them, that they might continue to serve the will of Doom!"

At Avalanche's silent command, the Earth iself begins to rumble and quake, and a heavy stone and earth Barrier arises between the Torch and Bullseye, and the Sentinel. In doing so, however, he pushes himself beyong his normal limits, and exhaustion temprarily overcomes the former Freedon Force member.

Actions
The Human Torch spends an Action taking a Running Shot at Blizzard, moving to W-12 to do it, and dropping Bullseye at W-13. He needs a 6 or better to Hit. The roll is 3 + 6 (9), a Hit! Blizzard takes 3 Clicks of Damage. The Torch is Pushed and takes a Click of Damage.

Bullseye, using RCE, shoots at Blizzard. He needs anything but a Critical Miss to Hit. The roll is 5 +1 (6), a Hot! Blizzard takes 3 more Clicks of Damage and is KO'd.

Doombot, Storm, and Raven (Hydra Medic) clear.

Avalanche spends an Action creating a Barrier at V-12, V-13, V-14, and U-14. He's Pushed and takes 1 Click of Damage.

Final Positions
V Human Torch W-12 (1 Click) @@
V Bullseye W-13 @
V Doombot T-9
E Pyro S-9 @
R Storm S-8
R Invisible Girl T-8
R Hydra Medic V-2
E Avalanche R-6 (1 Click) @@

CCTelander
05/05/2003, 22:49
Oooops! Forgot to put Pyro's Action in the last post. Here it is:

Pyro spends an Action to break the wall section between T-15 and T-16.

That gives the Torch and Bullseye LoF from their noted positions.

farmer
05/06/2003, 05:31
Uatu the Watcher shall be taking considerable interest in this battle. More rests upon the outcome than even Doom himself realizes. If Richards and Grimm had not been attending to pressing matters in the negative zone, then perhaps they could have seen through Doom's ploy; but alas, that is a tale for another day.

If Doom is able to insert the personalities of his Doombots into the powerful Sentinals, all may be lost.

Yet, the Watcher only watches. That is his service, and also his penance.


Actions: None...a watcher just watchs silly. By the way, I cant wait to see how this turns out. The "narative" play by post was a wonderful idea, i just hope it can keep up at the same level it started. And I want to go ahead and call winner..haha...good luck guys

shin-goji
05/06/2003, 11:11
Chris, if you place Bullseye at W-13, he blocks LOS to Blizzard from Human Torch. you must place the figure before you attack. And does this push Human Torch? Back up your action to Human Torch taking a RS at Blizzard.

shin-goji
05/08/2003, 12:59
Yoo hoo, monkey boy, where arrrrrre you?

CCTelander
05/08/2003, 20:07
Originally posted by shin-goji
Chris, if you place Bullseye at W-13, he blocks LOS to Blizzard from Human Torch. you must place the figure before you attack. And does this push Human Torch? Back up your action to Human Torch taking a RS at Blizzard.

You know, I checked that in Photoshop with the ruler, and it looked ok. Naturally, I neglected to consider the obvious, that it would be a mathematical impossibility for BE NOT to block LoF due to the geometry. In any event, dropping Bullseye at X-12 instead of W-13 accomplishes the same result. That work for you?

Yes, it does Push the Human Torch. He did a Running Shot last turn to break a wall.

Finally, sorry I've been so quiet for the last couple days. I've been having computer problems and this cursed machine was in the shop. Looks like they managed to fix some of the problems, but there seems to be another! ARRRGGGHHH!!!

shin-goji
05/08/2003, 23:20
That works. Bullseye should have had no trouble hitting with the hindering terrain and low defense.

shin-goji
05/08/2003, 23:28
My action will be:
Harlot LMD at I-23 and I-24 take a step forward and back.
Harlot LMD at M-23 moves to S-17
This puts one action token on all three Con Artists.
Con Artists at H-23 and H-24 clear.[1 click each]
Sentinel Mark I clears.

shin-goji
05/08/2003, 23:29
Oh, and Blizzard should be KO'd, ready to be taken back to SHIELD headquarters for reoutfitting and reassignment.
Should have gone for the second Pulse Wave when I had the chance.

shin-goji
05/08/2003, 23:30
What is really funny is I would have only chosen half of Harlot Force and Blizzard for my initial build. No wonder Brazil conceeded. :)

CCTelander
05/08/2003, 23:34
Originally posted by shin-goji
What is really funny is I would have only chosen half of Harlot Force and Blizzard for my initial build. No wonder Brazil conceeded. :)

Yep. Relying too heavily on 1 particular strategy is usually a recipe for disaster, IMO.

shin-goji
05/08/2003, 23:45
BUT, the game is FAR from over.
Now is the time real strategy comes into play.

shin-goji
05/08/2003, 23:46
Next time, you get to face my Mark III team :laugh:

CCTelander
05/08/2003, 23:52
Originally posted by shin-goji
BUT, the game is FAR from over.
Now is the time real strategy comes into play.

Oh no. I'm not counting you out. Taking out Blizzard only made things a little tougher for you, not impossible. ;)

CCTelander
05/08/2003, 23:53
Originally posted by shin-goji
Next time, you get to face my Mark III team :laugh:

That's a deal!

darius_dax1
05/09/2003, 02:16
Originally posted by shin-goji
Oh, and Blizzard should be KO'd, ready to be taken back to SHIELD headquarters for reoutfitting and reassignment.
Should have gone for the second Pulse Wave when I had the chance.

The lowly Intergang Medic grumbled as he tended to Blizzard's wounds. "If only they would have chosen to put me on this team I would have guaranteed the success of this mission. But that's what happens when you don't hire union help. They'll learn, oh my Sweet Monkey Jesus! they will learn."

shin-goji
05/09/2003, 10:53
I would have put on my Skrull Paramedc :)

CCTelander
05/09/2003, 19:19
Doom smelled blood, and wanted more of it. However, realizing that the Torch was too exhausted to help press the slight advantage they'd secured by removing Blizzard from the fight, Doom barked disgustedly, "Bah! The whelp is useless for the time being. Come, Munroe, It appears that if we are to take advantage of our foes' momentary weakness, Doom will have to take a more active hand in the proceedings!"

Doom understood that the purpose of S.H.I.E.L.D.'s LMDs was to boost the Sentinel's power beyond its already formidable parameters. Therefore, he reasoned, every LMD he could destroy would place his foes at a slightly greater disadvantage. While his true target remained the mighty Sentinel, he'd take what he could get until the opportunity to deal with the giant robot presented itself.

Carrying Storm forward to confront an advancing LMD he shouted, "Now, Storm! Destroy this pitiful example of robotic science, that we might clear the way to Doom's true objective!"

Ororo raised an eyebrow at Doom's use of the phrase "true objective." However, the pace of the battle wasn't giving her much time to think about it thus far. Using her power to control the elements, she summons a powerful bolt of lightning, and directs it at the LMD.

Upon the lightning bolt's impact, sparks fly everywhere. The LMD begins to smolder and a high pitched electronic screeching can be heard. Then, suddenly, the LMD simply vaporizes, and all is momentarily silent.

Looking up from her handiwork, Storm catches her first actual glimpse of the Sentinel. "Goddess!" she exclaims in astonishment, temporarily forgetting her reservations regarding Doom's motives. "I'd forgotten how truly intimidating Sentinels could be!"

"Bah!" retorts Doom indignantly. "They are as nothing before the might and genius of Doom!"

Like Storm, the Invisible Woman noticed Doom's use of the phrase "true objective." "Could it," she wondered, "contain a double entendre?" The more she thought about it, the more certain she was that it did. Having nothing concrete to reveal, she remained silent for the time being. She resolved, however, to share her suspicions with Storm and the Torch, as soon as an opportunity arose.

"Pyro!" Doom thundered, interrupting Susan Richards' reverie. "Interpose a wall of flame between Doom and the Sentinel, that Doom should not suffer the indignity of an attack on his person!"

At Doom's command, Pyro once again activates his flame-throwers, and twin jets of living fire lance forth. At Pyro's mental command, the flames dance across the corridor like a living thing, to a position between Doom and the Sentinel. Then, with another exertion of his will, Pyro causes them to grow into a wall of flame, cutting off the Sentinel's Line of Fire to Doom and Storm. The effort leaves Pyro spent.

Silently, Raven advances to a position behind Avalanche, anticipating that her services might soon be required.

Actions
Doombot rolls for Leadership. The roll is 4, a successful Leadership roll.

Doombot free moves to U-16, dropping Storm at T-16.

Storm, using RCE, spends an Action attacking Con Artist at S-17. She needs a 4 or better to hit. The roll is 5 + 6 (11), a Hit! The Con Artist takes 3 Clix of Damage and is KO'd.

Pyro spends an Action creating a Barrier at R-17, R-18, S-17, and S-18. He is Pushed and takes 1 Click of Damage.

Raven (Hydra Medic) spends an Action advancing to R-5.

All others clear.

Final Positions
V Human Torch W-12 (1 Click)
V Bullseye X-12
V Doombot U-16 @
E Pyro S-9 (1 Click) @@
R Storm T-16 @
R Invisible Girl T-8
R Hydra Medic R-5 @
E Avalanche R-6 (1 Click)

CCTelander
05/09/2003, 20:26
Originally posted by farmer
Uatu the Watcher shall be taking considerable interest in this battle. More rests upon the outcome than even Doom himself realizes. If Richards and Grimm had not been attending to pressing matters in the negative zone, then perhaps they could have seen through Doom's ploy; but alas, that is a tale for another day.

If Doom is able to insert the personalities of his Doombots into the powerful Sentinals, all may be lost.

Yet, the Watcher only watches. That is his service, and also his penance.


Actions: None...a watcher just watchs silly. By the way, I cant wait to see how this turns out. The "narative" play by post was a wonderful idea, i just hope it can keep up at the same level it started. And I want to go ahead and call winner..haha...good luck guys

Hey! We picked up a Watcher!

Thanks for the compliments, farmer! To be fair though, the whole narrative idea was well established an in common use before I ever played an online game. Don't know exactly how long Shin's been hanging out here, so I'm speaking only for myself.

Thanks again!

shin-goji
05/09/2003, 23:29
Sentinel Prime Directive:
Capture and restrain all mutants.
If capture is not possible, terminate mutants on sight.
Treat all those who associate with mutants as mutants:
-refer to previous prime directives.
Compile attack data...

Con Artists at 22 and 23 I push to move forward and return to their starting position, taking a click of damage.
Con Artist at Q-24 moves to p-20.

Casualties:
r Blizzard
r Con Artist #9

Keleko
05/10/2003, 10:55
No wonder Doom is using a Doombot in his place. He's busy fending off his arch-foe in another battle. ;)

CCTelander
05/11/2003, 09:22
From behind his control panel within his Latverian castle, Doom carefully evaluated the constant stream of data he was receiving from his Doombot. His plan was proceeding magnificently, as expected, but a misstep now could still prove disastrous. "Perhaps," Doom mused aloud, "the time has come to put the Sentinel to the test. But first, I see there is another robotic flea to be eradicated."

Once again issuing his commands through his Doombot, Von Doom growled, "Storm! Remove that offensive robotic pest from the presence of Doom!"

Realizing that the advancing LMD, if left alone, would block the others from mounting a proper attack against the Sentinel, Storm silently complies. She summons another powerful lightning bolt and directs it once again at an LMD, with similar results. However, the strain of harnessing and controlling such potent elemental forces twice in so short a time frame takes a toll. Ororo is exhausted and nearly collapses.

Hoisting Storm out of the way, Doom contemptuously barks "Whelp! The time has come to confront the Sentinel directly. Attack!"

Still fuming in restrained rage at Doom's disrespect, the Torch moves into action. Grabbing Bullseye, he advances toward the Sentinel. As he drops Bullseye off, he sends twin flame blasts sailing toward the Sentinel. Unfortunately, the effects are somewhat less than desired.

As the Torch's flame blasts momentarily envelope the Sentinel, its cold robotic voice is heard for the first time. "Analysis: Sentinel designate one six three dash Zed Lima Bravo dash niner four zero two is under attack by metahuman designate Human Torch, a.k.a. Storm, Johnathan. Subject's abilities have previously been analyzed and are on file."

"Response: This Sentinel's refractory coating sufficient to ward off current attack. Heat sink efficiency has been increased by 34%, against the possibility that metahuman designate Human Torch increases intensity of attack in future attempts."

"Conclusion: Metahuman designate Human Torch poses no real threat to this unit. Mission proceeding according to previously programed parameters."

"Blast!" the Torch shouted in dismay. "No effect! NONE!"

But Dooom was pleased. He hadn't expected Johnny's attack to damage the Sentinel. His purpose in ordering it was merely to provide an opportunity to analyze the Sentinel's response. The Doombot's sensors had recorded everything that went on within the Sentinel's giant robotic frame, and continued to do so. Doom's expert evaluation of the data would lead, Doom assumed, to his ultimate victory.

However, Doom's sonsor probe of the Sentinel was about to lead to an undesirable consequence, at least from Doom's point of view. The Sentinel's own sensor array had detected Doom's probe. Its inhuman voice rang out once again, about to reveal that the "Doom" on the scene was actually only a Doombot, a result Doom did not wish to have realized.

"Observation: This unit has been under intense sensor probe for some seconds past."

"Query: From where?"

"Tentative Analysis: Probe is originating from humanoid antagonist of unknown designation. Sensors indicate unknown subject to be..."

"Bullseye!" thundered Doom, as he projected a holographic image of the Sentinel with a target designated. "A carefully placed shot at the point indicated will temporarily interfere with the Sentinel's sonsors! Fire! Now!"

"If he can hit it!" grumbled the Torch petulantly.

"I NEVER miss, Junior." Bullseye calmly replied. And then, with a casual grace that almost defied belief, he unholstered his sidearm, and sent an armor piercing explosive round on its way. The round hit the precise spot indicated by Doom, penetrated the Sentinel's exterior hull, and exploded with a muffled "CRUMP!"

"... SKREEEAAWWWK! This unit's sensor array has suffered minor damage. Internal repair circuitry engaged. Sensor array currently functioning at 82% efficiency. Estimated time to complete repairs: 3.79 seconds."

"Tentative Analysis: Most recent attack upon this unit originated with humanoid antagonist of unknown designation. Sensors indicate no detectable superhuman powers or abilities. However, sensors also detect a curious skeletal anomaly. Unknown subject's skeletal structure is reinforced with super-metal designate adamantium, similar to known mutant designate Wolverine."

"Query: Could unknown subject be of similar origin? Search of know data files commenced."

"Analysis Continued: Most recent attack upon this unit was accomplished using projectile weaponry and ammunition of advanced design."

"Response: Generating external force field to prevent penetration of similar projectile attacks in future."

"Conclusion: This unit will be immune to similar projectile attacks henceforth. Mission proceeding as planned."

"Avalanche! Protect those fools!" Doom shouted irritably, realizing that one of Bullseye's main weapons might now be useless against the Sentinel. "No matter." he mused to himself. "Other means have been provided."

Once again the Earth itself moved at Avalanche's command, and a Barrier was interposed between the Sentinel and its recent adversaries.

An eerie calm momentarily descended upon the battlefield.

Actions
Doombot rolls for Leadership. The roll is 5, a successful Leadership roll.

Storm, using RCE, spends an Action attacking Con Artist at P-20. She needs a 4 or better to hit. The roll is 4 + 3 (7), a Hit! The Con Artist takes 3 Clix of Damage and is KO'd. Storm is Pushed and takes 1 Click of Damage.

Doombot free moves to T-9, dropping Storm at S-8. He is Pushed and takes 1 Click of Damage. Assumes FF Team Ability, just in case.

Human Torch spends an Action taking a Running Shot at Sentinel (direct diagonal to L-23). Moves to U-14, dropping Bullseye at V-14. He needs a 7 or better to hit (AV 9 vs DV 15 +1 for Hindering Terrain). The roll is 1 + 2 (3), a miss!

Bullseye spends an Action attacking Sentinel (direct diagonal to L-24). He needs a 5 or better to hit (AV 11 vs DV 15 +1 for Hindering Terrain). The roll is 2 + 5 (7), a Hit! Since he does not use his RCE (can't have that Sentinel landing right on his sweet spot now, can we?), Sentinel takes 1 Click of Damage.

Avalanche spends an Action creating a Barrier at T-12, T-13, T-14, and U-15.

All others clear.

Final Positions
V Human Torch U-14 (1 Click) @
V Bullseye V-14 @
V Doombot T-9 (1 Click) @@
E Pyro S-9 (1 Click)
R Storm S-8 (1 Click) @@
R Invisible Girl T-8
R Hydra Medic R-5
E Avalanche R-6 (1 Click) @

CCTelander
05/11/2003, 09:29
Originally posted by Keleko
No wonder Doom is using a Doombot in his place. He's busy fending off his arch-foe in another battle. ;)

I noticed! I've been following your game too. Good job!

shin-goji
05/12/2003, 22:14
1001001=Sentinel Mark I sustaining cosmetic damage.
1001001=Sentinel Mark I collecting battle data from Life Model Decoys: Wild Sentinel Class.
1001001=Sentinel Mark I increasing attack value, increasing damage value
Execute Attack Wave: Plasma Storm--->
The Sentinel leaned forward, panels opening up on both forearms, blazing with electricity. His mouth opened as servos erupted with ozone and plasma. Red hellish death shattered the pillar of flame in front of Bullseye, just before shattering his jaw and blinding him in one eye with instant swelling.

_____
Con Artists at H-23 and 24 increase attack value to 11, while Con Artists at I-23 and 24 increase damage value to 4. The Sentinel declares a multi-attack, reducing damage to 3. He destroys the barrier block at U-15 and attacks Bullseye. I roll a 3 and a 5 for 8. With the hindering terrain that JUST hits the 19 defense that Bullseye has, who takes three clix of damage. Con Artists at J 23 and 24 move forward one space and move back one space, "collecting data."

Mark I Sentinel * [1 click]
Con Artists 11, 12, 14, 15 [1 click]
Con Artists 10, 13 *
Con Artists 2, 3, 4, 5, 7, 8

Casualties:
r Blizzard
r Con Artist #1 and #9

shin-goji
05/12/2003, 22:16
Sorry it has taken me so long for a reply. It took a while to get a hotel with an internet connection. Good strategy on using straight damage rather than pushing the Sentinel past his sweet spot. Too bad the Human Flaming Monkey couldn't hit :)

Phantom
05/13/2003, 19:12
Quick nit: How could the Sentinel shatter Bullseye’s jaw? His skeleton is indestructible!

shin-goji
05/14/2003, 00:31
Uhhm. It APPEARED to shatter his jaw, when in reality it dislocated it.

Sorry, you don't get the no-prize.

Keleko
05/14/2003, 09:52
When did Bullseye get an Adamantium skeleton? Are these things being handed out at every corner store now?

Phantom
05/14/2003, 10:34
He had his bones laced with Adamantium by Lord Dark Wind after he was paralyzed by Daredevil.

Not sure of the issue numbers, as I'm just quoting what I found on Google.

shin-goji
05/14/2003, 15:01
I'm sure the Sentinel could have shattered the bones underneath the addamantium. It's not exactly shock absorbant, you know :)

shin-goji
05/14/2003, 22:09
Ten points to anyone who can name the RUSH song that I've been heavily hinting at in this battle.

CCTelander
05/15/2003, 01:40
Originally posted by shin-goji
Sorry it has taken me so long for a reply. It took a while to get a hotel with an internet connection.

No problem. I've been fighting computer problems, so I've been out of circulation for the last couple of days anyway. I'm crossing my fingers that we've finally got it taken care of.

Originally posted by shin-goji
Good strategy on using straight damage rather than pushing the Sentinel past his sweet spot. Too bad the Human Flaming Monkey couldn't hit :)

Thanks! If the Torch would have hit, I'd have used Bullseye's RCE, pushing you JUST past your sweet spot. With the Torch missing, there was NO WAY I was use BE's RCE! ;)

Spidersense
05/15/2003, 10:02
Originally posted by shin-goji
Ten points to anyone who can name the RUSH song that I've been heavily hinting at in this battle.

Dont mess with me and Rush. You are strongly hinting at the song "The Body Electric" from Grace Under Pressure.

1-0-0-1-0-0-1
SOS
1-0-0-1-0-0-1
In distress
1-0-0-1-0-0


:grin:

CCTelander
05/15/2003, 22:44
Bullseye reeled from the Sentinel's attack. Spitting blood, he exclaimed angrily, "Friggin' oversized Go-Bot! I'm gonna melt ya ta slag for that!" Replacing his now lost Desert Eagle with a plasma pistol earlier supplied by Doom, he carefully drew a bead on the Sentinel. However, the fact that his injuries had taken a toll was apparent. Rather than holding dead on his target, his aim quivered, ever so slightly.

Doom was not about to risk two key players in a seemingly futile attack. "Bullseye!" he growled, intent upon preventing Bullseye from firing. "Not yet! Your injuries are in need of attention. You'll be of little use to Doom if you are not at full capacity. Whelp, that applies to you as well! Fall back that Kang's lackey might tend to your wounds, and finally prove herself to be of some small value!"

Once again choking down his anger and pride, Johnny moved into action, moving back out of the Sentinel's range, and carrying Bullseye along. But, he was having ever greater difficulty keeping his hot temper in check, a fact which was not lost upon his sister. "If Doom doesn't back off a little," she thought to herself, "there's going to be a MAJOR blow up."

Unfortunately, the Invisible Woman could spare little of her attention for the consideration of such lesser matters. Something the Sentinel had said earlier was occupying most of her mental faculties. "Why," she mused, "had the Sentinel refered to Doom as an 'antagonist of unknown designation'? Doom's fought Sentinels before. They should have access to in-depth files on him. So, why didn't the Sentinel recognize him? And how does that figure in with whatever Doom's true goals are?" She didn't have any concrete answers, but she sincerely wished she had.

Raven silently moved into position so that she could minister to Johnny's and Bullseye's injuries.

Actions
Human Torch spends an Action moving to S-7, dropping Bullseye at T-7. The Torch is Pushed and takes 1 Click of damage.

Raven (Hydra Medic) spends an Action moving to S-6.

All others clear.

Final Positions
V Human Torch S-7 (2 Clicks) @@
V Bullseye T-7
V Doombot T-9 (1 Click)
E Pyro S-9 (1 Click)
R Storm S-8 (1 Click)
R Invisible Girl T-8
R Hydra Medic S-6 @
E Avalanche R-6 (1 Click)

shin-goji
05/15/2003, 23:11
Originally posted by Spidersense
Dont mess with me and Rush. You are strongly hinting at the song "The Body Electric" from Grace Under Pressure.
1-0-0-1-0-0-1
SOS
1-0-0-1-0-0-1
In distress
1-0-0-1-0-0
:grin:

SpiderSense just won himself a Ninja or Skrull or his choice!

shin-goji
05/15/2003, 23:25
The steel Sentinel vented massive amounts of heat while the panels and servos retracted into its body. It returned to its stationary position from which it had not moved.

"Mutants and paranormals of unknown origin. I have a message for you...and you're not going to like it."

There was a deafening silence like that from a tomb.

"Pray for death."

-----
Con Artists at J 23/24 move forward and backward to their starting positions, taking a click of push damage. Con Artist at P 24 moves to R 18. Everyone else clears.

Mark I Sentinel [1 click]
Con Artists 10, 11, 12, 13, 14, 15 [1 click]
Con Artists 2 *
Con Artists 3, 4, 5, 6, 7, 8

Casualties:
r Blizzard
r Con Artist 1 and 9

CCTelander
05/16/2003, 17:05
Continuing to analyze the steady stream of data being fed to him by his Doombot, Von Doom saw an opportunity. "Storm!" he thundered, seeking to take advantage of the opening his foes had left him, before it was too late. "Transport Bullseye out where he can be of some use!"

Her brow knitting in concentration, Storm summoned a strong gust of wind, which lifted Bullseye up and deposited him next to her. Like everyone else, she wondered exactly what Doom had seen that they did not.

Bullseye is taken completely by surprise. "Wha?!?!? What's goin' on here? I thought you said I needed medical attention?"

"Silence, fool!" Doom retorts contemptuously. "Has the concept of misdirection not yet occurred to you? Now, destroy that wall that we may gain access to the Sentinel's robotic support, leaving it without the enhanced power that allowed it to injure you!"

Bristling at Doom's superior demeanor, but keeping his own temper under wraps, Bullseye complies. He hefts the plasma pistol and takes aim at the wall in question. Blinding blue-white pulses of energy and matter lance forth, destroying the wall section and leaving heaps of rubble and slag on both sides. "Carp!" grumbles Bullseye discontentedly. "So, now I'm reduced to the team's flamin' demolition crew? What a crock!"

Ignoring Bullseye's comments Doom takes hold of Pyro and advances. "Come, Pyro!" he imperiously commands. "Your particular skills will prove exceedingly useful." As he places Pyro ahead of him, in position to engage the LMDs, Von Doom continues to command, "Now, Pyro! Destroy S.H.I.E.L.D.'s inferior robotic playthings! There very existence is an affront to Doom's genius!"

For his part, although he's none too happy with Doom's superior attitude, Pyro is happy to be playing a more aggressive role in the conflict. He activates his flame-throwers, sending twin streams of fire sailing toward the LMDs.

To all outward appearances, the fires that Pyro had started looked pitifully inadequate to deal with the LMDs. However, at Pyros mental command they exploded into a roaring conflagration, completely enveloping all 6 of the LMDs that were before him. As the waves of intense heat buffeted him, Pyro smiled. "That oughta throw a spanner in the works," he exalted to himself.

Barely visible through the intense flames, sparks began to shower off of the LMDs. A high-pitched electronic screech could be intermitently heard over the roaring conflagration, along with a nearly constant hissing. The smell of ozone hung heavily in the air.

Then, abruptly, the flames just disappeared, at Pyro's mental command. Four of the LMDs had been reduced to piles of molten slag. The remaining two had sparks showering intermitently from their frames. Scorch marks and melted artificial skin could be seen all over them. Obviously, they were no longer a threat. "Looks like I gave 'em a bit o' curry, eh Bruce?" Pyro exclaimed in celebration, as he observed the aftermath of his maneuver.

Unfortunately, Pyro's celebratory mood was short-lived, for at that moment he noticed the Sentinel towering above him. "Gulp! Looks t'me like I'll be in f'r it now." he lamented as he glanced up at the monstrous mutant-hunting robot, and mentally girded himself for a possible attack therefrom.

Actions
Storm spends an Action to taxi Bullseye to R-8. She remains at S-8.

Bullseye, using RCE, breaks the wall section between L-15 and L-16.

Doombot free moves to M-15, dropping Pyro at L-16. He assumes the FF Team Ability afterwards.

Pyro spends an Action to launch a dual Energy Explosion at the Con Artists in squares I-23 and J-23. AV 7 vs DV 12, he needs a 5 or better to hit. The roll is 5 + 3 (8), a Hit! Con Artists at J-23, J-24, I-23, and I-24 take 2 Clicks each and are KO'd. Con Artists at H-23 and H-24 take 1 Click each and lose Perplex.

All others clear.

Final Positions
V Human Torch S-7 (2 Clicks)
V Bullseye R-8 (3 Clicks) @
V Doombot M-15 (1 Click) @
E Pyro L-16 (1 Click) @
R Storm S-8 (1 Click) @
R Invisible Girl T-8
R Hydra Medic S-6
E Avalanche R-6 (1 Click)

shin-goji
05/17/2003, 00:21
Hmmm, I need to look at my map, but that will probably be the game right there.But all is not lost. Your medic can't heal everyone :) That was a pretty big blow to me psychologically. I just delivered a great quote from "Angel of Darkness" and you punk me out. This is still more proof that this team is far from invincible.

CCTelander
05/17/2003, 00:36
Originally posted by shin-goji
Hmmm, I need to look at my map, but that will probably be the game right there.But all is not lost. Your medic can't heal everyone :) That was a pretty big blow to me psychologically. I just delivered a great quote from "Angel of Darkness" and you punk me out. This is still more proof that this team is far from invincible.

Oh, it WAS a great quote! And you're right, of course. My medic can't heal everyone very quickly, and almost every one of my key figs seems to be in NEED of a little healing!

Also, I'd agree with you that Brazil's Sentinel/Con Artist team certainly is FAR from invincible. I still stand behind my contention that it wouldn't win a single game on an indoor map.

In any event, THIS game has been fun so far!

shin-goji
05/17/2003, 23:07
Didn't the Sentinel take a click of damage as well from the EE?

shin-goji
05/17/2003, 23:13
If he does or doesn't, it won't matter, the rolling stats will be the same. He just has Toughness if he did.
Con Artist at R-18 moves to p-21, taking a click of push damage. Con Artist at N 23 and O 23 move out of hindering terrain to Q 23. Everyone else clears.

CCTelander
05/18/2003, 07:13
Originally posted by shin-goji
Didn't the Sentinel take a click of damage as well from the EE?

Hey, you're right! Somehow, it never even occurred to me that he was adjacent to your CA, and my roll was high enough to hit him. Good call!

CCTelander
05/18/2003, 08:52
Originally posted by shin-goji
If he does or doesn't, it won't matter, the rolling stats will be the same. He just has Toughness if he did.
Con Artist at R-18 moves to p-21, taking a click of push damage. Con Artist at N 23 and O 23 move out of hindering terrain to Q 23. Everyone else clears.

On the CAs at N-23 and O-23, obviously they both can't occupy Q-23. Where did you want the 2nd one?

shin-goji
05/19/2003, 10:28
They were supposed to move to Q-23 and Q-22 respectively. I don't know what I was typing.

CCTelander
05/20/2003, 20:02
Beneath his cold metal mask, Doom smiled. The results of Pyro's attack pleased him immensely. While the fact that the Sentinel had not retaliated had surprised him somewhat, he was pleased with that outcome as well. However, he realized that many of his key minions were in less than optimal condition, and would need to pull back and regroup if they were to function effectively from here on out.

"Now, Bullseye," Doom contemptuously remarked, "you may have your injuries tended to. Storm, transport him back that Kang's lackey may minister to both of you."

Exerting an Herculean effort, Storm carries Bullseye back. "About fraggin' time!" grumbled Bullseye, still spitting blood and favoring his swollen eye.

Upon examining Bullseye's injuries, Raven discovers that they appeared much worse than they really were. After a few minutes in her care, Bullseye is well on the way back to full health, and is capable of funtioning at pretty much 100%.

"You do pretty good work, babe." Bullseye remarked to Raven. "Say, if you ever get tired of this Kang guy Doom's always rantin' about..." Witnessing the glare his comment evoked from Raven, however, Bullseye thought better of completing his remark.

"Come, Pyro!" Doom growls, as he carries Pyro back to a less exposed position. "Doom allows no one, not even a Sentinel, second chances!"

Actions
Storm spends an Action flying to T-6, and drops Bullseye at T-7. She is Pushed and takes 1 Click of Damage.

Raven (Hydra Medic) spends an Action to heal Bullseye. AV 7 vs DV 13, she needs a 6 or better to succeed. The roll is 4 + 4 (8), a successful heal! She rolls for the number of Clicks Healed and gets a 5. Bullseye is fully restored.

Doombot free moves to T-9, dropping Pyro at S-9. He's Pushed and takes 1 Click of Damage. He assumes the FF Team Ability afterwards.

All others clear.

Final Positions
V Human Torch S-7 (2 Clicks)
V Bullseye T-7
V Doombot T-9 (2 Clicks) @@
E Pyro S-9 (1 Click)
R Storm T-6 (2 Clicks) @@
R Invisible Girl T-8
R Hydra Medic S-6 @
E Avalanche R-6 (1 Click)

shin-goji
05/21/2003, 11:33
Con Artists at Q 22 and 23 push to get to their sweet click by stepping forward and backward. Con Artist at M24 moves to M 21.

The Sentinel did not retaliate because he didn't have line of sight to Pyro at L16 because of the blocking terrain between L 20 and 21. I could have boosted his damage to 3 to destroy it, but unfortunately multi-attacking would have not given him the strength to blow through the wall AND hit Pyro.

CCTelander
05/23/2003, 11:54
Our normal narrative will return next turn. In the meantime, everyone passes and clears tokens.

CCTelander
05/26/2003, 21:02
Just keeping the thread alive until Shin can get his turn up.

shin-goji
05/28/2003, 17:58
Hey, sorry, I've been slammed at work and at home. HC has taken an unfortunate back seat for the temporary time. But I'll be back in full swing soon.
Con Artists at 24 M & N, the candy coated Con Artists with the chocolate center, move to M 22 and L 21 respectively. Everyone else clears.

CCTelander
05/30/2003, 16:49
Originally posted by shin-goji
Hey, sorry, I've been slammed at work and at home. HC has taken an unfortunate back seat for the temporary time. But I'll be back in full swing soon.
Con Artists at 24 M & N, the candy coated Con Artists with the chocolate center, move to M 22 and L 21 respectively. Everyone else clears.

Wouldn't the CA from N-24 have to stop in the Hindering Terrain created by the broken wall, at M-23? It'd no big deal either way, just asking.

And, no biggie on the short break. Real life happens.

CCTelander
05/30/2003, 19:07
Taking advantage of the short pause in hostilities, Raven attempts to minister to Johnny's injuries. However, due to her lack of familiarity with his Cosmic Ray atlered physiology, she's unable to do him much good initially.

"Bah!" grumbles Doom, the utter contempt readily apparent in his tone. "What a fool Kang must bo to tolerate such incompetence from his lackeys." But, realizing that he's likely to have problems if he pushes his minions too hard, he issues no further commands, and simply continues to analyze the incoming data.

All is temporarily quiet

Actions
Raven (Hydra Medic) spends an Action attempting to the Torch. AV 7 vs DV 14, she needs a 7 or better to succeed. The roll is 3 + 1 (4), a failed attempt!

All others pass.

Final Positions
V Human Torch S-7 (2 Clicks)
V Bullseye T-7
V Doombot T-9 (2 Clicks)
E Pyro S-9 (1 Click)
R Storm T-6 (2 Clicks)
R Invisible Girl T-8
R Hydra Medic S-6 @
E Avalanche R-6 (1 Click)

shin-goji
06/01/2003, 18:29
You're right on the hindering terrain. Those same two con artist move forward one space and backward one space to push to their sweet click. Everyone else passes or clears.

Funky Jett
06/01/2003, 19:35
CCT... was this the game you were asking me about? If not, link me to it. I will pass on my information.

Funky Jett

CCTelander
06/01/2003, 19:37
Originally posted by Funky Jett
CCT... was this the game you were asking me about? If not, link me to it. I will pass on my information.

Funky Jett

Nope, it's the Firelord game here:

http://www.hcrealms.com/forum/showthread.php?s=&threadid=44754

Sorry, I should have included the link in the PM. Thanks for the help!

CCTelander
06/03/2003, 07:02
Shattering the momentary silence, Doom barks, "Whelp! Advance with Bullseye and create an access to the other group of SHIELD's playthings!"

Still barely keeping his hot temper under control, but realizing that in-fighting now could be disastrous, Johnny shouts "Flame on!", and does as Doom instructed.

Bullseye is not nearly so reticent. "Here we go again," laments the murderous marksman. "I can't believe this guy's wastin' talent like mine on flamin' demolition work." However, as he takes aim with his plasma pistol once again, his feelings on the subject soften considerably. "But what the hey," he thinks to himself. "With what old chrome-dome is payin' me, I guess I can't complain." With that, he pulls the trigger, sending another series of blinding, blue white pulses lancing out. Another section of wall is reduced to steaming slag and superheated rubble.

Grabbing Pyro, Doom sails forward, positioning the mutant for a repeat of his earlier performance with the LMDs. "Now Pyro!" the Latverian Dictator exclaims. "Incinerate SHIELD's pathetic robots as before!"

Pyro activates his flame-throwers and once again twin streams of flame fly forth, expand into a searing conflagration, and envelope the LMDs. Unfortunately, the results this time are not quite so satisfactory.

Above the din of battle, the Sentinel's cold robotic voice is again heard. "Analysis: This Sentinel's support units are under intense flame-based attack from mutant designate Pyro. If this Sentinel's mission is to succeed, no more support units can be lost."

"Response: This Sentinel must act to prevent serious damage to support units." Two hidden panels slide open in the Sentinel's chest, twin nozzels appear, and two heavy streams of flame-retardant foam spry out, covering the LMDs and dousing Pyro's flames.

"Conclusion: This Sentinel's support units are temporarily immune to flame-based attacks. Mission continues according to preprogramed parameters."

"Crikey!" Pyro exclaims. "Looks like thing'r goin' balls up, mate!"

"You incompetent fool!" growls Doom. "Is even the simplest task beyond you?"

Pyro's jaw drops and, for once, he finds himself speechless.

Actions
Human Torch spends an Action flying to X-9, dropping Bullseye at W-10.

Bullseye, using RCE, breaks the wall section between Q-20 and Q-21.

Doombot Free Moves to R-16, dropping Pyro at Q-17. Doombot assumes Hydra Team Ability.

Pyro, using Energy Explosion, spends an Action attacking the Con Artist at Q-22. AV 7 +1 for Doombot's Hydra TA vs DV 12 +1 for Hindering Terrain, he needs 5 or better to hit. The roll is 2 + 2 (4), a miss!

All others pass.

Final Positions
V Human Torch X-9 (2 Clicks) @
V Bullseye W-10 @
V Doombot R-16 (2 Clicks) @
E Pyro Q-17 (1 Click) @
R Storm T-6 (2 Clicks)
R Invisible Girl T-8
R Hydra Medic S-6
E Avalanche R-6 (1 Click)

shin-goji
06/03/2003, 10:42
HA HA HA HA HA HA! Oh man, I may have botched my roll with Blizzard but that was too funny! I'll have my response up soon :)

shin-goji
06/03/2003, 12:35
Mutant St John Allerdyce. You have been scheduled for destruction
Pyro watched in horror at the Sentinel's retinel sensors seemed to lock eyes with his own eyes, as if there was a malicious intent, a murderous intelligence behind those orbs of glass and steel. Streams of energy flowed from the LMD's into receptor panels on the Sentinel's outstretched arms. Impossibly the mutant killing robot seemed to grow larger than life.
PLASMA STORM!
Pyro screamed as oblivion took him over, his broken body slammed with hellish force from the Sentinel's laser beam barrage.

I know where I stand and what'll happen if you try it
I am FIREPROOF
I know my heart and I just can't deny it
I am FIREPROOF
I tried to tell you but you wouldn't be quiet
I am FIREPROOF
I'll never bow down and you won't buy it
I am FIREPROOF

Con Artists at P21, Q 22 and 23, and M 22 and 23 boost the Sentinel's damage from 2 to 7. I roll 3+5=8 and the Sentinel has a 9 attack value. Pyro is nice and toasy, and not in a good way. I score double points for an AE kill.
Con Artist at Q 23 moves to Q 24, Con Artist at Q 22 moves to P19.
Everyone else clears.

shin-goji
06/03/2003, 12:39
Looks around at all these Firelord games
You know, personally i have much better things to do than prove a point...like play a game and have fun.

Psylockeslover
06/03/2003, 12:44
Ummmmm....yeah.....no points proven here....hehehe.....



BTW....I'm having fun with my game......:cool:

shin-goji
06/03/2003, 12:49
Ohhhh yeah. Heh hehe. Besides, I'd never diss Psylockelover, even if his girl looks like a horse :)

Psylockeslover
06/03/2003, 12:54
Originally posted by shin-goji
Ohhhh yeah. Heh hehe. Besides, I'd never diss Psylockelover, even if his girl looks like a horse :)


Ya...I'll be the firs to admit she kinda got robbed in the fig dept......but hey......shes got a nice but....:cool:

shin-goji
06/03/2003, 12:55
You filthy mutant lover...

Psylockeslover
06/03/2003, 13:01
At least I don't dream of guys dressed up in rubber suits....:p

hey, that reminds me....I haven't been to TKT in a while....
OK....I'm gonna go now before I completely hijack this thread....:cool:

CCTelander
06/03/2003, 17:19
Originally posted by shin-goji
Mutant St John Allerdyce. You have been scheduled for destruction
Pyro watched in horror at the Sentinel's retinel sensors seemed to lock eyes with his own eyes, as if there was a malicious intent, a murderous intelligence behind those orbs of glass and steel. Streams of energy flowed from the LMD's into receptor panels on the Sentinel's outstretched arms. Impossibly the mutant killing robot seemed to grow larger than life.
PLASMA STORM!
Pyro screamed as oblivion took him over, his broken body slammed with hellish force from the Sentinel's laser beam barrage.

I know where I stand and what'll happen if you try it
I am FIREPROOF
I know my heart and I just can't deny it
I am FIREPROOF
I tried to tell you but you wouldn't be quiet
I am FIREPROOF
I'll never bow down and you won't buy it
I am FIREPROOF

Con Artists at P21, Q 22 and 23, and M 22 and 23 boost the Sentinel's damage from 2 to 7. I roll 3+5=8 and the Sentinel has a 9 attack value. Pyro is nice and toasy, and not in a good way. I score double points for an AE kill.
Con Artist at Q 23 moves to Q 24, Con Artist at Q 22 moves to P19.
Everyone else clears.

I hate to do this to you Shin, but with Pyro at Q-17, your Sentinel doesn't have LoF without first breaking several wall sections. Is it possible you've accidentally placed Pyro in the wrong position?

CCTelander
06/03/2003, 17:26
Originally posted by shin-goji
Looks around at all these Firelord games
You know, personally i have much better things to do than prove a point...like play a game and have fun.

Well, speaking for myself, I AM having fun with them. Also, I don't look at it as simply proving a point. I look at it as providing a service to the HC community at large.

If FL is shown to be fine, which I think he will be, people will have a ton of good strategies for dealing with him readily available, and he'll cease to be a bone of contention. It'll also take some of the wind out of a lot of other "broken" arguments, and allow players like your FL loving friend to play him and other so-called "cheesy" pieces without the currently attached stigma.

If, on the other hand, FL is shown to been "broken," it'll provide a significant amount of hard evidence to that effect. This will allow those lobbying for a change to FL to point to something more significant than just a handful of games, and could lead to something being done, which would be good for everyone concerned.

It's win/win. No matter how it works out, there's no loser.

shin-goji
06/03/2003, 17:31
I am such a monkey. You are right. I hate when you take my awesome quotes and reduce them to so much Ghidorah dung. I'll retype my slack-arse reply momentarily.

shin-goji
06/03/2003, 17:33
Originally posted by CCTelander
Well, speaking for myself, I AM having fun with them. Also, I don't look at it as simply proving a point. I look at it as providing a service to the HC community at large.
It was more of a playful dig that the play by post was quiet as heck then all of a sudden you couldn't break wind without knocking over a firelord challenge :)

CCTelander
06/03/2003, 17:34
Originally posted by shin-goji
I am such a monkey. You are right. I hate when you take my awesome quotes and reduce them to so much Ghidorah dung. I'll retype my slack-arse reply momentarily.

Sorry man. But hey, take solace in the fact that your quotes ARE awesome! And remember, you did kinda get screwed by the fact that you're playing a team you didn't design yourself, and, for an indoor map, I believe it's an inferior team.

shin-goji
06/03/2003, 17:35
I see what happened. I'm keeping track of the game on a black and white xerox of the map. As I wrote down positions, I drew Pyro's position with an arrow pointing to where he really was, because the pencil wouldn't show up in the Q17 square. Well I accidentally targeted the note. See, I'm really not this bad in RL, Spidersense will tell you :P

CCTelander
06/03/2003, 17:37
Originally posted by shin-goji
It was more of a playful dig that the play by post was quiet as heck then all of a sudden you couldn't break wind without knocking over a firelord challenge :)

Yeah, that's pretty much how I took it. But I figured I'd take the opportunity to make a point or 2 about it. You know me, never one to pass up a chance to jump up on a soapbox! ;)

shin-goji
06/03/2003, 17:38
Originally posted by CCTelander
Sorry man. But hey, take solace in the fact that your quotes ARE awesome! And remember, you did kinda get screwed by the fact that you're playing a team you didn't design yourself, and, for an indoor map, I believe it's an inferior team.
I also screwed myself when I thought I didn't have LOF to Pyro when he was at L16, when I could have wasted him using the square from 23, but then reread the rules and saw where I made my mistake. If you look at the literal definition, it looks like you can get targeted at four of your squares, and you can only target from the center of your Sentinel's center.
If I had chosen this team, I would have gone with two Mark I's, Blizzard and Con Artists; or a Mark I, three con artists, and a host of other support.

shin-goji
06/03/2003, 17:52
OK...
Starting back before the Pillar "Fireproof" quote post...
Pyro coughed as the air filled with a heavy ozone scent. He looked and the big go-gbot was gone! He spun around and saw the cold, emotionless, unfeeling Doombot, scarred from battle. What was curious is the Doombot's head was tilted back at an odd angle. Goosebumps of fear arched up Pyro's neck and back as he slowly turned around to see what the Doombot was looking at.
Mutant St John Allerdyce, prepare for destruction

Con Artists at Q22 and 23 and P21 and M23 boost the Sentinel's movement to 11. Con Artists at M22 boosts M23's movement to 6. The Sentinel moves, for the first time, from his starting position to squares S16 and 17 and T16 and 17, the 11th square of movement being S17, while carrying M23 to T16, who moves to W10, basing Torch and Bullseye, this pushes her. Q23 Con Artist moves to R20.
Everyone else clears.

CCTelander
06/03/2003, 18:16
Originally posted by shin-goji
OK...
Starting back before the Pillar "Fireproof" quote post...
Pyro coughed as the air filled with a heavy ozone scent. He looked and the big go-gbot was gone! He spun around and saw the cold, emotionless, unfeeling Doombot, scarred from battle. What was curious is the Doombot's head was tilted back at an odd angle. Goosebumps of fear arched up Pyro's neck and back as he slowly turned around to see what the Doombot was looking at.
Mutant St John Allerdyce, prepare for destruction

Con Artists at Q22 and 23 and P21 and M23 boost the Sentinel's movement to 11. Con Artists at M22 boosts M23's movement to 6. The Sentinel moves, for the first time, from his starting position to squares S16 and 17 and T16 and 17, the 11th square of movement being S17, while carrying M23 to T16, who moves to W10, basing Torch and Bullseye, this pushes her. Q23 Con Artist moves to R20.
Everyone else clears.

Wouldn't the CA dropped at T-16 have her Speed halved when she moves off of the Hindering Terrain on that square? That woukld make it impossible for her to get to W-10. Also, Bullseye is currently at W-10, so she couldn't get next to the Torch anyway.

shin-goji
06/03/2003, 20:52
The Sentinel is occupying T16, that was supposed to be T15. I thought Bullseye was in X 10...my bad.

CCTelander
06/03/2003, 22:28
Originally posted by shin-goji
The Sentinel is occupying T16, that was supposed to be T15. I thought Bullseye was in X 10...my bad.

And my mistake on the Sentinel placement. Where do you want the CA?

shin-goji
06/04/2003, 10:48
Ok, I messed up in thinking Bullseye was somewhere he wasn't, so lemme backtrack.

Con Artist at M23 stays right where the hell she is.
Con Artist from H24 moves to J24 to get carried by the Sentinel and placed at T16, while the Sentinel occupies spaces R 17 and 18 and S 17 and 18, basing both the Doombot and Pyro.
The Con Artist that moved to R20 in the original description from Q23 does just that.

CCTelander
06/05/2003, 19:13
Shin, if I attempt a Break Away roll with a fig that moves for free, the Action is still a free move, even if the roll is unsuccessful, correct?

shin-goji
06/05/2003, 19:41
You are correct my friend!

CCTelander
06/05/2003, 19:50
Originally posted by shin-goji
You are correct my friend!

Another question: Sentinels are considered to be hovering, so Pyro could still use his RCE against your Sentinel, correct?

shin-goji
06/05/2003, 19:51
That is correct, that is correct! WASSAAAAAP!

CCTelander
06/05/2003, 20:10
I'm gonna dispense with the narrative again this turn, since I'm really swamped at the moment. Sorry to all those reading.

Actions
Doombot attempts Break Away. The roll is 2, he fails. He's Pushed and takes a Click.

Pyro, using RCE, Attacks Sentinel. AV 7 +1 for Doombot's Hydra TA vs DV 15, he needs 7 or better to hit. The roll is 2 + 4 (6), a miss! He's Pushed and takes a Click.

Bullseye, using RCE, attacks Sentinel. AV 11 vs DV 15 +1 for Hindering Terrain. The roll is 6 +1 (7), a Hit! The Sentinel takes 2 Clix of Damage (3 for RCE - 1 for Toughness).

Avalanche creates a Barrier at U-11, U-12, V-11, and V-12.

All others pass.

Final Positions
V Human Torch X-9 (2 Clicks) @
V Bullseye W-10 (1 Click) @@
V Doombot R-16 (3 Clicks) @@
E Pyro Q-17 (2 Click) @@
R Storm T-6 (2 Clicks)
R Invisible Girl T-8
R Hydra Medic S-6
E Avalanche R-6 (1 Click) @

shin-goji
06/06/2003, 11:54
Pyro watched as the Sentinel's cold, soulless orbs locked eyes with his. There was a hunger there, like he had tasted mutant blood before and was hungry for murder, a hunger that would consume all of mutantkind. It was at that moment that Pyro knew fear.
ROCKET PUNCH!
The purple colossus drew his arms into his side and flung them out like he was throwing a punch. But his forearms fired off from his elbows with a thunderous explosion! The first punch flew clear across the office park and crushed Raven beneath its massive bulk, before being retracted by a thick metallic cable. Storm watched as the young woman was knocked out right in front of her eyes. The second flying fist hit Pyro full in the chest with a knuckle, then pounded him into the ground like a boulder.
A servo sparkled and shorted out as the second forearm was reeled back into its housing.
First Target Mutant Eliminated

Con Artist from Q 22 moves to P19. Con Artist from P21 moves to O21. Con Artists Perplex the Sentinel's Attack by two and Damage by two and Range by 1. I declare a multi-attack dropping his damage to three. I target the medic from square R17 with a ranged attack and roll a 4 to hit her for 3. I target Pyro from square R17 with a close combat attack and roll a 7 to hit him for 3, scoring me double points for an AE kill. The Sentinel takes a click of push damage.

Phantom
06/06/2003, 19:13
I just now caught on to the fact that the Sentinel is using his special moves from the Capcom game.

This game is brilliance!

Hadez
06/06/2003, 20:16
Very Cool Game!

Don't mind the post, just getting suscribed to it to check what happens next!
:grin:

shin-goji
06/06/2003, 20:35
Hee hee hee. I'm glad someone finally caught on :)

shin-goji
06/11/2003, 12:09
Where oh where has my little monkey gone. Where oh where could he be?
I want to capture his filthy mutant scum.
And splatter Bullseye over the sea!

CCTelander
06/11/2003, 18:44
Originally posted by shin-goji
Pyro watched as the Sentinel's cold, soulless orbs locked eyes with his. There was a hunger there, like he had tasted mutant blood before and was hungry for murder, a hunger that would consume all of mutantkind. It was at that moment that Pyro knew fear.
ROCKET PUNCH!
The purple colossus drew his arms into his side and flung them out like he was throwing a punch. But his forearms fired off from his elbows with a thunderous explosion! The first punch flew clear across the office park and crushed Raven beneath its massive bulk, before being retracted by a thick metallic cable. Storm watched as the young woman was knocked out right in front of her eyes. The second flying fist hit Pyro full in the chest with a knuckle, then pounded him into the ground like a boulder.
A servo sparkled and shorted out as the second forearm was reeled back into its housing.
First Target Mutant Eliminated

Shin, I'm showing you only having 5 Con Artists "activated," which would leave you unable to make this move without some alteration. The CA carried by your Sentinel, I have as 1 of those hit by Pyro's 1st EE, and therefore on her last Click, no Perplex. I also have the CAs at N-23 and O-24 still unactivated. Have I made a mistake keeping track, or is it on your end?


Con Artist from Q 22 moves to P19. Con Artist from P21 moves to O21. Con Artists Perplex the Sentinel's Attack by two and Damage by two and Range by 1. I declare a multi-attack dropping his damage to three. I target the medic from square R17 with a ranged attack and roll a 4 to hit her for 3. I target Pyro from square R17 with a close combat attack and roll a 7 to hit him for 3, scoring me double points for an AE kill. The Sentinel takes a click of push damage.

CCTelander
06/11/2003, 18:45
That last post SHOULD have said:

Shin, I'm showing you only having 5 Con Artists "activated," which would leave you unable to make this move without some alteration. The CA carried by your Sentinel, I have as 1 of those hit by Pyro's 1st EE, and therefore on her last Click, no Perplex. I also have the CAs at N-23 and O-24 still unactivated. Have I made a mistake keeping track, or is it on your end?

CCTelander
06/11/2003, 18:46
Originally posted by shin-goji
Where oh where has my little monkey gone. Where oh where could he be?
I want to capture his filthy mutant scum.
And splatter Bullseye over the sea!

Sorry it's taking me so long to get my turns posted. I've been just a bit overwhelmed the last week or so.

CCTelander
06/11/2003, 19:52
Originally posted by shin-goji
The last I checked, the remaining Con Artists who started to the left of the Sentinel are activated, which was why I let them clear a few turns back. Now I COULD be mistaken. The two who were remaining to his right are past their Perplex clix and about to die. I woudln't have let them clear without pushing otherwise, but if it turns out I was wrong then I won't argue or ask for a take back.

Nah, we'll just call it good and move on. No big deal.

Can you post positions for all of your activated CAs for me? I may have missed updating my map somewhere along the line, and with that many duplicates of 1 fig, it can get confusing! Thanks!

shin-goji
06/11/2003, 20:04
The last I checked, the remaining Con Artists who started to the left of the Sentinel are activated, which was why I let them clear a few turns back. Now I COULD be mistaken. The two who were remaining to his right are past their Perplex clix and about to die. I woudln't have let them clear without pushing otherwise, but if it turns out I was wrong then I won't argue or ask for a take back.

shin-goji
06/13/2003, 10:52
Originally posted by CCTelander
Nah, we'll just call it good and move on. No big deal.

Can you post positions for all of your activated CAs for me? I may have missed updating my map somewhere along the line, and with that many duplicates of 1 fig, it can get confusing! Thanks!
Creepy! Your reply came before my last response!

My Sentinel is in R 17/18 and S 17/18. My activated CA's are in P19, M 22 and 23, and R 20. My dead in one click CA's are in T16 and H23.

Thank you for being a good sport.

CCTelander
06/18/2003, 07:08
Sorry it took so long, Shin.

Invisible Girl spends an Action moving to S-7.

Avalanche creates a Barrier at U-11, U-12, V-11, and V-12. He's Pushed and takes 1 Click of Damage.

All others pass, removing tokens where appropriate.

Final Positions
V Human Torch X-9 (2 Clicks)
V Bullseye W-10 (1 Click)
V Doombot R-16 (3 Clicks)
E Pyro (KO'd)
R Storm T-6 (2 Clicks)
R Invisible Girl S-7
R Hydra Medic (KO'd)
E Avalanche R-6 (2 Clicks) @@

shin-goji
06/18/2003, 09:38
No problem! :) I should have internet access tonite and will reply then :)

shin-goji
06/18/2003, 17:19
Ok, I am going to clear all tokens.
I'm done. You may now proceed to turn my Mark I into swiss cheese :)

CCTelander
06/18/2003, 23:11
Sorry, I just don't have the time to continue with the narrative, so, here goes my turn:

Doombot rolls for Break Away, gets a 3, and stays right the h-e-l-l where he's at. He adopts the FF Team Ability.

Bullseye, using RCE, shoots Sentinel. AV 10 vs DV 16 +1 for Hindering Terrain, he needs a 7 or better to hit. The roll is 1 + 6 (7), a Hit! Sentinel takes 2 Clicks of Damage (3 -1 for Toughness).

Torch spends an Action moving to S-8, dropping Bullseye at T-8.

Everyone else passes, removing tokens where appropriate.

Final Positions
V Human Torch S-8 (2 Clicks) @
V Bullseye T-8 (1 Click) @
V Doombot R-16 (3 Clicks) @
E Pyro (KO'd)
R Storm T-6 (2 Clicks)
R Invisible Girl S-7
R Hydra Medic (KO'd)
E Avalanche R-6 (2 Clicks)

CCTelander
06/18/2003, 23:11
Sorry, I just don't have the time to continue with the narrative, so, here goes my turn:

Doombot rolls for Break Away, gets a 3, and stays right the h-e-l-l where he's at. He adopts the FF Team Ability.

Bullseye, using RCE, shoots Sentinel. AV 10 vs DV 16 +1 for Hindering Terrain, he needs a 7 or better to hit. The roll is 1 + 6 (7), a Hit! Sentinel takes 2 Clicks of Damage (3 -1 for Toughness).

Torch spends an Action moving to S-8, dropping Bullseye at T-8.

Everyone else passes, removing tokens where appropriate.

Final Positions
V Human Torch S-8 (2 Clicks) @
V Bullseye T-8 (1 Click) @
V Doombot R-16 (3 Clicks) @
E Pyro (KO'd)
R Storm T-6 (2 Clicks)
R Invisible Girl S-7
R Hydra Medic (KO'd)
E Avalanche R-6 (2 Clicks)

shin-goji
06/18/2003, 23:33
Valerie Cooper wrapped both hands around the handle of the microphone as if she were throttling someone's neck.

"The Mark I Sentinel is doing WHAT??!!"

"Malfunctioning. That last blow from Bullseye's gun knocked out it's logic circuit! It's now having to download protocols from its wireless internet satellite." The AIM technician shrugged.

"So what does this mean exactly?" Valerie snarled.
|||||
The Sentinel spun around in Bullseye's direction. The cold blooded assassin raised an eyebrow. The mutant hunting souless automaton had a slap happy grin on his face and an italian voice was blaring out of its loudspeakers.
"SAY HELLO TO MY LITTLE FRIEND!!!!"

Con Artists boost the Sentinel's attack value by 4 to 12 and his damage from 1 to 2. There is no multi-attack. He aims from R17 to attack Bullseye, who has a 19 defense. I roll a 2 and a 5 to successfully hit for 2 damage.

shin-goji
06/18/2003, 23:41
Apparently, not only is the Sentinel malfunctioning, but so is the HCRealms units section. When I asked for V Bullseye's stats, it gave me E Bullseye's, so I thought Bullseye was off his Energy Deflection click. So just apply the damage to Invisible Girl, whose defense I still hit, unless you want me to reroll from the beginning.

CCTelander
06/18/2003, 23:44
Originally posted by shin-goji
Apparently, not only is the Sentinel malfunctioning, but so is the HCRealms units section. When I asked for V Bullseye's stats, it gave me E Bullseye's, so I thought Bullseye was off his Energy Deflection click. So just apply the damage to Invisible Girl, whose defense I still hit, unless you want me to reroll from the beginning.

That would be fine except that IG has Stealth and is sitting in Hindering Terrain. If you want to do your whole turn over, that's fine with me.

shin-goji
06/18/2003, 23:59
Ah, sweet monkey carp. Gimme a minute :P

CCTelander
06/19/2003, 00:01
Originally posted by shin-goji
Ah, sweet monkey carp. Gimme a minute :P

No problem, man. I do so hate to be the bearer of such bad tidings. ;)

darius_dax1
06/19/2003, 00:02
Hey..in play by post it is easy to lose track of the board. I have several times. Great game guys!

shin-goji
06/19/2003, 00:07
Long story short:
Multi-Strike: Attack 12, Damage 1
Roll 4+4 and miss human torch
Roll 3+5 and hit the Doombot, who takes 2 clicks of damage.

Uhhhhhhh, grueling.

shin-goji
06/19/2003, 00:08
Originally posted by darius_dax1
Hey..in play by post it is easy to lose track of the board. I have several times. Great game guys!

Yeah, unless you have a figure in front of you so you can see everything at once, it's hard to make decisions.

This is why forum games SOUND good, but can be a real hassle sometimes. I got to wax Pyro, that's all I care about.

Filthy heathen mutant.

CCTelander
06/19/2003, 00:09
Originally posted by shin-goji
Long story short:
Multi-Strike: Attack 12, Damage 1
Roll 4+4 and miss human torch
Roll 3+5 and hit the Doombot, who takes 2 clicks of damage.

Uhhhhhhh, grueling.

That KOed the Doombot. Torch heals a Click!

darius_dax1
06/19/2003, 00:14
Originally posted by shin-goji
Yeah, unless you have a figure in front of you so you can see everything at once, it's hard to make decisions.

I have the entire map set-up with figures and tokens. But I have 2 cats and had to use figs for a tournament and then replace them afterwards. Sorry for interrupting your game guys.

CCTelander
06/19/2003, 00:25
Bullseye shoots at Sentinel. AV 10 vs DV 15 +1 Hindering, he needs a 6+. Naturally, he rolls 3 + 2 (5), a miss!

Avalanche creates a Barrier at S-10, S-11, T-10, and T-11.

Final Positions
V Human Torch S-8 (1 Click) @
V Bullseye T-8 (2 Clicks) @@
V Doombot R-16 (KO'd)
E Pyro (KO'd)
R Storm T-6 (2 Clicks)
R Invisible Girl S-7
R Hydra Medic (KO'd)
E Avalanche R-6 (2 Clicks) @

shin-goji
06/20/2003, 09:35
Originally posted by CCTelander
That KOed the Doombot. Torch heals a Click!
What? My records have that he still has one click of life left. Son uva #####...oh well, good KO.

shin-goji
06/20/2003, 09:43
The malfunctioning Sentinel gets his range boosted by 1, his damage by 3 and his too hit by 1. I use the multi-strike to destroy the wall in front of Avalanche, then use the second attack to target him. I roll 1 + 5 for 6 + 9 scores a hit for 3 clicks, the Sentinel takes one click for pushing.

CCTelander
06/20/2003, 11:36
Originally posted by shin-goji
The malfunctioning Sentinel gets his range boosted by 1, his damage by 3 and his too hit by 1. I use the multi-strike to destroy the wall in front of Avalanche, then use the second attack to target him. I roll 1 + 5 for 6 + 9 scores a hit for 3 clicks, the Sentinel takes one click for pushing.

That's only 15. Avalanche is adjacent to Invisible Girl, giving him an 18 Defense, +1 for shooting through Hindering Terrain. Avalanche is at R-6, IG at S-7. Sorry.

shin-goji
06/20/2003, 18:27
Well thppp, I miss then :)

CCTelander
06/23/2003, 22:48
Everyone passes except Avalanche, who will Push to create a Barrier at R-10, S-10, S-11, and T-10.

Final Positions
V Human Torch S-8 (1 Click)
V Bullseye T-8 (2 Clicks)
V Doombot R-16 (KO'd)
E Pyro (KO'd)
R Storm T-6 (2 Clicks)
R Invisible Girl S-7
R Hydra Medic (KO'd)
E Avalanche R-6 (2 Clicks) @@

CCTelander
06/23/2003, 22:51
Originally posted by CCTelander
Everyone passes except Avalanche, who will Push to create a Barrier at R-10, S-10, S-11, and T-10.

Final Positions
V Human Torch S-8 (1 Click)
V Bullseye T-8 (2 Clicks)
V Doombot R-16 (KO'd)
E Pyro (KO'd)
R Storm T-6 (2 Clicks)
R Invisible Girl S-7
R Hydra Medic (KO'd)
E Avalanche R-6 (2 Clicks) @@

Ooops, forgot to update Avalanche's Damage. He now has 3 Clicks.

shin-goji
06/23/2003, 22:55
Carp on a stick, map is at work, I'll respond tomorrow. You got this game, but it's all up to how many of your monkeys my little friend takes with him.

CCTelander
06/23/2003, 22:59
Originally posted by shin-goji
Carp on a stick, map is at work, I'll respond tomorrow. You got this game, but it's all up to how many of your monkeys my little friend takes with him.

Just a friendly warning....monkeys BITE! ;)

shin-goji
06/24/2003, 11:07
Hmmm, not much choice...everyone on my side clear. I believe my Sentinel has 9 clicks of damage on him.

CCTelander
06/27/2003, 12:55
Bullseye, using RCE, attacks Sentinel. AV 9 vs DV 15 +1 for Hinderineg, he needs a 7 or better to hit. The roll is 4 + 5 (9), a Hit! Sentinel takes 2 Clicks (3 - 1 for Toughness).

The Torch makes a ranged attack on Sentinel. AV 9 vs DV 15 +1 for Hindering, he also needs a 7+. The roll is 5 + 6 (11), another Hit! Sentinel takes 2 more Clicks (Toughness all gone now).

Everyone else passes.

Final Positions
V Human Torch S-8 (1 Click) @
V Bullseye T-8 (2 Clicks) @
V Doombot R-16 (KO'd)
E Pyro (KO'd)
R Storm T-6 (2 Clicks)
R Invisible Girl S-7
R Hydra Medic (KO'd)
E Avalanche R-6 (2 Clicks)

shin-goji
06/27/2003, 13:06
My Sentinel had 9 clicks of damage on him, and was beyond the Toughness, so you just KO'd the Sentinel! Too bad you couldn't have done it with Storm. Good job! I'll go ahead and concede, as there is no way my CA's will be able to overtake your army. You played a good game against tough odds and bad rolls.

CCTelander
06/27/2003, 13:16
Originally posted by shin-goji
My Sentinel had 9 clicks of damage on him, and was beyond the Toughness, so you just KO'd the Sentinel! Too bad you couldn't have done it with Storm. Good job! I'll go ahead and concede, as there is no way my CA's will be able to overtake your army. You played a good game against tough odds and bad rolls.

Hey, thanks man! I'm just sorry I didn't have time to finishe the narrative. It was fun but I'm getting overwhelmed with FL Test Games and work!

Also, my apologies for only posting sporadically for the last week or so. Once again I plead overwhelm!

This was a lot of fun!

CCTelander
06/27/2003, 13:21
One other thing I wanted to mention. I realize you were kind of hampered in this game by playing a team you didn't actually design. Personally, I've always thought that team would be at an extreme disadvantage on an indoor map, as you know. I won't go so far as to say this game proves anything, but I do stand behind my assertion that Brazil's Sentinal/Con Artist team wouldn't win a single game on an indoor map, against a competent player.

Once I get these FL games taken care of, I'd love to play a Sentinel team you actually did design!

Great game!

shin-goji
06/27/2003, 13:42
No problem. When I challenged Brazil, he kept telling me how ignorant I was choosing an indoor map and not an outdoor one, saying ihs sentinel team had the indoor advantage :)