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View Full Version : New Wizkids Rule Changes Proposed


GMSLegion
05/05/2003, 18:46
Personally, I think that if they make any of these, I'm going to have an easier time convincing skeptics to play:



1. Before Captain America can act, the player must roll one die. On a six, Cap cannot act this turn because he is consumed with grief over Bucky’s death.

2. If E Captain America is on a team with R Hawkeye, the player must roll one die. On a six, neither piece can act on that turn, because the pair are too busy arguing who’s better qualified to lead this gang of yahoos.

3. If Harley Quinn and the Joker are on the same team, the player must roll one die each turn. On a six, Joker takes one click of damage because Harley has learned her puddin’ is steppin’ out on her and she’s clocked him with a big boxing glove.

4. R Shadowcat cannot taxi Wolverine anywhere, because she doesn’t trust him. He scares her.

5. If Booster Gold and Blue Beetle are on the same team, the JLA team ability is negated because they’ve turned the League into a laughing-stock.

6. Any veteran Ninja who rolls a critical miss does not take damage. Rather, his cover is blown, and the piece is removed from the board and replaced with a rookie Ninja. Real ninjas don’t critically miss because they have real ultimate power and totally flip out, man.

7. When playing the Key, the player must talk to himself, constantly.

8. When playing Dr. Doom, the player must refer to himself as DOOM, in capital letters, and not by any pronoun.

9. If the Thing is on one force and a Lackey, Henchman or Criminal on the other, then each player must roll two dice at the start of each turn. If either rolls a twelve, then the Thing may not perform any action other than chasing down the Lackey, whom he has recognized as a member of the Yancy Street Gang, and intends to clobber after that last exploding cigar gag.

10. Experienced Hulk does not share his Defenders team ability if the player rolls a six on one die, because Hulk decide he not do what Cape-Man tell him to anymore.

11. Should the Vision ever fail on an attack, any friendly figures adjacent to him must move one square away. They never trusted that android anyway and this just proved it.

12. Neither the Riddler nor the Joker (nor, later this summer, the Penguin) may use the Mastermind power on Lackeys or Criminals unless the player has given the "generics" proper, appropriate names such as Quip, Gag, Chuckles, Bozo, Pagliacci, Shark, Octopus, Piranha, Moray Eel, etc.

12a. Should either Batman or Robin fight either the Joker, Riddler or Penguin or any generic goons, then play must stop until an appropriate surface has been found to insert under the map in order to raise one corner of the playing field by ten degrees. Should the criminals be defeated, the map may be replaced at a normal, even level.

12b. The Mad Hatter figure doesn’t look a darned thing like the actor who played him on TV. Until Wizkids corrects this mammoth error, he cannot be used in sanctioned play.

13. If you are fielding Black Widow and your opponent fields a Nick Fury, then unfortunately you must remove Black Widow from play. Fury has used her as a double agent to infiltrate communist China. If you have any Avengers on your team, they must leave the game after twenty minutes to go rescue her.

14. Should Wizkids introduce a Titanium Man figure, and should a player elect to play him on the same team as Magneto, then the Crimson Dynamo has to come along for the ride.

15. The Masters of Evil team ability is hereby negated. Because there’s no effing Baron Zemo figure. How can you have a effing Masters of Evil without effing Baron Zemo?! That just doesn’t make sense, man!

thickvic
05/05/2003, 18:51
These are OUTSTANDING!! No, really this are hilarious, great ideas!

SpiderKnight
05/05/2003, 18:52
Good stuff, but I don't think Wizkids will go for it

Psylockeslover
05/05/2003, 18:55
Funny stuff man....I like them all...

Bloodsword
05/05/2003, 19:10
GIVE US BARON ZEMO!!!

themark37
05/05/2003, 19:22
Great stuff man and I totaly agree with your Baron Zemo comment.

shin-goji
05/05/2003, 19:43
Once all Thunderbolts figures are released, 75 moves later all figures must be taken from th emap and replaced with lackluster, generic figures.

ThePope
05/05/2003, 20:00
I like rule 5 a lot, but I find them to be a great team together. I use them to go Batman hunting. Booster Gold taxis, and Blue Beetle force blasts Batman team members out of hiding.

skeevo666
05/05/2003, 20:10
Unlike Brazil's, these changes I can get behind . . . I almost spit out my soda when I read #6 realultimatepower rocks!!!!:)

TheFreak
05/05/2003, 20:17
I love it!!! But wait, that DOOM thing I do already...I'm ahead of the pack!

SgtHulka
05/05/2003, 20:19
I'm instituting these rules immediately.

I'm out of here. I've got to get some poster-tack to put on the bottom of my Batman clicks so they don't slide off the map when I prop it up at a steep angle.

bobo7312
05/05/2003, 20:19
funny #### pass thechoclet,shuger,and cafine

Funky Jett
05/05/2003, 20:35
Originally posted by GMSLegion
14. Should Wizkids introduce a Titanium Man figure, and should a player elect to play him on the same team as Magneto, then the Crimson Dynamo has to come along for the ride.
Of course, the scenario is:

You were involved in a robbery that was due to happen at a quarter to three in the Main Street...

however...

You couldn't be bad! Magneto was mad! Titanium too! And the Crimson Dynamo just couldn't cut it no more. You were the law . . . . . .

superfriend
05/06/2003, 19:36
These are great!
16 is taken by the thunderbolts item above.

17. If you play Aquaman, you must bring along a pile of plastic fish for him to mentally command. For all the good it will do him because none of the maps seem to have any WATER!

18. If Superman and the Con Artist are on the same team and someone attacks the Con Artist, Superman must swoop in and save her, immitating the "Lois is in trouble" scenario.

19. If Magneto is on the field and he uses Telekinesis, all metal tokens immediately move next to him. His telekinesis only works in reverse, to move things toward him. Cosmic Boy, when made, will work the same way.

20. When Dr. Doom gets knocked out, you only get 38 points, because it was really a Doombot. DOOM is too busy to be playing such "games".

21. If Wolverine, Jean Grey, and Cyclops are all on the same team, you have to roll. On a 6, Cycke and Wolvie fight each other this turn, hoping to win Jean's affection.

22. Resurrection Man (DC) will be the most annoying piece because he keeps coming back from the dead.

23. Black Manta gets the Green Lantern team ability to represent his Manta Ship. He also gets leadership from being second in command of the Legion of Doom.

Threadbare
05/07/2003, 03:43
That's great.

DOOM cares not for children's games!

Terman8er
05/07/2003, 04:14
I LIKE it!!!!!